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Mini Research Project Guidelines, Human Computer Interaction (COMP 341)

This document outlines the 6-week guidelines for a mini human-computer interaction research project. In week 1, students form teams, select a problem case, and conduct initial research. In week 2, they document the case details and get feedback. In week 3, they create and test paper prototypes. In week 4, they design a user interface, evaluate other projects, and refine their prototype. In week 5, they conduct user research and finalize the interface design. In week 6, they test the usability of their minimum viable product and finalize the project. The goal is for students to conduct user-centered design research and develop a prototype to address a real-world problem.

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0% found this document useful (0 votes)
126 views2 pages

Mini Research Project Guidelines, Human Computer Interaction (COMP 341)

This document outlines the 6-week guidelines for a mini human-computer interaction research project. In week 1, students form teams, select a problem case, and conduct initial research. In week 2, they document the case details and get feedback. In week 3, they create and test paper prototypes. In week 4, they design a user interface, evaluate other projects, and refine their prototype. In week 5, they conduct user research and finalize the interface design. In week 6, they test the usability of their minimum viable product and finalize the project. The goal is for students to conduct user-centered design research and develop a prototype to address a real-world problem.

Uploaded by

deAnkit
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Mini Research Project guidelines, Human Computer Interaction (COMP 341)

Week 1
1. Find a problem (case) to be solved in and around you. This can be your mini-research
project.
2. Form a team consisting of a maximum 4 peoples in a group.
3. Study the case that you have selected. Conduct a Literature Review (including related
works).
4. Conduct a survey with at least 30 people (targeted users of your project) to justify your
problem statement.

Week 2
2.1 Prepare a document explaining, why have you selected these members in your team? What
is the case (overview)? Why have you taken this particular case for this mini research
project? Problem statement of the case? Common understanding between the team
members to work on this case? Members portfolio. What are the probable solutions of the
problems you stated (Hypothesis)? How innovative do you think your case is? Will the
outcome be viable?

2.2 Discuss with at least two different groups of your class regarding your case. Start
suggesting and analyzing the pros and cons of the case, Re-document 2.1 after getting
feedback.

Week 3

3.1 Paper prototyping #1


- Make a paper prototype of your case. Let the customers (targeted users) test your prototype.
Get feedback from at least 20 users. (Identify the users like and dislike).
- You can know how qualitative is your prototype by just letting users test by explaining the
scenario rather than explaining what is your system and how does this work?

3.2 Paper prototyping #2


From the feedback of 3.1, Re-design your prototype and present it to the same users that
tested your system before and collect their feedback and work on it.

Week 4
4.1 Design a User Interface (UI) of your case based upon the paper prototypes and make it ready
for the user evaluation.
4.2 Heuristic evaluation of the project of different groups. Your group will play the role of user
interface consultants who have been contracted to evaluate a project of another group. The idea
is to identify as many potential usability problems as possible and feed this input into the next
design phase.

● Observe the color combinations


● Observe the text and images combinations
● Talk about clickables, navigation and self-explaining feedbacks on mouse hover (for
example in a web-based project).

4.3 Final paper prototyping for submission after the evaluation. Design Minimum Viable Product
(MVP).

Week 5

Conduct Persona and Ethnography to find out the impact of your work.

Develop final UI Design addressing the suitable methods relevant in your case. For example:
● Schneiderman’s 8 Golden Rules
● Cognitive walkthrough
● Norman’s 7 Principles
● Experts review
● Others if you think its relevant…...

Week 6

Select appropriate usability evaluation method for your case. Perform usability testing with the
targeted users of your case and finalize your work. Your mini research project must be a Minimum
Viable Product (MVP), which will be evaluated by the course instructor.

Note:
You have to develop the research paper and presentation slide based on your work in different
weeks

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