Magus 7
For years, Seltyiel sat rotting in a dungeon, listening to the dark whispers invisibility (3 charges); Other Gear +1 glamered mithral breastplate,
that fanned his sense of anger and betrayal. Now released, he wields the +1 scimitar, mwk composite longbow (+4 Str) with 50 cold iron arrows,
magic he has learned in a quest for vengeance. belt of giant strength +2, cloak of resistance +1, headband of vast
intelligence +2, backpack, spellbook (contains all prepared spells and all
SELTYIEL 0-level spells plus the following: 1st—burning hands, color spray, magic
Male half-elf magus 7 (Pathfinder RPG Ultimate Magic 9) weapon, obscuring mist, shield, true strike, unseen servant; 2nd—
LN Medium humanoid (elf, human) bear’s endurance, invisibility, minor image, mirror image, pyrotechnics,
Init +4; Senses low-light vision; Perception +2 web), scroll cases (2), spell component pouches (2), sunrod, 86 gp
DEFENSE *The effects of these abilities are calculated into Seltyiel’s statistics.
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex) SPECIAL ABILITIES
hp 53 (7d8+15) +1 Glamered Mithral Breastplate Seltyiel can make his armor appear
Fort +7, Ref +5, Will +6; +2 vs. enchantments as any normal set of clothing on command.
Immune sleep Alignment As a precondition for joining the Pathfinder Society, Seltyiel
OFFENSE had to reform some of his crueler tendencies. For the purposes of
Speed 30 ft. organized play, he is lawful neutral rather than lawful evil.
Melee +1 scimitar +11 (1d6+5/18–20) Arcane Pool Seltyiel has a reservoir of mystic arcane energy that he
Ranged mwk composite longbow +8 (1d8+4/×3) can draw upon in battle. He can spend 1 point from his arcane
Special Attacks arcane pool (7 points, +2), magus arcana (arcane pool as a swift action to enhance his scimitar, granting it an
accuracy, empowered magic, spell shield), spell combat, spell additional +2 enhancement bonus for 1 minute. He can grant
recall, spellstrike his scimitar any of the frost, keen, or shock weapon properties
Magus Spells Prepared (CL 7th; concentration +13) in place of 1 point of enhancement bonus each. Alternatively,
3rd—daylight, dispel magic he can grant his scimitar the icy burst or shocking burst property
2nd—intensified corrosive touchUM, frigid touchUM, glitterdust (DC 16), in place of both points of enhancement bonus.
intensified shocking grasp Arcane Accuracy Seltyiel can spend 1 point from his arcane pool as a
1st—corrosive touch UM, enlarge person (DC 15), grease, shocking swift action to grant himself a +4 insight bonus on all attack rolls
grasp (2) until the end of his next turn.
0 (at will)—arcane mark, detect magic, light, prestidigitation, Knowledge Pool When Seltyiel prepares his spells, he
sparkAPG (DC 14) can spent up to 4 points from his arcane pool. For
STATISTICS each point he spends, he may treat one magus
Str 18, Dex 14, Con 12, Int 19, Wis 10, Cha 8 spell that is not in his spellbook as if it were in his
Base Atk +5; CMB +9; CMD 21 spellbook—this allows him to prepare the spell.
Feats Combat Casting, Intensified SpellAPG, Power Attack, Skill Focus Spell Recall As a swift action, Seltyiel can recall one spell
(Use Magic Device)*, Toughness*, Weapon Focus (scimitar)* he has already cast today by expending a number of
Traits Focused MindAPG,*, ReactionaryAPG,* points from his arcane pool equal to the spell’s level. The
Skills Climb +7, Fly +11, Intimidate +3, Knowledge (arcana) +14, spell is prepared again, as if he had never cast it.
Knowledge (dungeoneering) +8, Knowledge (history) +5, Knowledge Spell Shield Seltyiel can spend one point from his arcane
(local) +5, Knowledge (nature) +5, Knowledge (planes) +14, pool as an immediate action to grant himself a +4 shield
Knowledge (religion) +5, Perception +2, Spellcraft +14, Use Magic bonus to AC until the end of his next turn.
Device +12; Racial Modifiers +2 Perception; Armor Check Penalty –1 Combat Casting Seltyiel gains a +4 bonus on concentration checks to
Languages Common, Draconic, Elven, Ignan, Infernal cast spells on the defensive or while grappled.
SQ elf blood, knowledge pool, medium armor* Elf Blood As a half-elf, Seltyiel counts as both an elf and a human for
Combat Gear pearl of power (1st level), scroll of bear’s endurance, any effect related to race.
scroll of fly, scroll of mirror image (CL 6th), scroll of wind wall, wand Empowered Magic Seltyiel can cast one spell per day as if it were “I will have riches and influence. I will have respect
of cure light wounds (8 charges), wand of haste (3 charges), wand of modified by the Empower Spell feat, causing it to deal one and a
and fear. But most of all, I will have revenge.”
©2016 Paizo Inc. Permission granted to photocopy for personal use only.
Magus 7
half times as much damage as normal. This does not increase the it requires him to succeed at a dispel check (1d20+7) against a DC
casting time or level of the spell. equal to 11 + the spell’s or item’s caster level, or the spell’s DC.
Intensified Spell Seltyiel can cast intensified spells, increasing their Enlarge Person After 1 full round of casting, Seltyiel can make a
maximum number of damage dice by 5 levels. An intensified spell humanoid target within 40 feet become one size larger for 7 minutes, Mirror Image Seltyiel’s scroll causes 1d4+2 copies of Seltyiel to weave
takes up a spell slot one level higher than a standard spell. gaining +2 Strength, –2 Dexterity, a +1 size bonus to CMD and on around him for 6 minutes. Any attack requiring an attack roll has
Knowledge Pool This ability is listed under arcane pool. combat maneuver checks, a –1 size penalty to hit and to AC, a –4 an equal chance to hit and destroy each image, missing Seltyiel,
Power Attack Seltyiel can take a –2 penalty on attack rolls with his size penalty on Stealth checks, and a –2 size penalty on Fly checks. as it does to hit Seltyiel (so with 3 images, there would be a 1 in 4
scimitar to deal 4 additional points of damage. Medium creatures such as Seltyiel become Large and gain reach. chance to hit Seltyiel and a 3 in 4 chance of destroying an image).
Spell Combat Seltyiel can cast spells and wield his scimitar at the Melee weapons increase in damage (Seltyiel’s scimitar’s damage die An attack that misses by 5 or less also destroys an image. If the
same time. As a full-round action, he can make all of his weapon goes up to 1d8). enemy can’t see the images, it is not fooled.
attacks and also cast any spell he has prepared. If he does so, he Fly Seltyiel’s scroll grants the target a 60-foot fly speed and a +6 bonus Pearl of Power Seltyiel can activate his pearl as a standard action to
takes a –2 penalty on all attack rolls during his turn. If he casts the on Fly checks (+7 total for Seltyiel himself) for 5 minutes. recall a 1st-level spell he cast earlier in the day as if he hadn’t cast it.
spell defensively, he can choose to take an additional penalty of up Frigid TouchT A touched target takes 4d6 points of cold damage and is Prestidigitation Seltyiel can perform simple magic tricks for 1 hour, such
to –4 on his attack rolls to add the same amount as a circumstance staggered for 1 round (or 1 minute if the attack is a critical hit). as cleaning his outfit or flavoring his meal.
bonus on his concentration check. Glitterdust Creatures in a 10-foot radius take a –40 penalty on Stealth Shocking GraspT A touched target takes 5d6 points of electricity damage
Spellstrike Whenever Seltyiel casts a spell with a range of touch, checks and lose the benefit of invisibility and the like for 7 rounds. (or 7d6, for the intensified version). Seltyiel gains a +3 bonus on his
he can deliver the spell through his scimitar as a part of a melee They are also blinded if they fail a DC 16 Will saving throw, but at the attack roll with this spell if the target is wearing metal armor.
attack. Instead of the free melee touch attack normally allowed to end of each of their turns, they can attempt the Will save again to end Spark Seltyiel can set an unattended object within 40 feet on fire. The
deliver a spell, he can make a free melee attack with his scimitar at the blindness. object must be Fine (roughly the size of a coin).
his full attack bonus as a part of casting the spell. If successful, this Grease Seltyiel can grease a 10-foot-by-10-foot square of floor or Wind Wall Seltyiel’s scroll can create a vertical wall of wind up to 50
melee attack inflicts its normal damage as well as the effects of the an item within a range of 40 feet for 7 minutes. If he greases the feet long and 25 feet high, shaped in whatever way he wants.
spell. The spell uses the scimitar’s critical range (18–20). Seltyiel’s ground, creatures in the area must succeed at a DC 15 Reflex saving The wall must be within 150 feet of him. Small or smaller flying
prepared touch spells are marked with a superscript “T.” throw or fall prone, and creatures walking through the area must creatures cannot pass through the wall, and neither can gases or
Spells and Gear Seltyiel’s spells and gear are described below. succeed at a DC 10 Acrobatics check or stop moving and be forced to very small projectiles like arrows and bolts. Other ranged weapons
Arcane MarkT A touched target is marked with Seltyiel’s personal rune. attempt the same Reflex saving throw (failing the Acrobatics check such as spears have a 30% chance to miss when passing through
Bear’s Endurance Seltyiel’s scroll grants its target a +4 enhancement by 5 or more makes them fall with no Reflex save). If he greases an the wall, and enormous weapons such as boulders and ballista bolts
bonus to Constitution for 3 minutes, temporarily increasing its hit attended object, the object’s possessor can attempt a Reflex saving automatically pass. The wall lasts for 5 rounds.
points by 2 per level and its Fortitude save bonus by +2. throw to make the grease miss the item. Otherwise, if the possessor
Corrosive TouchT A touched target takes 5d4 points of acid damage was holding the object, she drops it and must attempt a Reflex saving Born from a dead mother amid screams and disgrace, this sickly
(7d4 for the intensified version). throw each round to pick up or use the item. If he greases clothing, half-elf is haunted by whispers. They remind him of his fear, his
Cure Light Wounds Seltyiel’s wand heals a touched target for 1d8+1 the wearer receives a +10 bonus on Escape Artist checks, on combat violent youth, his loathing, and his betrayal. They also tell him
points of damage. He needs Use Magic Device to activate this wand maneuver checks to escape grapples, and to CMD against grapples. tales of ancient magic more than the gods, paths to lost treasures
(DC 20). Haste Seltyiel’s wand can grant to up to 5 targets within 35 feet of with feckless guardians, and the names of beings who could teach
Daylight Seltyiel’s spell creates bright light for 60 feet and raises the Seltyiel and all within 30 feet of each other a 30-foot enhancement him forbidden secrets. Long ago, he realized that if he were to ever
light by one level for the next 60 feet for 70 minutes. If there is bonus to movement speed, +1 on attack rolls, +1 on Reflex saving have anything, he would need to take it himself.
magic darkness in that area, the overlapping area is unaffected by throws, a +1 dodge bonus to AC, and an extra attack at the highest The bastard son of the duped Lady Phiaura Bhrostra and the
either spell. bonus during any full attack. The benefits last for 5 rounds. brigand-sorcerer Lairsaph—the so-called Feign Prince of Cheliax’s
Detect Magic Seltyiel can notice magic in a 60-foot cone. If he Invisibility Seltyiel’s wand causes a touched target to vanish for 3 minutes Whisperwood—Seltyiel was a living disgrace to the sonless Bhrostra
concentrates, he can find how many magic auras there are on the or until the target attacks. While the target is invisible, it gains a +20 family, who had long hunted the woodland bandits. After his adoptive
next round. On the round after that, he can try to find out more bonus on Stealth checks (+40 if standing perfectly still). It also gains father nearly killed him, he fled to the forest to find his real father,
about one aura. a +2 bonus on the attack roll for any attack it makes before becoming who proved just as cruel. Framed for a crime and imprisoned, he
Dispel Magic Seltyiel can attempt to end one ongoing spell cast on visible, and the enemy likely loses its Dexterity bonus to AC. learned to wield magic while locked away in prison. Now released,
a creature or object, suppress a magic item, or counter another Light An object Seltyiel touches sheds light for 70 minutes. He can’t the cold and determined magus roams the world, seeking the power
spellcaster’s spell. If a spell is affecting a target or area, dispelling have more than one copy of this spell active at once. he must seize before he can take revenge on both his fathers.
©2016 Paizo Inc. Permission granted to photocopy for personal use only.