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Java Wrapper Class

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Wrapper classes in Java

The wrapper class in Java provides the mechanism to convert primitive into
object and object into primitive.
Since J2SE 5.0, autoboxing and unboxing feature convert primitives into
objects and objects into primitives automatically. The automatic conversion
of primitive into an object is known as autoboxing and vice-versa unboxing.

The eight classes of the java.lang package are known as wrapper classes in
Java. The list of eight wrapper classes are given below:

Primitive Type Wrapper class

boolean Boolean

char Character

byte Byte

short Short

int Integer

long Long

float Float

double Double

autoboxing

The automatic conversion of primitive data type into its corresponding


wrapper class is known as autoboxing, for example, byte to Byte, char to
Character, int to Integer, long to Long, float to Float, boolean to Boolean,
double to Double, and short to Short.
Since Java 5, we do not need to use the valueOf() method of wrapper classes
to convert the primitive into objects.

Wrapper class Example: Primitive to Wrapper

//Java program to convert primitive into objects


//Autoboxing example of int to Integer
public class Ex
{
public static void main(String args[])
{
//Converting int into Integer
int a=20;
Integer i=Integer.valueOf(a);
//converting int into Integer explicitly
Integer j=a;
//autoboxing, now compiler will write Integer.valueOf(a) internally
System.out.println(a+" "+i+" "+j);
}
}
Output:
20 20 20

Unboxing

The automatic conversion of wrapper type into its corresponding primitive


type is known as unboxing. It is the reverse process of autoboxing. Since
Java 5, we do not need to use the intValue() method of wrapper classes to
convert the wrapper type into primitives.

Wrapper class Example: Wrapper to Primitive


//Java program to convert object into primitives
//Unboxing example of Integer to int
public class Ex
{
public static void main(String args[])
{
//Converting Integer to int
Integer a=new Integer(3);
int i=a.intValue(); //converting Integer to int explicitly
int j=a; //unboxing, now compiler will write a.intValue() internally
System.out.println(a+" "+i+" "+j);
}
}
Output:
333

Java Wrapper classes Example


//Java Program to convert all primitives into its corresponding

//wrapper objects and vice-versa

public class Ex

public static void main(String args[])

byte b=10;

short s=20;

int i=30;

long l=40;

foat f=50.0F;

double d=60.0D;

char c='a';

boolean b2=true;
//Autoboxing: Converting primitives into objects

Byte byteobj=b;

Short shortobj=s;

Integer intobj=i;

Long longobj=l;

Float foatobj=f;

Double doubleobj=d;

Character charobj=c;

Boolean boolobj=b2;

//Printing objects

System.out.println("---Printing object values---");

System.out.println("Byte object: "+byteobj);

System.out.println("Short object: "+shortobj);

System.out.println("Integer object: "+intobj);

System.out.println("Long object: "+longobj);

System.out.println("Float object: "+foatobj);

System.out.println("Double object: "+doubleobj);

System.out.println("Character object: "+charobj);

System.out.println("Boolean object: "+boolobj);

//Unboxing: Converting Objects to Primitives

byte bytevalue=byteobj;

short shortvalue=shortobj;

int intvalue=intobj;

long longvalue=longobj;

foat foatvalue=foatobj;

double doublevalue=doubleobj;

char charvalue=charobj;
boolean boolvalue=boolobj;

//Printing primitives

System.out.println("---Printing primitive values---");

System.out.println("byte value: "+bytevalue);

System.out.println("short value: "+shortvalue);

System.out.println("int value: "+intvalue);

System.out.println("long value: "+longvalue);

System.out.println("foat value: "+foatvalue);

System.out.println("double value: "+doublevalue);

System.out.println("char value: "+charvalue);

System.out.println("boolean value: "+boolvalue);

Output:

---Printing object values---

Byte object: 10

Short object: 20

Integer object: 30

Long object: 40

Float object: 50.0

Double object: 60.0

Character object: a

Boolean object: true

---Printing primitive values---

byte value: 10

short value: 20

int value: 30

long value: 40
foat value: 50.0

double value: 60.0

char value: a

boolean value: true

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