Entrances                         Theme          Type           Adjective            Adjective           Noun                 Noun                         Discoveries
1                2                   3           1) Criminal    1) Cave        1) of Forgotten     1) of Many           1) Gods            1) Stars       Special Room    Special Room       Feature
                                                 2) Haunted     2) Crypt       2) of Hidden        2) of Desperate      2) Veils           2) Truths     1) Shrine        1) Archive       1) Pool
                                                 3) Infested    3) Temple      3) of Haunted or    3) of Shallow        3) Ravens or       3) Deaths     2) Library       2) Weapon        2) Garden
                                                 4) Unnatural   4) Ruin        4) of Shattered     4) of Frozen         4) Omens           4) Depths     3) Crypt         3) Ritual        3) River
                                                 5) Magic       5) Lair        5) of Dark          5) of Infested       5) Portals         5) Spirits    4) Trophy        4) Torture       4) Obelisk
                                                 6) Occult      6) Hideout     6) of Cursed        6) of Dying          6) Shadows         6) Doom       5) Workshop      5) Kitchen       5) Lever
                                                                                                                                                         6) Laboratory    6) Throne        6) Mist
4                5                   6
                                                                                                                                                           Item            Treasure         Passive
                                                                                                                                                          1) Key          1) Weapon        1) Prisoner
                                                                                                                                                          2) Torch        2) 3d6 Coins     2) Defector
                                                                                                                                                          3) Junk         3) d6 Gems       3) Secret Door
                                                                                                                                                          4) Tools        4) Potion        4) Secret Door
                                                                                                                                                          5) Weapon       5) Artifact      5) Empty
Corridors                    Rooms                                                                                                                        6) Food         6) Scroll        6) Empty
    1-2              3-4                 5-6                                                                                                                                Dangers
                                                                                                                                                            Hazard           Trap             Encounter
1                1                   1                                                                                                                   1) Debris        1) Pit           1) Guarding
                                                                                                                                                         2) Collapse      2) Dart          2) Eating
                                                                                                                                                         3) Vapor         3) Spike         3) Resting
                                                                                                                                                         4) Resources     4) Pendulum      4) Patrolling
                                                                                                                                                         5) Toxin         5) Boulder       5) Gathering
                                                                                                                                                         6) Darkness      6) Fumes         6) Socializing
2                2                   2                                                                                                                                      Dressing
                                                                                                                                                           Natural         Man Made         Lighting
                                                                                                                                                          1) Dung         1) Tapestry      1) None
                                                                                                                                                          2) Moss         2) Graffiti      2) Candles
                                                                                                                                                          3) Dust         3) Furniture     3) Sconces
                                                                                                                                                          4) Crystal      4) Mirror        4) Glow
                                                                                                                                                          5) Oil          5) Statue        5) Torches
3                3                   3                                                                                                                    6) Mold         6) Fireplace     6) Lamps
                                                                                                                                                           Odor            Odd             Mystical
                                                                                                                                                         1) Dung   1) Talking corpse 1) Hovering flame
                                                                                                                                                         2) Urine  2) Hazy orb          2) Silver pool
                                                                                                                                                         3) Sweat  3) Singing flies     3) Metal orb
4                4                   4                                                                                                                   4) Smoke  4) Creature egg 4) Glowing portal
                                                                                                                                                         5) Dust   5) Helpful ghost 5) Ritual marks
                                                                                                                                                         6) Food   6) Glowing tree 6) Bloody altar
                                                                                                                                                                            Descriptions
                                                                                                                                                           1) High        1) Shadowy          1) Wide
                                                                                                                                                           2) Remote      2) Grim             2) Empty
                                                                                                                                                           3) Small       3) Blocked          3) Narrow
5                5                   5                                                                                                                     4) Exposed     4) Ancient          4) Foul
                                                                                                                                                           5) Dark        5) Perilous         5) Dead
                                                                                                                                                           6) Rough       6) Big              6) Barren
                                                                                                                                                                              History
                                                                                                                                                          Destruction       Builder           Purpose
                                                                                                                                                         1) Curse          1) Wizard        1) Mine
                                                                                                                                                         2) Invasion       2) Cult          2) Portal
6                6                   6                                                                                                                   3) Lich           3) Man           3) Crypt
                                                                                                                                                         4) Environment    4) Humanoid      4) Hideout
                                                                                                                                                         5) Infestation    5) Monster       5) Prison
                                                                                                                                                         6) Plague         6) God           6) Temple
                                                                                                                                                                              Denizens
                                                  Explore Die      Omen          Discovery          Danger             Reaction        Door               Human/oids       Creatures        Unnatural
                                                 1) Nothing      1) Blood      1) Special Room    1) Hazard          1) Helpful       1)                 1) Acolytes     1) Spiders        1) Skeleton
          Size       Special Rooms to Complete   2) Omen         2) Tracks     2) Special Room    2) Trap            2) Indifferent   2)      Unlocked
                                                                                                                                                         2) Bandits      2) Centipedes     2) Ghouls
1-2) 1d6 +1 Rooms            1-2) 1              3) Discovery    3) Voices     3) Feature         3) Encounter       3) Rude          3)                 3) Kobolds      3) Lizards        3) Zombies
                                                 4) Discovery    4) Odor       4) Item            4) Monster (T1)    4) Hostile       4)                 4) Goblins      4) Oozes          4) Ghast
3-4) 2d6 +2 Rooms            3-4) 2              5) Danger       5) Corpse     5) Treasure        5) Monster (T1)    5) Hostile       5)
                                                                                                                                              Locked
                                                                                                                                                         5) Snake People 5) Rust Monster   5) Thouls
5-6) 3d6 +3 Rooms            5-6) 3              6) Danger       6) Knocking   6) Passive         6) Monster (T2)    6) Hostile       6)      Trapped    6) Mycelium     6) Beetles        6) Dark Creepers
              Denizens                        Hex #                Site Name:                                                                Boss:
               Tier 1
            Human/oids                        Notes:
1) Acolyte: HD(2)|AC/ATK(12)|Dmg(d4)
2) Bandit: HD(2)|AC/ATK(12)|Dmg(d6)
3) Kobold: HD(2)|AC/ATK(12)|Dmg(d6)
4) Goblin: HD(1)|AC/ATK(11)|Dmg(d4)
5) Snake Person: HD(3)|AC/ATK(13)|Dmg(d6)
6) Mycelium: HD(2)|AC/ATK(12)|Dmg(d4)
             Creatures                                                                  Possible Bosses                                                           Encounters
1) Spider: HD(1)|AC/ATK(11)|Dmg(d6)             Lazrothe the Sorceror: HD(6)|AC/ATK(16)|Dmg(d6 wand); Spells (Fog: Obscures                  2) An altar: [1-2] drips with fresh blood [3-4] lid
                                                vision and hinders initiative) (Ice Touch: From range can cause loss of footing and focus;   shakes and rattles from inside [5-6] emits a clanging
2) Centipedes: HD(2)|AC/ATK(12)|Dmg(d6)                                                                                                      alarm sound if touched
3) Lizard: HD(2)|AC/ATK(12)|Dmg(d6)             at melee, deals 1d8 damage) (Summon: Summons once per battle 1d4 Skeletons).                 3) A pool: [1-2] heals d6 HP if sipped from [3-4]
                                                                                                                                             causes d4 poison damage if sipped[5-6] grants +1 to
4) Ooze: HD(4)|AC/ATK(14)|Dmg(d4)               Once a highly prized magic-user of the world, now a bitter man who’s ambition                melee weapons washed within for 1 day
5) Rust Monster: HD(3)|AC/ATK(13)|Dmg(d6)       jeopardized the realm. Deeper delves into the arcane workings of evil magics put the         4) Glowing fungus: [1-2] replenishes 1 HP [3-4] that
6) Beetle: HD(2)|AC/ATK(12)|Dmg(d4)             realm at risk, and he was removed from his station. Now hides in remote lairs, building      explodes when crushed, causing d4 damage [5-6]
                                                an army for revenge.                                                                         that makes a great lantern
             Unnatural                                                                                                                       5) A man locked in a cage: [1-2] who swears he is a
                                                Martin de Flail, Captain: HD(5)|AC/ATK(15)|Dmg(d8 Long Sword). Always has                    prophet [3-4] swears he can cast heal (false) [5-6]
1) Skeleton: HD(1)|AC/ATK(11)|Dmg(d6)                                                                                                        swears he can cast heal (true)
                                                initiative unless fully surprised or tricked. Accompanied by: 2 Soldiers: HD(2)|AC/
2) Ghoul: HD(2)|AC/ATK(12)|Dmg(d6)              ATK (12)|Dmg(d6)                                                                             6) An adventurer’s corpse [1-2] is rigged with a trap
3) Zombie: HD(1)|AC/ATK(11)|Dmg(d6)                                                                                                          (d8 damage) [3-4] has a purse with d20 coins [5-6]
                                                                                                                                             has a magical cloak (causes shadow camouflage)
4) Ghast: HD(3)|AC/ATK(13)|Dmg(d4)              A proud warrior who felt slighted when a promotion was not rewarded to him. Has
                                                                                                                                             7) Two creatures: [1-2] toss something between
                                                taken to terroizing the countryside and attacking patrols of soliders. Not really a          them as a game [3-4] argue over which should
5) Thoul: HD(4)|AC/ATK(14)|Dmg(d6)              Captain, but this has become part of his myth.                                               receive an item between them [5-6] are fighting
6) Dark Creeper: HD(2)|AC/ATK(12)|Dmg(d4)                                                                                                    another two creatures
                                                Grilsa, the Great Brood Mother: HD(4)|AC/ATK(14)|Dmg(d6 sting + d6 bite).                    8) A creature sleeps: [1-2] draped over a chest [3-4]
                                                                                                                                             in a doorway [5-6]
               Tier 2                           Impossible to surprise with initiative. Weak against fire and cold. Each new round of
                                                combat, adds one Spider to the fight.                                                        9) A lost merchant: [1-2] is catatonic in the corner
            Human/oids                                                                                                                       [3-4] pleads for your help [5-6] attacks in a fit of total
                                                                                                                                             madness
1) Cultist: HD(3)|AC/ATK(13)|Dmg(d6)            Said to be ancient and wise, but also cruel and bloodthirsty. Sole motive is to continue     10) Carrionfeeders: [1-2] eat the carcass of a creature
2) Bandit: HD(4)|AC/ATK(14)|Dmg(d6)             aging and growing her brood. It is said her eyes are rare fiery-red jewels worth 100 gold    [3-4] surround a creature in a corner [5-6] peck
                                                each.                                                                                        through the remains of an adventurer and their gear
3) Minotaur: HD(5)|AC/ATK(15)|Dmg(d6+2)
                                                                                                                                             11) 1d4 Adventurers: [1-2] are fighting a Tier 1
4) Owl Bear: HD(5)|AC/ATK(15)|Dmg(d8,d8)        Firebane, the Eater of Dragons: HD(7)|AC/ATK(17)|Dmg(d6 flame + d6 bite + d6                 Unnatural [3-4] are trying to disarm a trap [5-6] are
5) Vampire: HD(6)|AC/ATK(16)|Dmg(d10)           claw). Weak against his own reflection. Removing a foot claw will deal 3d8 damage to         deciding arguing about whether to open a treasure
                                                him. Uses his wings and flame breath to keep enemies at a distance from his vulnerable       chest
6) Troll: HD(5)|AC/ATK(15)|Dmg(d6+2)            foot.                                                                                        12) A large egg: [1-2] eminates warmth and a soft
                                                                                                                                             glow [3-4] begins to crack, and the snout of some
                                                                                                                                             reptile is beginning to emerge [5-6] is cracked open,
             Creatures                          Terrorizes the inner mountain ranges, though sometimes ventures out into the valleys in      with a trail of blood and slime leading out of the
1) Giant Bat: HD(2)|AC/ATK(12)|Dmg(d6)          pursuit of large dragon prey. Is said to sit over the great hoard of a lost civilation. If   room
                                                exposed to live fire, the removed claw will transform into a small dragon egg.
2) Ettin: HD(5)|AC/ATK(15)|Dmg(2d6)
3) Terror Orb: HD(7)|AC/ATK(17)|Dmg(2d4)
                                                                                                                                                            Loot the Corpse
                                                The Shrieking Wight: HD(4)|AC/ATK(14)|Dmg(d6 sword + d4 dagger) Weak against                         1              2                    3
4) Oozing Mouth: HD(5)|AC/ATK(15)|Dmg(3d4)      fire, light, and healing magic. Cannot be poisoned.                                          1) Bone dice 1) Chipped mug          1) Paring knife
5) Stone Golem: HD(3)|AC/ATK(13)|Dmg(2d6+)                                                                                                   2) Gold piece 2) Fishing hook        2) Scrimshaw
6) Dragon: HD(6)|AC/ATK(16)|Dmg(d4, d6, d8)     A product of dark magic unchecked, this Wight has risen to lead fellow undead against        3) Lint       3) Rubber ball         3) Hat
                                                humanity.                                                                                    4) Twine      4) Banner              4) Egg
                                                                                                                                             5) Key        5) Awl                 5) Empty Wallet
             Unnatural                          Sorlak, the Lich: HD(8)|AC/ATK(18)|Spells (Bolt Arrow deals 1d4 damage)                      6) Cloak      6) Gem                 6) Manacles
1) Revenant: HD(2)|AC/ATK(12)|Dmg(d8)           (Lightning deals 1d10 damage) (Life Drain deals 1 damage a turn, and gives Lich 1 life
2) Shadow: HD(2)|AC/ATK(12)|Dmg(2d4)            per turn). Immune to cold, lightning, and poison. Reduces ranged damage by d4.                       4              5                     6
                                                Weak against piercing.                                                                       1) Matches        1) Lute             1) Wand
3) Giant Zombie: HD(4)|AC/ATK(14)|Dmg(2d6)                                                                                                   2) Bandana        2) Flute            2) Trowel
4) Water Fiend: HD(3)|AC/ATK(13)|Dmg(d4+d6)     A fierce undead wizard fully corrupted by the practice of dark magic. Consumes souls         3) Kite           3) Belt buckle      3) Shovel
5) Wight: HD(5)|AC/ATK(15)|Dmg(d10)             for power. Unleashes the undead amongst the world. Controls many minions and spies.          4) Potion         4) Worn shield      4) Hammer
                                                Seeks powerful artifacts to augment its power.                                               5) Soft pillow    5) Wrench           5) Pot of soup
6) Malfyr: HD(6)|AC/ATK(16)|Dmg(d8+2)                                                                                                        6) Oil portrait   6) Scroll           6) Ring