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Blitz-Logs 20230717120133

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10:01:33 [info] 12:01:33 +2 [engine] DeviceInfo::GetGPUModel(): NVIDIA GeForce RTX

2060
10:01:33 [info] 12:01:33 +2 [engine] Network type: WiFi
10:01:33 [info] EngineBackend::OnGameLoopStarted: enter
10:01:33 [info] GameCore::OnAppStarted begin
10:01:34 [info] 12:01:34 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
10:01:34 [info] 12:01:34 +2 [wwise] Wwise sound system was successfully
initialized.
10:01:34 [info] SetBattleState unknown
10:01:34 [info] 12:01:34 +2 [base] Vendor OS version: no
10:01:34 [info] 12:01:34 +2 [base] Platform: Win32 steam
10:01:34 [info] 12:01:34 +2 [base] RAM size in gb: 31.9314
10:01:34 [info] Device kind: Desktop
10:01:34 [info] Device display: 24.20" (20.98"x12.05")
10:01:34 [info] GameCore::OnAppStarted done
10:01:34 [info] EngineBackend::OnGameLoopStarted: leave
10:01:34 [info] Window::HandleWindowCreated: enter
10:01:34 [info] 12:01:34 +2 [render] rhi::ShaderSourceCache::InitCacheDir start
10:01:34 [info] 12:01:34 +2 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 22 ms
10:01:34 [info] Rendering thread started
10:01:34 [info] [RHI-DX11] Creating device
10:01:34 [info] [RHI-DX11] available adapters:
10:01:34 [info] 0 : 'NVIDIA GeForce RTX 2060' (vendor: 0x10DE, subsystem:
0x1E8910DE), feature level: 0xb000 (11.0)
10:01:34 [info] 1 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
10:01:34 [info] [RHI-DX11] Using adapter `NVIDIA GeForce RTX 2060` (vendor: 10DE,
subsystem: 1E8910DE)
10:01:34 [info] [RHI-DX11] Creating device without selected adapter
10:01:34 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
10:01:34 [info] [RHI-DX11] Using retrieved adapter `NVIDIA GeForce RTX 2060`
(vendor: 0x10DE, subsystem: 0x1E8910DE)
10:01:34 [info] [RHI-DX11] Selected adapter has 3072 Mb of video memory
10:01:34 [info] [RHI-DX11] OS registry version: 6.3.19044, is running on Win10: 0
10:01:34 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
10:01:34 [info] [RHI-DX11] Reset targets and views
10:01:34 [info] [RHI-DX11] Clear context state
10:01:34 [info] [RHI-DX11] Flush context
10:01:34 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 768}
10:01:34 [info] 12:01:34 +2 [render] DeviceTier: Ultra (found GPU in
Ultra::Windows)
10:01:34 [info] [RHI-DX11] hardware command buffers enabled: 0
10:01:34 [info] [RHI-DX11] Typeless texture formats supported: 1
10:01:35 [info] 12:01:35 +2 [render] DeviceInfo::GetGPUModel(): NVIDIA GeForce RTX
2060
10:01:35 [info] 12:01:35 +2 [render] Default Framebuffer size: 1024 x 768
10:01:35 [info] 12:01:35 +2 [render] Default Framebuffer dpi x: 61 y: 85
10:01:35 [info] 12:01:35 +2 [render] Default Framebuffer Diagonal size in inches:
24.1959
10:01:35 [info] [Renderer] DeviceTier: Ultra
10:01:35 [info] [Renderer] CurrentFlow: Forward
10:01:35 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
10:01:35 [info] [Renderer] Is PBR Supported: YES
10:01:35 [info] [Renderer] Is Shadow Mapping Supported: YES
10:01:35 [info] [Renderer] Max Anisotropy: 16
10:01:35 [info] [Renderer] Max Texture Size: 16384
10:01:35 [info] [Renderer] Max Vertex Attributes Count: 16
10:01:35 [info] [Renderer] Max Varying Vectors Count: 15
10:01:35 [info] [Renderer] Max MRT Count: 4;
10:01:35 [info] [Renderer] Max MSAA Sample Count: 8;
10:01:35 [info] [Renderer] is32BitIndicesSupported: YES
10:01:35 [info] [Renderer] isVertexTextureUnitsSupported: YES
10:01:35 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
10:01:35 [info] [Renderer] armOpenglColorFetchSupported: NO
10:01:35 [info] [Renderer] extOpenglColorFetchSupported: NO
10:01:35 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
10:01:35 [info] [Renderer] metalColorFetchSupported: NO
10:01:35 [info] [Renderer] isUpperLeftRTOrigin: YES
10:01:35 [info] [Renderer] isZeroBaseClipRange: YES
10:01:35 [info] [Renderer] isCenterPixelMapping: NO
10:01:35 [info] [Renderer] isInstancingSupported: YES
10:01:35 [info] [Renderer] isPerfQuerySupported: YES
10:01:35 [info] [Renderer] isGpuStageTrackingSupported: NO
10:01:35 [info] [Renderer] isDisjointPerfQuerySupported: NO
10:01:35 [info] [Renderer] isComparisonSamplerSupported: YES
10:01:35 [info] [Renderer] isInstanceIdSupported: YES
10:01:35 [info] [Renderer] framebufferDiscardSupported: NO
10:01:35 [info] [Renderer] isD24S8FormatSupported: YES
10:01:35 [info] [Renderer] isD16FormatSupported: YES
10:01:35 [info] [Renderer] isMemorylessSupported: NO
10:01:35 [info] [Renderer] retrieveTileDataAllowed: YES
10:01:35 [info] [Renderer] tileDataCompatibleWithDenseVertices: YES
10:01:35 [info] [Renderer] isAstcCompressionSupported: NO
10:01:35 [info] GameCore::OnWindowCreated begin
10:01:35 [info] Desirable resource suffix: ""
10:01:35 [info] 12:01:35 +2 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-144, windows-ultra-tier]
10:01:35 [info] 12:01:35 +2 [graphics_options_module] Detected preset:
WindowsUltraTier
10:01:35 [info] 12:01:35 +2 [base] Highest allowed options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: true
TankSuspension: true

10:01:35 [info] 12:01:35 +2 [base] [GraphicsOptionsManager::SetupOptionsFromPreset]


Selected user options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: true

10:01:35 [info] 12:01:35 +2 [base] Max graphics options according to our runtime
hardware clamping:
10:01:35 [info] 12:01:35 +2 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
10:01:35 [info] 12:01:35 +2 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
10:01:35 [info] 12:01:35 +2 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
10:01:35 [info] 12:01:35 +2 [base] Field with name: ShadowQuality clamped from
On(StencilOnly) [5] to High [3]
10:01:35 [info] 12:01:35 +2 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 10.1.0.1360_3554922 release/10.1.0 WOTB_Win7 ,
currentBuildVersion = 10.1.0.1360_3554922
10:01:36 [info] 12:01:36 +2 [base] AppController::Activate
dynamic_content_version.txt deletion succeded: 0
10:01:36 [info] 12:01:36 +2 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 1
10:01:36 [info] 12:01:36 +2 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 1
10:01:36 [info] 12:01:36 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
10:01:36 [info] 12:01:36 +2 [base] currentVersion = 0 , isFirstRun = 0 ,
MinVersion = 8 , MaxVersion = 13 , loadedFromFile = 0
10:01:36 [info] 12:01:36 +2 [base] Options were not taken from locally saved file,
no need to migrate.
10:01:36 [info] 12:01:36 +2 [base] PlayerOptionsMigrationManager::Migrate
10:01:36 [info] 12:01:36 +2 [base] currentVersion = 0 , isFirstRun = 0 ,
MinVersion = 1 , MaxVersion = 1 , loadedFromFile = 0
10:01:36 [info] 12:01:36 +2 [base] Options were not taken from locally saved file,
no need to migrate.
10:01:36 [info] 12:01:36 +2 [base] Application version: 10.1.0
10:01:36 [info] 12:01:36 +2 [base] Build version: 10.1.0.1360_3554922
10:01:36 [info] GameCore::OnWindowCreated done
10:01:36 [info] 12:01:36 +2 [base] [GraphicsOptionsManager::SetUserOptions]
Selected user options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 60
Fullscreen: false
ColorblindMode: false
TankSuspension: true

10:01:36 [info] 12:01:36 +2 [base] BattleControlsLayout::LoadLayout touch took 70


ms
10:01:36 [info] Window::HandleWindowCreated: leave
10:01:36 [info] Window::HandleVisibilityChanged: become visible
10:01:36 [info] GameCore::OnForeground
10:01:36 [info] [RHI-DX11] ResetBlock, resizing swapchain.
10:01:36 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
10:01:36 [info] [RHI-DX11] Reset targets and views
10:01:36 [info] [RHI-DX11] Clear context state
10:01:36 [info] [RHI-DX11] Flush context
10:01:36 [info] [RHI-DX11] Resize swapchain buffers to size {1280, 1024}
10:01:36 [info] 12:01:36 +2 [base] [GraphicsOptionsManager::SetUserOptions]
Selected user options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: true

10:01:36 [info] AppContextImpl::InitializeLocalizations device locale: en, locale:


en, game locale: en, sound locale: en,
10:01:36 [info] 12:01:36 +2 [base] AppController::Activate,
IsFirstRunInMajorMinorUpdateVersion = 1
10:01:36 [info] 12:01:36 +2 [base] AppController::SaveDynamicResourcesVersion
devVersion: 0
10:01:36 [info] 12:01:36 +2 [base] AppController::Activate, dynamicContentVersion =
0
10:01:36 [info] 12:01:36 +2 [net] [PredefinedHosts::RequestServerRegionsConfig]
Requesting server regions config
10:01:36 [info] 12:01:36 +2 [net]
PredefinedHosts::CreateServerRegionsConfigYamlRequest for url: http://dl-wotblitz-
gc.wargaming.net/conf/regions_10.1.0.yaml
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::Reset request = 15CCA95C
10:01:36 [info] 12:01:36 +2 [net]
PredefinedHosts::CreateServerRegionsConfigYamlRequest for url:
http://cdn.static.wotb.app/conf/regions_10.1.0.yaml
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::Reset request = 15CCA15C
10:01:36 [info] 12:01:36 +2 [net] [AsyncRequester::ObtainFirstSuccessfulResponse]
Starting request: http://dl-wotblitz-gc.wargaming.net/conf/regions_10.1.0.yaml
10:01:36 [info] 12:01:36 +2 [net] [AsyncRequester::ObtainFirstSuccessfulResponse]
Starting request: http://cdn.static.wotb.app/conf/regions_10.1.0.yaml
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::Start request = 15CCA95C, thread =
6256
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::Start request = 15CCA15C, thread =
15324
10:01:36 [info] 12:01:36 +2 [base] Controller activated: ImageSplashController
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Water = ULTRA_HIGH
10:01:36 [info] 12:01:36 +2 [render] RenderOption Draw Water Reflection : 1
10:01:36 [info] 12:01:36 +2 [render] RenderOption Draw Water Refraction : 1
10:01:36 [info] 12:01:36 +2 [render] Draw Water Reflection / Refraction: 1 / 1
10:01:36 [info] 12:01:36 +2 [render] RenderOption Enable lod transition : 1
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Static object = ULTRA
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Landscape = ULTRA
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Spherical Harmonics =
ULTRA
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Decoration Objects =
ON
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Pbr = ON
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Reflections = HIGH
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Static Decal = ON
10:01:36 [info] 12:01:36 +2 [BW] BWWrapper::SetupNetwork end, duration 7 ms
10:01:36 [info] 12:01:36 +2 [render] RenderOption Draw Static Decals : 1
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Tank = ULTRA
10:01:36 [info] 12:01:36 +2 [render] RenderOption Vehicle Dirt Coverage : 1
10:01:36 [info] 12:01:36 +2 [render] RenderOption Vehicle Wetness : 1
10:01:36 [info] 12:01:36 +2 [render] RenderOption Draw additional tank decal shadow
: 1
10:01:36 [info] 12:01:36 +2 [render] RenderOption Vehicle Suspension : 1
10:01:36 [info] 12:01:36 +2 [render] RenderOption Bush physics : 1
10:01:36 [info] 12:01:36 +2 [render] Material group quality: Grass = HIGH
10:01:36 [info] 12:01:36 +2 [render] RenderOption Enable flora : 1
10:01:36 [info] 12:01:36 +2 [render] RenderOption Flora Laying : 1
10:01:36 [info] 12:01:36 +2 [render] RenderOption Draw Treads : 1
10:01:36 [info] PreLoginFlowScreen::LoadResources begin
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::StartInSeparateThread request =
15CCA95C, wasCancelled = 0
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::OnRequestComplete request =
15CCA95C, wasCancelled = 0
10:01:36 [info] 12:01:36 +2 [net] [AsyncRequester::OnRequestFinished] Request
finished: http://dl-wotblitz-gc.wargaming.net/conf/regions_10.1.0.yaml
10:01:36 [info] 12:01:36 +2 [net] [SPredefinedHosts::CheckRequestResult]
Successfully downloaded regions config from:
"http://dl-wotblitz-gc.wargaming.net/conf/regions_10.1.0.yaml".
10:01:36 [info] 12:01:36 +2 [net] [PredefinedHosts::OnSuccessfullResponse]
Successfull response from url:
http://dl-wotblitz-gc.wargaming.net/conf/regions_10.1.0.yaml
10:01:36 [info] 12:01:36 +2 [net] [PredefinedHosts::OnConfigChosen] Config chosen
10:01:36 [info] 12:01:36 +2 [net] Read server regions yaml.
10:01:36 [info] Timezone: Europe/Bucharest, eu
10:01:36 [info] 12:01:36 +2 [net] [AsyncRequester::OnFirstSuccessfullRequestSync]
Successfull request: http://dl-wotblitz-gc.wargaming.net/conf/regions_10.1.0.yaml
10:01:36 [info] 12:01:36 +2 [net] [AsyncRequester::CancelRequests] Canceling
requests
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::Cancel request = 15CCA95C
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::Cancel request = 15CCA15C
10:01:36 [info] 12:01:36 +2 [curl] UrlRequest::StartInSeparateThread request =
15CCA15C, wasCancelled = 1
10:01:38 [info] 12:01:38 +2 [base] ScreensFlow::RequestToShowScreen
PreLoginFlowScreen:666 -> ConnectingScreen:666 61
10:01:38 [warning] 12:01:38 +2 [ui] Request to switch screen several times during
one frame. currentScreen: PreLoginFlowScreen nextScreen: ConnectingScreen
aNextScreen: ConnectingScreen
10:01:38 [info] 12:01:38 +2 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> ConnectingScreen:666 61
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Water = ULTRA_HIGH
10:01:38 [info] 12:01:38 +2 [render] Draw Water Reflection / Refraction: 1 / 1
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Static object = ULTRA
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Landscape = ULTRA
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Spherical Harmonics =
ULTRA
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Decoration Objects =
ON
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Pbr = ON
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Reflections = HIGH
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Static Decal = ON
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Tank = ULTRA
10:01:38 [info] 12:01:38 +2 [render] Material group quality: Grass = HIGH
10:01:39 [error] 12:01:39 +2 [base] Request to switch to current screen:
ConnectingScreen
10:01:39 [info] 12:01:39 +2 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> ConnectingScreen:666 63
10:01:39 [info] Timezone: Europe/Bucharest, eu
10:01:39 [info] 12:01:39 +2 [curl] UrlRequest::Start request = 15906414, thread =
15780
10:01:39 [info] 12:01:39 +2 [base] ScreensFlow::RequestToShowScreen
ConnectingScreen:666 -> PreLoginFlowScreen:666 66
10:01:39 [info] 12:01:39 +2 [base] Controller deactivated: ImageSplashController
10:01:39 [info] 12:01:39 +2 [base] Controller activated: EULAConfirmationController
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Water = ULTRA_HIGH
10:01:39 [info] 12:01:39 +2 [render] Draw Water Reflection / Refraction: 1 / 1
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Static object = ULTRA
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Landscape = ULTRA
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Spherical Harmonics =
ULTRA
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Decoration Objects =
ON
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Pbr = ON
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Reflections = HIGH
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Static Decal = ON
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Tank = ULTRA
10:01:39 [info] 12:01:39 +2 [render] Material group quality: Grass = HIGH
10:01:39 [info] 12:01:39 +2 [curl] UrlRequest::StartInSeparateThread request =
15906414, wasCancelled = 0
10:01:39 [info] 12:01:39 +2 [curl] UrlRequest::OnRequestComplete request =
15906414, wasCancelled = 0
10:10:58 [info] Window::HandleVisibilityChanged: become hidden
10:10:58 [info] GameCore::OnBackground
10:10:58 [info] Window::HandleWindowDestroyed: enter
10:10:58 [info] EngineBackend::OnWindowDestroyed: enter
10:10:58 [info] GameCore::OnWindowDestroyed
10:10:58 [info] 12:10:58 +2 [base] Controller deactivated:
EULAConfirmationController
10:10:58 [info] HeavyResourceValidationChecker: CANCELLED

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