ANTLR Mega Tutorial
ANTLR Mega Tutorial
me
About this Tutorial
This tutorial is simply the most complete tutorial you will find about ANTLR. It will teach everything
you need to know, starting from the basics and continuing to the most advanced topics.
I hope this document will help you get jump-started on using ANTLR.
Remember, I would love to hear your feedback, advice on what could be improved and questions
which remain unanswered: feel free to write to federico@tomassetti.me
Parsers are powerful tools and using ANTLR you could write all sorts of parsers, usable from many
different languages.
● explain the basics: what a parser is, what it can be used for
● see how to setup ANTLR to be used from JavaScript, Python, Java, and C#
● discuss how to test your parser
● present the most advanced and useful features present in ANTLR: you will learn all you
need to parse all possible languages
● show tons of examples
Maybe you have read some tutorial that was too complicated or so incomplete that seemed to
assume that you already knew how to use a parser. This is not that kind of tutorial. We just expect
you to know how to code and how to use a text editor or an IDE. That’s it.
● you will be able to write a parser to recognize different formats and languages
● you will be able to create all the rules you need to build a lexer and a parser
● you will know how to deal with the common problems you will encounter
● you will understand errors and you will know how to avoid them by testing your grammar.
In other words, we will start from the very beginning and when we reach the end you will have
learned all you could possibly need to learn about ANTLR to be productive.
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ANTLR Mega Tutorial Giant List of Content
What is ANTLR?
ANTLR is a parser generator, a tool that helps you to create parsers. A parser takes a piece of text
and transforms it into an organized structure, a parse tree, also known as an Abstract Syntax Tree
(AST). You can think of the AST as a story describing the content of the code, or also as its logical
representation, created by putting together the various pieces.
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Graphical representation of an AST for the Euclidean algorithm
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So you need to start by defining a lexer and parser grammar for the thing that you are analyzing.
Usually the “thing” is a language, but it could also be a data format, a diagram, or any kind of
structure that is represented by text.
Notice that technically what you get from ANTLR is a parse tree rather than an AST. The difference
is that a parse tree is exactly what comes out of the parser, while the AST is a more refined version
of the parse tree. You create the AST by manipulating the parse tree, in order to get something
that is easier to use by subsequent parts of your program. These changes are sometimes necessary
because a parse tree might be organized in a way that make parsing easier or better performing.
However, you might prefer something more user friendly in the rest of the program.
The distinction in moot in our examples shown here, given they are quite simple, so we use the
terms interchangeably here. However, it is something to keep in mind while reading other
documents.
The most obvious is the lack of recursion: you cannot find a (regular) expression inside another
one, unless you code it by hand for each level, something that quickly becomes unmaintainable.
But the larger problem is that it is not really scalable: if you are going to put together even just a
few regular expressions, you are going to create a fragile mess that would be hard to maintain.
Have you ever tried parsing HTML with a regular expression? It’s a terrible idea, for one thing you
risk summoning Cthulhu, but more importantly it does not really work. You do not believe
me? Let’s see, you want to find the elements of a table, so you try a regular expression like this
one: <table>(.*?)</table>. Brilliant! You did it! Except somebody adds attributes to their
table, such as style or id. It does not matter, you write <table.*?>(.*?)</table>. Still, you
actually cared about the data inside the table. So you then need to parse tr and td, but they are
full of tags.
Therefore you need to eliminate that, too. And somebody dares even to use comments like <!—
my comment —>. Comments can be used everywhere, and they are not easy to treat with
your regular expression. Is it?
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ANTLR vs writing your own parser by hand
Okay, you are convinced, you need a parser, but why use a parser generator like ANTLR instead of
building your own?
If you actually have to work with a parser all the time, because your language, or format, is
evolving, you need to be able to keep pace. This is something you cannot do if you have to deal
with the details of implementing a parser. Since you are not parsing for parsing’s sake, you must
have the chance to concentrate on accomplishing your goals. And ANTLR makes it much easier to
do that, rapidly and cleanly.
A second thing, once you defined your grammars you can ask ANTLR to generate multiple parsers
in different languages. For example, you can get a parser in C# and one in JavaScript, to parse the
same language in a desktop application and in a web application.
Some people argue that by writing a parser by hand you can make it faster and you can produce
better error messages. There is some truth in this, but in my experience parsers generated by
ANTLR are always fast enough. You can tweak them and improve both performance and error
handling by working on your grammar, if you really need to. And you can do that once you are
happy with your grammar.
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Table of Contents
WHAT IS ANTLR? 3
AREN’T REGULAR EXPRESSIONS ENOUGH? 5
ANTLR VS WRITING YOUR OWN PARSER BY HAND 6
TABLE OF CONTENTS 7
SETUP 9
1. SETUP ANTLR 9
INSTRUCTIONS 9
2. JAVASCRIPT SETUP 11
3. PYTHON SETUP 12
4. JAVA SETUP 12
5. C# SETUP 15
ALTERNATIVES IF YOU ARE NOT USING VISUAL STUDIO CODE 15
PICKING THE RIGHT RUNTIME 15
BEGINNER 16
6. LEXERS AND PARSERS 16
7. CREATING A GRAMMAR 18
TOP-DOWN APPROACH 18
BOTTOM-UP APPROACH 18
8. DESIGNING A DATA FORMAT 19
9. LEXER RULES 19
10. PARSER RULES 21
11. MISTAKES AND ADJUSTMENTS 22
MID-LEVEL 25
12. SETTING UP THE CHAT PROJECT WITH JAVASCRIPT 25
13. ANTLR.JS 30
14. HTMLCHATLISTENER.JS 31
15. WORKING WITH A LISTENER 34
16. SOLVING AMBIGUITIES WITH SEMANTIC PREDICATES 36
17. CONTINUING THE CHAT IN PYTHON 38
18. THE PYTHON WAY OF WORKING WITH A LISTENER 39
19. TESTING WITH PYTHON 42
20. PARSING MARKUP 45
21. LEXICAL MODES 45
22. PARSER GRAMMARS 46
ADVANCED 47
23. THE MARKUP PROJECT IN JAVA 48
24. THE MAIN APP.JAVA 48
25. TRANSFORMING CODE WITH ANTLR 49
26. JOY AND PAIN OF TRANSFORMING CODE 50
27. ADVANCED TESTING 53
28. DEALING WITH EXPRESSIONS 56
29. PARSING SPREADSHEETS 58
30. THE SPREADSHEET PROJECT IN C# 60
31. EXCEL IS DOOMED 61
32. TESTING EVERYTHING 63
FINAL REMARKS 66
33. TIPS AND TRICKS 66
CATCHALL RULE 67
CHANNELS 67
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RULE ELEMENT LABELS 67
PROBLEMATIC TOKENS 67
34. CONCLUSIONS 68
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Two small notes:
● in the companion repository of this tutorial you are going to find all the code with testing,
even where we don’t see it in the article
● the examples will be in different languages, but the knowledge would be generally
applicable to any language
Setup
In this section we prepare our development environment to work with ANTLR: the parser
generator tool, the supporting tools and the runtimes for each language.
1. Setup ANTLR
ANTLR is actually made up of two main parts: the tool, used to generate the lexer and parser, and
the runtime, needed to run them.
The tool will be needed just by you, the language engineer, while the runtime will be included in
the final software created by you.
The tool is always the same no matter which language you are targeting: it is a Java program that
you need on your development machine. It is used to generate the lexer and parser. While the
runtime is different for every language and must be available both to the developer and to the
user. It is needed to run the program.
The only requirement for the tool is that you have installed at least Java 1.7. To install the Java
program, you need to download the latest version from the official site, which at the moment is:
1 https://www.antlr.org/download/antlr-4.9.1-complete.jar
Instructions
1. copy the downloaded tool where you usually put third-party java libraries (ex. /usr/local/lib
or C:\Program Files\Java\lib)
2. add the tool to your CLASSPATH. Add it to your startup script (ex. .bash_profile)
3. (optional) add also aliases to your startup script to simplify the usage of ANTLR
1 // 1.
3 // 2. and 3.
5 export CLASSPATH=".:/usr/local/lib/antlr-4.9-1-complete.jar:$CLASSPATH"
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7 alias antlr4='java -jar /usr/local/lib/antlr-4.9.1-complete.jar'
1 // 1.
5 // then selecting Advanced (tab) > Environment variables > System Variables
7 // 3. Add aliases
8 // create antlr4.bat
9 java org.antlr.v4.Tool %*
10 // create grun.bat
11 java org.antlr.v4.gui.TestRig %*
12 // put them in the system path or any of the directories included in %path%
Typical Workflow
When you use ANTLR you start by writing a grammar, a file with extension .g4 which contains the
rules of the language that you are analyzing. You then use the antlr4 program to generate the files
that your program will actually use, such as the lexer and the parser.
There are a couple of important options you can specify when running antlr4.
First, you can specify the target language, to generate a parser in Python or JavaScript or any other
target different from Java (which is the default one). The other ones are used to generate visitor
and listener (do not worry if you do not know what these are, we are going to explain it later).
By default only the listener is generated, so to create the visitor you use the -visitor command
line option, and -no-listener if you do not want to generate the listener. There are also the
opposite options, -no-visitor and -listener, but they represent the default behavior.
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1 antlr4 -visitor <Grammar-file>
You can optionally test your grammar using a little utility named TestRig (although, as we have
seen, it is usually aliased to grun).
The filename(s) are optional and you can instead analyze the input that you type on the console.
If you want to use the testing tool you need to generate a Java parser, even if your program is
written in another language. This can be done just by selecting a different option with antlr4.
Grun is useful when testing manually the first draft of your grammar. As it becomes more stable
you may want to relay on automated tests (we will see how to write them).
Grun also has a few useful options: -tokens, to show the tokens detected, -gui to generate an
image of the AST.
2. Javascript Setup
You can put your grammars in the same folder as your Javascript files. The file containing the
grammar must have the same name of the grammar, which must be declared at the top of the file.
In the following example the name is Chat and the file is Chat.g4.
We can create the corresponding Javascript parser simply by specifying the correct option with the
ANTLR4 Java program.
Notice that the option is case-sensitive, so pay attention to the uppercase ‘S’. If you make a
mistake you will receive a message like the following.
ANTLR can be used both with node.js and in the browser. For the browser you need to use
webpack or require.js. If you don’t know how to use either of the two you can look at the official
documentation for some help or read this tutorial on antlr in the web. We are going to use
node.js, for which you can install the ANTLR runtime simply by using the following standard
command.
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3. Python Setup
When you have a grammar you put that in the same folder as your Python files. The file must have
the same name of the grammar, which must be declared at the top of the file. In the following
example the name is Chat and the file is Chat.g4.
We can create the corresponding Python parser simply by specifying the correct option with the
ANTLR4 Java program. For Python, you also need to pay attention to the version of Python, 2 or 3.
The runtime is available from PyPi so you just can install it using pip.
Again, you just have to remember to specify the proper python version.
4. Java Setup
To setup our Java project using ANTLR you can do things manually. Or you can be a civilized person
and use Gradle or Maven. We are using Gradle here, but you can look at a typical setup using
Maven in the ANTLR documentation.
I use a Gradle plugin to invoke ANTLR. Since I use IntellJ IDEA, I also use the IDEA plugin to
generate the correct configuration for that IDE.
1 plugins {
2 id 'java'
3 id 'antlr'
4 id 'idea'
5 }
6
7 repositories {
8 mavenCentral()
9 jcenter()
10 }
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11
12 dependencies {
13 antlr "org.antlr:antlr4:4.9.1"
14 compile "org.antlr:antlr4-runtime:4.9.1"
15 testImplementation(platform('org.junit:junit-bom:5.7.0'))
16 testImplementation('org.junit.jupiter:junit-jupiter')
17 }
18
19 generateGrammarSource {
20 maxHeapSize = "128m"
21 arguments += ['-package',
'me.tomassetti.examples.MarkupParser', '-visitor', '-no-listener']
22 }
23 compileJava.dependsOn generateGrammarSource
24
25 sourceSets {
26 generated {
27 java.srcDir 'generated-src/antlr/main/'
28 }
29 }
30 compileJava.source sourceSets.generated.java, sourceSets.main.java
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32 clean{
33 delete "generated-src"
34 }
35
36 idea {
37 module {
38 sourceDirs += file("generated-src/antlr/main/")
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39 }
40 }
41
42 test {
43 useJUnitPlatform()
44 testLogging {
45 events "passed", "skipped", "failed"
46 }
47 }
I put my grammars under src/main/antlr/ and the gradle configuration make sure they are
generated in the directory corresponding to their package. For example, if I want the parser to be
in the package me.tomassetti.mylanguage it has to be generated into generated-
src/antlr/main/me/tomassetti/mylanguage.
1 # Linux/Mac
2 ./gradlew generateGrammarSource
4 # Windows
5 gradlew generateGrammarSource
1 # Linux/Mac
2 ./gradlew idea
4 # Windows
5 gradlew idea
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There is a clear advantage in using Java for developing ANTLR grammars: there are plugins for
several IDEs and it is the language that the main developer of the tool actually works on. So they
are tools, like the org.antlr.v4.gui.TestRig, that can be easily integrated in your
workflow and are useful if you want to easily visualize the AST of an input.
5. C# Setup
There is support for .NET Framework, Mono and .NET core. We are going to use Visual Studio Code
to create our ANTLR project, because there is an excellent extension for it that automate the
generation of the parser. It can also can generate lots of graph to help you debug your parser or to
create documentation for the users of your parser. It is called ANTLR4 grammar syntax support
and is created by one of the main contributors to ANTLR.
You can also use the usual Java tool to generate everything, even a parser for C#. You can do that
just by indicating the right language. In this example the grammar is called Spreadsheet.
The issue is that in the past there was only a separate C#-optimized package of ANTLR published
on nuget. Now instead the main authors of ANTLR published an official package on nuget.
However, the author of old C#-optimized version keeps publishing its own package, that is
incompatible with the standard ANTLR4 tool. This is not strictly a fork, since the same person
continues to be a core contributor to the main ANTLR4 tool, but it is more of a parallel
development. The creator of the C#-optimized package is also the author of the Visual Studio
extension, Sam Harwell (with the nickname sharwell).
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So, only if you are using the Visual Studio Extension you need to use the nuget package
ANTLR4.runtime, authored by sharwell. If you are using the ANTLR4 tool, or the Visual Studio Code
extension, to generate your C# lexer and parser then you need to use the
ANTLR4.Runtime.Standard.
Notice that the C#-optimized release is a bit behind the official release. For that reason, if you are
just starting now, I would suggest using the official standard runtime. Therefore it would be better
to also either use Visual Studio Code as your IDE or not using the Visual Studio extension. This gets
you the most updated version of ANTLR.
You also have to remember that both extensions comes with their own internal ANTLR tool, for
ease of use. This way you do not need to have ANTLR installed in your system. However, this
means that the ANTLR version included might be outdated. You can check the version mentioned
in the generated parser file. This may lead to the issue that the parser is generated with an older
version of the ANTLR, while the runtime you get with Nuget uses a new version of ANTLR.
Beginner
In this section we lay the foundation you need to use ANTLR: what lexer and parsers are, the
syntax to define them in a grammar and the strategies you can use to create one. We also see the
first examples to show how to use what you have learned. You can come back to this section if
you do not remember how ANTLR works.
Imagine this process applied to a natural language such as English. You are reading the single
characters, putting them together until they make a word, and then you combine the different
words to form a sentence.
Let’s look at the following example and imagine that we are trying to parse a mathematical
operation.
1 437 + 734
The lexer scans the text and find ‘4’, ‘3’, ‘7’ and then the space ‘ ‘. So it knows that the first
characters actually represent a number. Then it finds a ‘+’ symbol, so it knows that it represents an
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operator, and lastly it finds another number.
1 /*
2 * Parser Rules
3 */
7 /*
8 * Lexer Rules
9 */
10
11 NUMBER : [0-9]+ ;
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This is not a complete grammar, but we can already see that lexer rules are all uppercase, while
parser rules are all lowercase. Technically the rule about case applies only to the first character of
their names, but usually they are all uppercase or lowercase for clarity.
Rules are typically written in this order: first the parser rules and then the lexer ones, although
logically they are applied in the opposite order. It’s also important to remember that lexer rules
are analyzed in the order that they appear, and they can be ambiguous.
The typical example is the identifier: in many programming language it can be any string of letters,
but certain combinations, such as “class” or “function” are forbidden because they indicate a class
or a function. So the order of the rules solves the ambiguity by using the first match and that’s why
the tokens identifying keywords such as class or function are defined first, while the one for the
identifier is put last.
The basic syntax of a rule is easy: there is a name, a colon, the definition of the rule
and a terminating semicolon
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The definition of NUMBER contains a typical range of digits and a ‘+’ symbol to indicate that one
or more matches are allowed. These are all very typical indications with which I assume you are
familiar with, if not, you can read more about the syntax of regular expressions.
The most interesting part is at the end, the lexer rule that defines the WHITESPACE token. It’s
interesting because it shows how to indicate to ANTLR to ignore something. Consider how ignoring
whitespace simplify parser rules: if we couldn’t say to ignore WHITESPACE we would have
to include it between every single subrule of the parser, to let the user puts spaces where he
wants. Like this:
And the same typically applies to comments: they can appear everywhere and we do not want to
handle them specifically in every single piece of our grammar so we just ignore them (at least
while parsing) .
7. Creating a Grammar
Now that we have seen the basic syntax of a rule, we can take a look at the two different
approaches to define a grammar: top-down and bottom-up.
Top-down approach
This approach consist in starting from the general organization of a file written in your language.
What are the main section of a file? What is their order? What is contained in each section?
• package declaration
• imports
• type definitions
This approach works best when you already know the language or format that you are designing a
grammar for. It is probably the strategy preferred by people with a good theoretical background or
people who prefer to start with “the big plan”.
When using this approach, you start by defining the rule representing the whole file. It will
probably include other rules, to represent the main sections. You then define those rules and you
move from the most general, abstract rules to the low-level, practical ones.
Bottom-up approach
The bottom-up approach consists in focusing in the small elements first: defining how the tokens
are captured, how the basic expressions are defined and so on. Then we move to higher level
constructs until we define the rule representing the whole file.
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I personally prefer to start from the bottom, the basic items, that are analyzed with the lexer. And
then you grow naturally from there to the structure, that is dealt with the parser. This approach
permits to focus on a small piece of the grammar, build tests for that, ensure it works as expected
and then move on to the next bit.
This approach mimics the way we learn. Furthermore, there is the advantage of starting with real
code that is actually quite common among many languages. In fact, most languages have things
like identifiers, comments, whitespace, etc. Obviously, you might have to tweak something, for
example a comment in HTML is functionally the same as a comment in C#, but it has different
delimiters.
The disadvantage of a bottom-up approach rests on the fact that the parser is the thing you
actually care about. You were not asked to build a lexer, you were asked to build a parser, that
could provide a specific functionality. So by starting on the last part, the lexer, you might end up
doing some refactoring, if you do not already know how the rest of the program will work.
So we are starting with something limited: a grammar for a simple chat program.
• there are not going to be paragraphs, and thus we can use newlines as separators between
the messages
• we want to allow emoticons, mentions and links. We are not going to support HTML tags
• since our chat is going to be for annoying teenagers, we want to allow users an easy way to
SHOUT and to format the color of the text.
Finally teenagers could shout, and all in pink. What a time to be alive.
9. Lexer Rules
We start with defining lexer rules for our chat language. Remember that lexer rules actually are at
the end of the files.
1 /*
2 * Lexer Rules
3 */
5 fragment A : ('A'|'a') ;
6 fragment S : ('S'|'s') ;
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7 fragment Y : ('Y'|'y') ;
8 fragment H : ('H'|'h') ;
9 fragment O : ('O'|'o') ;
10 fragment U : ('U'|'u') ;
11 fragment T : ('T'|'t') ;
12
15
16 SAYS :SAYS;
17
18 SHOUTS : S H O U T S;
19
21
23
25
26 TEXT : ~[\])]+ ;
In this example we use rules fragments: they are reusable building blocks for lexer rules. You
define them and then you refer to them in lexer rules. If you define them but do not include them
in lexer rules they have simply no effect.
We define a fragment for the letters we want to use in keywords. Why is that? Because we want
to support case-insensitive keywords. Other than to avoid repetition of the case of characters,
they are also used when dealing with floating numbers. To avoid repeating digits, before and after
the dot/comma. Such as in the following example.
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The TEXT token shows how to capture everything, except for the characters that follow the tilde
(‘~’). We are excluding the closing square bracket ‘]’, but since it is a character used to identify the
end of a group of characters, we have to escape it by prefixing it with a backslash ‘\’.
The newlines rule is formulated that way because there are actually different ways in which
operating systems indicate a newline, some include a carriage return ('\r') others a newline ('\n')
character, or a combination of the two.
1 /*
2 * Parser Rules
3 */
10
12
14
17 ;
18
20
22
21
The first interesting part is message, not so much for what it contains, but the structure it
represents. We are saying that a message could be anything of the listed rules in any order. This is
a simple way to solve the problem of dealing with whitespace without repeating it every time.
Since we, as users, find whitespace irrelevant we see something like WORD WORD mention, but
the parser actually sees WORD WHITESPACE WORD WHITESPACE mention WHITESPACE.
Another way of dealing with whitespace, when you can’t get rid of it, is more advanced: lexical
modes. Basically it allows you to specify two lexer parts: one for the structured part, the other for
simple text. This is useful for parsing things like XML or HTML. We are going to show it later.
The command rule is obvious, you have just to notice that you cannot have a space between the
two options for command and the colon, but you need one WHITESPACE after. The emoticon rule
shows another notation to indicate multiple choices, you can use the pipe character ‘|’ without
the parenthesis. We support only two emoticons, happy and sad, with or without the middle line.
Something that could be considered a bug, or a poor implementation, is the link rule, as we
already said, in fact, TEXT capture everything apart from certain special characters. You may want
to only allows WORD and WHITESPACE, inside the parentheses, or to force a correct format for a
link, inside the square brackets. On the other hand, this allows the user to make a mistake in
writing the link without making the parser complain.
You have to remember that the parser cannot check for semantics
For instance, it cannot know if the WORD indicating the color actually represents a valid color.
That is to say, it doesn’t know that it’s wrong to use “dog”, but it’s right to use “red”. This must be
checked by the logic of the program, that can access which colors are available. You have to find
the right balance of dividing enforcement between the grammar and your own code.
The parser should only check the syntax. So the rule of thumb is that when in doubt you let the
parser pass the content up to your program. Then, in your program, you check the semantics and
make sure that the rule actually have a proper meaning.
Let’s look at the rule color: it can include a message, and it itself can be part of message; this
ambiguity will be solved by the context in which is used.
1 grammar Chat;
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You can find how to install everything, for your platform, in the official documentation. After
everything is installed, we create the grammar, compile the generate Java code and then we run
the testing tool.
4 $ antlr4 Chat.g4
5 $ javac Chat*.java
6 // grun is the testing tool, Chat is the name of the grammar, chat the rule that we want to parse
10 > CTRL+D/CTRL+Z
11 - line 1:0 mismatched input 'john SAYS: hello @michael this will not work' expecting WORD
Okay, it doesn’t work. Why is it expecting WORD? It’s right there! Let’s try to find out, using the
option -tokens to make it show the tokens it recognizes.
4 - [@1,45:44='<EOF>',<EOF>,2:0]
So it only sees the TEXT token. But we put it at the end of the grammar, what happens? The
problem is that it always try to match the largest possible token. And all this text is a valid TEXT
token. How do we solve this problem? There are many ways, the first, of course, is just getting
rid of that token. But for now we are going to see the second easiest.
1 [..]
23
5 [..]
We have changed the problematic token to make it include a preceding parenthesis or square
bracket. Note that this isn’t exactly the same thing, because it would allow two series of
parenthesis or square brackets. But it is a first step and we are learning here, after all.
3 - [@0,0:3='john',<WORD>,1:0]
4 - [@1,4:4=' ',<WHITESPACE>,1:4]
5 - [@2,5:8='SAYS',<SAYS>,1:5]
6 - [@3,9:9=':',<':'>,1:9]
7 - [@4,10:10=' ',<WHITESPACE>,1:10]
8 - [@5,11:15='hello',<WORD>,1:11]
9 - [@6,16:16=' ',<WHITESPACE>,1:16]
10 - [@7,17:17='@',<'@'>,1:17]
11 - [@8,18:24='michael',<WORD>,1:18]
12 - [@9,25:25=' ',<WHITESPACE>,1:25]
13 - [@10,26:29='this',<WORD>,1:26]
14 - [@11,30:30=' ',<WHITESPACE>,1:30]
15 - [@12,31:34='will',<WORD>,1:31]
16 - [@13,35:35=' ',<WHITESPACE>,1:35]
17 - [@14,36:38='not',<WORD>,1:36]
18 - [@15,39:39=' ',<WHITESPACE>,1:39]
19 - [@16,40:43='work',<WORD>,1:40]
20 - [@17,44:44='\n',<NEWLINE>,1:44]
21 - [@18,45:44='<EOF>',<EOF>,2:0]
Using the option -gui we can also have a nice, and easier to understand, graphical
representation.
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The dot in mid air represents whitespace.
This works, but it isn’t very smart or nice, or organized. But don’t worry, later we are going to see a
better way. One positive aspect of this solution is that it allows to show another trick.
This is an equivalent formulation of the token TEXT: the ‘.’ matches any character, ‘*’ says that the
preceding match can be repeated any time, ‘?’ indicate that the previous match is non-greedy.
That is to say the previous subrule matches everything except what follows it, allowing to match
the closing parenthesis or square bracket.
Mid-Level
In this section we see how to use ANTLR in your programs, the libraries and functions you need to
use, how to test your parsers, and the like. We see what is and how to use a listener. We also build
up on our knowledge of the basics, by looking at more advanced concepts, such as semantic
predicates. While our projects are mainly in JavaScript and Python, the concept are generally
applicable to every language. You can come back to this section when you need to remember how
to get your project organized.
1 grammar Chat;
3 /*
4 * Parser Rules
25
5 */
10
12
14
16
19 ;
20
22
24
26
27
28 /*
29 * Lexer Rules
30 */
31
32 fragment A : ('A'|'a') ;
33 fragment S : ('S'|'s') ;
34 fragment Y : ('Y'|'y') ;
35 fragment H : ('H'|'h') ;
26
36 fragment O : ('O'|'o') ;
37 fragment U : ('U'|'u') ;
38 fragment T : ('T'|'t') ;
39
42
43 SAYS :SAYS;
44
45 SHOUTS :SHOUTS;
46
48
50
52
We can create the corresponding Javascript parser simply by specifying the correct option with the
ANTLR4 Java program.
Now you will find some new files in the folder, with names such as ChatLexer.js, ChatParser.js and
there are also *.tokens files, none of which contains anything interesting for us, unless you want
to understand the inner workings of ANTLR.
The file you want to look at is ChatListener.js, you are not going to modify anything in it, but it
contains methods and functions that we will override with our own listener. We are not going to
modify it, because changes would be overwritten every time the grammar is regenerated.
Looking into it you can see several enter/exit functions, a pair for each of our parser rules. These
functions will be invoked when a piece of code matching the rule will be encountered. This is the
default implementation of the listener that allows you to just override the functions that you
need, on your derived listener, and leave the rest as is.
27
1 import antlr4 from 'antlr4';
7 enterChat(ctx) {
8 }
11 exitChat(ctx) {
12 }
13
14 [..]
The alternative to creating a Listener is creating a Visitor. The main differences are that you can
neither control the flow of a listener nor return anything from its functions, while you can do both
of them with a visitor. So if you need to control how the nodes of the AST are entered, or to gather
information from several of them, you probably want to use a visitor. This is useful, for example,
with code generation, where some information that is needed to create new source code is spread
around many parts. Both the listener and the visitor use depth-first search.
A depth-first search means that when a node will be accessed its children will be accessed, and if
one of the children nodes had its own children they will be accessed before continuing on with the
other children of the first node. The following image will make it simpler to understand the
concept.
28
So in the case of a listener an enter event will be fired at the first encounter with the node and an
exit one will be fired after having exited all of its children. In the following image you can see the
example of what functions will be fired when a listener would met a line node (for simplicity only
the functions related to line are shown).
With a standard visitor the behavior will be analogous except, of course, that only a single visit
event will be fired for every single node. In the following image you can see the example of what
function will be fired when a visitor would met a line node (for simplicity only the function related
to line is shown).
29
Remember that this is true for the default implementation of a visitor and it’s done by returning
the children of each node in every function. If you override a method of the visitor it’s your
responsibility to make it continuing the journey or stop it right there.
13. Antlr.js
It is finally time to see how a typical ANTLR program looks.
10 res.writeHead(200, {
11 'Content-Type': 'text/html',
12 });
13
14 res.write('<html><head><meta charset="UTF-8"/></head><body>');
15
16 var input = "john SHOUTS: hello @michael /pink/this will work/ :-) \n";
21
22 parser.buildParseTrees = true;
25 antlr4.tree.ParseTreeWalker.DEFAULT.walk(htmlChat, tree);
30
26
27 res.write('</body></html>');
28 res.end();
29
30 }).listen(1337);
At the beginning of the main file we import the necessary libraries and file, antlr4 (the runtime)
and our generated parser, plus the listener that we are going to see later.
For simplicity we get the input from a string, while in a real scenario it would come from an editor.
Lines 17-20 shows the foundation of every ANTLR program: you create the stream of
chars from the input, you give it to the lexer and it transforms them in tokens, that are
then interpreted by the parser.
It is useful to take a moment to reflect on this: the lexer works on the characters of the input, a
copy of the input to be precise, while the parser works on the tokens generated by the lexer. The
lexer does not work on the input directly, and the parser does not even see the characters.
This is important to remember in case you need to do something advanced like manipulating the
input. In this case the input is a string, but, of course, it could be any stream of content.
The line 22 is redundant, since the option already defaults to true, , but it shows that you can
enable or disable it.
Then, on line 23, we set the root node of the tree as a chat rule. You want to invoke the parser
specifying a rule which typically is the first rule. However, you can actually invoke any rule directly,
like color.
Once we get the parse tree from the parser typically we want to process it using a listener or a
visitor. In this case we specify a listener. Our particular listener takes a parameter: the response
object. We want to use it to put some text in the response to send to the user. After setting the
listener up, we finally walk the tree with our listener.
14. HtmlChatListener.js
We continue by looking at the listener of our Chat project.
31
6 export default class HtmlChatListener extends ChatListener {
7 constructor(res) {
8 super();
9 this.Res = res;
10 }
11
12 enterName(ctx) {
13 this.Res.write("<strong>");
14 }
15
16 exitName(ctx) {
17 this.Res.write(ctx.WORD().getText());
18 this.Res.write("</strong> ");
19 }
20
21 exitEmoticon(ctx) {
23
25 {
26 ctx.text = "🙂";
27 }
28
30 {
31 ctx.text = "🙁";
32 }
33 }
34
35 enterCommand(ctx) {
32
36 if(ctx.SAYS() != null)
38
39 if(ctx.SHOUTS() != null)
41 }
42 exitLine(ctx) {
43 this.Res.write("</p>");
44 }
45 }
After the required function calls, we make our HtmlChatListener to extend ChatListener. The
interesting stuff starts at line 12.
The ctx argument is an instance of a specific class context for the node that we are
entering/exiting. So for enterName is NameContext, for exitEmoticon is
EmoticonContext, etc. This specific context will have the proper elements for the rule, that
would make possible to easily access the respective tokens and subrules. For example,
NameContext will contain fields like WORD() and WHITESPACE(); CommandContext will
contain fields like WHITESPACE(), SAYS() and SHOUTS().
These functions, enter* and exit*, are called by the walker everytime the
corresponding nodes are entered or exited while it’s traversing the AST that represents
the program newline. A listener allows you to execute some code, but it’s important to
remember that you can’t stop the execution of the walker and the execution of the
functions.
On line 13, we start by printing a strong tag because we want the name to be bold, then on
exitName we take the text from the token WORD and close the tag. Note that we ignore the
WHITESPACE token, nothing says that we have to show everything. In this case we could have
done everything either on the enter or exit function.
On the function exitEmoticon we simply transform the emoticon text in an emoji character. We
get the text of the whole rule because there are no tokens defined for this parser rule. On
enterCommand, instead there could be any of two tokens SAYS or SHOUTS, so we check which
one is defined. And then we alter the following text, by transforming in uppercase, if it’s a SHOUT.
Note that we close the p tag at the exit of the line rule, because the command, semantically
speaking, alter all the text of the message.
33
All we have to do now is launching node, with node antlr.js, and point our browser at its
address, usually at http://localhost:1337/ and we will be greeted with the following
image.
So all is good, we just have to add all the different listeners to handle the rest of the language.
Let’s start with color and message.
1 enterColor(ctx) {
4 }
6 exitColor(ctx) {
7 this.Res.write("</span>");
8 }
10 exitMessage(ctx) {
11 this.Res.write(ctx.getText());
12 }
34
Except that it does not work. Or maybe it works too much: we are writing some part of message
twice (“this will work”): first when we check the specific nodes, children of message, and then at
the end.
Luckily with JavaScript we can dynamically alter objects, so we can take advantage of this fact to
change the *Context object themselves.
1 exitColor(ctx) {
2 ctx.text += ctx.message().text;
3 ctx.text += '</span>';
4 }
6 exitEmoticon(ctx) {
10 {
11 ctx.text = "🙂";
12 }
13
15 {
16 ctx.text = "🙁";
17 }
18 }
19
20 exitMessage(ctx) {
35
21 var text = '';
22
24 if(ctx.children[index].text != null)
25 text += ctx.children[index].text;
26 else
27 text += ctx.children[index].getText();
28 }
29
31 {
32 ctx.text = text;
33 }
34 else
35 {
36 this.Res.write(text);
37 this.Res.write("</p>");
38 }
39 }
Only the modified parts are shown in the snippet above. We add a text field to every node that
transforms its text, and then at the exit of every message we print the text if it’s the primary
message, the one that is directly child of the line rule. If it is a message, that is also a child of color,
we add the text field to the node we are exiting and let color print it. We check this on line 30,
where we look at the parent node to see if it is an instance of the object LineContext. This is
also further evidence of how each ctx argument corresponds to the proper type.
Between lines 23 and 28 we can see another field of every node of the generated tree:
children, which obviously contains the children node. You can observe that if a field text exists
we add it to the proper variable, otherwise we use the usual function to get the text of the node.
36
Before that, we have to solve an annoying problem: the TEXT token. The solution we have is
terrible, and furthermore, if we tried to get the text of the token we would have to trim the edges,
parentheses or square brackets. So what can we do?
We can use a particular feature of ANTLR called semantic predicates. As the name implies, they
are expressions that produce a boolean value. They selectively enable or disable the following rule
and thus permit to solve ambiguities. Another reason that they could be used is to support
different versions of the same language, for instance a version with a new construct or an old
without it.
Technically they are part of the larger group of actions, that allows to embed arbitrary code into
the grammar. The downside is that the grammar is no more language independent, since the
code in the action must be valid for the target language. For this reason, usually it’s considered a
good idea to only use semantic predicates, when they can’t be avoided, and leave most of the
code to the visitor/listener.
We restored link to its original formulation, but we added a semantic predicate to the TEXT token,
written inside curly brackets and followed by a question mark. We use self._input.LA(-1)
to check the character before the current one, if this character is a square bracket or the open
parenthesis, we activate the TEXT token. It is important to repeat that this must be valid code in
our target language, it’s going to end up in the generated Lexer or Parser, in our case in
ChatLexer.py.
This matters not just for the syntax itself, but also because different targets might have different
fields or methods, for instance LA returns an int in python, so we have to convert the char to a
int.
3 // Java
5 // Javascript
37
If you want to test for the preceding token, you can use the _input.LT(-1), but you can only
do that for parser rules. For example, if you want to enable the mention rule only if preceded by a
WHITESPACE token.
1 // C#
3 // Java
5 // Python
7 // Javascript
Using ANTLR in python is not more difficult than with any other platform, you just need to pay
attention to the version of Python, 2 or 3.
And that’s it. So when you have run the command, inside the directory of your python project,
there will be a newly generated parser and a lexer. You may find interesting to look at
ChatLexer.py and in particular the function TEXT_sempred (sempred stands for semantic
predicate).
2 if predIndex == 0:
You can see our predicate right in the code. This also means that you have to check that the
correct libraries, for the functions used in the predicate, are available to the lexer.
38
18. The Python Way of Working with a Listener
The main file of a Python project is very similar to a JavaScript one, mutatis mutandis of course.
That is to say we have to adapt libraries and functions to the proper version for a different
language.
1 import sys
7 def main(argv):
8 input = FileStream(argv[1])
9 lexer = ChatLexer(input)
10 stream = CommonTokenStream(lexer)
11 parser = ChatParser(stream)
12 tree = parser.chat()
13
14 output = open("output.html","w")
15
16 htmlChat = HtmlChatListener(output)
17 walker = ParseTreeWalker()
18 walker.walk(htmlChat, tree)
19
20 output.close()
21
22 if __name__ == '__main__':
23 main(sys.argv)
We have also changed the input and output to become files, this avoid the need to launch a server
in Python or the problem of using characters that are not supported in the terminal.
1 import sys
39
2 from antlr4 import *
6 class HtmlChatListener(ChatListener) :
8 self.output = output
9 self.output.write('<html><head><meta charset="UTF-8"/></head><body>')
10
12 self.output.write("<strong>")
13
15 self.output.write(ctx.WORD().getText())
16 self.output.write("</strong> ")
17
19 color = ctx.WORD().getText()
21
23 ctx.text += ctx.message().text
24 ctx.text += '</span>'
25
27 emoticon = ctx.getText()
28
30 ctx.text = "🙂"
31
40
33 ctx.text = "🙁"
34
37
39 text = ''
40
42 if hasattr(child, 'text'):
43 text += child.text
44 else:
45 text += child.getText()
46
48 ctx.text = text
49 else:
50 self.output.write(text)
51 self.output.write("</p>")
52
56
59
61 self.output.write("</body></html>")
Apart from lines 35-36, where we introduce support for links, there is nothing new. Though you
might notice that Python syntax is cleaner and, while having dynamic typing, it is not loosely typed
41
as Javascript. The different types of *Context objects are explicitly written out. If only Python tools
were as easy to use as the language itself. But of course we cannot just fly over python like this, so
we also introduce testing.
That’s how you run the tests, but before that we have to write them. Actually, even before that,
we have to write an ErrorListener to manage errors that we could find. While we could simply read
the text outputted by the default error listener, there is an advantage in using our own
implementation, namely that we can control more easily what happens.
1 import sys
6 import io
8 class ChatErrorListener(ErrorListener):
11 self.output = output
12 self._symbol = ''
13
15 self.output.write(msg)
16 self._symbol = offendingSymbol.text
17
18 @property
19 def symbol(self):
20 return self._symbol
42
Our class derives from ErrorListener and we simply have to implement syntaxError. Although we
also add a property symbol to easily check which symbol might have caused an error.
6 import unittest
7 import io
9 class TestChatParser(unittest.TestCase):
10
12 lexer = ChatLexer(InputStream(text))
13 stream = CommonTokenStream(lexer)
14 parser = ChatParser(stream)
15
16 self.output = io.StringIO()
17 self.error = io.StringIO()
18
19 parser.removeErrorListeners()
20 errorListener = ChatErrorListener(self.error)
21 parser.addErrorListener(errorListener)
22
23 self.errorListener = errorListener
24
25 return parser
26
27 def test_valid_name(self):
43
29 tree = parser.name()
30
31 htmlChat = HtmlChatListener(self.output)
32 walker = ParseTreeWalker()
33 walker.walk(htmlChat, tree)
34
36 self.assertEqual(len(self.errorListener.symbol), 0)
37
38 def test_invalid_name(self):
39 parser = self.setup("Joh-")
40 tree = parser.name()
41
42 htmlChat = HtmlChatListener(self.output)
43 walker = ParseTreeWalker()
44 walker.walk(htmlChat, tree)
45
47 self.assertEqual(self.errorListener.symbol, '-')
48
49 if __name__ == '__main__':
50 unittest.main()
The setup method is used to ensure that everything is properly set; on lines 19-21 we setup also
our ChatErrorListener, but first we remove the default one, otherwise it would still output errors
on the standard output. We are listening to errors in the parser, but we could also catch errors
generated by the lexer. It depends on what you want to test. You may want to check both.
The two proper test methods check for a valid and an invalid name. The checks are linked to the
property symbol, that we have previously defined, if it’s empty everything is fine, otherwise it
contains the symbol that created the error. Notice that on line 28, there is a space at the end of
the string, because we have defined the rule name to end with a WHITESPACE token.
44
20. Parsing Markup
ANTLR can parse many things, including binary data, in that case tokens are made up of non-
printable characters. But a more common problem is parsing markup languages such as XML or
HTML. Markup is also a useful format to adopt for your own creations, because it allows to mix
unstructured text content with structured annotations. They fundamentally represent a form of
smart document, containing both text and structured data. The technical term that describes them
is island languages. This type is not restricted to include only markup, and sometimes it is a matter
of perspective.
For example, you may have to build a parser that only deal with preprocessor directives. In that
case, you have to find a way to distinguish proper code from directives, which obeys different
rules. In such an example the preprocessor directives might be considered an island language, a
separate language surrounded by meaningless (for parsing purposes) text.
In any case, the problem for parsing such languages is that there is a lot of text that we don’t
actually have to parse, but we cannot ignore or discard, because the text contains useful
information for the user and it is a structural part of the document. The solution is lexical modes, a
way to parse structured content inside a larger sea of free text.
4 TEXT : ~('[')+ ;
7 mode BBCODE;
10 SLASH : '/' ;
11 EQUALS : '=' ;
13 ID : LETTERS+ ;
15
45
16 fragment LETTERS : [a-zA-Z] ;
Looking at the first line you could notice a difference: we are defining a lexer grammar,
instead of the usual (combined) grammar. You simply cannot define a lexical mode together
with a parser grammar. You can use lexical modes only in a lexer grammar, not in a combined
grammar. The rest is not surprising, as you can see, we are defining a sort of BBCode markup, with
tags delimited by square brackets.
On lines 3, 7 and 9 you will find basically all that you need to know about lexical modes. You define
one or more tokens that can delimit the different modes and activate them.
The default mode is already implicitly defined, if you need to define yours you simply use mode
followed by a name. Other than for markup languages, lexical modes are typically used to deal
with string interpolation. That is when a string literal can contain more than simple text, for
instance arbitrary expressions.
When we used a combined grammar we could define tokens implicitly: that is what happened
when we used a string like '=' in a parser rule. Now that we are using separate lexer and parser
grammars we cannot do that. That means that every single token has to be defined explicitly. So
we have definitions like SLASH or EQUALS which typically could just be directly used in a parser
rule. The concept is simple: in the lexer grammar we need to define all tokens, because they
cannot be defined later in the parser grammar.
3 options { tokenVocab=MarkupLexer; }
5 file : element* ;
9 content : TEXT ;
10
12
46
On the first line we define a parser grammar. Since the tokens we need are defined in the
lexer grammar, we need to use an option to say to ANTLR where it can find them. This is not
necessary in combined grammars, since the tokens are defined in the same file.
There is almost nothing else to add, except that we define a content rule so that we can manage
more easily the text that we find later in the program.
I just want to say that, as you can see, we do not need to explicitly use the tokens every time (e.g.,
SLASH), but instead we can use the corresponding text (e.g., ‘/’).
ANTLR will automatically transform the text in the corresponding token, but this can happen only
if they are already defined. In short, it is as if we had written:
But we could not have used the implicit way, if we had not already explicitly defined them in the
lexer grammar. Another way to look at this is: when we define a combined grammar, ANTLR
defines for us all the tokens that we have not explicitly defined ourselves. When we need to use a
separate lexer and a parser grammar, we have to define explicitly every token ourselves. Once we
have done that, we can use them in every way we want.
Before moving to actual Java code, let’s see the AST for a sample input.
You can easily notice that the element rule is sort of transparent: where you would expect to find
it there is always going to be a tag or content. So why did we define it? There are two advantages:
avoid repetition in our grammar and simplify managing the results of the parsing.
We avoid repetition because if we did not have the element rule, we should repeat
(content|tag) everywhere it is used. What if one day we add a new type of element? In
addition to that, it simplifies the processing of the AST, because it makes easy to act upon both tag
and content, given that you can use their common ancestor (element).
Advanced
In this section we deepen our understanding of ANTLR. We will look at more complex examples
and situations we may have to handle in our parsing adventures. We will learn how to perform
more adavanced testing, to catch more bugs and ensure a better quality for our code. We will see
47
what a visitor is and how to use it. Finally, we will see how to deal with expressions and the
complexity they bring.
You can come back to this section when you need to deal with complex parsing problems.
2 ./gradlew compileJava
5 ./gradlew fatJar
As you can see, it is not any different from any typical Gradle project, although it is indeed more
complicated than a typical JavasSript or Python project. Of course, if you use an IDE you do not
need to do anything different from your typical workflow.
1 package me.tomassetti.examples.MarkupParser;
2 import org.antlr.v4.runtime.*;
3 import org.antlr.v4.runtime.tree.*;
6 {
8 {
48
13 CommonTokenStream commonTokenStream = new CommonTokenStream(markupLexer);
15
18 visitor.visit(fileContext);
19 }
20 }
Apart from this change, at this point the main Java file should not come as a surprise, the only new
development is the visitor. Of course, there are the obvious little differences in the names of the
ANTLR classes and such. This time we are building a visitor, whose main advantage is the chance to
control the flow of the program. While we are still dealing with text, we do not want to display it,
we want to transform it from pseudo-BBCode to pseudo-Markdown.
BBCode was created as a safety precaution, to make possible to disallow the use of HTML but
give some of its power to users. Markdown was created to be an easy to read and write format,
that could be translated into HTML. So they both mimic HTML, and you can actually use HTML in a
Markdown document. Let’s start to look into how messy a real conversion would be.
1 package me.tomassetti.examples.MarkupParser;
3 import org.antlr.v4.runtime.*;
4 import org.antlr.v4.runtime.misc.*;
5 import org.antlr.v4.runtime.tree.*;
49
8 {
9 @Override
11 {
12 visitChildren(context);
13
14 System.out.println("");
15
16 return null;
17 }
18
19 @Override
21 {
22 System.out.print(context.TEXT().getText());
23
24 return visitChildren(context);
25 }
26 }
The first version of our visitor prints all the text and ignore all the tags.
You can see how to control the flow, either by calling visitChildren, or any other visit* function,
and deciding what to return. We just need to override the methods that we want to change.
Otherwise, the default implementation would just do like visitContent, on line 24, it will visit
the children nodes and allows the visitor to continue. Just like for a listener, the argument is the
proper context type. If you want to stop the visitor just return null as on line 16.
1 @Override
3 {
50
4 return context.getText();
5 }
7 @Override
9 {
11 {
12 if(context.content() != null)
13 System.out.print(visitContent(context.content()));
14 if(context.tag() != null)
15 System.out.print(visitTag(context.tag()));
16 }
17
18 return null;
19 }
Before looking at the main method, let’s look at the supporting ones. Foremost we have changed
visitContent by making it return its text instead of printing it. Second, we have overridden
the visitElement so that it prints the text of its child, but only if it is a top element, and not
inside a tag. In both cases, it achieves this by calling the proper visit* method. It knows which
one to call because it checks if it actually has a tag or content node.
1 @Override
3 {
7 String id = context.ID(0).getText();
9 switch(id)
10 {
51
11 case "b":
13 break;
14 case "u":
16 break;
17 case "quote":
19 attribute = attribute.substring(1,attribute.length()-1);
22 + attribute + System.lineSeparator();
23 break;
24 }
25
26 text += startDelimiter;
27
29 {
30 if(node.tag() != null)
31 text += visitTag(node.tag());
32 if(node.content() != null)
33 text += visitContent(node.content());
34 }
35
36 text += endDelimiter;
37
38 return text;
39 }
VisitTag contains more code than every other method, because it can also contain other
elements, including other tags that have to be managed themselves, and thus they cannot be
52
simply printed. We save the content of the ID on line 7, of course we don’t need to check that the
corresponding end tag matches, because the parser will ensure that, as long as the input is well
formed.
The first complication starts with at lines 14-15: as it often happens when transforming a language
in a different one, there isn’t a perfect correspondence between the two. While BBCode tries to
be a smarter and safer replacement for HTML, Markdown wants to accomplish the same objective
of HTML, to create a structured document. So BBCode has an underline tag, while Markdown does
not.
Do we want to discard the information, or directly print HTML, or something else? We choose
something else and instead convert the underline to an italic. That might seem completely
arbitrary, and indeed there is an element of choice in this decision. But the conversion forces us to
lose some information, and both are used for emphasis, so we choose the closer thing in the new
language.
The following case, on lines 18-22, force us to make another choice. We can’t maintain the
information about the author of the quote in a structured way, so we choose to print the
information in a way that will make sense to a human reader.
On lines 28-34 we do our magic: we visit the children and gather their text, then we close with the
endDelimiter. Finally we return the text that we have created.
It’s obviously a simple example, but it shows how you can have great freedom in managing the
visitor once you have launched it. Together with the patterns that we have seen at the beginning
of this section you can see all of the options: to return null to stop the visit, to return children to
continue, to return something to perform an action ordered at a higher level of the tree.
We are not going to show MarkupErrorListener.java because we did not change it; if you
need you can see it on the repository.
53
1 ./gradlew test
Now we are going to look at the tests code. We are skipping the setup part, because that also is
obvious, we just copy the process seen on the main file, but we simply add our error listener to
intercept the errors.
5 @Test
7 {
11
12 assertEquals("",this.errorListener.getSymbol());
13 }
14
15 @Test
17 {
19
21
54
25 assertEquals("[",this.errorListener.getSymbol());
26 }
27
28 @Test
30 {
32
34 TokenStream ts = parser.getTokenStream();
35
36 assertEquals(MarkupLexer.DEFAULT_MODE, markupLexer._mode);
37 assertEquals(MarkupLexer.TEXT,ts.get(0).getType());
38 assertEquals("author=\"john\"",this.errorListener.getSymbol());
39 }
40
41 @Test
43 {
46 this.markupLexer.pushMode(MarkupLexer.BBCODE);
47
49 TokenStream ts = parser.getTokenStream();
50
51 assertEquals(MarkupLexer.ID,ts.get(0).getType());
52 assertEquals(MarkupLexer.EQUALS,ts.get(1).getType());
53 assertEquals(MarkupLexer.STRING,ts.get(2).getType());
55
54
55 assertEquals("",this.errorListener.getSymbol());
56 }
57
58 @Test
60 {
63 this.markupLexer.pushMode(MarkupLexer.BBCODE);
64
66
67 assertEquals("/",this.errorListener.getSymbol());
68 }
The first two methods are exactly as before, we simply check that there are no errors, or that
there is the correct one because the input itself is erroneous. On lines 36-38 things start to get
interesting: the issue is that by testing the rules one by one we do not give the chance to the
parser to switch automatically to the correct mode. So it remains always on the DEFAULT_MODE,
which in our case makes everything looks like TEXT. This obviously makes the correct parsing of an
attribute impossible.
The same lines also show how you can check the current mode that you are in, and the exact type
of the tokens that are found by the parser, which we use to confirm that indeed all is wrong in this
case.
While we could use a string of text to trigger the correct mode, each time, that would make
testing intertwined with several pieces of code, which is a no-no. So the solution is seen on line 46:
we trigger the correct mode manually. Once you have done that, you can see that our attribute is
recognized correctly.
56
usually larger, they are quite simple to deal with: you just need to write a rule that encapsulate
the structure with all the different optional parts. For instance, a for statement can include all
other kinds of statements, but we can simply include them with something like statement*. An
expression, instead, can be combined in many different ways.
An expression usually contains other expressions. For example, the typical binary expression is
composed by an expression on the left, an operator in the middle and another expression on the
right. This can lead to ambiguities. Think, for example, at the expression 5 + 3 * 2, for ANTLR this
expression is ambiguous because there are two ways to parse it. It could either parse it as 5 + (3 *
2) or (5 +3) * 2.
Until this moment we have avoided the problem simply because markup constructs surround the
object on which they are applied. So there is not ambiguity in choosing which one to apply first:
it’s the most external. Imagine if this expression was written as:
1 <add>
2 <int>5</int>
3 <mul>
4 <int>3</int>
5 <int>2</int>
6 </mul>
7 </add>
These types of rules are called left-recursive rules. You might say: just parse whatever comes first.
The problem with that is semantic: the addition comes first, but we know that multiplications have
a precedence over additions. Traditionally the way to solve this problem was to create a complex
cascade of specific expressions like this:
1 expression : addition;
4 atom : NUMBER ;
This way ANTLR would have known to search first for a number, then for multiplications and finally
for additions. This is cumbersome and also counterintuitive, because the last expression is the first
to be actually recognized. Luckily ANTLR4 can create a similar structure automatically, so we can
use a much more natural syntax.
57
1 expression : expression '*' expression
3 | NUMBER
4 ;
In practice ANTLR consider the order in which we defined the alternatives to decide the
precedence. By writing the rule in this way we are telling to ANTLR that the multiplication takes
precedence over the addition.
1 grammar Spreadsheet;
8 | NUMBER #numericAtomExp
9 | ID #idAtomExp
10 ;
11
14
15 ASTERISK : '*' ;
16 SLASH : '/' ;
17 PLUS : '+' ;
18 MINUS : '-' ;
19
58
20 ID : LETTER DIGIT ;
21
22 NAME : LETTER+ ;
23
25
With all the knowledge you have acquired so far everything should be clear, except for possibly
three things:
The parentheses comes first because their only role is to give the user a way to override the
precedence of operator, if he needs to do so. This graphical representation of the AST should
make it clear.
The things on the right are labels, they are used to make ANTLR generate specific functions for the
visitor or listener. So there will be a VisitFunctionExp, a VisitPowerExp, etc. This
makes possible to avoid the use of a giant visitor for the expression rule.
The expression relative to exponentiation is different because there are two possible ways to act,
to group them, when you meet two sequential expressions of the same type. The first one is to
execute the one on the left first and then the one on the right, the second one is the inverse: this
is called associativity. Usually the one that you want to use is left-associativity, which is the
default option. Nonetheless exponentiation is right-associative, so we have to signal this to ANTLR.
Another way to look at this is: if there are two expressions of the same type, which one has the
precedence: the left one or the right one? Again, an image is worth a thousand words.
59
We have
also
support for functions, alphanumeric variables that represents cells and real numbers.
Notice that there are two small differences between the code for a project using the extension and
one using the Java tool. These are noted in the README for the C# project at the repository.
After you have done that, you can also add grammar files just by using the usual menu Add -> New
Item. Do exactly that to create a grammar called Spreadsheet.g4 and put in it the grammar
we have just created. Now let’s see the main Program.cs.
1 using System;
2 using Antlr4.Runtime;
4 namespace AntlrTutorial
5 {
6 class Program
7 {
9 {
11
60
14 CommonTokenStream commonTokenStream = new CommonTokenStream(spreadsheetLexer);
16
19
20 Console.WriteLine(visitor.Visit(expressionContext));
21 }
22 }
23 }
There is nothing to say, apart from that, of course, you have to pay attention to yet another slight
variation in the naming of things: pay attention to the casing. For instance, ICharStream, in the
C# program, was CharStream in the Java program.
Also you can notice that, this time, we output on the screen the result of our visitor, instead of
writing the result on a file.
2 {
6 {
8 }
11 {
12 String id = context.ID().GetText();
13
61
14 return data[id];
15 }
16
18 {
19 return Visit(context.expression());
20 }
21
23 {
26 double result = 0;
27
28 if (context.ASTERISK() != null)
30 if (context.SLASH() != null)
32
33 return result;
34 }
35
36 [..]
37
39 {
41 double result = 0;
42
43 switch(name)
44 {
62
45 case "sqrt":
46 result = Math.Sqrt(Visit(context.expression()));
47 break;
48
49 case "log":
50 result = Math.Log10(Visit(context.expression()));
51 break;
52 }
53
54 return result;
55 }
56 }
VisitNumeric and VisitIdAtom return the actual numbers that are represented either by
the literal number or the variable. In a real scenario DataRepository would contain methods to
access the data in the proper cell, but in our example is just a Dictionary with some keys and
numbers. The other methods actually work in the same way: they visit/call the containing
expression(s). The only difference is what they do with the results.
Some perform an operation on the result, the binary operations combine two results in the proper
way and finally VisitParenthesisExp just reports the result higher on the chain. Math is
simple, when it is done by a computer.
To perform unit testing on Visual Studio you need to create a specific project inside the solution.
You can choose different formats, we opt for the xUnit version. To run them there is an aptly
named section “TEST” on the menu bar in Visual Studio or the command dotnet test on the
command line.
1 [Fact]
63
2 public void testExpressionPow()
3 {
4 setup("5^3^2");
8 CommonTokenStream ts = (CommonTokenStream)parser.InputStream;
10 Assert.Equal(SpreadsheetLexer.NUMBER, ts.Get(0).Type);
11 Assert.Equal(SpreadsheetLexer.T__2, ts.Get(1).Type);
12 Assert.Equal(SpreadsheetLexer.NUMBER, ts.Get(2).Type);
13 Assert.Equal(SpreadsheetLexer.T__2, ts.Get(3).Type);
14 Assert.Equal(SpreadsheetLexer.NUMBER, ts.Get(4).Type);
15 }
16
17 [Fact]
19 {
20 setup("4^3^2");
21
23
26
27 Assert.Equal(double.Parse("262144"), result);
28 }
29
30 [..]
64
31
32 [Fact]
34 {
35 setup("logga(100)");
36
38
41
42 CommonTokenStream ts = (CommonTokenStream)parser.InputStream;
43
44 Assert.Equal(SpreadsheetLexer.NAME, ts.Get(0).Type);
45 Assert.Equal(null, errorListener.Symbol);
46 Assert.Equal(0, result);
47 }
48
49 [Fact]
51 {
52 setup("log(5+6*7/8)");
53
55
58
65
59 Assert.Equal("1.0107238653917732",
result.ToString(System.Globalization.CultureInfo.GetCultureInfo("en-
US").NumberFormat));
60 }
The first test function is similar to the ones we have already seen; it checks that the corrects
tokens are selected. On line 11 and 13 you may be surprised to see that weird token type, this
happens because we didn’t explicitly created one for the ‘^’ symbol so one got automatically
created for us. If you need you can see all the tokens by looking at the *.tokens file generated by
ANTLR.
On line 25 we visit our test node and get the results, that we check on line 27. It’s all very simple
because our visitor is simple, while unit testing should always be easy and made up of small parts
it really can’t be easier than this.
The only thing to pay attention to is related to the format of the number, it’s not a problem here,
but look at line 59, where we test the result of a whole expression. There we need to make sure
that the correct format is selected, because different countries use different symbols as the
decimal mark.
If your computer was already set to the American English Culture this wouldn’t be necessary, but
to guarantee the correct testing results for everybody we have to specify it. Keep that in mind if
you are testing things that are culture-dependent: such as grouping of digits, temperatures, etc.
On line 44-46 you see than when we check for the wrong function the parser actually works. That
is because indeed logga is syntactically valid as a function name, but it is not semantically
correct. The function logga does not exists, so our program does not know what to do with it. So
when we visit it we get 0 as a result. As you recall this was our choice: since we initialize the result
to 0 and we do not have a default case in VisitFunctionExp. So if there is no function the result
remains 0. A possible alternative could be to throw an exception.
Final Remarks
In this section we see tips and tricks that never came up in our example, but can be useful in your
programs. We suggest more resources you may find useful if you want to know more about
ANTLR, both the practice and the theory, or you need to deal with the most complex problems.
66
Catchall Rule
The first one is the ANY lexer rule. This is simply a rule in the following format.
1 ANY : . ;
This is a catchall rule that should be put at the end of your grammar. It matches any character that
didn’t find its place during the parsing. So creating this rule can help you during development,
when your grammar has still many holes that could cause distracting error messages. It’s even
useful during production, when it acts as a canary in the mines. If it shows up in your program you
know that something is wrong.
Channels
There is also something that we have not talked about: channels. Their use case is usually handling
comments. You do not really want to check for comments inside every of your statements or
expressions, so you usually throw them away with -> skip. But there are some cases where you
may want to preserve them, for instance if you are translating a program in another language.
When this happens, you use channels. There is already one called HIDDEN that you can use, but
you can declare more of them at the top of your lexer grammar.
1 channels { UNIQUENAME }
This way left and right would become fields in the ExpressionContext nodes. And instead of
using context.expression(0), you could refer to the same entity using context.left.
Problematic Tokens
In many real languages some symbols are reused in different ways, some of which may lead to
ambiguities. A common problematic example are the angle brackets, used both for bitshift
expression and to delimit parameterized types.
67
1 // bitshift expression, it assigns to x the value of y shifted by three bits
2 x = y >> 3;
4 List<Dictionary<string, int>> x;
The natural way of defining the bitshift operator token is as a single double angle brackets, ‘>>’.
But this might lead to confusing a nested parameterized definition with the bitshift operator, for
instance in the second example shown up here. While a simple way of solving the problem would
be using semantic predicates, an excessive number of them would slow down the parsing phase.
The solution is to avoid defining the bitshift operator token and instead using the angle brackets
twice in the parser rule, so that the parser itself can choose the best candidate for every occasion.
1 // from this
2 RIGHT_SHIFT : '>>';
4 // to this
34. Conclusions
We have learned a lot today:
That’s all you need to know to use ANTLR on your own. And I mean literally, you may want to
know more, but now you have solid basis to explore on your own.
68
● The ANTLR documentation on GitHub; especially useful are the information on targets and
how to setup it on different languages.
● The ANTLR API; it’s related to the Java version, so there might be some differences in other
languages, but it’s the best place where to settle your doubts about the inner workings of
this tool.
● For the very interested in the science behind ANTLR4, there is an academic paper: Adaptive
LL(*) Parsing: The Power of Dynamic Analysis
● The Definitive ANTLR 4 Reference, by the man itself, Terence Parr, the creator of ANTLR.
The resource you need if you want to know everything about ANTLR and a good deal about
parsing languages in general.
Also the book is only place where you can find an answer to question like these:
Why program by hand in five days what you can spend twenty-five years of your
life automating?
If instead you decide you could use some help with your projects involving ANTLR, you can also
use our ANTLR Consulting Services.
We would like to thank Bernard Kaiflin for having revised the document and helped us improving it.
We would like to thank: Brasilio Castilho, Andy Nicholas for having spotted errors and typos in the
article.
We worked quite hard to build the largest tutorial on ANTLR: the mega-tutorial! A post over 14.000
words long, or more than 70 pages, to try answering all your questions about ANTLR. Missing
something? Contact us and let us now, we are here to help.
69