swsh3 Rulebook en PDF
swsh3 Rulebook en PDF
Contents
Become a Pokémon Master!  ........................................................................................ 3
Pokémon TCG Basic Concepts  ...................................................................................... 3
     How to Win  ............................................................................................................ 3
     Energy Types  .......................................................................................................... 4
Parts of a Pokémon Card  ............................................................................................ 5
     3 Card Types    .......................................................................................................... 6
Zones of the Pokémon TCG  ......................................................................................... 7
Playing the Game  ...................................................................................................... 8
     How to Win the Game  ................................................................................................ 8
     Setting Up to Play  .................................................................................................... 8
     Parts of a Turn  .. ....................................................................................................... 9
     Turn Actions  ......................................................................................................... 10
     Special Conditions  .................................................................................................. 15
Pokémon Leagues and Theme Decks  ............................................................................17
Advanced Rules  ...................................................................................................... 18
     Full details of taking a mulligan  ................................................................................... 18
     What counts as an attack?  ......................................................................................... 19
     Full details of attacking  ............................................................................................ 20
     What if you should draw more cards than you have?  ............................................................ 21
     What if both players win at the same time?  . . .................................................................... 21
     What’s Sudden Death?  ............................................................................................. 21
     What does and doesn’t count for a Pokémon’s name?  .......................................................... 21
Deck Building   ........................................................................................................ 22
Appendix A: Pokémon V  ........................................................................................... 23
Appendix B: Pokémon VMAX  .................................................................................... 23
Appendix C: Regional Variants   .................................................................................. 24
Appendix D: TAG TEAM Supporter Cards  .................................................................... 25
Appendix E: TAG TEAM  ........................................................................................... 25
Appendix F: Prism Star Cards  .................................................................................... 26
Appendix G: Rare Fossil and Unidentified Fossil  ............................................................ 26
Appendix H: Pokémon-GX   ....................................................................................... 27
     Special Rules for Pokémon-GX        .................................................................................... 27
Appendix I: Ultra Beasts  ........................................................................................... 28
Appendix J: Dual-Type Pokémon  ................................................................................. 28
Appendix K: BREAK Evolution  ................................................................................... 29
    Special Rules for Pokémon BREAK  ............................................................................... 29
Appendix L: Ancient Traits  ........................................................................................ 30
Appendix M: Team Flare Hyper Gear  ........................................................................... 30
Appendix N: Pokémon-EX  ......................................................................................... 31
    Special Rules for Pokémon-EX  .................................................................................... 31
Appendix O: Mega Evolution Pokémon  ........................................................................ 32
    Special Rules for Mega Evolution Pokémon  .. .................................................................... 32
Appendix P: Team Plasma Cards  ................................................................................ 33
Appendix Q: ACE SPEC Trainer Cards  .......................................................................... 33
Appendix R: Restored Pokémon  ................................................................................. 34
    Key Restored Pokémon Notes  ..................................................................................... 34
Glossary  ................................................................................................................ 35
Credits  .................................................................................................................. 37       2
                                                                                    Pokémon Trading Card Game Rules
You are a Pokémon Trainer! You travel across the land, battling other Trainers
with your Pokémon, creatures that love to battle and that have amazing powers!
Become a
Pokémon Master!
These rules will tell you everything you need to play the Pokémon Trading
Card Game. Your deck of cards represents your Pokémon as well as items and
allies that help you on your adventures.
Trading card games are strategy based and use collectible cards to let each
player customize their game. The best way to learn to play the Pokémon TCG
is with a theme deck, a ready-to-play 60-card deck that comes packaged
with a quick start rules guide and everything you need to play. You can
also try Battle Arena Decks, which offer two ready-to-play 60-card decks
designed to go head to head for an intense battle!
Once you’re ready, you can start building your collection of cards with
Pokémon TCG booster packs. Trade with your friends for the strongest
Pokémon, or collect all your favorites! Then, build your own 60-card deck,
play with your friends, and show off your own personal Pokémon team!
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                                                                                 Pokémon Trading Card Game Rules
Energy Types
Pokémon Knock Out opposing Pokémon by using attacks or Abilities. To power their attacks, Pokémon need Energy cards. The Pokémon TCG
has 11 Energy types, and you will find Pokémon matching all 11 types in the game. (Note that there are no Fairy-type Pokémon cards in the
Sword & Shield Series, but they do exist in older expansions.)
Each Energy type powers different attacks. Find the ones that match your personality! The Energy types are:
                         Dragon                                            Colorless
                         Dragon-type Pokémon have                          Colorless-type Pokémon
                         very strong attacks, but often                    have lots of different moves,
                         require two Energy types to                       and they work with any kind
                         use them.                                         of deck.
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                        Pokémon Trading Card Game Rules
POKÉMON TYPE
HP                      CARD NAME   CARD TYPE
CARD NAME
STAGE                                           TRAINER TYPE
EVOLVES FROM
POKÉMON
TEXT BOX
TRAINER RULE
EXPANSION SYMBOL
COLLECTOR CARD NUMBER
                                                           5
                                                                             Pokémon Trading Card Game Rules
3 Card Types
You’ll find 3 different types of cards in the Pokémon TCG:
Pokémon
Of course the most important cards are Pokémon! Most of these cards are Basic Pokémon, Stage 1 Pokémon, or Stage 2 Pokémon. Stage 1
and Stage 2 Pokémon are also called Evolution cards. Look at the upper-left corner and you will see the Pokémon’s Stage and the Pokémon
it evolves from, if any.
Energy Cards
Most of the time, Pokémon can’t attack without
Energy cards! You’ll need to match the symbols of
the attack cost to the Energy card, but any type of
Energy can be used for .
Trainer Cards
Trainer cards represent the Items, Supporters, and
Stadiums a Trainer can use in battle. You can see the
specific Trainer subtype in the upper-right corner
and any special rules for that subtype at the bottom
of the card.
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                                                                                                                                                                                                                                                                                                                                          Pokémon Trading Card Game Rules
                                                                                                                                                                                                                                                                             ACTIVE
                                                                                                                                                                                              What You Can Do During Your Turn
                                                                                                                                                                                                                                                                            POKÉMON
             ©2020 Pokémon. ©1995–2020 Nintendo / Creatures Inc. / GAME FREAK inc. TM, , and character names are trademarks of Nintendo.
                                                                                                                                                                                                                                                                                                                                                                DECK
                                                                                                                                                                                              (you must do this at the beginning of every turn)
                                                                                                                                                                                              2. Put Basic Pokémon onto your Bench
                                                                                                                                                                                              (as many as you want)                                         Attack Cost                                                   Attack Damage
                                                                                                                                                                                              3. Attach 1 Energy card to 1 of your Pokémon
                                                                                                                                                                                              (only once per turn)
                                                                                                                                                                                              4. Retreat your Active Pokémon
                                                                                                                                                                                              (only once per turn)
                                                                                                                                                                                              5. Evolve Pokémon
                                                                                                                                                                                              (as many as you want)
                                                                                                                                                                                              6. Play Trainer cards
                                                                                                                                                                                              (as many as you want, but only 1 Supporter card per turn)
                                                                                                                                                                                              7. Attack with your Active Pokémon
            ®
                                                                                                                                                                                              If you cannot attack, tell your opponent your turn is over.                  The Active Pokémon is the Pokémon you attack                                When you draw a card, take the top card
                                                                                                                                                                                              Now It’s Your Opponent’s Turn                                                with and the Pokémon your opponent attacks.                                        from this stack of cards.
                                                                                                                                                     PRIZE                                                                                                                                                                                               DISCARD
                                                                                                                                                                                                                                                                                   BENCH
                                                                                                                                                     CARDS                                                                                                                                                                                                 PILE
                                                                                                                                                                                                                                                                              Your Bench can hold up to 5 Pokémon.                                  When 1 of your Pokémon is Knocked Out, put it
                                                                                                                                           Take a Prize card and put it into your hand when
                                                                                                                                                                                                                                                                               All Pokémon put here must start as                                       and all its attached cards here face up.
                                                                                                                                            you Knock Out 1 of your opponent’s Pokémon.
                                                                                                                                                                                                                                                                                        Basic Pokémon.                                              Trainer cards also go here after you play them.
                                                                                                                                                                                                                                                                                                                                                                                                                                               7
                                                                                         Pokémon Trading Card Game Rules
3) If your opponent has no cards in their deck at the beginning of their turn.
Setting Up to Play
          1) Shake hands with your opponent.
2) Flip a coin. The winner of the coin flip decides which player goes first.
5) Put one of your Basic Pokémon face down as your Active Pokémon.
ACTIVE POKÉMON
                                                                                          BENCHED
                                                                                          POKÉMON
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                                                                                  Pokémon Trading Card Game Rules
7) Put the top 6 cards of your deck off to the side face down as your Prize cards.
8) Both players flip their Active and Benched Pokémon face up and start the game!
Parts of a Turn
                If you don’t have any Basic Pokémon, what do you do? First, reveal your hand to your opponent and shuffle your hand
              	 back into your deck. Then, draw 7 more cards. If you still don’t have any Basic Pokémon, repeat.
                Each time your opponent shuffles their hand back into their deck because they had no Basic Pokémon, you may draw
              	 an extra card!
1) Draw a card.
                   A. Put Basic Pokémon cards from your hand onto your Bench
                   	 (as many as you want).
                   D. Play Trainer cards (as many as you want, but only one Supporter
                   	 card and one Stadium card per turn).
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                                                                                  Pokémon Trading Card Game Rules
Turn Actions
1) Draw a Card
S tart your turn by drawing a card. If there are no cards in your deck at the beginning of your turn and you cannot draw a card,
 the game is over, and your opponent wins.
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                                                                          Pokémon Trading Card Game Rules
Example:
The Polteageist card in Susan’s hand reads, “Evolves from
Sinistea,” and Susan has a Sinistea in play. She may play the
Polteageist card on top of the Sinistea card, keeping any
damage counters and clearing all other effects.
         Evolution notes: Neither player can evolve a Pokémon on its first turn in play. When you evolve a Pokémon,
       	 it means that Pokémon is new in play, so you can’t evolve it a second time the same turn! You can evolve any
      	 Pokémon you have in play, whether it’s Active or Benched. Finally, neither player can evolve a Pokémon on
 	       that player’s first turn unless a card says so.
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                                                                           Pokémon Trading Card Game Rules
  RULE CHANGE: Starting with the Sword & Shield Series, the player who goes first
  cannot play a Supporter card on their first turn.
  	 • You can’t play a Stadium card if a Stadium with the same name is
  		 already in play.
  To retreat, you must discard 1 Energy from your Active Pokémon for each listed in its
  Retreat Cost. If no are listed, it retreats for free. Then, you switch that retreating Pokémon
  with a Pokémon from your Bench. Keep all damage counters and all attached cards with
  each Pokémon when they switch. Pokémon that are Asleep or Paralyzed cannot retreat.
  When your Active Pokémon goes to your Bench (whether it retreated or got there some
  other way), some things do go away—Special Conditions and any effects from attacks.
If you retreat, you can still attack that turn with your new Active Pokémon.
                 Remember, Abilities aren’t attacks, so you can still attack if you use an Ability! You can use Abilities from
             	   both your Active and Benched Pokémon.
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                                                                                           Pokémon Trading Card Game Rules
Attacking has three simple steps. Once you get it figured out, you’ll be attacking like a pro in no time!
                    On the first turn of the game, the starting player skips this step. Once that player has done all their other actions, the turn
                  	 will end. After that, each player attacks as normal. Think carefully if you want to go first or second!
      What Energy would you need to                                               You may see some attacks with
      use Rillaboom’s Hammer In attack?                                           this cost symbol. That means the
      That’s right, 3 Energy and 1                                                attack has a cost of 0, and you
      Energy of any type!                                                         can use it without any Energy
                                                                                  attached to the Pokémon!
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                                                                          Pokémon Trading Card Game Rules
   Your attack is complete, so check to see if any Pokémon were Knocked Out by the attack.
   Some attacks can damage more than one Pokémon, and sometimes they can even
   damage the Attacking Pokémon! So, make sure to check every Pokémon that was affected
   by the attack.
   If a Pokémon has total damage at least equal to its HP (for example, 5 or more damage
   counters on a Pokémon with 50 HP), it is Knocked Out. If a player’s Pokémon is Knocked Out,
   that player puts it and all cards attached to it in the discard pile. That player’s opponent takes
   1 of their own Prize cards and puts it into their hand.
   The player whose Pokémon was Knocked Out chooses a new Active Pokémon from their
   Bench. If your opponent can’t do this because their Bench is empty (or for any other reason),
   you win the game! If your opponent still has Pokémon in play,
   but you just took your last Prize card, you also win the game!
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                                                                                    Pokémon Trading Card Game Rules
4) Pokémon Checkup
Pokémon Checkup is a special step that happens between turns. Before the game continues to the next player, you’ll need to take care of
Special Conditions in this order:
After both players have gone through these checks, any Pokémon that has no HP remaining is Knocked Out. (The player moves a new
Pokémon into the Active Spot, and the opponent takes a Prize card.) Then, start the next player’s turn!
Special Conditions
Some attacks make the Active Pokémon Asleep, Burned, Confused, Paralyzed, or Poisoned—
these are called “Special Conditions.” They can only happen to an Active Pokémon—when
a Pokémon goes to the Bench, it recovers from all Special Conditions. Pokémon also recover
when they evolve.
Asleep
Turn the Pokémon counterclockwise to show that it is Asleep.
If a Pokémon is Asleep, it cannot attack or retreat. During Pokémon Checkup, flip a coin.
If you flip heads, the Pokémon recovers (turn the card right-side up), but if you flip tails,
it stays Asleep.
Burned
When a Pokémon is Burned, put a Burn marker on it. During Pokémon Checkup, put 2 damage
counters on your Burned Pokémon, then flip a coin. If heads, the Pokémon recovers (remove
the Burn marker).
A Pokémon cannot have two Burn markers; if an attack gives it another Burn marker, the new
Burned Condition simply replaces the old one. Make sure your Burn markers look different
from your damage counters.
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                                                                                     Pokémon Trading Card Game Rules
Confused
Turn a Confused Pokémon with its head pointed toward you to show that it is Confused.
If your Pokémon is Confused, you must flip a coin before attacking with it. If heads, the
attack works normally. If tails, the attack doesn’t happen, and you put 3 damage counters on
your Confused Pokémon.
Paralyzed
Turn a Paralyzed Pokémon clockwise to show that it is Paralyzed.
If a Pokémon is Paralyzed, it cannot attack or retreat. After its owner’s next turn, it recovers
during Pokémon Checkup (turn the card right-side up).
Poisoned
When a Pokémon is Poisoned, put a Poison marker on it. During Pokémon Checkup, put a
damage counter on your Poisoned Pokémon.
A Pokémon cannot have two Poison markers; if an attack gives it another Poison marker,
the new Poisoned Condition simply replaces the old one. Make sure your Poison markers
look different from your damage counters.
Other Effects
If an effect of an Ability or Trainer card says it happens during Pokémon Checkup
(or between turns), apply it as part of this step.
For example, Snorlax’s Lazy Eating Ability says to heal 10 damage from it between turns.
This would occur during Pokémon Checkup.
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                                                                                Pokémon Trading Card Game Rules
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                                                                                 Pokémon Trading Card Game Rules
Advanced Rules
Full details of taking a mulligan
If either player has no Basic Pokémon in their opening hand, that player must take a mulligan. Here’s how the timing works:
Both players reveal their hands, then just start over as normal.
1) That player announces that they have a mulligan, then waits until the other player has finished setting up to play.
	          2) Then, the player with no Basic Pokémon reveals their hand and shuffles it back into their deck. The player keeps doing 		
	             this until they get an opening hand with a Basic Pokémon, then proceeds as normal.
	          3) Then, the player who did not have to start over may draw a card for each extra mulligan their opponent took.
	             For example, if both players took 2 mulligans, and then Player A took 3 additional mulligans, Player B may draw up to
	             3 cards. If any of those cards are Basic Pokémon, they may be put onto the Bench.
4) Then, reveal all Active and Benched Pokémon, and begin the game.
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                                                                                Pokémon Trading Card Game Rules
For example, Gossifleur’s Call for Family attack does no damage, but it’s still an attack! Anything else is called an Ability or something else.
For instance, Oranguru’s Primate Wisdom Ability might let you switch a card from your hand with the top card of your deck, but it doesn’t
count as an attack.
Silicobra’s Sand Attack affects Call for Family, but not Primate Wisdom.
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                                                                                  Pokémon Trading Card Game Rules
	A) Look at your Pokémon and decide which attack to use. Make sure you have the correct Energy attached.
		 Then, announce you are using that attack.
	B) Apply any effects that might alter or cancel the attack. For example, if an attack that was used against your Pokémon
		 last turn says, “If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin.
		 If tails, that attack doesn’t happen.” (But remember—if an Active Pokémon moves to the Bench, all effects of attacks
		 go away. So if your Active Pokémon has changed since your opponent used the attack in this example, you don’t have
		 to flip a coin.)
C) If your Active Pokémon is Confused, check now to see if its attack doesn’t happen.
	D) Make any choices the attack requires you to make. For example, if an attack says, “Choose 1 of your opponent’s
		 Benched Pokémon,” you would make that choice now.
	E) Do anything the attack requires you to do to use it. For example, you must flip a coin if an attack says “Flip a coin.
		 If tails, this attack does nothing.”
F) Apply any effects that happen before damage, then place damage counters, and then do all other effects.
Figuring out how many damage counters to place is usually straightforward. However, if many things are changing the damage,
follow these steps in this order:
	 1) Start with the base damage printed to the right of the attack. If an ×, –, or + is printed next to it, the attack text will tell
		 you how much damage to do. If an attack tells you to put damage counters on a Pokémon, you have no more
		 calculations to do because damage counters aren’t affected by Weakness, Resistance, or any other effects on a Pokémon.
		 Just put those damage counters on the affected Pokémon!
     	 2) Figure out damage effects on your Active Pokémon based on Trainer cards or any other relevant effects. For example,
     		 if your Pokémon used an attack last turn that said, “During your next turn, this Pokémon’s attacks do 40 more damage
     		   (before applying Weakness and Resistance),” then add that in. Stop if the base damage is 0 (or if the attack does not do any
     		 damage at all). Otherwise, keep going.
     	 3)	Increase the damage by the amount next to your opponent’s Active Pokémon’s Weakness, if it has Weakness to your
     		 Active Pokémon’s type.
     	 4)	Reduce the damage by the amount next to your opponent’s Active Pokémon’s Resistance, if it has Resistance to your
     		 Active Pokémon’s type.
     	 5)	Figure out damage effects of Trainer or Energy cards, or other effects on your opponent’s Active Pokémon. For example,
     		 if your opponent’s Active Pokémon has an Ability that says “This Pokémon takes 20 less damage from attacks
     		   (after applying Weakness and Resistance).”
     	 6)	For each 10 damage of the final attack, put 1 damage counter on the affected Pokémon. If the damage is 0 or less,
     		 don’t put on any damage counters!
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                                                                                  Pokémon Trading Card Game Rules
For example, if a card tells you to draw or look at the top 5 cards of your deck and you have only 3 cards left in your deck, draw or look at
those 3. You lose if you cannot draw a card at the beginning of your turn, but not if you cannot draw one because a card told you to do so.
If this happens, play Sudden Death. However, if you win in both ways and your opponent wins in only one way, you are the victor!
• Gengar, Gengar LV. 43, Gengar LV. 44, and Gengar LV.X all have the same name
• Alakazam, Alakazam , and Alakazam h all have different names from each other
	 • However, δ (Delta Species) is not part of a Pokémon’s name. Aerodactyl and Aerodactyl δ
		 (Delta Species) have the same name
When you are building a deck, you can have only 4 copies of a card with the same name in it, except for basic Energy cards. If your deck has 1
each of Gengar, Gengar LV.43, Gengar LV. 44, and Gengar LV.X, you can’t put any more cards named Gengar in your deck! However, you could
have 4 Meowth, 4 Alolan Meowth, and 4 Rocket’s Meowth.
When evolving, the “evolves from” Pokémon name must match the Pokémon being evolved.
So Graveler can evolve from Geodude, or Geodude LV. 12, but not Brock’s Geodude.
                                                                                                                                                   21
                                                                                 Pokémon Trading Card Game Rules
Deck Building
When building most decks, you’ll need to follow a few rules. One of the most important rules is that your deck must be exactly 60 cards; it can’t
be any more or less, even 59 or 61 cards!
Also, except for basic Energy, you can only have 4 cards with the same name in your deck. This means you can have only 4 cards called “Pignite”
in your deck, even if they all have different attacks. Finally, your deck must have at least one Basic Pokémon in it.
Building your own deck can be challenging, but also a lot of fun. A League Leader at a Pokémon League can help you with some ideas. Another
good idea is to find a theme deck you like and try modifying it. Remember to keep it at exactly 60 cards! If you’re starting a whole new deck,
though, try these guidelines for starters:
	 • Pick one or two Energy types at most. Remember, most               Pokémon can use any Energy
		 for attacks, so they can go in nearly any deck!
• To make sure you have enough Energy cards, try between 12 and 15 in your 60-card deck.
	 • Trainer cards are important, too. Cards like Quick Ball and Poké Kid can help you find exactly
		 the cards you need! Around 20 to 25 Trainer cards is a good start.
	 • Of course, you need Pokémon! The rest of your deck will be Pokémon. Remember, you need
		 at least one Basic Pokémon in your deck. Collect your favorite Pokémon so you can have
		 4 copies of them in your deck to make sure you draw them as much as possible.
		 And, if that Pokémon evolves, try to get 4 of each Pokémon in its Evolution chain as well!
Every deck is different and will fit your personality and personal strategy. Over time you’ll find the numbers of Pokémon, Trainer, and Energy
cards you like the best.
                                                                                                                                                    22
                                                                             Pokémon Trading Card Game Rules
Appendix A:
Pokémon V
Pokémon V are powerful Basic Pokémon with big HP and strong
attacks. These amazing Pokémon have a big impact on the
game, but they come with a risk: when one of your Pokémon V is
Knocked Out, your opponent takes 2 Prize cards.
But with great power comes great risk: if your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.
Notice that Lapras VMAX evolves from Lapras V. This means you can only evolve Lapras VMAX from Lapras V, not
regular Lapras! Also, Pokémon VMAX are a new stage: VMAX. These cards count as Evolution cards, and all the
normal rules for Evolution apply to Pokémon VMAX. And although Pokémon VMAX are a different stage, they are still
considered Pokémon V—so if something affects Pokémon V, it also affects Pokémon VMAX.
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                                                                            Pokémon Trading Card Game Rules
                                                                                                                    24
                                                                                Pokémon Trading Card Game Rules
Appendix D: TAG
TEAM Supporter Cards
Pokémon aren’t the only ones who can form a TAG TEAM! These powerful Supporter cards
feature two Trainers teaming up on one card. And just like the TAG TEAM Pokémon-GX,
every TAG TEAM Supporter card offers a special team bonus: if you discard extra cards
when you play it, you get an additional effect. Each TAG TEAM Supporter card has a
unique effect, so be on the lookout for these powerful pairs!
                                                                                                                                    25
                                                                                Pokémon Trading Card Game Rules
                                                                                                           26
                                                                        Pokémon Trading Card Game Rules
  Appendix H: Pokémon-GX
Pokémon-GX are powerful Pokémon with more HP and stronger
attacks. Each one also has a super-powerful GX attack. You can’t use
more than one GX attack during an entire game, regardless of how
many Pokémon-GX you play. Make sure you use that GX attack at the
right strategic moment, because you only get one shot! The damage
counter sheet includes a special GX marker to keep track of this—turn
it face down once you’ve used up your GX attack for the game.
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                                                              Pokémon Trading Card Game Rules
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                                                     Pokémon Trading Card Game Rules
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                                              Pokémon Trading Card Game Rules
                                                                         30
                                                                                Pokémon Trading Card Game Rules
Appendix N: Pokémon-EX
Pokémon-EX are powerful Pokémon that show off a Pokémon with more HP and stronger attacks than regular
Pokémon, but there are risks to playing these powered-up Pokémon!
Also, Pokémon-EX can have a regular and a full-art rare Ultra version!
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                                                                           Pokémon Trading Card Game Rules
Notice that Mega Venusaur-EX evolves from Venusaur-EX.            There are 2 special rules for Mega Evolution Pokémon. Since they
This means you can only evolve Mega Venusaur-EX from              are still Pokémon-EX, when one of them is Knocked Out, your
Venusaur-EX, not Venusaur! Also, Mega Evolution Pokémon are a     opponent takes 2 Prize cards. Also, when 1 of your Pokémon becomes
new stage: MEGA. These cards count as Evolution cards, and all    a Mega Evolution Pokémon, your turn ends. Make sure you’ve done
the normal rules for Evolution apply to Mega Evolution Pokémon.   everything else you want to do on your turn before you play one of
                                                                  these powerful Pokémon!
                                                                  Note that Primal Reversion Pokémon work just like Mega Evolution
                                                                  Pokémon, so the same rules apply!
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                                              Pokémon Trading Card Game Rules
                                                                         33
                                                                                   Pokémon Trading Card Game Rules
     ••   Restored Pokémon are not Basic Pokémon! Thus, you cannot play them as your Active or Benched Pokémon during setup.
          Also, you must still have at least one Basic Pokémon in your deck if you otherwise only have Restored Pokémon in your deck. Finally,
          Restored Pokémon are not Evolution cards.
     ••   Cards or effects that refer to “Basic,”“Stage 1,”“Stage 2,” or “Evolution” cards don’t affect Restored Pokémon. For example, a card that
          says “Search your deck for a Basic Pokémon” can’t find this Restored Omanyte card. However, one that says “Search your deck for a
          Pokémon” can find Omanyte. Also, cards that affect unevolved Pokémon will affect Restored Pokémon.
     ••   When playing with older Fossil Pokémon, the most important rules to follow are the “Evolves from” or “Put this card into play…” text.
          For example, Kabuto was printed in XY—Fates Collide as a Restored Pokémon, along with a Stage 1 Kabutops that evolves from it.
          Regardless of which Kabuto you have in play, you can evolve it into any Kabutops that says “Evolves from Kabuto.”
          This means you can evolve a Stage 2 Kabutops from a Restored Kabuto or a Stage 1 Kabutops from a Stage 1 Kabuto.
                                                                                                                                                     34
                                                                         Pokémon Trading Card Game Rules
Glossary
ABILITY: An Ability is an effect on a Pokémon that is not          BURN MARKER: What you put on a Pokémon to remind you
an attack. Some will be active all of the time, while some you     it is Burned. Remove the marker if the Pokémon is Benched or
will need to choose to use. Read each Ability to make sure you     evolved.
understand exactly how and when it works.
                                                                   DAMAGE: What usually happens when one Pokémon attacks
ACE SPEC TRAINER CARD: A powerful Trainer card.                    another. If a Pokémon has total damage greater than or equal to
You may only have one ACE SPEC Trainer card in your deck.          its Hit Points, it is Knocked Out.
ACTIVE POKÉMON: Your in-play Pokémon that is not on                DAMAGE COUNTER: A counter put on your Pokémon to
the Bench. Only the Active Pokémon can attack.                     show it has taken 10 damage. It stays on your Pokémon even if the
                                                                   Pokémon is Benched or evolved. Although 50- and 100-damage
ANCIENT TRAIT: Ancient Traits are special powers                   counters are sometimes used for convenience, if a card refers to a
(like Ω Barrier or α Recovery) that appear on certain Pokémon      “damage counter,” it means the standard 10-damage counter.
cards, right under the Pokémon’s name. They are not attacks or
Abilities, so cards that prevent those from being used won’t       DEFENDING POKÉMON: The Pokémon that receives
affect Ancient Traits.                                             an attack.
ATTACH: When you take a card from your hand and put it on          DEVOLVE: Certain cards can devolve an evolved Pokémon,
one of your Pokémon in play.                                       which is the opposite of evolving your Pokémon. When a
                                                                   Pokémon is devolved, it also loses Special Conditions and any
ATTACK: 1) When your Active Pokémon fights your                    other effects.
opponent’s Pokémon. 2) The text written on each Pokémon
card that shows what it does when it attacks (a Pokémon can        DISCARD PILE: The cards you have discarded. These cards
have several attacks on it).                                       are always face up. Anyone can look at these cards at any time.
ATTACKING POKÉMON: The Active Pokémon, as it                       DUAL-TYPE POKÉMON: A Pokémon that has two types
performs an attack.                                                at the same time.
BASIC ENERGY CARD: A Grass , Fire , Water ,                        ENERGY CARD: Cards that power your Pokémon so they can
Lightning , Psychic , Fighting , Darkness , Metal ,                attack. See basic Energy card.
or Fairy Energy card.
                                                                   EVOLUTION CARD: A card you play on top of a Basic
BASIC POKÉMON CARD: A card you can play directly                   Pokémon card (or on top of another Evolution card) to make
from your hand on your turn. See Evolution card.                   it stronger.
BENCH: The place for your Pokémon that are in play but             EVOLVED POKÉMON: A Pokémon in play that has another
are not actively fighting. They come out and fight if the Active   Pokémon under it.
Pokémon retreats or is Knocked Out. When Benched Pokémon
take damage, do not apply Weakness or Resistance.                  FOSSIL TRAINER CARDS: A special kind of Trainer
                                                                   card that acts like a Basic Pokémon when put into play. When a
BETWEEN-TURNS STEP: The part of each turn when the                 Fossil Trainer card is in your hand, deck, or discard pile, it is not
game shifts from one player to the other, now known as Pokémon     considered a Basic Pokémon.
Checkup. Check Poisoned, Burned, Asleep, and Paralyzed at this
step, and see whether any Pokémon are Knocked Out.                 GX ATTACK: A powerful kind of attack. Only Pokémon-GX
                                                                   have GX attacks. A player can’t use more than one GX attack
BREAK EVOLUTION: A special kind of Evolution. When a               in a game.
Pokémon evolves into a Pokémon BREAK, it keeps the attacks,
Abilities, Weakness, Resistance, and Retreat Cost of its           GX MARKER: A reminder tool sometimes included with the
previous Evolution.                                                damage counter sheet. When you use your GX attack for the
                                                                   game, turn your GX marker face down.
                                                                                                                                           35
                                                                           Pokémon Trading Card Game Rules
HIT POINTS (HP): A number every Pokémon has, telling                  POKÉMON-GX: Pokémon-GX are a stronger form of
you how much damage it can take before it is Knocked Out.             Pokémon with a special drawback: when your Pokémon-GX is
                                                                      Knocked Out, your opponent takes two Prize cards instead of one.
IN PLAY: Your cards are in play when they are on the table.           Each Pokémon-GX has a powerful GX attack.
Basic Pokémon cards, Evolution cards, and Energy cards cannot
be used unless they are in play. (Your deck, your discard pile, and   POKÉMON LEGEND: Special double cards that showcase
your Prize cards are not in play, but your Benched Pokémon are.)      powerful Legendary Pokémon. Both cards must be played
                                                                      together at the same time.
ITEM CARD: A type of Trainer card. Follow the instructions on
the card and then discard it.                                         POKÉMON LV.X: Stronger versions of a regular Pokémon,
                                                                      put on top of the regular Pokémon of the same name and adding
KNOCKED OUT: A Pokémon is Knocked Out if it has damage                extra abilities to the original Pokémon.
greater than or equal to its Hit Points. That Pokémon goes to the
discard pile along with all cards attached to it. When one of your    POKÉMON POWER: A special ability some Pokémon have.
opponent’s Pokémon is Knocked Out, take one of your Prize cards.      Pokémon Powers are divided into two categories: Poké-Power
                                                                      and Poké-Body. They always include the words “Poké-Power” or
LOST ZONE: Cards sent to the Lost Zone are no longer                  “Poké-Body” so you can tell they are not attacks.
playable during that game. Put them face up anywhere out
of play.                                                              POKÉMON SP: A special Pokémon trained by a particular
                                                                      Trainer, with a symbol in its name to show its owner. A Zapdos
MEGA EVOLUTION POKÉMON: A very powerful kind                          card has a different name from a Zapdos card because Zapdos
of Pokémon-EX with an additional drawback: when one                   is a Team Galactic’s Pokémon and the is part of the name.
of your Pokémon becomes a Mega Evolution Pokémon, your
turn ends.                                                            POKÉMON TOOL: A special kind of Trainer card (an Item)
                                                                      you can attach to your Pokémon to help you. Each Pokémon can
OWNER: A Pokémon with a Trainer’s name in its title, such as          have only 1 Pokémon Tool attached at any time.
Brock’s Sandshrew or Team Rocket’s Meowth. Cards with , , ,
  , or    do NOT count as “Owner” cards.                              POKÉMON V: Pokémon V are powerful Basic Pokémon with
                                                                      big HP and strong attacks. These amazing Pokémon have a big
POISON MARKER: Object put on a Pokémon to remind                      impact on the game, but they come with a risk: when one of your
you it is Poisoned. Remove the marker if the Pokémon is Benched       Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
or evolved.
                                                                      POKÉMON VMAX: Pokémon VMAX can take your Pokémon
POKÉ-BODY: An effect that is active as soon as that Pokémon           V to the next level! These massively powerful cards come with
is in play and lasts until the Pokémon leaves play.                   monstrous HP and attacks—suitable for these giant Pokémon!
                                                                      Most Pokémon VMAX have 300 or more HP, making them very
POKÉ-POWER: A once-per-turn power on Active and                       difficult to take down in battle. But with great power comes great
Benched Pokémon you must choose to use. Most Poké-Powers              risk: if your Pokémon VMAX is Knocked Out, your opponent takes
are turned off if the Pokémon has a Special Condition.                3 Prize cards.
POKÉMON: The colorful characters that fight for you in the            PRISM STAR CARD: A powerful kind of card with a
Pokémon Trading Card Game. They are represented in the game           couple of special rules. cards can be Pokémon, Trainer cards,
by Basic Pokémon and Evolution cards.                                 or Special Energy. You can’t have more than one card with the
                                                                      same name in your deck. If a card would go to the discard pile,
POKÉMON CHECKUP: The part of each turn when the                       put it in the Lost Zone instead.
game shifts from one player to the other, formerly known as
the between-turns step. Check Poisoned, Burned, Asleep, and           PRIZE CARDS: The 6 cards you put face down while setting
Paralyzed at this step, and see whether any Pokémon are Knocked       up to play. Every time one of your opponent’s Pokémon is
Out.                                                                  Knocked Out, you take 1 of your Prize cards and put it into your
                                                                      hand (or 2 Prize cards, for a Pokémon-EX or a Pokémon-GX).
POKÉMON-EX: Pokémon-EX are a stronger form of Pokémon                 When you take your last Prize card, you win!
with a special drawback: when your Pokémon-EX is Knocked Out,
your opponent takes two Prize cards instead of one.
                                                                                                                                           36
                                                                                                                     Pokémon Trading Card Game Rules
RESISTANCE: A Pokémon with Resistance takes less damage                                                     TAG TEAM: A TAG TEAM is a special kind of Basic Pokémon-GX
when attacked by Pokémon of a certain type. The amount of                                                   with even more power and an even bigger drawback: when your
Resistance is printed next to the type(s) of Resistance a Pokémon                                           TAG TEAM is Knocked Out, your opponent takes three Prize cards.
has, if any.                                                                                                Each TAG TEAM has a powerful GX attack that gains a bonus if the
                                                                                                            requirement is met.
RESTORED POKÉMON CARD: A card you play with the
associated fossil Item card.                                                                                TAG TEAM SUPPORTER CARD: A special kind of
                                                                                                            Supporter card that pairs up two Trainers on one card. In addition
RETREAT: When you switch your Active Pokémon with one                                                       to its primary effect, each TAG TEAM Supporter card offers a
of your Benched Pokémon. To retreat, you must discard Energy                                                bonus effect if you discard extra cards when you play it.
from the retreating Pokémon equal to the Retreat Cost of the
Pokémon. This cost appears in the lower right-hand corner of the                                            TECHNICAL MACHINE: A kind of Trainer card (an Item)
card. You can only retreat once per turn.                                                                   you can attach to your Pokémon. When attached, your
                                                                                                            Pokémon can use the Technical Machine attack as its own.
SPECIAL CONDITIONS: Asleep, Burned, Confused,                                                               Technical Machine cards remain attached unless the card text
Paralyzed, and Poisoned are called Special Conditions.                                                      says otherwise.
STADIUM CARD: A type of Trainer card that is similar to an                                                  TRAINER CARD: Special cards you play to gain advantages
Item card but stays in play after you play it. Only one Stadium                                             in the game. See Item card, Stadium card, Supporter card.
card can be in play at a time—if a new one comes into play,
discard the old one and end its effects. You can play only one                                              TRAINERS’ POKÉMON: Pokémon with Trainers’
Stadium card each turn.                                                                                     names in their titles, like Brock’s Sandshrew. You cannot evolve a
                                                                                                            regular Sandshrew into Brock’s Sandslash, and you cannot evolve
SUDDEN DEATH: Sometimes both players win at the same                                                        a Brock’s Sandshrew into a regular Sandslash. This is because
time. In this case, you play a short game called “Sudden Death”                                             “Brock’s” is part of the name.
(use only 1 Prize card each instead of 6).
                                                                                                            WEAKNESS: A Pokémon with Weakness takes more
SUPPORTER CARD: A Trainer card similar to an Item card.                                                     damage when attacked by Pokémon of a certain type.
You can play only one Supporter card each turn.                                                             The effect of the Weakness is indicated next to the type(s)
                                                                                                            of Weakness a Pokémon has, if any.
Credits
                                                                   Product and Game Development: Barry Sams, Yasuhiro Usui,
                                                                   Jim Lin, Dylan “ExoByte” Mayo, Kyle Sucevich, Mia Violet, Nik Davidson,
                                                                   Paul Peterson, and Kathy Beyerle
                                                                   Production Coordination: Russ Foster, Jay Moon, Doug Storms,
Original Japanese Game                                             David Hoskinson, and Ross Garrett
Executive Producer: Tsunekazu Ishihara                             Project Management: Yoshi Uemura, Jen McNulty, Jeff Hansen,
Producer: Yuji Kitano                                              Noriko Tseng, Breon McMullin, and Ryan Stofer
Original Game Design: Tsunekazu Ishihara, Kouichi Ooyama,          Translation: Ben Regal, Bryson Clark, and Satoko Deas                     Need Help Playing a Game?
and Takumi Akabane                                                 Theme Deck Development: Kyle Sucevich                                     For gameplay help, strategies, rulings, or tournament information,
Game Development: Creatures Inc.                                   Rulebook Writing: TPCi Editing Staff, Paul Peterson, and Kyle Sucevich    visit our website at:
Game Director: Atsushi Nagashima                                   Editing Coordination: Anja Weinbach                                       www.pokemon.com
Art Director: Kenichi Koga                                         Editing: Hollie Beg, Wolfgang Baur, and Holly Bowen                       For other general customer service issues:
Special Thanks To: Satoshi Tajiri, Ken Sugimori, Junichi Masuda,   Design Direction: Chris Franc                                             www.pokemon.com/support
Takao Unno, GAME FREAK inc., and Milky Isobe                       Graphic Design (Creative): Doug Wohlfeil, Adam Law, Kumi Okada,           Phone: 1-425-336-5036
                                                                   Cara Weiss, Anupa Patel, Huy Cao, Kevin Fish, and Tammy Vince Cruz
English-Language Version                                           Graphic Design (Card Localization): Ginny Baldwin
                                                                   Graphic Design (Logos): Kumi Okada and Adam Law
The Pokémon Company International
                                                                   Special Thanks To: Creatures Inc., The Pokémon Company, and The
Producer: Kenji Okubo                                              Pokémon Company International                                             ©2020 Pokémon. ©1995–2020 Nintendo / Creatures Inc. / GAME FREAK inc.
Director of Production: Richard Simpson
                                                                                                                                                ®
                                                                                                                                                                                                                     37
                                                                                                                                             TM, , and character names are trademarks of Nintendo.