Knockout Craps Strategy
Knockout Craps Strategy
Knockout
Craps!
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this book may be reproduced or utilized in any form or by any means, electronic or
mechanical, without the written permission of the publisher.
The material contained in this book is intended to inform and educate the reader and
in no way represents an inducement to gamble legally or illegally.
Chapter Page
Introduction 4
The Craps Game 16
The Casino Craps Layout 30
Dice Math 35
Craps Bets 45
The Casino's Point of View 79
Using Odds Bets to Beat the Casinos! 88
Percentage Plus Bets: Winning by Laying Odds 95
Strong Bets: Come and Don’t Come Bets 99
Using the Complete Strategy 102
Bankroll, Profit Goals and Playing for Winning Games 108
Sample Games 111
Increasing Your Win Rate By “Goosing” the Bets 116
Extending Play After Losing a Game 119
Twenty-Five Games of Knockout Craps 123
Long-Term Win Rates 128
Planning a Casino Trip 134
Summary of Knockout Craps 139
Appendix A Player Cards 146
Knockout Craps Game Tracker 155
Then we combined it with the Number One System for Playing the Percentages!
The Craps Game Will Never Be the Same! Anyone Using Knockout Craps Can Start
With $60 and Turn it Into $5,000 in Just 13 Hours.
Here’s Your Chance to Knock the Casinos Out Every Time you Play Craps!
“Knockout Craps is the most amazing craps system I have ever seen. I won $2,452 my
first time out and I have been winning ever since!”
Mike S. – North Platte, Nebraska
How Would You Like to Win Over $5,000 a Day Playing Craps?
That’s how much George Stern, the number one craps player in the world, typically wins.
George likes to play the numbers in craps. He is the guy you might spot at the end of the
table playing with $500 chips and raking in winnings by the bucketful!
George has developed the most powerful way to play the numbers ever created.
Once you have his Strong Numbers System you will be able to pull in huge amounts off
of any craps game in the world.
This is the Percentage Plus System. Russell Hunter, the star investor turned gambler,
loves this system because every bet he makes he is favored to win!
Russell easily wins $4,000 to $5,000 a day using his Percentage Plus System
On top of getting George Stern’s Strong Numbers System you are going to get Russell
Hunter’s Percentage Plus System!
Once you do, you’ll have the two Top Performing Craps Systems in the World!
.
I asked George Stern and Russell Hunter to develop a system combining their two record-
breaking approaches.
At first they were reluctant because each system has a different method of winning.
Then they discovered that they weren’t so far apart after all.
They combined the two top professional winning systems into a system that is so good
that it knocks the game of craps silly. That’s why its called Knockout Craps!
“This is the only way to play craps. I have used Knockout Craps for a month and a half
and never lost a session.”
George F. – Newcastle, California
You will only make a few carefully defined bets at the craps table. These bets are set up
in such a way that you will be playing the Craps Numbers, like George Stern does, and at
the same time setting up Percentage Plus Bets where you will always be favored to win.
The result is a system that delivers explosive profits no matter what the table does!
Percentage Plus Betting is a Maximum Advantage System where you will always have
an edge over the house!
And, the Numbers Bets blow all other “numbers systems” out of the water with their near
perfect win record!
Combined, they simply bulldoze over any craps game offered today!
Once you start using Knockout Craps, which has the full power of both systems, you are
going to be astounded at how fast and easily you win!
Here Are Just a Few Examples of What You Can Expect as a Knockout
Craps Player –
You can get started with as little as $60 and instantly win $90 an hour!
Then by stepping up your bets you can turn $60 into $5,000 in just 13 hours!
And, you’ll turn online craps into an unending source of cash on demand!
You’ll be able to tie any craps game into knots no matter where you play!
“Best craps system. Knockout Craps wins no matter who the shooter is or what the table
is doing. Forget the hot or cold table systems. Just get this one!”
Tom L. – Soda Springs, Illinois
That’s why he has developed a system that wins when the numbers are hot, cold or just
plain choppy!
His approach is not the typical pass line plus the odds approach.
He doesn’t make multiple come bets and hope that enough of them hit before a seven
shows.
George has been around long enough to recognize that any of these conventional ways of
playing numbers are too unreliable!
It is a unique way of betting only on the right numbers at the right time that George
developed for his own use.
Quite frankly, he was reluctant to disclose his system as he still uses it every day and
easily wins over $5,000 every day!
It took some strong persuasion to get George to reveal his number one winning system
for professional play.
“I have tried just about every craps system. Knockout Craps is by far the best. My
advice to anyone who wants to beat craps – Get this system!
Alan D. – Lampe, Missouri
Once You Learn How to Play the Strong Numbers You Will Dominate Any
Craps Game!
Most players decide how they are going to bet and then repeat the same pattern, or a
slight variation of it, over and over.
George doesn’t decide where to bet in advance. “I’m just not that smart,” he says.
He added, “Every table has it own personality. And, it constantly changes. That’s why I
developed a system to find and play the Strong Numbers. It is the most consistent betting
system I have ever found.”
The best part of George’s system is that you won’t be guessing how to play like the other
players.
Instead of trying to figure out which shooter is good, you’ll just bet the Strong Numbers.
It is absolutely foolproof. In fact when we tested the Strong Numbers System we found
that it had a game win rate of over 99%!
When I showed the results to George, he laughed. “You must have screwed up. I don’t
lose even once in 100 times.”
“I have tried to use multiple odds before and have never been very successful. This is the
system that refines odds betting to an art and then brings home the bacon. Knockout
Craps does for craps what card counting did for blackjack.”
Ray D. – Sheridan, Illinois
The Percentage Plus System Gives You a Strong Edge Over the House
With Every Wager!
Have you ever wanted a way to have the odds in your favor on every bet?
The result is that you can use this system and just roll over any craps game.
It’s easy when you have an advantage over the house with every bet you make!
There is no doubt that when you use the Percentage Plus System you will be favored to
win on every bet.
Russell said, “This is the most consistent winning system you can use at craps.
“If you want an adrenaline rush, play the numbers. If you want steady, predicable
winning the Percentage Plus System is the way to go!”
“I thought I knew how to win at craps. Compared to Knockout Craps my methods were
like comparing a motor scooter to a Ferrari. This system is the best one I have ever
used.”
Chris T. – Reno, Nevada
What we didn’t know was how well they would perform together –
Hold on to your seat! You are about to get the ride of your life!
Knockout Craps Combines the Power of the World’s Best Numbers System
With a System That Always Has an Advantage Over the House!
With its built-in power to play the numbers and still gain an edge over the house with
every bet, it produces explosive winnings!
Knockout Craps is the most consistent winner I have ever seen. It doesn’t matter what
happens at the craps table. This system wins!”
Harry S. – Williams Lake, BC, Canada
When you think of craps play, you don’t normally think of playing craps online.
However, once you learn Knockout Craps you will want to try it out online.
You can get started online making $1 bets and pulling in a very respectable $90 an hour.
Then you’ll move up to $2 bets and give yourself a raise to $180 an hour.
When you use Knockout Craps online this is your bottom line!
Knockout Craps is Now the Best Professional Level Craps System For
Land-based Craps Play!
Imagine that you could walk up to any craps table, buy in for $300 and then start
winning.
First you’ll set up your Percentage Plus bets. These bets will give you an edge of at least
16.67% over the house!
No matter how the game twists and turns, you will stay on top of it and win!
Slow tables? Not a problem. You’ll still win and win soundly!
Hot tables? That’s great news. You’ll nail down profits faster and safer than the other
players.
Even George Stern admits that the combined system is much more powerful than his
Strong Numbers system!
He is now using the Knockout Craps system and as he says “Winning better than ever.”
“Knockout Craps is the only professional level craps system that always works. I am
winning $11,000 to $12,000 a week playing at the Black Bear Casino.
Vern S. – Duluth, Minnesota
The Strong Betting part of Knockout Craps is really a Powerful Momentum System!
It automatically determines the direction and momentum of each craps game and then
adjusts its bets automatically!
You’ll probably read about systems based on figuring who is the best shooter or counting
the number of rolls before you jump in.
Instead of trying to guess who might make his or her point or who won’t, you’ll let the
momentum of the game automatically determine where you bet.
While George’s Strong Betting sets up winning bets automatically, Percentage Plus
betting gains an edge over the house with every bet.
This is a system that is guaranteed to give you an edge over the house with every bet and
every dice roll!
There is no other system that can make this claim and then back it up with the math to
prove that it is true!
Once you gain the power of Russell Hunter’s Percentage Plus System, you will have an
edge over the house every time you bet!
“I am making $14,000 a week playing craps. The best part is that this system never
loses!
Arnold T. – Plano, Texas
Once we combined Strong Betting and Percentage Plus Betting to create Knockout
Craps, we had a very pleasant discovery –
Want proof?
“In over 30 years of playing craps I’ve never seen a true ‘No-Loss’ System. However,
you can’t argue with facts! Knockout Craps is a bona fide way to play craps and never
lose again!”
If you have ever played craps in the back room of a store, or on an old bed cover spread on
the floor, you have played street craps. The shooter would establish his point, and
everyone would stand around until he made his point, or sevened out.
The casino version of the game is called bank craps. The casino acts as the bank, rather
than players betting against each other. In addition, numerous other bets are allowed.
In the casino version of craps, you can bet pass or don't pass, come or don't come, make
place bets, buy and lay bets, or bet the hardways or any one of several proposition bets.
You can make one roll bets like the field, or make bets which stay up until a decision
occurs, like pass line wagers. You have a great variety of bets that can be made. A right
bettor (one who expects the shooter to make his point) could have as many as twenty bets
on the table at one time.
Craps is the traditional game of high rollers. It is the fastest and most exciting casino game.
It is the only casino table game where it is possible to run a $100 stake into $10,000 in a
couple of hours.
And it is the most vocal of all casino games. Walk into any casino and listen to where all
the noise is coming from. It's the craps players yelling up a storm. Every throw of the dice
evokes a new response of whoops and hollers.
Now stroll back to the blackjack tables or the craps wheel. There is hardly a whimper from
the players. The blackjack players are using hand signs to signal the dealer. A blackjack
player could play for a week and not utter a word. In craps, the players are constantly
talking to the dice, the dealers and each other.
To the novice player, the game appears very intimidating. Everyone else knows what he or
she is doing, or so it seems. Once, when I was showing a lady companion how to play the
game, she looked down for her bet and it was gone. "What happened to my bet?" she
asked. The shooter had rolled a come-out craps and her pass line bet had been whisked
away by the dealer. She felt like she had hardly settled in and they already had the audacity
to take her bet.
The game moves very fast for the newcomer, but after you learn the game, you will notice
the times when the game is slowed down (to your irritation) much more than the times it is
speeded up. The game is fast, but it only seems fast when you don't understand the bets or
what the dealers and players are doing.
Because of the speed of the game, and the variety of bets available, what is normally the
best casino game for a player becomes a trap for many. Many people lose money at a
ferocious rate at craps because they lay down too many bets and have no patience. Most
casinos figure to keep about 20% of the drop at craps, that is, win 20% of all money
exchanged for chips at the craps table.
When the shooter starts to make pass after pass with lots of numbers in between, the action
can get serious. When the majority of players have black ($100) or purple ($500) chips in
play, the casino can drop $50,000 to $100,000 in short order.
I have seen individual players win over $100,000 at the craps table. The bosses will try to
slow down the game, excessively examine the dice between rolls, bring in fresh racks
of chips and in general make total nuisances of themselves, but the players are allowed to
keep on winning. Isn't this a great game?
I recently showed a young man how to play craps in a casino. He was a died-in-the-wool
blackjack aficionado, with delusions of counting down multiple decks. After an hour at the
craps table I asked him what he thought. He calmly turned to me and said, "Well, I guess
I'm finished with blackjack."
If you have played the game before, forgive me my waxing eloquent. If you haven't
played, then please take the time to try it or better yet, use my system so you will win.
Most casinos will have at least one craps table, except for the slot palaces specializing in
the one-armed bandit trade. Some states allow slots and blackjack, or some other
combination of casino games, and exclude craps. The "real" casinos will have at least one
craps table. The big joints in Nevada and Atlantic City will have eight or more craps tables
per casino.
The area of the casino where the craps tables are grouped is called the craps pit. The casino
employee in charge of this area is known as the craps pit boss.
Casino craps tables may range in size from 14 to over 20 feet. They look like oversized
billiard tables. In the old days some of the floating craps games and games in sawdust
joints used to convert billiard tables by attaching boards to the sides of billiard tables to act
as backstops for the dice. This was also handy when the law showed. Pull the sideboards
down and the boys were just having an innocent game of billiards.
The number of players who can play at a craps table is limited only to the number who can
squeeze in. If the table is crowded, it is considered polite to ask if you can fit in, rather than
just shoving your way into the table. Some craps players have been known to shove back,
and asking is usually the better policy. If the table is crowded, the nearest dealer will
usually ask the players to scoot over, if you ask nicely.
The tables are covered with felt which is usually colored green, but I have seen them in
shades of blue, purple and even eye jarring red. I don't recommend the red ones though, and
especially not for all night sessions; they are way too hard on the eyes.
The possible craps bets are marked on the felt in a pattern of betting areas called the craps
layout. In the old days, these were drawn on billiard tables with chalk. Now they are all
nice and printed.
The table layout has three sections. The middle section, called the center, rests under the
watchful eye of the person on stick. The end sections are mirror images of each other, with
one dealer per end.
The more important wagers are available on the end sections of the table. Here you will
find pass line bets, which are made by over 90% of all craps players, place bets, come bets,
don't pass wagers, don't come bets, field bets, the Big 6 and Big 8 wagers, and buy and lay
bets. Odds bets, which are not marked on the table, are also made on the end sections of
the table.
There are usually four casino employees at a craps table. The person seated in the middle
of the table, in front of the casino's chips, is the boxman. Today, many of these boxmen are
box women, so I guess you ought to call them box people, which doesn't quite sound right.
Anyway, these box people are in charge of the craps table. They count your cash when you
buy in and drop your cash into the dropbox, watch the dealers, settle disputes with players,
and in general act as managers of the game. Many times a floorman, who also may be a
female, will be standing behind the boxman. If you have casino credit and need a marker
Many times the floorman may be joined by the pit boss, the big honcho of the craps pit. If
the game is very active, another boxman may be brought in as well.
In addition to all the bosses, there are three working stiffs who handle all of the players'
wagers. The dealer in the center of the table, called the stickman, handles all of the center
bets for players, calls the game and moves the dice around with a stick. The dealers on
each end handle the bets for the end sections of the table.
There are four dealers to a crew, and they rotate positions every twenty minutes, with one
of the crew taking a break at that time. Each dealer takes turns at the stick and at each end
of the table.
The dealers at each end of the table, sometimes called inside dealers oversee all bets on his
or her end of the table. They make change for players and place, book and arrange player
bets. They make sure that all bets are for the correct amounts and placed properly on the
table.
The major job of the stickman is to control the flow of the dice. A stickman will also
advertise the different betting options of the game available to the players. For example, if
the last shooter just sevened out, the stickman will ask the next player, "Would you like to
shoot the dice?" Or, he may say, "Do you want your bets working on the come- out." Or,
"Who wants their hardways working on the come-out roll?"
The stickman often uses craps superstitions to exhort the players to make the worst bets.
One craps superstition is that if the player's point is one of the even numbers of 4, 6, 8 or
10, for which there is a corresponding hardway bet, betting the number to show the hard
way will help bring out the number.
In general you can ignore the betting advice of the dealers on stick. Their recommended
bets are the best wagers for the house, not for you.
The stickman also sets the pace of the game. He must observe both the players and the
dealers so that potential bets are not missed and the inside dealers are not rushed into
making mistakes. Stickmen will also help dealers with the payoffs of bets when possible.
Ether the inside dealers or the stickman can book the proposition bets located in the center
of the table. If the stickman gets bogged down, an inside dealer will usually pitch in so that
they work together as a team. A boxman may also help the stickman.
While players should be given a reasonable amount of time to make the prop bets, the game
shouldn't be slowed down. If you want to wager on a proposition bet, be sure that the
stickman or the nearest inside dealer hears you and acknowledges the bet. Once the dice
Each table has its own table limits. These limits are usually shown on small plaques at
each end of the table, on the side rail next to the standing dealer. Both minimum and
maximum bets for the table are shown. Typical table limits are $2 minimum, $200
maximum (smaller casinos) or $5 minimum, $1,000 maximum (larger joints). Sometimes
the plaques are colored to match the chip color of the minimum wager required. The color
red is used for tables with $5 minimums, while green might signify a $25 minimum bet
requirement. Minimum wagers will vary from casino to casino and from table to table in
the same joint. A $5 minimum table may be operating next to a $25 minimum table. Table
minimums will be raised whenever more players are available such as at night or on
weekends. It is always to the casino's advantage to have higher minimums set. Many
players, who should be making $2 wagers, will make $10 or even $25 wagers if that's what
the house mandates.
From a player's viewpoint, higher minimum wagers can be devastating. If the house does
not offer a minimum wager within your range, then don't play the game. Many players
have no idea of the relationship between the bankroll used for a craps session and the
minimum wager that should be used. As a result, they get cleaned out in short order playing
beyond their means.
If you want to play where the maximum wagers won't restrict your style, try Binion's
Horseshoe Club in downtown Las Vegas. The place caters to craps players, offering ten
times odds and wall-to-wall craps tables. Your maximum wager is limited to the amount of
your first wager. If you want to bet a million bucks a pop, just clear it with one of the
managers, they will accommodate your action.
The Horseshoe Club still follows Benny Binion, its founder's rule for maximum wages
accepted, which is that your highest wager is limited to the amount you will bet for your
first bet. Several years ago a player waked into the Horseshoe Club with two suitcases.
One was empty and the other was filed with cash. After counting his cash, the bosses
agreed to accept his wager in the amount of $777,777. He bet on the don't pass, which is
While we are on the subject of downtown Vegas, which is the location of the Horseshoe
Club, I want to mention quarter craps. Some of you eastern players who have been
weaned on ten buck minimum tables may sneer, but I have had some of best
action on the quarter craps tables. For twenty bucks, you can begin your craps education.
Here, for five bucks, you can have several bets working for you. The games are getting
harder to find, but you can still find them in down-town Vegas.
Casinos use checks or chips in place of cash at the craps table. While the casino bosses
prefer to call them checks, I will call them chips like 99.9% of the players do. Chips come
in $1, $5, $25, $100, $500 and $1,000 denominations with twenty five-cent chips thrown in
for the tables that allow them. Each chip is colored differently. One-dollar chips may
come in any color, or the casino may use dollar slot tokens as chips. Five-dollar chips are
usually red, $25 chips, green and $100 chips, black. Five hundred-dollar chips are usually
purple. The big $1,000 chips come in various flavors. I'm sure you will remember the
color if you are playing with them.
Cash is not used at the table, so you must change your cash for chips. When you first
arrive at the table, you lay your cash on the table and ask the dealer for change. Watch the
table before you barge in. Wait until the shooter has thrown the dice. It is extremely bad
dice etiquette to have the dice bounce off your hand. When you are buying in, you do not
hand the cash to the dealer. Instead, place it on the table when the dice are not rolling. If
you want a certain number of chips of different denominations, just ask the dealer. For
example, let's say you buy in for $500. Normally the dealer will give you $100 in red $5
chips and $400 in green $25 chips. If you want some $1 chips, just ask the dealer and he or
she will accommodate you.
After hearing the amount approved by the boxman, the inside dealer will place the chips in
front of you. It is your job to pick up the chips and get them off the table. Your chips may
be kept in the rail in front of you on the top of the sidewall of the table.
Sometimes players throw currency on the table for a bet, for change or for odds on a come
or don't come bet. Many times the dealer doesn’t know what it is for. Most dealers will
ask the player what they want to do, or acknowledge the bet as in "Twenty dollars as a
come bet," or "Ten dollars on the field." If the dealer is uncertain what the bet is for he will
call out "No bet on the ten dollars."
Most tables have two grooves for chips in the side rails. I like to use one for chips I use for
tracking my bets and the other for the remainder of my chips. When I am winning I also
like to separate my original buy-in from my winnings so that I can tell at a glance how far
ahead I am.
When you have finished playing, you must take your chips to the casino cashier to convert
them to cash. The craps table only takes cash for chips, not vice versa.
With your chips in the rail in front of you, you are now ready to begin playing. I
recommend that you keep one hand over your chips. Some thieves like to snatch chips from
careless players and you should keep your eye on your chips.
Unless you are the only player at the table, the craps game will be in progress when you
arrive. The game consists of a series of mini-games. A player who rolls the dice is called
the shooter. This player will roll the dice on one or more come-out rolls until a point
number of 4, 5, 6, 8, 9 or 10 is rolled. After a point number is rolled, the shooter will
Many persons use the term "crapping out." There is no such thing in craps. A shooter may
throw a craps number of 2, 3 or 12 but this does not affect his term as the shooter. The
designated shooter may continue to hold the dice and shoot so long as he does not roll a
seven after establishing a point. Then he has sevened out and must relinquish the dice to
the stickman who will offer them to the next player.
Each mini-game at the dice table consists of a shooter establishing a point and then rolling
the dice in an attempt to repeat the point number. Of course, in bank craps, a lot of wagers
can be made in between. This is part of the excitement of the game. There may be
thousands of dollars riding on each roll of the dice.
After a shooter fails to make his point and sevens out, the dice will be offered by the
stickman to the next player. The dice circulate around the table in a clockwise fashion,
with each player, in turn, being offered a chance to roll the dice. The only requirement to
shoot the dice is for the shooter to make a line bet, that is, a bet on the pass line or don't
pass line.
Any person who does not wish to shoot the dice may refuse when the dice are offered.
There is no stigma to not shooting the dice, and many players do not shoot as a rule.
Usually the players, who are betting against the other shooters (wrong bettors in craps
parlance) by making such wagers as don't pass and don't come bets, will refuse to shoot.
A white disk, called a puck is used on the table to indicate whether a shooter is in the
"coming out" phase of the game or whether he is trying to roll an established point. When
the player is coming out, the disk usually is placed in the don't come betting area,
with the black side marked "Off" showing. I have also seen the pucks placed in the center
of the table in front of the boxman's chips between points.
There are two sides to each puck. When the white "On" side is up all odds, place and buy
bets are working. When the black "Off" side is up these bets are off unless stated otherwise
by the player. If some bets are working and some are off, on and off buttons are placed on
top of the wagers to show the status of each bet.
By observing the disk you can always tell if the shooter is trying to establish a point, or if a
point has already been made. This is important as pass line and don't pass wagers are made
before a point has been established, and other wagers, such as come and don't come bets
are always made after the point is established.
I have one more word of advice before moving into the intricacies of the game. Keep track
of your own bets. Dealers track individual bets by positioning the chips in each betting
area to correspond with the position of the player at the table. By observing where the
dealer places your chips, you can tell exactly which bets are yours. When the table action
is heavy, it is not uncommon for a dealer to miss paying off a winning bet, or to place your
winning chips in front of another player. It is your responsibility to watch your own bets
and know when they win or lose so that you won't reach for another player's winnings or let
another player pick up your winnings.
I was playing on one of the casinos in northern New Mexico shortly after Indian gaming
became legal. I was ready to finish the session and had only one bet remaining up, a $100
wager on a don't come six. Naturally since my bet would win only when the shooter rolled
a seven, his roll continued on and on with every number hitting except my
no-6. I waited and waited, not wanting to make any additional bets since I had already
had a good win and was ready to leave. Finally, the shooter rolled a seven. Since he had
had a good roll, the table was covered with lots of come bets with odds and place bets and
my singular black chip on the no-6. When the 7 was rolled, the dealer swept all of the
chips in the point boxes over to the house side of the table, appropriating these bets for the
house. This was correct except for one small detail. The shooter's seven was a winning
Whenever you win a bet, remember to pick up the chips promptly. Chips left on the table
will probably be considered a wager, and if you forget to pick up your winnings, you will
probably be making another wager whether you intended to or not. Many players act like
the dealers are the enemy at the craps table. They're not. Most are decent people working
at a thankless job where obnoxious players are the rule rather than the exception.
There are a few dealers with an "attitude." When I encounter one of these people, I just
change tables. Life is too short to put up with aggravating people. But most dealers are
competent, efficient and friendly if you give them half a chance. A good dealer will remind
you to take odds or to make some bet that you normally make. Most dealers are rooting for
you to win. A dealer's salary is very low, and dealers depend on tips or tokes to make a
decent living. When you are at a table with friendly, helpful dealers, you should plan on
tipping or toking them.
Many players toke or tip dealers by tossing a couple of chips for the boys on the hardway
bets. These are long shot bets which pay either 7 to 1 (Hard 4 and 10) or 9 to 1 (Hard 6 and
8). Most dealers appreciate a bet made on their behalf on a wager with a better chance of
winning. If you are wagering on the pass line, you should make an occasional
pass line wager "for the boys." When you make a wager for the dealers, tell your dealer
that the bet is for the dealers. He will tell the boxman, and if the wager wins, you will have
toked the dealers. You will notice that when you make a dealer bet which wins, a dealer
will place the winnings in his breast pocket. The dealer's word for a tip "toke" comes from
the word "token."
It is not necessary to tip the dealers as frequently if you are losing. They will understand.
If you are winning, they appreciate the occasional tip. It is better to tip the dealers while
you are playing rather than tipping as you prepare to leave. When the dealers know that
you are not a stiff, their normally good service becomes even better.
I have had many occasions when dealers whom I was regularly tipping have overpaid me.
I have also had losing bets ignored and left up. If a dealer overpays you, you should never
call attention to it. I have felt on many occasions that the dealers were repaying me for my
tipping with an unspoken agreement between us.
One time a dealer was consistently overpaying me on come bets. My come bets were
going "off and on" which means that I would have a new come bet in the come box
replacing a come bet which had just hit. In this situation a good dealer will leave both of
the come bets up and just place the winnings in a separate stack in the come betting box.
This particular dealer overpaid me for a couple of bets. I made a come bet for the boys
which promptly won and I gave the chips to the dealer. My next winning come bet was
overpaid by a chip. I continued to make occasional wagers for the dealers, and the dealer
continued to overpay my come bets. I believe that we had formed a kind of partnership
that was benefiting both of us. Whenever the boxman was watching my end of the table
the dealer paid off the bets correctly. However, there were two large bettors at the other end
of the table, and the boxman's attention was focused there.
Even if you are not rewarded by overpaid bets, the atmosphere at the craps table will
improve once you are perceived to be a tipper. What's more, all of the casino personnel will
respect you as a class gambler who knows the rules and respects and appreciates the hard
work the dealers perform.
The layout of the craps table is printed on the felt surface of the craps table. The layout
consists of boxes, spaces and other defined areas showing the various types of bets
accepted by the casino. Players, who typically stand around the craps table, may view their
bets at any time by observing the chips, representing their wagers, placed in the appropriate
betting box.
While most bets allowed by the casino are shown in the printed layout, one of the most
important wagers, the odds bet, is not shown on the layout. I will show you how to make
this wager a little later.
Most layouts are printed with white letters and lines against a green background. Some
casinos use yellow printing on green felt. The Las Vegas Hilton uses a blue felt cover for
its craps tables, and I have had the displeasure of playing on eye-jarring red colored layouts
in some casinos.
Green is the best background color for craps layouts. It is easy on the eyes and the lettering
is easy to read. Playing with different color combinations, dreamed up by some marketing
department, can be extremely fatiguing, especially the red background with white lettering
combination.
The Las Vegas craps layout is shown below. This is the most common craps layout in the
United States and is the one you are most likely to encounter. The layout is divided into
three distinct parts. The two end sections are mirror images of each other, and between
them is a betting area known as the center. This section contains all of the hardway and
proposition bets.
These wagers are managed by the stickman, who places the wagers and makes the payoffs.
This center section could just as easily be called the "lousy bet section" as none of the
wagers offered in this section have decent payoffs. If you customarily make many bets in
the center section of the craps table, you will be giving the house a huge advantage over
you. Unless you are using some of these wagers as an occasional hedge type wager, my
advice is to stay away from them.
The end sections of the table are controlled by a standing dealer at each end. These
sections contain the wagers we will be most concerned with.
Some of the end section wagers include the pass line wager, which the majority of craps
players make. This is the bet which is perfect for those who want to wager that the shooter
will make his point.
Other important wagers located at the end sections are the come bets and the place bets.
While these types of wagers are made in different ways, they each accomplish the same
thing. These wagers are on the box or point numbers of 4, 5, 6, 8, 9 or 10, printed across
the row of boxes near the top of each end section. If a player wagers one or more of these
Photo with man pointing out proposition bets in center of table layout
Don't pass and don't come wagers are made in boxes much smaller than the pass line and
come boxes as these wagers are not nearly as popular.
Buy and lay bets are also made with the assistance of the standing dealer at an end section.
Field bets dominate a large area on the bottom half of the end section. Field bets are one-
roll wagers that one of the wagers printed on the layout, that is a 2, 3, 4, 6, 8, 9, 10, 11 or 12
will show on the next roll.
Some of the most important wagers in the craps game are odds bets which are also made at
the end sections of the table. These are the only wagers which pay off at correct odds and
offer no advantage or "vig" to the house. Naturally, there are no boxes for these wagers on
the layout but they are easy to make. I'll show you exactly how to make these wagers.
In England, you will find win instead of pass line wagers and don't win replacing don't pass
wagers. Some foreign casinos do not allow come or don't come wagers, and if you wish to
bet on the numbers, you must do so with place bets.
Before we learn more about the specific wagers which can be made at craps, let's get some
background on the math behind this game.
The combinations possible with two six-sided dice determine all of the possible payoffs in
craps.
Each die is imprinted with from one to six dots so that the lowest number which can be
rolled with two dice is a 2 (1-1) and the highest number, 12 (6-6). Together, a total of
thirty-six combinations are possible ranging from 2 to 12.
Casino dice are different from the ordinary dice sold with most games. The casino dice
measure about 3/4 of an inch in diameter and are precisely made so that each side is the
same size as every other side. They are made of clear transparent plastic and are usually
colored red.
Dice Combinations
The most common number is 7. There are more ways that a 7 can be rolled than any other
number. If you examine a die, you will notice that the totals of any two opposite sides
always equal 7.
A 7 can be made no matter what number is on one die, for a 7 can be made with either a 1
or a 6 showing on one die, which no other number can do. For instance, a 6 cannot be
The next most common numbers are 6 and 8. They can be rolled five different ways. The
5 and 9 follow with four combinations possible and then the 4 and 10 with three
combinations possible. The 3 and 11 can be rolled two ways while the 2 or 12 can only be
rolled in one way.
The following table shows the various ways that dice can be rolled:
Ways Number
Number Combinations Can be Made
2 1-1 1
3 1-2, 2-1 2
11 5-6, 6-5 2
12 6-6 1
Total 36
7 is King
All point numbers are measured against the possibility of a 7 being rolled in determining
the correct odds against rolling a point number before a 7 is rolled.
The point numbers are 4, 5, 6, 8, 9 and 10. If any of these numbers are wagered on, either
through pass line wagers, come bets, buy bets or place bets, the odds are always against
that number being rolled before a 7 is rolled.
PROBABILITIES OF 2, 3, 7, 11 OR 12
BEING MADE ON NEXT ROLL
Odds Against
Number Ways to Roll on Next Roll
2 1 35-1
3 2 17-1
7 6 6-1
11 2 17-1
12 1 35-1
The advantage the 7 has over any point number is overwhelming. The following table
shows the odds against rolling any point or box number before 7 shows. These odds are
determined from the previous table, where the number of ways a number can be made are
compared for each number versus the six ways a 7 can be made.
4 3 2-1
5 4 3-2
6 5 6-5
8 5 6-5
9 4 3-2
10 3 2-1
In craps, the number 7 cuts two ways. On come out rolls, right bettors, wagering pass line
or come, will win if a 7 is rolled, and wrong bettors, betting don't pass or don't come, will
lose if a 7 is rolled. That is the bane of wrong betting. Once a don't bet is in place, it has a
devastating advantage over the house, but it must run the gauntlet of the first roll.
Casino Payoffs
All of the casino payoffs are at less than correct odds except for odds wagers. However,
the catch to making odds wagers is that they can only be made in conjunction with a pass
line, come, don't pass or don't come wager, each of which offers an advantage to the house.
The casino gains its edge by paying off wagers at less than the correct odds. It is by
shortchanging winning wagers that the casino extracts its toll in the craps game. If you
walked up to a craps table, lost five straight wagers and walked away cursing the casino,
you could not really claim that the house advantage got you. Since you only had losing
wagers, the house did not extract any mathematical advantage over you on these wagers.
However, if you win this wager, the casino will give you seven chips back for each one you
wagered. If you bet $1 and win, the casino will give you $7 back and leave your $1 bet up.
If you take your bet down, you will have $8 in your hand in place of the $1 you wagered.
Notice, however, that you did not receive the payoff at true odds of 8 to 1, but rather, you
got 7 chips back for each 1 chip wagered which is a 7 to 1 payoff. The "8 for 1" payoff
shown on the craps layout is really the same as "7 to 1." There is no altruism here; the
casino is not paying off the wager at true odds. In fact, the casino is engaging in a little
deceit in that many players will think that the "for one" designation is the same as "to one,"
which it is not.
What does paying off the wager at 7 to 1 instead of 8 to 1 gain the casino? The casino
advantage over the player who makes the any craps bet is 11.11%
All craps wagers, except for the odds wagers, have a built-in toll or vig favoring the casino.
Consider some of the other proposition bets offered in the center of the craps layout.
You can wager that a 12 will be thrown on the next roll by tossing a chip toward the center
section and calling out to the stickman "Twelve please." He will move your chip to the 12
where it will stay until the next roll of the dice. If a 12 shows, you will win. If it doesn't,
your chip will be pushed over to the boxman where it will rejoin the chips on the house's
side of the table.
And so it continues. The house gains its advantage in craps by shortchanging the winners.
The casino bosses constantly check the dice during the course of a game. With regulation
dice in the game they are confident that they will maintain an edge over the players, but
with gaffed dice the odds could very well change to player advantage.
Dealers, as well as the boxman and floor supervisors, all share the responsibility for
protecting the dice, however the stickman has the greatest responsibility to watch the dice.
If you watch the stickman, you will notice the he will keep his eyes on the dice at all times
when the dice are not in the center of the table. When the dice are in the center of the table
between rolls, a stickman will constantly rotate and turn the dice with his stick to insure
that the spots on each side of each die add to seven. If they don't then someone has
introduced gaffed dice into the game. You will notice that there is a mirror at table level
opposite the person on stick. This mirror helps the stickman check the dice as any die will
show both the facing side and the opposite side as reflected in the mirror.
A pit supervisor or boxman observing the game may change the dice at any time if he
suspects the dice have been tampered with or phony dice introduced. I have never
observed a casino supervisor changing the dice on a shooter, but it is an option available to
the house.
A shooter may request to have different dice at any time, although this is rare. Most
shooters want to continue to use the same dice and will request "Same dice" if one of the
dice rolls off the table. If the die is found, it will be returned to the stickman after the
boxman has examined it. It the die cannot be found or if requesting the same die would
Stickmen and supervisors are constantly on the lookout for miss-spots, loads and bad
edges, shaved corners, irregular shapes and the casino's log and identification number.
Loads are dice with weighs inside. One of the reasons casino dice are transparent is so that
a casino employee can look through them and see it they have any objects inside or if any
of the spot inlays are thicker than they should be.
One way to check for loaded dice is to spin the dice between your forefinger and thumb. If
the die is loaded is will swing back and forth and always land in the same position. You
will commonly see the boxman examine a die thrown off the table by gently rotating or
spinning it in this manner.
Casino employees also observe the shapes of dice. Edges that have been shaved or beveled
will influence the fall of the dice. Shapes are special rigged dice set to have certain
numbers roll more often than they normally would. With shapes, four of the sides of one
die are not the same size with one side larger than the others. The side with the largest
surface area will have a better chance of landing face down, with the opposite side being
face up.
No Dice Rolls
Ideally, both dice will land flat after a roll and the stickman will call out the number.
However there are times when it is difficult to do so. The dice may by cocked, which
occurs when a die lands on an object, usually a chip. A die leaning against an object will
be called according to what would be its natural fall if the object was removed.
If the dice happen to land on the dealer's working chips or on the top of a bet, it is "dice"
and the roll is a fair roll. If the dice happen to land with one die on top of the other, it is
Dice that cannot be read are called out "no dice" by the nearest dealer. The stickman will
announce "No roll." No dice rolls occur when the dice land in the house's stacks of gaming
chips in front of the seated boxman; one or more of the dice goes into the player's rail; a die
is suspended equally between two objects; one or more of the dice leave the table, or if one
or both of the dice land in the tray containing the extra dice called a boat.
A good stickman will quickly make the call to reduce the likelihood of player disputes.
Dice should not be thrown over handed, nor should they be lofted high into the air. You
definitely should not aim for the stickman's nose when shooting the dice. My rule here is
to never hit anyone with a stick in his hand.
It’s the stickman's job to make sure that both dice are rolled properly. The dice should roll
down the table. The shooter should not loft the dice or try to slide them down the table.
When a roll is considered fair is up to the stickman. If the roll is very weak and does not
bounce off the back wall the stickman may call "No roll."
Weak or erratic rolls are common from players new to the game and most casino personnel
will advise the shooter on how to improve his roll, rather than embarrassing him by calling
no roll.
Some casinos permit setting the dice and others discourage it. Setting the dice consists of
arranging the dice so that certain spots face up before shooting them. Most casinos will not
object to you setting the dice so long as you do it quickly and do not delay the game.
Pass line bets are the most popular bets in the craps game for they involve the basic game
as it has been played for thousands of years. There are two types of line bets: pass line and
don't pass.
Pass line bets, also called front line, or do bets are the basic bets made by right bettors,
those bettors who are betting that the shooter will make his point.
The bets are made by the player placing chips in the long narrow space on the craps layout
marked pass line in this country, or Win Line in some games outside the United States. The
house pays the wager at even money (1 to 1) and enjoys a percentage advantage of 1.414%
over the wager. It is the most common bet at craps.
A pass line bet is made before a come-out roll. Come-out rolls occur during three different
circumstances:
3. After a shooter has made a point and is rolling the dice to establish another
point.
A pass line wager wins on a come-out if a 7 or 11 is rolled, and loses if a craps number of
2, 3 or 12 appears. If any other number is rolled (a 4, 5, 6, 8, 9 or 10), that number
becomes the shooter's point. If the shooter repeats the point number before a 7 is rolled,
the pass line wager wins. If a 7 shows before the shooter is able to repeat the point number,
the pass line wager loses.
When naturals are thrown on the come-out roll, the shooter will continue to roll the dice
and the next roll will also be a come-out roll. If a shooter rolls a craps number, the pass
line wager loses, but the same shooter will roll the dice. When a 2, 3 or 12 craps number is
rolled causing a loss of the pass line bet, novice shooters sometimes think that they have
lost the dice and "crapped out." However, this is not true. Only rolling a 7 after a point is
established will cause the shooter to have to relinquish the dice.
Let's assume you roll a 7, 2 and then a 5. Since 5 is a point number, it becomes your point.
You will continue to roll the dice until you either roll a 5, giving you a win on the pass line,
or roll a 7, and seven out.
A pass line wager involves a sort of contract with the casino. Once the bet has been made
and a point has been established, you have contracted with the casino to leave that bet in
position until the bet either wins when the shooter repeats the point number or loses if the
shooter rolls a seven first and "sevens out."
The pass line is favored to win on a come-out roll as there are 8 combinations of dice
producing a 7 or 11 which are instant winners for the bet versus only 4 combinations of
craps numbers of 2, 3 or 12, which are losing numbers for a pass line bet on a come-out
roll. With 8 ways of winning versus only 4 ways of losing on a come-out roll, the pass line
wager is favored to win 2 to 1 over losing.
However, once a point has been established, the pass line wager suffers a tremendous
disadvantage. If the point is a 6 or 8 the pass line wager is at a 16.67% disadvantage to the
house. With a point of 5 or 9, the disadvantage increases to 33.33% and with a 4 or 10; the
pass line bet gives up 50% to the house.
Don't pass wagers, also called back line or don't bets are the basic bets made by wrong
bettors, those bettors who are betting that a 7 will be rolled before the shooter makes his
point number.
The bets are made by placing chips in the area marked Don't Pass or Don't Win in casinos
using the Las Vegas style layout. In Northern Nevada casinos in Lake Tahoe and Reno, the
don't pass and don't come line are combined and located just below the come line. To
make a don’t pass bet here, just place your wager in the combined don't pass don't come
line.
In a private craps game, the wager gives the player a favorable percentage of 1.414%. In
bank craps, the casino bars either the two sixes or two aces on the come-out roll. When the
barred combination appears on that roll, it is a standoff; there is no action for the wrong
bettor. With either the 2 or 12 win barred, the don't pass wager gives the house an edge of
1.402%.
The wager pays even money, that is, 1 to 1 for a win. Don't pass wagers are much less
common that pass line bets. At a typical craps table, you will see one or two wrong bettors,
with the remaining players making pass line bets.
A don't pass wager is at its greatest disadvantage on the come-out roll. There are 8 ways in
which a 7 or 11 can be rolled for a loss, and only 3 ways a 2 or 3 can be rolled for a win.
Thus, on a come-out roll, the don't bettor faces 8 chances of losing versus 3 opportunities of
winning.
Many bettors will ask the dealers to take down their don't pass bets if the point is a 6 or 8 as
these numbers are the easiest numbers to roll next to a 7. If you do, this you are making a
big mistake as your no-6 or no-8 has a 6 to 5 advantage over the house for a 16.67% edge.
A point of 5 or 9 gives you a 33.33% edge, while with a point of 4 or 10, your don't pass
wager has a 50.00% edge over the house. The moral of this should be simple. Don't ever
take an established don't pass or don't come bet down.
Don't pass bets are not nearly as popular as pass line bets even though they have slightly
lower vig, short for vigorish, than the front line bets. Looking at the don't pass betting area
on the craps layout you will notice that the area marked "Don't Pass Bar 12" is much
smaller than the area for pass line wagers.
The reason for this difference in size is easy to fathom whenever you play craps. There are
hardly any players making don't pass wagers. Usually the most don't or wrong bettors you
will see at a table will be one or two.
I can recall one craps session at the Las Vegas Hilton in 1984. The particular system I was
using called for betting only from the don't side, and I had been holding my own, neither
winning nor losing for about an hour. I was about ready to quit when several players
sevened out in quick succession. I started to accumulate some decent winnings so I
decided to play a little longer. I watched, as shooter after shooter would establish a point,
roll one or two numbers and then seven out. I concentrated on strictly making don't pass
wager and laying odds and was winning almost every wager. The dice passed completely
around the table with no passes made. Normally a table this cold will drive all of the right
The dice continued around the table. A few disgruntled right bettors left, but amazingly
most of the players just sort of shrugged their shoulders and switched to betting wrong.
This was highly unusual behavior, as most players will pick one playing style or the other
and would rather fight than switch.
Finally, at one memorable point, every player at the table was betting wrong and actually
cheering for the seven to appear. We grew quite noisy, cheering for the sevens. Most
wrong bettors never cheer when they win, fearing the wrath of the 90% of the players who
bet right.
Our cheering started to attract attention as a noisy craps table is usually the sign of a hot
table where a the shooter is having a good roll. Here we were acting in a manner hardly
any craps player had ever seen. Every player at the table would take his turn shooting with
his inevitable seven out followed by hollering and high fives all around.
A new player arrived, undoubtedly attracted by our noise. He bought in for five hundred
bucks not even glancing at the bets on the table. The shooter sevened out accompanied by
the usual yelping. He made a $25 pass line and then surveyed the table. Every other wager
at the table was on the don't pass, and several of the other players were grinning at him. He
cursed us all, picked up his wager and left, shaking his head and muttering.
Finally one shooter made a pass, followed by groans all around. A couple of our wrong
betting group moved their wagers over to the pass line. I counted up my chips. I have
never made as much betting wrong in as long a time period as I did on that one table. I
knew that this once in a lifetime period of almost an hour of nothing but seven outs was
over, and I colored up my chips (had the dealer exchange my smaller denomination chips
for larger ones prior to leaving the table) and cashed in.
Many players are confused about come bets, as the name of the wager doesn't really tell
them anything about the wager.
The difference between a come bet and a pass line wager is only in the timing of the bets.
Pass line wagers are made on a come-out roll before a shooter has established a point.
Come bets are made after a point has been established.
Come bets win or lose exactly like pass line wagers. If a natural of 7 or 11 shows on the
first roll of a come bet, the bet wins. If a craps number of 2, 3 or 12 is rolled on the first
roll, the bet loses. If any other number appears, that becomes the point number for that
come bet.
To make a come bet, just place the chips for that wager in the large come line area. Place
the chips in the portion of the box nearest to you. That way the dealer will know that it is
your bet.
If a number affecting the come bet on its come-out roll shows, the dealer will either pay the
bet off immediately, if it is a winning bet, or remove the chips for a losing wager.
Let's say a 7 or 11 is rolled. The dealer will pay off the winning come wager by placing
chips equal to your original wager adjacent to it. It is up to you to pick up your winnings.
Most come bettors treat a winning come bet as a bonus win and immediately pick up their
winnings, leaving just the chips representing the amount of the original come bet in the
come line area.
If a craps number of 2, 3 or 12 is rolled when the come bet is on its come-out roll, the
dealer will remove the losing wager, and you must replace it if you want to have a come bet
up.
Assume that the shooter's pass line number is a 4. If you choose to have another number
working besides the pass line wager, you could make a come bet. If the next roll is a 6,
you'll be rooting for two numbers to show before the 7. Either the 4 or the 6 will make you
money. Of course if a 7 shows before either number, you will lose both bets. Yet another
possibility is that one number might hit and the other lose. With craps there are always
many combinations possible when playing individual numbers which is one of the reasons
the game is so intriguing.
While you can only have one pass line wager working at a time, you can, if you chose,
have all six of the point numbers covered by come bets with an additional come wager
waiting in the come box, for a total of seven come bets wagered at one time.
Whenever a come bet wins, the dealer will move the original come wager, plus any odds
bet made with the come bet, along with the winnings, back to the come box directly in front
of the player.
It is your job to watch your own come bets. Come bets are placed inside the front part of
the point number box for its come point, at a spot roughly corresponding to your position at
the table. When you make a come bet and the dealer moves it to a come point-box, watch
where he places it and remember this position. The come bet is positioned according your
position at the table.
Each additional come bet you make will be placed in the same relative position in
additional boxes covered by come bets. Once you know where the dealer is placing your
wagers, you can look at the table at any time and tell exactly where your wagers are.
I have seen many craps players who lose track of their own wagers and don't even realize
when they have a winning wager. Dealers will do everything they can to pay off your
wagers correctly; however, many dealers make mistakes, and I have had my winnings
You simply must stay on top of your own wagers. After you have played for awhile,
keeping track of your bets will become second nature to you. Sometimes in the heat of a
frenzied game your dealer may lose track of who a come bet belongs to. If the dealer
points to your come bet and asks "Whose bet is this?" by all means speak up.
If you have a new come bet waiting in the come box for a number to be established, and in
addition you have come bets already up on the box numbers, you may have one of your
established wagers win while your new wager is waiting in the come box. In this case, the
dealer will simply place your winnings from the first come bet next to your new come bet
and announce that your bet is off and on. Normally a dealer would remove a winning come
bet and any odds from the number box and place the wagers, plus any winnings in the
come box. Any new come bets would be moved to the appropriate box number. In this
case, since you had a winning come wager coming back to you and a new one moving to
the same box, he used a shortcut and simply placed your winnings next to your new come
bet as the bet went off and on.
If this happens while you are playing, and you don't want to make another come bet, just
pick up the chips left in the come box after the bet goes off and on.
Like a pass line wager, once a come bet has survived its come-out roll and has been moved
to a box number, you cannot take it back or take it down. This bet is a contract bet. It must
remain in place until either the box number is rolled, for a win, or a seven shows and the
bet loses.
Odds can be taken with come bets just like pass line wagers. The odds payoffs are exactly
the same for both pass line and come bets.
Because many players believe that sevens are more likely to show on come-out rolls, the
house bows to this superstition and the odds taken with come bets are automatically off on
come-out rolls unless that player tells the dealer that he wants his odds working on the
Don't come bets win or lose exactly like don't pass wagers. They are to come bets as don't
pass bets are to pass line wagers. A don't come bet differs from a don't pass bet only in its
timing. Don't pass wagers are made before a shooter's come-out roll, while don't come bets
are made after a point is established.
In casinos using the Las Vegas Layout, don't come bets are made by placing chips in the
area of the craps layout labeled Don't Come. For casinos using the Northern Nevada
Layout, don't come bets are placed in the combined Don't Pass Don't Come Line.
A don't come wager will win on if a 2 or 3 is rolled on its come-out roll with a push on
either a 12 if the 12 is barred, or a 2 if the 2 is barred. The bet will lose if a 7 or 11 is rolled
on the come-out. Using either the Las Vegas or Northern Nevada layout, after a point has
been established for that wager, the dealer will move a don't come bet inside the back part
of the box for the point number.
Let's say you have a pass line bet on the 8 and make a don't come wager which is moved to
the back line point-box for the number 4. If a 7 is rolled, you will win the don't come bet
on the number 4, since this bet wins if a 7 is rolled before a 4. However, you will lose the
pass line. If the shooter makes his point of 8, your don't come bet will not be affected.
Only its point number of 4 or the appearance of a 7 will affect this bet. The shooter could
very well make his point of 8, giving you a pass line win and then promptly roll a 7, giving
you a win on the don't come bet.
The bets pay even money for wins. Pass line and come bets are contract bets and must be
left up once made, as these wagers enjoy a temporary advantage on come-out rolls, and the
house will not allow you to make these wagers only on come-outs. Once you make the bet,
you are stuck with waiting to see if the shooter can repeat the number.
Odds Bets
Odds bets are the only wagers in craps where the house has no advantage over the player.
But there's a catch. The odds wagers can only be made in conjunction with pass line and
come bets for right bettors or with don't pass or don't come bets for wrong bettors.
Because the odds bet must be coupled with another wager, the odds bet only reduces the
house advantage over a particular wager. Remember that there is no free lunch in craps.
With pass line and come bets, as well as don't pass and don't come bets, the odds bets are
made only after a point is established. The house will define the size of the odds bets
which may be made by allowing single odds, double odds, five times odds or some such
multiple. These multiples define how large the odds bets may be in relation to the original
wagers.
For pass line wagers, odds bets are made by placing the chips representing the wager
directly behind the pass line wager. For don't pass wagers made using the Las Vegas
Layout, the chips are placed next to the don't pass bet in the don't pass betting area. With
come and don't come bets, as well as don't pass wagers made where the Northern Nevada
Layout is used, the dealer must place the odds bet. To make an odds bet, lay your wager on
the table and tell the dealer what you want, as in "Odds on my come bet on the 6, please."
After you have taken or laid odds a couple of times, most dealers will know what you want
when you place the chips on the table.
Odds bets may be pulled down or called "off" at any time, at the player's discretion. If the
odds are taken or laid in conjunction with a come or don't come wager, you will have to
have the dealer's assistance. Odds bets taken with pass line or come bets are automatically
Odds bets pay in exactly the same proportion to the point number as the number's chance of
being made as compared to a 7 being rolled first.
The following are the odds payoffs for odds taken on pass line or come bets:
4 or 10 2 to 1
5 or 9 3 to 2
6 or 8 6 to 5
These payoffs are determined mathematically by comparing the number of ways a number
can be made as compared to the number of ways a 7 can be rolled. Since there are only
three ways a 4 or 10 can be made, compared to six ways a 7 can be rolled, the odds of
rolling a 4 or 10 before a 7 are 6 to 3, which reduces to 2 to 1. With four ways of rolling a
5 or 9, compared to six ways of rolling a 7, the odds are 6 to 4 or 3 to 2. With five ways of
making a 6 or 8, the odds of rolling either of these numbers before a 7 are 6 to 5.
When single odds are taken, the wagers should conform to the following rules:
1. Odds taken on 4 or 10 are always the same or less than the pass line wager. If $5 is
wagered on the pass line, with 10 as the point, the odds wager will be $5 or less.
2. Odds taken on 5 or 9 are always for an even amount. If $5 is wagered on the pass line,
with 5 as the point, the odds wager should be for $4 or $6, so that the wager, which
pays off at 3 to 2, may be paid off correctly.
For example, assume you make a $5 pass line wager and the shooter's point is 5. If you
take $6 for odds, your total wager will be for $11, consisting of a $5 pass line wager, and
$6 in odds. If the shooter repeats the point number before a 7 is rolled, you will be paid
$14 in winnings, consisting of $5 for the even money pass line bet, and $9 on the $6 odds
wager. Of course, your original wager of $11 will be returned, so you will receive a total
of $25 for the $11 wager.
When double odds are allowed, a player with a pass line or come bet can make an odds bet
up to double the amount of the flat-bet. The points of 6 and 8 can usually take two and a
half times the flat-bet. For example, a $10 bet on the 6 can take $25 as odds. If you are not
sure how much odds you can take, you can always ask the dealer.
Odds can be working, off and down. Working odds mean the bet is a bet in progress and
can win or lose on the next roll. An "off" bet means the bet is not active. If you want your
odds bet to be off for the next roll or two, just tell the dealer, "My odds on the come bets
are off." Many players will call their come odds off and remove their pass line odds after
certain craps events occur such as one of the die flying off the table.
If you want your odds bets returned, just ask the dealer "Can I have my odds down?" The
term "down" tells the dealer that the player wants the bet returned to him. The dealer will
physically take the bet(s) down and set the chips on the layout in front of the player.
Please remember that even though odds bets are not contract bets and can be take down at
any time, pass line and come bets will always work and can never be take down. The
player cannot pick up these bets until they win. If they lose, the dealer will pick them up.
4 or 10 1 to 2
5 or 9 2 to 3
6 or 8 5 to 6
Odds should be laid so that the correct payoffs can be made. When single odds are laid, the
wagers comply with the following rules:
1. Odds laid against a 4 or 10 can be as much as double the size of the original wager. If
$5 is wagered on don't pass, odds of $10 or some lesser even amount may be laid.
2. Odds laid against a 5 or 9 should be divisible by three. Here you will lay three units to
win two. With a $5 don't pass wager, odds of $9, $6 or $3 can be laid.
3. Odds laid against a 6 or 8 should be divisible by six. Here you will lay six units to win
five. With a $5 don't pass wager, odds of $6 can be laid to win $5. With a $3 don't pass
wager, the house will still allow you to lay $6 odds. With a $15 don't wager, you may lay
$30 to win $25.
If you take odds in an amount less than the casino minimum, to pay off the bet correctly,
you will not be paid the correct amount for the odds wager. A common error is for a player
with a $5 pass line bet to take odds of $5 when the point is five or nine. Where single odds
are allowed, the correct odds bet would be for $6. You could even take odds of $4 or even
$2 for your wager and be paid off correctly. Just remember that when the point is 5 or 9
the odds bet must be for an even dollar amount.
This is a major reason that many craps players do not like betting on the wrong side. The
idea of betting more money than they can win is not nearly as attractive as winning more
than they wager.
When you lay odds, you are betting that a 7 will show before the point number. The point
number can either be the shooter's point, if you have a don't pass wager, or a don't come
point if you made that wager. Since the 7 is the easiest number to roll, the person laying
odds will always have the better of this wager. Therefore, when you want to make an odds
bet in conjunction with either a don't pass or don't come bet, you must put up more money
than you win. The proportions are shown in the previous table.
Lay odds are not contract bets, and they may be taken down or called off at any time.
Let's assume that you have a $5 don't pass wager and you want to lay odds. If the shooter's
point is a 6 or 8, you will lay $6 to win $5. With a point of 5 or 9, the lay is $9 to win $6.
Against a point number of 4 or 10, you must lay $10 in an attempt to win $5.
Let's try another example. Assume you are playing at a double odds table. You bet don't
pass and your point becomes a 10. Your money would be brought up behind the 10 on the
Northern Nevada Layout. On a Las Vegas Layout, your bet would remain in the Don't
Pass line. If you have a $10.00 bet, you could lay as much as $40.00. Here's how you
figure this out. Since a pass line bettor can take $20.00 odds with a $10.00 pass line bet,
which if won would pay 2 to 1 for a $40.00 win on the odds bet, then a don't pass bettor can
lay $40.00 to win $20.00 on the odds portion of the bet.
If the point is 5 or 9 with a $10.00 don't pass bet, you can lay $30.00 to win $20.00. With a
point of 6 or 8 you can lay $24.00 to win $20.00. However, these are only the maximum
amounts you can lay in a double odds game. You can always choose to lay a lesser amount
or forego laying odds at all.
Assume a wrong bettor bets $10 on don't pass and the shooter's point is 9. His don't pass
wager is now favored to win by 3 to 2. If he lays against the point taking an odds wager of
$15 to win $10, he will have wagered $25 to win $20, diluting his advantage from 3 to 2 to
5 to 4. On a decimal basis, he would have reduced his edge over the house from 33% to
20%.
Place Bets
Place bets are some of the most popular bets in bank craps. The point numbers can be
played by making pass line wagers, which give the player the opportunity to bet on one
number. Come bets allow the player to wager on multiple numbers. Place bets also allow
the player to bet on multiple box or point numbers.
A place bet is a wager on any of the point or box numbers of 4, 5, 6, 8, 9 or 10. It can be
made at any time between any rolls. A place bet can be called off (not working) or on
(working) at any time. These bets are not contract bets. Unlike a come bet, a place bet can
go directly to a specific number. Place bets win if the place bet number shows before a 7
and lose when a 7 is rolled.
Place bets are made by setting chips on the table for the wager, usually outside of the
layout, or in some casinos in the come line betting area, and telling the dealer the numbers
you want to "Place." Place numbers are located on the front and rear portions of the come
point-boxes. You can tell which bets are place bets and which are come bets by observing
their positions in the point boxes. Come bets are placed inside the box while place bets are
grouped on the front and rear outside lines of the box. Some casinos have a separate place
bet area between the front and rear portions of the point box.
If you have several place bets, you cannot call just one or two of them off. They are either
all on or all off. If you want certain bets off, with others left working, you can ask the
dealer to take down the bets you want off.
Place bets are often pressed after a win. A pressed bet is usually doubled. For instance, if
you win a $12 place 6 bet and you press it, the dealer will return $2 of the winnings to you
and add $12 of the winnings to the bet. If you want to press it by only $6.00, tell the dealer
"Press my 6 by $6."
Place bets differ from come bets in a number of ways. They win or lose in basically the
same way: the number on which you have wagered must show before a 7 is made. The
differences between come and place bets are:
1. For a come bet to win, the number must be repeated. A come bet which has 6 as a point
can only win if the 6 is repeated before a 7. With place bets, a 6 needs to be made only one
time for the bet to win.
2. Come bets are always working, even on come-out rolls. Place bets are automatically off
on come-outs unless the player stipulates otherwise.
3. The player may pull place bets at any time. Come bets, as contract bets, must stay in
place until they are either won or lost.
The flexibility of place bets attracts many players. Place bets may be made and pulled after
a couple of wins. With come bets, once the bet is established, the player must wait for a
decision. Many times a hot shooter will make his point and then roll a 7 on a come-out
roll. The place bets are safe as they are automatically off on the roll, but the come bets will
Place bets pay off at less than true odds. The next table shows the correct odds for payoffs
on the point numbers, the place bet payoffs, and the house edge on each wager.
Place bets should always be made in multiples of five units for bets on 4, 5, 9 or 10, and six
units on wagers made on 6 or 8. In quarter craps, where a twenty five-cent chip is the basic
chip, the minimum place bets are $1.25 (five chips) on 4, 5, 9 or 10, and $1.50 (six chips)
on 6 or 8. If you are a five dollar bettor, you will make place bets in multiples of $5 chips,
as in $5, $10, $15, $25 and so on.
4 or 10 2 to 1 9 to 5 6.67%
5 or 9 3 to 2 7 to 5 4.00%
6 or 8 6 to 5 7 to 6 1.51%
To make a place bet, you must tell the dealer what you want to do as the dealer handles the
chips used for place bets. After you set your chips for the wager on the table, the dealer
will place your wagers on the front outside border of a number's box or the back border of
the box, depending on your location at the table. If you are making a place bet on the six,
your bet will be placed on the outer or inner edge of the box for the number six in a
position roughly equivalent to your position at the craps table. When the dealer places your
wager, you should note the position of your wager so that you can keep track of all of your
place bets.
$5 on the 10
$5 on the 9
$6 on the 8
$5 on the 5
$5 on the 4
for a total of $26.
Because of the high vig or house edge on the numbers 4 and 10 (the house edge is 6.67%),
some players like to bet only on the inside numbers. For example, with a point of 4, the
player might tell the dealer, "22 inside" and lay down $22 in chips. The dealer would know
that the player wants to play the inside box numbers as follows:
$5 on the 5
$6 on the 6
$6 on the 8
$5 on the 9
for a total of $22.
Because all of the place bets lose if a 7 is rolled, the house rule is that place bets are off on
come-out rolls. This rule enables the right bettor to win pass line wagers on come-outs
without losing his place bets. Also, place bets may be taken down or called off at any time,
while come bets, once made, cannot be taken down and are always working, even on come-
out rolls.
The house advantage over place bets is larger than on come bets. The odds against a 4 or
10 can be reduced somewhat by buying these wagers instead of placing them (more on this
later). However, place bets are much more flexible than come bets.
1. Place bets are automatically off on come-out rolls; whereas, come bets are always
working.
2. Place bets are "complete" bets in and of themselves and no odds may be taken.
3. For a come bet to win, the number must be repeated before the shooter rolls a seven. A
Place bet on the same number will be paid the first time the number is rolled.
4. The player can increase the size of his place bets, reduce their size, or call the bets off
anytime he wants. Come bets are contract bets with the casino, and once made, they must
stay in place until they win or lose. The only option the player has with a come bet is with
odds taken with a come bet. The player can take down odds at any time, or call them off
for even a single roll. In addition, odds bets are automatically off on come-out rolls unless
the dealer is instructed that "my odds bets work on come-outs."
5. The house advantage over place bets is greater than for come bets, especially if odds are
taken with the come bets.
6. Place bets should be made in multiples of five chips on the 4, 5, 9 and 10 and multiples
of 6 on the 6 and 8 in order for the payoffs to be made correctly.
At nearly any craps table you will usually see several right bettors making place bets. After
a point is established, many place bettors like to cover all of the box numbers or at least the
inside numbers, excluding the shooter's point, which they have covered with their pass, line
wagers.
Many place bettors will only place the six and eight as the vig on these numbers is only
1.51%, about the same as a pass line or don't pass wager.
The greatest problem with place betting is that for a player covering all of the numbers,
usually with a pass line wager with single or double odds and place bets covering the five
Of all the right bettors at the craps table, the place bettor who covers all or most of the
numbers with place bets is most vulnerable to a seven being rolled. If the seven is rolled on
the next roll after the point is established, the place bettor will lose his pass line wager, the
odds bets taken with the pass line bet and every place bet. For a $5 bettor taking single
odds, this loss would be $36 in one roll of the dice!
I have played many times with high rollers who signed $10,000 markers. Typically they
will start betting with $100 or even $500 chips covering all of the numbers. On many
occasions I have watched them lose all of the buy-in in less than fifteen minutes.
The key to successful place betting is to limit the number of numbers placed and to be
careful about when to make the place bets. However, most place bettors do not limit their
betting. After covering the numbers, they will press or double their wagers for any
winning place bets. They must believe that a seven will never show, for when it does, it
will wipe out most, if not all, of their winnings.
I will show you how to play a hot roll when we discuss betting strategies. But you can be
sure that covering all of the box numbers with place bets and pressing each winning bet is
not the way to beat the craps game.
Incidentally, call bets are not accepted by dealers on place bets or any other bets unless
your cash in on the table. Old time dealers remember a scam which was used at 25¢ craps
tables. A player would call out "six fifty across" just before the dice left the shooter's hand.
If the dealer accepted the wager, the player calling the bet would wait for the outcome. If a
place number hit, he would hand the dealer $650 and collect his winning wager. If the toss
was a loser, he would hand $6.50 to the dealer to cover the losing bet.
This type of scam is possible at the 25¢ tables, as the minimum place bets are $1.25 on the
4, 5, 9 and 10 and $1.50 on the six and eight. If the bet lost, the player would simply bet
Put Bets
Put bets can be made on any box number of 4, 5, 6, 8, 9 or 10 at any time. These bets are
considered a flat-bet on the particular number. They are put in the come point-box of
numbers after they are bet or on the pass line if the number is the pass line point. Put bets
can take odds up to the amounts allowed for the flat-bet.
Often put bets are unknowingly made by inexperienced players. If a player throws a five-
dollar chip down and says "Gimme a five," the dealer very well may "put" the bet. This is
especially true for off beat amounts, like $5 bets on a 5 or 9 (a proper place bet would be
for an even amount) or a $5 bet on a 6 or 8 (place bets on the 6 or 8 should be in multiples
of $6).
Odds can be added to a put bet, but often the same money placed will pay better. Assume
that a player puts a bet on a 5 and decides to take $6 odds. If he wins the bet, he will win
$5 on the flat-bet and $9 on the odds for a total of $14. However, if he had placed the bet
for $10, a dollar less than the put bet with odds, he would still have won $14. Would you
rather risk $11 to win $14 or $10 to win $14? Place bets will almost always pay better than
put bets with odds.
There is a place for put bets. Assume that you are playing in a house that offers double
odds. You made a $5 pass line bet and the point is 6. You would like to take maximum
odds on the wager which would be $10. However, most casinos would let you "put"
another $1 on the pass line wager for a total bet of $6. Now, you could wager $20.00 on
the odds portion of the bet.
Most put bets are made by persons who don't understand how to make place bets.
However, judicious use of put bets in connection with taking odds can sometimes improve
Buy Bets
Point numbers may also be bought. Like place bets, a buy bet is a wager on a specific
number. These bets are not contract bets and may be called off or taken down at any time.
The minimum buy bet is for $20.00 plus $1 commission. Buy bets pay off at correct odds,
but you must pay the casino an amount equal to five percent of the wager in order to
receive true odds. The effect of this commission paid to the casino is to give the house an
edge of 4.76% over a buy bet. The normal house edge on a 4 or 10 placed is 6.67% so the
buy bet is a relative bargain. Because the house vig is larger than any of the other place
bets, only the 4 and 10 should ever be bought.
The commission is called vigorish or "vig" for short and is the charge the house collects for
offering true odds. The vig will be returned to you if you decide to take the bet down.
However, if the bet wins or loses the house will keep the vig as its fee for offering you the
chance to play at true odds.
The vig will be collected each time you make a buy bet. Let's say you decide to buy the 10
for $40, giving the dealer $42 in chips to cover the $2 vig. Two rolls later the 10 is rolled.
The dealer will place your $80.00 winnings in front of you and ask "Do you want to keep
the bet up?" If you do, just place an additional two one-dollar chips on the layout and the
dealer will leave your $40 buy-10 up, having collected an additional two bucks vig for
the second wager. Isn't this the easiest $78.00 ($80.00 for the wager less $2 commission)
you ever made?
If your place bet on 4 or 10 is larger than twenty units on one number, or ten units each if
both the 4 and 10 are placed, you should buy the numbers rather than placing them. With a
$20 wager on one or both numbers, the casino will charge you a $1 vig for the privilege of
buying the numbers. A $20 place bet on the 10 will pay off $36, while a buy bet on the
same number will pay off $40, less the $1 commission, for a net $39. So long as your
Most casinos will let you buy a 4 or 10 for $25 and only charge you a $1 vig. If you must
play these numbers, try to buy them for at least $25 and take advantage of the lower house
edge.
Lay Bets
The lay bet is the opposite of a buy bet, and is used by wrong bettors who are wagering that
a 7 will show before the number laid against. Lay bets are paid off at correct odds, but the
bettor must pay the house a commission of 5% of the projected win to get this payoff.
Because odds are laid instead of taken, lay bets always pay off less then even money.
These wagers are not contract bets and may be increased, decreased or taken down at any
time.
The bets are based on the size of the minimum payoff. The minimum payoff for a lay bet
is $20.00. To lay behind the 4 or 10, the minimum lay bet is $40.00 plus $1.00 vig for a
total of $41.00. The $1 vig is computed on the possible winning of the bet. A $40 lay
against a 4 or 10 would pay a player $20.00 winnings plus return of the bet of $40.00 for a
total of $60.00 less the $1 vig.
Laying no-4s or no-10s can be quite profitable at times. If you find a very cold craps table
where the shooters seven out after a couple of rolls, then laying odds against either the 4 or
10 can be very profitable.
To lay against the 5 or 9 you would invest $31.00, consisting of a $30.00 wager plus the
$1.00 vig. If a 7 shows before your number, you will win $20.00 less the $1 vig.
To lay against a 6 or 8, give the dealer a minimum of $25.00, comprised of a $24.00 bet
and $1.00 vig. A win here will pay you $20.00 less the $1.00 vig.
Lay bets may be made at any time and normally work on come-out rolls unless called off.
They are made by placing your chips on the table, along with the required commission and
telling the dealer what you want to do as in "$40 no-4," while placing $41.00 on the table."
Big 6 and Big 8 bets are prominently marked on the craps layout. These bets can be made
at any time. Like the place bets, with these wagers you are betting that the number you bet
on, either 6 or 8 or both, will repeat before a 7 shows on the dice. If it doesn't show before
a 7, you lose your bet. If a 6 or 8 (whatever you bet on) is rolled before a 7, you win your
bet.
Players make these bets and it is not necessary for the dealer to book them. For this reason,
many novices like the bets because they don't know how to place the same numbers, which
entails having the dealer handle the bets.
These wagers usually pay off at even money. With an even money payoff, instead of the
correct odds of 6 to 5, the wager gives the house a 9.09% advantage. In Atlantic City
casinos, the bet pays off at 7 to 6, the same as placing the 6 or 8.
Some players play the Big 6 and Big 8 at $1 or $2 minimum tables and wager less than the
$6 required to make a place bet on 6 or 8.
Wagers on the Big 6 and Big 8 cannot be split between the two numbers like a split wager
made at roulette. In other words, if a player wants a bet on each number he must place a
My advice is to never make these bets, except where the wagers are paid off the same as
place bets. If you are short of bankroll and want to bet on the 6 and 8, you should find a
twenty five-cent craps table, where the 6 and 8 can be placed for $1.50 each.
Field Bets
Players make their own bets in the field by placing their wagers in the large rectangular
shaped box at each end of the craps table.
Field bets are one roll bets that one of the numbers shown in the field, 2, 3, 4, 9, 10, 11 or
12 will show on the next roll. Seven out of the possible eleven dice numbers are in the
field, which makes the wager look like a good one to many players. Field bets lose if a 5,
6, 7 or 8 shows on the next roll. While it looks like there are many more numbers paying
off than losing on a field bet, there are only 16 ways for the dice to show for a winning
field number compared to 20 ways which will cause the wager to lose.
The field bet is paid off slightly differently in downtown Las Vegas and in Northern
Nevada. In downtown Las Vegas, the casinos usually pay off a 2 at 2 to 1 and a 12 at 3 to
1. In Northern Nevada, most casinos pay triple on a 12 and double on a 2. In either case,
field numbers other than 2 or 12 are paid at even money. When either the 2 or 12 is paid at
3 to 1, the house edge is 2.77%.
Players are responsible for making and keeping track of their own bets. Many players new
to the craps game like to play the field bets since they can make their own wagers without
involvement of a dealer. However, it is not unusual for players to sometimes forget that
they have a bet in the field. These orphaned bets are called sleeper bets and if left
unclaimed will be appropriated by the house and returned to the casino's side of the table.
In either case, the house edge is too high for field bets to offer much interest to those who
want to win at craps.
Proposition Bets
We now come to the center of the table, where bets are placed and paid off by the
stickman. These are all one roll bets except for the hardways. All of the wagers pay off at
high odds for the players and include wagers on specific numbers such as 2, 3, 7, 11 or 12.
You can wager on single numbers, or groups of numbers such as Any Craps and the Horn
Bet.
Players sometimes cover two bets with one chip as long as they are next to each other on
the layout. These are called split bets. Hardway bets cannot be bet this way. However, you
can make a split bet on Any Craps and Eleven (called C & E), the High-Low (2 and 12).
There may be other split proposition bets depending on the casino's layout.
A split bet is really two bets. Consider a $2 C & E bet. The Any Craps bet pays 7 to 1 and
the eleven pays 15 to 1. If the eleven shows on the next roll, you will be paid $14.00 and
not $15.00. All casinos will keep your prop bets up and working after wins unless you ask
to take them down. The $14.00 payoff has been reduced by $1.00 so that
the losing $1.00 Any Craps bet can be put back up. If you call the bet "down" you will
receive $16.00 (the $14.00 payoff plus return of the $2.00 C & E bet).
Hardway Bets
A Hardway Bet is a bet on one of the even numbered point numbers of 4, 6, 8 or 10 that the
number will be rolled as a pair, before either a 7 or the number rolled any other way shows.
For example, if you bet the Hard 6, you are wagering that a 6 will be rolled as a 3-3 (a pair)
Hardway bets can be made any time and stay up until they either win or lose. They may be
called off on come-out rolls. Casinos usually pay 9 to 1 (usually shown as 10 for 1, which
is the same payoff) on the Hard 6 or 8, and 7 to 1 (8 for 1) for the Hard 4 or 10. With
hardway wagers on 6 or 8, the house edge is 9.09%. Hardway bets on the 4 or 10 give the
house an 11.11% edge.
Many times players will make a hardway bet on the shooter's point. Assume that the
shooter establishes 4 as his point. Players having pass line bets will be rooting for the 4 to
show. Some will toss a chip or two to the stickman and make a wager on the 4 to show
hard. You might toss the stickman a nickel chip ($5 chip) and say "$5 Hard 4." Two rolls
later the shooter rolls a 3-1, making his point, but causing your hard 4 to lose because 4
showed the easy way.
The same shooter sets up a 6 as his point after the next come-out and you toss the dealer
another $5 chip saying, "I want a Hard 6." Two rolls later, the dice land 3 and 3 for a hard
six. The dealer pays you $35, leaving your $5 wager up on the Hard 6. If you ask the
stickman to take the bet down, you will receive $40.00. Not bad for a couple of rolls work!
While regular hardway bets stay up until they either win or lose or the player takes them
down or calls them off, there is another type of hardway bet you can make which is a one-
roll bet. If you want to bet that a hardway number shows on the next roll, you will be paid
30 to 1 if you win. This type of bet is called a hopping hardway. These bets have such
high payoffs because they can only be rolled one way. Thus they have the same payoffs as
a one-roll bet on a 2 or 12. If you want to make a bet that a 6 shows the hardway on the
next roll, just toss the dealer your bet and tell him, "I want a hard 6 on the hop."
Any Seven, also called Big Red or sometimes a Skinny Doogan, is a one roll bet which pays
off at 4 to 1 (5 for 1) if a 7 shows on the next roll. Since the correct odds of a 7 being
rolled are 5 to 1, this wager gives the house an edge of 16.67%.
Big Red is probably the rarest of the prop bets and it is very rarely played. If you are trying
to make money off of the shooter rolling a 7, I prefer the lay bets, especially the no-4 or no-
10 lay bet which gives you odds of two to one in your favor.
Any Craps
The Any Craps wager is a one-roll bet that a craps number of 2, 3 or 12 will show on the
next roll. The bet is paid off at 7 to 1 (8 for 1). Since craps numbers can be rolled only
four ways out of thirty-six, the true odds on rolling a craps number are 8 to 1. The lower
payoff gives the casino an advantage of 11.1%
Many players like to hedge a pass line or come bet by telling the stickman, "Craps check
for $___!" If you have a $10 pass line, you might tell the stickman "$1.00 Any Craps." If
a 2, 3 or 12 showed on the next roll, you would lose your pass line bet but be paid $7 with a
$1 bet left up for the Any Craps bet.
Betting the 2, 3, 11 or 12
These are all one-roll bets that win or lose depending on whether the number bet on
appears on the next roll of the dice.
The 2 or 12 can be rolled only one way, and the odds against rolling either of these
numbers on the next roll are 35 to 1. The casinos usually pay these wagers at 29 to 1 (30
for 1), for a house edge of 16.67%. Some casinos pay these bets at 30 to 1, reducing the
house edge to 13.89%.
The 12 is often called boxcars or midnight, while the 2 is called aces or snake eyes.
The 3 or 11 can be rolled two ways each, and the correct odds against rolling either number
on the next dice roll is 17 to 1. With typical payoffs of 14 to 1 (15 for 1), the house edge is
16.67%. With a payoff of 15 to 1, the house edge falls to 11.11%.
The house loves the action on any of these bets with the sucker-like odds in favor of the
casino
Hopping Bets
Hop Bets are not usually shown on the craps layout. They are bets that a particular number
or a particular dice combination will show on the next roll. Numbers with one way of
showing, such as a 3-3 or a 5-5, are usually paid at 30 to 1 (correct odds are 35 to 1).
Wagers on numbers which can be made two ways, such as 5-4 or 2-3 are paid at 15 to 1,
where the correct odds are 17 to 1.
The hopping hardway bets all pay 30 to 1 or in some casinos, only 29 to 1, giving the house
an edge of either 13.89% or 16.67%.
Other combinations of bets can also be bet to show on the next roll, such as a "hopping 5-
4," or a "3-1 on the hop," indicating that the player wants to wager the 9, in the form of a 5-
4 combination, or that a 4, in a 3-1 combo, will show in the next roll. These hopping bets
Since I seldom make these wagers I rarely bother to check the house payoffs on them, but
they will usually be paid in the same proportions as the single roll bets on a 2 or 12 for the
hopping hardways and a 3 or 11 for the other hopping bets.
Horn Bets
With this wager, the 2, 3, 11 and 12 are covered with one bet. At least four chips must be
used for the wager. If any of these numbers show on the next roll, the casino will pay the
usual payoff for that number, and keep the three losing chips. Most casinos pay 15 to 1 for
the 3 and 11 and 30 to 1 for the 2 and 12. The vigorish for the 3 and 11 bets is 11.11%; for
the 2 and 12 it is 13.89%.
Let's say you toss the stickman $4 and say, "$4 horn bet." The next roll is a 3 paying 15 to
1. However, the other three bets are lost. The stickman will pay you $12 ($15.00 won less
$3.00 lost) so that the horn bet will stay up for the next roll.
If you really want to impress the table instead of tossing four dollar-chips down, try
throwing the stickman a nickel chip and say "Horn, high eleven." This means that $2 will
be bet on the 11. If you are showing off for your girl friend, you have got to try this one.
You will seldom find this bet in the books on craps and I have heard it called both a world
and a whirl bet, so I am not sure which is more correct. The bet is a horn bet with the fifth
chip covering any seven. The theory behind the bet is that you cover every number that is
not a point number.
Just don't watch the boxman snicker, since you have just made one of the worst bets at the
craps table.
Three-Way Craps
This is another of those exotic sounding one-roll bets. Imagine a horn bet without the 1.
That's what a three-way craps bet is. Like a horn bet each bet is paid as a separate wager.
Some players like this bet better than the any craps bet because it pays better if a 2 or 12 is
thrown. But this wager also costs more because it must be made in amounts divisible by
three.
Two-Way Craps
This is another cool sounding bet. It is a fancy way of making a bet for yourself and the
dealer on the any craps wager. If you want to make it, just toss $2 to the stickman and tell
him "Two-way craps." The boys (dealers) will appreciate the toke.
C & E Bets
If you look back at the image of a craps table layout, you will see a bunch of connected
circles with the letter C & E printed on them. The C & E stands for craps and eleven. The
reason there are so many betting spots is that this bet is quite popular with players,
especially on come-out rolls.
It is a bet that can act as a hedge for either a front line player with chips in the pass line, or
a back line bettor betting the don't pass.
Casino
Bet Payoff Advantage
Pass Line 1 to 1 1.41%
Come 1 to 1 1.41%
Don't Pass 1 to 1 1.40%
Don't Come 1 to 1 1.40%
Taking Odds — Pass or Come
4 or 10 2 to 1 None
5 or 9 3 to 2 None
6 or 8 6 to 5 None
Laying Odds — Don't Pass or
Don't Come
4 or 10 1 to 2 None
5 or 9 2 to 3 None
6 or 8 5 to 6 None
Place Bets
4 or 10 9 to 5 6.67%
5 or 9 7 to 5 4.00%
6 or 8 7 to 6 1.52%
Buy Bets
4 or 10 2 to 1 4.76%
Lay Bets
4 or 10 1 to 2 2.44%
5 or 9 2 to 3 3.23%
6 or 8 5 to 6 4.00%
Big 6 and Big 8 1 to 1 9.09%
6 to 5 (Atlantic City) 1.52%
The first reason most gamblers would give for why casinos win more than they lose is the
house edge. While most persons have no idea how a house edge is calculated, they vaguely
know that somehow the casino has an edge over them.
There is no question that the house edge is like an insurance policy the casinos carry,
insuring them that if the mob of players play long enough the casino will grind out its
inevitable win percentages. However, the casinos rely on a lot more than percentages to
beat most players. Casinos are experts at creating the psychological triggers than give them
a much bigger edge than the house edge.
The Qucik Strike Strategyis a winning strategy which will help you win consistently at the
craps game. But using it or any other winning strategy is still no guarantee that you will
win. The casino's power and charms are formidable, and when you face the casino in a
battle for its money, it will employ every resource at its disposal to relieve you of your
money, hopefully in the most pleasant manner possible.
The house edge is the mathematical edge the casino has over most bets. This edge is gained
by paying players less than the correct payoff for winning bets. There is a precise
probability for each bet in a casino. If you were paid the mathematically correct payoff, in
theory, the house would have no edge over you.
On an American wheel, the casino's edge is 5.26%. This means that on the average, you
will lose $5.26 to the casino out of every $100.00 wagered.
The house edge is the casino's ultimate weapon to insure that in the long run it will have a
profit. However, it is just insurance for the casinos. The majority of most casinos' winnings
are created because the players find ways to beat themselves.
Casinos go out of their way to create attractive, appealing and often unique environments.
No expense is spared to create an environment filled with hospitality and enough other
attractions to rapidly put you in a daze. In addition to the constant racket created by the slot
machines, you will see dazzling lights, custom designed carpets, and scantily clad cocktail
waitresses who will bring you free drinks just for playing a game. You will see players with
piles of chips in front of them enjoying extraordinary runs of luck. On top of all this, you
are presented the charming prospect of making huge amounts of money in just a few turns
of the card, spins of the wheel or rolls of the dice.
When you walk through a casino, you will notice that there are usually no windows to the
outside and no clocks visible. This is part of the illusion created for you. You have entered
Casinos want you to be undistracted by outside influences when you are risking your
money. Even more, they want you to become so beguiled by the games offered that you
lose your sense of time and the money you are risking. Casino checks or chips help create
part of this illusion, as they do not seem as real as currency. Casino wins don't seen quite
real when they only consist of piles of chips. Losses can be shrugged off until you run out
of chips.
All of this is designed to trigger your compulsive nature. You may feel that in this timeless
wonderland, lady luck is just waiting to bestow great sums of money on you.
Many persons who travel to casinos find that they have trouble even sleeping while in a
casino. They can't bear to think that they might miss out on all of the action happening on
the casino floor.
A few years ago, my aunt, who was nearing ninety at the time, visited Las Vegas with one
of her grown children and his family. My cousin, Jim, had made sure that his mother was
nice and secure in her room about 10:00 p.m. He went downstairs to play a little longer.
After a very successful blackjack session he decided to have a midnight snack in the coffee
shop and thought his mother might like to join him. He debated waking her, but finally
decided to call her anyway - after all this was a vacation and normal rules did not have to
apply.
He got no answer when he called her room. He called his own room next and spoke to his
wife, Ann, asking if she had seen his mother. But Aunt Angie was no where to be found.
His anxious wife met him in the casino. They checked the coffee shop, thinking his mother
might have decided to eat a snack. She wasn't there. They walked up and down numerous
aisles between hundreds of slot machines looking for Aunt Angie. She seemed to have
pulled off a very successful disappearing act.
"Gimme a big seven, come on baby. Great, now how about a yo-leven."
They saw that Angie was rolling the bones at a crowded craps table. The players were two
deep surrounding the table with bets stacked on almost every square inch of layout. Angie
was on a hot roll and there was no holding her back. She almost seemed to be in a daze,
calling for her favorite numbers. When the dice were passed back to her, she would swoop
them up, shaking them vigorously in her right hand then releasing them in a graceful arc
usually followed by screams of delight from the crowd as more bets were won.
When Angie finally sevened-out, there was spontaneous applause from the entire table, and
numerous green and black chips were tossed to her from the grateful winners.
Jim walked up and asked if she would like to take a little break and celebrate. She
responded with, "I'll take a break, but you're not getting me back in that room. I want to stay
where the action is!"
Unfortunately, not all players are as lucky as Aunt Angie. For most, the siren call of the
games proves to be no more than one of the many tools the casinos expertly use to relieve
the uninitiated of their money.
Length of Games
While many players can't wait to play against the casino, often extending their playing
sessions way beyond what they might have intended, casinos have all the time in the world.
Casino games move fast. Decision follows hurried decision. Twenty-four hours a day,
seven days a week, the games continue. This is another tool in the casino's arsenal of
weapons. The casino has all the time in the world to play, but you don't. If you play long
enough, sooner or later you are likely to engage in one of many player self destruction acts,
like betting too large.
What happens to him is what happens to many players. They are able to get ahead at some
point, but they will not stop playing. The siren call of the game is too strong. The casino
bosses can afford to be patient. If they can just keep the player playing, the combination of
player errors, player fatigue, foolish betting and other aspects of loss of control will cause
the player to lose.
Casinos know a lot about human frailty. Gambling can be a pressure cooker nvironment for
most players with great highs followed by even greater lows. Meanwhile, the casino games
continue 24/7, but, of course, they let their craps dealers take a twenty-minute break every
hour. They know how taxing the game can be. Do you?
Player Compulsion
The casino atmosphere and the adrenaline rush of gambling are tough opponents for any
player to overcome. Players constantly have to fight the twin compulsions of greed and
despair.
If you have ever flown to Las Vegas on a plane loaded with passengers all heading to the
gambling Mecca of the world, you will notice that the passengers' behavior is much different
on the flight arriving than it is on the one returning home.
On the flight coming into Vegas, passengers are revving up for a party. Nearly everyone is
boisterous, drinking, talking too loudly or even pulling out cards and playing a few
blackjack hands to warm up. As the plane nears its destination, you can almost feel the
crowd enthusiasm rising until it has almost reached a fever pitch by the time the plane lands.
The would-be players eagerly depart the plane, almost dashing to be the first to hear the
sound of the slot machines residing in the lobby of McCarran International Airport.
One man, who was up almost $5,000, is returning home with a loss of $3,000. He is still not
quite sure what happened.
Across the aisle is a lady sitting quietly thinking how she lost her Christmas money. She
didn't mean to. Her original plan was to take the $800, win at least $500 and then quit. Her
second day she was up almost $400, but decided to keep on playing. After all, she was on a
lucky winning streak. A couple of hours later, she was down to her last $100 hoping to at
least break even.
There may be a winner or two on the plane, but not many more. Sadly, many of the
passengers could have returned home winners or small losers, even playing against games
with ferocious house edges. But they didn't.
I asked my friend the craps player why he wouldn't quit while he was ahead. "Hell, I can't
quit them, I've got the casinos just where I want them."
I then asked him why he wouldn't pull off and take a break when he was losing.
"I can't stand to quit when the casino is ahead. If I lose all of my money I have to quit, but I
don't like to give up and I won't."
Compared to your bankroll, the casino has all of the money in the world. And you don't.
The casino limits the maximum size of wagers it will accept from players so that it never
risks too much of its bankroll on a single hand or a single roll of the dice.
However, most players don't do this. When you are losing, it is easy to slip into a state of
panic. You can't possibly absorb the losses you just took. You're hurt and a little bitter over
what the casino has done to you. The main thought racing through your mind is how you
are going to get your money back.
You muster your resources and put together another five hundred dollars. But this time it
will be different. Your plan is to wager $50.00 on a hard 6 or 8 for five consecutive tries.
Since the payoff for a win is 9 to 1, if you can just win a couple of times, you will recoup
most of your losses. You further reason that since a 6 or 8 is almost as easy to hit as a 7, that
this bet really isn't that risky, forgetting that the house edge is over nine percent.
You lay your cash on the table and ask the dealer for chips. You toss two green $25 chips,
saying, "Give me a hard 8." The shooter rolls a 5, and then an 8, 5-3, the easy way. The
stickman removes your bet and asks you, "Would you like your hard 8 back up?"
The game continues. You may win, which will encourage more of the same type betting.
Or you may lose quickly. But one thing is for certain. You are now out of control. Your
original plan has been thrown out the window. You are now playing the game the casino
wants you to play. You are over betting on a long-shot proposition heavily favoring the
Many players come inadequately bankrolled to play against the casino. If you bring $500
and expect to make $1,000, you have great odds against you. If you bring $1,000 and will
settle for making $200, then you have a much greater probability of success. I will have
quite a bit more to add on bankroll in a few more chapters, but just remember that the casino
has the bankroll to wait until you stumble, but you don't have that kind of money on your
side. Generally, instead of trying to grind a win out of a casino, you will be much better off
to use "hit and run" tactics, where you can put a comparatively small bankroll to good use
by hitting the casino over and over for small wins. This is much like the strategy used by a
mongoose fighting a cobra. The cobra will strike again and again at the mongoose. The
mongoose knows that one successful strike will cause its demise and it jumps and weaves
out of the cobra's strike path until finally the weary cobra leaves an opening and the
mongoose grabs the cobra with lightening speed, overcoming a lethal adversary by using
stealth and speed. The mongoose's approach is not a bad lesson for casino payers.
________________
Compulsion, the casino environment and the house edge are the big guns in the casino's
arsenal and should be feared in that order. I believe that most casinos would still be
profitable even without the house edge as player compulsion is the greatest single
contributor to casino profits.
Compulsion entails keeping tabs on yourself at all times. Having a plan will help you
greatly. Most players just grab whatever amount of money that can find and play games that
are most familiar to them, with no plan other than "winning." When you use the Power
Craps approach, you will know exactly how much to risk in each game, how much
you expect to win, your maximum acceptable loss, when to leave a table. The value of
having and following a plan is almost immeasurable. It will help you more than any other
thing you might conceive of to beat the casinos.
The house seldom gives the players a break on any wager. Every wager at craps gives
the house an edge except one. And, that is the odds or free odds bet.
Although it is not shown anywhere on the craps layout, the odds bet is the single most
important bet at craps.
An odds bet is one that is made after the point has been established. The size of the odds
bet is limited by the size of the line bet – the wager on either the pass line or don’t pass.
Taking Odds
If you make a pass line bet and you want to make an odds bet, this is called taking odds.
To take odds you place the odds bet behind your pass line bet. By making this wager,
you are wagering that the shooter will make his point.
Taking odds on the shooter’s point is a fairly popular bet because if you win, you will
receive a payoff greater than the amount of your bet.
The payoffs for odds taken on the point numbers are shown below:
The payoffs are determined by the probability of a seven being rolled compared to the
probability of the point number being rolled before a seven. Since there are six ways to
roll a seven and only three ways to roll a four or ten, the odds against a four or ten
showing before a seven are 2 to 1.
In order to take odds, you must first make a pass line bet. If the shooter makes his point,
you will be paid even money on the pass line wager and the correct odds on your odds
wager. For example, if the point were nine and you wagered $10 on the pass line and
took odds of $10 and won, you would be paid $10 on the pass line bet (even-money) and
$15 on the odds bet (3 to 2).
The house has no advantage over the player on the odds bet and it is the only bet at craps
where the house has no edge.
However, there is a catch. In order to take odds or in the case of a don’t pass bet, lay
odds against the point being made, you must first make a line bet consisting of a pass line
or don’t pass wager.
The house has an advantage of about 1.4% on the pass line and don’t pass bets.
Combined with a single odds bet, this advantage is reduced to about 0.8%. With a double
odds bet, the house edge falls to a paltry 0.6%.
By requiring that a line bet be made in conjunction with an odds bet, the house keeps an
edge over the combined bet.
But what if a player made both a pass line and don’t pass bet on the come out and then
took or laid odds after the point was established?
By making both line bets simultaneously a player can either take or lay odds knowing
that he is playing even with the house on the odds bet.
Let’s take an example of using this technique with making $10 pass line and don’t pass
wagers and then taking odds.
Let’s assume you plan to take odds, that is wager that the shooter will make his point.
You make the $10 line wagers on the come out rolls and the shooter establishes a point of
ten. You take odds of $10, placing ten dollars in chips behind the pass line bet. The
shooter rolls his point of ten. The dealer will remove your losing don’t pass bet of $10
and pay you $10 for your winning pass line bet. These bets are a wash. You will win
$20 for the winning odds bet, so that your net profit for this wager is $20.
Let’s follow a series of wagers where you make $10 pass line and $10 don’t pass wagers
and then take single odds after the point is established.
There is now a new come out roll with a new shooter, and once again you will bet $10 on
the pass line and $10 on the don’t pass.
Laying Odds
With pass line bets you take odds; with don’t pass wagers you lay odds. While the pass
line bettor takes odds at better than even-money, the don’t pass bettor must lay odds at
less than even-money. The don’t pass bettor must put out more money on a free odds bet
than he will receive if he wins the bet. This situation occurs because don’t pass odds bets
are always favored to win.
4 or 10 2-1
5 or 9 3-2
6 or 8 6-5
If the point is four or ten and you have a bet of $10 on the don’t pass, you can now lay
$20 on the odds bet at 2-1. If you win the bet, you will collect $10 at even-money on
your don’t pass bet and $10 at 2-1 on your odds bet.
If the point were a five or nine you’d lay $15. If you won the bet, you’d collect $10 on
your line bet, and $10 on your odds bet, paid at 3-2.
Finally, if the point were a six or eight, you would lay $12 on the odds bet to win $10. If
you won both bets, you’d win $10 on the line bet and $10 on the odds bet for a total of
$20.
Let’s take a look at a series of rolls where you make $10 pass line and $10 don’t pass bets
on the come out roll and then take single odds after the point is established.
The essence of the supporting pillar of Knockout Craps is to make simultaneous Pass
Line and Don’t Pass wagers of equal amounts and then lay odds against the point.
With Knockout Craps you will never take odds. We will only lay odds against the point
being made.
Since laying odds requires that a don’t pass first be established, the major cost of this bet
is the cost of establishing a don’t pass bet.
Pass line bets are favored to win 8 to 3 over don’t pass bets on come out rolls. Pass line
bets win when sevens (6 ways to show) and elevens (2 ways to be rolled) appear. Don’t
pass bets win on come outs when a two shows (1 way of being rolled) or a three shows (2
ways of being rolled). This gives the pass line bet an edge of 8 to 3 over the don’t pass
on come out rolls.
This edge can be brutal. It is fairly common for a shooter to roll a seven, then an eleven,
followed by another seven on a come out roll. This gives the pass line three wins to the
don’t pass bet’s three losses. Even though the don’t pass wager has a strong edge once
the point is established, the great equalizer is losses suffered on come out rolls.
By making pass line and don’t pass bets of equal amounts on come out rolls, we
neutralize the pass line bet’s large edge over don’t pass bets on come out rolls.
The house edge against this system is very small and is easily overcome. When the
house bars the twelve from winning on the Don’t Pass (or the two in Northern Nevada or
in a number of Native American casinos), if a twelve is rolled on a come out, the Pass
Line Bet will lose while the Don’t Pass doesn’t win.
The appearance of twelves on come out rolls is at worst an annoyance and can easily be
hedged against whenever you have larger Pass Line and Don’t Pass bets by placing a
wager on the twelve on the come out roll. A wager on the twelve is made by tossing a
chip or chips to the stickman and telling him, “$1 on the twelve.”
Multiple odds are advantageous to players. They are especially favorable to players
using Knockout Craps because they allow for smaller pass line and don’t pass bets and
therefore reduce the risk of a loss to a twelve on a come out roll.
Throughout this book we assume that five-times odds are available and all of our
examples are based on being able to lay odds five times the size of the don’t pass bet.
If you play in a casino offering less than five times odds, you will have to make larger
line bets in order to make the odds bets required by the system.
The Percentage Plus System Gives You a Strong Edge Over the House
With Every Wager!
Have you ever wanted a way to have the odds in your favor on every bet?
Every bet made with this system has an edge over the house!
The result is that you can use this system and just roll over any craps game.
We covered odds bets in the last chapter. Now we’ll show you how laying odds against a
point being made becomes the foundation bet used in Knockout Craps.
The theory supporting laying odds against a shooter making his point is fairly straight
forward. In craps it is rare that any shooter will make more than two points by hitting his
point number before a seven is rolled. We set up a series of four levels of bets designed
to profit from a shooter’s inability to make four consecutive points by hitting his point
number before rolling a seven.
This odds laying system is called Advantage Betting because every odds bet is favored to
beat the house.
1. We will make Pass Line and Don’t Pass bets of equal size on come out rolls.
3. After the point is established we will lay odds against the point being made.
4. If we win the bet, we will repeat the process of setting up equal Pass Line and Don’t
Pass bets and laying odds at the same betting level. If we lose the bet, we will increase
the size of our odds bet to the next level on the new point.
5. We will use four different levels of betting, each one requiring larger bets. Anytime
we win a bet at any level we will return to making bets at the first level.
Laying odds is always a bit harder for players to grasp than taking odds. When you lay
odds, you must wager more than you will win. This makes sense because you are always
favored to win this bet.
The size of the odds bet is determined by the amount you can win with each bet.
Let’s consider laying odds against a six or eight with single odds allowed.
If our don’t pass wager is $10, then a single odds bet against a point of six or eight being
rolled before a seven shows is $12. In this case we lay $12 to win $10, reflecting the
odds of 6 to 5.
With a point of five or nine we will lay $15 to win $10. Since our possible win is $10,
this is considered a single odds bet when made with a $10 Don’t Pass bet.
With a $10 don’t pass bet, we will lay $20 when the point is four or ten, since the odds
are 2 to 1 in favor of this wager winnings. Since the payoff for winnings is $10, then this
is considered a single-odds bet when made with a $10 Don’t Pass wager.
Since most casinos now allow taking or laying odds at higher multiples than single odds,
we must consider laying single odds, double odds or five times odds.
Level Profit Pass/DP Pass/DP Pass/DP Odds Bet Odds Bet Odds Bet
Goal 1 x Odds 2 x Odds 5 x Odds 4 or 1 0 5 or 9 6 or 8
1 5 5 each 5 each 5 each 10 9 6
2 10 10 each 5 each 5 each 20 18 12
3 30 30 each 15 each 6 each 60 45 36
4 75 75 each 40 each 20 each 150 120 90
Profit Goal. The average profit for winning bets at each level of play.
Pass/DP 1 x Odds. The amount of Pass Line and Don’t Pass bets for casinos offering
single odds (1 times odds).
Pass/DP 2 x Odds. The amount of Pass Line and Don’t Pass bets for casinos offering
double odds (2 times odds).
Pass/DP 5 x Odds. The amount of Pass Line and Don’t Pass bets for casinos offering
five times odds.
Odds Bets 4 or 10. The amount of odds laid against points of 4 or 10.
A series of bets using the Knockout Craps Odds System is shown below. We will
assume that the table offers five times odds bets. From here on out, all of our examples
In the series of bets as shown above, we made +20 on five shooters. We did not show
come out rolls as they are not relevant except when a twelve shows causing a loss on the
Pass Line bet. No 12s were rolled on come outs during this series of plays.
There were a total of 29 rolls made after points had been established in this series of rolls.
In addition to laying odds against the shooter making a point you will make a Come or
Don’t Come bet after the point is established. With this system the table will determine
which bets are made. This system is called Strong Betting since the bets follow the
action of the table.
To begin a game we usually start out by making a Come Bet. If the Come Bet wins, we
will stay in Come Betting mode. If the Come Bet loses we will change to Don’t Come
betting. Likewise, when we are in Don’t Come betting mode we will change back to
Come betting following a loss.
For $5 Base Betting, we will use the following Betting Series for Come and Don’t Come
Bets:
Level 1 2 3 4 5 6 7
Bet $10 $16 $26 $42 $78 $110 $178
Here are the rules for using the $5 Strong Bet Series
1. Begin betting with a Level 1 bet. If the bet loses, switch to the opposite bet (Come to
Don’t Come or vice versa) and raise the next bet to Level 2.
2. With any losing bet, raise the bet one level and switch to the opposite bet for the next
wager. For example, if you lose a Level 1 Come Bet of $10, make a Level 2 bet of $16
on Don’t Come when you make your next wager.
4. If you win two bets in a row or two out of three bets, drop back to a Level 1 bet,
sticking with the same bet side. Example: Betting Don’t Come, if you win a Level 5 bet
for $78 you will drop to a Level 4 bet of $42 for your next Don’t Come bet. If you win
this bet also, you will drop back to making a Level 1 Don’t Come bet of $10 on the next
round of betting. Example 2: You win a Level 5 bet of $78 and drop back to a Level 4
bet of $42 and lose. You increase your bet back up to a Level 5 bet of $78 and win.
Since you won two out of three bets, your next bet will be a Level 1 bet of $10.
In general, we will only make one Come or Don’t Come bet for each point number. The
only exception is for Come and Don’t Come bets which win on their first roll. In these
cases we will make a second bet during the same round of play.
Round 1. Shooter establishes a point. We lay odds against the point and make one Come
Bet. Our come bet loses.
Round 2. Shooter establishes a new point. We change to Don’t Come betting and lose
the bet.
Round 3. Shooter establishes a new point. Since we lost the last Don’t Come bet we
make a Come bet. On the first roll for the Come bet the shooter rolls an 11 and the Come
bet wins. Since the Come bet won on its first roll, we make another Come bet
immediately, not waiting for a new point.
The following table show a series of Come and Don’t Come bets as they will be made
using Knockout Craps.
1. We will make equal bets on the Pass Line and Don’t Pass on Come Out Rolls.
3. We will use a betting system whereby we will use four levels of bets. We will start
with a level 1 bet. Anytime we win an odds bet, we will return to making a Level 1 bet.
Anytime a point is made and we lose our odds bet we will raise our bet one level on the
next round of play.
4. The size of the Pass Line and Don’t Pass bets will vary dependent upon the multiple of
odds allowed by the casino. In this book we assume that five times odds are accepted. If
you play in a casino offering lower odds you will have to wager more on the Pass Line
and Don’t Pass bet in order to take the odds bets we recommend.
The following table shows the Pass Line and Don’t Pass bets and the Odds Bets for 1, 2
and 5x odds.
Level Profit Pass/DP Pass/DP Pass/DP Odds Bet Odds Bet Odds Bet
Goal 1 x Odds 2 x Odds 5 x Odds 4 or 1 0 5 or 9 6 or 8
1 5 5 each 5 each 5 each 10 9 6
2 10 10 each 5 each 5 each 20 18 12
3 30 30 each 15 each 6 each 60 45 36
4 75 75 each 40 each 20 each 150 120 90
In addition to laying odds against the shooter making a point, one additional Come or
Don’t Come Bet will be made for each round of play.
For these bets we will use a Betting Series. The recommended Betting Series for making
$5 Base Bets is as follows for Come and Don’t Come Bets:
Level 1 2 3 4 5 6 7
Bet $10 $16 $26 $42 $78 $110 $178
You will notice that we use a minimum bet of $10 for these wagers even though the
minimum bet used for making Pass Line and Don’t Pass bet is $5. This is done to
balance the performance of the profits obtained from laying odds and making Come and
Don’t Come bets.
1. Always start the series with a Level-1 bet. Anytime a bet loses, move to the next
level for the next bet. For example, if you lose a Level-1 bet, your next bet will
bet a Level-2 bet.
2. Lower your bet one level following a win. If you win a Level-3 bet, the next bet
will be a Level-2 bet.
3. If you win two bets in a row or win two bets out of three, the series is completed
with a win and your next bet will be a Level-1 bet. Example: Win a Level-5 bet
of $78. Drop back to a Level-4 bet of $42 for the next wager. If this bet wins you
have won the Betting Series and your next bet will be a Level-1 bet. Example-2:
Win a Level-5 bet of $78. Drop back to a Level-4 bet of $42 and lose the bet.
Move up to a Level-5 bet of $78 for the next bet and win. With two out of three
wins, you will drop back to a Level-1 bet.
1. Start a game making a Come Bet after the point is established. If the bet wins on its
first roll make another Come Bet, following the rules for the betting series. Example:
We bet $16 and win when an 11 is rolled. Make another Come Bet one level lower for
$10.
2. So long as the Come Bets win you will continue to make Come Bets, determining the
size using the Betting Series. If a Come Bet loses either to a craps on its come out roll or
because the shooter sevens out you will change to Don’t Come betting after a new point
is established.
3. Following the loss of a Come Bet, as described above, make a Don’t Come bet
following the Betting Series rules. For example, if you lose a Level-2 Come bet of $16
you will make a Level-3 Don’t Come bet of $26.
4. If the Don’t Come bet wins on its first roll because a craps number shows, make
another Don’t Come bet immediately. If a Don’t Come bet loses because the point
number is rolled, change back to Come betting after a new point is established.
5. The system entails changing from Come to Don’t Come betting based on outcomes. If
you win a bet, you will stick with the same side. If you lose a bet, you will change sides
after a new point is established.
6. Losses are limited to one losing bet per point. For example, if a Come bet loses to a
craps number on its come out roll you will switch to making a Don’t Come bet, but only
after a new point is established. If you win a Come Bet because its number is rolled,
cease making Come Bets until the next point.
7. If you win or lose a bet you will not make another bet until there is a new point.
Exceptions are made for wins on come out rolls. If you win a Come or Don’t Come bet
on its come out roll, you may make another bet in the same round of play.
8. Any loss of a Come or a Don’t Come bet signals a switch after a new point is
To use Knockout Craps correctly you will need to keep track of wins and losses of the
point numbers, where you are laying odds against the point being made and Come and
Don’t Come bets.
Table Key:
Round/Point – The number of the round of play and the point number established by the
shooter.
DP Odds Level – The betting level for the Don’t Pass Odds bets. Levels run from 1 to 4.
Won or Lost for Round – The round winnings from all bets.
Balance – A running total of the amount won or lost for the game.
1. We bet on P and DP until the shooter establishes a point of 6. We lay $6 odds against
the point and win. After the point is established we make a Come Bet of $10 which wins.
We win +15 for the round.
2. We set up P and DP bets. The shooter’s point is 8. At Level-1 we lay $6 against the
point and lose. We make a Come Bet which loses to a craps on its come out roll. We
lose –16 for the round.
3. Since the shooter made a point we increase our Lay bet one level. He establishes a
point of 9 and we lay $18 (Level-2 odds) against the point. We win the bet when he
sevens out. After the point is established we make a Don’t Come bet of $16 which wins
when the shooter sevens out. We win +28 for the round.
4. Since we won our Odds bet we drop back to Level-1. The shooter sets his point of 10.
We lay $10 against the point and win +5 when he sevens out. After the point is set we
make a Don’t Come bet of $10. We win the bet. We win +15 for the round.
5. The shooter’s point is 8. At Level-1 we lay $6 against the point and lose. We make a
Don’t Come bet of $10 which loses. We lose –16 for the round.
7. Dropping back to Level-1 we lay odds of $10 against the point of 4 and win the bet.
We make a Come Bet of $10 which wins. We win +15 for the round. Our winnings for
this game hit +69 and we decide to call this game completed.
Before reading this chapter you should understand how to use Knockout Craps.
Before you start playing you need to have the correct bankroll for your level of play.
Many times the minimum wager accepted by the casino where you will play will have a
major influence on the bankroll needed. If you decide to use the house minimum as your
minimum bet then you must make sure that you have adequate funds to play at this level.
Game Bankroll – The amount of money you will use to buy in for one session of play.
For example, if you are playing in an online casino accepting $1 bets and you decide to
make $1 your minimum bet, then you must have at least $45 as your buy-in to play at this
level.
If you are playing with $1 minimum bets, you will need at Game Bankroll of at least
$120.
Total Bankroll – is the total amount of money you need to have to play Knockout
Craps. Knockout Craps. We recommend a low Total Bankroll requirement of just two
times the Game Bankroll, whereas most strategies require a total bankroll of at least five
times the size of the Game Bankroll. Knockout Craps. doesn’t need a higher Total
Bankroll because it controls losses very well and a Total Bankroll two times the size of
the Game Bankroll is adequate..
Profit Goal– is the amount of winnings we try to reach before calling a game completed.
The follwing table below summarizes Base Bets, Game Bankrolls, Profit Goals and Total
Bankrolls for minimum bets ranging from $1 to $1,000.
Base Game
Bet Bankroll Profit Goal Total Bankroll
$1 $120 $20 $240
$2 $240 $40 $480
$3 $360 $60 $720
$5 $600 $100 $1200
$10 $1200 $200 $2400
$15 $1800 $300 $3600
$20 $2400 $400 $4800
$25 $3000 $500 $6000
$35 $4200 $700 $8400
$50 $6000 $1000 $12000
$75 $9000 $1500 $18000
$100 $12000 $2000 $24000
$200 $24000 $4000 $48000
$300 $36000 $6000 $72000
$500 $60000 $10000 $120000
$750 $90000 $15000 $180000
$1000 120,000 $20000 $240000
You should follow the bankroll guidelines when you use Knockout Craps.
1. You must have the minimum bankroll needed for your level of play. If you play with
less than the recommended amounts, you will not have a large enough bankroll to use this
strategy correctly.
2. You will always buy in for at least the amount of the Game Bankroll. You can buy in
for more but never for less. For example, if you are a $10 bettor, the required Game
Bankroll is $1,200. You can buy in for $1,500 if you like, as many players will buy in
for amounts rounded up. However, you should not buy in for a lesser amount such as
$1,000.
4. If you lose a Level-4 Odds bet, you will have completed all of the bets in this series.
You could call a game completed and accept a loss. However, we have found that
continuing to play may make more sense. If you decide to continue to play, you may
want to start play at Level-2 rather than Level-1. This will give you a faster win rate with
very little additional risk of losing. I like to use this technique and I have had good
results with it.
5. If you lose all of the bets in the Come-Don’t Come betting system you should take a
break from play. These losses are so rare that you may not encounter one, but you should
be prepared to take a break from play if you lose a Level-7 bet in this system.
6. Play for Session Wins rather than just Game Wins. After playing thousands of games
using Knockout Craps we found that we never lost a session so long as we considered
four games to constitute a session. We believe that if you play for Session Wins, where
each Session includes four games, you will never have a losing session with Knockout
Craps.
I want to make a few more comments about when you “should” call a game over and
when you “must” call a game over. Whenever you reach the level of your Profit Goal,
you really don’t have to stop playing. Just set “lock up” your profits and you can
continue playing. Locking them up means removing the amount won from play. In a
land-based game you can move your winning chips to a separate win stack. With online
play you can write down your trapped profits and continue to play.
Let’s take a look at some more games. We’ll use the same format that was used for
Sample Game 1.
Sample Game 2
We won $99 in thirteen rounds of play. This game lasted 49 rolls. Let’s go through it
round by round.
1. We start with a Level-1 odds bet, laying $6 against the point of 8. We make a Come
Bet of $10. The shooter sevens out. We win the odds bet and lose the Come Bet for a net
loss of –5 for the round.
2. We make a Level-1 odds bet, laying $10 against the shooter’s point of 4. Since we
lost a Come Bet, we change to Don’t Come betting, wagering $16. The shooter sevens
out and we win the odds and the Don’t Come bets.
3. The shooter sets up a point of 6. We lay $6 odds against the point being made. We
4. We increase our odds bet to Level-2, wagering $18 against the point of 5. We change
to Come Betting, betting $16 on the come. We lose the Come Bet to a come out craps
and do not replace the bet. The shooter makes his point and we also lose the odds bet.
5. Our odds bet goes to Level-3. We bet $36 against the shooter’s point of 6. Having
lost a Don’t Come bet in the last round, we switch to making a Come Bet in the amount
of $26. We win the Don’t Come on a come out craps and take the bet down. The shooter
makes his point and we lose the odds bet.
6. To set up a Level-4 odds bet we bet $20 each on the Pass Line and Don’t Pass. We
lay odds of $120 against the shooter’s point of 9. We make a Don’t Come bet of $16 and
a seven is rolled on the Don’t Come come out roll. We lose the Don’t Come bet but win
the odds bet.
7. After winning the odds bet we revert to making a Level-1 bet of $9 against the point of
5. We make a Come Bet of $26. The shooter sevens out. We win the odds bet and lose
the Come Bet.
8. We set up a Level-1 odds bet of $6 against the point of 6 being made. We make a $42
Don’t Come bet. The shooter sevens out and we win both bets.
9. We make a Level-1 odds bet of $6 versus the point of 6. We make a Don’t Come bet
of $26. The shooter rolls our Don’t Come point and we lose the Don’t Come bet. Then
the shooter makes his point and we lose the odds bet as well.
10. Having lost the Level-1 odds bet, we move up to Level-2 and lay odds of $18 against
a point of 5. We make a Come Bet of $42. The shooter rolls a seven on the Come Bet’s
come out roll. This give us a double win on the Come Bet and the odds bet.
11. At Level-1 we lay odds of $10 against the point of 4. We make a $5 Come Bet. We
win both bets.
13. Still at Level-1 we lay odds of $9 against the point of 5. We make a $5 Come Bet.
The shooter rolls the Come Bet’s point and then sevens out. We win both bets. We
check our winnings and see that we are up $99. We decide to call this game over.
Sample Game 3
Let’s play another game. In this game we’ll experience losing the Pass Line bet to a 12
on a Come Out roll (round 8) and winning two Come Bets in the same round (round 7).
Sample Game 3
1. We begin by setting up Pass Line and Don’t Pass bets for Level-1 betting. After the
shooter establishes a point of 6 we lay odds of $6 against the point. After the point is set
we make a Come Bet of $10. The shooter sevens out. We win the odds bet and lose the
2. We set up a Level-1 odds bet of $6 against a point of 8. Having lost the last Come
Bet, we switch to Don’t Come increasing our bet one level betting $16. We win the
Don’t Come bet when a craps number shows on its come out. The shooter makes his
point and we lose the odds bet.
3. We make a Level-2 odds bet, laying $20 against the point of 10. We make a $10 Don’t
Come bet. We win both bets when the shooter sevens out.
4. We set up Level-1 Pass and Don’t Pass bets. After the point is set, we lay odds of $9
against the point. We make a Don’t Come bet of $10. We win both bets when the
shooter sevens out.
5. We set up a Level-1 odds bet, betting $10 against the point of 4. We make a $10 Don’t
Come bet. A seven is rolled on the Don’t Come bet’s come out roll and it loses. The
odds bet wins on the seven.
6. We make a Level-1 odds bet, wagering $6 against the point of 6. We switch to Come
Betting, betting $16. The shooter sevens out. We win the odds bet and lose the Come
Bet.
7. Staying at Level-1 we lay odds of $9 versus the point of 9. We make a Don’t Come
bet of $26 which wins on its come out roll. We make another Don’t Come bet of $16.
We win both bets when the shooter sevens out.
8. We lose the Pass Line bet of $5 to a come out 12. We reset the Pass Line and Don’t
Pass bets and lay $6 against the point of 6. We make a Don’t Come bet of $10. We lose
the Don’t Come bet when its number is hit. Then the shooter makes his point and we
lose the odds bet. We show the loss to the come out 12 in the Odds W/L column.
9. We make a Level-2 odds bet of $12 against the point of 8. We switch to Come
Betting, making a $16 Come Bet. The shooter hits our Come Bet for a win. The shooter
makes his point and we lose the odds bet.
When you lay odds against a point you are more heavily favored to win against points of
4 and 10, where the odds are 2 to 1 in your favor and 5 and 9, where the odds favor you
by 3 to 2.
You can increase your win rate by Goosing your bets when the shooter’s point is 4, 5, 9
or 10.
To goose your bet you will move up your betting one level for bets levels 1 and 2.
Here’s an example. You are making a Level-1 bet and have Pass Line and Don’t Pass
bets of $5 each in place. The shooter’s point is 10. Instead of laying $10 odds against
the point, you bump the bet up to a Level-2 bet and lay $20 against the point.
If you win this bet, you will win twice as much as a Level-1 bet. If you lose the bet, you
will have to move up to making a Level-3 bet on the next round.
Let’s replay Sample Game 3 and Goose the bets when appropriate.
* On rounds 3, 4 and 7 we increased the odds bet by one level with points of 4, 5, 9 or
10. If you play this way you will have to increase the size of your Pass Line and Don’t
Pass bets to allow for “goosing” the odds bet.
In this version of Sample Game 3 we goosed or enhanced our bets in rounds 3, 5 and 7.
Round 3. We set up our Pass Line and Don’t Pass bets of $5 each anticipating making
Level-1 odds. When the point was set at 10 we increased the odds bet to Level-2, laying
odds of $20 instead of $10.
Round 4. Starting out at Level-1 we goosed our bet to Level-2 when the shooter
established a point of 5.
Note that we did not increase the bet in round 10. We started out at level 3 and we will
not goose the bets at this level.
If you decide to goose your bets and you are called upon to made a Level-2 bet, you will
need to make Pass Line and Don’t Pass bets large enough to accommodate a Level-3 bet
Comparison of Results
When you played without goosing bets we won $96 as shown in Sample Game 3. When
we goosed our bets as shown in Sample Game 3 Goosing the Bets, we won $122 against
the same decisions.
While there is always some additional risk making bets at a higher level, we have found
that goosing the bets is an effective way of boosting your profits even more!
Knockout Craps is the only system where we recommend continuing to play after losing
a game.
In Sample Game 4 we lost a Level-4 Odds Bet in round 12. At this point we could have
called the game over with a loss. However, we decided to continue playing using Level-
2 betting as our new base.
We have used this technique many times and it is a good way to either reduce a loss or
turn a losing game into an outright winner.
We will only use the technique when we have lost a Level-4 Odds Bet. In the rare case
of losing the highest Come-Don’t Come bet we will just accept the loss.
Before we started this game we decided to Goose Our Bets when the point was a 4, 5, 9
or 10. You will notice that we goosed the bets in rounds 4, 7, 8, 10 and 16. In round 16
we violated our own rules in Goosing what would have normally been a Level-2 bet to
Level-3, but we felt we were on a win streak and decided to take the risk.
This game represents adding some flexibility to the system. As you gain more
experience using Knockout Craps you will want to start adding a little flexibility to your
own play!
1. We start with a Level-1 bet and lay odds of $6 against a point of 8. We make a $10
Come Bet. We lose both bets.
2. We make a Level-2 odds bet, laying odds of $18 against a point of 5. Following the
loss of the Come Bet we change to Don’t Come and wager $16. We lose both bets.
4. We set up bets for a Level-1 odds bet and decide to goose the bet to Level-2 against a
point of 9. We lay $18 odds. We change back to making a Don’t Come bet, wagering
$42. We lose both bets.
5. We move up to making a Level-3 odds bet and lay odds of $36 versus a point of 8.
We switch back to Come Betting, wagering $78. We win the Come Bet and lose the
odds bet.
6. We take our odds bet up to Level-4. We lay odds of $120 against the shooter making
a 9. We make a $42 Come Bet. We win the odds bet and lose the Come Bet for a net
7. We drop our odds bet back to Level-1. The shooter’s point is 4. We goose the odds
bet to Level-2, laying odds of $20 against the 4. We make a Don’t Come bet of $78. We
win both bets. With the Don’t Come win we have won two out of three bets and we will
drop back to Level-1 on the next round.
8. We set up Pass Line and Don’t Pass bets for a Level-1 bet, but raise it to Level-2
against the shooter’s point of 9. We make a $10 Don’t Come bet. We win both bets.
9. We make a Level-1 bet. The shooter sets a point of 6 and we lay $6 against the point
being made. We make a Don’t Come bet of $10. We lose both bets.
10. We move our odds bet up to Level-2 and lay $12 versus a point of 8. We make a
Come Bet of $16. We lose the odds bet when the point is made. The Come Bet stays in
place.
11. We make a Level-3 odds bet and lay $36 against a point of 6. Our Come Bet from
the previous round stays up. We lose the odds bet.
12. We move up to Level-4 and lay odds of $90 against a point of 8. Our Come Bet
made in round 10 is still up. We lose both the odds and come bets this round. With the
loss of a Level-4 odds bet we could call the game over with a loss of –86. We decide to
keep playing using Level-2 as our new starting platform for odds bets.
13. We make a Level-2 bet, laying $12 odds against the point of 6. We make a $26 Don’t
Come bet. We win both bets when the shooter sevens out.
14. We make Pass Line and Don’t Pass bets of $6 each, suitable for a Level-3 bet. Our
intention is to make a Level-2 bet if the point is 6 or 8 and goose the bet to Level-3 if the
point is 4, 5, 9 or 10. The shooter sets his point at 10 and we lay Level-3 odds of $60
against the point. We make a Don’t Come bet of $16. We win both bets when the
shooter sevens out. We check our winnings and see that we are now down only –4. We
decide to continue playing using Level-2 as our base for odds bets a little longer.
16. We make a Level-2 bet using Level-3 bets for the Pass and Don’t Pass bets. The
shooter sets a point of 10 and we decide to goose our bet to Level-3. We lay $60 against
the point of 10. We make a Don’t Come bet of $10. The shooter rolls a seven on our
Don’t Come come out roll. We win the odds bet and lose the Don’t Come. We check
our winnings and decide that we have done well enough for a Recovery Game!
One of the best ways to understand the power of this system is to review how it
performed over a period of time.
We have thousands of games of documented play and I selected 25 games in the order
they were played.
All of these games were played using $5 Base Bets with the following Betting Series:
These games were played in both land-based and online craps games offering five times
odds.
Here are the games in the order in which they were played:
1 89 -44 +42 -2 -2
2 73 +53 +34 +87 +85
3 57 +47 +38 +85 +170
4 85 -108 +31 -77 +93
5 31 +32 +21 +53 +146
6 48 +38 +24 +62 +208
7 60 +104 +5 +109 +317
8 46 +102 +32 +134 +451
9 27 +58 +18 +76 +527
10 83 -25 +13 -12 +515
11 41 +70 +11 +81 +596
12 61 +55 +28 +83 +679
13 67 +47 +23 +70 +749
14 76 +50 +26 +76 +825
15 76 +61 +17 +78 +903
16 60 +56 +26 +82 +985
17 61 +43 +24 +67 +1052
18 58 +49 +22 +71 +1123
19 55 +44 +27 +71 +1194
20 66 +73 +21 +94 +1288
21 70 +78 +24 +102 +1390
22 66 +70 +24 +94 +1484
23 62 +72 +16 +88 +1572
24 73 +61 -0- +61 +1633
25 63 +61 +18 +79 +1712
Total 1554 $1147 +565 +1712
You will notice that 33% of our winnings came from Strong Bets and 67% from
Advantage Bets. If you wish to adjust the system so that equal wins come from both
sides, you should combine the Advantage Betting Series for $5 betting with a Strong
Betting Series using $15 as its minimum bet. For example, instead of using Strong Bets
as follows: 10 16 26 42 78 110 178, you could have used these Strong Bets:
If you decide to play partners, with one partner making Advantage Bets and the other
making Strong Bets you may want to rebalance the system in this way.
In land-based play, where there are about 60 dice rolls per hour, each of our games would
have lasted about one hour.
In online play, where 300 to 350 rolls an hour are common, each game would have lasted
a little less then 13 minutes. Online, we could easily play four to five games per hour.
With these rates of play in mind we can easily forecast our win rates for different levels
of play in land-based and online casinos.
Land-based Winnings
We know that we will win an average of $68.48 an hour as a $5 Base Bettor playing in a
land-based game. Let’s assume we call four hours a day a full day’s play in a land-based
casino. With this assumption, we set up the following table showing win rates for “four
hour work days” at different levels of play in land-based games.
If we decide to make $10 Base Bets, our daily winnings grow to $1,096 a day.
Twenty-five dollar betting is very popular with our players in land-based games. It’s
easy to see why –
Four days a week at this level will bring in over $10,000 a week in winnings!
Move up to $50 play in a land-based game and you’ll pull in $5,480 a day. This is
considered professional level play. Yet, it is no harder to do than playing at the $5 level.
All it takes is a larger bankroll which can be built up with your winnings.
You’ll also note we show $75 and $100 play for land-based players. As a $10 bettor you
can expect to win over $10,000 a day. At this level of play you’ll get lots of casino
comps including free meals and a free room.
Online Winnings
For online play we will assume a play rate of four games per hour. The following table
shows the daily win rate if we play online four hours a day, the same length of time used
for land-based play.
You can get started as a $1 bettor online. A four-hour workday will net you $220.
Three-dollar betting will get you $660 a day and when you move up to $5 betting you’ll
break the $1,000 a day amount, winning $1,096 a day
Ten-dollar betting will get you $2,192 a day. This is the favorite level for online bettors
since five days play will bring in over $10,000 a week!
However, the best overall level for online play is $25 betting. You will have to play in a
game allowing higher bet limits to play at this level. However, $5,480 a day winnings is
serious money and well worth your effort to play at this level.
There is no question that Knockout Craps play is extraordinarily profitable! In the next
chapter we’ll see how the strategy did in long-term play.
In long-term testing Knockout Craps was very profitable. We played 6,304 documented
games in both land-based and online casinos.
Whenever possible we played where at least five-times odds were offered. The main
advantage of playing in higher odds games is that the amounts needed for Pass Line and
Don’t Pass bets are reduced and the risk of losing a larger amount to a come out 12,
where the Pass Line Bet loses and the Don’t Pass bet neither wins nor loses is reduced.
Online we played mostly using $3 and $5 base bets. In land-based games our play
ranged from $5 base bets up to $100 base bets.
For Five-Dollar Base betting the following betting system were used for Advantage Bets
and Strong Bets:
But, our win rates really jump when we move up to making $50 and higher base bets –
As your bankroll grows you’ll want to make even larger base bets.
As a $200 Base Bettor, you’ll net $3,088.80 an hour. This is the level where I usually
play.
Online you can get started as a $1 bettor and pull in $90.09 an hour.
If you want to become an online pro you’ll want to move up to making $25 bets.
Ten hours a week at this level will net you $22,522 a week!
We played 6,304 games. We won or broke even in 5,713 games for a 90.63% win rate.
This means that our Session Win Percentage was 100%. Stated another way, this is a No-
Loss Craps System!
There were 1,576 sessions in this test and there was not a single instance of a session
loss!
What’s more, there were 399,910 total dice rolls in our test, so this is a fairly large
sample.
We won $514,564 which works out to $81.62 average winnings per game. Our average
game took 63.44 spins. This means that we would average playing one game an hour in a
land-based casino and four to five games an hour online.
As a $5 base bettor our net winnings average $1.287 per dice roll. This is a significant
number, because once we know the average amount won per roll we can forecast
winnings at different rates of play.
The following table shows the average win rates of play ranging from $1 to $500 base
bets. Our average hourly win rates are based on 60 rolls per hour for land-based play and
350 dice rolls per hour online.
This table is very handy when you want to plan your winnings. For example, if you want
to win $1,000 an hour in land-based play you can see that you should become a $75 base
bettor!
In land-based play we did not calculate win rates for $1 through $3 play as most land-
based craps games have $5 or higher minimum bets.
For online play we did not show winnings for bets larger than $50 as it is rare to find
online casinos that will accommodate bets this large.
You can quickly move up to making $2 bets and double your winnings, bringing in $180
an hour.
While this isn’t bad, you’ll want to move up to making $3 bets and winning an average of
$270 an hour.
Your next stop will be $5 betting. As a $5 online bettor you’ll net $450 an hour. If you
play online 20 hours a week that works out to $9,000 a week in all-cash winnings!
You can continue the process. As a $10 online bettor, you’ll net $901 an hour.
Take the next step to $15 play and you’ll be rewarded with winnings of $1,351 an hour.
Twenty-dollar play will get you $1801 an hour, and as a $25 bettor your average
winnings will be $2252 an hour.
These are realistic win amounts that you can rely on!
As a land-based player you will tear a sizable hole in the casino’s bankroll.
Move up to $10 betting and you’ll double your winnings to $154 an hour.
However, you’ll want to move up to making $50 and $100 bets as soon as possible.
As a $50 bettor you’ll net $772 an hour, and when you start making $100 bets you’ll pull
in $1,544 an hour!
Our files are filled with success stories from players who helped us test this system. I am
certain that you will have great success as a Knockout Craps player as well!
Most people approach casino gambling as a lark, and little consideration is given to the
amount of time, money or psychological preparation necessary for winning. Some
attention is given to finding a "system" or "gimmick" and off the player goes to try his hand
at winning. Needless to say, this approach hardly ever works.
Some work and advance preparation are essential to becoming a consistent winner at craps
or any other casino game.
The advance preparation is fairly easy. First, read and understand this book. You may
wish to purchase a home craps set and practice the system. I encourage and recommend
this. However, the best way to practice is to play in an online casino in “practice mode”
where no money is risked. This will give you a realistic feel for craps as it is played,
whether you play online or in a land-based game. Whichever way you go, practice is
essential for two reasons. First, by practicing you will gain a greater understanding of the
system than you ever will by just reading about it. Secondly, practicing the system will
give you a greater feel for it than I can ever convey by describing it. In practicing this
strategy, you will gain a level of confidence in your play which is important before you
ever venture forth to take on a casino.
In a casino, your enemy is not the casino or the dealer, it is your own lack of self-control.
If you can control yourself and have a mastery of your approach, you will become a
winner. If you can't, then it is unlikely that Knockout Craps or any other system can make
you a winner.
After you have learned and practiced this strategy, you will want to begin planning to apply
it in a casino.
Planning begins with determining the size of bankroll you will take for your craps play
The amount you will take for an excursion to a casino(s) is called your Total Bankroll, and
it should be two times the size of bankroll required to play a game. If you decide to play
online you can use these same concepts.
Base Game
Bet Bankroll Profit Goal Total Bankroll
$1 $120 $20 $240
$2 $240 $40 $480
$3 $360 $60 $720
$5 $600 $100 $1200
$10 $1200 $200 $2400
$15 $1800 $300 $3600
$20 $2400 $400 $4800
$25 $3000 $500 $6000
$35 $4200 $700 $8400
$50 $6000 $1000 $12000
$75 $9000 $1500 $18000
$100 $12000 $2000 $24000
$200 $24000 $4000 $48000
$300 $36000 $6000 $72000
$500 $60000 $10000 $120000
$750 $90000 $15000 $180000
$1000 120,000 $20000 $240000
Using this table, you can plan on the amount of capital you will need for a trip using
Knockout Craps.
Needless to say, this bankroll should come from money that is extra and will not be needed
for living expenses. If you take the money needed to pay mother's medical expenses and
use it for gambling, the psychological pressure will probably be too much for you, and in
general, this is just not a good way to approach any speculative venture.
After building your bankroll and practicing the system until you can perform flawlessly,
you may begin your final preparations for a gambling excursion. You should have an
A trip game plan can be very informal consisting of an itinerary with playing time
scheduled in a general way. You don't have to have every minute scheduled, but I have
found that my mental attitude is improved if I have planned a definite amount of time for
gambling as well as for other activities.
If you wish to approach using Knockout Craps in an extremely organized and professional
manner, you may wish to develop a plan to let the system help build your bankroll.
Assume that your bankroll is only $800. You are planning a trip to Las Vegas and you find
out that the minimum craps bets accepted are $5 bets.
You check with the table presented a couple of pages ago and see that the Total Bankroll
required to use the $5 Base Bets is $1200. You can see that you don’t have a large enough
bankroll to play at this level.
You decide that you can grow your bankroll to $1200 by playing online first and using
your winnings to fund your bankroll for play in the land-based games.
Let’s try another example. You want to play craps online making $2 bets. Here you will
need a total bankroll of $480 to get started. If you don’t have this much or just want to
grow your own bankroll, you can find many online casinos accepting smaller bets that will
accommodate a smaller bankroll.
Here’s a sneaky way to build bankroll instantly! Many online casinos will give you a
100% cash bonus when you make your first deposit. Let’s say you have only $240 but
would like to be able to play at the $2 betting level, which requires a total bankroll of $480.
Just sign up and deposit $240 with one of the 100% bonus casinos. With the $240 bonus
you will have a $480 bankroll.
Now you decide to see how long it will take you to build up your bankroll to the $25
betting level playing online.
You review the table presented earlier showing Hourly Win Rates by Level of Play and
Game Speed. This table shows that making $2 base bets in a game with an average speed
of 350 spins per hour, your average hourly winnings will be $180 an hour.
You calculate that at an $180 an hour win rate, you will make $240 in winnings, bringing
your bankroll up to $720 in 1.33 hours of play. With a $720 bankroll you can start making
$3 Base Bets and your hourly winnings will be $270 an hour.
Your next step is to see how long you will need to play at the $3 Base Bet level to grow
your bankroll to $1200, the amount needed to make $5 Base Bets.
The answer is about 1.77 hours. In just 106 minutes on the average, you will win an
additional $480 bringing your bankroll up to $1200, the level needed to make $5 Base Bets.
The next two steps are presented in the following table. It will take you 2.67 hours to move
from $5 to $10 betting.
In another 1.33 hours of $10 betting, you will qualify for $15 Base Bets.
And, in just another 53 minutes of $15 betting you will have a bankroll of $3,600, the
amount needed to qualify as $20 bettor.
From $20 betting to $25 betting will only take another 40 minutes. In less than nine hours
you can set up a solid income of $2,252 an hour as a $25 bettor!
* You deposit $240 and the casino gives you a $240 bonus.
Advantage Betting with the objective being to lay odds against a point by making Pass
Line and Don’t Pass bets of equal amounts on Come Out Rolls and then laying odds
against the point once it is established.
Strong Betting where Come and Don’t Come bets are made following the trends set by
the craps game.
Each of these systems can be played as a stand-alone system. For example, you could
win at craps using just Advantage Betting. Or you could use Strong Betting as a system.
I know several players who like to play with partners. If you decide to do this, each
partner will handle his own system and his own bankroll. As partners you may want to
stop each system after a winning bet. The partner who finishes first can stop betting until
his partner also reached a stopping point.
In normal play, Base Advantage Bets are twice as large as Base Strong Bets. In the
Sample Games in this book we have used $5 Base Bets for Advantage Bets and $10 Base
Bets for Strong Bets. Using these bet ratios, Advantage Bets will contribute about 67%
of the winnings while Strong Bets will contribute 33%. To equalize winnings you will
change the ratios of Base Bets so that the Base Bets used for Strong Bets are three times
the size of the base bets used for Advantage Bets.
Advantage Betting:
The object of Advantage Betting is to lay odds against each shooter’s point. Since it is
rare for shooters to make four points in a row, we will use a betting series increasing the
size of our odds bets following losses up to four levels of betting. This system has been
tested and proven to perform.
1. Determine your level of play. Always start out using Level-1 bets. If you lose a bet,
increase your next odds bet one level. As soon as you win an odds bet you will drop back
to making Level-1 bets.
2. A betting series is used for each level of play. For $5 Base Bets, the following betting
series is used:
Level Profit Pass/DP Pass/DP Pass/DP Odds Bet Odds Bet Odds Bet
Goal 1 x Odds 2 x Odds 5 x Odds 4 or 1 0 5 or 9 6 or 8
1 5 5 each 5 each 5 each 10 9 6
2 10 10 each 5 each 5 each 20 18 12
3 30 30 each 15 each 6 each 60 45 36
4 75 75 each 40 each 20 each 150 120 90
3. The only edge the house has against this system is on come out rolls where the Pass
Line bet will lose if a 12 is rolled while the Don’t Pass neither wins nor loses. In
thousands of games of play we have found that occasional losses to come out twelves is
not much more than a nuisance. If you like, you can hedge larger Pass Line bets by
making a one-roll bet on the 12 on the come out roll. For example if your Pass Line bet
is $25 you might want to make a $1 bet on the 12 which pays 30 to 1 and will hedge the
Pass Line bet if a 12 is rolled.
4. If you lose all four levels of odds bets, you could stop the game and consider it a loss.
We have had good luck extending a game after losing a Level-4 bet. You should review
the portion of this manual dealing with extending a game and try this technique when you
Strong Bets
The object of Strong Betting is to make at least one Come or Don’t Come Bet for each
round of play. These bets are made independently of laying odds. For example, while
the shooter may have made his last point you may be making a Don’t Come bet since
each betting system follows its own rules.
With Strong Bets you will use a Betting Series consisting of seven levels of bets. You
will use a betting series matching your level of play. In the Sample Games in this book
we used Strong Bets with a minimum bet of $10 with the $5 Based Advantage Betting.
As noted above, if you are playing as partners and want approximately equal wins for
Advantage and Strong bets, your base Strong Bet will be three times the size of your base
Advantage Bet.
Level 1 2 3 4 5 6 7
Bet $10 $16 $26 $42 $78 $110 $178
1. Always start the series with a Level-1 bet. Anytime a bet loses, move to the next level
for the next bet. For example, if you lose a Level-1 bet, your next bet will bet a Level-2
bet.
2. Lower your bet one level following a win. If you win a Level-3 bet the next bet will be
a Level-2 bet.
3. If you win two bets in a row or win two bets out of three, the series is completed with a
win and your next bet will be a Level-1 bet. Example: Win a Level-5 bet of $78. Drop
back to a Level-4 bet of $42 for the next wager. If this bet wins you have won the
Betting Series and your next bet will be a Level-1 bet. Example-2: Win a Level-5 bet of
1. Start a game making a Come Bet after the point is established. If the bet wins on its
first roll make another Come Bet, following the rules for the betting series. Example:
We bet $16 and win when an 11 is rolled. Make another Come Bet one level lower for
$10.
2. So long as the Come Bets win you will continue to make Come Bets, determining the
size using the Betting Series. If a Come Bet loses either to a craps on its come out roll or
because the shooter sevens out you will change to Don’t Come betting after a new point
is established.
3. Following the loss of a Come Bet, as described above, make a Don’t Come bet
following the Betting Series rules. For example, if you lose a Level-2 Come bet of $16
you will make a Level-3 Don’t Come bet of $26.
4. If the Don’t Come bet wins on its first roll because a craps number shows, make
another Don’t Come bet immediately. If a Don’t Come bet loses because the point
number is rolled, change back to Come betting after a new point is established.
5. The system entails changing from Come to Don’t Come betting based on outcomes. If
you win a bet, you will stick with the same side. If you lose a bet, you will change sides
after a new point is established.
6. Losses are limited to one losing bet per point. For example, if a Come bet loses to a
craps number on its come out roll you will switch to making a Don’t Come bet, but only
after a new point is established. If you win a Come Bet because its number is rolled,
cease making Come Bets until the next point.
8. Any loss of a Come or a Don’t Come bet signals a switch after a new point is
established. If you lose a Come bet in round 1, you will make a Don’t Come bet in the
next round of play.
To use Knockout Craps correctly you will need to keep track of wins and losses of the
point numbers, where you are laying odds against the point being made and Come and
Don’t Come bets.
In addition to suggested bankroll levels we also have suggested Profit Goals for each
level of play. If you wish to keep your games shorter you can set lower Profit Goals. For
example, we suggest a Profit Goal of $100 for $5 Base Bets. However we show a
number of games in this book where we stopped the game short of this goal. You can use
flexibility in how you set and use Profit Goals.
Base Game
Bet Bankroll Profit Goal Total Bankroll
$1 $120 $20 $240
$2 $240 $40 $480
$3 $360 $60 $720
$5 $600 $100 $1200
$10 $1200 $200 $2400
$15 $1800 $300 $3600
$20 $2400 $400 $4800
$25 $3000 $500 $6000
$35 $4200 $700 $8400
$50 $6000 $1000 $12000
$75 $9000 $1500 $18000
$100 $12000 $2000 $24000
$200 $24000 $4000 $48000
$300 $36000 $6000 $72000
$500 $60000 $10000 $120000
$750 $90000 $15000 $180000
$1000 120,000 $20000 $240000
Strong Betting
Summary of Come and Don’t Come Betting Series
Base Bet 1 2 3 4 5 6 7
1 1 2 3 5 8 13 21
2 2 4 6 10 16 26 42
3 3 5 8 13 21 34 55
5 5 8 13 21 34 55 89
10 10 16 26 42 78 110 178
15 15 24 39 63 102 165 267
20 20 32 52 84 136 220 356
25 25 40 65 105 170 275 445
35 35 56 91 147 238 385 623
50 50 80 130 210 340 550 890
75 75 120 195 315 510 825 1335
100 100 160 260 420 680 1100 1780
200 200 320 520 840 1360 2200 3560
500 500 800 1300 2100 3400 5500 8900
$1 Base Bets
Knockout Craps-Advantage Bets
$1 Base Bets 5 x Odds
Odds Against Point
Level Pass- 4-10 5-9 6-8
DP
1 1 4 3 3
2 1 8 6 6
3 3 24 18 12
4 7 60 48 36
$2 Base Bets
Knockout Craps-Advantage Bets
$2 Base Bets 5 x Odds
Odds Against Point
Level Pass- 4-10 5-9 6-8
DP
1 2 8 6 6
2 2 16 12 12
3 5 48 36 20
4 12 120 90 48
$5 Base Bets
Knockout Craps-Advantage Bets
$5 Base Bets 5 x Odds
Odds Against Point
Level Pass- 4-10 5-9 6-8
DP
1 5 10 9 6
2 5 20 18 12
3 6 60 45 36
4 20 150 120 90
$1 Base Bets
Level 1 2 3 4 5 6 7
Bet 1 2 3 5 8 13 21
$2 Base Bets
Level 1 2 3 4 5 6 7
Bet 2 4 6 10 16 26 42
$3 Base Bets
Level 1 2 3 4 5 6 7
Bet 3 5 8 13 21 34 55
Level 1 2 3 4 5 6 7
Bet 5 8 13 21 34 55 89
Level 1 2 3 4 5 6 7
Bet 10 16 26 42 78 110 178
Level 1 2 3 4 5 6 7
Bet 15 24 39 63 102 165 267
Level 1 2 3 4 5 6 7
Bet 20 32 52 84 136 220 356
Level 1 2 3 4 5 6 7
Bet 25 40 65 105 170 275 445
Level 1 2 3 4 5 6 7
Bet 35 56 91 147 238 385 623
Level 1 2 3 4 5 6 7
Bet 50 80 130 210 340 550 890
Level 1 2 3 4 5 6 7
Bet 75 120 195 315 510 825 1335
Level 1 2 3 4 5 6 7
Bet 100 160 260 420 680 1100 1780
Level 1 2 3 4 5 6 7
Bet 200 320 520 840 1360 2200 3560
Level 1 2 3 4 5 6 7
Bet 500 800 1300 2100 3400 5500 8900
You can print the blank playing form on the next page and use it to track your craps play.
This is the same form I have used in the examples presented in this book, and you may
want to use the same notation I used to track your play.
Round 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Odds Level
Odd W/L
Come Bet
Come W/L
DC Bet
DC W/L
Balance
Round 29 30 31 32 33 34 35 36 37 38 39 40 41 42
Odds Level
Odd W/L
Come Bet
Come W/L
DC Bet
DC W/L
Balance