Project Synopsis
Project Synopsis
Project Synopsis
On
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Table of Contents
3. Resources Used
5. Project Teams
6. Process Description
8. Conclusion
9. References
Entertainment: The primary reason for creating a The hungry dead platform game is to
provide players with a fun and engaging experience. Players can enjoy the challenge of
navigating through levels filled with obstacles and zombies while collecting weapons and
power-ups.
Skill development: The hungry dead platform game can help players develop various
skills, such as hand-eye coordination, reflexes, problem-solving, strategic thinking and
user creativity . These skills can be valuable in both gaming and real-life situations.
Education: The hungry dead can help users to create their own difficulty level and set
their own obstacles according to our game style. This will help the user in enhancing their
creativity
Stress buster:- Our game will be act as a stress buster for all our users as it will provide
them a platform to show their creativity as well as they can play the game.
Single player
PC based
2-dimensional platform
Multi level
Adventure-based
2D platform for GUI and menu systems
Testing for 0 bugs in game
Advantages:
Fun activity
Problem solving skill.
Imagination & creativity.
Stress Relaxation
Opportunities to exert control
Enjoyment creativity
Socialization
Prevent boredom
Challenge
Achievements
Client Side
Server Side
5. Software Requirements
Client Side
Server Side
A Gantt chart is a popular type of chart that illustrates a project schedule. Gantt Chart illustrates
the start and finish dates of the terminal elements and summary elements of a project. Terminal
element and summary comprise the work breakdown structure of the project.
Develop
project
proposal ( 20 days )
Analysis
( 10 days )
Designing
( 10 days )
Coding
( 30 days )
Unit Testing
( 5 days )
Implementatio
n
( 10 day)
Gantt Chart
5. Project Team:
Instructor : Zaid Kamil
6. Process Description
The Hungry Dead
SHIKHAR AWASTHI
SHUBHAM VERMA
14. Enemy Behavior: Implement sound effects for various in-game actions and events.
15. Sound effects: Implement sound effects for various in-game actions and events.
16. Music selection: Allow users to choose from a selection of background music tracks for
their levels.
17. Level difficulty settings: Allow users to set the difficulty level for their created levels.
18. Platform compatibility: Ensure that the game can be played on multiple platforms, such
as Windows, Mac, and Linux.
19. Error handling and debugging: Implement error handling and debugging features to
help users troubleshoot issues with their created levels.
8. Conclusion:
Thinking of the game as a part of a bigger educational process is really in the core
mindset that this project wants to promote. This project aimed as much at using
innovative method to teach coding through the development of a 2-D game. We
aim to promote the 2-D games through this project and to build a level of creativity
in the user by allowing them to create their own level.
9. References:
www.wikipedia.com
Bob Hughes and mike Cotterell:-“Software project Management ”II, TMH
www.Openai.com
www.GeeksforGeeks.org
www.gamesforlearning.se
www.academia.edu