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CSH

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using System;

class Shapes
{
protected double length;
protected double width;
protected double height;

public Shapes(double length, double width, double height)


{
this.length = length;
this.width = width;
this.height = height;
}

public virtual double CalculateArea()


{
return 0;
}

public virtual double CalculatePerimeter()


{
return 0;
}
}

class Circle : Shapes


{
public Circle(double radius) : base(radius, 0, 0)
{
}

public override double CalculateArea()


{
return Math.PI * length * length;
}

public override double CalculatePerimeter()


{
return 2 * Math.PI * length;
}
}

class Rectangle : Shapes


{
public Rectangle(double length, double width) : base(length, width, 0)
{
}

public override double CalculateArea()


{
return length * width;
}

public override double CalculatePerimeter()


{
return 2 * (length + width);
}
}

class Square : Rectangle


{
public Square(double side) : base(side, side)
{
}
}

class Program
{
static void Main(string[] args)
{
Circle circle = new Circle(5);
Rectangle rectangle = new Rectangle(4, 6);
Square square = new Square(5);

Console.WriteLine("Circle:");
Console.WriteLine("Area: " + circle.CalculateArea());
Console.WriteLine("Perimeter: " + circle.CalculatePerimeter());
Console.WriteLine();

Console.WriteLine("Rectangle:");
Console.WriteLine("Area: " + rectangle.CalculateArea());
Console.WriteLine("Perimeter: " + rectangle.CalculatePerimeter());
Console.WriteLine();

Console.WriteLine("Square:");
Console.WriteLine("Area: " + square.CalculateArea());
Console.WriteLine("Perimeter: " + square.CalculatePerimeter());
Console.WriteLine();
}
}

Number 2

using System;

class Shapes
{
public virtual double CalculateArea()
{
return 0;
}

public virtual double CalculatePerimeter()


{
return 0;
}
}

class Triangle : Shapes


{
private double baseLength;
private double height;

public Triangle(double baseLength, double height)


{
this.baseLength = baseLength;
this.height = height;
}

public override double CalculateArea()


{
return 0.5 * baseLength * height;
}

public override double CalculatePerimeter()


{
// Assuming it's an equilateral triangle for simplicity
return 3 * baseLength;
}
}

class Program
{
static void Main(string[] args)
{
Triangle triangle = new Triangle(4, 5);
Rectangle rectangle = new Rectangle(4, 6);
Circle circle = new Circle(5);

Console.WriteLine("Triangle:");
Console.WriteLine("Area: " +
triangle.CalculateArea());
Console.WriteLine("Perimeter: " +
triangle.CalculatePerimeter());
Console.WriteLine();

Console.WriteLine("Rectangle:");
Console.WriteLine("Area: " +
rectangle.CalculateArea());
Console.WriteLine("Perimeter: " +
rectangle.CalculatePerimeter());
Console.WriteLine();

Console.WriteLine("Circle:");
Console.WriteLine("Area: " + circle.CalculateArea());
Console.WriteLine("Perimeter: " +
circle.CalculatePerimeter());
Console.WriteLine();
}
}

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