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CookieClicker Cheating

The document provides instructions for using cheats and console commands in the Cookie Clicker game. It covers opening the browser console, using cheat interfaces, editing saves, achieving the 'Cheated cookies taste awful' achievement, using debug cheats, and instructions for various cheats related to cookies, buildings, golden cookies, achievements, upgrades, and more.

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0% found this document useful (0 votes)
365 views22 pages

CookieClicker Cheating

The document provides instructions for using cheats and console commands in the Cookie Clicker game. It covers opening the browser console, using cheat interfaces, editing saves, achieving the 'Cheated cookies taste awful' achievement, using debug cheats, and instructions for various cheats related to cookies, buildings, golden cookies, achievements, upgrades, and more.

Uploaded by

juoyje
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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in:

Cheating

Cheating VIEW SOURCE

For cheats on Cookie Clicker Classic, please refer to Cheating


(Cookie Clicker Classic).

Warning: Do not perform if you want to unlock the game fairly. If


you would like to experiment around with the game mechanics or just
give yourself a boost, here are some cheats you can try. Almost all require a bit of interaction
with technical stuff. However, all the steps are listed and should not be too hard. It is
recommended that you export your save and paste it onto a seperate file before cheating
in case of undesirable results.

For the sake of organization, all scripts will follow this format:

For scripts with "[Expand]", click it to see the full script.


<input> - replace the entire underlined part (including < and >) with the desired input.
If <input> is in quotes, leave them be.
If <input> isn't in quotes, but a script is still not working, put input in quotes.
Cheats are case-sensitive, so don't replace uppercase letters with lowercase.

Example:

*game.unlock(<neuromancy>) = wrong

*Game.Unlock("Neuromancy") = right

Additional helpful information:

1 millisecond is 1/1000th of a second, or 0.001 seconds.


FPS stands for frames per second, which is the number of calculations done in a
second. The default is 30 fps, but you can change it by using this.

Contents

1. Opening the Browser Console

2. Using a Cheat Interface

3. Save Editing

4. "Cheated cookies taste awful" Achievement

5. Debug Cheats

6. Defining shortcuts

7. Cookies Related

8. Buildings Related
9. Golden/Wrath Cookies Related

10. Grandmapocalypse Related

11. Achievements Related

12. Milk Progress

13. Upgrades Related

14. Heavenly Chips Related

15. Dungeons Related

16. Sugar Lump Related

17. Utilities

17.1. Cosmetic Tweaks

17.2. Calculating Cookies at a Future Time

17.3. Golden Cookies Notifications

17.4. Auto-Buying Scripts

18. Reindeer Related

19. Some Codes that may not be listed on here

Opening the Browser Console


These are the instructions to bring up the console in different browsers. The console is where
you enter the code into for the cheats to take effect.

Chrome

Microsoft Windows: Either press CTRL + SHIFT + J or press F12 to open the Developer
Tools

Mac OS: Press ⌘ + ALT + J 


then click on the "Console" tab if not already done.
You can
also right-click and select "Inspect element" Then go to the Console bar.

Firefox

Microsoft Windows: Press F12 or CTRL + SHIFT + K to open the console.

Mac OS: Press ⌘ + OPTION + K to open the console.


Click on the "scratchpad" icon on the
right. After entering the desired code, press CTRL + R to execute it.

Microsoft Windows Alternate: Press CTRL + SHIFT + K to open the console. Make sure
Console is selected at the top left, and that JS is selected below it. At the bottom of the
console, you will see >>, indicating that this is where you enter your code. Enter what you
need, and hit 'enter' to run it. The results should be displayed. Note that a return of
'undefined' does not mean that it failed to execute, just that there was nothing to display back
to the user.
Internet Explorer 9+

Microsoft Windows: Press F12 to open the developer tools. Click the "Console" tab.

Opera GX: Press Ctrl + Shift + C to open the developer tools (Another way to do this is
by pressing right click and going down the menu to inspect element)

Microsoft Windows: Press CTRL + SHIFT + I to open Dragonfly. Click on the "Console"
tab.

Safari

Mac OS: Press ⌘ + OPTION + C to open the Error Console. (Make sure you check the
"Show Develop menu in menu bar" box in the "Advanced" tab of the "Preferences"
menu first.)

Universal

Type "javascript:[your code here]" on the address bar, then press Enter.

Using a Cheat Interface


There are three ways to enable an interface. Choose the one that works the best.

Bookmark

Create a new bookmark.


In the "URL" box, copy/paste the following code. (The link to the source code can be
found on the wiki page of the corresponding interface.)

Code Expand

Name it whatever you like.


Now, whenever you are in the game, simply click on this bookmark to enable the cheat
interface.

Developer Console

Open your browser console. For instructions, look above.


Copy all the source code from the link provided in the cheat interface's wiki page.
Paste all the code in your browser console.
Press Enter.
There should not be any error if successfully installed.

TamperMonkey/GreaseMonkey
Open your Monkey.
Add a new UserScript.
Copy/paste the following code into your Monkey editor. (The link to the source code
can be found on the wiki page of the corresponding interface.)

Code Expand

Save.
Go to your newly created UserScript.
Open the parameters tab.
Add a new user include.
Copy/paste the game URL. (http://orteil.dashnet.org/cookieclicker/)
Reboot your browser.
Now, whenever you open Cookie Clicker, the cheat interface will automatically be
enabled.

Save Editing
The most simple cheat you can do is import a save. You can make your own save codes by
editing an exported save file. If you wish to do that, here are the instructions:

Export and copy your save.


At the end of the code, delete the "%21END%21" and replace every "%3D" with a
equal sign (=).
Go to base64 converter (http://www.convertforfree.com/base-64-converter/) and paste
the modified save there.
Decode it with UTF-8.
Edit the save. (For information about formatting, refer below.)
Go to base64 converter (http://www.convertforfree.com/base-64-converter/) and paste
your new save.
Encode it with UTF-8.
At the end of the resulting code, replace every equal sign (=) with "%3D" and append
"%21END%21".
Import your save to the game.

Save Format

The decoded save follows a certain format, take this save for example:

Code Expand

The vertical bars divide the save into sections. Following are the formats of each individual
section.

Version number
Reserved for future use
Unix timestamps
Code Expand

Preferences (0 means OFF, 1 means ON)

Code Expand

Cookie stats

Code Expand

Buildings

Code Expand

Upgrades

Code Expand

Achievements

Code Expand

Upon finishing the save editing, the following tools may be helpful in returning the save to
its original format:

Unix timestamp converter (http://www.convertforfree.com/unix-timestamp-converter/)


Reverse text (http://www.convertforfree.com/text-reverser/)
Binary to decimal converter (http://www.convertforfree.com/number-base-converter/)

"Cheated cookies taste awful" Achievement


There are only two in-game events that award the achievement "Cheated cookies taste
awful".

Setting Cookies in bank to be greater than Cookies baked all time. (The amount may
need to be adjusted depending on the CpS.)

Game.cookies = Game.cookiesEarned + <amount>;

Using the Open Sesame command.

You can also remove the achievement by typing this line in the console:

Game.Achievements["Cheated cookies taste awful"].won=0

Debug Cheats
These are cheats built into the game itself to aid in debugging and testing the game.
Debug Upgrades

As of V2, debug upgrades no longer appear in the store. However, they can still be gotten
with the unlock and buy cheat.

Debug upgrades come in the form of upgrades that can only be enabled by using cheats. To
enable them, refer to upgrades section below. There are currently 10 debug upgrades
available:

Ultrascience= All new researches take only 5 seconds to complete.


Gold hoard= All Golden Cookies appear every 0.6 seconds after the current or next
golden cookie.
Neuromancy= Unlocks every available upgrade (including the debug upgrades) and
allows you to toggle them on or off by clicking on their icons in the Stats menu. If
Neuromancy itself is clicked, it goes back to the store.
Perfect idling= Keeps producing cookies that you would have gained through CpS
after you closed the game and tells you the amount of cookies it produced while it was
closed. Remains active even after closing the browser.
Wrinkler doormat= Wrinklers spawn 1000 times more frequently.
Reindeer season= Reindeers spawn faster (about two minutes per reindeer).
Eternal seasons= Unlocks Season Switcher without purchasing the heavenly upgrade.
Seasons do not have a countdown timer.
Magic shenanigans= Cookie production multiplied by 1000.
Occult obstruction= Cookie production reduced to 0.
Glucose-charged air= Sugar lumps coalesce a whole lot faster.
Turbo-charged soilGarden plants grow every second. Garden seeds are free to plant.
You can switch soils at any time.

Ruin The Fun

Ruin The Fun is a function that


instantly gives you all the upgrades
(including the debug upgrades and
starting Grandmapocalypse), all the The message shown after entering Game.RuinTheFun();

achievements, and 1 nonillion cookies.


To execute this function, simply use:

Game.RuinTheFun();

Sesame Menu

As of V2, the game contains a debugging menu with a multitude of useful features, such as
spawning Golden Cookies with various effects. To unlock it, you can put
saysopensesame at the end of your bakery name. Alternatively, you can use the
following code:
Game.OpenSesame();

Defining shortcuts
If you find yourself constantly typing or copypasting cheats or commands, you may want to
consider defining a function. So instead of typing 3 lines of code, you could also type a
single word to use the exact same cheat. A function is defined as follows:

function <name>()

<code here>(code here)

</code>

<code here>Now you only need to type the function name,


followed by parentheses '()' to access a command or
multiple commands more quickly. </code>

<code here>You can also pass an argument to a function like


so: </code>

<code here>function <name>(<variable>)

alert(<variable>)

</code>

<code here>This example code will trigger a click frenzy


for 60 seconds when typing gimmeClickFrenzy(60): </code>

<code here>function gimmeClickFrenzy(time)

Game.clickFrenzy = Game.fps * time;

Game.recalculateGains = 1;

Game.Popup('Click frenzy! Clicking power x777 for ' +


time + ' seconds!');

</code>

<code here>You can also pass multiple arguments to a


function: </code>

<code here>function alertMe(text, text2)

alert(text);

alert(text2);

}</code>

Cookies Related
Gaining Cookies

To change the amount of cookies in bank, use:

Game.cookies = <amount>;

To add more cookies to the existing amount in bank, use:

Game.Earn(<amount adding>);

Removing Cookies

To remove a specific amount of cookies, use:


Game.cookies -= <amount removing>;

Infinity Cookies

To make it look like you have infinity amount of cookies but you won't really, use:

Game.cookies = NaN;

To actually obtain Infinity cookies, use:

Game.cookies = Infinity;

Beware: The number of cookies displayed above the big cookie will not change from infinity
if you reset the game and/or change the number of cookies in your bank. To fix this, reset the
displayed number using:

Game.cookies = 0;

Also, you can clear your cookies forever without gaining more using:

Game.cookies = -Infinity;

Spawning Custom Golden Cookies

Code Expand

Changing CpS

To change the CpS (will self-correct when new buildings/upgrades are bought), use:

Game.cookiesPs = <CpS>;

To make the effect stay until the page is refreshed, use:

Code Expand

Auto-Click Big Cookie

To auto-click the big cookie at a set interval, use:

var autoClicker = setInterval(Game.ClickCookie,


<milliseconds interval>);

To end this effect, use:

clearInterval(autoClicker);

Faster Auto-Click
The auto-click cheat above can only click as fast as the CPU can handle. To produce an even
faster effect, use:

Code Expand

Auto-Click Only During Click Frenzy

To enable auto-click only during the Click Frenzy, use:

Code Expand

AutoClick

Holding the assigned key (~) repeatedly clicks the object under the mouse:

Code Expand

Avalible on Greasy Fork: AutoClick (https://greasyfork.org/en/scripts/396627-autoclick)

Buildings Related
Prices Stay at Base Price

If you want all the prices to stay at base price despite amount owned, use:

Code Expand

All Buildings Are Free

If you want to make all buildings completely free, use:

Code Expand

Refill Grimoire Magic

Game.Objects['Wizard tower'].minigame.magic = Infinity;

Refill Worship Swaps

Game.Objects['Temple'].minigame.swaps = 3;

Unlock all seeds on Farm as if Ruin The Fun was enabled;

Game.Objects['Farm'].minigame.onRuinTheFun;

Change Profits
Game.Objects['Bank'].minigame.profit = <amount>;

Upgrade Buildings (Sugar Lump)

Game.ObjectsById[<index>].level = <amount>;
Game.recalculateGains=1;

Sacrifice Towers

Code Expand

Build N Buildings

If you want to build a custom number of buildings, N, use:

Game.buyBulk=N;

Golden/Wrath Cookies Related


Note that the Wrath Cookie counts as a golden cookie as far as the game coding goes,
therefore the following scripts also apply on Wrath Cookies. If you want all the Wrath
Cookies to behave like golden cookies (prevent Ruin and Clot), simply remove the "/*"
and the "*/" in each script.

Spawn a Golden Cookie

(Working and Updated as of 11/28/17)

To spawn a golden cookie, use:

var newShimmer=new Game.shimmer("golden");

If you want to spawn a golden cookie that starts a cookie chain, add the following script in
addition to the ones provided above:

Game.shimmer.chain = <stage>;

If you want to start the cookie chain at 6 cookies, use "1" as the stage. 66 cookies = "2", 666
cookies = "3", and so on.

Golden Cookies with No Delay

If you want the golden cookies to spawn one after another without delay, use:

Code Expand
Get Golden Cookie Effects without a cookie

To give yourself a multiplier without a golden cookie, use:

var
effectDurMod=1; Game.gainBuff('<effect>',Math.ceil(<seconds
it lasts>*effectDurMod),<multiplier amount>);

Set Golden Cookie Clicks

If you just want to set the amount of golden cookies clicked, use:

Game.goldenClicks = <amount>;

If you want to earn the related achievements, use one of the auto-click's below.

Auto-Click Golden Cookies

If you want the golden cookies to be auto-clicked as soon as they appear, use:

Code Expand

Alternatively, if you only want to click golden cookies, and not wrath cookies as they appear,
use:

Code Expand

Auto-Spawn and Click Golden Cookies

If you want to automatically spawn and click a set amount of golden cookies instantaneously,
use:

Code Expand

To spawn an amount as well as increment the cookies clicked stat and reset the spawn timer,
use:

Code Expand

If you want to automatically click all spawned cookies then spawn a cookie at set interval,
use:

Code Expand

Frenzy

To produce a customized Frenzy effect, use:


Code Expand

Clicking Frenzy

To produce a customized Clicking Frenzy effect, use:

Code Expand

Grandmapocalypse Related
Change Elder Pledge Time Left

If you want to change the time remained on the Elder Pledge, use:

Game.pledgeT = <minutes> * 60 * Game.fps;

Auto-Buy Elder Pledge

If you want to automatically buy Elder Pledge as it becomes available, use:

Code Expand

Auto-Click Wrinklers

If you want the wrinklers to be auto-clicked as a set interval (note, it must run three times to
kill them):

Code Expand

or if you want an instant kill

Code Expand

or an even easier way to wipe them out

var noWrinkler = setInterval(Game.CollectWrinklers, 500);

Spawn All Wrinklers

If you want to instantly spawn all twelve wrinklers so you can get the bonus after letting
them feed a while:

for (i = 0; i < Game.wrinklers.length; i++) {


Game.wrinklers[i].phase = 1; }

Make All Wrinklers Shiny


If you want to make all currently existent wrinklers shiny:

for (i = 0; i < Game.wrinklers.length; i++) {


Game.wrinklers[i].type = 1; }

Or, if you want to instantly spawn all twelve wrinklers and make them shiny:

for (i = 0; i < Game.wrinklers.length; i++) {


Game.wrinklers[i].phase = Game.wrinklers[i].type = 1; }

Spam-Kill Wrinklers

If you want to kill Wrinklers quickly, use this command:

Code Expand

If you want to stop spam-killing wrinklers:

clearInterval(noWrinkler);

Bingo Center

If you want to instantly unlock the next Bingo Center upgrade:

setInterval(function(){Game.researchT=0;}, 0);

Note: Does not unlock the Bingo Center if locked

Achievements Related
There are two ways to refer to an achievement: its ID and its name. You must type the name
EXACTLY as it appears in game for these scripts to work, including capitalization. If you are
concerned about typing the name wrong, copy it from the table at the bottom of this page, or
just use the ID.

Unlocking an Achievement

If you want to unlock an achievement, use:

Game.Win(<name>);

or

Game.Win(Game.AchievementsById[<ID>].name);

Unlocking All Achievements

If you want to unlock every single achievement, use:


Code Expand

If you only want to unlock non-shadow achievements, remove the double slash (//);

Removing an Achievement

If you want to remove an achievement, use:

Game.Achievements[<name>].won = 0;

or

Game.AchievementsById[<ID>].won = 0;

Removing All Achievements

If you want to remove all the achievements, use:

Code Expand

If you only want to remove shadow achievements, remove the double slash (//);

Note: Removing an achievement won't reduce your milk percentage.

Milk Progress
To Change your milk progress, use:

Game.milkProgress=<progress amount>;

Upgrades Related
Similar to achievements, upgrades can also be referred by either ID or name. A list of them
can also be found at the bottom of this page.

Unlocking/Buying an Upgrade

If you want to unlock a single upgrade, use:

Game.Unlock(Game.UpgradesById[<ID>].name);

or

Game.Unlock(<name>);

If you want to unlock AND buy an upgrade, use:


Game.UpgradesById[<ID>].earn()

or

Game.Upgrades[<name>].earn()

Unlocking/Buying All Upgrades

If you want to unlock all upgrades, use:

Code Expand

If you want to enable all upgrades, use;

Code Expand

If you want to unlock AND obtain all upgrades, use:

Code Expand

Adding cursors:

Game.Objects['Cursor'].amount = <amount of cursors>;

Removing an Upgrade

If you want to remove an upgrade, use:

Game.Upgrades[<name>].bought = 0;

or

Game.UpgradesById[<ID>].bought = 0;

Free Upgrades

If you want to make all upgrades completely free, use:

Code Expand

Instant Research

If you want to make all researches instant, use:

Code Expand

Heavenly Chips Related


If you want to change the amount of heavenly chips temporarily, use:

Code Expand

This will make it so that when you refresh the page, the amount of heavenly chips returns
back to normal. If you want it to be permanent, use:

Code Expand

Use this code to pull up a menu where you have the option to set your Heavenly Chips.
(Note, the game says the menu can be only be used once. Disregard it. This code can be used
as many times as you want to.)

Game.FreeHeavenlyChips();

If you want to obtain the maximum amount of heavenly chips possible permanently, use:

Code Expand

If you want to gain infinity heavenly chips, use:

Code Expand

Note: Changing the prestige level will not affect your amount of heavenly chips. If you want
your heavenly chips amount to be correct, enter the following into the console.
Game.heavenlyChips = Game.prestige - Game.heavenlyChipsSpent

Dungeons Related
Change Dungeon Level

If you want to change the dungeon level, use:

Game.Objects.Factory.dungeon.level = <level>;

The level affects amount of cookies rewarded and spawning of monsters. The new level goes
into effect after the boss is defeated.

Change Dungeon Speed

If you want to change the speed at which the hero goes through the dungeon, use:

Code Expand

Sugar Lump Related


Set Sugar Lumps Amount
If you want to set your Sugar Lumps to a certain number, use:

Game.lumps = <amount>

Change Lump Variation

If you want to change a sugar lump to a bifuricated, golden, meaty, or caramelized lump, use:

Note that you will have to replace <value> with either 0 for normal, 1 for bifuricated, 2 for
golden, 3 for meaty, or 4 for caramelized.

Game.lumpCurrentType = <value>

Utilities

Cosmetic Tweaks
Make the Game "Party"

EPILEPSY/SEIZURE WARNING

BRIGHT, FLASHING, COLORFUL LIGHTS AND VIGOROUS


SHAKING ARE INCLUDED
To make your game rave like in a party, enter this command in the console:

Game.PARTY = true;

How to Make Your Own News Ticker

To add custom tickers use the following code in the console (F12):

var customTickers=["<insert news here>","<insert more news


here>","<insert even more news here>"];

customTickersFunction=function() { return customTickers; }

Game.customTickers.push(customTickersFunction);

To later add more tickers just write:

customTickers.push("<insert news here>");

Turn Big Cookie into Face Cookie

To add a grandma face on the big cookie (may be disturbing for some), use:
Game.addClass("elderWrath");

To remove this effect, refresh the page or use:

Game.removeClass("elderWrath");

Changing FPS

To change the FPS of the game, use:

Game.fps = <FPS>;

Note: This represents how many frames of animation you see per second and does not make
the animations run more smoother. For example, setting this to 60 which is twice the default
will make the animations run twice as fast, the opposite is also true. Also, changing this can
cause current buffs duration and current golden cookie spawn time to be altered. Setting
this value to negative can "freeze" Cookie Clicker, making the tab unable to close and
requiring a device restart to fix.

Calculating Cookies at a Future Time


This is not really a cheat, but can be somewhat useful at times. To find out how many cookies
you'll have in bank at a given time, use:

alert(Beautify(Game.cookies + (new Date("<YYYY-MM-DD


HH:MM:SS>") - new Date().getTime()) / 1000 *
Game.cookiesPs, 1));

To find out how many cookies you'll have baked all-time at a given time, use:

alert(Beautify(​
Game.cookiesEarned + (new Date("<YYYY-MM-DD
HH:MM:SS>") - new Date().getTime()) / 1000 *
Game.cookiesPs, 1));

To find out how many heavenly chips you can get by resetting at a given time, use:

alert(Beautify(Math.floor((Math.pow(1 + 8 *
(Game.cookiesEarned + Game.cookiesReset + (new Date("<YYYY-
MM-DD HH:MM:SS>") - new Date().getTime()) / 1000 *
Game.cookiesPs) / 10e12, 0.5) - 1) / 2)));

Note that this assumes that you do not click the big cookie, buy new upgrades/buildings, or
click golden cookies in this time period.

Golden Cookies Notifications


Golden Cookie Title Bar Alert

To make it so that the title of the webpage changes to an exclamation point whenever a
golden/red cookie appears, use:
Code Expand

Golden Cookie Desktop Notification

To make it so that a desktop notification pops up whenever a golden/red cookie appears, use:

Code Expand

Play Beep Sound when Golden Cookie Spawns

To make it so that a beeping sound is played whenever a golden/red cookie spawns, use:

Code Expand

Auto-Buying Scripts
For instructions on using these scripts refer to above.

Build Script X

Build Script X is a placeholder name to differentiate it from the other scripts. The creator(s)
should change it accordingly, but who wants to sit in that debate? Build Script X is a great
placeholder name anyway. Fancy.

The script automatically buys the most effective item only in terms of cookies per second and
price. It also tells you how long it'll take until it buys, based on your CPS. (Doesn't buy
upgrades nor take manual clicks, especially golden cookie clicks, into consideration)

The original description above have been disputed as follows:

Certain upgrades are not taken into consideration in the calculations, although this may
now be fixed.
The script also allows for toggling the automatic buy function by pressing the A key.
The script uses a proven formula (which includes your CPS rate) to calculate the order
of buildings to be bought.

Link to source code: http://pastebin.com/raw.php?i=V3ZkT6j2

Build Script Y

This script is an improvement of Build Script X, it buys the most effective buildings or
upgrades automatically and tells you details about it in the news bar. This script calculates
the effectiveness of each building and each upgrades using the same formula as Build Script
X. This script voluntarily ignores the Bingo Center because otherwise it would spam the
screen with "research has begun" and bring you to the grandmapocalypse.

Executing this code may cause lag on some machines, when the cookie count is high.

Link to source code: http://pastebin.com/raw.php?i=Nd3Ms8Zy


Build Script Y***

This script is an "improvement" of Build Script Y, after a quick passage to Y* and Y**. It
performs exactly the same operation as the Build Script Y, except that it lags even less.

Build Script Y* removed the recurrent call to the calculation of the best item to buy from the
Y script in order to remove the lag caused by the constant calculation.

Link to source code: http://pastebin.com/raw.php?i=N8g0TZ6P

Note: If the script is activated at the start of a brand new game, you will immediately get the
first 7 of the CpS achievements. Removing the achievements using the method shown here
technically does work but you will get them again almost instantly. Also, if it's activated after
buying the Bingo Center or when One mind is available to be bought, it will spam "research
has begun" and start the grandmapocalypse. This applies to both Y and Y***.

Build Script Z Beta 0.94

This script present the same build mechanism as Build Script Y, but it adds the possibility to
keep 20 or 140 minutes (depending if you have the last golden cookie upgrade or not) worth
of production, enabling the 'Lucky' effect to give you tons of cookies. Option is activated by
default and can be removed by pressing 'G'.

Note that after buying an item, it won't have a full 140 minutes stock because of the
production of the new building. But it is the optimized way.

There are currently 1 known problems : - On small screen the text indicating the new feature
status is hidden

Link to source code: http://pastebin.com/raw.php?i=vjLKNs0c

Reindeer Related
To auto click reindeer, use the following:

setInterval( function() {
Game.shimmers.forEach(function(shimmer) { if (shimmer.type
== 'reindeer') { shimmer.pop() } }) }, 500);

To spawn a reindeer based on timer (will count towards stats & make a sound) use the
following:

Game.shimmerTypes.reindeer.time =
Game.shimmerTypes.reindeer.maxTime

or

(function(){var newShimmer=new Game.shimmer('reindeer');


newShimmer.spawnLead=1;Game.shimmerTypes['reindeer'].spawned=
();

To spawn a reindeer (the essence of redoubled luck way, won't count towards stats) use the
following:
new Game.shimmer('reindeer');

Some Codes that may not be listed on here

Game.Win('<achievement name>'); // unlock achievement

Game.SetAllAchievs(1); // unlock all achievements

Game.santaLevel=<level>; // set santa level

Game.dragonLevel=<level>; // set dragon level

Game.MaxSpecials(); // Max Specials

Game.DebugUpgradeCpS(); // Debug Upgrades CpS

Game.gainLumps(<amount of lumps>); // +10 lumps

Game.Ascend(1); // Ascend

Game.cookies/=1000;Game.cookiesEarned/=1000; // /1k

Game.RuinTheFun(1); // Ruin the fun (UNLOCK EVERYTHING)

Game.GetAllDebugs(); // Get All Debugs

Game.cookies= Game.cookies + <cookie amount>; // Add


cookies to your current cookie supply

Game.cookiesPs=<cookies per second amount>; // Set your


cookies per second

Game.computedMouseCps=<mouse cookies per second amount>; //


change your mouse cookies per second

Game.SetAllUpgrade(1); // get all upgrades

Game.SesameReset(); // reset game

Game.Has('<achievement name>'); // Check if user has


achievement

Game.particlesUpdate(); // Update particles

Game.mousePointer=0; // change mouse pointer

Timer.track('milk'); // track milk timer

Game.AscendTimer=<time>; // Change Ascend Timer

Game.killShimmers(); // Remove all shimmers

Game.Earn(<cookie amount>); // Set your cookie count

Game.popups=0; // remove game popup notifications

Game.HardReset(2); // hard reset game

Game.debugTimersOn=0; // turn on debug timers/off

Game.sesame=0; // sesame on/off

Game.Achievements['<achievement name>'].won=1; // unlock


achievements

Game.bakeryName="<bakery name>"; // set your bakery name

Game.bakeryNameRefresh(); // refresh bakery name

Game.BuildAscendTree(); // build ascend tree

Game.DebuggingPrestige=false; // debug prestige

Game.CalculateGains(); // calculate gains

Game.computedMouseCps; // compute mouse cps

Game.LoadSave(); // load save

Game.LoadSave(local); // load local save

Game.localStorageGet(Game.SaveTo); // save save

Game.milkProgress = <milk amount>; // change your milk


progress

Game.Milk = <amount>; // Change your milk

Game.buyBulk=<1/10/100>; // Change your x# buy amount

Game.buyBulk=Game.buyBulkOld; // reset x# buy amount

Cookie Clicker game mechanics

Cookies Cookie Clicker • Clicking • Buildings

Achievements • CpS • Milk • Golden Cookies • News Ticker • Options •


General
Cheating • Sugar Lumps • Cookies Per Click

Upgrades overview

Multipliers: Flavored Cookies • Kittens

Upgrades
Research: Grandmapocalypse • Wrath Cookies • Wrinklers • Shiny
wrinklers

Ascension Ascension • Heavenly Chips • Challenge Mode


Seasons Seasons overview

Valentine's Day • Business Day • Easter • Halloween • Christmas

Minigames overview

Minigames
Garden • Stock Market • Pantheon • Grimoire

Further Gameplay
reading This box: view • talk • edit

Categories

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