Kinematics Notes
Kinematics Notes
Kinematics Notes
2. Kinematics
a) define and use distance, displacement, speed, velocity and acceleration.
Distance Displacement
The Total length of travel irrespective of the Is the distance of an object over a fixed reference
direction of motion. point in a specified direction
Scalar quantity Vector quantity
SI Unit: meter (m) SI Unit: meter (m)
Other common units: kilometer (km), centimeter Other common units: kilometer (km), centimeter
(cm) (cm)
Odometer going up when you drive up a path The shortest distance between starting and
shows distance being covered. stopping point of the journey.
e.g. 10 km 30° E of N
Speed:
𝑑
𝑣=
𝑡
Where v is the average speed and d is the distance travelled in time t.
● If the object is moving at constant speed, this equation will give us speed during time taken.
● If the object’s speed is changing, then the equation gives us its average speed.
● If you look at the speedometer of the car, it doesn’t tell you the car’s average speed but the
speed at that particular instant. This is the car’s instantaneous speed.
Other units depend on the situation – speed of a snail to speed of a racing car. In many calculations, it is
necessary to use SI units.
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It is a Vector quantity.
𝑐ℎ𝑎𝑛𝑔𝑒 𝑖𝑛 𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 𝑠
𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = =
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛 𝑡
Quantity Symbol for quantity Symbol for unit
Distance d m
Displacement s, x m
Time t s
Speed, velocity v m s-1
𝑐ℎ𝑎𝑛𝑔𝑒 𝑖𝑛 𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 ∆𝑠
𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = =
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛 ∆𝑡
∆s – change in displacement - ∆ is called delta and it means “change in”
Another way to write it is s2 – s1.
Example of velocity:
If an object is moving rightwards, then its velocity is described as being rightwards.
Boeing 747 moving towards the west with a speed of 260m/s has a velocity of 260m/s, west.
Note that speed has no direction (it is a scalar) and velocity at any instant is simply the speed with a
direction.
An object is moving in a circle at a constant speed of 10 ms-1. We say that it has a constant speed but its
velocity is not constant. Why?
b) use graphical methods to represent distance, displacement, speed, velocity and acceleration
What can we get:
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● We can represent the changing position of a moving object by drawing a displacement – time
graph.
● The gradient (slope) if the graph is equal to its velocity.
● Steeper slope – greater the velocity.
● Gradient is negative, the object’s velocity is negative – it is moving backwards.
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● The gradient of the velocity-time gradient gives a value of the changing rate in velocity, which is
the acceleration of the object.
● The area below the velocity-time graph gives a value of the object's displacement.
This area takes on the shape of a rectangle can This area takes on the shape of a triangle can be
be calculated using the appropriate equation. calculated using the appropriate equation.
Area of a rectangle = b • h Area of a triangle = ½ • b • h
Alternative method for trapezoid
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For more extreme cases such as this, you can find the
acceleration by counting the number of boxes in the area
under the graph and working out the displacement each box
represent.
Acceleration:
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f) derive, from the definitions of velocity and acceleration, equations that represent uniformly
accelerated motion in a straight line
Equation of Motion (for constant acceleration in a straight line) “suvat”
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𝒗 = 𝒖 + 𝒂𝒕 – Eq – 1
2nd equation of motion:
As we know that constant acceleration is represented by the following graph:
The average velocity is in the center of the range between initial and final velocity. Mathematically it can
be written as:
𝑢+𝑣
2
Since we know that:
Displacement = average velocity × time
𝒖+𝒗
𝒔= × 𝒕 ----- Eq - 2
𝟐
3rd equation of motion:
𝑣 = 𝑢 + 𝑎𝑡 -- 1
𝑢+𝑣
𝑠= × 𝑡 --2
2
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𝟏
𝒔 = 𝒖𝒕 + 𝒂𝒕𝟐 ---- Eq – 3
𝟐
th
4 equation of motion:
𝑣 = 𝑢 + 𝑎𝑡
𝑢+𝑣
𝑠= ×𝑡
2
Substituting for time t from equation 1 give:
𝑢+𝑣 𝑣−𝑢
𝑠= ×
2 𝑎
2𝑎𝑠 = (𝑢 + 𝑣) × (𝑣 − 𝑢)
2𝑎𝑠 = 𝑣 2 − 𝑢2
Or
𝒗𝟐 = 𝒖𝟐 + 𝟐𝒂𝒔 ---- Eq – 4
Uniformly Accelerated motion
Uniform: Staying the same at all times and in all places. Acceleration: change in velocity
over time Motion: movement
Free fall is an example of uniformly accelerated motion – Free fall is motion with no
acceleration other than that provided by gravity.
● A free-falling object is an object which is falling under the sole influence of
gravity.
● Any object which is being acted upon only be the force of gravity is said to be
in a state of free fall.
Look at the multi-flash photo and deduce what is happening?
The spaces between the images of the ball increase steadily. This indicates that the
velocity of the ball increases as it falls – it is accelerating.
Acceleration of freely falling object on the surface of the earth is 9.81 𝒎𝒔−𝟐 . This is
known as acceleration of free fall.
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Object thrown upwards and falling back – Object falling and bouncing back – keeping
bouncing: ground the reference hence velocity is -ve:
h) describe an experiment to determine the acceleration of free fall using a falling body
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i) describe and explain motion due to a uniform velocity in one direction and a uniform acceleration in
a perpendicular direction
A projectile is an object upon which the only force acting is gravity.
➢ An object dropped from rest is a projectile (provided that the influence of air resistance is
negligible).
➢ An object that is thrown vertically upwards. (provided that the influence of air resistance is
negligible).
➢ An object which is thrown at an angle to the horizontal. (provided that the influence of air
resistance is negligible).
Assumptions:
1. Air resistance is negligible.
2. No horizontal acceleration
3. Acceleration due to gravity g is constant (9.81 ms-2) over entire motion is directed downwards.
Horizontally Launched Projectiles:
If we launch cannonball horizontally in the presence of gravity, the cannonball would maintain
horizontal motion as before – a constant horizontal velocity. The force of gravity will act upon
the cannonball to cause vertical motion – a downward acceleration.
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P1 Tips: Following equations can be used directly in P1 only. Not allowed to be used in P2.
1. Time to reach maximum Height (t)
𝒖𝒗 𝒖 𝐬𝐢𝐧 𝜽
𝒕= =
𝒈 𝒈
2. Total time of flight (T)
𝟐𝒖𝒗 𝟐𝒖 𝐬𝐢𝐧 𝜽
𝑻 = 𝟐𝒕 = =
𝒈 𝒈
3. Max-Height (h)
𝒖𝒗 𝟐 𝒖𝒗 𝟐 𝐬𝐢𝐧𝟐 𝜽
𝒉= =
𝟐𝒈 𝟐𝒈
Note: Only t is a scalar (no direction), i.e. common to both x- and y-directions. To find velocity v at any
instant:
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Direction:
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Horizontal Vertical
𝑢𝑥 = 𝑢 𝑢𝑦 = 0
𝑎𝑥 = 0 𝑎𝑦 = 9.81 𝑚𝑠 −2
Horizontal displacement = 𝑠𝑥 Vertical displacement = −𝑠𝑦
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