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Mice and Mystics Flowchart

This document provides a flowchart summary of the mouse turn sequence in the board game Mice and Mystics. The 3-sentence summary is: The mouse turn allows the player to take 1 move, 1 action, and 1 each of free actions. Actions include searching spaces, battling opponents, exploring tiles, or leveling up by gaining 6 pieces of cheese. If no minions are encountered, the mouse turn can be used to rescue captured mice by placing them next to or on the same space.

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Saqib Qureshi
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0% found this document useful (0 votes)
370 views5 pages

Mice and Mystics Flowchart

This document provides a flowchart summary of the mouse turn sequence in the board game Mice and Mystics. The 3-sentence summary is: The mouse turn allows the player to take 1 move, 1 action, and 1 each of free actions. Actions include searching spaces, battling opponents, exploring tiles, or leveling up by gaining 6 pieces of cheese. If no minions are encountered, the mouse turn can be used to rescue captured mice by placing them next to or on the same space.

Uploaded by

Saqib Qureshi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lay tile on Table turn over Notes:

encounter card Poison


and add minions wounds can't
Mouse Turn be healed with
Starts: Take 1 regular
Move healing
move, 1 action,
and 1 each of free Pages 1-6 and
18-19 are not
Yes covered in
flowchart
Boss minions
If minion in current unaffected by
Scurry
Free Action (1 rules and
space, you must Ability card (1x)
each) powers that
have equal or
more mice to Action (choose 1) are unique to
move basic
counterpart

Search
Battle Search: roll one
die for *. If
water or trap? Water
success draw
Mice and Mystics: Select Explore card. Put in pack
Water: end move Mouse turn opponent,roll die
when in/out of or discard for
equal to battle Share: exchange
Trap water. Out cheese
value, including cheese and If no minions,
requires *. Roll character
Trap: roll dice = search cards with rescue captured
one dice for bonuses. Melee
move value mouse on same or mice. This is their
mouse plus every (swords) - must be
(tinkerer = lore Explore: adjacent space whole turn. Place
mouse on adjacent, Ranged
value). One * Exit: color must next to or on same
No destination space. (archery) - must
saves mouse. If match on both Level Up: if 6 space as another
trapped 1 wound, see tiles cheese on card, mouse
1 cheese, Flip: turn tile over draft new ability
knocked down and put mice on card
If mouse, add to corresponding flip
Recover marker. Some Equip: move cards add
character card. If
Yes Cheese? locations require a between cheese to
minion, add to
Move: roll 1 die, tinkerer, scamp, or equipment slots wheel
cheese wheel
add movement fishhook and pack. Pack
points, move up to limit 3, equipment
that number of No slots 1 except for
adjacent spaces. No
Recover: if paws, 2
Adjacent is if stunned or
moving piece can webbed, remove. minions on
Roll for shelds Yes
touch both at Hits? tile?
Webbed requires
same time. Can't rolling *. Stunned
move onto or thru can move but not
full space. Take 3 take actions. Yes
movement points Each shield blocks Webbed can
to cross yellow 1 hit. Add attack but not
line and can't If mouse, add to damage. If move. Knocked Last initiative
cross red or walls. character card. If damage can't be down must spend
Yes Cheese? card?
Max 4 small and 1 minion, add to taken, remove entire move to get No
large peices per cheese wheel minion or capture up. Charmed:
space. If move mouse. If boss treat like minion
into opponent minion, both cards
space, stop No must be full of Next Mouse Turn
moving wounds
Minions Turn Leave card on
initiative track
Mice and Mystics:
Remove figure
Minions Turn
from game board
discard cheese
tokens and search
On space cards but not
No with a mouse? starting equipment
or items in pack
Remove all
wounds including
poison wounds
and any other
negative markers
Move hourglass
Melee Minion or one space long
Melee
Ranged Minion? the track

Move: roll 1 die,


add movement
Yes
points, move up to
that number of
adjacent spaces in
shortest line.
Adjacent is if
moving piece can Yes end minions
touch both at
Ranged
same time. Can't
move onto or thru
full space. Max 4 No
small and 1 large
Steal 1 cheese
peices per space.
from mouse and
If move into
put on cheese Mouse
No opponent space,
wheel captured?
stop moving. If
ranged, only move Battle: Select
as far as opponent,roll die Yes
necessary to see. equal to battle
If two mice value, including
equidistant, move character Mouse has
toward mouse bonuses. Melee cheese?
higher on intiative (swords) - must be No
track adjacent, Ranged Wound the
(archery) - must mouse
see. Attack Yes
Can it see mouse closest. If
the mouse? tie or all mice No
attacked, then Attacker =
attack highest on greedy roach?
yes initiative track.
Add wounds to
mice
New Tile Laid

Mice and Mystics - Encounters Rules

Discard old
encounter card,
draw new
encounter card
and place face up

Check which page


the game is
currently on

Select minions. If
boss minion, place
base under it

Yes Range? No

Place large
minions as close
Place as far away to mice as
from mice as possible, then rest
possible on blue of minions as
feet add elite markers close to mice as
and mousetraps possible. Place
as needed on blue feet

Ambush Roll dice and


Determine
on initiative Yes move minion that end encounter
initiative order
card? many spaces up
6 cheese on wheel

Mice and Mystics: Surges

Hourglass marker
one page closer to
end

Chapter
No instructions? Yes

Follow surge
effect on current
encounter card, Follow chapter
then discard. Add instructions
new minions to
bottom of track

remove cheese
from wheel

End surge
Chase

Pounce Mice and Mystics:

Brodie the cat Roll 2 dice.


Brodie can move
sum of dice
Move Brodie to
space with most
figures, minions
included. Move Brodie
Tiebreaker: shortest route to
highest initiative mouse not on
Brodies space.
Tiebreaker: higher
initiative. If all
mice on same
space that Brodie
is on, he won't
Brodie rolls 1 die move.
against all
characters

Movement
points left?

each character
independently Yes
defends

move towards
No
next closest
mouse and repeat

if cheese rolled do
not add to wheel Roll dice equal to
Brodie's battle
value

End Pounce each character


end chase defends
seperately

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