LEARN TO CODE FROM SCRATCH WITH PYTHON 3 - Part I PDF
LEARN TO CODE FROM SCRATCH WITH PYTHON 3 - Part I PDF
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1. PART I : LEARN TO CODE
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- Start writing pseudo code
- Analytical Reasoning
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1.2.1. Variables
1.2.2. Keywords
1.2.3. Operators
1.2.4. Decisions
1.2.5. Loops
1.2.6. Numbers
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1.2.7. Characters
1.2.8. Arrays
1.2.9. Strings
1.2.10. Functions
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1.3.1. Variables
Points to know
Python is dynamically typed, which means that you don't have to declare
what type each variable is. In Python, variables are a storage placeholder for
texts and numbers. It must have a name so that you are able to find it again.
The variable is always assigned with the equal sign, followed by the value of
the variable.
Syntax
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x=10
str='abcd'
arr_t=[3,8,1]
1.3.2. Keywords
Point to know
some Keywords are reserve words in python and we can use for variable
declaration.
1.3.3. Operators
1.3.4. Decisions
1.3.5. Loops
1.3.6. Numbers
1.3.7. Characters
1.3.8. Arrays
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1.3.9. Strings
1.3.10. Functions
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Declarative Programming languages, such as Prolog, that allow developers to
describe how a problem should be solved, with the language/environment
determining how the solution should be implemented. SQL (a database query
language) is one of the most common declarative languages that you are likely
to encounter
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together.
Languages such as Java and C# typify the object oriented approach.
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allows
you to write very procedural code, to use objects in an object oriented manner
and
to write functional programs.
4. PART IV : PROJECTS
4.1.1. Create a Tool with all the knowledge we gained in this journey
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