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Coffee Shop App Final 2022

The Coffee Shop Store app allows busy office workers and customers to easily place orders and pick them up. The app was designed through user research, paper prototyping, usability testing, and iterations based on feedback. Key findings included the need for customization options and easy navigation. The final design features clickable drink icons, order customization, and accessibility considerations. Further testing and research could validate pain points were addressed and identify new areas for improvement.

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victor viquez
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© © All Rights Reserved
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100% found this document useful (1 vote)
401 views24 pages

Coffee Shop App Final 2022

The Coffee Shop Store app allows busy office workers and customers to easily place orders and pick them up. The app was designed through user research, paper prototyping, usability testing, and iterations based on feedback. Key findings included the need for customization options and easy navigation. The final design features clickable drink icons, order customization, and accessibility considerations. Further testing and research could validate pain points were addressed and identify new areas for improvement.

Uploaded by

victor viquez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Coffee Shop App

Victor J. Viquez
Project overview

The product:
Coffee Shop Store is a regional Coffee store located in
the downtown, Coffee Shop is dedicated to provide the
Preview of selected
best coffe in downtown target customers and office polished designs.
workers in downtown who lacks time and have big
orders to place and pick.

Project duration:
October 2021- February 2022
Project overview

The problem: The goal:


Busy office workers and customers who lack Design an app for Coffee Shop App that allows
of time to place a big order and with for it. users to easily place an order and pick up from
the counter .
Project overview

My role: Conducting interviews, paper and


Lead UX Designer digital wireframing, low and high-
fidelity prototyping, conducting
usability studies, accounting for
accessibility, and iterating on designs.
● User research
Understanding ● Personas

the user ● Problem statements


● User journey maps
User research: summary

I conducted interviews and created empathy maps to understand the users I’m
designing for and their needs. A primary user group identified through research
are office workers from the downtown who place many times big orders and don’t have time to
wait for their order.

This user group confirmed initial assumptions about Coffee Shop customers, but research
also revealed that time was not the only factor limiting users from placing an order from Coffee
Store.
Other user problems included go to restaurants in-person to pick up their order.
User research: pain points

1 2 3
Customize
Time Delivery option
the order
Write one to two Write one to two Write one to two
sentences reflecting sentences reflecting sentences reflecting
on the pain point listed on the pain point listed on the ain point listed
above and how it above and how it above and how it
will guide designs will guide designs will guide designs
moving forward. moving forward. moving forward.
Persona: Amy

Problem statement:
Amy is a busy working
assistant who needs to
place customize orders
in advance, because she
doesn’t have enough
time to wait for the
order.
User journey map

Mapping Amy’s user journey


revealed how helpful it would
be for users to have access to Image of user
journey map
a dedicated Coffee Shop app
.
● Paper wireframes
Starting ● Digital wireframes

the design ● Low-fidelity prototype


● Usability studies
Paper wireframes

Taking the time to draft


Image of paper
iterations of each screen of wireframes including
the app on paper ensured five different
versions of the same
that the elements that screen and one
image of the new,
made it to digital refined version
wireframes would be well-
suited to address user pain
points. For the home
screen, I prioritized a quick
and easy ordering process
to help users save time.
Digital wireframes

As the initial design phase


Insert first wireframe
continued, I made sure to Clickable icons
example that
with the image
base screen designs on of the drinks demonstrates design
thinking aligned with
feedback and findings from user research

the user research.


Digital wireframes
Options to pick
up the order

Place a order from the app in


Insert second
fast and easy wireframe example that
demonstrates design
thinking aligned with
user research

Checkout cart
creating
feedback for
the action
Low-fidelity prototype

Using the completed set of digital


Screenshot of
wireframes, I created a low- prototype with
fidelity prototype. The primary connections or
prototype GIF
user flow I connected was
building and ordering coffee, so
the prototype could be used in a
usability study.
View the Coffee Shop App
Usability study: findings
I conducted one round of usability studies. Findings from the first study helped guide the
designs from wireframes to mockups. The second study used a high-fidelity prototype and
revealed what aspects of the mockups needed refining.

Round 1 findings

1 Underline and make more


recognizable the clickable icons

2 Add more customized features during


the journey

3 Customize more features to pick up


the order
Refining ● Mockups
● High-fidelity prototype
the design ● Accessibility
Mockups
Before usability study After usability study

Early designs allowed for


some customization,
but after the usability
Image of Image of
studies, I also revised the selected selected
screen before screen after
design so users see all the usability study usability study
customization options
when they note that the
image icons are clickable
High-fidelity
prototype

https://www.figma.com/p
Screenshot of
roto/tKBkgQWpWJ9NVOY prototype with
WOA9zA0/Untitled?page- connections or
prototype GIF
id=0%3A1&node-
id=67%3A5&viewport=24
1%2C48%2C0.5&scaling=
scale-down&starting-
point-node-id=67%3A5
Accessibility considerations

1 2 3

Provided access Used icons to Used detailed


to users who are vision help make imagery for Coffee
impaired through adding navigation easier. options to
alt text to images for help all users
screen readers. better understand
the selection.
Takeaways
Going forward

● Next steps
Takeaways

Impact: What I learned:


While designing the Coffee shop app, I learned
The app makes users feel like Coffee
that the first ideas for the app are only the
Shop app really thinks about how to
beginning of the process. Usability studies and
meet their needs.
peer feedback influenced each iteration of the
app’s designs.
Next steps

1 2

Conduct another round of Conduct more user


usability studies to research to determine
validate whether the pain any new areas of need.
points users experienced
have been effectively
addressed.
Let’s connect!

Thank you for your time reviewing my work on the Coffee shop app! If you’d like to
see more or get in touch, my contact information is provided below.

Email: victorj.Viquez@gmail.com
.
Thank you!

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