Pilomo: 3 Arcane Assassin Lienjuks Charlatan Angel of Death 900
Pilomo: 3 Arcane Assassin Lienjuks Charlatan Angel of Death 900
                                      F                                                                                                                                                      AC                   DESCRIPTION
                                             +22 STR               ● +5 INT
                                   PRO
                                                                                                         24                      +2                            16
                                                                                                        Set Max HP
    STRENGTH                         ● +6 DEX                             +2 WIS
                                                                                                                                                                                                      Shield
   +22                                       +2 CON
                                                      RESISTANCES
                                                                          +1 CHA
                                                                                                       MAXIMUM
                                                                                                       HIT POINTS
                                                                                                                               PROFICIENCY
                                                                                                                                 BONUS
                                                                                                                                                               ARMOR
                                                                                                                                                                CLASS
                                                                                                                                                                                                4     Dex            Medium Armor              Heavy Armor
                                                                                                                                                                                                      Magic
                                     Poison
             55                                                                                                                                                                                       Misc
                                                                                                       Temporary Hit Points:                                                                          Misc
    DEXTERITY
                                   Immune to sleep.                                                                                                          +4                                                         ARMOR
      +2
                                                                                                         DEATH
                                                                                                         SAVES                  HIT DICE                       SPEED
                                                                                                                                                                                                                          ARMOR
                                      F EX                                                                                                                                                   F
                                              +6 Acrobatics (Dex)                                                                                                                            ● Light
                                                                                                                                                                                          PRO
                                     ●                                                                                                                                                                          Medium              Heavy            Shields
                                   PRO
      +3
                                     ●        +3 Deception (Cha)                                >                                                                                            Common                             Thieves' tools
                                              +3 History (Int)                                  >                                                                                            Elvish                             Disguise kit
                                     ●        +4 Insight (Wis)                                                                                                                               Draconic                           Forgery kit
             16
                                                                                                >
                                                                                                      DESCRIPTION
  Darkvision 60ft.
                                                                                                >
                                          SENSES
                                                                                                >
                                                                                                >
                              Reload                                            Reload
>
     ◆ Expertise (Rogue 1, PHB 96) [with two skills]                                                                                   I pocket anything I see that might have some value.
       I gain expertise with two skills and thieves' tools I am proficient with; two more at 6th level
     ◆ Sneak Attack (Rogue 1, PHB 96) [2d6]
       Once per turn, I can add damage to finesse/ranged attack if I have adv.
       I don't need adv. if a conscious ally is within 5 ft of the target and I don't have disadv.                                                                        PERSONALITY TRAITS
     ◆ Thieves' Cant (Rogue 1, PHB 96)
       I know the secret rogue language that I can use to convey messages inconspicuously                                              Creativity: I never run the same con twice. (Chaotic)
     ◆ Cunning Action (Rogue 2, PHB 96)
       I can use a bonus action to take the Dash, Disengage, or Hide action
     ◆ Assassinate (Assassin 3, PHB 97)                                                                                                                                              IDEALS
       I have adv. on attack rolls against creatures that have not taken a turn in combat yet
       Any hit I score against a creature that is surprised is a critical hit                                                          I fleeced the wrong person and must work to ensure that this
     ◆ Bonus Proficiencies (Assassin 3, PHB 97)                                                                                        individual never crosses paths with me or those I care about.
       I am proficient with disguise kits and poisoner's kitsAssassin, level 3:
     ◆ Expertise (Rogue 1, PHB 96) [with two skills]
                                                                                                                                                                                     BONDS
       I gain expertise with two skills/thieves' tools I am proficient with; two more at 6th level
                                                                                                                                       I'm too greedy for my own good. I can't resist taking a risk if
                                                                                                                                       there's money involved.
FLAWS
BACKGROUND FEATURE
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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                                                                                                      I do not remember what happened to me when I woke up. I have just finished the biggest fleece of my life,
                                                                                                      stealing money from one of the richest families in Baldur's Gate. The last thing that I remember is that I was
                                                                                                      going to Greenest to find a place where I can safely spend it and maybe steal some more. But it seems they
                                                                                                      caught up to me. The caravan found me lying in the middle of the road with my chest punctured and my heart
                                                                                                      not beating anymore. I do not know why am I still alive, but it seems the gods decided that today is not the
                                                                                                      day I die.
APPEARANCE
                                      F
                                                                                                                                                                               Temporary HP:                                           SUCCESSES
                                   PRO
DEXTERITY >
                                                                                                      DESCRIPTION
                                           INITIATIVE                    SPEED
                                                                                              >
                                          LEVEL USED
                                          DIE                                                 >
 CONSTITUTION                                                         ATTACKS
                                           HIT DICE                  PER ACTION
                                                                                                                                                              ATTACKS
                                      F EX
                                   PRO
                                                      Acrobatics (Dex)
                                                      Animal Handling (Wis)
 INTELLIGENCE
                                                      Arcana (Int)
                                                      Athletics (Str)
                                                      Deception (Cha)
                                                      History (Int)
                                                      Insight (Wis)
                                                      Intimidation (Cha)
     WISDOM                                           Investigation (Int)
                                                      Medicine (Wis)
                                                      Nature (Int)
                                                      Perception (Wis)
                                                      Performance (Cha)
SENSES
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                                REMARKS                                                                                                                       NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign)                              Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
                                                                                                      Notes Page Options
                                                             NOTES                                                                                                            NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign)                        Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
                     PLAYER REFERENCE
                                                                                                                    LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack)                                                                                                                  (DMG 271)
                                                                                                                                                                LIGHTLY OBSCURED             (dim light)      Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
                                                                                                                                                                HEAVILY OBSCURED             (darkness)       Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
                                                                                                                                                                BLINDSIGHT         Out to range, perceive without sight.
SHOVE (instead of one attack)
                                                                                                                                                                DARKVISION         Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you.                                                                                                       TRUESIGHT          Out to range, perceive everything regardless of (magical) darkness,
                                                                                                                                                                                   invisibility, illusions, shapechanging, or etherealness.
                                                                     ATTACK ACTION                                                        (PHB 195)                                                       LIGHT & VISION                                      (PHB 183)