Capgemini Syllabus
Predictive psychometrics: Game-based cognitive assessments are
typically modeled on and validated against existing cognitive
assessments, such as the Wechsler Adult Intelligence Scale (WAIS)
or the International Cognitive Assessment Resource (ICAR).
Data collection: Pen and paper assessments can test candidates,
but gather a limited amount of data (one data point per question).
The machine learning underlying cognitive games gathers
thousands of data points from user interactions, such as how long a
candidate spends on a problem or whether or not they second
guess their answers. The large quantity of data in game-based
assessments increases accuracy while greatly shortening the time
it takes to complete the assessment.
Speed and flexibility: Game-based assessments can be
administered on any device, and candidates can complete them in
less than 15 minutes on their own schedule.
Engaging for candidates: Game-based assessments — which
provide progression indicators and feedback to test takers — are
significantly more engaging for candidates, creating a better
candidate experience. Game-based assessments that are
progressive (meaning candidates get different tasks in real-time
based on their performance) create more opportunities for tailored
feedback, since each candidate effectively gets a different test.
Pre Requisite Syllabus
Analytical Reasoning
Logical Problems
Logical Deduction
Statement And Assumption
Cause And Effect
Statement And Conclusion
Figure Matrix
Seating Arrangement
Character Puzzles
Missing Letters Puzzles
Logical Puzzles
Playing Cards Puzzles
Clock Puzzles
Number Puzzles
Sudoku
Dot Situation
Rule Detection
Mirror And Water Images
Embedded Images
Grouping Of Images
Image Analysis
Pattern Completion
Paper Cutting
Shape Construction
Paper Folding
Predective Index (PI) Cognitive Assessment
Abstract Reasoning Section
Shape Series
Analogies
Odd – One – Out
Numerical Reasoning Section
Number Series
Fraction Value
Word Problems
Verbal Reasoning Section
Antonyms
Analogies
Assumption and Conclusion
Deductive Logical Thinking
Syllogisms
Seating Arrangements
Assumptions & Conclusions
Numbers and Tables
Inductive Reasoning
Inversion Sequences
Rotation Sequences
Positioning Sequences
Counting Sequences
Size Sequences
Reflection Sequences
Alternation Sequences
Translation Sequences
Replacement Sequeces
3D Shapes
Conjecture
Numerical
Pattern
Sequence
Algebraic and Geometric
Counter Example
Abductive reasoning
Logic-based abduction
Set-cover abduction
Abductive validation
Subjective logic abduction
Gamified Assessment – Examples to be Discussed
Motion Challenge
Grid Challenge
Switch Challenge
Digit Challenge
Object Not Fitting The Rule
Symmetrical Patterns
Pipe Puzzle
Shape Spinner
Word Logic
Link Swipe
Net The Numbers
Number Racer
Yellow Hook Reef
Sky Rise City
Cosmic Cadet
Pinnacle Valley.
Marble Short Cuts
Resemble
Gridlock
Numbubbles
Tally Up
Proof It
Switch
Digit
Motion
Grid
Wordexpand
Wordpath
Numerosity
Shapedance
Disconumbers
Digitspan
Verbal Ability
Synonyms
Sentence Completion
Antonyms
Selecting Words
Spotting Errors
Sentence Correction
Reading Comprehension
Jumbled Sentences
Theme Detection
Sentence Selection
Verbal Analogies
Fact - Inference - Judgement
Conditional Syllogisms
Phrases Idioms and Sequencing
Technical Ability
Array and Matrices
1D array
Array Rotations
Arrangement and rearrangement of elements of array
Properties of matrices
Strassen’s algorithm for matrix multiplication
Inverting matrices
Transpose of the matrix
Linked list
Basic operations on linked list
Circular linked list
Doubly linked list
Tree
Binary Tree
Binary Search tree
n-ary Tree
Heap
Graph
Basic graph concepts
BFS
DFS
Undirected graph, directed graph
Minimum Spanning tree
Shortest path algorithm
Topological sort
Connectivity in the graph
String processing and manipulation
Basic string operations
Pattern searching
Stack/Queue
Basic stack operations
Basic queue operations
Application of stack
Application of queue
Sorting and Searching
linear and binary search
various sorting concepts
Dynamic Programming
Overlapping Subproblems Property
Optimal Substructure Property
Longest Common Subsequence
Longest Common Substring
Optimal binary search trees
Matrix-chain multiplication
0 1 knapsack
Greedy Algorithms
activity-selection problem
Huffman codes
task-scheduling problem
fractional knapsack
Minimum Spanning Trees
Kruskal
Prim
Shortest Paths Algorithms
Bellman-Ford algorithm
Single-source shortest paths in directed acyclic graphs
Dijkstra’s algorithm
Johnson’s algorithm
String Matching
The naive string-matching algorithm
The Rabin-Karp algorithm
Knuth-Morris-Pratt algorithm
Manacher algorithm
Divide and Conquer
Sorting algorithms
Binary Search
Disjoint Sets
Disjoint-set operations
Disjoint-set forests
Computational Geometry
Line-segment properties
Intersection of line segment
Finding the convex hull
Closest pair of points