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Dungeon Masters' Guide to Elturel

The document provides background details on the pact that sent the holy city of Elturel to Hell. It describes how a vampire infiltrated the city's government and was overthrown with the help of a pact with Zariel, in which the city would be forfeited to her in 50 years. It then discusses how the Cult of Zariel took control of the city's government over time and their role in Elturel's eventual fall to Avernus.
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0% found this document useful (0 votes)
200 views6 pages

Dungeon Masters' Guide to Elturel

The document provides background details on the pact that sent the holy city of Elturel to Hell. It describes how a vampire infiltrated the city's government and was overthrown with the help of a pact with Zariel, in which the city would be forfeited to her in 50 years. It then discusses how the Cult of Zariel took control of the city's government over time and their role in Elturel's eventual fall to Avernus.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Remixing Avernus – Part 4B: The Road to Avernus

We’ve finally arrived at the big moment: The PCs are going to discover what really happened to the holy city
of Elturel and then they’re going to descend into the depths of Hell!
(If we were to look at the campaign in terms of three-point plotting, the destruction of Elturel is the
DISRUPTION that the characters MUST deal with and the revelations at Candlekeep are the REVERSAL, the
moment where the whole campaign becomes an entirely different campaign.)
There are a couple of problems we need to address here.
1. As discussed in Part 3, we lack a clear vision of how the pact that sent Elturel to Hell works. On the
one hand, the metaphysics of the pact (literally how it works) is simply underdeveloped to the point
where it’s mostly just vigorous handwaving. On the other hand, the historical background on how it
happened (who made the pact, what their relationship was with Elturel, when the pact was made,
etc.) is riddled with continuity errors (both in terms of Descent Into Avernus itself and also in
relation to preexisting continuity).
2. We’ve reached the point where the PCs plane shift to the Nine Hells! The book so blithely presents
this as the next thing that happens (it’s the name of the book!) that it might take you a moment to
realize that the PCs have absolutely no reason to do this. “But they’ve just learned that the city of
Elturel has been transported to Hell!” Uh huh. So what? They’re 5th level PCs. They have no special
resources or knowledge that put them in a unique position to solve this problem and we’ve already
established that Elturel is filled with high-level paladins, spellcasters, and others that obviously
haven’t been able to solve the problem. In fact, since the PCs have no idea how to solve the problem,
the solution could just as easily be found in Waterdeep or the Elturian crater or Iriaebor as in Avernus!
Frodo taking the One Ring to Mordor? Sure. He has a unique vector for destroying Sauron’s power that no
one else in the world has. Some random halfling without the One Ring heading to Mordor to “save the day”?
It makes no sense. It’s suicide. Yes, there are some NPCs standing right there who can say, “I have received a
message from the Great DM in the Sky! Thou art supposed to get on the train!” if the players haven’t
intuited the rails. But we can do better than that.
LORE OF THE PACT OF ELTUREL
Note: As with other “Lore” sections of the Remix, this material should
be considered authoritative. Any place where it contradicts the
published version of Descent Into Avernus is a deliberate change.
Ignore the published version and use the continuity described here.
At this point we’re going to be providing a broad overview for both the metaphysics of
Elturel’s fall (providing a framework for how this could be done to any city) and the history f Elturel’s fall
(i.e., the specific events for how it actually happened.
THE HISTORY OF ELTUREL’S FALL
In 1439 DR, High Rider Klav Ikaia led an expedition of Hellriders into the High Moor. A feral vampire had
begun turning large numbers of orcs, trolls, and ogres into vampire spawn which were threatening the
peace of border communities that had been placed under the protection of Elturel’s Guard. The expedition
was a success and the feral vampire, along with most of its spawn, was destroyed. Unbeknownst to the rest
of the expedition, however, High Rider Ikaia had become infected.
The new vampire lord of Elturel kept his true nature hidden, but the darkness of his curse ate at the city like
a cancer. In 1444 DR, the secret was discovered by Naja Bellandi, the High Watcher of Helm. Naja managed
to escape from the High Hall before she was turned into a vampire herself, fled through the moonlit
shadows of the Garden, and ultimately eluded the vampires hunting her by diving from the Maiden’s Leap
into the canal below. Naja’s discovery and subsequent escape triggered the Night of the Red Coup: High
Rider Ikaia and his vampires had already infiltrated the highest ranks of the government; now they swept
through what remained, killing or converting dozens. The Hellriders themselves were betrayed, caught off
guard, and slaughtered in a vampiric frenzy.Naja Bellandi, having dragged herself from the canal, returned
to Helm’s Shieldhall only to find it an abattoir. She gathered any survivors she could find and sent word to
the patrols still operating outside the city. A siege was raised, but the Hellriders were ill-equipped for such
an action and their one-time allies had been alienated by High Rider Ikaia’s imperial actions (even before he
became a vampire). Inside the city walls, Bellandi ran one of several guerilla resistance groups, but for
fourteen days a reign of vampiric terror gripped the city.
THE CULT OF ZARIEL
There was a Cult of Zariel in Elturel at this time, being led by Gargauth. In this chaos Gargauth saw an
opportunity. Members of the cult approached High Watcher Bellandi and told her that Zariel could help
her… all she had to do was agree to a Pact. Bellandi initially rebuffed their offer, but then came the High
Harvest Slaughter: Vampires broke into High Harvest Home, the temple of Chauntea, and murdered the
entire congregation which had taken refuge there. Hundreds of men, women, and children were killed and
the worship of Chauntea in the city was virtually wiped out.
The Zarielites came again, and this time Bellandi accepted their offer. She formed a Pact with Zariel,
accepting the Archduchess’ help in overthrowing High Rider Ikaia. In return, the entire city would be forfeit
to Zariel in fifty years. (Bellandi believed she had bargained well in gaining the fifty years, but in reality
Zariel needed that time anyway to secure her grip on the city.) That night the Companion arrived in the sky
above Elturel. The vampires were taken by surprise and most were destroyed by its “holy” light, although
High Rider Ikaia himself escaped into the catacombs
beneath the city.
Note: The inner mystery of the Cult of Zariel claims that they have been secret puppetmasters in Elturel ever
since Zariel first rode into Avernus in the Charge of the Hellriders. Although it is perhaps possible that the
local cult dates back that far in one form or another, if they had actually been pulling strings the entire time,
the city probably would have fallen to Hell long ago.
AFTER THE COMPANION
High Watcher Bellandi became High Observer Bellandi and began the painful process of reconstruction.
Only she and the Cult of Zariel knew of the Pact that had been made, and in her hubris Bellandi believed
that in the fifty years she had left that she would either be able to find a way of breaking the Pact or,
perhaps, evacuate
the city or find some other solution for the people to escape Zariel’s snare.
In 1446 DR, the Cult of Zariel had Bellandi assassinated. Bellandi was replaced by High Observer Cathasach
Restat, one of the founding members of the Order of the Companion. Restat was a good man, completely
ignorant of the Pact that had been made. In 1448 DR he converted to the religion of Torm, a god of order
and righteousness who was growing popular in a city desperately craving such things. It was under Restat
that Elturel became increasingly theocratic, with the Order of the Companion becoming ascendant over the
Hellriders, the High Hall reconsecrated as a temple to Torm, and Restat himself becoming not merely the
High Observer, but the High Observer of Torm. The reign of High Rider Ikaia had been a true gift to the Cult
of Zariel. With the vampires’ death, all the upper levels of the Elturian government had been stripped away.
The cult stepped into the power vacuum, placing their people in key positions throughout the new
government. Although High Observer Restat was not a Zarielite, this process only accelerated after
Bellandi’s assassination, and they also established auxiliary cults in the cities conquered by the newly
christened empire of Elturgard. Eventually they were ready to take the next step. High Observer Restat’s
heir apparent was a popular paladin named Tamal Thent. In 1479 DR, she and her entire retinue
mysteriously disappeared near the Boareskyr Bridge. (They were ambushed by a company of Zarielite
Hellriders.) When Restat died in 1481 DR, Thavius Kreeg, a member of the Cult of Zariel, became the new
High Observer instead. He’s ruled the city for the past thirteen years.
Design Note: If you wanted to keep more strictly consistent with the idea from Sword Coast Adventurer’s
Guide that Thavius Kreeg has been High Observer for forty years, you can eliminate Cathasach Restat from
this timeline: Bellandi is assassinated, it looks like Tamal Thent is going to succeed her, but then she
mysteriously vanishes and Kreeg gets the position instead. Since the continuity is a mess anyway, I felt
comfortable making this change, however. Primarily I think it’s more interesting if the person
who makes the pact with Zariel ISN’T a cultist, but then that person can’t stick around too long. I also think
it’s more interesting if Thavius Kreeg is a younger man and the heir of a decades-long scheme, rather than
the mastermind who has orchestrated Elturel’s fall from the beginning. This creates a gap which has to be
filled, and I also think Elturgard has a bit more heft as a political entity if there’s an actual succession of
rulers (as opposed to it being a one-generation gimmick). I also found it was a lot easier to explain the rise
of Torm in Elturel once Restat was in the picture.
I also played with the idea of simply abandoning the city’s unexplained conversion from Helm to Torm,
particularly once I realized how natural the High Watcher → High Observer progression was. But the Torm
stuff is pretty baked in at this point, and I think this version works well.
THE METAPHYSICS OF ELTUREL’S FALL
The goal of Zariel and Gargauth is to have a mass recruitment of new devils for the Blood War. They do this
in two ways:
1. They corrupt the oaths of the Hellriders and the Order of the Companion. When the Pact’s term
comes due, any high knights in Elturel are immediately claimed by Zariel. As detailed in Part 3B, this
is also true for any of these knights (or their descendants) who die on the Material Plane before
Elturel sinks into the Styx (and the Pact is completed).
2. When Elturel sinks into the Styx, the waters of the river will wash over the city. Not only will
everyone in the city be drowned, but their minds will be wiped clean. Dying in this immediate state
of tabula rasa at the very moment that the Pact completes will allow Zariel to scoop up the souls of
everyone in Elturel, giving her 40,000 new foot soldiers to throw into the Blood War.
THE COMPANION
The role of the Companion in Zariel’s scheme is multifaceted. First, of course, it was the price paid to High
Watcher Bellandi to form the Pact, and its light was, indeed, malefic to the undead. Second, the Companion
was the source for all the “holy” spells cast by the false clerics and “paladins” of the Cult of Zariel. Although
this could only be done within the Companion’s light, it allowed them to infiltrate churches and
organizations in Elturgard that would have otherwise been inaccessible to them. (Note that the Companion
could be seen as far away as Boareskyr Bridge and Berdusk as a bright star hanging low in the sky.) This
effect was achieved due to the planetar trapped within the Solar Insidiator (aka, the Companion): The
artifact effectively “borrowed” the planetar’s energy signature, harvesting and manipulatingit not only to
create the “holy” spells, but also to mask Zarielites from common divinations that would otherwise have
exposed them. Third, transporting an entire city to another plane takes a lot of magical mojo. The
Companion’s light, having bathed Elturel for fifty years, slowly infused the buildings, streets, and even
people. This created an incredibly huge negative etheric charge. When the Pact came to an end, Zariel
lipped the “polarity” of the Companion, snapping the charge back to neutral in an instant and releasing a
huge wave of energy that helped propel the entire city into Hell.
Note: This effect, although quite vast, was also quite subtle. It’s possible that various arcanists became
aware of something strange in the Ethereal Plane around Elturel, particularly in later years. Some might
have even begun researching it. If so, they would have been either assassinated or discredited by the Cult of
Zariel.
RELIGIOUS SUBVERSION
There was one last and extremely vital requirement for Zariel’s plan: Elturel had to be stripped of its divine
protection. If the forces of Hell just swoop down, kidnap thousands of a god’s followers, and whisk them off
to Avernus, they’re inviting the god (and probably a bunch of their pantheonic friends) to intervene. Maybe
you can do it in a pinch, but it’s a lot easier if you can first nudge those people out of the god’s column so
that the god no longer has divine standing (like legal standing, but more complicated) to come stomp on
Avernus. Of course, you also have to be subtle about all of this. Otherwise, gods like Helm and Torm will
send visions to their meddlesome priests and tell them to start looking that second gift sun in the mouth.
So Zariel’s plan proceeded gradually across several years: Start by sowing confusion about the origin of the
Companion. Let every god just kind of assume that some other god must have been responsible.
Institutionalize and escalate this with the Creed Resolute, which — in the name of Unity — forbids any who
take the oath from claiming that the Companion was the gift of any particular god. Let that belief seep into
the general populace: The Companion was a gift from all because it was a gift from none. It is
simultaneously divine, but not of any god. Spend decades infiltrating every major religion in Elturel. Slowly
corrupt their religious services (either from the top down or bottom up) so that they are venerating the
Companion. (A fairly typical form is to give some form of thanks to the divine gift of the second sun, which
“walks beside us every day, a constant companion to us in times of trouble.” Importantly, it’s a divine gift
which custom and, increasingly, engrained belief says you cannot ascribe to your own god. So your religious
rites are now venerating a “divine” thing which is not your god.) To seal the deal, three years ago in 1491
DR Thavius Kreeg passed the Unity Laws. These subtly torqued the, by now well-established, Elturian belief
that Unity meant not ascribing the Companion to any god so that Unity now meant explicitly giving thanks
to the Companion before your god.
Unity Prayers
Were to be given before any public event. These were initially limited to non-religious events, but, without
any explicit government action, the Zarielites within the churches soon added them to most religious
services, too. Their forms varied, but were typically something like:
Before all, we give thanks to the Companion, whose light gives us the bounty of the fields and shields us
from the dark; whose eternal presence is a constant ally against all those who would threaten Elturgard. Let
all those who stand within its blessing remember that it is a beacon of righteousness, which we will follow
to our greater glory.
Unity Tributes
Were erected in various public spaces — small sculptures of the Companion or the emblazoning of the twin
sun heraldry of the Order of the Companion. Although labeled “tributes,” it would be more accurate to call
them shrines. Coins were often dropped into unity fountains for good fortune. In some cases, people would
“pay tribute” by leaving small effigies of themselves under an idol of the Companion — a custom which
started with knights leaving Elturel to go on patrol (so that they could symbolically always be within the
Companion’s light), was picked up by merchants similarly leaving the city on various journeys, and
eventually spread to the population in general even if they weren’t going anywhere. Eventually, these
tributes were added outside (or even inside) churches and temples throughout the city. You can’t quite
legislate a requirement that people say things like, “Bless the Companion!” when they receive good
fortune; or “We thank the Companion for our refection” before a meal; or “If Sajra agrees to marry me, I
swear I’ll never leave the Companion’s light!”, but you can certainly lead the horse to water. The end result
of all this was that the churches of Elturgard were suborned into a form of idolatry aimed at the
Companion. To be clear, at the time of Elturel’s Fall there were many people who actually were still true
and faithful followers of various gods (and many more who thought they were faithful followers and could
probably be guided back onto the true path if given the right leadership). Just not enough of them.
Distanced from Elturel so slowly that they didn’t even notice it was happening, none of the gods saw what
was coming and none were left with divine standing when the final hour came.
Design Note: The religious subversion stuff is getting a lot more attention here than seems immediately
warranted. It doesn’t play an essential role in the Fall of Elturel and, unlike the other metaphysical
aspects, the PCs don’t really need to understand any of this to make the scenario work. However, I found it
interesting. I think it will also have an impact as the PCs begin exploring Elturel; and I think it also ends up
being insightful for roleplaying Elturian characters.
THE PACT
On this, the fifteenth day of Flamerule, in the one thousandth, four hundredth, and forty-fourth year of the
Dale Reckoning, I, Naja Bellandi, by my authority as the High Watcher of Helm and the highest surviving
mortal authority in the city of Elturel, do swear this Oath to pledge my soul and the entire city of Elturel unto
the Archduchess Zariel, to be so passed into her custody at the end of fifty years, the latter to be transported
to Avernus and the former to be taken into her service. In exchange for which, Zariel, the Archduchess of
Avernus and faithful representative of Asmodeus, the Archfiend, Lord of the Ninth and Nessus, Supreme
Master of the Nine Hells, bestows the Gift of the Companion, a Solar Insidiator which shall be placed in the
sky above Elturel for at least the term of this agreement and whose light will scourge the undead from the
city. She further swears to render whatever aid may be necessary to end High Rider Klav Ikaia’s reign if
the Gift of the Companion prove insufficient to this task. In consideration and honor of these mutual
covenants, we sign in blood upon the day and year first written above, Zariel, Archduchess of Avernus
High Watcher Naja Bellandi of Elturel.
CREED RESOLUTE
The Creed Resolute was the founding document of the Order of the Companions, but in the 1470’s it was
also “adopted” by the Hellriders. (This was actually somewhat controversial at the time, and it was more
forced on them by the High Observer of Torm than freely taken up. By 1494 DR, however, this controversy
is largely forgotten and the Hellriders mostly embrace the Creed enthusiastically.) The full Creed is actually
a lengthy document proscribing and prescribing various courses of action that are “right and proper” for a
knight. This includes some guidance that’s ethical and moral (mostly chivalric code-type stuff), and other
guidance that’s more practical (like codes of dress and the list of arms and armor which any follower of the
Creed must maintain). Even Elturians who haven’t sworn the oath to uphold the Creed Resolute will often
say things like “recall the Creed.” The crucial bit in terms of Elturel’s Fall, however, is the oath the knights
swear to uphold the Creed:
“I solemnly pledge my soul and blood and blade to serve as a knight of
Elturel and share the Oath of the High Observer in honoring the Gift of
the Companion. I shall guard the realm of Elturgard and all those lands
which lie under Elturel’s Shield, upholding the laws of Elturgard and the
commands of the High Observer. I shall live my life in strict accord to
the Creed Resolute, placing it and this oath above all other doctrines. I
shall be bound to all others who swear this oath, declaring them now
and forevermore, whether in life or beyond the veil of death, to be my
brothers in arms. To ensure the perfect harmony of our brotherhood, I
shall permit no difference in faith to come between us, but rather hold
the Companion, which I shall never attribute to one god or another, as
our common star.”
Metaphysically, there are two important things to note: They pledge their soul to “share the Oath of the
High Observer.” The implication is that this is the oath to uphold the Creed Resolute, but, of course, that’s
not the case. It’s actually the oath that High Observer Bellandi made to Zariel in the Pact. Everyone
swearing this Oath sells their soul to Zariel, just like Bellandi did. They also pledge their “blood.” This is the
clause that damns all of their offspring and leads directly to the murders described in Part 3. Pro tip, kids:
Don’t swear to oaths you’ve never seen.
Design Note: I don’t know if this was intentional (I don’t think it was), but in Middle English the word
resolute” also meant “paid,” in the sensethat one had paid a debt.
TOME OF THE CREED RESOLUTE
Everyone who swears the formal oath to the Creed Resolute pricks their thumb and places their blood-
mark in the Tome of the Creed Resolute. Their signature then magically appears within the book (which also
magically gains pages whenever needed). The Tome dates back to the founding of the Order of the
Companion and thus contains the signature and bloodmark of every knight who has ever sworn the oath.
The first page of the Tome has the text of the Oath. The next several pages contain the current text of the
full Creed Resolute. The particulars of the Creed (but not the Oath) can be modified by the High Observer
and the High Knights of Elturel, and has been on several occasions over the last several decades. What no
one living knows is that if you rip the Tome apart, you will find the full text of the Pact between Zariel and
Naja Bellandi written in golden ink (actually the blood of a celestial) on the inside of the book’s spine. The
Tome of the Creed Resolute is not a true infernal pact, but it is an important focus for binding the soul and
blood of those who swear the Oath to the original Pact. Importantly, it prevents anyone who has sworn the
oath from forswearing it and, thus, escaping Zariel’s claim to their soul. If you destroy the Tome of the
Creed Resolute, it will not free those who have already been claimed by Zariel. But it will:Free the
escendants of Elturian knights. Stop Elturian knights from turning into devils the moment that they die in
Avernus (see Part 5). Allow Elturian knights to free themselves entirely by forswearing the oath they swore
and receiving the benefit of a remove curse Pherria Jynks currently has the Tome of the Creed Resolute in
the High Hall of Elturel.

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