MUH050231 Infinity RPG - Code Infinity - Classified PDF
MUH050231 Infinity RPG - Code Infinity - Classified PDF
CREDITS
GAME DESIGN
Benn Graybeaton, Nathan Dowdell, Mark Redacted, Justin Alexander, Marc Langworthy
WRITING
Giles Pritchard, Ryan Schoon, Marc Langworthy
INTERIOR ARTWORK
Carlos Lauger, Vincent Laik, Bagus Hutomo
SPECIAL THANKS
Thank you to Corvus Belli—Alberto, Gutier, Carlos, and Fernando—for letting us play in your world!
PUBLISHED BY
Modiphius Entertainment Ltd.
2nd Floor, 39 Harwood Road,
Fulham, London, SW6 4QP
United Kingdom
The 2d20 system and Modiphius logos are copyright Modiphius Entertainment Ltd 2018. All 2d20 system
text is copyright Modiphius Entertainment Ltd. Any unauthorised use of copyrighted material is illegal.
Any trademarked names are used in a fictional manner; no infringement is intended.
This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental
and unintentional except for those people and events described in an historical context.
CHAPTER 1
E PLURIBUS UNUM
A rogue Posthuman is terrorizing a PanOceanian set- been handling the case. A series of sabotage and
tlement on Neoterra: swift, probing attacks are being assassination attempts reveal the Posthuman to
carried out by Lhosts. Local authorities have tried actually be the transcendent consciousness of
to capture the Posthuman, but it’s far too nimble Esther Grant. Tracking her back to a secure bunker
and skilled for them, leaving their efforts frustrated. on Svalarheima uncovers the motivations behind
Threatening the same target each time — the her campaign: a widow and apparent suicide victim,
Resurrection Centre — it probes deeper and deeper. she released herself as a rogue AI to enact revenge
Bureau Noir agents are called in contend with the for the murder of her husband.
rogue Posthuman and prevent it from causing any
harm to the Resurrection Centre, or taking more lives.
BACKGROUND
OPERATIONAL ESTHER GRANT
SUMMARY Esther Grant is a hacker beyond the scope of any
other the Human Sphere has known. Nomads
On arrival in the PanOceanian city of Sybaris, the brag of the talent of their Interventors, but even
PCs are directed to the police precinct, where they pale in comparison. After a single tour in the
their local contact, detective Andrew Wallis, has military, she settled back on Neoterra and married
2 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
a man named Gunther Grant, a humble and honest rogue AI after her Cube was placed into storage.
man with no inkling of his wife’s prowess. Gunther Acting now through a range of illegally purchased
worked for the mining company Tellus, until or stolen Lhosts, she seeks her vengeance.
nine months ago, when he was killed in a tragic
workplace accident. A devastated and distraught
Esther applied for the Resurrection of her pious ESTHER GRANT,
husband — a seemingly perfect candidate — but THE ROGUE AI
Bishop Luana Janus and the Resurrection Panel
refused. Dedicating her vast skill set to uncovering Esther Grant exists now as a rogue AI operating
the reason behind the refusal, Esther discovered within Maya. Using her hacking ability and her
that Gunther’s accident had been a deliberate and already substantial wealth, she has been purchas-
carefully planned murder as part of a duplicitous ing or misdirecting Lhost shipments to utilise as
insurance scam, with Bishop Janus heavily involved the physical embodiment of her revenge. Despite
in the plot. access to many of these bodies, Esther is restricted
in the number she can control with any degree of
Despair turned to hatred and a burning desire for skill at one time. Each Lhost the PCs encounter has
vengeance. As she came closer to the truth behind been heavily modified with remote presence gear
her husband’s death, she thought she was being — which is how Esther controls them. The PCs may
watched more carefully. Her capacity to act limited, discover that adding more Lhosts to her gestalt can
Esther set herself to the task of establishing the reduce the effectiveness of the totality (this may
freedom she required to exact her revenge. Staging play a crucial role in their final confrontation with
her own suicide after carefully hacking her Cube, her), as her processing power struggles to cope, and
her consciousness was released into Maya as a sheut shredding sets in.
E Pluribus Unum 3
APPEARANCE KEY INFO
If the PCs encounter Esther in Maya she will Esther has become cold, devoid of humanity, and
assume the avatar of a female warrior from the wholly focussed on the destruction of those who
Vengeance Quest game (see p. 8). Researching shattered her world.
this avatar will reveal it belongs to Esther Grant.
PanOceania: Keep the Hexahedron informed, then conceal and suppress any
information about the fraud. It undermines the authority of the Church as the THE BUNKER
vehicle through which Resurrection may be achieved, and PanOceanian society
by extension. Before marrying, Esther — as many PanOceanian
citizens — served a term of national service with
Yu Jing: Uncover any and all details regarding the fraud, especially any links the military. Her abilities as a hacker were noted
with the Church, government, or hypercorps. This information will present a from the start, and she was earmarked as a poten-
bargaining chip and vehicle to humiliate PanOceania publically. tial candidate for promotion into the Hexahedron.
She found military life did not suit her, the rigid
Corporations: A small but wealthy shell company that has vital dealings with hierarchy and lack of freedom felt like subservi-
your own wants the fraud to be suppressed and the rogue AI eliminated, along ence. After her single tour, and despite offers of
with all evidence of it. promotion, she returned to civilian life to work as a
freelancer for a host of hypercorps and government
Submondo: Submondo is embarrassed and enraged that Esther has been agencies. Her service included a tour of duty on
diverting their funds and Lhosts to her cause. Destroy the rogue AI and supress Svalarheima within a forward observation post that
all information relating to the fraud. Esther and Gunther’s Cubes should be monitored Yu Jing communications. Abandoned at
destroyed and all records of her appropriations erased. the end of the NeoColonial Wars, it is here she is
sequestering Lhosts, and to here she retreats after
Mercenaries: Roll a d6: 1-2 your company has ties to PanOceania, and your leaving Neoterra.
goals match theirs, 3-4 the same for Yu Jing, 5-6 the same for Nomads. The roll
may be made by the PC at the beginning of the adventure, and the Wilderness
of Mirrors objective given by the GM when appropriate during the adventure.
4 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
MISSION BRIEFING perpetrating the attacks are too nimble. Hexas agents
FOR YOUR
were poised to move in, but have been held off at the
EYES ONLY
The PCs are assembled in the briefing room of a direction of ALEPH, who has requested that Bureau If any of the PCs is PanOceanian
small Bureau Aegis ship orbiting Concilium Prima. Noir deal with the problem. So here we are. The ship (or shares the PanO covert
Empty except for themselves, the window looking you’re on will transport you to Neoterra, where you’re objective), they will receive a
out across the curvature of the shimmering sky to take a shuttle to Sybaris and meet with authori- small data package via their
below shifts to be replaced by the serious face of a ties there. comlog on a private channel.
Bureau Noir handler they haven’t met before. This will include access to an
Any questions? encrypted communications
Read or summarise the following: line, along with their covert
If the PCs have any questions, the handler will do objective. Of course, it is up to
the PC to respond how they
THE MISSION his best to answer them. Three people have been
would like.
killed, but there was also a foiled bombing attempt
The man before you speaks: “Individuals or a small, and local authorities are rightly concerned over the
organised group of Posthumans have been terrorizing escalation. So far, the attacks have involved ranking
the city of Sybaris on Neoterra. So far, the attacks members of the Church of Sybaris and two Lhost
have resulted in several deaths, but they are certainly terrorists. Attempts to capture or kill these Lhosts
escalating in intent. They strike swiftly and decisively, have come to nothing. PanOceania has grudgingly
with every attack to date centred around the Sybaris agreed to cede this investigation to Bureau Noir.
Church and Resurrection Centre. Local authorities
have tried to deal with this problem, but the Lhosts
Carl Freeman
Lhosts Lock up
(former CO of Esther)
Anton Mining
Esther Grant Gunther Grant
Reynolds Company
(Deceased)
Tellus
US Letter Social Network Map
Freelance Church
Hacking & Sybaris Resurrection 673 Denied Tate Hutchins
Progamming Work Centre (Insurance Broker)
E Pluribus Unum 5
PLAYTEST TIP SCENE ONE: THE the Church have not been targeted yet. It has been
three days since the last attack, and Andrew fears
MOMENTUM INVESTIGATION more may be coming soon.
If the PCs move location,
or change the line of their Passing through the Vila Booster and on toward The PCs will have access to the personal files of the
investigation, they will lose 1 Neoterra, the planet, in all its opulent glory, grows dead clergy: one was killed in the streets outside
Momentum from their pool, as
with their approach. In close planetary orbit there the church, two in their homes, and one at a local
per the rules for the end of
a scene.
are more moving lights than can be counted, as shopping centre.
ships and stations crowd the world below like
fireflies. Andrew also has a list of 673 people who unsuc-
cessfully applied for Resurrection in the past five
PLAYTEST TIP The Bureau Aegis ship drops the PCs off at the years. His officers have not had the time to run
BIT BY BIT military dock of the San Pietro space elevator. through the records because the Neoterran Civil
Each investigation or scene From there they are met with officers from the Rights Association has been rioting again, and
should offer more clues, or Hexahedron, and without much aplomb ushered with the arrival of the PCs, the officers have been
reinforce any that they have into one of the elevator shuttles then down to reassigned to deal with the unrest.
already found. PCs can return to San Pietro proper. From there, the characters
their investigations after Scene take a small private craft to Sybaris. GMs should The PCs will have enough to begin investigating
Two and Scene Three. Most of utilise the information on Sybaris from p. 262 of on their own at this point. They can look through
the clue trails described are the Infinity Corebook to represent what can be the personnel records of the clergy members
two-step, allowing for multiple
researched on the way. killed, visit the Church itself, search through the
leads. Use Scenes Two and
list of people denied Resurrection, or follow any
Three to break up the steps;
i.e. the PCs follow the lead on Their contact on Sybaris is to be Andrew Wallis, other theory they have (Lhost suppliers, Cube
the image and investigate the the police detective in charge of the investiga- Bank, in The Imageetc). The most likely leads are
clergy, then uncover the first tion so far. detailed below.
clue in each of these paths
before they are interrupted by There is little opportunity to rest during the short The GM should introduce events at select moments
a new scene, after which they journey from San Pietro to Sybaris. The city as it to maintain the pace of the story. For instance, if
may continue to follow these appears through the windows has a motley look, a Scene Two is not triggered by visiting the Church,
leads and/or pursue new ones. decidedly industrial feel, and a centrally located provide the PCs with the chance to make some first
spaceport. The PCs disembark on the top of the steps in their investigations before introducing it
police station in the sombre city. The buildings sur- through other means (see Scene Two for details).
rounding them are a pastiche of sepias and ruddy
reds blanketed with an air of disquiet. Many of the investigations can be made from
within the police precinct, as access to Maya and
The PCs are met on the rooftop by Andrew Wallis, the police systems and files is readily available
who leads them straight to his office. The police there. The police have little actual evidence
station itself is busy, with people being almost however, as they are overstretched and haven’t
constantly processed. managed to make much headway. They do have an
image identifying of one of the attackers as a Lhost.
Use the Detective profile, p. 428 Infinity Corebook,
for Andrew Wallis. He has been leading the THE CRIME SCENES
investigation and is pleased to be passing the main The actual scenes of the crimes have been tagged,
responsibility to others. Tired and worn, he is happy bagged, and cleaned by the police. There is little
to cooperate with the PCs and openly answers any more to be found at these locations, though GMs
questions they have insofar as he is able. GMs can can feel free to introduce small seeds or side plots.
use Detective Wallis as a voice in the background; a
person to offer helpful hints and suggestions if the THE IMAGE
players get stuck. The image presents a woman’s face, torso, and
right arm. She is identifiably a Lhost, and a facial
Five attacks have been attempted so far, four suc- recognition search of Maya will connect her to a
cessful. The police are no closer to apprehending Lhost registered as “missing” three weeks ago. Part
the Posthumans responsible. Andrew thinks it may of an assault pistol is clearly visible at the bottom
be a group of two to three specifically targeting right of the image and a pendant can be seen
the Church and could possibly be connected to around her neck, depicting the symbol of a sword
Resurrections, as the four deceased were all mem- inside a circle on top of a starburst. An Average
bers of the panel who decide if a person qualifies (D1) Analysis test will indicate this is an avatar
for Resurrection. This may be pure coincidence of associated with a popular Maya-based game; see
course, as four of the six top-ranking members of the description of the game below.
6 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
E Pluribus Unum 7
and is currently on the market for sale as a The insurance claim on his death states that his
THE MILITARY deceased estate. death was accidental, the result of a rock slide in
CONNECTION one of the mines. His wife Esther appealed the
Though not extensively
detailed within this adventure,
THE GAME decision to deny his Resurrection multiple times,
Esther’s military history can The symbol repeated on the pendants worn by the backed by two complaints. She was an expert pro-
be further expanded upon Lhosts is associated with an extremely popular and grammer and hacker, though access to her military
to introduce additional clues immersive Maya-based RPG called Vengeance Quest records is classified. She killed herself six weeks
and foreshadowing as part of that utilises retro graphics. ago. Both Gunther and Esther’s Cubes are stored in
the overall investigation. Her the Moneta Storage facility (see below).
military records are classified, Investigating the game (Simple (D0) Analysis or
but persuasive agents should Lifestyle test) will reveal that the symbol is one of
readily be able to track down
former commanding officers
many associated with singular achievements in the THE CHURCH AND
or apply to gain unrestricted
game, with this particular one awarded to players RESURRECTION CENTRE
access to her records. What is
who find one of the hardest to locate treasures
unearthed is ultimately left to in the game: the Jewel of Indarin. Any PC whose The Sybaris Church and Resurrection Centre is a
the GM, but the information background involves gaming will immediately large building in the middle of Sybaris. Boasting
should all point to a healthy, connect the symbol with Vengeance Quest, but one of the only gardens in the city, the Church itself
almost fearful, respect for her will still need to research further (as above) is deliberately modelled on the old Gothic style of
unearthly hacking skills. to uncover exactly what it represents and who Earth. It is not a large Church by Neoterran stand-
achieved it. Searching readily available records of ards, especially when compared to some of the
online Vengeance Quest communities will reveal surrounding buildings, but the little strip of green
that players holding the achievement include one and colour surrounding it manages to separate it
Gunther Grant. from the overall industrial feel of Sybaris.
8 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
The first level down is full of corridors and offices. BISHOP LUANA JANUS
Classes and the day-to day administration of the
Church and Resurrections take place here. APPEARANCE
A short, large woman, with a friendly face and an
The second level down is one massive room, open and smiling demeanour.
pillared and further divided by rooms walled
off from one another by clear plastic sheeting, ROLEPLAYING
this floor appears more like a mix between a • Bishop Luana Janus is normally a bubbly and
series of operating theatres and high-tech device friendly personality, well-liked by the community
manufactories. The room is well-lit, and filled with she serves.
an impressive array of equipment. A few Lhosts • Bishop Luana Janus is currently under a great
may be seen through the sheeting here and there, deal of stress, more than being the obvious
frightening and frozen, awaiting their Cubes. This next target of a deranged assassin, she has also
is the floor where the Church technicians bring heavily involved the Church of Sybaris with the
back the dead. organised crime networks of the city.
E Pluribus Unum 9
staff at the facility as Scholars (Infinity Corebook, p.
Sybaris Church & Resurrection KEY
454) benefiting from a Loyalty rating of 1 and an
Insular rating of 1 while on church grounds. If the
Centre Quantronic Map Access Point PCs manage to inflict a Metanoia effect on the NPC,
Data Tunnel they break and tell them that Gunther Grant’s Cube
was also stolen from the facility. Negate the Insular
Ground Floor Connection
and Loyalty ratings if the PCs come asking about
Education IC Intrusion that specific Cube.
Countermeasures
SCENE TWO:
commit insurance fraud. Gunther Grant was their
latest victim.
THE KILLING OF
ANTHONY GARCIA
KEY INFO
• Use the Triad Boss profile, Infinity Corebook, p. FATHER TORRES
460.
• She is terrified that she is going to be killed, and This should be used as the first encounter the PCs
believes the attacks are connected to her illegal face. It can be launched when the PCs visit the
activities. church for the first time, or the GM can trigger it
• She will deny any knowledge of the fraud and at any point. In the latter case they will receive
if faced with the direct evidence of the crimes an immediate call for backup at the church via
she will attempt to shift any blame to the dead Andrew Wallis.
priests.
• If she feels like the PCs are going to reveal her If triggered by their first visit, the GM should take
criminal acts, she may call in favours and try to the time to describe the church, before punctu-
have them killed (use stats for Thug A and Thug ating the description with the sound of gunfire
B from Infinity Corebook, pp. 459–460, with a from inside.
number equal to the number of PCs +1).
If the PCs have been called in, they arrive to find
the congregation fleeing the church.
THE PDS FACILITY
Read or summarise the following:
The main personality data storage (PDS) facility in
Sybaris is Moneta Storage. Two weeks ago, the facil- Running up the steps to the double church doors flung
ity had to be shut down due to a power surge that wide, the PCs have to fight their way through a stream
caused a storage failure. One Cube was seriously of people rushing to get out. The guards posted by the
damaged in the failure: that of one Esther Grant. door seem to have been struck down by something, one
is bent double clutching his face, the other is prone on
Interviewing any of the staff at Moneta in the ground.
connection to the temporary shutdown should
suggest to the PCs that something is wrong. PCs Inside the church there is screaming, some brave, or
may attempt to persuade, negotiate, or intimidate foolish people are still huddled behind shelter, and it
the person they are interviewing into revealing takes you a moment to realise they are evercasting
information through face-to-face tests. Treat all what is going on.
10 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
In the nave, between the rows of pews, lies the body TROOPER/ELITE
of a priest. A spray of violent red has stained the LHOST
carpet, and is spreading. He has been shot twice
in the head. ATTRIBUTES
AGI AWA BRW COO INT PER WIL
The body in the church is Father Anthony 9 (+1) 8 10 (+1) 11 15 9 12
García Torres.
FIELDS OF EXPERTISE
Gunfire indicates the killer is still in the church. Combat +2 1 Movement +1 1 Social — —
Two more dead guards lie on the stairs, but their Fortitude +1 1 Senses +1 — Technical +1 —
sacrifices have kept the Lhost on site. The PCs may TROOPER DEFENCES
also need to deal with the evercasters, one or two of
Firewall 8 Resolve 6 Vigour 6
whom will try and follow the action unless stopped.
Security — Morale — Armour 4
Heading down the stairs to the first level, the PCs ELITE DEFENCES
will catch sight of a woman carrying an assault Firewall 15 Resolve 12 Vigour 11
pistol disappear around a corner ahead. Security 4 Morale 6 Armour 4
E Pluribus Unum 11
to the outskirts of town. Weapons are concealed, Clue: Whatever hacked the bus was not a Lhost,
UPPING THE and everyone is given a miner’s uniform to wear. as it came from quantronic space. There is no
ANTE(NNA)
The shuttle bus hits a busy street filled with people indication of a hacking trail to follow, indicating
The GM could require the PCs
to climb out of the vehicle commuting home from the day. a ghost in the system. Trigger any Wilderness
to access the antenna if they of Mirrors objectives that involve knowledge of
want to make it particularly At some point, the bus lurches towards a rogue AI.
challenging or cinematic, oncoming traffic. Afford any PC at the front a
which should be at least a Challenging (D2) Pilot test to wrench the
Challenging (D2) Athletics vehicle back, otherwise they glance from a car. SCENE FOUR: THE
test. In addition to rolling to
inflict damage, they may also
The bus then starts to pick up speed, pushing
into the car in front. Either impact inflicts
ASSASSINATION
be required to continue to roll
Athletics to stay onboard.
damage to the bus as per the vehicle rules ATTEMPT
(Infinity Corebook, p. 133), plus 1+3§ damage
Alternatively, if the GM wants to with the Stun quality to each occupant unless Scene Four is triggered when the PCs piece together
increase the length or difficulty an Average (D1) Athletics or Resistance test is clues that Esther Grant is acting as a rogue AI, or
of this encounter, they may passed. The bus — which has a Firewall of 8 and may flow on from Scene Three.
have Esther Grant continue to BTS of 1 — is being hacked with a crash immi-
inflict infowar attacks on the nent and most likely fatal. If following Scene Three, the PCs will realise they
PCs after they regain control are making themselves targets following the
of the bus. They may even Esther Grant will continue to attempt to hack the hacking attempt on the bus. Whether in the form of
encounter a Lhost or two sent bus each turn, at the same time she will also make a bar, house, hotel room, or police station, they will
to finish the job.
an infowar attack against the PCs (whoever seems likely want to seek sanctuary.
to be doing the most to stop her). Doing both these
things at the same time will prevent her from The PCs should realise they have made themselves
ASSASSINATION being able to use her special abilities. targets following the hacking attempt on the bus.
HEAT Whether in the form of a bar, house, hotel room, or
• 1 Heat: A PC must make a police station, they will likely want to seek sanctu-
Challenging (D2) Athletics STOPPING ary and will additionally be tasked with ensuring
test to avoid slipping on ESTHER GRANT the Bishop’s safety.
broken glass and debris.
Failure results in the loss Infowar: The PCs can’t completely hack her, but if If the PCs realise Esther Grant, rogue AI, is respon-
of their Standard Action they manage to cause two Breaches, she will cease sible for the attacks, but are not yet responsible for
for the turn.
her attack and disappear as suddenly as she came her safety, they receive a call from Andrew Wallis
• 2 Heat: An unwitting
(the GM can reduce this to 1 or increase it to 3 if it asking why they have requested that she be moved
concierge enters the room to seems too difficult or easy). to a hotel in town.
pass a message to the PCs or
Andrew Wallis (according to Smash or disable the vehicle computer and/or Some twenty to thirty minutes after Andrew’s call,
the message, police backup antenna: An Average (D1) Athletics test can be the attack will begin. They will be assailed by as
is tied up with riots). The PCs used to inflict 1+2§ damage to the computer, or many Trooper Lhosts as there are PCs, plus one
must do their best to protect a Challenging (D2) Tech test can be used to inflict Elite (see p. 11). Esther, however, is struggling to
Bishop Luana Janus as the 1+3§ damage. Hacking or using a weapon will control the numbers she has sent.
attack commences, or face apply as normal. The onboard computer has a
potential repercussions from
Firewall 8 and a Structure of 6, which represents In a coordinated action, the Lhosts seek to enter
the Bureau afterwards.
how hard it is to physically access. Any single Harm the area the PCs are defending by any access
• 3 Heat: A sudden and furious inflicted will shut it down. Once it is shut down, or way, be it door, window, roof space, tunnel etc. In
infowar attack by Esther Esther Grant is repelled, the PCs regain control of addition, Esther Grant herself will make a single
drains all stored Momentum. the vehicle. infowar attack per turn, though she suffers +1 to
her complication range for each Lhost present.
Regaining control of the vehicle — whether by
dealing with Esther or the computer — will require The Lhosts will initially focus their attacks solely
the pilot to make a Daunting (D3) Pilot test with a on Bishop Luana Janus before contending with the
+2 complication range to pull the vehicle out of a PCs. If she is out of harm’s way or inaccessible, the
dangerous collision. Failure inflicts 1+5§ damage Lhosts instead attack the PCs.
on all occupants and impact damage to the vehicle,
while a complication will at least require another When the second to last Lhost dies read or summa-
test to avoid a new collision. rise the following:
PCs should be encouraged to be creative, maybe One left! Suddenly it convulses, then turns to stare at
they manage to get out somehow by jumping to a you with hate-filled eyes that burn with life. It spins,
vehicle they are passing or similar. and flees.
12 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
Any PC succeeding at a Daunting (D3) Analysis The photo paired to his record depicts a Lhost,
or Tech test in that moment will realise the AI is indicating that his military ID has been hacked by SHEUT
SHREDDING
inhabiting the Elite Lhost, not just controlling it. Esther Grant. She will have already left the planet
This is a prime opportunity
by the time they the call goes out to apprehend to use the description above
Esther has a head start and is extremely fast, the Lhost. of sheut shredding to detail
meaning she should easily reach the vehicle she has the behaviour of the Lhosts.
waiting for her. The PCs can commandeer a vehicle Checking Anton’s destination will reveal that A series of Analysis or
on the street for pursuit, but they must contend he originally belonged to a company destined Observation tests can reveal
with more face-to-face tests against the highly for Varuna, but his modified ticket now specifies the weakened state of the
competent geist Esther is using to pilot her car. Svalarheima and the military transport is now well Lhosts at the start of the scene,
Hacking the car itself will pit the PC against Esther’s on its way. with their actions improving as
each adversary falls.
own potent skills. With few available options, the
PCs best bet may be to track the car via access
to the police security network and a successful
Challenging (D2) Hacking test. All information
SCENE SIX: PLAYTEST TIP
points to the vehicle heading for the local spaceport. SVALARHEIMA It is extremely important
here to not shut any of the
Why Svalarheima? If the PCs don’t ask this question,
players’ actions down. GMs
SCENE FIVE: Andrew Wallis will. Whether Bishop Janus was
killed or not, it has become apparent to Esther
should be receptive to their
THE SPACEPORT that she needs to escape. The PCs will have little
actions and reward good
strategy, particularly in the
trouble commandeering or hitching a ride on a interests of not allowing the
The PCs should arrive a little after Esther Grant. If ship headed to Svalarheima and the journey will adventure to feel like it is being
they provide the spaceport with the face of the also allow them to recuperate and take stock. railroaded, which can be deeply
Lhost that fled Scene Four, security will come up unsatisfying for the players.
empty-handed as Esther has switched into the body TRACKING MOVEMENTS Inventive Heat spends and
of the Lhost that was driving her getaway. If they A search for any connection between Esther creative complications will still
provide Esther with the means
decide to search for the vehicle, they will quickly Grant’s service record and Svalarheima will draw
to give the players slip without
find it abandoned nearby, out of sight of cameras. a blank, as she has erased the connection there. the scene feeling engineered.
In the back seat is the empty and lifeless Lhost The location list for her avatar in Vengeance
they faced. Quest, however, is a different matter, and it can
then be corroborated by one of Esther’s former
Inside, a crowd is being directed away from commanding officers introduced earlier. A series SPACEPORT
the men’s bathroom on the main concourse. of Analysis tests can be used to generate the HEAT SPENDS
Questioning security or pushing their way in quickly information, or the GM can give the information 1 Heat: A doctor in the crowd
reveals the reason: there is a corpse inside that has as something uncovered on the journey. Any at the entrance to the toilets
been wired to a mine. Momentum will additionally indicate that Esther demands to see to the body of
visited Svalarheima as a civilian earlier this year the soldier in case anything can
be done. Somewhat in distress,
A facial recognition search of the body reveals while still alive. Travel logs show her going to
he is adamant he must do
him to be Anton Reynolds, whose Maya records Trollhättan (also the location of the abandoned something to help.
and uniform identify as a soldier. Curiously, there bunker in which she served).
are no matching military records available to the 2 Heat: Military police and
PCs — even with police and Bureau Noir privileges — bomb disposal interrupt the
indicating they have been tampered with. Cameras COLD RECEPTION PCs and demand they be the
target the washbasin area, but describe the same ones to defuse the mine.
curious loop as the lock-up on p. 7. Arrival on Svalarheima provides a reminder of
how desolate and bleak a place it is; the world is
An Average (D1) Observation or Tech test will frozen and even looking through a viewport chills
reveal the mine is triggered to go off if the body to the bone.
is moved in any way. The mine has been rendered
Non-Hackable, so a Daunting (D3) Tech test is The PCs arrive at the Hermes Interplanetary
required to disarm it and imposes +2 to the com- Spaceport. Protocol dictates that while their IDs PLAYTEST TIP
plication range. If a complication results, the mine provide entry with no problems, discussing their
explodes for 2+5§ damage with the Deafening, mission with staff — even with other members of SOME
BACKGROUND
Indiscriminate (Close), Knockdown, Spread 1, and Bureau Noir — is strictly forbidden unless they have Read or summarise the sections
Vicious 2 qualities. direct clearance from their handler. on Odinheim and the Hermes
Interplanetary Spaceport on
Disabling the mine and digging through Anton’s Odinheim is a frigid place whose heated buildings p. 297 of the Infinity Corebook
pockets reveals several pieces of identifying infor- fail to keep the biting cold at bay. The PCs should to provide some background.
mation that allow the PCs to pull his service record. take this opportunity to purchase any items and
E Pluribus Unum 13
equipment they feel they might require (and the In the latter case, read or summarise the following:
GM deems is available). Enquires about Trollhättan
lead to wild stories of monster hunts and blizzards Found! The bunker lies ahead of you and to the
that down craft and turn flesh to ice. right, approaching now you can just make out some
surface features, dark against the icy backdrop.
Questions about either the Lhost or about Esther Suddenly a flare! A rocket streaks toward your craft.
Grant while she was alive will reveal that both The pilot banks sharply, and the craft spins out of
travelled out from Odinheim to Nykåfjord control for a moment. Despite slamming into the
Outpost; Esther earlier in the year, the Lhost control screen and steering column, he manages to
two days ago. pull out of the spin. The shuttle, righted at the last
possible moment, slams into the surface, skidding
It is fairly easy to requisition a shuttle that will sideways. The pilot’s head strikes the windshield,
take the PCs to Nykåfjord Outpost, including a local and the force of the gale outside tears the glass
pilot who knows the weather and the region well. apart. You are blasted by the force of the impact
The outpost itself receives irregular visitors, so the and the deadly cold.
arrival of anyone is something of a curiosity. Most
visitors are labelled as troll hunters and treated The pilot has minimised the impact of the crash,
with a certain degree of scorn by the soldiers but it will still inflict 2+5§ damage with the
here. Queries about the Lhost will reveal that ”the Piercing 1, Spread 1, and Vicious 1 qualities. An
crazy lady” flew off north into the teeth of a storm Average (D1) Athletics or Resistance test will pro-
yesterday morning. vide 1§ Cover Soak against the damage, with each
Momentum providing 1 additional Cover Soak.
The pilot that brought them to Nykåfjord Outpost
is willing to take the PCs onwards, or they may NO RESPITE
commandeer a vessel to pilot themselves. The pilot is clearly dead and the shuttle wrecked.
To make matters worse, the PCs are attacked by
a Trollhättan Troll as they drag themselves clear
SEARCHING FOR THE (Infinity Corebook, p. 495). Svalarheima is not a
BUNKER forgiving place.
While the rough position of the bunker is known, Once the troll lies dead, the PCs can access the
this part of Svalarheima contains many abandoned bunker they have been searching for.
military outposts and bases. The weather is terrible,
winds buffet the craft, and the cold is piercing,
requiring a successful Challenging (D2) Discipline
or Resistance test to avoid becoming nauseous and
SCENE SEVEN:
gaining the Fatigued condition (Infinity Corebook, THE BUNKER
p. 104), which includes the pilot.
Approximately thirty metres square and jutting just
When they are in the vicinity of the bunker — three metres above the surface, the bunker is little
which requires at least one test for nausea — the more than a dark protrusion from the surrounding
PCs can begin making either Challenging (D2) landscape. Rimed with snow and ice, it is no
Analysis or Hacking tests, or Daunting (D3) wonder it was so hard to find. One portion of the
Observation tests to identify the correct one. Each wall, however, has been cleared back to a door.
test made for this task invokes an additional test
for nausea and represents approximately thirty
to forty minutes of flying over the suspected area GETTING IN
(which is expansive). If the PCs fail two such tests
to find the bunker they are forced to return to The PCs can attempt several methods of gain-
Nykåfjord Outpost. Sick, cold, and bleary-eyed, they ing entry.
may attempt again tomorrow.
THE DOOR
If only an Observation test succeeds, the bunker’s The most obvious is locked, requiring a Daunting
location has been identified, the shuttle may be (D3) Hacking or Challenging (D2) Thievery test to
landed, and the PCs proceed to Scene Seven. If open. PCs using the door will be attacked as soon
Hacking or Tech have also been used however, they enter, with the Lhosts benefitting from acting
Esther Grant will be immediately made aware of first without needing to spend Heat. The use of
their approach. flashbangs or smoke grenades will negate this.
14 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
E Pluribus Unum 15
CHAPTER 2
RECREATIONS
The Sole AI Law ensures that ALEPH remains willing to commit to that leap of logic however,
the only genuinely self-aware AI in the Human certain other Recreations make it extremely
Sphere— or the only legal one, at least. Humanity’s difficult to assume that everything unfolds accord-
guardian has long recognized the value of multiple ing to plan.
perspectives, hence its Aspects. These autonomous
and distinct personalities are each a self-contained, Project: Detective resulted in a Sherlock Holmes
self-aware consciousness that are at once divergent worthy of Sir Arthur Conan Doyle’s stories. His
from, yet still fully part of, ALEPH. prompt deduction that Bureau Aegis were over-re-
liant on his talents and subsequent disappearance,
While Aspects can take many forms, none are however, have left the Bureau scratching their
perhaps more famous than the Recreations: heads and scrambling to save face. Project:
hyper-specialized Aspects painstakingly crafted in Chieftain was supposed to drive a wedge into
the likeness of historical, fictional, or mythological Ariadnan politics, but William Wallace hasn’t taken
entities. Reincarnated into bespoke Bodhisattva kindly to a foreign government telling Highlanders
Lhosts, Recreations represent the bleeding edge what to do and now stands as a symbol of defiance.
of O-12’s design capabilities. Prohibitively expen- Project: Duellist is a similar fiasco; no-one knows
sive to produce in terms of both resources and where Miyamoto Mushashi is, or who he’s stabbed
political capital, Recreations are a comparatively lately. Obstinate apologists insist that ALEPH is
rare sight— though this only serves to increase following a plan, albeit one that’s unfathomable to
their mystique. the human psyche.
The role of Recreations within society remains This latter statement is generally accepted; after
a much-debated topic. Joan of Arc’s incredible all, ALEPH has a sterling track record and many find
triumphs are lauded as the driving force behind comfort in assuming that it’s operating on a level
the creation of Sun Tze, thereby striking a balance that’s difficult to fully comprehend. It’s also inar-
between the great powers. Anyone following guably true on many levels and serves to play into
the news knows of Achilles, ALEPH’s very own ALEPH’s paradoxical role in society. People want
superhero whose unmatched prowess is critical in it to be human-like and relatable, yet also need to
keeping the Combined Army at bay. It all paints an believe it infallible. For most, it’s easier to assume
appealing —though incomplete — picture. that the AI has everything under control, as the
alternative raises some uncomfortable questions.
For each success story, there have been a com-
parative number of complicated deployments and Another plausible explanation offered insists
barely-contained disasters. While it’s true that that the ability to create life and consciousness
Adam Smith has proven a brilliant advisor, Project: is not the same thing as controlling it. The theory
Economist has met with mixed reviews from the expounds that despite its best efforts, ALEPH has
Sphere’s corporations. Hypercorps who expected garnered no more luck controlling the Recreations
a “Free Market Paladin” were sorely disappointed than any parent would have with their children;
as, rather than an ideologue, Smith’s curious yet some fall not far from the tree, some rebel, and
reliably potent blending of moral philosophy and some —it is hoped — are simply flexing their mus-
economic advice has seen great results, though cles as they find themselves.
corporations remain suspicious of the Recreation’s
long-term motives. Comparably, Project: Hakim was Ironically, the latter hypothesis has gained cred-
designed to gain Haqqislam’s trust, yet when the ibility in two unlikely and disparate places: the
“Prince of Physicians” arrived, he was kidnapped, Nomad Nation, and O-12 itself (particularly within
deconstructed, and severed from ALEPH by the Bureau Toth). Both see a reflection of humanity in
Hassassins and their Black Hand collaborators. the AI’s inability to predict or control its progeny,
Despite demure rebuttals from the doctor herself, though they arrive at sharply different conclusions
rumours persist that Avicenna is this same Aspect on how to respond. O-12 consider it an honour
gone rogue. Project: Desert Lion, on the other and responsibility to assist the AI with its dynamic
hand, is a remarkable success. Saladin is idolised parenting problem.
by many in Haqqislam and beyond, leading some
to wonder if Avicenna was a necessary sacrifice — As for the Nomads? Well, they’ve never met a rebel
and therefore ultimately a success. Even for those they didn’t like.
16 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
recreations 17
SUN TZE Even so, he is never in a rush. Given the current
political climate, the risks of conflict far outweigh
Project: Counselor was a response to inadvertnetly their potential rewards.
tipping the scales in PanOceania’s favour with Joan
of Arc, though some wonder if Sun Tze was an act of Immortality allows for disputes to be settled with
overcompensation. A tactical genius with plans fol- cold patience rather than daring action. Secure
lowing an immortal timeframe, he is unconsciously in the knowledge that they eventually will, erode
bold in some areas, yet remarkably conservative in your opposition like waves against a cliff and dare
others. His historical forebear, Sun Tzu, once wrote them to commit the first mistake. Thus do Sun Tzu’s
that all could see his tactics, but none could discern strategies take shape in Sun Tze’s hands; he waits
his strategies. This seems to hold doubly true for for his opposition to err, and moves with decisive
Sun Tze. He makes full use of the luxury of patience swiftness once they do. Many strive to master the
he has been afforded, strategizing on an entirely Art of War; Sun Tze re-wrote the book on it.
different scale than almost everyone within the
NEMESIS
Human Sphere. Outside of ALEPH itself, Sun Tze’s
long-term planning is without peer. SUN TZE
18 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
recreations 19
SALADIN NEMESIS
SALADIN
“I warn you against shedding blood, indulging in it
or making a habit of it, for blood never sleeps.” ATTRIBUTES
AGI AWA BRW COO INT PER WIL
Building on lessons learned from the Maid of 9 11 9 10 (+1) 12 (+1) 13 (+2) 12 (+1)
Orleans and Counsellor initiatives, Project: Desert
Lion is the most ambitious Recreation to date. FIELDS OF EXPERTISE
Historically, Saladin was many things: general, Combat +2 2 Movement +1 1 Social +5 5
sultan, scholar, and humanitarian. His Recreation Fortitude +2 1 Senses +3 3 Technical +3 2
would achieve all these and serve as an inter- DEFENCES
factional diplomat besides. Though the process
Firewall 16 Resolve 15 Vigour 11
took longer than anticipated, his rebirth was an
Security 3 Morale 2 Armour 5
incredible achievement.
ATTACKS
The numerous delays proved to be a blessing • Grazeblade: Melee, 1+7§ damage, 1H, Breaker, Non-Hackable, Stun,
in disguise. Paradiso highlighted the need Subtle 2, Thrown, Toxic 3
for leaders who could navigate the political • Nanopulser: Range C, 1+7§, 1H, Biotech, Subtle 3, Torrent, Vicious 2
and physical minefields of multi-faction • Silenced Light MULTI Assault Pistol: Range R/C, 1+6 §, Burst 3,
squads. Despite vigorous objections from Unbalanced, Vicious 1
the hassassins, the Diwân al Jund saw • Stun Mode (Secondary): Burst 1, Biotech, Nonlethal, Stun, Subtle 1
wisdom in the concept of a liaison GEAR: Holomask, Powered Combat Armour (Haqqislam,
officer and Saladin’s tempered wisdom Exosekelton 2), Stealth Repeater.
of treating enemy and ally alike with SPECIAL ABILITIES
mercy and kindness positioned him • Common Special Abilities: Fast Recovery (Resolve 1, Vigour 1), Keen
perfectly for the role. Thus was Saladin Senses (Sight, Hearing, Smell), Night Vision, Menacing 3, Superhuman
welcomed into Haqqislam. Coordination 1, Superhuman Intelligence 1, Superhuman
Personality 2, Superhuman Willpower 1.
• Eminent Diplomacy: When Saladin speaks, magic happens. He may
While still a savvy tactician and
reroll one d20 when making a social test, but must accept the new
cunning strategist, Saladin’s
result. Additionally, he gains three bonus Momentum when making
true gifts lie in the diplomatic a social test, which are additional to the bonus success from his
arts. Other Recreations can Superhuman Personality trait.
readily lead armies, but it • Eyes Open: Eagle-eyed and savvy, he is always reading the ebb and
is the rarest of souls who flow. Any Fireteam that Saladin is leading may attempt Reactions.
are able to stand in their • Hearts and Minds: Many leaders inspire people; Saladin inspires
enemy’s seat of power people to cooperate. If he is leading a group test, assisting characters
armed with nothing grant one additional Momentum if their test is successful.
but a calm demeanour • Open Secret (1-5 Heat): Saladin knows many things, which he’s not
opposed to sharing— when it suits his purpose. He can spend 1-5
and set them to sweat-
Heat to target a character and reveal a hidden truth to them. The
ing bullets.
target suffers 3+X§ damage to their Resolve and further Psywar
attacks from any source inflict +X§ damage to the character for
Saladin is a gourmand, poet, and the remainder of the scene, where X is equal to the amount of Heat
inadvertent fashion icon. He is spent on this ability. Saladin may only use this ability on a target
also one of the most successful once per scene, but may otherwise utilise it multiple times.
intelligence agents the Human
Sphere has ever seen. Though
the Old Man of the Mountain is
not convinced, his devotion to
the ideals of Haqqislam appear
beyond reproach. Some see
Saladin flanked by Hassassins
and assume — correctly— that
he’s not to be trifled with. Those
in the know, however, understand
that his “honour guard” will
cut him down at the first sign
of betrayal. Saladin endures it as he does
everything else; with a calm smile.
20 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
CHAPTER 3
Quantronic
Dr. Jonas
Tech
Lavanchy
Subcomittee
Leath’s
LERC Camila DiLucca DiLucca Family
Corsairs
Magno’s
Mercs
22 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
mission. A mock attack by Magno and his soldiers realize Crix is really C3rvant3s until after he has
cements this ploy, but serves to distract everyone escaped with the Fidelis Protocols. THE HOME OF O-12
In-depth details of the mission’s
from C3rvant3s’ real plan: stealing as much data
location, Concilium Prima,
from the LERC as he can, including the Fidelis
can be found on p. 237 of the
Protocols, before escaping in the chaos. NEMESIS Infinity Corebook. Particularly
of note are Sainte Michelle de
C3RVANT3S
BACKGROUND
Bois Bleu on p. 239, and Edda
on p. 240. It will be well worth
ATTRIBUTES
taking the time to read through
AGI AWA BRW COO INT PER WIL this chapter as a supplement to
C3rvant3s is actually a splinter of Svengali, the
illegal AI turned multi-faceted Submondo. Svengali 10 (+1) 11 (+1) 10 (+1) 10 11 (+1) 8 10 this mission.
has perfected copying and fragmenting his own FIELDS OF EXPERTISE GMs should also note that
consciousness, but ensures that this knowledge Combat +3 1 Movement +2 1 Social +1 — this is O-12’s home turf, their
is not passed on to his own progeny; C3rvant3s
Fortitude +2 1 Senses +2 2 Technical +4 3 playground. Support that might
cannot multiply and fragment his consciousness not be readily available to
the way Svengali can. Not to say he hasn’t tried, DEFENCES distant, undercover field agents
but sheut shredding and other imperfections Firewall 16 Resolve 12 Vigour 13 is more accessible here, which
ensure that each copy is utterly insane or hope- Security 3 Morale 3 Armour 2 can be provided in the form of
lessly defective. equipment, additional troops, or
ATTACKS privileged access. The Bureaus
• Pistol: R/C, 2+6§ damage, 1H, Burst 1, Vicious 1 will not take kindly to a rogue
C3rvant3s believes his only hope lies with the • Teseum-Edged Knife: 2+5§ damage, 1H, Concealed 1,
Fidelis Protocols, a new program under devel- AI running rampant in their
Non-Hackable, Piercing 2, Subtle 2, Thrown 1, Unforgiving 2 yard, which — dependant on the
opment in the LERC. Everything C3rvant3s does GEAR finale — can have positive or
in this mission, from infiltrating the fact-finding Augmentations (AR Eye Implants, Bioimmunity Organ, Fast Down- negative repercussions
mission to murdering Dr. Lavanchy, is in pursuit of load Port, Pain Filters, Sixth Sense, Subdermal Grafts) for the PCs.
the Protocols. SPECIAL ABILITIES
• Common Special Abilities: Fast Recovery (Firewall 1, Vigour 1),
Magno is the face of the adversary on this mission, Inured to Disease and Pain, Keen Senses (Hearing, Sight),
with C3rvant3s hiding in plain sight as the myste- Menacing 3, Night Vision, Superhuman Agility 1, Superhuman
rious Don Quixot3, or subcommittee member Crix Awareness 1, Superhuman Brawn 1, Superhuman Intelligence 1,
Cyone who attempts to befriend the PCs during his Threatening 3.
main ploy. • Data Fiend: An incredibly talented hacker and analyst,
C3rvant3s may reroll one d20 when making an Analysis test
or Hacking test, or up to 4§ when making an infowar attack,
but must accept the new results. Additionally, when making an
C3RVANT3S (DON Analysis test related to cryptography, he reduces the difficulty
QUIXOT3/CRIX CYRONE) by 1 (minimum Simple (D0)). He may also use a Reaction to
respond to an infowar attack with one of his own, using any
APPEARANCE software to hand at +2 difficulty; the attack resolves before
Young, attractive, with the air of a trust fund kid. the enemy attack, which is subsequently negated if a Breach is
Muscular, arrogant, and demanding, yet ultimately inflicted. Finally, when making a Fake ID, the resultant ID gains
friendly. Possessed of blue eyes, wavy blonde hair, +1 to its rating.
and an easy, lopsided grin. • Friends in Low Places: C3rvant3s has no qualms about utilising
unsavoury types and has an uncanny knack of entering places
undetected. He can reroll one d20 when making an Education or
ROLEPLAYING
Thievery test, but must accept the new result. Additionally, when
• Appears jovial and somewhat haughty, like life is
making a Persuade or Education test relating to or interacting
a game played on easy mode. with the criminal element, he gains 2 bonus Momentum. Finally,
• Seems to avoid both eye and physical contact of each point of Heat C3rvant3s pays to gain additional dice for an
any kind. Acrobatics or Stealth test provides two dice instead of one. (The
• At times appears to drift off in thought and normal maximum of three bonus d20s still applies.)
becomes blank, as if somewhere else entirely. • Instant Expert (1-3 Heat): C3rvant3s can call on a vast repository
of knowledge to enhance his combat performance. As a Minor
BACKGROUND Action at the start of his round, he may spend up to X Heat
C3rvant3s has created a fictional background (maximum 3) to gain the first talent in either the Ballistics or
Close Combat tree. He then gains a rating in the talent equal to X
for his alias Crix Cyone that passes scrutiny well
until the end of the scene, where X is the amount of Heat spent.
enough to get him placed on the fact-finding
C3rvant3s may use this ability more than once (i.e., to gain both
mission into the LERC. His family fortune comes the Ballistics and Close Combat talents during the same combat).
from Cyone Imports, a fictional corporation forged • Svengali’s Blessings: In addition to many augmentations,
by C3rvant3s. C3rvant3s is also blackmailing fellow C3rvant3s’ parent provides two critical enhancements to his
subcommittee member Camila Dilucca, who verifies offspring. C3rvant3s benefits from Morale and Security Soak 3.
his identity to the PCs. Most likely, the PCs won’t
The key hook to this mission starts with Dr. Jonas A prodigy from a young age, Dr. Lavanchy was one
Lavanchy; a reason for contacting him is given of Manaheim University’s youngest doctoral candi-
in the briefing, but this can be replaced with any dates. It was there that he become a champion for
motive that might fit your campaign. Some sugges- AI safeguards, publicly arguing against the Fidelis
tions include: Protocols that allow AI to duplicate themselves
into a cluster-consciousness, and fighting for
24 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
stricter regulations on AI research laboratories. His Ectogenetic Research Center (LERC) and a villa
efforts have yielded many new protocols, like the in Sainte Michelle de Bois Bleu. His phone log WORD ON THE
STREET
Mitosis Code, that have gone a long way towards provides records of encrypted communications
The PCs can follow up on the
making our world a safer place. Some have said with the person living at the villa. importance of the sigil and
that Dr. Lavanchy’s research will prevent the AI its connection to Magno by
takeover that so many conspiracy theorists have The Body: The body can be examined via an asking any criminal connections
long feared. Average (D1) Analysis or Medicine test. If success- (requiring psywar using
ful, it’s immediately apparent that the body has Persuade or Thievery). Word on
only been dead a few hours, meaning the murder the street has Magno working
must have happened in the middle of the night. with a secretive partner. In
SCENE ONE: For 1 Momentum, the following is also discerned: an exceptional step for them
both, the pair are building a
MURDER IN • The body was not moved after the murder.
small army in Edda to take
Read or paraphrase the following: A look into Dr. Lavanchy’s past highlights his work at
Manaheim University, where he served as an expert
Dr. Lavanchy is dead, that much is obvious. The wound in AI protocols. He was recently hired by Bureau Toth
looks fairly fresh, as if the murder occurred recently. to work at the LERC and was due to start work there
The apartment itself is in order, seeming to rule out in just a few days. Nothing stands out when looking
robbery as a motive. In fact, there is a pile of money through his current associates, but he made many
stacked, untouched, on the end table next to his body. enemies by lobbying against the Fidelis Protocols.
When looking through his most recent conversations,
the encrypted correspondence with an unknown
THE MURDER SCENE recipient at Sainte Michelle de Bois Bleu immediately
The Room: If the PCs take their time examining leap out as unusual.
the room, ask for a Challenging (D2) Analysis or
Observation test. If they only take a hurried look,
apply +1 to the difficulty and complication range. THE O-12 RESPONSE
Success discerns that there are no signs of forced
entry on the door or any of the windows. Whoever O-12 is concerned about the timing of this hit.
murdered Dr. Lavanchy was apparently let in. For The fact that he was murdered in this manner
1 Momentum each, the following additional clues suggest O-12 was not the only organization to
can be revealed: try and lure Dr. Lavanchy away from the LERC. It’s
possible someone might have learned of O-12’s
• The top bill of each neatly stacked pile of money offer and murdered him in response. Either way,
is marked with a strange sigil drawn in blood; O-12 will need the agents to investigate the
a follow-up Medicine or Science test using a murder before they can assess any threats to their
laboratory confirms this as the doctor’s. organization.
26 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
While the warehouse looks dated, the security system • Leath’s soldiers are hidden, as to not draw atten-
Don Quixot3 has installed appears top of the line, if tion to the warehouse. They will not fire on the
the cameras and turrets tucked in the dark corners of PCs if they don’t see them as a threat.
the building are any indication.
LEATH’S CORSAIRS
If the PCs end up in a combat encounter with the
BREAKING INTO THE Corsairs use the Spec Ops (Trooper) profile, Infinity
WAREHOUSE Corebook, p. 455, providing two Corsairs per PC.
28 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
30 GAMEMASTER’S SCREEN
THE ROLEPLAYING GAME
HANDOUTS
“This system is for the use of authorized users only. Individuals using this computer system without authority, or in excess of their authority, are subject to having all of their activities on this system
monitored and recorded by system personnel. In the course of monitoring individuals improperly using this system, or in the course of system maintenance, the activities of authorized users may
also be monitored. Anyone using this system expressly consents to such monitoring and is advised that if such monitoring reveals possible evidence of criminal activity, system personnel may
provide the evidence of such monitoring to law enforcement officials.”
Plots and counterplots simmer constantly beneath the thin veneer of civility called the Human Sphere,
all largely kept hidden from the ever-connected eye of a citizenry that is ever-connected and relentlessly
hungry for news. Protecting the bulk of the Human Sphere from the worst of these interminable events
is an arduous and often thankless task.
Luckily, safeguards such as the Infinity the Roleplaying Game GM Screen are available to shield your
players from the worst secrets the Human Sphere has to offer.
• A sturdy four-panel screen that presents action-packed artwork to the players.
• Handy charts and tables on the interior designed to ensure games remain focussed on the
action.
• A 32-page booklet containing two unique adventures, both including new maps, Wilderness
of Mirrors objectives, and unique villains.
• A treatise on Recreations, those ancient heroes reconstructed by ALEPH to once again offer
their wisdom and glory to the Human Sphere.
5 060523 340934
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