Sheet
Sheet
STEALTH DISADVANTAGE
✘
+2 resistance to bludgeoning, piercing, and slashing
+1 Dexterity
damage.
✘ +5 Constitution ARMOR CLASS
DEXTERITY
-1 Intelligence
Unarmored Defense. While you aren’t wearing
MAXIMUM HIT DICE TEMPORARY armor, your AC equals 14. You can use a shield and
12 +3 Wisdom
-1 Charisma
34 1d12/2d8 still gain this benefit.
CONDITIONAL
Druidic. You can use it to leave hidden messages.
You and others who know this language
+1 automatically spot such a message. Others spot the
message’s presence with a successful DC 15
CURRENT HIT POINTS Perception check but can’t decipher it without
CONSTITUTION DEATH SAVING THROWS
magic.
SAVING THROWS
16 N
CIE C
+1 Acrobatics (Dex)
SPEED
25ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Spellcasting. You can cast druid spells as rituals. You
can prepare 5 spells from the druid spell list. You
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION can use a druidic focus as your spellcasting focus.
✘ +5 Animal Handling (Wis)
+3 -1 Arcana (Int) Darkvision Wildshape (Action—2/Short Rest). You can
Resistances. Poison magically assume the shape of a beast that you
✘ +4 Athletics (Str)
have seen before.You can stay in a beast shape for 1
INTELLIGENCE -1 Deception (Cha) hours. You then revert to your normal form unless
you expend another use of this feature. You can
8 ✘
-1 History (Int)
+5 Insight (Wis)
revert to your normal form earlier by using a bonus
action on your turn. You automatically revert if you
fall unconscious, drop to 0 hit points, or die.
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
-1 -1 Investigation (Int) Combat Wild Shape (Bonus Action). Wild Shape on
Dwarven Resilience. You have advantage on your turn as a bonus action, rather than as an
+3 Medicine (Wis)
saving throws against poison, and you have action.While you are transformed by Wild Shape,
WISDOM -1 Nature (Int) you can use a bonus action to expend one spell slot
resistance against poison damage.
to regain 1d8 hp per level of the spell slot
16 ✘ +5 Perception (Wis)
-1 Performance (Cha)
Stonecunning. A +3 on History checks related to
origin of stonework.
expended.
8 +3 Survival (Wis)
SKILLS
-1 15 PASSIVE PERCEPTION
ADVANTAGE
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
PERSONALITY TRAITS
IDEAL
BOND
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Shield] 1 6
[Quarterstaff] 1 4
0 0 0 0 0
/ 210 lb 420 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +5 13 5
You touch one willing creature. Once before the spell ends, the target You create a long, vine-like whip covered in thorns that lashes out at A creature you touch regains a number of hit points equal to 1d8 +
can roll a d4 and add the number rolled to one ability check of its your command toward a creature in range. Make a melee spell attack your spellcasting ability modifier. This spell has no effect on undead
choice. It can roll the die before or after making the ability check. The against the target. If the attack hits, the creature takes 1d6 piercing or constructs.
spell then ends. damage, and if the creature is Large or smaller, you pull the creature At Higher Levels. When you cast this spell using a spell slot of 2nd
up to 10 feet closer to you. This spell’s damage increases by 1d6 level or higher, the healing increases by 1d8 for each slot level above
when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). 1st.
Spellcasting (Druid) Player’s Handbook Spellcasting (Druid) Player’s Handbook Prepared (Druid) Player’s Handbook
CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 bonus action
RANGE Self RANGE Touch RANGE 60 feet
DURATION Concentration, up to 10 minutes DURATION Instantaneous DURATION Instantaneous
COMPONENTS V, S COMPONENTS V, S, M (a sprig of mistletoe) COMPONENTS V
For the duration, you sense the presence of magic within 30 feet of Up to ten berries appear in your hand and are infused with magic for A creature of your choice that you can see within range regains hit
you. If you sense magic in this way, you can use your action to see a the duration. A creature can use its action to eat one berry. Eating a points equal to 1d4 + your spellcasting ability modifier. This spell has
faint aura around any visible creature or object in the area that bears berry restores 1 hit point, and the berry provides enough no effect on undead or constructs.
magic, and you learn its school of magic, if any. The spell can nourishment to sustain a creature for one day. The berries lose their At Higher Levels. When you cast this spell using a spell slot of 2nd
penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of potency if they have not been consumed within 24 hours of the level or higher, the healing increases by 1d4 for each slot level above
common metal, a thin sheet of lead, or 3 feet of wood or dirt. casting of this spell. 1st.
Prepared (Druid) Player’s Handbook Prepared (Druid) Player’s Handbook Prepared (Druid) Player’s Handbook
A druidic focus might be a sprig of mistletoe or holly, a A shield is made from wood or metal and is carried in one
wand or scepter made of yew or another special wood, a hand. Wielding a shield increases your Armor Class by 2.
staff drawn whole out of a living tree, or a totem object You can benefit from only one shield at a time.
incorporating feathers, fur, bones, and teeth from sacred
animals. A druid can use such an object as a spellcasting
focus.