THE BALANCE DATASLATE
Q1 2023
            This document contains the collected Q1 updates to the rules for game balance improvements.
                    New updates can be identified by the presence of an asterisk (*) bullet point.
                 CORE RULES                                                         EQUIPMENT
•	 New Core Rule: Some rules allow you to activate                •	 You can only select each equipment with the Indirect special
    operatives in succession before your opponent can activate.        rule (e.g. dynamite, krak grenade, fusion grenade) once
    Regardless of such rules, you can never activate more              per battle. If a friendly operative already equipped with
    than two operatives in the same Turning Point before your          such equipment is selected for deployment (e.g. ASSAULT
    opponent has had a turn to activate a ready operative or           GRENADIER PATHFINDER), this counts as your selection.
    perform Overwatch.
•	 New Core Rule: The Movement characteristic cannot be
    modified to less than 2 (even if injured).
                                                                                    REPLACED ARMY LISTS
                                                                  Over time, certain new army lists will be introduced that are
                                                                  designed to replace similar army lists from the Compendium. We
                                                                  recommend the newer army list replaces the older one where
                                                                  balance is concerned, particularly in an organised play setting
                                                                  such as a tournament. These army lists and their replacements
                                                                  are as follows:
                                                                  FORGE WORLD replaced by HUNTER CLADE
                                                                  THOUSAND SONS replaced by WARPCOVEN
                                                                  TROUPE replaced by VOID-DANCER TROUPE
                                                                                    CRITICAL OPERATIONS 2022
                                                                    Each player cannot score more than 16 victory points in total
                                                                   *	
                                                                     from the mission objective during the battle (instead of 12),
                                                                     and a maximum of 24 victory points from the game (instead
                                                                     of 20).
                                                                                                                                      1
 SEASON ONE
                 KILL TEAM COMPENDIUM                                               KILL TEAM: CHALNATH
SPACE MARINE & GREY KNIGHT                                       PATHFINDER
•	 Operative selection: Every fire team except SCOUT             •	 A Worthy Cause Tactical Ploy: 2CP. You can only use it once
    and TACTICAL MARINE can take 1 additional                         per battle, and only if you don’t have the initiative.
    WARRIOR operative.                                            •	 ASSAULT GRENADIER PATHFINDER operative: Delete
                                                                      final sentence of Grenadier ability.
                                                                  •	 Change benefit of 5+ Markerlight tokens to read: ‘In the
DEATH GUARD                                                           Select Valid Target step of that shooting attack, the enemy
•	 Operative selection: PLAGUE MARINE fire team:                      operative is treated as if it has an Engage order unless it’s in
   ○	 Can take 1 additional WARRIOR operative.                        Cover provided by Heavy terrain.’
   ○	CHAMPION operative is instead of 1 WARRIOR                  •	 Operative selection: Must take 1 less operative.
      operative, not in addition to.
                                                                 NOVITIATE
CRAFTWORLD                                                        •	 Auto-chastiser equipment: 2EP.
•	 Operative selection: Every fire team can take 1 additional    •	 Cannot use Acts of Faith to change dice you’ve re-rolled.
    WARRIOR operative.
TOMB WORLD
•	 F LAYED ONE operatives: Add 1 to both Damage
    characteristics of flayer claws.                                                KILL TEAM: NACHMUND
•	 Reanimation Protocols Tactical Ploy: 0CP.
                                                                 LEGIONARY
                                                                   Mutagenic Flesh Strategic Ploy: To a minimum of 3 (instead
                                                                  *	
                                                                    of 2).
                 KILL TEAM: OCTARIUS
                                                                 CORSAIR VOIDSCARRED
                                                                   VOIDSCARRED GUNNER’s shredder: Gains the Rending
                                                                  *	
KOMMANDO                                                            critical hit rule.
 Operative selection: If you select a BOMB SQUIG operative,
*	
  you can also select a KOMMANDO GROT operative for free
  (or vice versa) for 11 operatives in total (instead of 10).
                                                                                                                                         2
                                                                      WARPCOVEN
                  KILL TEAM: MOROCH                                    •	 Rubric Command ability: Change distance requirement to
                                                                           (instead of ).
                                                                       •	 Rubric Affinity Battle Honour: For the purposes of Rubric
                                                                           Command ability, remove distance requirement (the RUBRIC
PHOBOS STRIKE TEAM                                                         MARINE operative only needs to be Visible).
 •	 Can use the following Strategic Ploy:                              •	 Add the following to Exalted Astartes Strategic Ploy: ‘In
                                                                           addition, until the end of the Turning Point, each time a
                                                                           friendly RUBRIC MARINE operative is activated, if it does
DEADLY SHOTS	                                               1CP            not perform a Fight action during that activation, it can
Until the end of the Turning Point, bolt weapons that friendly             perform two Shoot actions during that activation. If it’s a
PHOBOS STRIKE TEAM operatives are equipped with gain the                   GUNNER operative, one additional action point must be
P1 critical hit rule. This has no effect on weapons that already           subtracted to perform the second Shoot action.’
have the APx special rule or Px critical hit rule respectively.
 •	 REIVERs’ Terror action: 0AP.                                     GELLERPOX INFECTED
 •	 INCURSORs’ Multi-spectrum Array ability: Change                   •	 Techno-curse ability: Distance requirement is reduced to
     first bullet point to read: ‘The intended target cannot               (instead of ), and       for GLITCHLING operatives (instead
     be Obscured.’                                                         of ).
 •	 Guerrilla Warfare and LEADERs’ Strategise actions:                •	 Revoltingly Resilient ability: GLITCHLING and GELLERPOX
     Change distance requirement to         (instead of ).                 MUTANT operatives ignore lost wounds on a 6 (instead of
 *	  Guerrilla Battle Honour: Change to read ‘while not within            a 5+).
      Engagement Range of an enemy operative’ (instead of ).           *	 V ULGRAR THRICE-CURSED’s Lead the Infection ability:
 *	   Add the following to Vanguard Strategic Ploy: ‘It can               You can only use it once per battle.
       perform a mission action or the Pick Up action for one less
       action point (to a minimum of 0AP).’
                                                                      ELUCIDIAN STARSTRIDER
                                                                       •	 L ECTRO-MAESTER’s Voltagheist Field and Voltagheist
                                                                           Charge actions: 0AP.
                                                                       *	  Archeotech Beam Privateer Support Asset: Improve its BS
                  KILL TEAM ANNUAL 2022                                *	
                                                                            characteristic by 1.
                                                                            Undaunted Explorers Strategic Ploy: The first time each
                                                                             friendly ELUCIDIAN STARSTRIDER operative fights in
                                                                             combat or a shooting attack is made against it (instead
HUNTER CLADE                                                                 of each time). Damage halved to a minimum of 2
 •	 Doctrina Imperatives can be selected each Turning Point                 (rounding up).
     (instead of only twice per battle).
 •	 Ignore each Imperative’s Deprecation effect during first
     Turning Point that it’s active for your kill team during
     the battle.
 •	 Operative selection:
     ○	 Your kill team cannot include more SICARIAN operatives
         than it does RANGER and VANGUARD operatives
         combined (but it can include the same).
     ○	 If your kill team includes no more than four SICARIAN
         operatives, it can include one additional RANGER or
         VANGUARD operative (for 11 operatives in total).
VOID-DANCER TROUPE
 •	 Cegorach’s Jest Strategic Ploy: Change relevant part of first
     sentence to read: ‘once in the Resolve Successful Hits step of
     that combat, when your opponent strikes with a normal hit’.
 •	 Saedath ability: Delete third bullet point from the effects of
     adding the fourth mark to your Performance tally.
 •	 Domino Field Strategic Ploy: 1+CP. This Strategic Ploy costs
     1 additional Command point for each previous time you’ve
     used it during the battle (e.g. 1CP the first time you would
     use it, 2CP the second time, etc.).
                                                                                                                                          3
  SEASON TWO
                  KILL TEAM: INTO THE DARK                                                KILL TEAM: SHADOWVAULTS
FARSTALKER KINBAND                                                     HIEROTEK CIRCLE
 •	 Operative selection: Can take 1 additional operative (not          *	  Reanimation Protocols ability: Resolve before Living Metal
     a Kill-broker).                                                         ability, operatives regain D3+3 lost wounds and can instead
 •	 K ROOT BOW HUNTER’s accelerator bow: Improve BS                         be placed within       of that reanimation token (but not
     characteristic by 1 (all profiles).                                     within Engagement Range of enemy operatives) with an
 •	 K ROOT PISTOLIER’s dual kroot pistols: Improve BS                       order of your choice.
     characteristic by 1.                                               *	 PLASMACYTE ACCELERATOR’s Accelerate action: 0AP
 •	 K ROOT LONG SIGHT’s kroot hunting rifle: Improve BS                     and within      (instead of ).
     characteristic by 1.                                               *	 PLASMACYTE REANIMATOR’s Reanimation Beam ability:
 •	 Cut-throats Strategic Ploy: To a maximum of 5 Attacks                   Do not subtract 1 from this operative’s APL for doing so.
     (instead of 4).                                                    *	 CRYPTEK, DESPOTEK and APPRENTEK operatives: Add 2
 •	 Change the EP of equipment as follows: Meat [1EP],                      to Wounds characteristic and improve BS/WS characteristic
     Trophy [3EP].                                                           of weapons on their datacard by 1.
 •	 Add the following to Rogue ability: ‘In addition, each time a      *	 CRYPTEKs’ Command action and DESPOTEK’s Demand
     shooting attack is made against this operative, the No Cover            action: 0AP.
     special rule has no effect for that shooting attack.’              •	 Commence Reanimation Tactical Ploy: 0CP.
                                                                        •	 Phase Oculars action (equipment): 0AP.
                                                                        *	 CRYPTEK’s Cryptek actions: Change all instances of ‘the
IMPERIAL NAVY BREACHER                                                       end of the Turning Point’ and ‘the start of the next Turning
 *	Add the following to Blitz Tactical Ploy: ‘If you do either, you         Point’ to ‘the start of this operative’s next activation, if it’s
    cannot re-roll the remaining attack dice.’                               incapacitated, or if another friendly operative performs this
  N AVIS GRENADIER operative: Delete final sentence of
 *	                                                                          action (whichever comes first)’.
    Grenadier ability.
 *	 Brace for Counter-Attack Strategic Ploy: To a minimum of 3
     (instead of 2).                                                   KASRKIN
                                                                         Add 1 to Wounds characteristic of all operatives.
                                                                        *	
                                                                        *	Add the following to Elite ability: ‘In each Strategy phase,
                                                                           add 2 elite points to your pool.’
                                                                        *	 Add the following equipment:
                  INTERCESSION SQUAD                                   COMBAT BLADE	                                                   1EP
                                                                       T his operative is equipped with the following melee weapon for
                                                                        the battle. Both its Damage characteristics benefit from the For
INTERCESSION SQUAD                                                      Cadia! Tactical Ploy.
 Durable Chapter Tactic: Updated in INTERCESSION
*	
  SQUAD army list (Warhammer Community download).                      Name	                                         A	WS	D
                                                                       Combat blade	                                 3	     4+	      3/4