We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 25
r aoolong-established, empirical and exploratory technique
to answer questions such as “how would an end user respond to our
9ftware or design under realistic conditions?”
Usability testing is a technique used in user-centered interaction design to
evaluate a product by testing it on users.
ssearch methodology
— Evaluation
— Experimental design
Observation and analysis of user behavior while users use a product or
luct prototype to achieve a goal (Dumas and Reddish, 1993, p.22)
identify usability problems and make recommendations for
fixing and improving the design (Rubin, 1994)
AwadioosResearch Methodology- EvaluationA/B TestingIndividual campaigns on these channels could
include
* The homepage of a website
* A notification on a smartphone of a ne
product offer
* The initial email a new customer receives after
signing up for a serviceWhy Is A/B Testing
oe Important?
Palatal A/B testing increases engagement
Rees with customers
Ceirereeeeoeny
ean
arith A/B testing enhances campaign
effectiveness and optimizes
Sc programs for a company’s target
A B audience
A/B testing enhances marketers’
awareness and expertise of
oe rn audience preferences
ee
Geen ‘ea
ricer eerWHAT TO TEST
Messages
Visuals
Calls-to-Action (CTAs)
Content
Site Navigation
Forms
And so on...A/B TESTING WORKFLOW
Choose an element to test
Write a hypothesis
Decide on the sample group
Define what su iI100K Yer
like
Set up the
Look at ti
Ps Con you optimize
interfaces’
ch online f
ts
are the best
eeeUsability Testing: Web Design Criteria
Links must be consistent and predictable
Group like things on the same page
Be consistent with language
Most important information should be on the first screen
fe keywords for quick reading/scanning
Do not use animation or sounds (usually)
Make links look like links
Distinguish text from g
Avoid jargon (Spool, 15
PoUsability Testing: Web Design Criteria
+ Ten Usability Heuristics (Niel
y of system status
he
control and freedom
tency and standard:
rather than recall
and minimalist design
diagnoseUsability Testing: Methodology
* Artificial environment (laboratory)
Mmay
onitor/admini
— Empathetic
Impartial
pontaneously to situations that cannot be anticipated.
user time for task
th the plan if mistakes occurUsability Testing: Methodology
* Design test materials
he test to participant
ds in understanding the participants’ performance
— Data logger materials
* Data collection instrument for categorizing participants’ action
+ Can note time to match with videotape recordingUsability Testing: Methodology
+ Design test materials
— Non-disclosure and tape consent forms for legal protectionUsability Testing: Methodology
* Design test materials
— Posttest questionnaire
+ All participants asked the same q
* Gather qualitative information and pre
— Debriefing guide
+ Structure and protocols for ending the session
ot apparent in actions
» Rationale
» Points of confu:Usability Testing: Methodology
Test materials and equipment
Conduct the test
— Represent the actual work environment
Users are asked to think aloud
Observe users while using or reviewing the product
+ Probe
+ Controlled and extensive questioning
Collect quantitative and qualitative data and measure:
+ Record comments or questions about the p
*+ Observe and document users’ behaviorsUsability Testing: Methodology
* Analyze the dataUsability Testing: Methodology
* Analyze the data
— Quantitati
CJ BaesPeexa Awataoe 6"Usability Testing: Interpret Data
* Interpret the data
— Five factors for benchmarking the usability of an interfa
(Shneiderman and Plaisant, 2004)
+ Time to learn
Speed of pe
Rate of err
Retention
subjectivea
Usability Testing: Interpret Data
* Interpret the data
— Prioritize severity of problems
+ Severity ratings (Zimmerman and Akerelrea, 2004)
Time required to complete t
Number of users tered problem
Negative impact on users’ perception ofthe product
+ Difficult if 70% of users cannot perform task
+ Error Severity + Probability of Occurrence (Rubin, 1994)Usability Testing: Interpret Data
* Usable Web site: (Rubin, 1994)
= Usefulness
+e
— Efficient
‘+ Maximum productivity with minimum effort
— Learnability
+ Ea
hat the user needs it to do
of learning application and moving from being a novics
illed user
+ User's attitude about the site—howUsability Testing: Report Results
Executive summary
+ Profile
+ Detail d method:
Succinctly explain the analysi
+ Pr
+ Include tables and
+ Provide example
Identify strengths and weaknesse
Recommend improvement
rorsUsability Testing: Limitations
* Two major limitations
— Reliability
+ Testing of users who are not atypical us
+ Individual variation within the test popula
— Validity
* Test tasks, scenarios of the search processes, and testing
environment are not accurate
+ Results not generalizable to the entire user population