Architectural Theory & Criticism
Architectural Theory & Criticism
CONTENTS:
TYPES OF DESIGN:
ICONIC DESIGN:
• Iconic design is even more conservative in approach.
• Iconic design effectively calls for the designer to copy existing solutions for a
particular project.
• By using Iconic techniques designers might begin with solutions and modify
them to meet the new conditions.
• So basically, an iconic design is modifying existing solutions and applying it to
the proposed scenario.
• Architectural example of Iconic Design is: Signature towers, Gurgaon.
ANALOGICAL DESIGN:
• Analogical design results when the designer uses analogies with other fields or
context to an architectural context.
• The use of organic forms in architecture which offer ways of generating
beautiful and also efficient structures are characteristics of the
architect/engineer Santiago Calatrava is a best example of analogical design.
• The inspiration for the form could be a direct analogy from nature or any other
field.
• Few architectural examples of Analogical design are: Lotus Temple, Gateway
tower, Valencia Opera house, Lyon Satolas station.
CANONIC DESIGN:
• Canonic design relies on the use of rules such as planning grids, proportioning
systems and approaches of the same.
• Le Corbusier’s “modular” can be seen as an attempt to produce canonical rules
that allowed for more iconoclastic designs.
• Canonic design is a very systematic and mathematical approach to a design
problem.
• Few Architectural examples of Canonic design are: Unite d’Habitation in
Marseilles – Le Corbusier, Carpenter Centre for the Visual Arts.
ARCHITECTURAL CRITICISM:
Criticism:
• Criticism refers to the art of analysing and estimating worth. It is also referred
to as an unfavourable comment on faultfinding.
• Criticism is an evaluative or corrective exercise that can occur in any area of
human life. Criticism can therefore take many different forms.
• Criticism is also the study, evaluation and interpretation of literature, artwork,
film, and social trends.
• The goal is to understand the possible meanings of cultural phenomena and the
context in which they take shape.
• Logical Reasoning: The critic should always have a logical reason behind the
argument. “Emotion doesn’t trump reason,” says Robert Ivy, CEO of the American
Institute of Architects. Of course, having an affinity towards a particular designer
or style isn’t wrong, unless it affects the way in which others are criticized. The
goal behind criticism should never be insulting the architects or their designs;
rather it should be pointing out the wrong in order to improve the whole situation.
• Adequate Delivery: Sometimes, it is the language that ruins a good critic. Poor
delivery may ruin the effectiveness of a critique, even though the critic is right and
has good intentions. Similarly, appropriate delivery may, even, promote an
egocentric criticism. The critic should deliver the message in a positive and
motivating manner, without hurting the target’s sentiments. The evaluative
language like “You are wrong” or “This is a stupid idea” may not be of any help
whereas “I feel like this may be a better solution” might just work wonders.
• Understanding the Architect’s Point of View: Lastly, it’s essential for critics to put
themselves in the shoes of the receiving architects in order to adjudicate the
design properly. Doing this will enable them to understand the problem from the
architect’s point of view and hence deliver more appropriate suggestions.
CONTENTS:
▪ General Manager
▪ Auditor
▪ Supervisor
▪ Social consciousness
▪ Umpire
▪ Educator
▪ Advisor
• Design not only serves the purpose passively and mechanically, but many layers of
hidden meanings associated with them. The importance lies in its ability to fulfil
these 3 demands.
Aesthetic:
Teleological:
Semiotic:
Structural performance:
• These performance issues have long been the focal point in architectural design.
• The form, organization of space, material selection, colour, shape, and details all
play a role in determining the aesthetic and cultural performances of a building.
• These performances are often difficult to quantify.
BEHAVIOURAL ASPECTS OF DESIGN:
Proxemics:
• Opposite - adversarial/competitive
• Adjacent – cooperative
• Corners – cooperative
• Power - head of rectangular table, facing the door
• People with higher status may literally be higher& occupy more space i.e. top
floor, corner office, higher chair
• High status people sit at the head of the table
• High status people have greater permission to violate others’ space
• Higher status people touch more objects, including other people.
• Types of encroachment: violation, invasion, contamination
Personal space:
• Personal space is the small invisible, protective sphere maintains between the self
and others.
• It is the personal bubble we carry around with us which may vary by gender,
culture, & situation.
• It is dynamic, portable, situational or contextual and never gets shared (ex:toilet)
Territory &Territoriality:
• Group of behaviour settings that a person personalizes, mark, own and defend.
• Primary: exclusive to owner, central to daily function, guard against intruders.
• Secondary: not exclusive, ex. watching TV, reading magazine.
• Public: available to almost anyone for temporary ownership.
• Defining characteristics of territoriality:
• They contain spatial area
• They are possessed, owned, controlled by an individual
• They satisfy some needs or motives like status
• They are marked either a concrete or symbolic way
• Coordinate activities i.e. hold group together, propagation, courtship – resting &
feeding
• Regulate density
• Provide hiding place
Anthropometrics:
• Different user groups have different user need and use pattern and are affected in
different ways by quality of new environment.
• Design for those with physical or other disabilities, involving the provision of
alternative means of access to steps (ex. ramps and lifts) for those with mobility
problems.
• It is the design for disability including mobility, vision, hearing, speech, cognitive
within public or private sectors.
• It is also called universal design: the concept of designing all products and the built
environment to be aesthetic and usable to the greatest extent possible by
everyone, regardless of their age, ability, or status in life.
PRE-DESIGN:
• Pre-Design is a general term for what we do before we start designing a building.
• This will include preliminary research on the property owner’s part and the
architect.
• Clients do not always hire an architect for this portion.
• This can include helping developers decide if they should purchase a property.
• We often do a zoning analysis in pre-design to determine what we can build.
• Additionally a Land Survey and site analysis is part of pre-design.
• The client gets a property survey by a licensed land surveyor not an architect.
• The developer may want to establish a project budget in the Pre-Design
Architecture phase.
• Essentially pre-design will be determining the information we need to begin
design.
The few factors to consider are:
• Site Analysis
o Survey, Geo technical, financial, etc…
o If we are dealing with an existing building: asbestos testing, lead testing, or
other hazardous materials investigation.
• Zoning Analysis / Code analysis
o Establish what you can build, as for use and size.
o Specific Code Issues that may affect the project.
• Project Scope
o Client must identify to the best of their ability the project scope of work.
• Project Goals
• Building Program
o A Building Program is a list of the proposed uses.
• Project Budgeting
• Project Schedule
o Sometimes this may be too preliminary to establish.
• Selection Of Project team
SCHEMATIC DESIGN:
• Schematic Design is the first phase of design.
• It will account for approximately 15% of the architect’s work and therefore the
fees on the entire project as well.
• In schematic design the architect and the owner discuss the project and any
requirements provided by the owner.
• The architect does precedent research and analysis of the property.
• The analysis will include zoning and building code issues that may affect the
development as well as site analysis.
• Programming is part of schematic design.
• Programming is when the client provides the architect with a list of what spaces
are going into the building.
• The architect establishes the size, location, and relationships between all the
spaces.
• The basic goal of schematic design is to develop the shape and size of the building
with some basic design.
• We develop the general plan and basic exterior design in Schematic.
• During the schematic design phase, we figure out more or less how the building
will look and operate.
• Schematic phase has a great deal of sketching, lots of meetings with the clients,
and basic design.
• Schematic is where you are really doing the general design, but not getting into
deep detail.
• Once the basic design is locked down and the architect provides the client with
drawings, the architect and owner will agree to proceed to the next phase of
design - Design Development.
BIDDING:
• Bidding should be self explanatory.
• At this time the owner prepares to select the contractor for the job and sign
contracts to proceed with construction.
• This will typically take up 5% of the architects time and fees.
• Multiple contractors submit bids on the job or the client can directly hire a
contractor without getting competitive bids.
• The architect’s role here will be to assist the client.
• We will answer contractor’s questions, provide any additional documentation if
requested by the contractor.
• This phase can be started at the beginning of the project.
• You do not need to wait until all of the construction documents are completed but
the price will be more accurate if you do.
CONSTRUCTION ADMINISTRATION:
• CA and accounts for at most 20% of the architects time and fees on a project in
most cases.
• While this phase is the longest, it does not usually comprise the majority of the
architects work.
• The architect will periodically visit the job site to see progress and ensure the
contractor is following the plans.
• If needed the architect can review contractor’s monthly invoices to confirm work
completion.
• The architect will be available to answer questions and provide additional
information to issues that arise.
• During this phase it is not uncommon that some additional services for the
architect arise due to change orders.
CONTENTS:
CONCEPTS OF CREATIVITY:
• Creativity tends to suggest artistic, looking for novel & statically infrequent
responses at the level of the whole building.
• Creativity is solving technical problems in new and more elegant ways, then design
becomes simple efficient and cheaper.
• The design process can be considered creative only if its relationship to the
problem and to reality is up to the mark.
• It must serve to solve a problem, fit a situation or accomplish some recognizable
goal.
• True creativity involves a sustaining of the original insight, an evaluation and
elaboration of it, a developing to the full.
• Creative architect is considered to be ‘alert, artistic, intelligent and responsible’.
They were found to be higher in social presence, in self-acceptance, in
psychological mindedness and in flexibility.
• Many architects approach design from an opposite point of view. They look to the
social sciences for generalized statements of human needs and try to satisfy these
needs by standard solutions to the architectural problems they raise.
• Le Corbusier’s suggestion in ‘Towards a new architecture’, i.e. Standards should be
established by means of logical analysis and precise study. New forms of
architecture will develop which itself can be considered as a creative act.
• There are generally two techniques through which one can enhance creativity and
creative approach towards design.
▪ Checklists
▪ Psycho-analytical methods
Checklists:
• Checklists are the simplest form of all devices for stimulating creative ideas.
• A list of words or visual images which one scans in the expectation that some of
them will trigger off new ideas.
• A very personal thing based on the designers knowledge of what sort of words or
ideas will stimulate him and related to the class of problems in which he
specializes.
• An engineer’s checklist may or may not be suitable for an architect and vice versa.
• The only disadvantage with checklists is that sometime they become too vague.
Psycho analytical methods:
• Generally the psycho analytical approach towards creative thinking is carried out in
two different ways:
▪ Brainstorming
▪ Synetics
• Originality & Innovation: since each design problem is unique, innovation and the
search for originality are essential aspects characterizing design.
• Elaboration: The quality of a design product is very much concerned with the
ability to develop it up to a required level of detail.
• Flexibility & Fluency: the ability to define a problem from unconventional
perspectives, and the search of a large number of alternative solutions that differ
from the familiar ones.
• The above 5 factors by Guilfordwere insufficient to assess creativity in architectural
design, as it involves a large number of aspects. In addition, 7 other relevant
factors considered by Casakin & Kreitler are used to study design creativity:
▪ Consideration of problem constraints
▪ Functionality of the design
▪ Value of the design
▪ Aesthetics of the design
▪ Productivity of the design
▪ Practicality of the design
▪ Relation of the design to the physical context
CONCEPTS IN CREATIVE ARCHITECTURAL DESIGN PROCESS:
▪ Problem of communication
▪ Explaining our concepts to ourselves
▪ Graphic communication - In architecture, everything must get drawn
if it’s to be built.
▪ Problem of unfamiliarity which is an extension of the first. Difficult
to invent concepts.
▪ Problem of identifying appropriate hierarchies, lack of experience to
find difficulty in deciding the brilliance of the concept.
Understanding of the relationships among notions, ideas, & concepts can help resolving
the 3 problems (i.e. scientific problem solving)
Notions:
5 types of Concepts:
Conceptual Scenario:
• Architects in their writings and lectures about the concept behind their designs,
offer short essays or scenarios that tie together all the important factors and ideas
that influenced their design solution.
• It expands the concept statement, turning it into a short essay that includes more
than one major issue and identifies more than one set of visual image for the
project.
• It can be used to identify how the important ideas & issues might be left out in a
briefer conceptual statement could be brought together in a longer prose
statement. Parts of each scenario may have been clearly established from the
beginning, the scenario uses insights gained during the design process to tie it
together.
• Ex. Wright’s discussion of Unity Temple was inventive and exciting now as it was
written during the first decade of this century. ‘Why not, then build a temple not
to God in that way – more sentimental than sense – but build a temple to man,
appropriate to his uses as a meeting place, in which to study man himself for his
God’s sake! A modern meeting house and goodtime place.
Conceptual Hierarchies:
• In recent years, the computer applications and software have spread on most of
sciences and also in art and architecture.
• The commonly used computer applications on creativity and design are :
▪ AutoCAD
▪ Revit Architecture
▪ ArchiCAD
▪ 3DS Max
▪ Sketchup
▪ Photoshop
▪ Rendering software
▪ BIM Softwares
▪ Virtual and Augmented Reality
• Creative design in computational terms can be defined as the design activity which
occurs when a new variable is introduced into the design.
• Augmented reality is a live, copied view of a physical, real-world environment
whose elements are augmented (or supplemented) by computer-generated
sensory input.
• Virtual Reality replaces the real world with a simulated one whereas augmented
reality takes the real world and adds to it.
• Augmented reality in construction and Architecture projects involves placing a 3D
model of a proposed design onto an existing space using mobile devices and 3D
models.
• Augmented reality has a wealth of design and construction uses beyond
visualization, too. It can be used for design analysis to pick out clashes by virtually
walking through your completed model.
• One of the major elements of computation in creative field is “Parametric Design”.
PARAMETRIC DESIGN:
CONTENTS:
ZAHA HADID:
• The Iraqi-British Zaha Hadid became famous for her intensely futuristic
architecture characterized by curving façades, sharp angles, and severe materials
such as concrete and steel.
• Few significant works are, (left to right) – Pierres Vives, University of Economics
Vienna, Heydar Aliyev Cultural Centre
SANTIAGO CALATRAVA:
• Santiago Calatrava's work is said to be what unites the domains of Spanish
architecture and civil engineering. In other words, Calatrava's buildings bring
beauty and function together as one. His architectural style has its origins in
the Catalan Modernist genre, like Antonio Gaudi.
• Few significant works are, (left to right) – Train station in Italy, Arts and Science
centre in Spain, Science Museum in Rio de Janeiro.
DANIEL LIBESKIND:
• His work is often described as Deconstructivist, a style of postmodern architecture
characterized by fragmentation and distortion, seen in his design for the U.K.'s
Imperial War Museum North with its three intersecting parts inspired by shards of
a broken globe.
• Few significant works are, (left to right) – Bundeshwar Military History Museum,
Ogden Centre for Fundamental Physics – United Kingdom, Central Building at
Leuphana University.
SHIGERU BAN:
• Ban developed a style known for its blend of traditional Japanese architecture with
elements of American Modernism. He was most recognized for his innovative use
of cardboard tubes as construction materials.
• Has applied his extensive knowledge of recyclable materials, particularly paper and
cardboard, to constructing high-quality, low-cost shelters for victims of disaster
across the world.
• Few significant works are, (left to right) – Centre Pompidou in France, Cardboard
cathedral in New Zealand, Golf Club House.
I.M. PEI:
• He wanted to create a mood of Chinese authenticity in the architecture without
using traditional materials or styles.
• Few significant works are, (left to right) – Grand Louvre in Paris, Kennedy Library in
Boston, Luce Memorial Chapel in Taiwan.
ARCHITECTURAL INSPIRATIONS:
• Inspirations are generally examples we procure from things around us and apply it
to our way to create something that satisfies the needs.
• Inspirations can be from anywhere and from anyone.
• Architectural Inspirations are commonly derived from nature – resulting in organic
forms, derived from references, derived from stories and derived from myths.
ARCHITECTURAL PHILOSOPHIES:
• Architectural Philosophies are generally defined as the expression of the
architectural style and creative process that is followed.
• Architectural philosophies vary from one architect to the one another.
• Philosophy is basically the way of life, so the past experiences and insights and
upcoming of one person might be different from the other, which results in
different philosophies from different Architects.
• For example, Oscar Niemeyer is an architect who was fascinated with curved forms
in Architecture and he tells that he is connected to such forms because he was
bought up from his childhood days in a place which was surrounded by lush green
and mountainous landscape. Being inspired from the curves of the mountains, he
formulated his philosophies and those resulted in the origin of Organic
Architecture.
• The Philosophy of one architect would be possibly followed by that particular
architect or only few of them and not everyone agree with it because those
philosophies are linked to one’s personal self.
• Philosophies are not rules that have to be followed compulsorily in all the buildings
and projects of any particular architect.
• Philosophies are quotes or poetry that the architect quotes to describe his insights
on his architectural style.
ARCHITECTURAL IDEALOGIES:
• In architectural design, an 'ideology' may simply mean 'belief in what is important
in a work of architecture'.
• An ideology is a set of normative beliefs and values that a person or other entity
has for non-epistemic reasons.
• An ideology could be easily followed by everyone as it explains the actual way of
solving any creative problem – like a puzzle answer book.
ARCHITECTURAL THEORIES:
• Architectural theory is the act of thinking, discussing, and writing
about architecture.
• Architectural theory is taught in all architecture schools and is practiced by the
world's leading architects.
• It has existed in some form since antiquity, and as publishing became more
common, architectural theory gained an increased richness.
• Books, magazines, and journals published an unprecedented number of works by
architects and critics in the 20th century.
MODERN MOVEMENT THEORY:
• The Modern Movement of architecture represents a dramatic shift in the design of
buildings, away from the traditional forms and construction techniques of the past
and toward a new era of design.
• The styles of the Modern Movement, Art Deco, Modern and International, began
in Europe and spread to the United States in the 1920s.
• European architects Eliel Saarinen, Le Corbusier, Walter Gropius and Mies van Der
Rohe emphasized radically new designs in the early in 20th century, abandoning
past building precedent and exploring new materials and technology in their work.
• The impact of both the Art Deco and Art Modern styles was soon eclipsed by the
development of the International style, which left a lasting impression on the
urban landscape especially.
• The International style with its starkly unornamented appearance of rectangular
shapes, punctuated with bands of windows, announced a new "modern" view of
the style and purpose of architecture.
• Inspired by the Cubism of modern art in Europe, the boxy shapes of International
style buildings embodied a new social theory of architecture as well.
• With brave new shapes and forms utilizing new construction technologies of the
time, the International style was portrayed as a new kind of architecture designed
solely to meet the needs of the common people in the Machine Age.
• Innovative American architects like Louis Sullivan and Frank Lloyd Wright had been
moving toward a new theory of architecture as well.
• The architecture of the Modern Movement was boldly different in concept and
design, continually testing the limits of form, materials, and function.
ORGANIC ARCHITECTURE:
• Organic architecture is a philosophy of architecture which promotes harmony
between human habitation and the natural world.
• This is achieved through design approaches that aim to be sympathetic and well-
integrated with a site, so buildings, furnishings, and surroundings become part of a
unified, interrelated composition.
IDEAS AND WORKS OF LE CORBUSIER:
• The house was originally built as a country retreat for the Savoye family.
• The Villa Savoye, which is probably Le Corbusier's best known building from the
1930s, had an enormous influence on international modernism.
• Its design embodied his emblematic "Five Points", the basic tenets in his new
architectural aesthetic.
• The Support of ground-level pilotis, elevating the building from the earth and
allowing the garden to be extended to the space beneath.
• A functional roof serving as a garden and terrace, reclaiming for Nature the land
occupied by the building.
• A free floor plan, devoid of load-bearing walls, allowing walls to be placed freely
and only where aesthetically needed.
• Long horizontal windows for illumination and ventilation.
• Freely-designed façades functioning merely as a skin for the wall and windows, and
unconstrained by load-bearing considerations.
• On the ground floor are the main entrance hall, ramp and stairs, garage, and the
rooms of the chauffeur and maid.
• The first floor contained the master bedroom, the son's bedroom, guest bedroom,
kitchen, salon and external terraces.
• The plan was set out using the principal ratios of the Golden section, in this case a
square divided into sixteen equal parts, extended on two sides to incorporate the
projecting façades, and then further divided so as to fix the position of the ramp
and the entrance.
• The Villa Savoye uses the horizontal ribbon windows found in Le Corbusier’s earlier
villa projects.
IDEAS AND WORKS OF FRANK LLOYD WRIGHT:
• His Prairie houses use themed, coordinated design elements (often based on plant
forms) that are repeated in windows, carpets, and other fittings.
• He made innovative use of new building materials such as precast concrete blocks,
glass bricks, and zinc canes (instead of the traditional lead) for his leadlight
windows, and he famously used Pyrex glass tubing as a major element in
the Johnson Wax Headquarters.
• Wright was also one of the first architects to design and install custom-made
electric light fittings, including some of the first electric floor lamps, and his very
early use of the then-novel spherical glass lampshade.
• According to Wright's organic theory, all components of the building should appear
unified, as though they belong together.
• Nothing should be attached to it without considering the effect on the whole.
• To unify the house to its site, Wright often used large expanses of glass to blur the
boundary between the indoors and outdoors.
• Glass allowed for interaction and viewing of the outdoors while still protecting
from the elements.
• One of Wright's earliest uses of glass in his works was to string panes of glass along
whole walls in an attempt to create light screens to join together solid walls.
• By using this large amount of glass, Wright sought to achieve a balance between
the lightness and airiness of the glass and the solid, hard walls.
FALLING WATER HOUSE BY FRANK LLOYD WRIGHT:
• Venturi's architecture has had worldwide influence, beginning in the late 1960s
with the dissemination of the broken-gable roof and the segmentally arched
window and interrupted string courses.
• The playful variations on vernacular house types offered a new way to embrace,
but transform, familiar forms.
• The facade patterning demonstrated a treatment of the vertical surfaces of
buildings that is both decorative and abstract, drawing from vernacular and
historic architecture while still being modern.
VENTURI HOUSE BY ROBERT VENTURI:
• The Vanna Venturi House, one of the first prominent works of the postmodern
architecture movement, is located in the neighbourhood of Chestnut
Hill in Philadelphia, Pennsylvania.
• Many of the basic elements of the house are a reaction against standard Modernist
architectural elements: the pitched roof rather than flat roof, the emphasis on the
central hearth and chimney, a closed ground floor "set firmly on the ground"
rather than the Modernist columns and glass walls which open up the ground
floor.
• On the front elevation the broken pediment or gable and a purely ornamental
applique arch reflect a return to Mannerist architecture and a rejection of
Modernism.
• Thus the house is a direct break from Modern architecture, designed in order to
disrupt and contradict formal Modernist aesthetics
• The site of the house is flat, with a long driveway connecting it to the street.
• Venturi placed the parallel walls of the house perpendicular to the main axis of the
site, defined by the driveway, rather than the usual placement along the axis.
• Unusually, the gable is placed on the long side of the rectangle formed by the
house, and there is no matching gable at the rear.
• The chimney is emphasized by the centrally placed room on the second floor, but
the actual chimney is small and off-centre.
• The effect is to magnify the scale of the small house and make the facade appear
to be monumental. The scale magnifying effects are not carried over to the sides
and rear of the house, thus making the house appear to be both large and small
from different angles.
• The central chimney and staircase dominate the interior of the house.
IDEAS AND WORKS OF LOUIS SULLIVAN:
• For Sullivan, a building should respond to its own particular environment, just as a
plant would grow “naturally, logically, and poetically out of all its conditions.”
• Sullivan’s use of cast-iron ornament inspired by nature along the building’s first
floor and sculptural white terra cotta in the middle and upper floors illustrates
many of his theories on the design of tall buildings.
• Sullivan's work was guided by the adage that "form follows function," a phrase for
which he became known.
• Sullivan and Adler designed a tall structure with load-bearing outer walls, and
based the exterior appearance partly on the design of H.H. Richardson's Marshall
Field Warehouse, another Chicago landmark.
• The Auditorium is a heavy, impressive structure externally, and was more striking
in its day when buildings of its scale were less common.
• When completed, it was the tallest building in the city and largest building in
the United States.
• One of the most innovative features of the building was its massive
raft foundation.
• The original plan had the exterior covered in lightweight terra-cotta, but this was
changed to stone after the foundations were under construction.
• Most of the settlement occurred within a decade after construction, and at one
time a plan existed to shorten the interior supports to level the floors but this was
never carried out.
• In the center of the building was a 4,300 seat auditorium, originally intended
primarily for production of Grand Opera.
• The original plans had no box seats and when these were added to the plans they
did not receive prime locations.
• Housed in the building around the central space were an 1890 addition of
136 offices and a 400-room hotel, whose purpose was to generate much of the
revenue to support the opera.
DECONSTRUCTIVISM:
• The architectural style of Hadid is not easily categorised, and she did not describe
herself as a follower of any one style or school.
• Nonetheless, before she had built a single major building, she was categorised by
the Metropolitan Museum of Art as a major figure in
architectural Deconstructivism.
• Her work was also described as an example of neo-futurism and Parametricism.
• At the time when technology was integrating into design, Zaha accepted the use of
technology but still continued to hand draw her buildings and make models of the
designs.
• This was because she did not want to limit herself and her designs to only to what
the computer could do.
• At the same time as her theoretical and academic work, as a practicing architect,
Zaha Hadid has been unswerving in her commitment to modernism.
• Always inventive, she's moved away from existing typology, from high tech, and
has shifted the geometry of buildings.
• The highly expressive, sweeping fluid forms of multiple perspective points
and fragmented geometry that evoke the chaos and flux of modern life.
• Hadid herself, also describe the essence of her style very simply: "The idea is not to
have any 90-degree angles. In the beginning, there was the diagonal. The diagonal
comes from the idea of the explosion which’re-forms' the space. This was an
important discovery.”
HEYDAR ALIYEV CENTRE BY ZAHA HADID:
• In 2007, Zaha Hadid was appointed as the design architect of the Center after a
competition.
• The Center houses a conference hall (auditorium), a gallery hall and a museum.
• The project is intended to play an integral role in the intellectual life of the city.
• Located close to the city center, the site plays a pivotal role in the redevelopment
of Baku.
• The Heydar Aliyev Center represents a fluid form which emerges by the folding of
the landscape's natural topography and by the wrapping of individual functions of
the Center.
• All functions of the Center, together with entrances, are represented by folds in a
single continuous surface.
• This fluid form gives an opportunity to connect the various cultural spaces whilst at
the same time, providing each element of the Center with its own identity and
privacy.
• As it folds inside, the skin erodes away to become an element of the interior
landscape of the Center.
• Extending on eight floor levels, the center accommodates a 1000-seat auditorium,
temporary exhibition spaces, a conference center, workshops, and a museum.
• The building was nominated for awards in 2013 at both the World Architecture
Festival and the biennial Inside Festival.
• In 2014, the Center won the Design Museum's Design of the Year Award 2014
despite concerns about the site's human rights record.
• This makes Zaha Hadid the first woman to win the top prize in that competition.
IDEAS AND WORKS OF FRANK GEHRY:
• Gehry's work reflects a spirit of experimentation coupled with a respect for the
demands of professional practice and has remained largely unaligned with broader
stylistic tendencies or movements.
• With his earliest educational influences rooted in modernism, Gehry's work has
sought to escape modernist stylistic tropes while still remaining interested in some
of its underlying transformative agendas.
• Continually working between given circumstances and unanticipated
materializations, he has been assessed as someone who "made us produce
buildings that are fun, sculpturally exciting, good experiences" although his
approach may become "less relevant as pressure mounts to do more with less".
• Gehry's style at times seems unfinished or even crude, but his work is consistent
with the California "funk" art movement in the 1960s and early 1970s, which
featured the use of inexpensive found objects and non-traditional media such as
clay to make serious art.
• His works always have at least some element of Deconstructivism.
• All of Gehry's designs are united by their sense of movement.
• He embeds motion directly into his architecture so that his projects, flow, curve,
bend, and crumple in novel and unexpected ways, subverting traditional building
norms.
GUGGENHEIM MUSEUM – BILBAO BY FRANK GEHRY: