Full Text 01
Full Text 01
FOR
SOCIAL
CHANGE.
Social responsibility and the graphic designer.
Daniel Scott
Graphic design thesis 2012
Design and visual communication
Supervisor: Anders Ljungmark
K3, Malmö högskola
Keywords
Social change, social design, responsibility, social responsibility, corporate social responsibility, graphic
design, community-based graphic design, socially conscious graphic design, propaganda.
Abstract
The aim of this thesis is to study social responsibility and find out what responsibilities the graphic
designer may have and what they can do using their skill set as a designer to contribute in helping
to better their community. Social responsibility needs to be addressed more within the design field.
It needs to be introduced and taught to students at an early stage of their education, so as they fully
understand the power and influence that their creations will have over society, and the role this
plays in materialism, overconsumption and our modern day consumer-culture. Change needs to be
made within graphic design and the urgency for this grows more and more for each day that passes.
The graphic designer needs to critically reflect over the purpose of their work and answer the
question of whom it stands to serve: their audience or consumer-culture. They need to move away
from the creation of artificial needs and the promotion of unnecessary products, and move towards
the creation of more useful and lasting communication that contributes to society.
And finally, thanks to Lisa and Keegan for all their support and for putting up with me while I have
been working with this project and essay. This essay (as with everything I do) is for them.
Foreword
1. Introduction...................................................................................................................... 1
1.1. Background...................................................................................................................... 1
1.2. Purpose and question....................................................................................................... 2
1.3. Method............................................................................................................................. 2
1.4. Literature......................................................................................................................... 3
1.5. Limitations....................................................................................................................... 3
1.6. Terminology..................................................................................................................... 4
2. Research.......................................................................................................................... 5
2.1. Responsibility.................................................................................................................. 5
2.1.1. The graphic designer’s responsibility...................................................................... 5
2.1.2. The graphic designer’s social responsibility............................................................ 6
2.2. Social design.................................................................................................................. 10
2.2.1. What is social design?............................................................................................ 10
2.2.2. Working with social design.................................................................................... 10
2.3. Propaganda.................................................................................................................... 13
2.3.1. Looking at political and social poster design......................................................... 13
2.3.2. What is propaganda?.............................................................................................. 14
2.3.3. Different types of propaganda................................................................................ 14
2.3.4. What techniques are used in the creation of propaganda?..................................... 14
2.3.5. How can propaganda be applied to graphic design?.............................................. 15
3. Design process..............................................................................................................16
3.1. Using the research and literature study......................................................................... 16
3.2. Design process stages.................................................................................................... 17
3.2.1. Definition................................................................................................................ 17
3.2.2. Exploration............................................................................................................. 18
3.2.3. Conceptualization................................................................................................... 19
3.2.4. Evaluation.............................................................................................................. 22
3.3. Result............................................................................................................................. 22
4. Discussion..................................................................................................................... 24
4.1. The graphic designers responsibility............................................................................. 24
4.2. The graphic designers social responsibility................................................................... 25
4.3. Corporate social responsibility...................................................................................... 26
4.4. Responsibility towards the community......................................................................... 26
4.5. How does this affect how the designer works............................................................... 27
4.6. Evaluation of design project.......................................................................................... 27
4.7. Discussing propaganda.................................................................................................. 28
5. Conclusion..................................................................................................................... 30
6. Bibliography................................................................................................................. 32
Appendix 1........................................................................................................................... 34
Appendix 2........................................................................................................................... 37
Appendix 3........................................................................................................................... 38
Appendix 4........................................................................................................................... 39
Appendix 5........................................................................................................................... 40
The designer’s job is so much more than just making things look nice and appealing to a group of
people and selling more products. The designer’s job is to communicate and inform people and
prompt them to make educated choices about what they do, how they act and what they consume,
not just to push them into consuming for the sake of it. The designer’s job is to communicate to their
audience with respect and dignity, avoiding solutions that patronize or prey on their weaknesses. The
designer’s job is to try and educate their audiences to understand what is “right” and what is “wrong”
in a communication, and to communicate in an accurate manner, offering clear and concise messages.
Not only this, but their job is also to communicate in a way that is true to their profession, working
with a level of professionalism that shows respect and dignity towards their fellow designer and the
graphic design field in general.
There is much written about the responsibility and social responsibility of the graphic designer but
not so much on the responsibility the designer has to their community or, more specifically, what
the designer can do in his profession to contribute to making their community a better place. The
intention of this essay is to look into the designer’s responsibility and to find out just what they are,
and what the designer can do to contribute to a positive social impact within their community.
1.1. Background
The idea for this project came about from the reading of First Things First, the manifesto authored by
Ken Garland in 1964 and revised for the new millennium by Adbusters in 2000. This manifesto is a
reaction to the world of advertising and the skills of graphic designers being wasted on banal design
jobs such as toothpaste packaging or cat food packets, which contribute nothing to the prosperity and
well being of society. It is a call for graphic designers to move away from advertising and creating of
design solutions that promote consumerism and it proposes that designers use their skill set for the
benefit of society, on communications that are more lasting and useful. With this in mind, I wanted
to take the opportunity to work with a project that was not centred on the generating of profits or
financial gain for a company or business, but rather, a project that had a deeper meaning, something
that was for all people and something that society or (in this case) the communities of Malmö would
benefit from.
With all this bad publicity, a need has risen for people to look to the positive aspects of living in
Malmö and to focus on them, pushing them into the limelight. By doing this, the city may possibly
bring about a positive change in the attitudes of those in the media who continually wish to portray
Malmö as a lawless gangster city. By focusing on these positives they may not only achieve this
attitude change but they may also strengthen the bonds of the residents of the city bringing back
a sense of pride for the city we live in as well as strengthening the identity of Malmö as a diverse,
tolerant and integrated city in the process.
The purpose of the design project is to study and research existing strategies for social design, where
possible, put these strategies into use in a campaign that covers a relevant social issue and, from
there, evaluate how effective the strategies may have been.
As such, there are a few questions that I want to answer with the design project and assignment, the
main question being:
- “What is the social responsibility of the graphic designer and what can they do to
contribute in helping to better their community?”
- “What can I do as a graphic designer to improve the community I live in and how,
using my skill set as a designer, can I give back to or bring about a positive social
impact for said community?”
Follow up questions to be answered and research along the way include looking at what methods
exist for designing for social change and how they can be used in a campaign for a social issue, if a
poster campaign on social issues can strengthen the identity of a city, what impact a sender may have
on a communication and how it is perceived when the sender is not visible, and finally if its possible
to set a list of principles that I can adhere to when working as a graphic designer that may have a
positive social impact on my community?
1.3. Method
The written report of this exam will be focused on a literature study of responsibility and social
responsibility. This will cover social responsibility in graphic design, what social responsibilities
the graphic designer may have and how they can use these to better their community. There is also a
literature study concerning social design, designing for social change and a look at existing strategies
As a part of the research activity, I also conducted one on one interviews and surveys on how the
viewer perceives the design solutions, whether it is a visual language that is appropriate and effective
for use in raising awareness to these issues and also to how the viewer perceives the reliability of the
communication when no sender is visible or if the sender were different. This research can be found
in the design process in chapter 3, as it was a part of the evaluation of the design solution.
For the design project, I have used a design methodology for social design, which has been
adopted from Andrew Shea’s strategies for social design or community-based graphic design. More
information on this method can be found in the research section (Chapter 2, p. 10-11) and in the
design process (Chapter 3, p. 16-17).
1.4. Literature
The literature study began with research conducted using the Internet and one particular resource
that was greatly used was the AIGA or American Institute of Graphic Arts website (aiga.org). This
website was of great importance to my literature study as it was through using this site that the
majority of the literature (both physical books as well as digital articles) was found.
The literature used in the research has been chosen due to its relevance to social responsibility in
graphic design. Citizen designer, perspectives on design responsibility by Steven Heller and Veronique
Vienne (2003) was used as it covered a wide range of design responsibility and the book was split
into categories including social, professional and artistic responsibility. Do good design by David B.
Berman (2009) was used as it described the designers role in consumer culture and explained ways
in which a designer can work with societies benefit in mind. Designing for social change by Andrew
Shea (2012) was used because of its relevance to designing for a community and because it offered a
practical methodology that could be used and evaluated in my design process.
1.5. Limitations
The intention of this essay is not to create a list of the problems faced by today’s communities nor
is it to fix the world and remedy it of its problems, rather, the intention is to offer concise ideas as to
what responsibilities the designer has and how the designer’s work may better their community or
bring about a positive social impact.
In the research chapter, an effort has been made to define the term social design. The various parts
of this research surrounding this topic have not been referenced and this is due to there being a lack
of well-referenced material. What has been given instead is a definition offered from the dictionary
followed up with various unreferenced meanings from a social design network. These have been
added so as to give the reader a general understanding of what the term entails and they are, however,
by no means exact definitions.
In the research section, where Andrew Shea’s strategies for social design are described, I have only
covered the strategies used during my design process. They are not described in too much detail due
In terms of design which society benefits from, the issue of sustainability is of great significance.
Sustainability is mentioned, due to its importance, however, as it is not the focus of this essay, it is
only raised briefly.
1.6. Terminology
A better community – A community that is strong and unified that works together to sort its issues
and problems and doesn’t exclude or segregate people due to race or cultural background
Bottom line – The last line of a financial statement that shows the net profit or loss of a company or
organization, the final total of an account or balance sheet
Community – The people of a city, district or country considered collectively, especially in the
context of social values and responsibilities; society
a. A group of people living in the same locality and under the same government.
b. The district or locality in which such a group lives.
Community-based graphic design – Graphic design created by, and with the intention to serve, a
particular community (see Social design)
Consumer culture – Advocacy of a high rate of consumption and spending as a basis for a sound
economy
Ethics – Moral principles that govern a person’s behaviour or the conducting of an activity
Socially conscious graphic design – Graphic design with a sense of responsibility or concern for the
problems and injustices of society
Social design – Design or a process of design that relates to society or its organization”, “design or
a process of design that contributes to improving human well-being or society
Also known as “design for social impact”, “human-centred design”, “community-based graphic
design” or “design for social change”
2.1. Responsibility
2.1.1. The graphic designer’s responsibility
As a species the human being has many responsibilities that extend over the entirety of our lives.
They cover everything about our being, what we do, how we behave and how we treat our fellow
person. These responsibilities not only cover our personal and private lives but also extend to our
professional or working lives. As with many other professions, the responsibilities of the graphic
designer are many and varied and may differ in size and importance. Although the task of prioritizing
may rest with the individual designer, for the benefit of society the graphic designer needs to start
implementing them in the course of their work and professional practice.
Shel Perkins believes there to be three categories to be considered when discussing responsibility
and ethics in design: professional behaviour, professional expertise and professional values. The
first involves the designer’s behaviour in the daily business of their work. The second covers the
expertise needed in areas such as accessibility, usability and sustainability, and the third that deals
with the values, beliefs or moral principles the designer has towards society, the economy or politics
(aiga.org 1). One of the main responsibilities the graphic designer has is conducting themselves in
a professional and ethical manner in the practice of their work. A seemingly obvious responsibility
if the designer is planning on having a successful design career. This responsibility involves many
aspects including: how the designer interacts or deals with their clients, their audiences or towards
society, as well as the ethical issues related to these points.
In their series Design Business + Ethics, the AIGA have compiled a set of standards that can be used
in the design field and apply to all the various participants who may partake in the field, designers,
clients and the public. One benefit of having this series directed to all of these people is that, in
turn, it passes the responsibility to everyone and it becomes a collective effort to better the field of
design. The purpose of this series is to educate about the ethical standards and practices that govern
the design field and it has been created to “establish consistent professional standards and define the
relationship among designers, clients and content”. In the chapter directed towards the designer, a
set of standards for professional practice (which is to be expected from all AIGA members) has been
developed. These standards cover the designer’s responsibility to their clients, to other designers, to
the public and to society and the environment (aiga.org 2).
Another example of responsibility that the graphic designer has is related to sustainability in their
profession and the environmental effects and consequences that may occur from their work. These
responsibilities are also covered in the series from the AIGA and the various other design organisations.
This responsibility may cover such points as selecting recycled paper or choosing ecological and
non- toxic inks etc for printed material. This can also include the designing of solutions that may be
seen as having a longer life, be non-disposable or recyclable or solutions that can lead to sustainable
development, a term that has been defined by Ann Thorpe (2007, p.6-7)) as: “development that
cultivates environmental and social conditions that will support human well-being indefinitely”
Businesses and companies are more than ever aware of the need for sustainable solutions that can
lead to this development, solutions that don’t put a strain on the environment and that promote human
well being. Indeed, if the designer is looking to have a successful career, one could argue that they
have to take sustainability into account and incorporate it into their design solutions as many deem it
to be the way forward (Thorpe, 2007, p.4-22). In terms of social change, one of the biggest ways in
which a designer can bring about change with their work is through the use of sustainable practices
in the design process and way of thinking.
David Berman in his book Do Good Design (2009) believes designers to have an essential social
responsibility due to design being at the core of the world’s largest challenges and solutions.
Designers create so much of the world we live in, the things we consume and they are responsible
for the expectations we have of our world. The graphic designer has an immense power over their
surrounding, due to the nature of their work; work that can be very powerful and persuasive and can
influence how we engage our world. (Berman, 2009, p.1)
The power that the designer has over their surrounding is an important thing to consider when
addressing social responsibility within graphic design as it is the designer’s creativity which fuels
the most efficient (and most destructive) tools of deception in human history. Not only that, but the
same design that fuels the mass overconsumption that threatens the world and mankind also holds
the power to repair it. (Berman, 2009, p.2)
This view of the designer’s power over their surrounding and their role in materialism and
overconsumption is shared by Shel Perkins (aiga.org 1). Due to the large amount of work the designer
performs having the purpose of promoting corporate commercialism, the designer is helping to shape
One particular social responsibility that the designer has is that of what their profession is actually
doing for their community and the world they live in. This particular aspect spans further than the
obvious contribution that sustainability may have to one’s community (mentioned above), and covers
the aspect of what the designer is doing to help in their community on a direct level. This raises
questions such as: what is the purpose of the designers work, is it just for the financial gain of some
large global corporation and who actually benefits from the design solutions we create?
These questions are also raised by Perkins who feels the designer needs to step back and reflect on
what they are doing in the first place and what impact it will have on the world (aiga.org 1).
These points have been raised many times in the discussion of social responsibility and many articles
and essays have been written concerning the purpose of the designer’s work and whom it benefits.
Most noteworthy here is Ken Garland’s First Things First (kengarland.co.uk) from 1964 which acted
as a call to designers to change the way they looked at their work and was signed by a group of
his peers. Garland (along with the other signatories) proposed a reversal of priorities away from
consumer advertising in favour of a more useful and lasting communication, one that may contribute
to society. First Things First 2000 (emigre.com 1), an updated and revised version of Garland’s
manifesto, was reissued for the new millennium in 1999. This again was signed by a group of his
peers, many of the days most well respected and well-known designers.
An interesting comparison can be drawn between these manifests in terms of the urgency of the
issue. When Garland penned his manifesto he stated that the intention was not to abolish advertising
but rather, propose a reversal of priorities. In the new and revised version there is no such statement
about this, it instead just puts forth the idea of a change in priority. This can be attributed to the
further growth of consumerism and commercial culture, which has exploded since Garland’s first
text was published in 1964.
Taken one step further, one can compare these two manifests with Kalle Lasn’s Design Anarchy
(2009), which expresses disgust and loathing for consumerism and further emphasizes the urgency to
change the way that the designer works. One distinction with this manifesto is that rather than propose
change; Lasn states that change is necessary. He also states that, although the graphic designer has
created this dilemma, they also hold the power with which to solve this dilemma.
All though these texts (in varying degrees), are against consumerism and the creating of consumer
culture, not all design solutions that generate profit for multinationals may be viewed as being bad.
Many multinationals are now working with Corporate Social Responsibility or CSR, a form of social
responsibility that pertains to a business, organisation or other enterprise. Many of the companies that
use this business strategy are not only producing great design solutions and generating a profit, but also
giving back to communities. An example of this can be seen in the English cosmetics manufacturer
The Body Shop and their work against human trafficking, prostitution and child prostitution and
animal testing amongst other causes.
Another business strategy that many companies and multinationals are now using is Cause Related
Marketing or CRM, which is a strategy that ties a company and its products to a social issue or cause
with the goal of boosting sales, while providing benefits to charities (Schwartz, 2003, p.9). Many
people, however, are against this form of marketing as they believe, it ultimately to be about the
bottom line and not trying to raise consciousness to an issue or to benefit society. No matter how
emotionally involved a company may appear to be, in the end the bottom line is profit and self-
interest. (Schwartz, 2003, p.18)
When discussing who benefits from the work of the designer, one specific field of interest is the field
of social design or the designing of material that society may benefit from. This design work can
include so-called cultural objects or artefacts such as books, magazines, exhibitions, educational
tools, television programs or films and the advertising or promotion of music or concerts. This design
work can also include printed materials, brochures or posters for campaigns to raise awareness to
health problems like cancer or diabetes or for social issues like cultural diversity, anti-racism, or
campaigns that tackle political issues, and, these particular projects are an example of what Ken
Garland and the various authors of First Things First 2000 deem worthy of the graphic designers
problem solving skills (kengarland.co.uk & emigre.com 1). A prime example of this design work can
be seen in the visual communication adopted by Amnesty International in their various campaigns
for equality and human rights amongst other issues.
One particular way in which a designer can work for the benefit of society or their community
is through working within the public sector. This kind of work can lead to many opportunities to
better the designer’s community or that society may benefit from, due, to the public sector being
responsible for such things like environmental quality or democratic equality, things that fall outside
the boundaries of the private sector (Thorpe, 2007, p.98).
Another way for the designer to give back or better their community is through designing for a cause
or through the designer joining or working along side a non-profit or charitable organization (Thorpe,
2007, p.100). This work may be for causes such as health issues, social problems or injustices or
political concerns. This kind of design work may often be taken on pro-bono but does not always
have to be. It can still take on the form of a commercial design solution with the purpose of generating
a profit.
Having said all this, Paul Nini, in his article In search of ethics in graphic design (aiga.org 3), believes
that although all these things are worthwhile initiatives, the ultimate responsibility the designer has,
is that towards their audience. He believes that the designers single most significant contribution to
society would be to make sure the communications the designer creates are actually useful to those
for whom they’re intended.
The social responsibility of the graphic designer may not rest entirely on the designers themselves.
Due to the popularity of graphic design as a profession and the increase in schools offering graphic
design educations such as bachelor’s and master’s degrees, a certain amount of responsibility can fall
onto the educators who are teaching the designers of the future. It is after all, these designers who are
going to be communicating and selling the ideals and beliefs that our children and their children are
going to live by. In her essay Good Citizenship – Design as a Social and Political Force, Katherine
McCoy explains the need for graphic design educators to alter their curricula and bring back a level of
personal opinion to their student’s work rather than training their students to ignore their convictions
and be passive economic servants. She urges graphic design educators to give designers their voices
so they may participate and contribute more fully in the world around them (McCoy, 2003, p.2-8).
These views are also shared by Perkins (aiga.org 1) who states that designers need to bring their
personal beliefs and professional activities into alignment and believes that designers, through their
work, have an opportunity and responsibility to put their systems of basic values and beliefs into
action and thereby, model the behaviour that they wish to see in the world.
In order to offer an understanding of the term social design, the social design network Design 21 in
cooperation with the magazine GOOD, created an online contest to see just how people defined their
ideas of social design. Many contributions were uploaded and there were many different ideas of just
what the term meant (design21sdn.com). Three good examples that cover the various aspects of what
social design means are as follows:
“Design, which promotes the betterment of society as a whole – its people, its environment, its
culture”
“Design that’s shaped by society and its collective consciousness, rather than design with the
intention of shaping society (and that collective consciousness) to its mould”.
“Social design is those things we create that consider issues beyond the bottom line. It is design with
attention paid to environmental impact, labour practices, and the common good. Social design isn’t
extravagant, it is just enough, it is witty, fun, and practical. It encourages a response through how it
looks or how it is used. It promotes community rather than further detachment from the world around
us”.
Andrew Shea, in his book Designing for social change (2012), has developed a set of strategies that
can be used for community based graphic design or design solutions directed towards a particular
community and of a social nature. These strategies can be used in combination with each other, and
can be moved around or even reconstructed, in order to best suit one’s own project or design needs.
These strategies are: 1. Immerse yourself, 2. Build trust, 3. Promise only what you can deliver, 4.
Prioritize process, 5. Confront controversy, 6. Identify the community’s strengths, 7. Utilize local
resources, 8. Design with the community’s voice, 9. Give communities ownership and 10. Sustained
engagement.
5. Confront controversy
This strategy explains how one should not shy away from controversial topics that a community
may not want to talk about or are ashamed of but rather tackle them head-on. By doing this, one
can possibly bring about an open discussion on the topic at hand. However, at the same time as
confronting controversy, the designer also needs to remember the purpose of the message and any
eventual outcome and ensure that any controversial topics are designed for using both taste and tact
(Shea, 2012, p.68).
As mentioned in the previous section, Paul Nini, in his article In Search of Ethics in Graphic Design
(aiga.org 3), believes that the most important responsibility the designer has is that towards their
audience and that the most significant contribution the designer can make towards society, is to make
communications that are useful to those whom they’re intended. Furthermore, in this article, he lists
the responsibilities the designer has towards their audience.
- Designers must recognize the need to include audience members and users whenever
possible in the process of developing effective communications and to act as an advocate
for their concerns to the client.
- The Designer’s main concern must be to create communications that are helpful
to audiences and users and that meet their needs with dignity and respect. Any
communication created by a designer that intentionally misleads or confuses must be
viewed as a negative reflection on the profession as a whole.
- Designers must not knowingly use information obtained from audience members or users
in an unethical manner so as to produce communications that are unduly manipulative or
harmful in their effect.
- Designers must advocate and thoughtfully consider the needs of all potential audiences
and users, particularly those with limited abilities such as the elderly and physically
challenged.
(aiga.org 3)
It has not only proven it’s worth concerning matters of revolution, but has also been a vital force
in the raising of awareness to the brutalities and atrocities of wars and other conflicts and has been
used extensively during practically every conflict the world has seen this century. Not only this but
it has also been used as a tool to raise awareness to and fight against (or for) many other issues faced
by societies throughout the world, such as racism, equality, and human rights issues amongst many
others. The messages being communicated in this particular form of graphic design may have many
followers, however those who don’t believe in it or who may perceive it as dishonest or untrustworthy,
may view these messages as propaganda.
Examples of political and social poster design or propaganda. Left (Fig, 3): Russian revolution poster (scoop.
it). Right (Fig, 4): Chinese revolution poster (25.media.tumblr.com).
At the core, propaganda is basically just a form of communication. A message delivered to the
masses through various media forms such as television, radio or the Internet. The purpose of these
messages is to influence the behaviour, opinions and decisions of the people it is directed at (Jowett
& O’Donnell, 2012, p.1).
The seven propaganda devices are listed below with a brief description:
Name-calling
Giving an idea a bad label, and therefore, rejecting and condemning it without examining the evidence.
Glittering generalities
Associating something with a “virtue word” and creating acceptance and approval without
examination of the evidence.
Testimonial
Consists in having some respected or hated person say that a given idea or program, product or
person is good or bad.
Plain folks
The method by which a speaker attempts to convince the audience that he or she and his or her ideas
are good because they are “of the people”, the “plain folks”.
Card stacking
Involves the selection and use of facts or falsehoods, illustrations or distractions, and logical or
illogical statements to give the best or the worst possible case for an idea, program, product or person.
Bandwagon
Has as its theme “everybody (at least all of us), is doing it!” and thereby tries to convince the members
of a group that their peers are accepting the program and that we should all jump on the bandwagon
rather than be left out. (Jowett & O’Donnell, 2012, p.237)
In terms of other techniques of propaganda, Qualter mentioned the four basic criteria of successful
propaganda: it must be seen, understood, remembered, and acted on. The implications of these four
criteria span much further than propaganda and these criteria could be used to basically sum up any
good example of visual communication (Jowett & O’Donnell, 2012, p.299).
Confront controversy
In terms of my project, this strategy was about confronting the issues of integration and unity and not
shying away from them. The idea of using the terms (which some may not believe exist or are worth
fighting for) “integration”, “fellowship” etc and the idea of printing the posters in various languages
that would be spread throughout the city was a way of confronting controversy in a tactful and not
too distasteful way.
The project also relied on the literature study and research into propaganda. Decisions were made
during the design process that came about from this research, such as the use of the charged words
and the graphic elements such as the burst and the drop shadow, elements that give the effect of the
message jumping out of the page.
Definition
This stage is made up of three parts: define the design problem and an eventual cause of the problem,
define the target group whom it’s directed at, and finally, define the physical context that the
communication will be set in.
Exploration
This stage is made up of researching and exploring the target and the physical context. This includes
visual research and a look at existing visual language that appeals to the target or is used in the
physical context.
Conceptualization
This is the designing stage of the process and where we interpret the research, put together sketches
and conceptualize the ideas that may be used for the design.
Evaluation
This is the final stage and where we find out if the communication successfully and effectively
puts forth our message. If the target group does not consider the communication to be a success
(determined by whether the communication effectively puts forth the message), we must then return
to the conceptualization stage and come up with another idea.
3.2.1. Definition
Define the design problem.
The design project is an outdoor advertising campaign to spread positive messages and to raise the
spirit of the people who live in Malmö. This is to be achieved by focusing on the good points of what
it means to live in Malmö, in this instance, the cultural diversity in our city, and to raise awareness to
the need of tolerance, togetherness and integration within the city.
3.2.2. Exploration
Explore the target
Researching the target proved to be rather problematic due to it being such a wide group of people.
After much deliberation, the decision was made to work with the target definition and conduct a short
analysis of the group to see if anything drew them together, what similarities did they have or if they
had anything in common which could be used to best communicate to them as a group. One point
that was observed was that the city is made up of many small communities of people from different
cultural backgrounds. One similarity that these people had in their respective communities was the
use of a particular language that belonged to their cultural background. From there, the idea come
about to use these various languages in an effort to emphasize the cultural diversity of the city.
Another important reason for this type of design was that I felt the word, as an object, would be the
best way of communicating the idea. I felt that the actual words of the message (diversity, fellowship,
tolerance and integration) were the strongest elements to be communicated (this can be seen in
propaganda in the use of “charged” words etc) and that using the words by themselves could lead to
a communication that was more open to individual interpretation and could also lead to a more open
discussion on the issue (something that was later proven in the evaluation with the target group and
interviews).
Typography
In selecting a typeface to be used a few points were taken into account from the research. The
typography needed to be relatively neutral, accessible to all people in the target and had to be one
that would not interfere with the message. It also had to be relatively bold and clear and legible at a
distance due to it being intended for display outside in the public space (pointed out in the context
research).
Initially, the typography to be used was a bold sans serif as it worked in with all the above points.
However, using this style of typeface possibly resulted in a communication that was characterless
and maybe too neutral.
In the end, the typeface used was Lubalin Graph Bold, a slab serif designed by Herb Lubalin in 1974
(Fig, 5). This decision was reached for a number of reasons. Firstly the slab serif is, at present, a
rather popular style of typeface due to its strong and confident personality. It is currently being used
by a number of companies and organisations (Skånetrafiken and TV4 to name two) in the design of
their printed material and works well for informational purposes. It also works well with poster and
billboard advertising and has been used extensively by IBM in their typographic print campaigns
(Fig, 6).
Another reason for the use of this typeface in particular, was the need of a typeface that could be used
in different languages. In order to further emphasize the sense of diversity in the city and strengthen
the sense of community the series of posters were created in the most widely used languages of the
city. This was a factor that had to be addressed in the choice of the typeface used and greatly reduced
the number of faces to pick between due to the extra characters used in the various languages.
Choice of text
The use of the text “long live” was used as it can be seen as a charged phrase, which has been used
many times in the context of protest or demonstration. The use of charged words or phrases is a
technique that has been adopted from propaganda and is used often in visual communication. It also
gives the implication that these values already exist and all we have to do is upkeep them.
The decision to split the words (diversity, fellowship etc) in two was made for two reasons. Firstly, in
an effort to hold the attention of the viewer, as it may not be directly recognised what is written, and
therefore holds the viewers attention a little longer and secondly as it offered a better use of space.
The decision to use these words in particular was based upon the fact that they are important values
for people to consider when living in Malmö. We need these values to prosper for the good of our
city and the communities we live in within this city.
Colour selection
The idea for using various colours for the designs came initially from the fact that the posters belong
in a series. Due to them being typographic and not using any visual imagery that could set them
apart, the idea was to use the same layout and typeface etc, and separate them by using different
background colours. Another reason is the fact that we are advertising cultural diversity and this is
expressed through the use of diverse colours through the spectrum.
The colours used have to be noticed when placed outdoors and set aside from the general colours
that are found in the urban landscape. Therefore, they are fairly bright and clear, and give an overall
positive feeling, as that was the attitude we wanted people to get from seeing them. Initially blue and
red were used but after further thought, were taken out due to their obvious political connections and
this was not something I wanted to bring into the conveying of the message.
Document format
The document format has been set using the A-format, and it is the intention for the posters to
be displayed in JCDecaux’s standard rolling billboard, “Premium Euro size” which is 118,5cm X
175cm. All the posters have been created in vector graphics so any eventual resizing will not be a
problem.
Prototypes
The result of the conceptualization stage was two separate posters, one with a directed message and
the other with a slightly vague communication. Each poster had three alternate versions in order to
thoroughly evaluate the concept with the target group (Fig, 7).
The idea with having a variety of sketches was to conduct an evaluation on the posters to see
what solution (if any) best suited the message and if the message was successfully and effectively
communicated. The result of the evaluation would determine what the final solution would look like.
Fig, 7: Prototypes used for the evaluation. The variations of the posters included one without the city’s logo,
one with the city’s logo, and one with the city’s logo and a 3D effect on the main message.
Individual interviews
The interviews were conducted on twenty people who fell into the target group. They covered the full
range of ages (13-44), were about half and half men and women, covered all different cultures and
also different social standings in terms of class and political standing. The interviews consisted of a
set of questions that were asked in conjunction with them looking at the various design proposals that
had been created. The answers of these interviews were gathered and later summarized. Using this
summary, the final design solution was chosen. This was to fit in with the strategies “design with the
communities voice” and “giving the community ownership”.
Focus group
The focus group was made up of ten kids between the ages of 15-17, half boys and half girls, all
from different suburbs throughout the city and all from different cultural backgrounds. The group
were shown the same proposals as the individual interviews and the same questions were used in an
open and informal discussion. This discussion was recorded and later summarized along with the
individual interviews.
The conclusion drawn from the evaluation was that the communication was considered to be a
success, in as much as it effectively put forth the message to the target group. It was relevant and
effective, resulted in a positive reaction and 95% answered that it gave them a positive reaction
towards the municipality. 70% thought it increased their confidence of the municipality and 80% said
it strengthened the identity of Malmö as a diverse, tolerant and united city. The full summary of the
individual interviews and focus group and the questions put forth can be found in Appendix 1 (p.34).
3.3. Result
With the communication being considered a success, the evaluation pointed in the direction of a
combination of the proposals and the decision was made to combine the messages to include the four
various ideals to be conveyed as well as the final “long live” message.
The conclusions drawn from the evaluation of the design project and the work during the design
process are raised in the discussion (Chapter four p.27).
Fig, 8: The finished posters shown here in English. The posters were also created in Swedish, Danish, Polish,
Croatian and a final one to be created in Arabic at a later date. The posters in the various other languages
can be seen in the appendix.
One particular point that becomes apparent from researching this topic is that the graphic designer
has an enormous responsibility due to the nature of what they produce and the power and persuasion
it has over so many people. More importantly, through the designers connection with the world of
advertising and branding, they are responsible for how society acts or behaves, what food they eat,
what clothes they wear or how they look, what products they buy and through all of these things,
what beliefs and values they place on the world around them and the people who reside in it. The
design student or novice designer intent on designing hip, fashionable and ultra-cool design solutions
may often not consider this immense power over society. Instead, they often place more emphasis
on the aesthetic side of graphic design rather than the purpose of it; they forget that form follows
function. This in turn, may be a reflection on the educators of graphic design and their not placing
enough emphasize on the influence and power that the designers work may ultimately have. Shel
Perkins and Katherine McCoy are both of the opinion that the designer should use this influence and
power to promote and spread their basic values and beliefs in an effort to contribute more fully in
the world around them or to instil in the audience the type of behaviour they would like to see in the
world.
This rises an interesting point; that of the designer at the beginning of their design career, or who
has recently graduated and started work as a designer. The problem is one of, what work to take
onboard and whether they should turn down work if it goes against their particular beliefs or values.
This can be a common dilemma and one that goes back to the individual designer’s view of the
purpose of design and whether it exists to serve its audience or whether it exists to generate profits.
Furthermore, many of these important writings and manifestos that urge the design community to
change, and stand up to clients, have been published by designers, who have established themselves
It may be argued that the prioritizing of the responsibilities covered in the research depends on the
individual designer and, as with most things in life, you will have people who value certain ideals
or beliefs higher than others, and therefore, will prioritize these ideals more than others. As such,
what is worthwhile for one may not be so important to another. However, through the reading of the
First Things First manifestos and a quick glance around at the state of the modern world in terms of
consumption and materialism, one cannot deny the need for change in the designer’s work and the
urgency in which this change must come. One cannot help but agree with the authors, and in turn,
see exactly where the blame lies for the current state of our consumer culture. Many may believe
this blame to be double-sided; that the advertisers along with the designers are responsible for this
increased consumption, but at the end of the day, it is the designer or the design agencies who have
accepted the work and built these corporations into what they are through elaborate branding and
marketing strategies and, therefore, are in fact more to blame.
This belief of the basic function of design being to serve its audience, is also an interesting point for
discussion, as many people are now of the opinion that graphic design has lost its direction and that
in many senses it does not stand to serve its audience any more. Rather, they feel it exists only to fuel
the overconsumption of our modern day consumer culture and to generate profits for corporations
who think of nothing more than lining their pockets.
This view of graphic design having lost its direction is based upon the explosion of advertising and
the fact that many of today’s designers have set themselves up to work within this field; the field
of advertising (and indeed, many in general public often confuse graphic design and advertising
because of this cross-pollination). It is this very explosion in advertising and the constant need of
corporations to sell and promote unnecessary products that has sparked the changing ideas that have
led to the writings of Ken Garland, Kalle Lasn, Rick Poyner as well as the various authors of First
Things First 2000.
In the research section the power the graphic designer holds over their surrounding and the role in
which they play in materialism and consumer culture was discussed in relation to social responsibility.
Although the research didn’t delve to far into consumer culture or the state of modern day advertising
at present, one has a reasonably good idea of how it looks as we all live amongst this constant daily
Having said this however, there are many textbook examples of CSR. One of these in particular (as
mentioned in the research) is the English cosmetic company The Body Shop. The main reason that
they are such a good example is that the company’s whole business plan and their vision and mission
have been based around CSR and the helping of those in the world who are in need.
Not only this, but it is also about communicating in a way that is true to our profession, working with
a level of professionalism that shows respect and dignity towards our fellow designer and the graphic
design field in general.
These responsibilities not only affect the working process, but they can also affect what the designer
works with and the type of work they choose to take on or prioritize. As a graphic designer, we are
often employed to create solutions that we are not so passionate about, jobs we have to work through
in order to feed our families and ourselves. We are enlisted to create designs and solutions with the
sole intention of generating more profit for a company. This may not entirely be a bad thing, but at
the same time these solutions may not be something that represent us as individuals. This is where
designing for social change or designing with the interests of your community plays a major role as
it is here where we can get behind relevant social issues or ideals or beliefs that we strongly stand
by, something that represents who we are as a person, and where we get to create something that our
society can benefit from. These are the jobs that can lead to a proper sense of job satisfaction and a
sense of helping our fellow citizen.
The evaluation of the design project led to the final finished solution that was used for the campaign.
As such, the people who made up the community in which the communication was to be placed in
decided on the final solution. In hindsight, if the project were to be done over, there would be changes
made and one main conclusion from the design project was the importance of giving the community
ownership or having them take part in the forming of the design solution. For the intent and purposes
of this project, certain decisions were made during the design process, which the community had no
say in and were rather called in for the final decision making that would result in the final solution. If
the project was to be done over and more time was available one could give the community more of
a voice and have them a part of the process during its whole course. This may result in an even better
communication as it may appeal even more to the people it is directed towards and at the same time,
During the conceptualization stage many sketches were created, some of which had no sender on
them (Appendix 4 & 5). The idea here was to try to create a communication that would build hype,
be free to individual interpretation and lead to an open discussion. The idea was that the posters
might be thought evoking due to them not being influenced by any association that a sender might
bring. When evaluating the prototypes with the target, certain posters didn’t have a sender in order
to gather feedback as to how the viewer perceived these communications and if they viewed them
as being reliable. This feedback was interesting as 70% of the people asked felt the communication
was reliable with a visible sender. This did not mean that they felt it was unreliable without a sender,
but rather, they felt reassured when they knew where and who it had come from. This feedback was
also interesting in terms of the actually sender, Malmö Stad, and 70% of the people answered that the
meaning of the message was defined by having this particular sender on the posters. This was due to
many people already associating the ideals expressed on the posters with the city’s logo.
Another aspect of the design project that was interesting was the gathering of the statistics for the
evaluation. The information gathered was of great use to the project (determined what solution
would be used) but was also interesting as it gave a real indication as to the effectiveness of the
communication. Having said this, however, if the project were to be carried out again, more time
would be allocated to the gathering of information and more people would be interviewed to get a
more substantial feedback. If the extra interviews here gave the same result then this feedback would
be even more reliable and accurate and in turn usable.
From looking at the statistics, the communication was a success in the fact that the communication
gave 95% of the people who viewed it a positive reaction towards the municipality. 70% said it
increased their confidence in the municipality and 80% said it strengthened the identity of the city as
a diverse, tolerant and united city. All of these are very important starting points when discussing the
bettering of our community and important points for this campaign because (as mentioned above)
many already associate the ideals on the posters with the city.
Although the communication was deemed a success, the communication and the issues it tackles are
not something that can be resolved through a single poster campaign and I want to highlight that I
am under no illusion that this particular design solution would completely solve the problem. Rather,
I propose that the campaign be a start in a new initiative by the municipality towards the issues
of diversity, integration and tolerance. These issues and the mere nature of our ever changing and
growing city require that they be continually in focus, so as to improve the social conditions of all
who reside in Malmö.
The knowledge gained from a study of propaganda can be used to express messages that instil in the
viewer a feeling of reliability and trustworthiness, which ultimately leads to a more effective visual
communication. It can also lead to a better understanding for the communicator on what they do and
how they do it. It may bring about new knowledge concerning techniques that can be used to bring
about a more effective visual communication. Not only this, but also what techniques should be
avoided in order to lead to a more reliable and trustworthy message.
These last points have been included as they led to an interesting conclusion that new knowledge
can be gained from the most unlikely of places, such as a form of communication that many in the
design world (and the world in general) have ruled out as being deceitful, deceptive and dangerous
to society as a whole.
Due to this question comprising two questions, the conclusion is made up of two parts, firstly: what
the social responsibility of the graphic designer is, and secondly: what they can do to contribute in
helping to better their community.
The graphic designer has a vast amount of responsibility, responsibilities that relate to how they
conduct themselves in the daily business of their work, the knowledge or proficiency needed to
deal with areas like accessibility, usability and sustainability, and responsibilities that relate to their
values, beliefs or moral principles towards society, the economy or politics.
The graphic designer has an enormous responsibility. They have a responsibility over what their
profession is doing for their community and for society. They have a responsibility over how they
tell their audience to behave, what they should consume or what principles they should have. They
have a responsibility towards how our culture is created. They have a responsibility towards graphic
design in general and towards how the field of design will develop and progress; how it will look in
the future.
Social responsibility needs to be addressed more within the design field. It needs to be introduced
and taught to students at an early stage of their education, so as they fully understand the power
and influence that their creations will have over society, and the role this plays in materialism,
overconsumption and our modern day consumer-culture. Change needs to be made within graphic
design and the urgency for this grows more and more for each day that passes. The graphic designer
needs to critically reflect over the purpose of their work and answer the question of whom it stands
to serve: their audience or consumer-culture. They need to move away from the creation of artificial
needs and the promotion of unnecessary products, and move towards the creation of more useful and
lasting communication, communication with meaning, communication that contributes to society.
In answering the question “what can the designer do to contribute in helping to better their
community?” one can first look at the responsibilities the designer has towards their community.
In many ways, if the designer aligns themselves with the responsibilities they have towards society
or their community, they will in turn, be contributing to the betterment of their community. As an
example, if the designer places more emphasis on the creating of useful and lasting communications,
then they contribute to a society that may be more informed. This in turn, may lead to a community
not so caught up on materialism, a community that consumes less and, therefore, a community that is
more sustainable and environmentally friendly. As one can see from this example, these two points:
responsibility and contributing to one’s community go hand in hand, and by working with one, one
effectively works with the other.
In terms of what responsibility and contributing to one’s community has meant to me personally, I
decided to write my own manifesto that can also be used as a conclusion.
It’s about…
It’s about many things
It’s about equality, dignity and respect, towards the audience’s issues
It’s about designing for them accordingly in an informative and tasteful manner
It’s about communicating in a way that is true to our profession, working with
a level of professionalism that shows respect and dignity towards our fellow
designer and the graphic design field in general
It’s about avoiding solutions that patronize or assume our audiences are of a
lower intelligence than we are, or solutions that prey on the vulnerable or take
advantage of the audience or their weaknesses
It’s about educating the audience so as they understand what is “right” and what
is “wrong” in a communication, and to communicate in an accurate manner,
offering clear and concise messages
It’s about getting in tune with the audience, getting to know them on a personal
level, forming relationships with them and building trust along the way
HELLER, Steven and VIENNE, Veronique, Citizen Designer: Perspectives on Design Responsibility (New
York, USA: Allworth Press, 2003).
JOWETT, Garth S. and O’DONNELL, Victoria, Propaganda and Persuasion (California, USA: Sage
Publications, 2012).
LASN, Kalle, Design Anarchy. In H. Armstrong, Graphic Design Theory. (Princeton Architectural Press, New
York, 2009).
MCCLINTOCK, Ann, Propaganda Techniques in Today’s Advertising. In P. Gardner, New Directions: Reading,
Writing, and Critical Thinking. (Cambridge University Press, 2005)
MCCOY, Katherine, Good Citizenship – Design as a Social and Political Force. In S. Heller & V. Vienne,
Citizen Designer: Perspectives on Design Responsibility (New York, USA: Allworth Press, 2003).
MOORE, Colin, Propaganda Prints (London, UK: A&C Black Publishers Limited, 2011).
SCHWARTZ, Judith, Socially Responsible Advertising – Altruism or Exploitation? In S. Heller & V. Vienne,
Citizen Designer: Perspectives on Design Responsibility (New York, USA: Allworth Press, 2003).
SHEA, Andrew, Designing for Social Change: Strategies for Community-Based Graphic Design (New York,
USA: Princeton Architectural Press, 2012).
THORPE, Ann, The Designer’s Atlas of Sustainability (Washington, USA: Island Press, 2007).
PRATKANIS, Anthony R., and ARONSON, Elliot, Age of Propaganda (New York, USA: W.H. Freeman and
Company, 2001).
Internet references
Adbusters - http://www.adbusters.org/magazine
aiga.org - http://www.aiga.org/
aiga.org 1 - http://www.aiga.org/ethics-and-social-responsibility/
aiga.org 2 - http://www.aiga.org/design-business-and-ethics/
aiga.org 3 - http://www.aiga.org/in-search-of-ethics-in-graphic-design/
Design 21 - http://www.design21sdn.com/
design21sdn.com - http://www.design21sdn.com/design21/news/304
emigre.com - http://www.emigre.com/Editorial.php?sect=1&id=13
emigre.com 1 - http://www.emigre.com/Editorial.php?sect=1&id=14
oxforddictionaries.com - http://oxforddictionaries.com/definition/english/social?q=social
reuters.com - http://www.reuters.com/article/2012/02/22/uk-sweden-killings-idUSLNE81L02X20120222
The conclusion here was that the single word was more liked (70%) however 50% liked the 3D. it
was decided to therefore work with a mixture of the two, using both the single word and phrase.
GE CAUTION
YOU ARE NOW ENTERING A
CULTURALLY
ME DIVERSE
ENS NEIGHBOURHOOD
MALMÖ
300,000 INVÅNARE 300,000 INVÅNARE
92,000 INVANDRARE 92,000 INVANDRARE
174 NATIONALITETER 174 NATIONALITETER
76,8 KILOMETER2 76,8 KILOMETER2
10 STADSDELAR 10 STADSDELAR
1 STAD. 1 STAD.