Homebrewed
Armorer rolls with Advantage when using his
                                                      smith’s tools proficiency to create Armor.
                                                      Alternatively, the Armorer rolls with
    Crafting:                                         Disadvantage when using his smith’s tools
                                                      proficiency to create a Weapon.
    Blacksmith                                       Smithy
   Design Notes                                       The Smithy works equally with Weapons and
                                                      Armor. However, he cannot match the
     The following D&D 5E design of the               expert craftsmanship of the Weaponsmith or
   Blacksmith craft was created to provide an         Armorer. The Smithy does not roll with
   option for those pursuing a method of creating     Advantage OR Disadvantage when using his
                                                      smith’s tools proficiency to create Weapons
   weapons and armor. This design provides
                                                      or Armor.
   details of the types of crafting, the materials
   required, different types of accelerants and
                                                     Component Materials
   their suggested crafting times. As with any
   type of custom homebrewery, feel free to
   tweak these parameters to fit your world.         The type of material used to craft weapons
                                                     and armor can vary greatly. Feel free to
                                                     add your own flavor of ores and/or crafting
                                                     components to your liking. The following
   Blacksmithing                                     components represent a good building
                                                     block.
    There are three basic types of blacksmiths:
    Weaponsmith, Armorer and general
    Smithy. All three require the Smith’s Tools
    Proficiency.                                     Iron (common items)
                                                     Iron is the most common crafting material
    Blacksmithing is NOT used to create magical      throughout the lands. This is the staple as to
    weapons unless the magic is already              what 95% of all weapons are made from.
    inherently embedded in the material used to      Every blacksmith apprentice has honed his
    make the item.                                   practice upon this basic resource. The selling
                                                     price of Iron is usually right around 25 SP per
                                                     cubic inch, but buying in bulk may lower the
   Weaponsmith                                       cost. Iron produces all types of simple and
    The Weaponsmith specializes in, you              martial weapons found within the PHB.
    guessed it, Weapons. The Weaponsmith
    rolls with Advantage when using his smith’s
    tools proficiency to create a Weapon.            Steel (+1, +2 and +3 items)
    Alternatively, the Weaponsmith rolls with        Steel is a pricey and uncommon crafting
    Disadvantage when using his smith’s tools        material throughout the lands. Steel is
    proficiency to create Armor.                     required to create a finely crafted weapon or
                                                     armor. Steel weapons and armor provide
                                                     better balance and durability. As such, Steel
   Armorer                                           can produce +1 (uncommon), +2 (rare) and
    The Armorer specializes in, yep, Armor. The      +3 (very rare) items. With all finely crafted
©2017 Bryan Williams                                                                                   1
   items, a great risk is chanced when forging           STR Req’d, Stealth Disadvantage, Weight
   items of such great craftsmanship. One small          = 100 lbs
   mistake can ruin the forging process. Such
   mistakes may reduce the results or may even           Critical damage is resisted (halved).
   ruin it. The price of Steel is typically 3X that
   of iron. Steel produces all types of simple and    Shields of Adamantine are limited to 1 level
   martial weapons found within the PHB.              gain with the following properties: AC +3, 13
                                                      STR Req’d, Stealth = Disadvantage, weight =
                                                      12 lbs
   Adamantine (Rare)
   Adamantine is a rare crafting material and
   generally weighs 1.5X more than traditional
                                                      Mithril (Rare)
   crafting material. Adamantine mines are few        Mithril is a rare crafting material and generally
   and far between, but highly sought after.          weighs 50% of traditional crafting material.
   Since Adamantine is heaver and harder than         Mithril mines were first discovered by the
   steel, this property can give a weapon more        dwarves, but are now mined by any race
   force with which to inflict damage. In armor,      lucky enough to find its rich veins deep within
   Adamantine can prevent even the deadliest of       remote mountains. Because of the
   blows from inflicting their maximum damage.        lightweight properties of mithril, all weapons
   The price of Adamantine varies greatly,            made from this material are lighter and thus,
   depending upon what part of the realm you          easier to wield. Armor crafted by this
   are in, but usually runs between 2 and 4           material is also much lighter and enhances
   times the price of Steel. Adamantine               the wearers ability to sneak without the
   produces all types of simple and martial           normal clanks and chatter of traditional
   weapons found within the PHB.                      armor. Mithril usually costs between 2 and 4
                                                      times the cost of Steel. Mithril produces all
   Weapon Properties: Gains 1 level in                types of simple and martial weapons found
   weight/properties and damage. Max level            within the PHB.
   gain = 3.
                                                      Weapon Properties: Drops 1 level in
      Weight/Properties:                              weight/properties, but damage remains
      Light/Thrown<Finesse<One-                       unchanged. Max level drop = 3.
      handed<Versatile
      <Heavy/Two-Handed<Heroic (Heroic                   Weight/Properties: Silent (Requires 20
      requires 20 STR).                                  DEX)<Light/Thrown<Finesse<One-
                                                         handed<Versatile<Heavy/Two-Handed.
      As a general rule, the damage goes up one
      die level. Heroic Adamantine Weapons                    Silent Weapons are lightweight,
      deal 1d8 + 1d6 damage.                                  superbly balanced and can inflict
                                                              viscous wounds. An attack roll of 19
   Armor Properties: Gains 1 level in weight                  or 20 will cause a critical hit.
   and corresponding stats (per page 145 of
   PHB) and reduces any critical hit damage (see      Armor Properties: Drops 1 level in weight
   below). Does NOT require proficiency in            and the corresponding stats except for AC
   increased level. Max level gain = 3.               (per page 145 of PHB). Does NOT require
                                                      proficiency in decreased level. Max level drop
      Heroic Adamantine Armor is 1 level above        = 3.
      plate with the following stats: AC=19, 17
©2017 Bryan Williams                                                                                      2
      Silent Mithril Armor is 1 level below leather          Physical Properties: See Mithril
      with the following additional requirements             (Colored Dragon) or Adamantine
      and stats: 20 DEX Req’d, Stealth =                     (Metallic Dragon) for properties.
      Advantage, Weight = 5 lbs
                                                             Magical Properties: When successful,
   Shields of Mithril are limited to 1 level drop            adds magical resistance.
   with the following properties: AC +3, weight
   = 3 lbs                                            Shields of Dragonscale are limited to 1 level
                                                      gain/drop similar to Adamantine/Mithril with
                                                      the potential magical properties of
                                                      Dragonscale Armor.
   Dragonscale (Rare)
   Dragonscale is a highly sought after prize for                       Chance of
   any adventurer. The type of dragon will                               Innate
   determine the both the physical properties          Dragon Type        Magic
   and the potential magic properties. Metallic
                                                        Wyrmling          10%
   scales possess the same physical attributes as
   Adamantine, while Colored scales possess the           Young           25%
   physical properties of Mithril. The potential          Adult           50%
   magical properties of Dragonscale can make            Ancient          75%
   ordinary weapons and armor valuable beyond
   measure. Weapons crafted from the scales of
   dragons have a small chance of inflicting
   additional magical damage inherent to the
   type of dragon. Armor crafted from this
   material also has the same chances of adding
   additional magical resistance inherent to the
   type of dragon. Because of the potential
   magical properties and the scarcity of true
   dragon hunters, Dragonscale can cost around
   10 times more than Adamantine. The age of
   the scales harvested from a dragon will
   determine the resilience of the innate magical
   properties of the scales. Dragonscale
   produces all types of simple and martial
   weapons found within the PHB.
   Weapons:
         Physical Properties: See Mithril
         (Colored Dragon) or Adamantine
         (Metallic Dragon) for properties.
            Magical Properties: When successful,
            adds ½ of weapons normal damage
            (rounded down to nearest die) in
            magical damage (minimum of 1d4).                    Blacksmith by erickenji on deviantART
   Armor:
©2017 Bryan Williams                                                                                    3
   Blacksmith Crafting Table
                                                                                            Adamantine +1
                                                                                                            Adamantine +2
                                                                                                                                                                              Dragonscale +1
                                                                                                                                                                                               Dragonscale +2
                                                                               Adamantine
                                                                                                                                                                Dragonscale
                                                                                                                                      Mithril +1
                                                                                                                                                   Mithril +2
                                              Steel +1
                                                         Steel +2
                                                                    Steel +3
                                                                                                                            Mithril
                                       Iron
                     Base Material:
                      DC Required:     13      15        17         19         18           19              20              18        19           20           18            19               20
                Minimum Lvl Req'd:     3       3         7          11         7            11              15              7         11           15           7             11               15
                              Mat'l
                             Req'd Time to Time to Time to Time to Time to Time to Time to Time to Time to Time to Time to Time to Time to
                             (cubic  Craft Craft Craft Craft Craft Craft Craft Craft Craft Craft Craft Craft Craft
   Item                     inches) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours) (Hours)
   Simple Melee Weapons
         Dagger               4        1       1          3         5          4            5               6               4         5            6            5             6                8
         Handaxe              10       2       3          6         13         10           13              16              10        13           16           13            16               19
         Javelin              10      0.2     0.3        0.6        1          1            1               2               1         1            2            1             2                2
         Light Hammer         10       1       1          3         5          4            5               6               4         5            6            5             6                8
         Mace                 10       2       3          6         13         10           13              16              10        13           16           13            16               19
         Sickle               4       0.3     0.6         1         3          2            3               3               2         3            3            3             3                4
         Spear                4       0.3     0.6         1         3          2            3               3               2         3            3            3             3                4
   Martial Melee Weapons
         Battleaxe            20       3       6         13          26        19            26              32             19         26           32           26            32               38
         Flail                20       3       6         13          26        19            26              32             19         26           32           26            32               38
         Glaive               20       6       13        26          51        38            51              64             38         51           64           51            64               77
         Greataxe             40       10      19        38          77        58            77              96             58         77           96           77            96              115
         Greatsword           40       16      32        64         128        96           128             160             96        128          160          128           160              192
         Halberd              20       6       13        26          51        38            51              64             38         51           64           51            64               77
         Lance                15       3       6         13          26        19            26              32             19         26           32           26            32               38
         Longsword            25       5       10        19          38        29            38              48             29         38           48           38            48               58
         Maul                 20       3       6         13          26        19            26              32             19         26           32           26            32               38
         Morningstar          15       5       10        19          38        29            38              48             29         38           48           38            48               58
         Pike                 10       2       3         6           13        10            13              16             10         13           16           13            16               19
         Rapier               15       8       16        32          64        48            64              80             48         64           80           64            80               96
         Scimitar             20       8       16        32          64        48            64              80             48         64           80           64            80               96
         Shortsword           10       3       6         13          26        19            26              32             19         26           32           26            32               38
         Trident              10       2       3         6           13        10            13              16             10         13           16           13            16               19
         Warpick              5        2       3         6           13        10            13              16             10         13           16           13            16               19
         Warhammer            15       5       10        19          38        29            38              48             29         38           48           38            48               58
   Light Armor
          Padded              8       na       3         6           13        10            13              16             10         13           16           13            16               19
          Leather             10      na       6         13          26        19            26              32             19         26           32           26            32               38
          Studded Leather     13      na       29        58         115        86           115             144             86        115          144          115           144              173
   Medium Armor
          Hide                12      na       6          13         26         19           26              32              19        26           32           26            32               38
          Chain Shirt         25       16      32         64        128         96          128             160              96       128          160          128           160              192
          Scale Mail          45       16      32         64        128         96          128             160              96       128          160          128           160              192
          Breastplate         40      128     256        512        1024       768          1024            1280            768       1024         1280         1024          1280             1536
          Half Plate          60      240     480        960        1920       1440         1920            2400            1440      1920         2400         1920          2400             2880
   Heavy Armor
          Ring Mail           40       10      19         38         77         58           77              96              58        77           96           77            96              115
          Chain Mail          55       24      48         96        192        144          192             240             144       192          240          192           240              288
          Splint              60       64     128        256        512        384          512             640             384       512          640          512           640              768
          Plate              100      480     960        1920       3840       2880         3840            4800            2880      3840         4800         3840          4800             5760
   Shield                     6        3       6          13         26         19           26              32              19        26           32           26            32               38
©2017 Bryan Williams                                                                                                                                                                                            4
   Crafting Time Variants                                   Smith’s Tools Check
   Forge Accelerants Requirements                           The lead blacksmith will roll using his Smith’s Tools
   The accelerant used in the forging process will          Proficiency in order to determine success or failure
   greatly impact the amount of time it takes to            of crafting an item.
   complete the item.
                                                                Roll       Result Additional Effects
    Accelerant         Effect on Crafting Time               1 (Natural) Ruined! All material/components lost.
         Wood          1.5X Crafting Time
          Coal         no effect                                                    Item is created, but with a -1
         Pyrite        0.75X Crafting Time                   Fail by 10+   Failed
                                                                                    penalty to current stats.
      Illuminite       0.5X Crafting Time
                                                                                    Item is created, but without any
                                                             Fail by 1-9    Poor
   A typical forge requires ¼ of a crate of coal per day.                           positive effects.
   A crate of coal can cost between 1-2 GP. Pyrite
   typically runs 2X the price of coal, while Illuminite      Success      Normal Specified results achieved.
   runs 4X the price of coal. That can really increase
   the cost of forging an item, but that is the price you
                                                                                    Gains 1 additional Property (per
   pay for a quicker turn-around.                           20 (Natural) Superb!
                                                                                    the DM’s discretion)
   Crafting with Haste
   The Blacksmith can choose to decrease the crafting       A roll resulting in ‘Ruined’ can be accompanied by a
   time requirements by ‘hurrying’ the job, at which        d100 to determine the % of days lost to crafting prior
   point the Roll is made with Disadvantage, but the        to realizing that the job is ruined.
   required crafting time is halved.
   Crafting with Care
   Conversely, the Blacksmith can take extra care and
   time to insure success, at which point the Roll is
   made with Advantage, but the required crafting time      CREDITS
   is doubled.
   Teamwork Crafting                                        Author: Bryan Williams (dude80525@live.com)
   Multiple blacksmiths may work on a single product
   at the same time. Each additional blacksmith             Images:
   reduces the required crafting time by another 50%.
   Smaller items may be limited to just a couple            http://erickenji.deviantart.com/art/Blacksmith-
   blacksmith’s, whereas larger pieces can employ           414566543
   more. The final number of blacksmith’s can be
                                                            Dungeons and Dragons, D&D, Wizards of the Coast and
   determined at the DM’s discretion. During
                                                            all other Wizards of the Coast product are trademarks
   teamwork crafting, the lead blacksmith (highest
                                                            of Wizard of the Coast.
   ranking) must work on the item for at least 8 hours
   each day in order to use his/her Proficiency with
   Smith’s Tools for the success/failure of crafting the
   item.                                                    Other Resources by Bryan Williams
                                                            Homebrewed Class - Tinkerer
                                                            http://www.dmsguild.com/product/212588/Homebrew
                                                            ed-Class--Tinkerer
©2017 Bryan Williams                                                                                                   5
   Homebrewed Crafting - Herbalism
   http://www.dmsguild.com/product/216525/Homebrew
   ed-Crafting--Herbalism
   Homebrewed Spellcasting – Magic Pool
   http://www.dmsguild.com/product/222279/Homebrew
   ed-Spellcasting--Magic-Pool
   Revisions: 09-30-17 Added ‘Other Resources’ section
©2017 Bryan Williams                                     6