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Module 4 - Head Turns - Male

The document provides instructions for drawing head turns of a male character in animation. It discusses the importance of head turns for showing different views of a character's head and maintaining consistency. The objectives are to understand head turns and how to draw the front, side and 3/4 views of a male character. Step-by-step instructions are given for preparing the canvas with guidelines and circles to draw the three views consistently side-by-side for comparison.
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0% found this document useful (0 votes)
472 views19 pages

Module 4 - Head Turns - Male

The document provides instructions for drawing head turns of a male character in animation. It discusses the importance of head turns for showing different views of a character's head and maintaining consistency. The objectives are to understand head turns and how to draw the front, side and 3/4 views of a male character. Step-by-step instructions are given for preparing the canvas with guidelines and circles to draw the three views consistently side-by-side for comparison.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

ANIMATION NCII – Animation 11a

Governor Pack Road, Baguio City, Philippines 2600


Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

Head turns – male

Objectives: At the end of this lesson, students shall be able to:


1) Understand the importance of head turns in illustration and animation;
2) Understand the importance of consistency and proper alignment in head turns;
3) Identify the differences between the front, side, and ¾ views;
4) Understand the steps to create the side and ¾ views; and
5) Apply the concepts and principles of head turns by drawing the front, side, and ¾ views of an
original male character.

Introduction – Head Turns


 Head Turns
o A term used in animation for drawing the head in different views
 In animation, head turn is used for the action where a character turns his head from one
direction to the other, regardless of the length of turn (i.e. left to right, front to right, etc.)
o Allows to showcase the character’s head in different views
 In animation, there is a need for many drawings to create the head turn
 But for illustration, the basic views are enough
o Part of creating a model sheet and the process of modeling
 Modeling
- Process of recreating the character from a given model sheet
- It is imperative that the drawing, illustration, or animation that is created is exactly the
same with that of the model
- Focuses on proportions, volume (use of basic shapes), and rendering (details)
 Model Sheet
- Also known as a character board, character sheet, character study, or study
- Document used to standardize the character in terms of general appearance,
detailing, clothing, poses, and facial expressions, amongst others
- Basis for the modeling process
- Very helpful when creating something that requires redrawing the same character over
and over again (animation, comics, etc.)
 Importance of Head Turns
o Standardizes the design of the character
o Guides in the creation when giving the design to others or for future reference
o Maintains consistency of the design
o Helps distinguish a design
o Maintains continuity when drawing the same character over a period of time
o Helps stitch a two-dimensional character and make it seem three-dimensional
 Main Views
o Front
 Character is facing towards the camera
 Front of the face is seen with clear visuals on both eyes, the nose, and the mouth
 Usually the basis of creating the character and the first one to be drawn
 Shows the (a)symmetry of the character’s facial features
o Side
 Character is facing away from the camera, with half of the face only to be seen
 Also known as the profile, due to the distinct shape of the forehead, nose bridge, and lips
 Another important view to showcase another part of the character
 Shows parts of the face that may not be visible in the front view

Page 1 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

o Three-fourth (3/4)
 Considered as the in-between of the front and side views
 Character is turning away from the camera, with most of the face visible
 One side of the face is more visible than the other
 Serves as a way to inherently stitch the design of the front and side views and how they
work together

Preparing the Canvas


 Disclaimer and Notes
o This method of preparing the canvas is a staple to a number of animation studios – particularly
when first creating the character
o For beginners, it greatly helps with managing the drawing area, the consistency of the
character, and to see if there are any discrepancies on the design
o As such, this is recommended to be done by beginners and to concept artists (those who are
conceptualizing their character’s designs) and is a requirement for the incoming drawing
activities for this subject
o It focuses on making sure that there is consistency in the sizing and alignment:
 The top and bottom of the heads are properly aligned
 Most facial elements (eyes, nose, mouth, etc.) are aligned (albeit having different basic
shapes)
 The first basic shapes (circle) are of the same size and aligned properly
 Using the sizing of the basic shapes from the previous steps towards the current view
 Using the previous views to countercheck the proportions and alignment of the current
view
 Preparing the Canvas - Steps
1. Make sure that the
drawing area is
landscape (width is
longer than the height).
Draw a straight
horizontal line across the
entire page. This
horizontal line must
divide the page into two
equal parts.

2. Draw another
horizontal line across the
entire page – around
the top part of the
page. This shall serve as
the start of the circle
and the scalp. Make
sure to leave some
space on top to make
accommodations for
the hairstyle.

Page 2 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

3. Using the space of the


first and second
horizontal lines, find the
measurement of half of
that size. Use that half
measurement from the
second line and create
the third line. This shall
serve as the base of the
head (chin).

4. Draw a circle using


the space between the
first and second
horizontal lines at the
leftmost side. Leave
some space on the left
side to accommodate
for some detail work. This
shall be the first step in
drawing the head in
front view.

5. Draw two same-sized


circles along the space.
The second circle
(middle) should have
some space on the left
and right sides, while the
third circle (right) should
have some space on
the right side. These are
the circles for the side
and ¾ views.

6. Focus on the leftmost


circle and follow the
steps from Module 3 to
create a male head in
front view. Start off first
with properly
establishing the
guidelines and basic
shapes. These can be
used later.

Page 3 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

7. Render as necessary.
If possible, do not
remove the guidelines
and basic shapes as
those will be necessary
for counterchecking the
measurements and
basic shapes for the side
and ¾ views.

8. Use the center circle


for the side view, and
the rightmost circle for
the ¾ view. The final
output should look
somewhat like this.

 Other Notes:
o Be generous with the spacing on the top of the head. If possible, draw the middlemost
horizontal line a bit lower for more outrageous hairstyles.
o Make sure that there is a generous amount of spacing between the characters so that the
proportions would not be compromised. Failing to do so would force the artist to squish the
character to the space.
o If there is not enough space between the characters, draw the circles a bit smaller.
o Use a ruler to properly measure out the lines for alignment.
o Using a ruler is also possible for aligning the facial features (eyes, nose, mouth, etc.)
o Use the created front view to countercheck the construction for the other views.
o Have a reference for the hairstyle that is to be used.

Drawing the Male Head (Side)


1. From the 2. Divide
created the space
circle, between
draw a the
horizontal middlemost
line across line (base
it – dividing of the
it into two circle) and
equal the bottom
parts. line to two
equal
parts.
Page 4 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

3. Find the 4. Using the


vertex / vertex,
center of divide the
the circle right side of
using the the circle
horizontal into two
line at the equal
middle of parts. Draw
the circle a vertical
as a guide. line from
that point
until the
created
horizontal
line from
step 3.
5. From the 6. From the
left side of created
the circle, line, draw a
draw a short
diagonal horizontal
line going stroke. This
towards shall serve
the lowest as the chin.
horizontal
line. Note
that the
diagonal
line is
slightly
going
inwards.
This serves
as the
‘profile’.
7. From the 8. Connect
chin, draw that line to
a diagonal the circle
line by tracing
connecting the vertical
it to the line, closing
vertical line the shape
on the right of the
side – jawline.
creating a
part of the
jaw.

Page 5 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

9. Divide 10. Divide


the upper the lower
half of the half of the
circle into circle into
two equal two equal
parts using parts using
a horizontal a horizontal
line. line. The six
horizontal
lines
(excluding
the
topmost
and
bottom-
most ones)
shall aid in
placing
facial
elements.
11. At the 12. At its
bottom of right side,
the fourth draw a
line, draw circle
a small slightly
circle smaller,
(around being the
1/3 of the nostrils and
space) just nose edge.
outside the
circle. This
shall serve
as the nose
tip.
13. Using 14. Using
the height the given
of the measure-
circle, ments and
replicate it the steps
two more from
times to Module 2,
reach the create the
top of the right
nose. This is triangle
located that will
slightly create the
above the nose
third line. bridge.

Page 6 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

15. From 16. Divide


the height the circle
of the vertically
nose’s into two
triangle, equal parts
start off by – creating
creating a the space
circle that for the eye
will serve as and as a
the basic guideline
shape for for the lip’s
the eye. place.
17. From 18. Divide
the middle the space
of the eye- created on
circle, the fifth line
trace that into two
down equal
towards parts.
the fifth
line. Note
that this
line and
the profile
line should
be parallel.
19. Create 20. From
two circles the third
at the line until
profile the base of
using the the nose,
measure- draw the
ments ear. It is a
created bigger,
previously. angled
half-heart
shape.

21. To 22. Create


render the a small
profile, start divet (V-
off from shape) with
the first line. the line
Trace the going in
circle until the profile
the top of to create
the eye for the start of
the the nose
forehead. bridge.

Page 7 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

23. Trace 24.


the Connect
created the nose
basic towards
shape of the start of
the nose to the lips. This
create the shape is
nose inwards,
bridge, similar to
connecting the divet
it from the from step
divet. 22.
25. Use the 26. Similar
basic to the
shape for previous
the lips to step, use
guide the the basic
contour of shape for
the upper the lips to
lip. Do not guide the
trace it contour of
entirely the lower
since it lip.
should be
smaller.
27. Trace 28. Using
the the basic
created shapes,
profile from trace the
the lips until rest of the
the start of jaw. The
the chin. chin may
be angled
a bit to
emphasize
it.

29. Trace 30.


the basic Complete
shape of the cons-
the ear truction of
and the eye
connect it and
to the eyebrow
jawline. using the
steps
detailed in
Module 2.

Page 8 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

31. 32.
Complete Complete
the details the details
for the for the
nose using mouth and
the steps lips using
detailed in the steps
Module 2. detailed in
Module 2.

33. Add 34. From


detailing to the right
the ear. For side of the
this, it circle, mark
would be a 1/8
best to measure-
consult ment. Then,
references draw an
to create arc
your connecting
preferred it to the top
detailing. of the
circle until
the base of
the ear.
This is the
back of the
head.
35. Draw 36. For the
the front back of the
part of the neck, start
neck by from the
aligning it center of
to the the circle
rightmost and create
side of the a curved
basic line. The
shape of thickness of
the circle. the neck
Draw a should be
curved line slightly
for now. thinner or
the same
thickness
as the front
view.

Page 9 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

37. For the 38. Draw a


hairline, it vertical line
starts from connecting
the it towards
forehead the second
until line. This
around half line can be
of the slightly
circle used curved to
for the make it
base of the look more
head. natural.
39. Draw a 40.
short stroke Complete
along the by drawing
second the rest of
line. the
sideburns
using a
rectangle
connected
to the ear.

41. For the 42. Further


hair, start detail it by
off by adding
creating more basic
the basic shapes to
shape. break
Take note down the
of the hairstyle
height of even more.
the hair
from the
front view.
43. Render 44. Render
the the back of
hairstyle the head
using the and the
basic neck. The
shapes. neck
Use the should
front view reflect an
hairstyle to Adam’s
ensure that apple at
the lines the center
are and the
consistent. muscle.

Page 10 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

45. Erase 46. Final


any output
guidelines (without
or basic the lines):
shapes to
reveal the
final
drawing.
This is
optional
and for
demons-
tration
purposes
only.

Drawing the Male Head (3/4)


1. From the 2. Find out
created the half of
circle, the head
draw a by dividing
horizontal the head
line across into four
it – dividing equal
it into two vertical
equal parts. The
parts. left side has
¼ measure-
ment while
the right
side has ¾.
Create a
marking to
indicate
such.
3. Using 4. Find the
that vertex /
marking, center of
divide the the circle
circle by using the
drawing a horizontal
vertical line at the
line. middle of
the circle
as a guide.

Page 11 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

5. Divide 6. Divide
the upper the lower
half of the half of the
circle into circle into
two equal two equal
parts by parts by
drawing a drawing a
horizontal horizontal
line. line. There
are now 6
horizontal
lines
(excluding
the top
and
bottom) as
guidelines
for the
facial
elements.
7. Divide 8. Divide
the right the
side into rightmost
three equal marking
parts into two
vertically – equal parts
its divisions again.
the same Extend the
size as the marking up
¼ on the until the
left side. fourth line
Create (middle-
markings if most line).
needed. This is part
of the jaw.
9. From the 10.
left side of Connect
the circle, the
draw a created
slightly line
diagonal towards
line up until the center
the fifth of the
line. Use circle at
the front the lowest
view horizontal
drawing to line.
mark the
curve.

Page 12 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

11. Draw a 12. Extend


short the vertical
horizontal line on the
stroke at right side a
the base to bit more to
create the match the
chin. Use curve of
the front the jaw on
and side the right
view side.
drawings to
find the
middlemost
point.
13. 14. On the
Connect third line,
these two draw the
points by markings
drawing a for the
curved measure-
diagonal ments of
line to the eyes.
complete The right
the jawline side should
and head. be as wide
as the front
view. Use
the steps
from
Module 2.
15. Draw 16. For the
the basic nose, start
shapes off on the
necessary fourth line
to create and create
the eyes. the circle
Again, use for the
the steps nose
from bridge.
Module 2. Make sure
that the
measure-
ment of this
circle is the
same from
the other
views.

Page 13 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

17. Based 18.


from that Measure
circle, out the
create the height of
other the nose
circles as bridge
detailed in using the
Module 2. bigger
circle and
complete
the
triangle.
19. Base on 20.
the center Complete
of the eye- the basic
circle shapes by
shape, drawing
determine the ear.
the limits of The shape
the lips and is similar to
add the that of the
necessary side view,
basic but should
shapes. be slightly
smaller.
21. Start to 22. Render
render the the nose as
facial well.
elements
by starting
with the
eyes. Use
the basic
shapes and
proportions
as a guide.

23. Render 24. For the


the lips as shape of
well – the head,
taking note start at the
of the forehead.
adjust- Trace the
ments in left side
measure- from the
ments on first line
the front until the
and side start of the
views. eyes.

Page 14 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

25. Create 26. For the


a small rest of the
divet similar jawline,
to the side simply
view, but trace the
should be created
more basic
subtle. shapes.
Curving the
lines make
it look
natural.
27. Add 28. For the
rendering hair, draw
and the hairline
detailing to at the first
the ear as line,
well. stopping at
the end of
the
eyebrows
for the right
side.

29. 30.
Continue Complete
the right the
side by sideburns.
drawing a Use the
curved side view
horizontal as a guide
line until for its
the second creation.
line. Create
a short
stroke after.
31. At the 32. Trace
right side of the arc of
the head, the circle
create a over to the
small extension
measure- for the
ment back of the
(around head. End
1/16) for at the
the back of middle of
the head. the ears.

Page 15 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

33. The 34. The


front part back part is
of the neck starts from
is drawn the middle
with a of the ear –
curved drawn
vertical line using a
at the curved
center of vertical
the face. line.

35. For the 36. Further


hair, start detail the
with a hair by
basic adding
shape. Use more
the other sections to
views as further
reference define it.
for the
construc-
tion.

37. Render 38. Draw


the the hair
sections of stands and
the hair details
first, while
ensuing checking
consistency for
with the consistency
other from the
views. other
views.

39. Render 40. Erase


or darken any
the rest of guidelines
the head to reveal
and the the final
neck, output.
adding an
Adam’s
apple and
muscle.

Page 16 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

References:
 Lee, S., and Buscema, J. (1984). How to draw comics the Marvel way: First Fireside Edition. New
York : Simon & Schuster, Inc., 1984
 Technical Education and Skills Development Authority (2018 February 27). Training Regulations
for Animation NCII – Version 02. Quezon City

ACTIVITY 4: Head Turns – Male


Instructions: Draw a male original character’s head in front, side, and ¾ views.
 Original Character
o The original character should be:
 Male students – yourself (if doesn’t have to look exactly like you, but the design should be
heavily inspired by yourself)
 Female students – your own male personification, or a character that is male that reflects
yourself (personality, likes and dislikes, hobbies, persona, etc.)
o Please be noted that the design that you will be doing for this will also be used for another
activity (Module 9).
o You are allowed to use references, including but not limited to:
 Photographs (of yourself or online)
 Drawings from others
 Your own drawings
 Illustrations from animated / drawn media
 Note: No need to add the references; it is in good intention that it shall be used wisely
o Please use references wisely and sparingly:
 DO NOT TRACE
 Do not use a grid-style copier
 Do not attempt to draw it exactly the same
 Use portions of the hair that you like
 Use only small aspects of the drawing
 Rework it so that it fits with your own drawing style and preferences
o Anyone who is seen tracing, copying, or violating any Intellectual Property laws shall:
 Be warned and asked one last time to redo the entire activity
 If seen at a later time, submitted late, or done again after the warning, the student shall
get an automatic zero.
 Drawing Area
o Use any plain, light-colored paper (bond paper, sketchbook / sketchpad, etc.)
o Using the paper:
 Use one (1) page only for all three views; doing it in multiple bond papers will result to being
asked to redo the activity
 Use landscape – NOT portrait or square
 The paper should be clean and free from any pre-printed markings (lines, dots)
o Maximize the space
 A considerable amount of space must be used for the activity
 The three views must be of the same size and aligned
 Do’s and Don’ts
o Use pencil for drawing
 Use a pencil and eraser only for this activity
 It is recommended to use an H, HB, or F grade pencil (or pencil numbers 1, 2, and 3)
 Do not use ink, color, or a digital platform; doing so will result to being asked to redo the
activity

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ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

o Consistency
 The arrangement are as follows: front (left), side (middle), ¾ (right)
 Use the same face / head design for all three views
 Ensure that all three views are of the same proportions and are aligned
 Failure in doing so will result to a lower score
o Guidelines and Basic Shapes
 Ensure that no guidelines (proportions and basic shapes are erased entirely
 The guidelines must be drawn with a lighter hand, or erased slightly (but still visible)
 The final lines are darkened using a darker pencil (at most 3B pencil)
 Failure in doing so will result to a lower score
 Submission
o Write your full name (Last Name, First Name) and section on the upper left corner of the page
o Take a clear photo using a camera or scanner; photo file must be a JPEG or PNG extension
type
o Prevent any post-processing; must only be done if the quality of the photo is less than ideal
(grainy, dark environment, blurry, etc.)
o Ensure that the photo is rotated in the correct orientation
o File name: Last Name, First Name – ICT CCS 11A – Module 4

Sample Output:

How to Submit:
 Submit one file in image format (JPEG, PNG) only
 File name: Last Name, First Name – ICT CCS 11A – Module 4
 Submit under “Module 4 – Head Turns – Male”
Submission Channels:
 Canvas K-12 LMS (Assignments)

Page 18 of 19
ANIMATION NCII – Animation 11a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT CCS 11A
Email: email@uc-bcf.edu.ph; Website: www.uc-bcf.edu.ph

MODULE 4 – Ani11a Subject Teacher: Lovely Jenn A. Reformado

Rubric:
Proportions Use of Basic Shapes Appeal
20 (excellent) – Output 20 (excellent) – Output utilizes 10 (excellent) – Output is
showcases the proper the proper basic shapes for all detailed sufficiently to create
proportions of the head and three views; sizing and volume an appealing final output;
facial elements; proportions are is consistent amongst all three character is unique yet quite
consistent amongst all three views; the basic shapes were simple in design; design is
views; output is aligned properly used in the rendering consistent amongst all three
properly process views
16 (above average) – Output 16 (above average) – Output 8 (above average) – Output is
showcases a good showcases a good detailed sufficiently to create a
understanding for the proper understanding for using the decent final output; character
proportions of the head and basic shapes for all three views; is unique yet simple in design;
facial elements; proportions are sizing and volume is mostly design is mostly consistent
mostly consistent amongst all consistent amongst all three amongst all three views
three views; output is aligned views; the basic shapes were
properly properly used in the rendering
process
12 (satisfactory) – Output 12 (satisfactory) – Output 6 (satisfactory) – Output is
showcases some showcases some detailed to create a passable
understanding for the proper understanding for using the output; character is simple in
proportions of the head and basic shapes for head design but may or may not be
facial elements; proportions are construction; sizing and volume unique; design is somewhat
somewhat consistent amongst is somewhat consistent consistent amongst all three
all three views; output may or amongst all three views; the views
may not be aligned basic shapes were used in the
rendering process
8 (fair) – Output does not apply 8 (fair) – Output does not apply 4 (fair) – Output is poorly
proper proportions of the head proper basic shapes for head detailed; character is not
and facial elements for the construction; sizing and volume unique; character may be
most part; proportions are is inconsistent for all three overtly designed; design is not
inconsistent amongst all three views; the basic shapes were consistent amongst all three
views; output is not aligned mostly unused in the rendering views
process
4 (needs improvement) – 4 (needs improvement) – 2 (needs improvement) –
Output does not apply proper Output does not apply basic Output showcases a need for
proportions of the head and shapes and there is a need for improvement for the rendering
facial elements; there is a need improvement on its process and the do’s and
for improvement on the understanding and use – don’ts on creating an
consistency of the views; particularly on the rendering appealing character
output is not aligned process

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