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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:06:16</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4AD1E2050&gt;, args: (159889437469974706, 566909722113674386,
{2380A98A3BC20B2,0,World}, Transform(Vector3(331.068939, 156.710938, 372.179840),
Quaternion(0.000000, 0.129528, 0.000000, 0.991576)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
build_buy.py", line 1181, in c_api_set_object_location_ex&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1568, in
set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 355, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 410, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:06:17</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4AD1E2050&gt;, args: (159889437469974706, 566909722113805685,
{2380A98A3BC20B2,0,World}, Transform(Vector3(328.203064, 156.710938, 372.969849),
Quaternion(0.000000, 0.129528, 0.000000, 0.991576)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
build_buy.py", line 1181, in c_api_set_object_location_ex&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1568, in
set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 355, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 410, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:06:19</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_clear_parent_object at
0x00007FF4ACBC53B0&gt;, args: (566909722113674386, Transform(Vector3(331.068970,
156.710938, 372.179840), Quaternion(0.000000, 0.129528, 0.000000, 0.991576)),
159889437469974706, {2380A98A3BC20B2,0,World}), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\system.py", line 415, in c_api_clear_parent_object&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1577, in
clear_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 1568, in set_parent&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\client_object_mixin.py", line 355, in
location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 410, in set_location_without_distribution&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in
on_owner_location_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\part.py", line 266, in get_joint_transform&#13;&#10;KeyError: 'Unable to
find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:06:20</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_clear_parent_object at
0x00007FF4ACBC53B0&gt;, args: (566909722113805685, Transform(Vector3(328.203064,
156.710938, 372.969849), Quaternion(0.000000, 0.129528, 0.000000, 0.991576)),
159889437469974706, {2380A98A3BC20B2,0,World}), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\system.py", line 415, in c_api_clear_parent_object&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1577, in
clear_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 1568, in set_parent&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\client_object_mixin.py", line 355, in
location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 410, in set_location_without_distribution&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in
on_owner_location_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\part.py", line 266, in get_joint_transform&#13;&#10;KeyError: 'Unable to
find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:11:48</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4AD1E2050&gt;, args: (159889437469974706, 566909722113674386,
{2380A98A3BC20B2,0,World}, Transform(Vector3(331.068939, 156.710938, 372.179840),
Quaternion(0.000000, 0.129528, 0.000000, 0.991576)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
build_buy.py", line 1181, in c_api_set_object_location_ex&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1568, in
set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 355, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 410, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:11:49</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4AD1E2050&gt;, args: (159889437469974706, 566909722113805685,
{2380A98A3BC20B2,0,World}, Transform(Vector3(328.203064, 156.710938, 372.969849),
Quaternion(0.000000, 0.129528, 0.000000, 0.991576)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
build_buy.py", line 1181, in c_api_set_object_location_ex&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1568, in
set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 355, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 410, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:13:26</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10; File "postures\posture_graph.py", line 4415, in
postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate&
#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'&#13;&#10;&#13;&#10;During handling of the above
exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent
call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:13:32</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:13:37</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:13:46</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:13:49</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:13:52</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:14:03</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:14:07</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:14:14</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line
262, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in
execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py",
line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 1350, in append&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling
of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 708, in
process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During
handling of the above exception, another exception
occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 659, in
_stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:21:45</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4AD1E2050&gt;, args: (159889437469974706, 566909722113674386,
{2380A98A3BC20B2,0,World}, Transform(Vector3(331.068939, 156.710938, 372.179840),
Quaternion(0.000000, 0.129528, 0.000000, 0.991576)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
build_buy.py", line 1181, in c_api_set_object_location_ex&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1568, in
set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 355, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 410, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:21:46</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4AD1E2050&gt;, args: (159889437469974706, 566909722113805685,
{2380A98A3BC20B2,0,World}, Transform(Vector3(328.203064, 156.710938, 372.969849),
Quaternion(0.000000, 0.129528, 0.000000, 0.991576)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
build_buy.py", line 1181, in c_api_set_object_location_ex&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1568, in
set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 355, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 410, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:30:16</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4AD1E2050&gt;, args: (159889437469974706, 566909722113674386,
{2380A98A3BC20B2,0,World}, Transform(Vector3(331.068939, 156.710938, 372.179840),
Quaternion(0.000000, 0.129528, 0.000000, 0.991576)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
build_buy.py", line 1181, in c_api_set_object_location_ex&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1568, in
set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 355, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 410, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4d0c92[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:30:17</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:266</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in &lt;function c_api_set_object_location_ex at
0x00007FF4AD1E2050&gt;, args: (159889437469974706, 566909722113805685,
{2380A98A3BC20B2,0,World}, Transform(Vector3(328.203064, 156.710938, 372.969849),
Quaternion(0.000000, 0.129528, 0.000000, 0.991576)), 0, (0, 0), 0), kwargs:
{}&#13;&#10;KeyError('Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]') (KeyError: 'Unable to find joint
b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]')&#13;&#10;Traceback (most recent
call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\
utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
build_buy.py", line 1181, in c_api_set_object_location_ex&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1568, in
set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
client_object_mixin.py", line 355, in location&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\client_object_mixin.py", line 410, in
set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in
get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__9 on
object_bedSingle_EP03GEN:0x07de11637e4f0d75[7]'rtim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:33:14</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>part.py:492</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception raised while trying to run a test event in test_events.py:
(AttributeError: 'NoneType' object has no attribute
'world_transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and
logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 555, in
_cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in
_get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\part.py", line 492, in
_get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has
no attribute 'world_transform'rtim=0&#13;&#10;Client Session Time: 94.88&#13;
&#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-249F-11CF-
3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:33:15</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>posture_graph.py:4812</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception while processing the Master Controller. _process=True,
sims_filtered=[&lt;sim '' 0x4de1154f1ef3409&gt;, &lt;sim '' 0x4de1154f1ef3409&gt;]
(TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&
#10;TypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session
Time: 94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13;
&#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo:
Windows 10 10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID:
D7B71EE2-249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:38:27</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Unknown timeline: Exception running Element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
outcome.py", line 116, in push_continuation&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\interaction.py", line 7012, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1350, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:38:27</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:38:33</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Unknown timeline: Exception running Element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\
outcome.py", line 116, in push_continuation&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\base\interaction.py", line 7012, in
push_tunable_continuation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 236, in test_and_execute&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in
execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 1350, in append&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 900, in
_head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>24e7e13ad49e26d64e0f266</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-
19 19:38:33</createtime><buildsignature>Local.Unknown.Unknown.1.99.264.1030-
1.200.000.600.Release</buildsignature><categoryid>caches.py:352</
categoryid><desyncid>24e7e13ad49e26d64e0f266</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception resuming Element (TypeError:
'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call
last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221,
in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py",
line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\interaction_queue.py", line 710, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 912, in remove_for_perform&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line
900, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 984, in _get_head&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in
get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3047, in
get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3003, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 3370, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line
6583, in
postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10;
File "postures\posture_graph.py", line 6383, in
postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
&#13;&#10; File "postures\posture_graph.py", line 645, in
generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in
_right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in
_shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line
121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\
posture_graph.py", line 4812, in
postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeEr
ror: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time:
94.88&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10
10.0.19045 GPU: Radeon RX 580 Series aticfx64.dll 31.0.12027.9001, GUID: D7B71EE2-
249F-11CF-3B5D-9DED48C2D235&#13; &#10;</desyncdata></report>
</root>

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