DESIGN ENGINEERING
GUJARAT TECHNOLOGICAL UNIVERSITY
HELPING PENS
(Project ID :408372)
A detailed report to be submitted for ,Design engineering (313008) Sem-3 in,
B.E.(Computer Science and Engineering)
Guided By,
Mr. MAKWANA SACHINKUMAR HARSHADBHAI
Assistant Professor,
Computer Science and Engineering GEC, Patan
By,
TANISHQ SHAH (210220131090)
DHRUVANSHI VAGHELA (210220131092)
URJA KORIYA (210220131095)
TRUSHI BAVISA (210220131096)
Department of Computer Science and Engineering
Government Engineering College, Patan
HELPING PENS 1
DESIGN ENGINEERING
Katpur, Patan (384265)
INDEX
Chapter Title No. Page
no.
• Acknowledgment 4
• Abstract 5
1 Introduction 6
2 A.E.I.O.U Canvas 7-9
2.1) Activities
2.2) Environment
2.3) Interactions
2.4) Objects
2.5) Users
3 Mind-Map Canvas 10-12
3.1) Idea
3.2) Usage
3.3) Feature
3.4) Source
HELPING PENS 2
DESIGN ENGINEERING
4 Empathy Canvas 13-15
4.1) Users
4.2) Stakeholder
4.3) Activities
4.4) Story Boarding
5 Ideation Canvas 16-17
5.1) People
5.2) Activities
5.3) Situation/Context/Location
5.4) PROPS/POSSIBLE SOLUTION
6 Product Development Canvas 18-19
6.1) Purpose
6.2) People
6.3) Product Experience
6.4) Product Function
6.5) Product Features
6.6) Components
7 Conclusion 20
HELPING PENS 3
DESIGN ENGINEERING
ACKNOWLEDGEMENT
In this present world of competition there is a race of existence, in which
those who are willing to come forward, succeed. We would like to express our
deepest gratitude to all those who helped us to make our project.
It is a great pleasure and privilege to have an opportunity to take this design
engineering project work entitled “HELPING PENS”.
The time has arrived at this stage. We like to show our deep gratitude
towards the people associated with this project for their support,
encouragement and guidance throughout the third semester.
We would like to express our sincere gratitude to our guide Makwana
Sachinkumar Harshadbhai, for his guidance, support, motivation and
encouragement throughout the period of this work. His readiness for
consultation at all times, their educative comments, his concerns and assistance
have been invaluable.
Lastly, we would like to express our heedful gratitude to God, our parents
and family members for their endless support.
DATE: 30/10/2020
HELPING PENS 4
DESIGN ENGINEERING
ABSTRACT
In this era of technology, more swiftly the work is done/completed, its value
increases, as everyone wants to get their work done as quickly as possible,
using this technology available at this time Quality of the service is as
important as it’s been done swiftly.
In this project, Helping Pens, we are providing a platform for people who do
not have time to complete their own work as they are also having different,
more important work to do.
As different people have different abilities and mastery in different domains
one can get every type of person on our website as they can upload their
assigned work that is possible to do online and deliver that back to client as
there must be a time limit for his/her to submit / present that work.
This system completely works on online mode as no one knows each other
personally but everyone’s profile is there in public so clients can see to whom
they are giving the responsibility of their work regarding quality of work,
completed before deadline, with least errors.
It is hoped that this will solve the problem of unemployment to much extent, as
people are not bound by the time limit for every day to work. They can work at
their own free will and time as they please till they complete their work on
time.
HELPING PENS 5
DESIGN ENGINEERING
CHAPTER: 1- INTRODUCTION
Even though there are many companies, many are unemployed. There are
many people in this world who cannot do certain tasks as effectively as some
other person can do that professionally and swiftly. Considering a simple
scenario there are many students who need to work while they are studying due
to many reasons.
They do not have time to complete submission work or presentations that
are being given in the campus so their academic performance decreases.
As this there are many times when an urgent presentation is needed for a
meeting or any other thing/ requirement. At that time a professional person is the
only one who can handle that pressure and complete that task with the same
accuracy.
Also, to change the hard/ rough time working culture to a time flexible
working culture and to use the talent to its full extent we are doing this project.
It allows every person to work at a condition that they are having devices so
that they can interact with clients for negotiation and discussion related to the
topic. Everyone is competing with each other to get the client so quality is
maintained in order to stay in the market and get more projects and increase their
ratings.
Now, due to technology there is no need to go out for certain work, and
these tasks can be done as work from home so any kind of pandemic such as
corona does not affect the work of the person.
HELPING PENS 6
DESIGN ENGINEERING
CHAPTER: 2 - AEIOU CANVAS
2.1) ACTIVITIES :-
They are goal-directed sets of actions paths towards things people want
to accomplish. The mode people work in, and the specific activities and
processes they go through.
- Search Project
- Clients/User Login
- Contact Client
- Project Upload
2.2) ENVIRONMENT :-
Environments include the entire arena where activities take place. It
includes the character and function of the space overall, of each individual's
spaces, and of shared spaces.
- Earn Money
HELPING PENS 7
DESIGN ENGINEERING
- Work From Home
- Online Mode
2.3) INTERACTION :-
Interactions are between a person and someone or something else; they
are the building blocks of activities. They include the nature of routine and
special interactions between people, between people and objects in their
environment, and across distances.
- Request From Client
- Request Posted Online
- Response by User
- Accepted by Client
- User Apply for Bid
2.4) OBJECTS :-
Objects are building blocks of the environment, key elements sometimes
put to complex or unintended uses (thus changing their function, meaning
and context). They comprise the objects and devices people have in their
environments and how they relate to their activities.
- HTML
- CSS
- PHP
- JavaScript
- MySQL
- Local Host
- Desktop
- Internet Required
2.5) USERS :-
Users are the people whose behaviours, preferences, and needs are being
observed. What their roles and relationships and values and prejudices are.
HELPING PENS 8
DESIGN ENGINEERING
- Students
- University
- Community
- Organization
Fig 2.1.1 AEIOU CANVAS
HELPING PENS 9
DESIGN ENGINEERING
CHAPTER: 3 - MIND-MAP CANVAS
A Mind Map is a visual thinking tool that can be applied to all cognitive
functions, especially memory, learning, creativity and analysis. Mind Mapping is a
process that involves a distinct combination of imagery, color and visual – spatial
arrangement. The technique maps out your thoughts using keywords that trigger
associations in the brain to spark further ideas. Mind Maps can be drawn by hand
or using software. When creating a Mind Map, there are several elements to
consider including the map’s central image, branches, colors, keywords and
images
3.1) PURPOSE :-
- Utilize Time
- Distributed Work
- Show Authority
- Establish Trust
3.2) USER :-
- Students
- Organizations
- University
- Community
3.3) INTERACTION :-
- Request from Client
- Response by User
- Accepted by Client
3.4) ENVIRONMENT :-
- Earn Money
HELPING PENS 10
DESIGN ENGINEERING
- Work From Home
- Online Mode
3.5) OBJECT :-
- Desktop
- Mobile
- Laptop
- PHP
- MySQL
- Internet
3.6) PLATFORM :-
- Create Account
- Create a Platform
- Display their Work
- Chat with User
3.7) WEBPAGE :-
- User Details
- Contacts
- Email
- Updates
- About Us
3.8) LAYER :-
- HTML – Structure Layer
- CSS – Style Layer
- Java – Behavior Layer
HELPING PENS 11
DESIGN ENGINEERING
Fig 3.1.1 MIND MAP CANVAS
HELPING PENS 12
DESIGN ENGINEERING
CHAPTER: 4 - EMPATHY CANVAS
In empathy mapping we discovered and learned about what users want
actually. We need to observe user activities and find the problem user faces, and
find solutions accordingly. From this observation we learned about users,
stakeholders, user activities and real-life figuration.
4.1) USERS :-
In this stage we focus on gaining understanding of the user, who uses the
solution, research or analysis.
- Students
- University
- Community
- Organization
4.2) SHAKEHOLDERS :-
In this stage we find the users or the owners who are directly or indirectly
related to research.
- Organization
- Community
4.3) ACTIVITIES :-
Here we find the activities associated in the
- Client/User Login
- Search Project
- Project Upload
- Contact Client
HELPING PENS 13
DESIGN ENGINEERING
4.4) STORY BORDING :-
@ HAPPY :-
Clients get completed projects on time while they are doing other important
work.
Every Talent is hired on demand according to time and work.
@ HAPPY :-
Users set themselves as experts.
Users keep learning and improving their pitch.
It appeals to millennial so client has different option and can choose
according to his/ her choice.
@ SAD :-
Sometimes users do not get payment on time.
Clients can not always be sure about the quality of the service.
@ SAD :-
There are many overpriced services.
Client never knows if the writer who will be working on your assignment is
a real professional.
HELPING PENS 14
DESIGN ENGINEERING
Fig 4.1.1 EMPATHY CANVAS
HELPING PENS 15
DESIGN ENGINEERING
CHAPTER:5 - IDEATION CANVAS
In ideation canvas, we have to carry out which type of activities are related
to your project and people. It comprises situation and location regarding
activities and thereafter find the possible solutions.
5.1) PEOPLE :-
- Students
- Organization
- University
5.2) ACTIVITIES :-
- Search Project
- Project Upload
- Client/User Login
- Contact Client
5.3) SITUATION/CONTRAST/LOCATION :-
⮚ Situation:
- Portable Files
- Online Work
- Content Writing
⮚ Contrast:
- Internet Mandatory
- Laptop
- Computer
HELPING PENS 16
DESIGN ENGINEERING
⮚ Location:
- Personal Workspace
5.4) PROPS/POSSIBLE SOLUTIONS :-
- HTML
- CSS
- JavaScript
- PHP
- MySQL
- Local Host
- Internet Required
Fig 5.1.1 IDEATION CANVAS
HELPING PENS 17
DESIGN ENGINEERING
CHAPTER : 6 – PRODUCT DEVELOPMENT CANVAS
Now arrives the core part of the design process. We had to design a product
based on a key solution. A key solution according to our understanding was a
solution which solves a key problem. Out of many possible solutions for
multiple problems that were listed down in the ideation phase, we recognize
some problems that are solved very easily and quickly.
In this canvas, we mentioned the purpose of our domain, product function
and features, product experiences, components.
6.1) PURPOSE :-
- Utilize Time
- Creating Jobs
- Earning
- Paid work / Distributed
6.2) PEOPLE :-
- Students
- Organization
- University
- Community
6.3) PRODUCT EXPERIENCE :-
- Work Convenience
- Time Saving
- Better Earning
HELPING PENS 18
DESIGN ENGINEERING
6.4) PRODUCT FUNCTION :-
- User Available
- Upload
- Bid
- Real Time System
6.5) PRODUCT FEATURES :-
- Max User
- Flexibility
- Better Management
- User Friendly
- Database Security
6.6) COMPONENTS :-
- Project Scope
- Deadline
- Rights
- Pay Value
- Pay Schedule.
Fig 6.1.1 PRODUCT DEVELOPMENT CANVAS
HELPING PENS 19
DESIGN ENGINEERING
CHAPTER 7: - CONCLUSION
Unemployment is not going to solve through its own, neither this talent of
this world should be wasted just because they do not get any job, let's make an
environment/system where whole world is employed on its own working happily
and entrusting each other without in spite of not even knowing each other. There
will be no bossing of any specific person or any specific every day time bound.
They can enjoy their free time and get that as they please. This system works
solely on the demand and quality model no matter how much the supply is but the
price only depends on quality, experience, professionalism, and honesty.
HELPING PENS 20