O Create An Environment With UWP
O Create An Environment With UWP
1. Create a new UWP project in Visual Studio: Open Visual Studio and choose "File" >
"New" > "Project". Under the "Installed" tab, select "Visual C++" > "Windows Universal"
> "Blank App (Universal Windows)".
2. Add DirectX support: Right-click on the project in the Solution Explorer and select "Add"
> "New Item". Choose "DirectX 11 App" from the list of project templates.
3. Configure the project: In the Solution Explorer, open the "Package.appxmanifest" file.
Under the "Capabilities" tab, enable the "Graphics" capability. Under the "Declarations"
tab, add a new "DirectX" declaration and set the "Feature Level" to "11.0".
4. Create a texture for the sea's underwater atmosphere: Add a new image file to the
project and set its build action to "Content". Load the texture in the GameRenderer class
using the DirectX Tool Kit:
ComPtr<ID3D11ShaderResourceView> underwaterTexture;
5. Create a procedural sea floor: Define a distance function that describes the shape of the
sea floor, and use a hull shader and domain shader to tessellate it. Here's an example
distance function that creates a wavy sea floor:
6. Visualize the sea floor using a pixel shader: Use the distance function to calculate the
height of the sea floor at each pixel, and apply a texture to create a realistic appearance:
Create reflective bubbles: Define a function that models the shape of a bubble and use a ray
tracing or marching method to visualize it. Here's an example function that creates a spherical
bubble
9. Create a shoal of fish using a particle system: Define a mesh for the fish and use
geometric shaders to create a swarm effect:
// Create multiple copies of the fish mesh with different positions and orientations
for (int i = 0; i < numFish; i++)