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Hour2. Writing Your First Program

This document provides instructions for writing a first Java program. It explains that a program is a set of instructions for a computer written in a programming language. During this lesson, the reader will create a simple "Hello World" style Java program called Saluton that displays the text "Saluton mondo!". The document outlines the steps to enter the program code into a text editor, name the program class, organize it with brackets, store a greeting message in a variable, and display that variable to output the message to the screen. It also covers saving, compiling, and running the program, as well as fixing any errors.
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0% found this document useful (0 votes)
93 views10 pages

Hour2. Writing Your First Program

This document provides instructions for writing a first Java program. It explains that a program is a set of instructions for a computer written in a programming language. During this lesson, the reader will create a simple "Hello World" style Java program called Saluton that displays the text "Saluton mondo!". The document outlines the steps to enter the program code into a text editor, name the program class, organize it with brackets, store a greeting message in a variable, and display that variable to output the message to the screen. It also covers saving, compiling, and running the program, as well as fixing any errors.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Hour2.

Writing Your First Program

As you learned during Hour 1, "Becoming a Programmer," a computer program is a set of instructions
that tell a computer what to do. These instructions are prepared in the same way instructions could be
given to a person: You type them into a word processor. However, that's where the similarity ends.
Instructions given to a computer must be written using a programming language. Dozens of computer
programming languages have been created; you might have heard of some of them, such as BASIC or
Pascal.

During this hour, you will create your first Java program by entering it using any word processor you
like. When that's done, you will save the program, compile it, and test it out. The following topics will
be covered during this hour:

 Entering a program into a word processor

 Naming a Java program with the class statement

 Organizing a program with bracket marks

 Storing information in a variable

 Displaying the information stored in a variable

 Saving a program

 Compiling a program

 Running a program

 Fixing errors

 Modifying a program

What You Need to Write Programs

As explained in Hour 1, to create Java programs, you must have the current version of the Software
Development Kit, or another development tool that supports Java 2 version 1.4. You need something
that can be used to compile and test Java programs. You also might need a word processor to write
programs.

With most programming languages, computer programs are written by entering text into a word
processor (also called a text editor). Some programming languages, such as Visual C++ from
Microsoft, come with their own word processor. Several advanced tools that you could use as an
alternative to the Software Development Kit, such as Borland JBuilder and Sun ONE Studio, also
come with their own editors.

Java programs are simple text files without any special features, such as centered text, boldface text,
or other enhancements. They can be written with any word processing program that can create text
files. Microsoft Windows systems have several word processors you can use, including Notepad,
WordPad, and the DOS program Edit. Apple Macintosh users can create programs with Simple Text,
or other editors such as BBEdit Lite. Linux and Unix users can use vi, emacs, and others. Any of these
will work fine.

You can also use more sophisticated word processors such as Microsoft Word if you remember to
save the programs as text. This option has different names depending on the program you are using. In
Word, the file should be saved as a file of type Text Only. Other programs call these files DOS text,
ASCII text, or something similar. You'll probably have a better experience creating the programs in
this book if you choose a simple word processor to work on source code rather than a sophisticated
editing tool such as Word.

Note

If you're in doubt about whether a word processor can save files as text files, you can always use one
of the simple programs that come with your operating system. For instance, Windows users can rely
on Notepad to create Java programs, because text files created with Notepad are always saved as text-
only files.

Creating the Saluton Program

The first Java program that you create will be an application that displays a traditional greeting from
the world of computer science, "Saluton mondo!"

Beginning the Program

Using your word processor, begin your Java programming career by entering each line from Listing
2.1. Don't enter the line number and colon at the beginning of each line— these are used in this book
so that specific line numbers can be referred to.
Example 2.1. The Saluton Program

1: class Saluton
{
2: public static void main(String[] arguments)
{
3: // My first Java program goes here
4: }
5: }

Make sure to capitalize everything exactly as shown, and use your spacebar or Tab key to insert the
blank spaces in front of some lines. When you're done, save the file with the file name Saluton.java.

Note

If you're using Windows, don't forget to put quotation marks around the filename when saving it, as in
"Saluton.java" . This will ensure that the file extension .txt is not added to the filename
automatically.

At this point, Saluton.java contains the bare-bones form of a Java program. You will create several
programs that start off exactly like this one, except for the word Saluton on Line 1. This word
represents the name of your program and changes with each program you write. Line 3 should also
make sense—it's a sentence in actual English. The rest is completely new, however, and each part is
introduced in the following sections.

The class Statement

The first line of the program is the following:

class Saluton
{

Translated into English, this line means, "Computer, give my Java program the name Saluton."

As you might recall from Hour 1, each instruction you give a computer is called a statement. The
class statement is the way you give your computer program a name. It's also used to determine other
things about the program, as you will see later. The significance of the term class is that Java
programs are also called classes.
In this example, the program name Saluton matches the file name you gave your document,
Saluton.java. As a rule, a Java program should have a name that matches the first part of its filename,
and they should be capitalized in the same way.

If the program name doesn't match the filename, you will get an error when you try to compile some
Java programs, depending on how the class statement is being used to configure the program.
Although some programs can have a filename that doesn't match its program name, this makes it more
difficult to work with the file later on.

What the main Statement Does

The next line of the program is the following:

public static void main(String[] arguments)


{

This line tells the computer, "The main part of the program begins here." Java programs are organized
into different sections, so there needs to be a way to identify the part of a program that will be handled
first.

The main statement is the entry point to almost all Java programs. The exception are applets,
programs that are run in conjunction with a World Wide Web page. Most of the programs you will
write during the next several hours use main as the starting point.

Those Squiggly Bracket Marks

In the Saluton program, every line except Line 3 contains a squiggly bracket mark of some kind—
either an { or an }. These brackets are a way to group parts of your program (in the same way that
parentheses are used in a sentence to group words). Everything between the opening bracket, {, and
the closing bracket, }, is part of the same group. These groupings are called blocks. In Listing 2.1, the
opening bracket on Line 1 is associated with the closing bracket on Line 5, which makes your entire
program a block. You will always use brackets in this way to show the beginning and end of your
programs.

Blocks can be located inside other blocks (just as parentheses are used here (and a second set is used
here)). The Saluton program has brackets on Line 2 and Line 4 that establish another block. This
block begins with the main statement. Everything that is inside the main statement's block is a
command for the computer to handle when the program is run.

The following statement is the only thing located inside the block:

// My first Java program goes here


This line is a placeholder. The // at the beginning of the line tells the computer to ignore this line—it
is put in the program solely for the benefit of humans who are looking at the program's text. Lines that
serve this purpose are called comments.

Right now, you have written a complete Java program. It can be compiled, but if you run it, nothing
will happen. The reason is that you have not told the computer to do anything yet. The main statement
block contains only a line of comments, which is ignored. If the Saluton program is going to greet
anyone, you will have to add some commands inside the opening and closing brackets of the main
statement block.

Storing Information in a Variable

In the programs you write, one thing that's often needed is a place to store information for a brief
period of time. You can do this by using a variable, a storage place that can hold information such as
integers, floating-point numbers, true-false values, characters, and lines of text. The information
stored in a variable can change, which is where the name "variable" comes from.

Load the Saluton.java file into your word processor (if it's not already loaded) and replace Line 3 with
the following:

String greeting = "Saluton mondo!";

This statement tells the computer to store the line of text "Saluton mondo!" into a variable called
greeting.

In a Java program, you must tell the computer what type of information a variable will hold. In this
program, greeting is a string—a line of text that can include letters, numbers, punctuation, and other
characters. Putting String in the statement String greeting = "Saluton mondo!"; sets up the variable to
hold string values.

When you enter this statement into the program, a semicolon must be included at the end of the line.
Semicolons are used at the end of each statement in your Java programs. They're like periods at the
end of a sentence; the computer uses them to determine when one statement ends and the next one
begins.

Displaying the Contents of a Variable

If you ran the program at this point, it wouldn't display anything. The command to store a line of text
in the greeting variable occurs behind the scenes. To make the computer show that it is doing
something, you can display the contents of that variable.
Insert another blank line in the Saluton program after the String greeting = "Saluton mondo!";
statement. Use that space to enter the following statement:

System.out.println(greeting);

This statement tells the computer to display the value stored in the greeting variable. The
System.out.println statement tells the computer to display a line on the system output device. In this
case, the system output device is your computer monitor.

Note

If you learned to type on a typewriter rather than a computer, watch out for hitting the "1" key as an
alternative to the "l" key (lowercase "L"). A1though your cerebra1 cortex is perfect1y happy to treat
the numera1 as the 1etter when it appears, the computer isn't as adaptab1e as your brain. Your
program won't compile if you use print1n instead of println, for example.

Saving the Finished Product

Your program should now resemble Listing 2.2, although you might have used slightly different
spacing in Lines 3–4. Make any corrections that are needed and save the file as Saluton.java. Keep in
mind that all Java programs are created as text files and are saved with the .java file extension.

Example 2.2. The Finished Version of the Saluton Program

1: class Saluton
{
2: public static void main(String[] arguments)
{
3: String greeting = "Saluton mondo!";
4: System.out.println(greeting);
5: }
6: }

When the computer runs this program, it will run each of the statements in the main statement block
on Lines 3 and 4. Listing 2.3 shows what the program would look like if it were written in the English
language instead of Java.

Example 2.3. A Line-by-Line Breakdown of the Saluton Program

1: The Saluton program begins here:


2: The main part of the program begins here:
3: Store the text "Saluton mondo!" in a String variable named greeting
4: Display the contents of the variable greeting
5: The main part of the program ends here.
6: The Saluton program ends here.

Compiling the Program into a Class File

Before you can try out the program, it must be compiled. The term compile might be unfamiliar to
you now, but you will become quite familiar with it in the coming hours. When you compile a
program, you take the instructions you have given the computer and convert them into a form the
computer can better understand. You also make the program run as efficiently as possible. Java
programs must be compiled before you can run them. With the Software Development Kit, programs
are compiled using the javac program.

The javac program, like all programs included with the Software Development Kit, is a command-line
utility. You run the program by using your keyboard to type a command at a place that can accept the
input. This place is what the term command-line refers to.

Because most Linux usage is handled at the command-line, readers with that operating system will be
familiar with how the Kit's programs are used. Anyone who used MS-DOS prior to the introduction of
Windows has also used a command line.

Many Windows users might not be aware that their operating system includes a command-line feature
of its own: the MS-DOS window.

To compile the Saluton program using the Software Development Kit, go to a command-line and
open the folder on your system where the Saluton.java file is located, then type the following at the
command line:

javac Saluton.java

If the program compiles successfully, a new file called Saluton.class is created in the same folder as
Saluton.java. If you have any error messages, refer to the following section, "Fixing Errors." All Java
programs are compiled into class files, which are given the .class file extension. A Java program can
be made up of several classes that work together, but in a simple program such as Saluton only one
class is needed.

Did you ever have a relative, spouse, or other loved one who only says something when things go
wrong? (Me neither.) A Java compiler only speaks up when there's an error to complain about. If you
compile a program successfully without any errors, nothing happens in response.
Fixing Errors

If errors exist in your program when you compile it, a message is displayed that explains each error
and the line on which it occurred. The following output illustrates an attempt to compile a program
that has an error, and the error messages that is displayed as a result:

C:\J24Work>javac Saluton.java
Saluton.java:4: cannot resolve symbol.
symbol : method print1n (java.lang.String)
location: class java.io.PrintStream
System.out.print1n(greeting);
^
1 error

C:\J24Work>

Error messages displayed by the javac tool include the following information:

 The name of the Java program

 The number of the line where the error was found

 The type of error

 The line where the error was found

As you learned during the past hour, errors in programs are called bugs. Finding those errors and
squashing them is called debugging. The following is another example of an error message you might
see when compiling the Saluton program:

Saluton.java:4: cannot resolve symbol.


symbol : variable greting
location: class Saluton
System.out.println(greting);
^

In this example, the 4 that follows the file name Saluton.java indicates that the error is on Line 4. This
is where having a line-numbering word processor comes in handy—you can jump more easily to the
Java statement that's associated with the error.
The actual error message, cannot resolve symbol in this case, can often be confusing to new
programmers. In some cases, the message can be confusing to any programmer. When the error
message doesn't make sense to you, take a look at the line where the error occurred.

For instance, can you determine what's wrong with the following statement?

System.out.print1n(greeting);

The problem is that there's a typo in the variable name, which should be greeting instead of greting.

If you get error messages when compiling the Saluton program, double-check that your program
matches Listing 2.2, and correct any differences you find. Make sure that everything is capitalized
correctly, and that all punctuation marks (such as {, }, and ;) are included.

Often, a close look at the statement included with the error message is enough to reveal the error, or
errors, that need to be fixed.

Note

This book's official Web site at http://www.java24hours.com includes source files for all programs
that you create. If you can't find any typos or other reasons for errors in the Saluton program, go to the
book's Web site and download Saluton.java from the Hour 2 page. Try to compile that file, too.

If the Java compiler responds with error messages such as Bad command or filename, error: Can't
read, Class not found, or NoClassDef, the most likely culprit is that your Software Development Kit
needs to be reconfigured—a common situation on Windows systems. For help fixing this, read
Appendix B, "Using the Java 2 Software Development Kit."

Workshop: Running a Java Program

To run the Java program you have just created, you must use a Java interpreter such as java, the
command-line tool included with the Software Development Kit. An interpreter makes the computer
follow the instructions you gave it when you wrote the program.

To run a Java program, the command java is followed by a space and the name of the class file that
contains the program. Although the class file's name includes the .class extension, this part of the
name must be left off when running the program with the Java interpreter.

To see whether the Saluton program does what you want, run the class. If you're using the kit, go to
the folder that contains the Saluton.class file, and type the following at a command line:

java Saluton
Even though the program's filename is Saluton.class, you don't include the file extension .class in the
command.

When the program runs, it should state the following:

Saluton mondo!

If you see this text, you have just written your first working Java program. Your computer has just
greeted the world, a tradition in the field of computer programming that's as important to many of us
as caffeine, short-sleeved dress shirts, and the Star Wars films.

You may be asking yourself why "Saluton mondo!" is a traditional greeting, especially if you have
tried using it in a conversation with other programmers and received funny looks in response. It's the
phrase "Hello world!" in Esperanto, an artificial language created by Ludwig Zamenhof in 1887 to
facilitate international communication. The author uses it here in the hope that more computers will
be inspired to learn Esperanto.

Summary

During this hour, you got your first chance to create a Java program. You learned that to develop a
Java program you need to complete these three basic steps:

1. Write the program with a word processor.

2. Compile the program.

3. Tell the interpreter to run the program.

Along the way, you were introduced to some basic computer programming concepts such as
compilers, interpreters, blocks, statements, and variables. These things will become clearer to you in
successive hours. As long as you got the Saluton program to work during this hour, you're ready to
proceed.

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