FINAL EXAM
Alejandra Murillo Quintero
multimedia engineering
TOPIC: The animation
BRAINSTORMING:
Multimedia
Cartoons
Traditional animation
Stopmotion
Pixellation
Rotoscopy
3d - 2d
Frames
Drawings
Interpretation
soul
STRUCTURE:
1. What is animation?
2. Types of animation:
- Traditional (2d)
- StopMotion
- Pixellation
- Rotoscopy
- 3D
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Alejandra Murillo Quintero
Have you ever wondered how to make the animated films that we usually watch in the cinema or
on TV?
- What is animation?
Well, the Animation is the process by which movement is achieved whether it be
drawings, renders, photographs, traditional drawings.
In this way the animation is technically a sequence of images, which when shown
consecutively, generate an effect of functional movement before our eyes and brain.
However, animation is much more than that. Animate has its origin in the Latin "Anima"
and whose meaning is "Soul". Therefore, to animate is to give soul to a character or an
object so that it seems to come to life, thinks and acts by itself. In short, a 3d, 2d, stop
motion, etc. animator (no matter the technique) must have the ability to give life.
- Types of animation
There are different types and several techniques to animate, and they can be divided into
two groups, the traditional one that is done by "artisan" techniques and the digital one
that is done by computer programs and tools.
- Animación 2D
The Traditional 2d Animation is the one created by drawing by hand each one of the
frames that you intervene and as its name says with very traditional techniques, using
Paper and pencil
The animators at Disney established for their cartoons, 24 frames or drawings for every
second of animation.
Frames are the amount of drawings that exist in 1 second of animation. In this case it
would be 24 drawings per second of animation. Can you imagine an animation of 2 hours,
how many drawings would be ? They are approximately one handred seventi two
thousand eight hundred drawings
- 3D ANIMATION
3D Animation is a process for creating sequences of images or renders using programs and
applications that simulate three-dimensional visualization.
These applications allow the creation and manipulation of polygonal meshes, bone
systems (rigging), textures, virtual lighting, simulations, animation, etc. These scenes are
later converted into the frames that make up any sequence in 3d animation films.
In this group we have movies like Coco, Jurasik park, looking for nemo, the amazing spider-
Alejandra Murillo Quintero
man and many more
- ROTOSCOPING
Rotoscopy is a technique that resorts to the old method of placing transparent acetate or
paper sheets on top of a film (sequence of photographs). The aim is to trace the contours
of the objects and characters recorded.
- PIXILATION
Variant of the stop-motion in which the objects are neither models (dolls and plasticine)
nor models, but are common objects and even people.
As in StopMotion the objects are photographed repeatedly and moved slightly between
each photograph.
- STOP MOTION
It is the animation that is done by capturing real objects and materials created with clay,
clayine or any other malleable material. In stop-motion, drawings are not animated but
static and immobile objects strategically placed in front of a camera
The process consists of photographing these objects in different positions keeping a
certain continuity to create the sensation of movement
Alejandra Murillo Quintero