Mice and Mystics Flowchart
Mice and Mystics Flowchart
Search
Battle Search: roll one
die for *. If
water or trap? Water
success draw
Mice and Mystics: Select Explore card. Put in pack
Water: end move Mouse turn opponent,roll die
when in/out of or discard for
equal to battle Share: exchange
Trap water. Out cheese
value, including cheese and If no minions,
requires *. Roll character
Trap: roll dice = search cards with rescue captured
one dice for bonuses. Melee
move value mouse on same or mice. This is their
mouse plus every (swords) - must be
(tinkerer = lore Explore: adjacent space whole turn. Place
mouse on adjacent, Ranged
value). One * Exit: color must next to or on same
No destination space. (archery) - must
saves mouse. If match on both Level Up: if 6 space as another
trapped 1 wound, see tiles cheese on card, mouse
1 cheese, Flip: turn tile over draft new ability
knocked down and put mice on card
If mouse, add to corresponding flip
Recover marker. Some Equip: move cards add
character card. If
Yes Cheese? locations require a between cheese to
minion, add to
Move: roll 1 die, tinkerer, scamp, or equipment slots wheel
cheese wheel
add movement fishhook and pack. Pack
points, move up to limit 3, equipment
that number of No slots 1 except for
adjacent spaces. No
Recover: if paws, 2
Adjacent is if stunned or
moving piece can webbed, remove. minions on
Roll for shelds Yes
touch both at Hits? tile?
Webbed requires
same time. Can't rolling *. Stunned
move onto or thru can move but not
full space. Take 3 take actions. Yes
movement points Each shield blocks Webbed can
to cross yellow 1 hit. Add attack but not
line and can't If mouse, add to damage. If move. Knocked Last initiative
cross red or walls. character card. If damage can't be down must spend
Yes Cheese? card?
Max 4 small and 1 minion, add to taken, remove entire move to get No
large peices per cheese wheel minion or capture up. Charmed:
space. If move mouse. If boss treat like minion
into opponent minion, both cards
space, stop No must be full of Next Mouse Turn
moving wounds
Minions Turn Leave card on
initiative track
Mice and Mystics:
Remove figure
Minions Turn
from game board
discard cheese
tokens and search
On space cards but not
No with a mouse? starting equipment
or items in pack
Remove all
wounds including
poison wounds
and any other
negative markers
Move hourglass
Melee Minion or one space long
Melee
Ranged Minion? the track
Discard old
encounter card,
draw new
encounter card
and place face up
Select minions. If
boss minion, place
base under it
Yes Range? No
Place large
minions as close
Place as far away to mice as
from mice as possible, then rest
possible on blue of minions as
feet add elite markers close to mice as
and mousetraps possible. Place
as needed on blue feet
Hourglass marker
one page closer to
end
Chapter
No instructions? Yes
Follow surge
effect on current
encounter card, Follow chapter
then discard. Add instructions
new minions to
bottom of track
remove cheese
from wheel
End surge
Chase
Movement
points left?
each character
independently Yes
defends
move towards
No
next closest
mouse and repeat
if cheese rolled do
not add to wheel Roll dice equal to
Brodie's battle
value