[go: up one dir, main page]

0% found this document useful (0 votes)
255 views19 pages

Xuanhuan Novel Guide: Origins & Perks

This document provides an overview of generic Xuanhuan novels, which take aspects of Xianxia cultivation novels and apply them to different genres. Xuanhuan novels focus more on martial arts than immortality, and may involve topics like gene improvement, superpowers, or raising pets. They are formed by blending eastern and western cultural elements. Protagonists often have "systems" or knowledge of the future that give them an advantage.

Uploaded by

tvo770
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
255 views19 pages

Xuanhuan Novel Guide: Origins & Perks

This document provides an overview of generic Xuanhuan novels, which take aspects of Xianxia cultivation novels and apply them to different genres. Xuanhuan novels focus more on martial arts than immortality, and may involve topics like gene improvement, superpowers, or raising pets. They are formed by blending eastern and western cultural elements. Protagonists often have "systems" or knowledge of the future that give them an advantage.

Uploaded by

tvo770
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

Generic Xuanhuan

A Xuanhuan novel is very similar to a Xianxia novel. It may contain immortal cultivation but is a
variant of it which tends to focus more on martial arts, though it could also be focused on gene
improvement, superpower awakening or something else. Unlike Xianxia which focuses on
attaining immortality and Chinese mythology, the Xuanhuan novel is made by taking the
cultivation aspects of a Xianxia novel and applying them to different genres or themes, such as
science fiction, western fantasy or something like raising pets. Basically, it is formed from a
melting pot by taking aspects of western and eastern cultures to build something new. The
protagonists of these novels tend to have things like systems, the knowledge of the future by
virtue of time travel or some variation of a golden finger (also known as a Cheat).

Origin
Drop In
You appear out of nowhere one day with no history in this world. The world is your oyster.

Trash of the Clan


The typical protagonist backstory, perhaps you were once a genius but after your cultivation
mysteriously fades away, your fianće comes to break your engagement. You might be an
ordinary person with normal parents or an outer disciple bullied by their peers.

The Arrogant Young Master


The typical antagonist in these kinds of novels, you were blessed with a good birth, meaning
you have talent, wealth and good looks in spades. You have a high position in your clan/family.

The Number 1 Elder


You begin as an established power in your location. Perhaps you are a Peak Lord in your sect
who has turned their attention towards contributing to the sect or are a mysterious old cultivator
looking for their next disciple.

Location
The Wilds
You begin in the wilds, a good distance away from civilization. Perhaps you aim to become a
hermit bent on solitary cultivation or went away on a quest before suddenly recovering your
memories as a jumper.

The Small Village


You begin in a small village. It has anywhere from a few dozen to a couple hundred people.
Though they might be simple farmers, the village chief is a knowledgeable and wise man who
can give you great advice at the beginning of your journey.

The City
You begin in a city or population center of your choice. It could be a small city with a population
of 10,000 or the capital of an empire boasting a population in the tens of millions. You may begin
inside or outside the city as you wish.

The Sect
It seems you have begun at a sect of some kind. Whether it is a moderately powerful sect in the
local area or a hidden overlord that plots to control the world is all up to you. You can customize
the culture and specializations of the sect but not the people. Your status within the sect is
based on your origin.

You can start at whatever age you wish and freely choose your gender. You also have great
leeway at what time you start. You can start at birth, or a few days before your finance comes to
break off the engagement, or a few months after the zombie apocalypse. You will still have to
deal with drawbacks though.

General Perks
Cultivation (free)/-100
For free, you begin with slightly above average skill in cultivation for your age group. This
grants enough talent to smoothly become an elite of your starting area. You have the ability to
focus on cultivation and cultivation related things to perform effective cultivation/training for 6
hours a day.

For 100 CP, you begin as a master of cultivation compared to others your age, allowing you to
potentially reach the highest levels of your starting area/world. You have the ability to focus on
cultivation and cultivation related things to perform effective cultivation/training for 12 hours a
day. You also find joy and satisfaction in the process of cultivation and training.

Martial Arts (free)/-100


For free, you begin with slightly above average martial skill compared to others in your age
group. You have a solid grasp on the basics of martial arts and can fight against both humans
and beasts fluently. This grants significant talent in learning and using martial arts.

For 100 CP, you begin as a master of martial arts compared to others in your age group. You
can easily beat two to three others at the same cultivation stage and age with your skill in
martial arts alone and have immense talent in learning and using martial arts. You have the
ability to push the limits of your body in your training and enjoy learning and mastering martial
arts.
Combat Training -200
The foundation of a cultivator is their cultivation realm but sometimes combat ability is a central
pillar of cultivation. You are a combat prodigy and are able to consistently fight people one minor
rank/realm above yours even if everything else (techniques, dao insight..) was the same. This
applies no matter how strong you become. Having better or heaven defying techniques would
allow you to fight up to a major realm above you. You can easily integrate martial arts, magical
spells and any treasures you come across into a singular fighting style while making full use of
each aspect, increasing your combat strength even further. Lastly, you will not get nervous nor
will you hesitate in combat.

Romantic Light -100/300


For 100 CP, you are skilled in the art of romance. You are a natural casanova and can easily
attract others of your preferred gender. Whether it be normal dating, having deep conversations,
giving them gifts or even satisfying them in bed, you are highly skilled in all aspects of courtship
and romance though you cannot be called a master.

For 300 CP, even the heavens want to see you succeed in romance. You are a grand master of
courtship and romance with supernatural skill in bed. You naturally stumble into opportunities to
create good impressions with beautiful girls/handsome men who have powerful and unique
backgrounds as well as opportunities to deepen and develop the relationships you have with
them. Furthermore, you can manage a harem so well that even the most cold hearted and
possessive will not mind being in a harem if you so desire.

I’ve Got Skills -200


For 200 CP, your talent in virtually all things is elevated to be slightly above average (about
75th percentile), whether it is cultivation, painting, mathematics, sports, formations or anything
else. Moreover, you can choose 1 subject like painting or mathematics or communication which
you are a prodigy in. The narrower the subject, the more talented you will be in that subject.
Choosing STEM will grant enough talent to be about 1 in 1,000 in every form of branch of STEM
whether it be mathematics, chemistry or computer science. Choosing mathematics will give
enough talent to become a world class mathematician even with otherwise average intelligence.
Choosing number theory, a branch of mathematics, will make your talent soar such that you
could win the equivalent of nobel prizes for your work in your early 20s and single handedly
push the field of number theory forward several centuries if not a couple millennia during a
regular human lifespan.

For an additional 100 CP, you can buy another subject to be super talented in or instead
increase your general talent again to be in the top 1% in every single talent area. There is no
limit on the number of purchases you can make. Selecting multiple related fields to be talented
in (like STEM and Math) will create a synergy between the purchases and make you even more
talented in it.

All talents will scale with your cultivation. Your talent percentile is determined based on the other
people of the same realm in your jump.
The Golden Finger -400/800/1,600
You have a Golden Finger of your own. A Golden Finger or cheat can be divided into 3 broad
categories: Knowledge, In Universe hack and System.

Knowledge refers to things like knowing the future due to playing a game just like the world you
are in, allowing you to know the most important events in the future or having complete mastery
over almost every single aspect of cultivation there is.

In Universe Hack means that you have obtained something, whether it be an item, a technique
or something else that is possible or known within the universe. It could be a peerless technique
that cultivates your body, energy, and soul together all the way from the first stage of cultivation
to the last, or it could be a book that records any technique you know and proceeds to perfect it.
It could even be something like instant comprehension or an insane innate power/physique.

The last and most common Golden Finger is a System. A System is generally a source of power
that is an outside context problem and usually allows the system holder to do things that are far
greater than someone at their cultivation level could dream of doing. This includes things like a
Check In System where you get things in exchange for ‘checking in’ at a location every day or a
point system where by killing beasts or drawing attention to oneself, you can collect points to
spend on things like items, techniques and cultivation.

For 400 CP, you have the most basic of cheats. This cheat is enough to reach the higher levels
of this world and dominate your peers due to the great advantage you have. That being said,
there are still potential pitfalls in cultivation and you will not be able to wantonly rampage
through this world with this cheat alone.

Examples of this level include playing a game that takes place in this world so you know the
general plot and important characters but do not have actual experience cultivating. An In
Universe Hack would be an item or technique that is top tier in value in the context of your
starting area/world but is only a moderately helpful item in the context of the entire universe. A
system would be a simple panel that allows you to see your attributes, skills and cultivation and
increase them through a specific action(it would not have a shop or lottery function).

For 800 CP, this cheat alone is enough to dominate all of your seniors and peers in your starting
world/area and potentially reach the highest levels of this universe. That being said, you are not
invincible with this cheat and you can still take some losses or even die if you do not make
effective use of this cheat.

Examples of this level include cultivating to become an average immortal before returning back
to the past to recultivate with all your future knowledge and experience and the knowledge of a
super special cultivation technique, getting possession of a one of the most valuable items in
the universe like a primordial item or tool connected to the source of cultivation or having a
system that allows you to copy the innate abilities and the skills of others just by being in close
proximity with them for a period of time (scaling with their strength and the value of the
skill/ability) or having an investment system that allows massive returns based on giving things
to others (though it would not give you a consistent 10X+ times return).

For 1,600 CP, this cheat is enough that you can inevitably reach the highest levels of this
universe and dominate all of your peers, seniors and elders alike. This cheat is enough that you
can be considered nigh invincible and failing to reach the highest level of cultivation is a sign of
gross incompetence.

Examples of this level include complete and total knowledge about cultivation such even people
at the highest stages of cultivation would bow to become your disciple even if you have barely
started cultivation, an item or technique worth more than the entire universe itself with a myriad
of effects that would each individually make this item on par with a Top Tier artifact, but
combined make it thousands of times stronger, or a system that allows you to effortlessly reach
the final stage of cultivation as long as you check in at a moderately important location in your
starting world for a few decades.

Drop In Perks

Acting -100
You are a talented and skilled actor. In a modern world, you could be called a movie emperor
because of your great skill. You can portray any emotion you desire with ease and even the
most experienced of old monsters would not be able to see through you. Your ability to bluff and
lie is greatly increased.

Danger Sense -200


You can sense the danger of any situation you find yourself in. You can generally tell your
chance of dying in a specific inheritance site and can instantly tell your chances of defeating
someone in battle just by looking at them. You also have a general sense about the upcoming
future dangers. You could look in the sky and say “it seems like things are about to get
dangerous in the next few years” and be correct.

Man of Mystery -400


No one asks questions about how you got or did certain things. If you pull out a lightsaber in a
fantasy world, people will exclaim how awesome it is but never ask how you got it or what it is
unless you want them to. You are highly resistant to divinations, pre, post, and retro cognition
and anything that changes your destiny, fate, or luck in a negative way. You can also hide your
cultivation and appearance at will and even make it so people cannot remember your face.

Child of Heaven -600


You may not have talent, wealth or will but you do have one thing: Luck. Your very existence
tends to warp the world around you such that all calamities become fortune. Falling off a cliff will
lead you to discovering a mysterious herb that can grant unparalleled talent. An assassin sent
after you will just so happen to have a heart attack before delivering a finishing blow, allowing
you to survive and take the assassin’s stuff. Throwing a dart on a map will lead to the location of
an inheritance site perfect for you.

The only flaw in your fiat based luck is that it is not infinite. Using your luck for something like
finding an inheritance site will make you temporarily lose a significant amount of luck depending
on the quality of the inheritance site before it starts to regenerate. If your luck is fully used then
you are no more lucky than a normal person. It takes 10 years for your luck to recover from
nothing and is automatically refilled upon entering a new jump.

Trash of the Clan Perks


Face Slapping Specialist -100
You have great skill and talent in the ancient art of face slapping. You know exactly how to slap
people’s faces to deliver a metaphorical blow so hard that it almost becomes physical. Not only
will you find a lot of opportunities to face-slap others but you will do it in a way that any audience
cannot help but find comedic.

Weakness Finder -200


A common trope is that every technique has a weakness (except the one of the protagonist) and
that the protagonist is always the one to find it. You too can share this capability as you can
easily find the weaknesses in techniques, objects and even people. The more things you
understand and experience, the stronger your weakness finding abilities will be. You can also
find the weaknesses in your own techniques and intuitively know how to minimize them.

I Just Need An Opportunity -400


All too often, the protagonist is looked over in favor of another who’s father just happens to be
an important elder or is just shy of being given the inheritance of a senior cultivator. Luckily you
will always be given an opportunity just by asking for a chance to prove yourself. Those
opportunities will always be suited to you and your strengths, allowing you to easily pass with
flying colors.

Moreover, you can go on an adventure at will that will drag you into many different situations
that grant great benefits to your cultivation. These adventures will always be fun, exciting and
fulfilling. You can decide on the general danger level of the adventure (easy, medium, hard,
highly dangerous and near impossible) with the rewards commensurate with the difficulty.

Unbreakable Willpower -600


The defining feature of nearly all Xuanhuan protagonists is their seemingly invincible willpower
even though they just sat down somewhere for a few years while reaping all the benefits of their
system/cheat. You now share this feature as your Willpower is infinite and unbreakable in any
situation that involves cultivation such as withstanding the pain of a cultivation method, fighting
back against an illusion technique or engaging in a battle of wills.
If you instead desire a more natural journey to such a degree of willpower, you can instead
choose to start with a will of iron but be extremely talented in any type of cultivation related to
will power or heart cultivation. Your willpower will naturally increase over time to be supreme in
your realm and any willpower training methods will let you reap returns many times better than
you would otherwise. The most important thing is that you gain an immense talent for spiritual
enlightenment, overcoming your weakness, achieving self actualization and withstanding
illusions and temptations of all kinds. You will eventually reach the level of infinite and
unbreakable will but you will have a journey to show for it and have it apply in all areas.

This perk also grants the ability to break fate and influence reality through your sheer willpower
alone. Even if you were bound by fate or destiny to achieve a certain end, you can break such
prophecies and destiny and make your own way in life. Moreover, your willpower can influence
reality in a few minor ways like having your cultivation recover after being crippled or bursting
out with a final attack before your death.

Arrogant Young Master Perks


Is that Confidence or Arrogance -100
You have unshakable confidence in yourself and your abilities. Whether it be a devastating loss
to a rival or others surpassing you in cultivation when you were always stronger than them, your
confidence in yourself and path/dao will not be shaken. Moreover, you can easily bounce back
on a mental and spiritual level from any loss or defeat and devote yourself to redouble your
efforts.

A Tiger Father does not give birth to a Dog Son -200


An extraordinary cultivation gives rise to extraordinary children. You can easily pass down your
talents and abilities to your children who will grow to be talented and competent to the point of
potentially surpassing you. You have great freedom in deciding the talent of your children but
cannot grant talent greater than your talent band. Moreover, you can easily keep a strong, loving
relationship with your children even if you haven’t seen each other for tens of thousands of
years.

The Next Leader -400


A Young Master is called so because they are the future inheritors of their parents or masters.
This means they must not only be skilled in cultivation but also have a sharp mind and great
charisma which you have in spades.

Your intelligence is increased to the level of a true genius in your world, able to read at
supernatural speeds even as a regular person and having a perfect memory with instant recall
and unlimited storage. You have a flexible and clever mind that can be used for anything from
scientific research to battle tactics to painting to comprehending the Dao or martial techniques.
Moreover, your intelligence will increase with your cultivation (even more so than it otherwise
would) to the point where you could be designing workable FTL technology on a modern day
earth with a cultivation equivalent to nascent soul.
You have great charisma at a personal and group level, able to make enjoyable and productive
conversation with just about anyone and the ability to make rousing speeches that can inspire
countless people. You understand how to fight with words and can do so at a level to make most
old monsters tongue tied and at the losing end.

The Classic Prodigy -600


Even without a Golden Finger or cheat of some sort, your talent is enough to dominate your
starting world/area and potentially reach the highest levels of this universe. You can also use
this perk to completely customize your ‘normal’ talents for this world such as your
comprehension ability, elemental affinities, martial talent and special physique. If it is not
something a local can have then you cannot purchase it nor can it be a local ability unique to
you nor can it qualify as a cheat. You can check the notes for more information on the general
talent level this gives you.

Number 1 Elder Perks


Politicking -100
You are incredibly talented in politics and the underspeak that surrounds the higher levels of a
sect or nation. Whether it be bribing the right people, deciding the next elder to support in their
bid for sect master, you have the theoretical know-how and the practical ability to be called a
master of politics.

Upper Management -200


Elders typically have a great say in the direction of the sect and its decisions but all of them will
listen to you due to your immense ability and talent in management. You could easily root out
corruption in a world wide organization and keep it corruption free for centuries. You know how
best to punish others to discourage others and how to indoctrinate future disciples to be
eternally loyal to the sect. Problems like balancing the checkbook or schemes to increase the
profits of a large business are effortless to solve and come up with. Even the most foolish of
sects or businesses would value your skills and management skills immensely.

Wisdom of the Ages -400


You have spent years upon years cultivating which has made you a master in practically every
supplementary area of cultivation. Whether it be creating seals, refining treasures, setting
formations or making a batch of pills, you are a veritable master of all of them with extreme
knowledge in each topic.

However, your greatest ability is not mastering all the different areas of supplementary
cultivation but being able to combine and fuse them together. Combine formations and alchemy
to make a pill making formation that greatly increases the chances of success or combine
treasure refinement with seals to make a treasure that continuously spits out hundreds of seals
a minute in battle.

The Greatest Master -600


The duty of an elder is to pass on their knowledge and understanding to the next generation. No
elder understands this duty as much as you do because you are the greatest master of all of
them.

First, all of your disciples will be completely loyal to you. None will dare to betray you or your
teachings and they will all be grateful to hear even one of your lectures. Second, you can
effortlessly pass on your knowledge and understanding to anyone. Disciples will learn many
times faster under you than anyone else and you have the special ability to pass along normally
unique things like a special inborn physique. Third, under your tutelage, disciples will find their
potential grows over time, reaching heights they never could before though they will find it hard
to reach your stage of cultivation unless you devote great effort to teaching them. Lastly, you
have a special insight and talent for finding disciples and happen to run into someone perfect for
becoming your disciple whenever you decide you want one.

Items
The Basics (free)
You have enough money and supplies to survive a week in your location as well as basic
weaponry and a cultivation technique if applicable.

Stage Glasses -100


Wearing these glasses allows the wearer to perfectly identify the cultivation ranks of others.
Even if the cultivator hides their cultivation or is many ranks higher than you, these glasses will
allow you to see through their cultivation. If you have a system, it will allow you to see their
status sheet as you would see it in your system.

Spiritual Feast -100


A feast made just for you, filled with your favorite foods that have become supernaturally
delicious. By eating this every day, your cultivation will solidly increase up to the peak of your
minor realm even if you were to do nothing all day every day. You can designate up to 9 other
people to partake in this feast and it will also generate their favorite foods and help their
cultivation grow as well. This will not help with breakthroughs and the stronger you are, the
more time it will take to reach the peak of your minor realm.

Pocket Money -100


You gain a monthly income equal to the average monthly income of a cultivator of your
cultivation in the most commonly used currency of your realm. You can purchase this item
multiple times, each time multiplying your monthly income by a factor of two.

Genetic Medicine -200


A big house is built on a strong foundation and as jumper, you are going to be building a very
big house. Taking this medicine will perfect and stabilize your foundation such that you do not
need to have any fear of cultivating too fast or taking too many pills. Moreover, it also greatly
increases the quality of your genes/life force such that a normal person would be free from
sickness or disease for the entirety of their 100 year lifespan.

You have 10 such genetic medicines that are restored once a jump. You can decide if they take
the form of a pill, syringe or a liquid.

Habit Helmet -200


By putting on this mysterious helmet, you can make or break any habits you wish. Whether you
want to make a habit of reading a book 1 hour before you go to sleep or break that bad habit of
making a little smile when you get a good hand in poker is all up to you. It can only break 1 habit
at a time before needing a month to be used again.

Summoning Talisman -200


This talisman can be used to summon anything you own to your person. You can choose the
specific location of the summoning as long as the location is near you. This talisman can be
used unlimitedly.

Supply of Realm Pills -400


You have a supply of pills that will be extremely useful to advance to the next realm. These pills
will not adversely affect your foundation and can be used by anyone to break through to the next
realm with a 100% chance of success. You gain 1 pill to break into each realm and can choose
when to have them come into your possession.

Secret Technique -400


You have a powerful technique of your choice that you can customize and if you so choose, is
unique to you. This technique is strong but is not as heaven defying as an in universe hack.
Examples of this level might be a technique that perfectly leads to the mastery of a single Dao
or law, allowing you to learn that law/dao 2-3 times faster than you would otherwise or a
cultivation technique that allows you to cultivate while you sleep. Buying this with a cheat will
grant you a truly heaven defying technique that is much better than what you would get with just
the cheat alone.

Skill Injection -400


A syringe of a rather mystical origin, the liquid inside has an ever changing color. By injecting
the liquid into your blood while thinking of a skill of your choosing, you instantly become a little
better at that skill, no matter how good you already are and learn that skill twice as fast for the
next 30 days. Comes with an instruction manual and a new syringe every 30 days.

Divine Artifact -600


You have a single tool, armor or vehicle of your choice that will scale with your cultivation and
strength. An armor would be able to perfectly protect you from all manner of attacks even if they
are a realm higher while a vehicle would have a traveling speed akin to an airplane if your
speed was a normal human. This artifact will gain all properties as expected of an artifact of that
level. For example, if vehicles should be able to travel through the void at the immortal level
then once you reach the immortal level, this divine artifact will also be able to travel through the
void.

The Black Bottles -600


You gain 3 black bottles that contain a golden liquid. Drinking this golden liquid allows you to
instantly break through 1 bottleneck of any kind (skill based, technique based or even cultivation
based). You gain 3 bottles of this and each bottle must be fully drunk to break through. You also
gain 9 black bottles with black liquid inside. By drinking this bottle and thinking of a specific
person, you doom them to never being able to break through a bottleneck ever again. The
bottles do not regenerate during the jump but are refreshed after each jump. These will stack if
you don’t use them all in a single jump.

Law Catalog -600


As one’s cultivation increases, comprehending and mastering concepts and laws become of
paramount importance. This item is a catalog of all the concepts, laws and daos in the universe
and gives a perfect foundation in those laws/concepts for your cultivation realm while allowing
you to learn and master those concepts and laws many times faster than you would otherwise.

Companions
Companion Import -100
You may import companions for 100 CP each, or take a package deal of up to eight companions
for 400 CP. Companions gain 600 CP and the standard discounts for perks and items. They can
take up to 400 CP in drawbacks and cannot purchase companions or followers of their own. You
may also use this option to create new Companions from this world.

Canon Companion -100/200


You may take any character appearing in a Xuanhuan novel for 100 CP but their talent will be
limited to being exceptional in the context of your starting area/world. For 200 CP, this limitation
will be removed, allowing them to be exceptional even in the context of the universe. Their
background and powers have been adjusted to fit your world. The more powerful you want them
to be, the later you will meet them on your journey unless you decide to meet them earlier in
which case their cultivation will decrease to be about on par with you.

Lifelong Companion -300


A companion of the gender of your choice, the two of you will meet at a time of your choice and
will fall in love with each other. Their love for you and your love for them is eternal to the point
that just being around them would bring great happiness and personal fulfillment even if you
only had each other and nothing else. They are willing to be at your side even if they have to
defy and fight their family or country and the same can be said of you. They have the exact
appearance and personality of your preference. This companion can be purchased multiple
times for 150 CP after the first purchase, and if you purchase more than one, they are willing to
share to become part of your harem.
They have 1,000 CP to purchase their origin, perks and items. They gain freebies, discounts
and stipends as normal and can take up to 1,000 CP in drawbacks but cannot take or purchase
additional companions. You can optionally apply this to any companion below.

Preset Companions:
You can decide on the appearance, personality and the specific relationship details of
companions but the core of the relationship is preset. You can also decide on the general talent
of companions but they can only be exceptional in the context of the starting area/world and are
not talented enough to reach the highest stages of cultivation. In other words, they are a ‘local
genius’. You can spend 200 CP to remove this limitation to have them become a ‘universe
genius’ and be able to decide on their specific talent areas or pay 500 CP to have them become
a ‘chaotic genius’.

The Rival (free, all)


You were just minding your business one day when this person came up to you and declared
themselves your rival. Perhaps they are nothing but a joke who vastly overestimates themselves
or they could be a serious person who has surpassing you as their life goal.

Fatty Brother (free, Drop In) -100


Sometime after arriving in this world, you will meet the best brother you have ever known. They
are so loyal that they will end their life before betraying you. They are also insanely wealthy and
have a lot of key information about the world that can greatly help you. They do have an
interesting nickname though: Fatty.

The Great Mentor (free, Drop In) -100


Upon entering this world, you will meet this mentor who is a shining example of what one can do
with this cultivation system. They have immense skill in a multitude of areas of cultivation,
particularly the ones you are interested in and will teach you all you need to know. However,
their potential has long been exhausted and while they may be a powerhouse in your starting
area/world, they are nothing more than an ant in the face of the entire universe.

Responsible Younger Sister (free, Trash of the Clan) -100


Although you might be trash with little cultivation, your adopted younger sister is recognized as
a genius of your cultivation system. She is viewed as having immense potential and is the
darling of your family. However, she did not get arrogant from this praise, instead she matured
and became a responsible younger sister looking after her older brother who she grew up with.
Instead of her being adopted, you can choose to be the adopted one.

The Childhood Friend (free, Trash of the Clan) -100


While growing up, you made many fond memories with your childhood friend of the opposite
gender. While they disappeared a few years ago due to moving out, you will meet them again
soon only to find they had a mysterious and powerful background all along.
The Disciple (free, Number 1 Elder)
The day you woke up was the disciple acceptance ceremony. Like all good Xuanhuan
protagonists in that position, you took in the disciple who ranked last in the ceremony who
happens to be the most heaven defying talent your world has ever seen. Naturally the number 1
elder can help them achieve their full potential.

Divine Pet (free, Number 1 Elder) -100


This beast hails from one of the strongest bloodlines in your world and has the potential to reach
the highest levels of your cultivation system. Whether it be through a forcible blood bond that
enslaved it or a kind act during its weakest point, you have a loyal divine pet of your own.

Lackeys (free, Arrogant Young Master) -100


You have a group of 3 lackeys that will obey your every command. The more time and money
you spend on them, the more effective they will be but are slightly above average as lackeys
even if you don’t spend any time or money on them. You can import as a single companion in
the future or as an item.

Spouse (free, Arrogant Young Master) -100


You have a Spouse or engagement. Your significant other is a genius of your cultivation system
and is a top beauty in your starting area with a strong, but local, backing. Your personalities are
compatible with one another and love can develop between the two of you with time.

Drawbacks
Wait, Is this our Earth +0 (restricted to Modern World Setting)
For some reason, the day after you made a build for this jump, you will wake up on an alternate
version of your home Earth. You return back to the age that you set for yourself and you get to
enjoy an Earth filled with familiar people but unfamiliar concepts and powers.

Supplementary Mode +0
You can take this jump as a supplement to another jump which will make the other world take on
Xuanhuan tropes including a strength based social hierarchy, some path of cultivation that leads
to immortality or godhood of some sort, easily offendable arrogant young masters and more.

Another Universe +0
You can directly jump to any Xuanhuan universe that does not have a jump using this jump
document. This allows you to customize the specific universe that you jump into.

Replacement +0
You can replace any character in a Xuanhuan but you only get whatever powers and talent you
buy here. Moreover, your origin must be similar to the backstory of the character you are
replacing.

Extended Stay +100


You can extend your stay for 100 years for 100CP. You can take this drawback up to 10 times
for a total of 1,000 CP with each purchase extending your stay by a factor of ten. Taking this for
300 CP means you must stay for 10,000 years.

Just a Bit Dense +100


A black hole may not be as dense as you. Whether it be a love interest, the emotions of your
friends or a hidden jealous heart of an elder, you will be blind towards the feelings of others
unless they directly confess their feelings.

Just the small things +100


You are a bit unlucky when it comes to the small things. Bees and wasps tend to sting you with
uncommon frequency, you run into red lights more than average, your favorite restaurant always
has a long line when you come. This is limited to inconveniences and will not occur when
something important is happening.

Phobia +100
You have a fear such as the fear of snakes or spiders or heights. It can be something weird or
unique but the less common the thing is, the more terrified of it you will be. You will encounter
this situation at least once this jump. It is possible to overcome this fear but it will be difficult
even for the fear of heights. Something like the fear of Oganesson will be flat out impossible to
overcome.

Banditry +200
It seems banditry is common around these parts, or at least around you. Even if you were an
immortal exploring a mortal world on a super high end flying ship, bandits will still come to rob
you. What’s worse is that they seem to have little treasure of their own even if they were a
famous bandit group. The strength of the bandits are determined by the local area, not your
cultivation and they will only come when you make a trip.

Insomnia +200
You find it difficult to go to sleep, often tossing and turning for hours if you go to sleep at all..
While it may not be a big deal at the higher levels of cultivation, you will surely suffer at the
lower levels.

Face Slapping Galore +200


Normally, you would be slapping others in the face but it seems that you just happen to be in the
wrong place at the wrong time. You could be watching a fight then commenting that now X is
going to win only for Y to suddenly burst out with a breakthrough to beat Y. You might say that X
would be lucky to rank in the top 100 only to see X ranking 1st place. Prepared for anything you
say to be quickly proven wrong and have your face slapped.

Using this for your own personal gain or advantage will result in more embarrassing situations
and face slapping until you decide that it is not worth using it for personal gain.
Enemy of Elders +400
It seems elders find you unlikeable. Even if it is their solemn duty to protect you, you will find
them cutting corners and not making a move until the very last possible moment.

Young Masters Galore +400


You will meet and offend young masters. As you grow, you will eventually meet one final Young
Master who has all the perks of the Young Master Perkline who you will have to defeat.

World of the Blessed Ones +600


You are not the only transmigrater now. As you explore this world, you will find out that there are
many with special backgrounds that have systems, future knowledge, old grandpas in rings and
more. What’s worse is that you seem to always come into conflict with them.

Notes
Talent Levels:
The nature of Xuanhuan means that there is a lot of variation in world building and power levels.
Thus, I had to keep things somewhat vague while defining talent and cultivation potential.

Basically, in the context of the jump, there are 3 possible talent levels.

The first talent level is ‘local genius’. Local in this context defines the greater starting area of the
world. The best example is that it would be the mortal world the protagonist starts in before they
start to explore the outer universe. If it was a typical Xianxia then it is basically from Qi
Gathering up to the lowest immortal realm. A local genius can, with great effort and fortuitous
opportunities, reach the realm equivalent to an immortal but can’t go much further than that
without help. This is the general level of potential that the 100 CP purchase of cultivation or an
400 CP purchase of golden finger will give you.

The next talent level is ‘universe genius’ which defines the universe the protagonist is in. If it
was a typical Xianxia then it is basically from the lowest immortal realm to the Saint/Sage realm
(3 Pure Ones, Nuwa and the like). A Universe genius can, with great effort and fortuitous
opportunities, reach the realm equivalent to a Saint/Sage but can’t go much further than that
without help. This is the level of talent/ability given by Classical Genius or an 800 CP purchase
of golden finger.

The highest talent level is ‘chaotic genius’ which basically scales infinitely from the universe
level and beyond. If it was a typical Xianxia then it is basically from the Saint/Sage realm to
whatever realms lie in the chaos (i.e. the final stage of cultivation). This is the level of
talent/ability given by the 1600 CP purchase of golden finger or by Classical Genius + Golden
Finger(800CP).
The difference is that the person who has the 1600 CP purchase of golden finger will be able to
reach higher levels at an extreme rate compared to Classical Genius + Golden Finger(800cp).
Someone with a 1600 CP purchase of Golden Finger could sit in the cold palace for a few
hundred years and become a saint then wait a couple million years and become equal to Chaos
itself. On the other hand, it might take someone with Classical Genius + 800 CP Golden Finger
trillions of years to reach the final realm of cultivation if they do so at all.

You have great leeway into how your purchases and talents manifest. You can choose your
specializations such that you can be a god of fire or exceptional in all 5 elements but you will
remain in the general band of your talent level. A local genius who spent all of his ‘points’ on fire
might be able to match a universe genius who spent all his ‘points’ on manipulation of the 5
elements and yin-yang if you were solely comparing fire manipulation at the ‘immortal level’.
However, the universe genius will be able to reach beyond the ‘immortal level’ and quickly
surpass the ‘local genius’ in cultivation.

This manifestation of talent can also be affected by buying ‘I’ve got skills’ and choosing specific
areas of cultivation like Fire or body cultivation. Enough purchases of I’ve got skills could push
one out of their talent band and make their cultivation experience far easier. This is partly
because of the scaling nature of the perk which could effectively allow you to always be in the
top 1% of cultivation talent for your realm (if you were to buy general talent enhancement).
Other items and perks you purchase like ‘The Black Bottles’, ‘I just need an opportunity’ and
‘Child of Heaven’ can all make a difference in your endgame potential.

Setting
You get 1,000 SP to spend in this section for free. You do not have to spend SP to build your
world, as you can choose exactly the kind of world, cultivation system and organizations exist
but you could use the options below to guide your choices and build a world of your own if you
want.

Base of the World


Generic Cultivation World
A world normally seen in xianxia novels. It has innumerable sects training countless disciples,
huge tournaments that can decide the fate of entire worlds, demon beasts, immortals and more.
You can choose the specifics of this world. Perhaps one ascends to the immortal or divine realm
or perhaps there are countless worlds competing and exploring a vast void, each desiring new
territory. However, Chinese mythology is not present.

Fantasy Kingdom
Normally seen as a setting in western civilization, there are indeed worlds which combine the
magic spells of western wizards with the cultivation system of ancient china. Like a normal
cultivation world, there are agreed upon tiers and power levels as a mage/wizard. There is
usually a much larger focus on planar exploration and research than a normal cultivation story.
Whether you wish to research the soul as an Archmagus or adventure across the planes as a
knight with extreme physical power, the world is your oyster to explore.

Modern World
A version of the modern world. Underneath all of the hustle and bustle of ordinary life lies a vast
underground world full of cultivators, demons and more. Or instead, it is an ordinary world
before a Zombie Apocalypse occurs and people start awakening superpowers while evolving
their body or maybe there will soon be an increase of spiritual energy that starts a new era of
cultivation and you are just the one to take advantage of it.

The Distant Future


This world is anywhere from a few decades to a few centuries ahead of our earth. It may
possess VR technology that leads to the advent of one of the greatest VRMMORPGs that you
know is actually a secret scheme by the world government to make everyone on earth possess
their avatars in the real world or maybe the world experienced a surge in spiritual energy just a
few decades ago leading to the establishment of a new cultivation age.

Space Opera
It seems you have landed far in the future. Humans have moved on from Earth and have
already begun to colonize other planets or even other galaxies. Luckily, they still have a need for
cultivators due to aliens or hostile areas around them. Armed with highly advanced technology
beyond anything the modern world can even think about producing and techniques to unlock the
power hidden deep within your cells, who knows what your future may hold.

Civilizations
Alone in the Cosmos
There are no other worlds or civilizations beyond your starting one, at least none that are
accessible or even known by the middle tiers of your universe. Generally speaking, the world
you live in is self-contained with things like monsters or demons having an origin in your home
world instead of outside intervention.

The Great Enemy


There is only one other known world/civilization present in this setting and it is one directly
antagonistic to your civilization. It could be demons wishing to waste your universe or an alien
civilization that has decided to dominate your own civilization or something else.

Civilization Standoff
There are a good number of other worlds/civilizations in this setting. Perhaps you are part of a 3
way war between 3 major civilizations or your civilization is one of a few remnants of a greater
empire and you are all fighting to be the prime inheritor.
One of Many
There are dozens if not thousands of civilizations in this world constantly competing for
resources and ownership of the universe.

World Building
Dungeons -100
Your world has specific areas where you are in another space. This could be like the dungeons
common in Western Fantasy or naturally created miniature worlds accessible by anyone. In this
space, there are any valuable materials, dangerous beasts and more

Genre Mixing -100


Your world has a specific genre which will be a big part of your experience here. Choosing
Action will make fighting and physical conflict much more common and you are sure to be
dragged into tournaments, beast tides and bandit extermination missions alike. Choosing
something like Slice of Life will have you engage in more ‘slice of life’ activities like fishing,
shopping and building friendships.

Resource Rich -200


The universe you are in has many riches and naturally formed treasures. It could have a
naturally forming fire which burns souls or a river which makes all who walk in it lose their
memories.

Cultivation System
Strengthening (free)/100/300
For free, you become physically stronger as you progress through the stages. At the final stage
of cultivation, you can threaten entire cities with your cultivation.

For 100 CP, you become stronger physically and spiritually as you progress through the stages.
At the final stage of cultivation, you can threaten entire planets.

For 300 CP, you become stronger in every way as you progress through the stages. At the final
stage of cultivation, you can threaten entire universes with your cultivation.

You can choose the method of strengthening. It could be evolving your genes by eating the
meat of powerful beasts or by absorbing the energy of Heaven and Earth or even increasing
your spiritual energy.

Life Extension (free)/100/300


For free, As you progress through the stages of cultivation, you gain lifespan. The amount of
lifespan gained per stage is decided by you but caps at 1,000 years of lifespan at the highest
stage of cultivation.
For 100 CP, there are many life extension methods, revival methods or some variation of the
two that would allow a competent cultivator to raise their lifespan greatly. Moreover, the final
stage of cultivation in this universe will confer a form of immortality, letting a cultivator live for
millions or even billions of years.

For 300 CP, one can obtain Immortality anywhere from half way to three fourths of the way into
the cultivation system. Moreover, your world has many items or techniques that would allow
others who do not cultivate to have an extended lifespan of even immortality whether it be
through a fruit or some kind of technique that allows you to share your life with the heavens.

Elemental Focus -100


The elements are a major part of your cultivation system. Perhaps one’s affinity to an element
determines what spells they can use or one can awaken an element to use in their martial arts
attacks upon reaching a certain stage.

Pet Cultivation -100


Your cultivation system emphasizes the growing and binding of pets. Whether you call them
soul pets, spirit pets or some other variation, your system will revolve around bonding with
powerful beasts, training them and utilizing them in battle to defeat your foes

Supplementary Professions -100


It seems your cultivation system is very versatile in terms of supplemental aspects. You can add
on any number of classical Xuanhuan professions to be present in your cultivation system.
Whether it be alchemists refining pills, blacksmiths creating treasures, formation masters setting
up arrays that cover the world or some other profession, they can all be present at your
command. You can also make alterations to said professions based on the setting in your world
such as blacksmiths becoming spiritual engineers of some sort.

Individual Uniqueness -200


Your system confers unique powers upon people. It could be in the form of talents that are
awakened at a certain stage, some sort of superpower that the cultivator is born with or by using
special methods that give people abilities mostly unique to them.

Proof of Concept -300


As you progress through your system of cultivation, you gain access to powers or techniques
that can work on a conceptual basis such as a flame that cannot be extinguished, a sword being
able to cut through space or an engineer being able to make his mecha be twice as durable
through a secret technique. You can also use this to implement a system where the cultivators
can comprehend Laws or Daos.

Created by Zexas713 / Mundane Law3177

You might also like