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One Page Hexes

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One Page Hexes 

Snail Farm 
Farm Tasks (1D6)

1: Gather plant material to feed snails.


2: Repair the salt fence
3: Gather firewood to cook snail shells
4: Deliver cooked shells to village
5: Herd snails into new mud pit
6: Repair the snail barn

Purchase a Snail:​ Snails are slow but they are very good at
carrying equipment! Adult snail pets equipped with a carrying
Sights: ​A large mud field surrounded by a salt fence keeps a pack can hold up to 10 items for the party. Spitz is willing to
herd of snails inside. At the center, a small thatch home can sell an Adult Snail for 50 pips or a Baby Snail for 25 pips.
be seen with a plume of smoke exiting the chimney.
Snail
Purpose:​ Snail shells can be cooked and converted into 4hp, STR 8, DEX 4, WIL 14, Armour 2
quicklime. This in turn is used as mortar for the nearby
settlements. As an added benefit, snail meat is a delicacy in
this area.

Residents:​ An old shrew by the name of Spitz wanders the


fields completing various tasks. He is easily startled due to his
failing eyesight and could use some help around the farm. For
each task completed Spitz will pay 5 pips. If at least one task
is completed Spitz will offer the party a room to rest in and
cook the players a snail roast.
Giant Ravine
Crystal Type (1D6)

1: Amethyst (Purple)
2: Emerald (Green)
3: Opal (Various Colors)
4: Quartz (White)
5: Ruby (Red)
6: Sapphire (Blue)

Sights:​ This entire hex is blocked by a giant ravine. The


easiest thing to do would be go around. The ravine is deep,
and the climb both down and up appears to be dangerous, but
for just a moment you see something sparkle at the bottom.

Ravine:​ The Ravine has a depth of 200 inches. Its cliffs are
weathered stone with very few handholds. Around the edge
are various trees and stones that could be used to secure a
rope.

Crystal:​ Located at the bottom of the ravine is a very large


crystal. Its size is comparable to a small mouse and appears
very heavy. Dislodging the gem from its matrix will be difficult.
And carrying it up the ravine would be nigh impossible. Yet it
does look very valuable.
Snake Forest 
Help The Snake: ​The snake seemingly nods towards the
players in a mutual understanding. It doesn't seem interested
in fighting and slithers away with its eggs returned. Returning
to Snake Forest, the party will find they have safe passage in
these woods and snakes will not bother them.

Rat Snake
18hp, STR 14, DEX 14, WIL 10, Armour 1
Attacks: d6 bite

Future Visits to Snake Forest (1D6)


Sights:​ This hex is covered in old spruce trees. The forest is
1: Copperhead encounter
very dark and has an eerie atmosphere. In the distance,
2: Corn Snake encounter
screams can be heard. When investigated, the party will see a
3: Garter Snake encounter
mouse being chased by a rat snake.
4: King Snake encounter
5: Rat Snake encounter
Mouse:​ This mouse is running for his life as he is being
6: Rattlesnake encounter
pursued by a snake. He is clutching a satchel to his chest with
both hands. There is no time to stop and explain, so he doesn't
and continues to run past the party given the chance.

Snake:​ A mouse has stolen its eggs. The snake can smell
them inside the satchel. It must retrieve its eggs at all costs.

Outcomes

Help the mouse: ​The mouse will thank the party. He will
inform the players that a nearby Cat Lord has offered a high
reward for snake eggs for unknown reasons, and will agree to
split the reward with the party due to their heroism.
Hollow Tree
Burz the Guide: ​Burz has traveled the woods longer than
anyone, and for a fee can lead the party safely to any
destination. He knows all the tricks to avoid owls and cats. He
also sells bobcat urine to mask your scent.

Bobcat Urine: 50 pips

Tulz the Caretaker:​ Tulz takes care of the hollow tree and
brews mushroom ale for the travelers. He has heard a few
rumors recently.
Sights:​ In the center of the forest stands a hollow sycamore
tree. Singing and much merriment can be heard from within. A Rumors (1D6)
small crack in the tree has been sealed off of a wooden door.
1: There's an old wizard capable of crafting spells living deep
Inside the Tree:​ Inside are a party of (1D12) rats. They have inside a blackberry bush.
turned this tree into a well known hunters campsite and will 2: There's a pond nearby that's home to a talking catfish. It
welcome outsiders. Tents are tied up against the base of the guards an ancient treasure.
tree in a half circle and at the center is a small fire. The rats 3: A cat has hired moles to dig a giant tunnel straight down.
have gathered around the fire to drink ale and sing songs. Apparently the cat is looking for something important.
4: The residents of a nearby mouse village have very odd
NPCs: behavior towards outsiders. People think they are part of an
owl worshipping cult.
Rhegan the Snake Hunter:​ An established dealer of snake 5: Rats are getting sick, some sort of plague is spreading.
goods. Regar will gladly buy or sell snake hides, teeth or 6: Frogs are protecting an underground dungeon.
venom.

Hrendul the Tracker:​ The best rat tracker in the land. Looking
for something? His services are available, but not cheap.
Windmill 
1st Floor: ​The floor is covered in thick cobwebs. The webs
may slowly be cut through or burned. Touching these webs
requires a STR Save or the target is trapped until cut free. A
trapped creature alerts the windmills residents above. A
wooden staircase leads to the next floor.

2nd Floor: Stacked neatly along the walls are the deposited
cocoons of previous spider meals. Searching through each will
reveal a total of 35 pips as well as a blank obsidian tablet.

3rd Floor: ​Three large Wolf spiders reside here waiting


patiently for their next meal.
Sights: Alone on a grassy hill, a windmill can be seen in the
distance. It has visibly decayed over time, yet its stone Wolf Spider
foundations are still strong and intact. The building stands 12hp, STR 14, DEX 11, WIL 12, Armour 2
Attacks: d6 bite
three floors tall. The first two floors have a stone exterior while
the third is made entirely of hewed wooden beams. The door
and window on the first floor are covered in poison ivy and are
currently inaccessible. The second and third floor both have
windows large enough to squeeze through, however it appears
to be a difficult climb.
Dark Forest
Possible Owl Encounters (1D4)

1: Barn Owl
2: Great Grey Owl
3: Horned Owl
4: Snow Owl

Owl Lair: ​A tall dead tree standing in the center of the forest. Near
the top is an entrance with a wide flat branch beneath it.

Sights: ​Ahead is a very old and dark forest. The trees have wilted Interior (1D6)
and turned grey. In the distance, hoots can be heard from various
owls looking for their next meal. Up ahead standing at the base of 1: A locked vault protecting various magical items
the dead forest is a young mouse scribbling notes. 2: A nest with several sleeping chicks and barrels of salted food
3: A single obelisk that seems to glow as approached
May the Naturalist​: May is studying the ecology of various owls and 4: A telescope surrounded by astrology books and maps
would like to observe them more closely. She is willing to pay to see 5: Iron bars holding several mice and bats prisoner
various owl behaviors first hand. Each task is worth 20 pips. 6: Walls are decorated with mouse bones and hunting trophies

Mays “To Do” List (1D6)

1: Attempt to communicate with an owl


2: Dissect an owl pellet
3: Document owl hunting patterns
4: Look inside an owls home
5: Observe an owl gathering
6: Watch a sleeping owl

Owl
34hp, STR 12, DEX 16, WIL 18, Armour 1
Attacks: d6 bite
One Page Hexes is an independent production by Gray Moth
and is not affiliated with Losing Games. It is published under
the Mausritter Third Party Licence. Mausritter is copyright
Losing Games.

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