Names: Guts, Brock, Logan, Setanta, Harald, Hrolf, Achilles, Slaine, Cuchulainn, Donna, Savage eyes, bloodshot eyes,
eyes, or nightmarish eyes
Hilde, Conandil, Sonja, Azula, Helena, Jane, Boudica, Scathach, Morrigan Mad laugh, blood-curdling laugh, or childlike laugh
Tattooed body, scarred body, or troll-like body
Wild hair, braided hair, or shorn hair
12
Drive
DEATH Rage
Disregard a danger that could kill a normal person. Your fury on the battlefield is terrible to behold. When you deal your damage, mark off
one of the following effects in order until you’ve marked them all:
GLORY Add +terrifying (monster tag)
Leave a town with your name and exploits on the lips of every Gain CON armor
person. Increase your damage die to d10
Gain STR-piercing
SLAUGHTER Increase your damage die to d12 and frenzy.
Destroy an enemy you could have just as easily avoided.
Frenzy
When you frenzy, you’re still in control—mostly—but the GM can make moves through
Lodge you as though you were a danger.
You can be any race you want, but you belong to a berserker
lodge. Frenzied Berserker (impulse: RIP AND TEAR!)
BADGER LODGE GM MOVES FOR FRENZIED BERSERKERS
When you take damage, mark rage.
smash something important
BEAR LODGE burst out into uncoordinated, undirected violence
When you devour all your rations in one sitting, it counts as demonstrate a terrifying strength
using a healing potion. make a show of dominance
EAGLE LODGE attack without thought for safety or defense
When you discern realities by gazing out from a high vantage leave the weak behind
point, ask an additional question from the list. engage in wanton destruction or slaughter
WOLF LODGE
When an ally aids you on a hack and slash or volley move, treat Was That It?
a miss as though it were a 7-9. When all the enemy are slain or scattered, clear the marks on all your rage options.
Forward Momentum
When you do anything other than attack or charge headlong at the enemy, heedless of
Fill in the names of your companions in at least one: danger, clear the mark on your highest rage option. Ignore this move if you’re frenzied.
It would be good to die with ___________ at my side.
___________ has seen my battle-fury and was not afraid.
___________ hides a rage nearly as deep as my own.
My frenzy once caused ___________ unforgivable harm.
THE BERSERK V1.7
Your load is 9+STR. You start with dungeon rations (5 uses, 1 weight), a shield Choose one:
(+1 armor, 2 weight), and a representation of your lodge’s totem animal, The pelt of your totem animal (1 armor, 1 weight)
describe it (0 weight). Choose your weapon: Sacred mushrooms (mark off one use to immediately mark all your rage
A massive sword, capable of splitting a millstone (close, 2 piercing, forceful, effects) (3 uses, 0 weight)
3 weight)
An axe no ordinary warrior could lift (close, +1d4 damage, two-handed,
messy, 3 weight)
A notched spear the size of a small tree (reach, thrown, near, precise, 3
weight)
When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level
2-5 moves.
RRRRAAAAAAGH! WAR PAINT
When you go into battle, roll+CON. *On A 10+, mark 3 rage. *On a 7-9, Replaces: War Face
mark 2 rage. When you paint your whole body with nightmarish patterns, mark your first
two Rage effects. Don’t clear them, even if another move tells you too, until
WAR FACE you wash the paint off.
When you paint your face with terrifying designs, mark your first rage effect.
Don’t clear it, even if another move tells you too, until you wash the paint off. UNQUENCHABLE RAGE
Replaces: Was That It?
When you make camp, clear the marks on all your rage options.
BEAR SARK
You gain the druid’s shapeshifter move. You can only shapeshift into your BLOOD EAGLE
lodge’s totem animal. When you deal your maximum damage, deal your damage to another target
in range.
WHAT DOES NOT KILL YOU... ...MAKES YOU STRONGER
When you're reduced to 0 hp during a frenzy, don't make the last breath Requires: What Does Not Kill You...
move until the frenzy ends. When you hack and slash or volley and you're at 0 hp, you deal maximum
damage.
DON'T MAKE ME ANGRY
You can always use the threat of your rage as leverage when you parley. YOU WOULDN'T LIKE ME WHEN I'M ANGRY
Requires: Don't Make Me Angry
When you do, you may use CON instead of CHA.
When you parley using the threat of your rage as leverage, on a 12+, NPCs
gain a new impulse: don't piss you off. PCs instead take -1 forward on an
SHIELD - BITER
When you rend your own armor to flinders, lose its protection and take +1 action they think would make you angry.
forward per point of armor you lost. INTO THE FRAY
When you charge headlong into the midst of the foe, name one enemy: you
BLADE - BREAKER close the distance between you (to Hand or Close range, your call), no matter
When you attack an opponent’s weapon, roll+STR. *On a 10+, you shatter how far it is or what’s in the way. In addition, roll+CON. *On a 10+, choose
their weapon and deal your damage. *On a 7-9, you shatter their weapon. 2. *On a 7-9, choose 1.
Either way, the enemy gets to make an attack against you. You inflict your damage on the named enemy.
You isolate the named enemy from their allies.
GLAD - OF - WAR You aren’t exposed to danger as part of your reckless attack.
When you deal the killing blow to an enemy in battle, heal a number of hp
WARP SPASM
equal to the damage you rolled. Add the following effects to the end of your Rage effects:
Add +amorphous (monster tag)
VISION QUEST Add +large (monster tag)
You can treat sacred mushrooms as a bag of books that contains just the right
When you inflict damage, roll twice and keep the better result.
book for the subject you're spouting lore on.
TOTEMIC RAGE
Requires: Bear Sark
TOUGH AS OLD BOOTS
When your armor completely negates the damage from an attack, mark XP. When you frenzy, you can automatically make your bear sark move as
though you'd rolled 10+.
WISDOM IN MADNESS
When the GM makes a frenzied berserker move, you can ask a question from
the discern realities list. Take +1 forward when acting on the answer.
BERSERKERGANG
When you mark rage, you can mark the effects in any order. When you clear
rage, you can clear the effects in any order.