Onryo Onryo
Medium undead (yokai), chaotic neutral
In the forsaken aftermath of a bloodied battlefield, a band of
thieves ventures forth under cover of darkness, their aim fixed Armour Class 16 (breastplate)
upon the arms and armour they can pluck from the rotting Hit Points 44 (8d8 + 9)
flesh of the recent dead. Their greed fueled euphoria fades Speed 30 ft.
abruptly however, as a solitary silhouette emerges from the STR DEX CON INT WIS CHA
ruins, its shambling gait resonating with the steady clash of 17 (+3) 16 (+3) 13 (+1) 3 (-4) 9 (-1) 16 (+3)
rusted steel. An onryō, awakened from its sepulcher, its hol-
low sockets burning with an otherworldly light, raises a blade Saving Throws Con +3, Cha +5
to punish the fools who dare trespass upon its resting place. Skills Stealth +5
Damage Resistance acid, fire, lightning, thunder; bludgeoning,
Fueled by Vengeance. When a strong-willed individual piercing, and slashing from nonmagical attacks
dies an untimely death with hatred lingering in their heart, Damage Immunities cold, necrotic, poison
they find a vicious calling beyond the grave as an onryō: Condition Immunities charmed, exhaustion, frightened, grap-
a fearsome undead warrior hellbent on vengeance. Some pled, paralyzed, petrified, poisoned, prone, restrained
claim that only by appeasing their thirst for revenge can an Senses darkvision 120 ft., passive Perception 9
onryō find solace. However, many onryō arise from large Languages any languages it knew in life
Challenge 3 (700 XP) Proficiency Bonus +2
conflicts, devoid of a singular focus upon which to exact
their vengeance and calm their raging spirit. As a result, Incorporeal Movement. The onryo can move through other
most onryō still haunt the place of their demise, weapons creatures and objects as if they were difficult terrain. It takes
drawn, standing over the rotting corpse they left behind, 5 (1d10) force damage if it ends its turn inside an object.
ready to add another to the pile. Wrathful Undead. If the onryo would fall to 0 hit points,
it falls to 1 hit point instead. This trait doesn’t activate if the
Warrior Scorned. Despite their decrepit appearance, on- onryo took radiant damage since the start of its last turn. In
ryō retain the combat abilities they had in life—only more addition, while the onryo has 1 hit point, a creature within
powerful, unfettered by the weaknesses of a mortal body. 5 feet of it that deals damage to it takes 2 (1d4) necrotic
Knowing no pain, fear, or notion of surrender, a blood- damage.
thirsty onryō is a relentless force driven to endless battle by Appeasement. At the start of its turn, if the onryo has 1
the unquenchable fury that binds them beyond the grave. hit point and no non-Undead creature has attacked it since
the end of its last turn, its soul calms. The onryo dissipates
into motes of emerald light and vanishes from this world, its
rusted armour falling to the ground, empty.
Actions
Multiattack. The onryo makes two attacks between its Spirit
Blade and Spirit Bow.
Art: Aleksa Drageljevic © Ryoko’s Guide to the Yokai Realms
Spirit Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) necrotic damage. If the target isn’t
an Undead, it must succeed on a DC 13 Wisdom saving
throw or become frightened of the onryo for 1 minute.
A creature can repeat this save at the end of each of its turns,
ending the effect on a success.
Spirit Bow. Ranged Weapon Attack: +5 to hit, range 150/600
ft., one target. Hit: 7 (1d8 + 3) necrotic damage.
Soul Wrench (Recharge 6). The onryo lets loose a hateful
blast of necrotic magic, attempting to rend the soul of a
vulnerable creature. One creature the onryo can see within
15 feet of it that has the Frightened condition must succeed
on a DC 13 Charisma saving throw or be reduced to 1
hit point.
Art: Ognjen Sporin © Ryoko’s Guide to the Yokai Realms
Ryoko to let us know!
Got feedback? Click on