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ARVR Brochure

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SATHYABAMA

INSTITUTE OF SCIENCE AND TECHNOLOGY


(DEEMED TO BE UNIVERSITY)
Accredited with Grade "A" by NAAC |12B Status by UGC | Approved by AICTE

AR VR
School of Computing
Department of Information Technology

Certification Programme

Associate Partners

Authorised reseller
Certification Programme in Augumented Reality &
Virtual Reality
Augmented reality and virtual reality(AR/VR) immersive technologies that enable users to experience
digitally rendered content in both physical and virtual spaces - offer notable potential for EduTech
innovation. The course is offered by Sathyabama Institute of Science Technology
(School of computing, Department of IT) in technical collaboration with Scopik EduTech Pvt. Ltd

Learn from Key Tools &


Six month program Industry Experts Technologies

Project Based UGC Approved


Blended Learning Learning

Course Syllabus
Introduction and Overview of AR and VR Real-time Game Engine

Asset creation for extended reality Extended Reality Visualization & Integration

Sound design for immersive Technology Real Time Project


WHAT IS IMMERSIVE TECHNOLOGY?
Augmented reality and Virtual Reality are closely related technologies that app developers can
combine to create different experiences. At its core, AR is an experience that combines both digital
and physical environments. A quick example of AR are Snapchat lenses and Pokemon Go. AR enables
people to superimpose digital content, like text, sounds, or images, over real-life scenes.
Augmented Reality (AR) Virtual Reality (VR)
Augmented reality (AR) is an enhanced version of the real physical world that is Virtual Reality’s most immediately-recognizable component is the head-
achieved through the use of digital visual elements, sound, or other sensory mounted display (HMD). Human beings are visual creatures, and display
stimuli delivered via technology. It is a growing trend among companies technology is often the single biggest difference between immersive Virtual
involved in mobile computing and business applications in particular. Reality systems and traditional user interfaces. For instance, CAVE automatic
virtual environments actively display virtual content onto room-sized screens.
While they are fun for people in universities and big labs, consumer and
industrial wearables are the wild west.

PLACEMENT OPPOURTUNITY
Immersive Technology Future
Prediction on Economy and
Employment..!

By 2030 2.36 Crore Jobs


WILL BE ENHANCED WITH AR/VR ONE WAY


OR ANOTHER

Contact: arvr@sathyabama.ac.in

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