Monster Number Armor Move in Hit % In Type or Amount
Type Appearing Class Inches Dice Lair of Treasure
Balrog 1-6 2 6/15 (flying) 10 25 Type F
BALROGS: Balrogs are highly intelligent monsters with a magical nature. There is a high
probability that spells will not work against them. To determine success of spells use a base of
75% resistance at the 11th level and adjust upwards or downwards in 5% increments, i. e. a
12th level Magic-User would have a 70% chance of resistance. Balrogs cannot be subdued, but
they can be enlisted in the service of a strong chaotic character. There is, of course, always the
possibility that the Balrog will attempt to assume command himself, for Chaotic creatures will
generally obey a Balrog before a human (except for an Evil High Priest who is slightly more
influential). Balrogs have those characteristics indicated in CHAINMAIL, but when fighting
fantastic opponents they attack in two ways each turn: The normal attack is with a magical
sword of +1 value, and if the Balrog immolates (any score of 7 or better on two six-sided dice,
check each turn of melee) it also attacks with its whip. If the whip hits the Balrog drags the
opponent against its flaming body, doing two, three or four dice of damage (depending on size)!
In this manner a Balrog can fight one or two opponents at the same time. (M & T, pg 14)
CHAINMAIL: A Balrog is truly a terrible opponent. Balrogs cannot be killed by normal missile
fire or in normal combat. It inflicts casualties in normal combat as if it were two Heavy Horse. In
addition, the Balrog can immolate any normal figure it touches during its move or melee. They
operate equally well in darkness or in light. They can fly 15" per turn, and remain airborne for
three turns. Morale Rating — 50 Point Value — 75
M & M, pg 8: “a player wishing to be a Balrog would have to begin as let us say a "young" one”
M & M, pg 9: Balrogs listed under Chaos in the Alignment Table
M & M, pg 23: "A strong anti-magical creature (i.e., a Balrog) will shatter [a Hold Portal spell]"
M & T, pg 7: 25% chance of a Balrog per 100 Orcs in a Cave Complex, Nil chance in a Village
M & T, pg 32: Ring of Fire Resistance takes 1 away from damage caused by Balrog immolation
U & WA, pg 11: LEVEL 6 MONSTER Table - Balrogs are die roll 9
U & WA, pg 15: Type of Guards in Castle Table - Balrogs (1-4) are die roll 2 for Wizard
U & WA, pg 16: Wilderness MOVEMENT Table - Flying column has Balrog speed of 15 hexes
U & WA, pg 18: FLYER TYPES - die roll 12 is Balrog, pg 19: DRAGON TYPES - die roll 10
GH, pg 17: Balrogs - 2 Attacks, Damage 1-12 with sword & 2-12, 3-18 or 4-24 according to size
GH, pg 63: Monstrous Tricks and Combination Monsters - A Balrog riding a Red Dragon, or a
Balrog with Salamanders as servants, or a Balrog with a pet fire-breathing Hydra
GH, pg 65: LEVEL 6 MONSTER Table - Balrogs are die roll 13