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Searcher

The Searcher character sheet provides options for a mystery investigator focused on discovering the unexplained. Players choose a name and description, then select a First Encounter that sparked their interest in mysteries, along with associated moves. They also pick additional moves, abilities, and an ally to help in their investigations.
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0% found this document useful (0 votes)
364 views2 pages

Searcher

The Searcher character sheet provides options for a mystery investigator focused on discovering the unexplained. Players choose a name and description, then select a First Encounter that sparked their interest in mysteries, along with associated moves. They also pick additional moves, abilities, and an ally to help in their investigations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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 en pick two of these:

, You get all of the basic moves, plus three Searcher moves. b Prepared to eend: Even truth seekers need to

The Searcher
You get this one: ght some times. Whenever you suer harm when
B First Encounter: One strange event started you you kick some ass or protect someone, you suer
down this path, sparking your need to discover the 1-harm less.
truth behind the unexplained. Decide what that b Fello eliever: People understand you’ve also
known strangeness. Bystanders will talk to you about
CHARM
event was: pick a category below and take the associ-
• Manipulate Someone weird things they would not trust another hunter (or
ated move. en tell everyone what happened to you
(or someone close to you). a mundane ocial) to believe.
• Act Under Pressure
COoL • Help Out b rptid Sigting: You take note of any reports
of strange creatures. Whenever you rst see a
b Guardian: You have a mystical ally (perhaps a spirit,
alien, or cryptid) who helps and defends you. Dene
• Investigate a Mystery them, and their powers, with the Keeper’s agree-
SHARP
new type of creature, you may immediately ask
• Read a Bad Situation one of the investigate a mster questions. ment. eir look is one of: invisible, an intangible
b Zone o Strangeness: ings are not xed. You spirit thing, a weird creature, disguised as an animal,
• Kick Some Ass
TOUGH • Protect Someone
never need act under pressure when super-
natural forces alter the environment around
or disguised as a person.
b Just noter a: When you have to act under
pressure due to a monster, phenomenon, or mysti-
WEIRD
you, and you get 2-armour against harm from
• Use Magic cal eect, you may roll +Weird instead of +Cool.
sudden changes to the laws of physics.
b Pscic Event: Your mind is awakened. You may b etork: You may gain an ally group of others who
act under pressure to use the sensitive weird had experiences similar to your rst encounter—
 perhaps they’re a support group or hobbyist club.
Mark luck to change a roll to 12 or avoid all harm from move, or—if sensitive is your weird move—
empat. See page 21 of Tome of Mysteries. Detail up to ve members with useful skills related
an injury. to what happened to them (none are up for ghting
b Higer poer: Something looks out for you.
You start with an extra Luck. monsters).
Okay bbbbbbb Doomed
b Strange angers: You are always watching for b ckam’s roadsord: When you rst encounter
Searcer Special: When you spend a point of Luck, your hazards. When you have no armour, you still something strange, you may ask the Keeper what sort
rst encounter comes up in play. It could be a ashback, count as having 1-armour. of thing it is. ey will tell you if it (or the cause) is:
new occurrence, or related event. b duction: ey taught you hidden knowledge. natural, an unnatural creature, a weird phenomenon,
or a person. You gain +1 forward dealing with it.
 Gain +1 to any move when you research strange
b e ings ’ve Seen: When you encounter a crea-
When you reach 4 or more, mark unstable. or ancient secrets to do it.
b osmic nsigt: You have encompassed the ture or phenomenon, you may declare that you have
Okay bbb|bbbb Dying soul of the universe. You never need to act seen it before. e Keeper may ask you some ques-
under pressure due to feelings of fear, despair, tions about that encounter, and will then tell you one
Unstable: b or isolation. useful fact you learned and one danger you need to
(Unstable injuries will worsen as time passes) watch out for (maybe right now).


Experience: bbbbb

Whenever you roll and get a total of 6 or less, or when a


move tells you to, mark an experience box.
  I  U
To make your Searcher, rst pick a name. en follow When you get here, wait for everyone to catch up so you When you have lled all ve experience boxes, you level
the instructions below to decide your look, ratings, rst can do your introductions together. up. Erase the marks and pick an improvement from the
encounter, moves, and gear. Finally, introduce yourself Go around the group. On your turn, introduce your list below.
and pick history. Searcher by name and look, and tell the group what they
I
know about you.
: b Get +1 Sharp, b Gain an ally.
,    h : y max +3 b Take a second
Go around the group again. When it’s your turn, pick one b Get +1 Weird, rst encounter
• Friendly face, haunted face, thoughtful face, lined
for each of the other hunters: max +3 move, based on a
face, curious face, __________ face.
• In your researches, you found accounts (and pic- b Get +1 Charm, recent mystery.
• Normal clothes, casual clothes, nerdy clothes,
tures) of someone matching their description max +2 b Take a move from
tweedy clothes, outdoor wear, __________ clothes.
perfectly, but long before they were born. Tell them b Get +1 Cool, max +2 another playbook
R,   : if you have mentioned this. b Take another b Take a move from
b Charm=0, Cool+1, Sharp+1, Tough–1, Weird+2 • A relative. Decide between you how close. Searcher move another playbook.
b Charm+1, Cool–1, Sharp+1, Tough=0, Weird+2 • ey were involved in a supernatural event similar to b Take another
b Charm=0, Cool–1, Sharp+2, Tough=0, Weird+2 your rst encounter. Perhaps it was the same event, Searcher move
b Charm=0, Cool+1, Sharp+2, Tough–1, Weird+1 or perhaps you investigated their event later. Ask
b Charm+1, Cool=0, Sharp+2, Tough–1, Weird+1 them how the event aected them. After you have leveled up ve times, you qualify for
• You gured out a supernatural or weird secret they advanced improvements in addition to these. ey’re
 below.
You get a laptop, a car or motorcycle, a camera, binocu- keep. Ask them what it is.
lars, two sets of investigation tools, and one self-defence • You met when you were each investigating seperate A I
weapon. mysteries. Tell them what trick you used to protect b Get +1 to any b Mark another two
them from weirdness and ask them how they saved rating, max +3. of the basic moves
nvestigation tools, pick to: you from a danger. b Change this hunter as advanced.
b A bag of cameras b Historical • You’re both veterans of a therapy or support group or to a new type. b Erase a used
& microphones. documents and a treatment program. Work out the details between b Create a second Luck mark from
b Forensic tools. witness reports of you. hunter to play as your playbook.
b Ghost hunting tools. strange events. • Some creature or force is stalking them. Ask them well as this one. b Erase a used
b Scientic b Maps, blueprints, what it is. en decide if you’ve told them about it or b Retire this hunter Luck mark from
measuring tools. and building reports if they are still happily unaware. to safety. your playbook.
b Cryptid hunting gear. for signicant places. • You found their pet when it went missing. Where b Mark two of the
had it gone? basic moves as
Sel-deence eapons, pick one:
advanced.
b Walking stick (1-harm hand innocuous).
“ere’s still so much b Resolve your rst encounter. e Keeper makes the
b Small handgun (2-harm close reload loud).
to be discovered and next mystery about this event, and should try to
b Small knife (1-harm hand messy).
explained, even now. answer all remaining questions about it during the
b Martial arts training (1-harm hand innocuous).
Perhaps only one mystery (although there are sure to be new threads
b Incapacitating spray (0-harm hand irritating).
event in a thousand to investigate after...)
b Heavy ashlight (1-harm hand innocuous).
is true weirdness—
but I’ll investigate
them all to nd it.”

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