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Avalon Hill Cross of Iron Scenario 1

Avalon Hill Cross of Iron Scenario 1 - The Capture of Balta

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100% found this document useful (1 vote)
298 views1 page

Avalon Hill Cross of Iron Scenario 1

Avalon Hill Cross of Iron Scenario 1 - The Capture of Balta

Uploaded by

Gianfranco
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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8221004

Scenario 13
THE CAPTURE OF BALTA
THE UKRAINE, August 3, 1941: The 11th Army, advancing on the right side of
Army Group South, skirted the Rumanian border with the Black Sea port of
Odessa as its primary objective. The small town of Balta, located 120 miles
northwest of Odessa, had changed hands several times during recent fighting, but
was currently held by the Russians in battalion strength. As the German 239th
Infantry Division attacked to the east of the town, and the Rumanian 6th
Infantry attacked to the west, the 744th Engineer Regiment, less one company,
was ordered to take Balta, preparatory to building a 24 ton highway bridge across
the Kodyma River just south of the town.
At the time, Company C, 744th Engineers under command of First Lt.
Ehrhart, was temporarily attached to the 239th, repairing vehicular bridges east
of Balta. Upon learning that his parent unit was encountering difficulty in
reaching Balta, Lt. Ehrhart, on his own initiative, decided to take the town with a
surprise attack by Company C from the east.

Board Configuration
Rules Introduced: Sections 64-75
VICTORY CONDITIONS
A
By the end of turn IO, the Germans must make sure there are no Russian
squads (broken or otherwise) in or adjacent to hexes 3YJ, 3Y2, 3Y3, 3Ql,
3Q2, and 3Q3. The Russian player wins by preventing the German victory
N
conditions.

TURN RECORD CHART


* Russian sets up first

Russian moves first 1 2 •3 4 5 6 7 8 9 10 END


*
Balta Garrison-Each entrenchment counter must be placed on board 4 in any numbered whole hex ranging from 4 to 7 and must be

*
occupied by one squad or crew counter. The roadblock is to be set up west of row L inclusive on board 3. All other infantry must set up on
board 3, west of row L inclusive, and must be placed in buildings or the roadblock hex. No more than one squad or crew counter can occupy a
single building, entrenchment, or roadblock counter. Leaders may set up stacked with a squad or crew. The tanks may start anywhere west of
QI inclusive.

~ kh kic ....-- t
kk I I ~ 5~7
k~~
LM6
;!fMG iMG

~
~en 5ab 6-12 2-6
4-4-7 2-3-7 Bil+
I ll BIO+ 812

30 5 2 2
...
<~~ 12 AT ~Mtr Entrench Roadblock
Enter on turn 5 on any south edge hex of
/ '\ 12
·"--·

45L
-2
-3

-12 ..
~
'
57LL®
®
B2
~
#
--;; .... • ~
board 3 west of QI inclusive: '\A;'
45L
-2
-3

-12"

2 10 2

~ Co. C, 744th Engineers set up on board 3 east of row H: Elements Rumanian 6th Infantry
set up on any north edge hex or
:;rr
A.·-ico.
half hex of board 4:
kk ~3~
4-6-7
A~N
~a, ~·-
.'
jcn '
-fLMG
2-8 ~ m~
-1
[!] ~? ~14-10
B12
75*H5
J
ll ll
« MMG
~4-10 ,i9
8 4 2 2 8 2 4 3-4-7 Bil +
th""
Enter on turn 3 elements of the 744th Engineer Regiment on the north edge of board 4 west of row H:
6 2

.!jcn A=- Ai9


ts~ t-3~ A"N ~~
I I < -fLMG
;co ilO
I
2-8
B12 A

9 3 2 8
SPECIAL RULES 13.5 All German units on board 3 are considered concealed (25)duringthe
first Russian player turn, regardless of their location. The concealment
13.1 Hills 498 and 522 are considered flat open ground, (woods on hill 522 status of German units ends at the end of the first Russian player turn or
don't exist); hill 534 is treated as a wheatfield (building in 110 doesn't exist); immediately after firing (whichever comes first).
hill 547 is treated as marshland. There is no higher elevation in this scenario
other than the 2nd level of building 3NJ.
AFTERMATH: As C Company prepared for its assault, it was attacked by two
13.2 The Russian may not use his radio to request off-board artillery prior Russian tanks. The company's engineers, with help from a commandeered assault gun,
to turn 5 when it has one module of JOOmm support available. The radio eliminated one tank and beat off the other. The attack on the town was soon delivered,
may be used to direct indirect mortar fire after the first Russian player turn. catching the bulk of the Russian garrison by surprise. Three hours after the attack
13.3 German Assault Engineer Squads (8-3-8) have unlimited smoke- started, C company held the entire southern half of the town, after destroying
making capacity. additional Russian tanks with Demolition charges. Reinforced by elements of its own
13.4 Only Russian tanks may move and / or fire during the Russian player regiment attacking from the north, Company C proceeded on schedule with its
turn of turn I. (Exception: German defensive fire vs tanks) assigned task of clearing the proposed bridge site of mines.

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