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Gondor Settlements Overview

This document provides details on several settlements in the kingdom of Gondor, including their location, type, lord, holdings, and brief descriptions. The settlements discussed include the towns of Annúlond on the eastern banks of the Lefnui river, the fortified hilltop town of Calembel in Lamedon which served as a trading post, and the fortress and main settlement of Pinnath Gelin called Calenhirost overlooking the Calenhir river. It also summarizes Dol Amroth on the rocky Belfalas coast which was the capital of Dor-en-Ernil, the town of Erech in the Morthond valley with its fortress of Morthondost,
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0% found this document useful (0 votes)
1K views51 pages

Gondor Settlements Overview

This document provides details on several settlements in the kingdom of Gondor, including their location, type, lord, holdings, and brief descriptions. The settlements discussed include the towns of Annúlond on the eastern banks of the Lefnui river, the fortified hilltop town of Calembel in Lamedon which served as a trading post, and the fortress and main settlement of Pinnath Gelin called Calenhirost overlooking the Calenhir river. It also summarizes Dol Amroth on the rocky Belfalas coast which was the capital of Dor-en-Ernil, the town of Erech in the Morthond valley with its fortress of Morthondost,
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Kingdoms of Arda – Settlement details

Towns:
Annúlond:
Terrain: Eastern banks of Lefnui
Type: Town with a big harbour
Lord: Dinenion
Nobles:
Captains:
Holdings: Annon Drúin, Caraghir, Rast Hwarin
Description: The town was on the tip of a tongue of land where
one of the streams from the Ram Galen converged with the
Lefnui. The folk of Annúlond maintained the only bridge that
spanned the Lefnui. Most inhabitants in the town were either
small-time traders or artisans. However, much of their time was
spent cultivating the plots outside the town limit. Outside the
town was the manor of the Knight of Annúlond, the local
wealthy nobleman. He owned the only large estate in Annúlond.
Besides the immediate area around the manor, his land was
cultivated by liegemen or tenants living in nearby villages.
North of the town stood a well-fortified watchtower called Tir
Eiliant, that could warn the town if enemies were approaching
from the north.

Calembel:
Terrain: Hill
Type: Fortified town on top of a hill
Lord: Angbor ‘The Fearless’
Nobles:
Captains: Anardil, Castarion, Halgond
Holdings: Ossarnen, Spathlin
Description: Lamedon’s principal town was Calembel and lay
conveniently on a hillside east of the fords of Ciril, on the road
which links central Gondor to the mining communities of the
southern White Mountains, where people from all of Lamedon
and the northernmost part of the Mornan would exchange goods
with each other and with merchants from the capital. The town
was essentially a trading post, center for supplies, ore trade and
catered to the needs of the folk of Lamedon and the provincial
government at Ost-en-Girilthir. Most of ore though was shipped
directly on to Linhir and Pelargir.
Ost-en-Girilthr was the fortress at the eastern end of the town,
which lied on the tallest part of the hill and overlooked the town.
It consisted of a walled keep with a spacious courtyard, in which
governmental buildings and the barracks of the Lamedon
Regiment were found. Until the return of King Aragorn Elessar,
the castle saw only minor architectural alterations. It never fell to
siege (which was hardly surprising, since no enemy ever got
close enough to besiege it). The lords of Lamedon resided here
and fulfilled their duties with the help of taxes levied upon the
province.

Calenhirost:
Terrain: Hilly
Type: Fortress and main settlement of Pinnath Gelin
Lord: Hirluin ‘The Fair’
Nobles:
Captains: Damhir, Forlas
Holdings: Corgonin, Rond Deren, Rond Rhandir, Thargol
Description: Rising from a hilltop overlooking the river
Calenhir, the fort guarded the passage of the Men Galenas that
road skirting the northern slopes of the Pinnath Gelin. Its modest
garrison was supplied by the nearby agricultural village of
Corgonin. The absence of any grave threats to law and order in
the region, meant that Calenhirost's garrison never increased.
To the south ran the river Calenhir, which the fortress was named
after. To the west lied a minor hamlet and if you followed the
road east it would lead you to Corgonin, or you could turn north
at the crossroad, where you would cross a ford and come to
another small hamlet.

Dol Amroth:
Terrain: Rocky coast of western Belfalas
Type: Capital city of Dor-en-Ernil/ Belfalas
Lord: Prince Imrahil
Nobles: Elphir, Amrothos, Erchirion (sons of Imrahil), Pelendur,
Lothíriel (daughter of Imrahil and future wife of Éomer), X
(Wife of Elphir)
Captains:
Holdings: Echad-i-Sedryn, Ráma, Rohallor
Description:

Erech:
Terrain: In the valley of Morthond
Type: Town with a fortress
Lord: Duinhir
Nobles:
Captains:
Holdings: Dol Faeren, Imlad Angren, Nineryn
Description: Erech was the Dunael name given to the hill where
Isildur caused the King of the White Mountains to swear
allegiance to him. The hill, which lay at the center of the
Blackroot vale, acquired its name some years after the
Oathbreaking (which took place in S.A. 3434), when the Dead
began to haunt the grounds surrounding the Covenant Stone
upon which Morthec Gruan's oath had been sworn. Later the
Hills name was passed over to the entire surrounding Valley,
known thereafter as the Vale of Erech.
Both the hill and the fields surrounding it were avoided by all,
and no animals would approach it willingly.
The fortress of the town was known as Morthondost. It was the
traditional residence and chief stronghold of the Lord of Nan
Morthond. The fortress overlooked the eastern bank of the River
Morthond just opposite the hill of Erech. Between the walls of
Morthondost and the stone bridge that crossed the river stood the
small village of Sarn Erech, which served as the local market for
Blackroot Vale. Despite its physical size, the fortress of the Lord
did not hold a large garrison, and consequently required less
resources and manpower from the villagers to support it. For this
reason, the population of Sarn Erech had always been minuscule.
Despite its proximity to the notorious Paths of the Dead, the
Morthond Vale remained an important mining center for
Gondor, seemingly untouched by the dread associated with the
Paths.
South of the town was a small hamlet, Mornen, founded by the
men of the white mountains. In addition to the usual structures,
the hamlet possessed a temporary barracks used by the militia
responsible for policing the lower half of the vale.

Linhir:
Terrain: Where the two great river Gilrain and Serni join each
other
Type: Fortified town with a large bridge
Lord: Amandir
Nobles:
Captains:
Holdings: Lond Tathren, Lanrain, Tir Serni
Description: Linhir was prosperous and busy, and a large
population of unseemly characters had grown to prey upon the
weak and gullible. A wall dating back to the time of Númenor
surrounded the city, which had remained an important urban
center for millennia. The city was said to have been founded by
Anárion, but there were settlers in the area even before that.
Linhir was the second largest urban settlement in Lebennin
forming the gateway between Belfalas and Lebennin. Linhir
served as one of the main naval strongholds of central Gondor
throughout the long history of the Third Age.
The city was famed for its huge bridge known as Iant Linhir.

Lond Galen:
Terrain: At the mouth of the river Celgalen.
Type: Fortified town with a big harbour
Lord: Golasgil
Nobles:
Captains:
Holdings: Eärost, Lómost, Haerlond
Description: Lond Galen was the capital of Anfalas and was the
largest and most important town of the coastal plain. It was
situated at the mouth of the river Celgalen, and was the site of
export for the wool and ore trade coming down the river from the
innner Pinnath Gelin. It was still a small town when compared to
the Gondorian norm. The population had to cultivate plots
outside the town wall for their living. Many were small
merchants and artisans, but there were also sailors and other
sea-folk, as well as officials serving in the Lord's staff. There
were only a few-major buildings in the town, the most important
being the governor's small manor. A few noblemen had
townhouses, which were larger and more impressive than the
average buildings. A new wall was erected in T.A. 1652, when
Corsair raiding of Anfalas had become endemic. Around the
same time, a small fort was also located immediately to the south
of Lond Galen.
There were two main watchtowers watching over the bay leading
to the great harbour-town. They functioned as warning beacons
in case of Corsair raids, but also as lighthouses. The western one
was named Irmost, while the eastern Ulmost. Each one had a
handful of men to defend it. On the western bank of the river
stood ruins dating back to the numenoreans, it had once been a
part of the town, but after the raid in 1652, it had fallen into ruin.
There were still a few hamlets around it, that had used the rubble
for their houses.

Minas Arthor:
Terrain: Green, flowery western banks of Erui
Type: Town with a fortified hall
Lord: Forlong ‘The Fat’
Nobles:
Captains:
Holdings: Minas Arnach, Bar Orchaldor, Bar Erui, Emlin
Description: Minas Arthor, the capital of Lossarnach, was
situated on the Crossings of the Erui, where there had been a
settlement for as long as chronicles could tell. The town was
founded in the early Third Age, and soon became the center for
the prosperous agricultural district around the Celos and the Erui.
The Battle at the Crossings of Erui, where Eldacar of Gondor's
returning host defeated and killed the usurper Castamir, was
fought just outside Minas Arthor. To commemorate the battle, a
large mound was raised on the battlefield called the Hill of
Remembrance; every year on the battle day a deeply moving
ceremony was held there in which all the dead—loyalists as well
as traditionalists — were mourned. Minas Arthor itself did not
suffer any damage during the Kin-strife and continued to prosper
until the Plague took away half its population. By the end of the
twentieth century, the town had regained its pre-Plague
population.
Minas Arthor was not built for defense, so there was no town
wall or keep. This enabled the town to grow unhindered, and
there was no need for the close structure of walled cities. Minas
Arthor abounded with large squares and public gardens. The
homes of the rich often resembled manors: large, two-story
houses with several outhouses and stables, as well as large,
private gardens. The people of Pelargir and Minas Tirith jokingly
referred to Minas Arthor as "the oversized village", but its
inhabitants were proud of their "garden town".
The best carpenters in Gondor were found on Woodworkers'
Lane in northern Minas Arthor. They were no ordinary
craftsmen, but rather artists who worked with wood, producing
exquisite furniture and furnishings for wealthy customers from
all over the realm. Perhaps the most famous was Girondor, who
proudly claimed that he only worked with lebethron (special
kind of oak tree).
The House of Grain was the center for the grain trade. It was a
complex of buildings on the southern outskirts of the town,
including several storage houses, stables, and one huge stone
building where the trading took place. After the harvest, surplus
grain was brought in from all the farms in the district and sold by
the farmers to the grain merchants, which in turn, sold it to
buyers from other parts of Gondor. The military and merchants
from Minas Tirith and Pelargir were the most important
customers. Especially in the autumn, there was much hustle
around the House of Grain, some of which continued in the
neighboring inns when farmers celebrated their sale.
Minas Arthor was located on the Rathon Gondor (Main road of
Gondor) and many travelers passed through the town. The
Horseshoe was a large inn on the western outskirts, favored by
larger groups of travelers since it offered grazing grounds for
horses, as well as an in-house blacksmith. The tavern building
was large, and its main hall might seat more than a hundred
people for the evening meal.
The Peacock's Feathers was a small and snug inn at the center of
Minas Arthor, situated on a side street to the town square. The
tavern was favored by discerning and experienced travelers since
it offered very good food and the innkeeper, Glostarion, was
known for telling the latest local gossip. The Peacock's feathers
were more expensive than the average inn, but well worth the
price.
Minas Arthor also housed the Lord’s hall of Lossarnach, from
where he ruled the fiefdom. The Lord normally had estates in
Imloth Melui or other villages and the hall was only used for
political tasks. The hall had miniscule fortifications and the
garrison was rather small.

Minas Tirith:
Terrain: On the slopes of the mountain Mindolluin
Type: Capital city of Gondor
Lord: Denethor
Nobles: Húrin ‘The Tall’ [Warden of the Keys]
Captains: Baranor, Beregond, Erehael, Hirgon,
Holdings: Harlond, Thinbar
Description:

Pelargir:
Terrain: Built on the delta of the river Sirith
Type: Large harbour-city
Lord: Orodreth
Nobles:
Captains:
Holdings: Pellas, Arnbâd
Description:

Castles/ minor towns:


Amrûnaur:
Terrain: Mountainous
Type: Fortress in the Ered Tarthonion (Belfalas)
Lord: Galacar
Nobles:
Captains:
Holdings: Andram, Dudhrandir
Description: The fortress served the purpose of guarding the
central pass, Cirith Dudhrandir, in Dor-en-Ernil, which was the
main road from Dol Amroth towards eastern Gondor. It was the
most important fortification in Belfalas after Dol Amroth itself
and named for the eastern light of the rising sun that shone
through the pass at dawn.
The Castle and its Garrison had always been placed under the
authority of a non-hereditary warden, usually chosen from
among the prince’s household-knights, since the prince never
relinquished his control of Cirith Dudhrandir to any lesser noble.
The castle rose from a rocky shelf projecting from the mountain
named Thoredarb by the Eredrim. Strategically placed lightning
rods protected the fortress during the thunderstorms that
frequented the pass. It was accessible only by a roadway that
winded up the steep mountain side. The castles location was
chosen because of its proximity to the highest point of the pass,
but it later became the central link to the landward beacon
system of Belfalas, which stretched along the spine of the Ered
Tarthonion from Din-Lamedon in the north to the Glinduin
estuary in the southeast.
North from the fortress lied a minor village in the middle of the
valley.

Bar Lymen:
Terrain: Western banks of Gilrain
Type: Fortified village
Lord: Telengond
Nobles:
Captains:
Holdings: Bar Gilrain, Tumladen, Iaurost
Description: A minor village with weak defenses, but it has
influential over the region north of Linhir. On the eastern banks
stood ruins in the forest dating back to the Drúadan that once
lived in the area many thousands of years ago. North of the
village is a watchtower, where a minor garrison guards the area.
There are barely any defenders of Bar Lymen, only militiamen in
case of emergency.

Cair Andros:
Terrain: Island in the middle of Anduin
Type: Fortress on an island
Lord: Calemir
Nobles:
Captains: Borondir, Calimon
Holdings: Dol Caranthan, Tir Elena
Description: The island itself was long and narrow, like a ship, a
little over ten miles in length. Its northern end of sharp rocks
split the waters of the upstream Anduin in a bubbling foam like
the "prow" of a ship, and this gave the island its name. Cair
Andros was covered with trees for much of its length.
The island was located to the east of the land of Anórien and
north of Minas Tirith. Because of its location it was of strategic
importance and was one of the only practical means for an army
to cross the river (the others were the bridge of Osgiliath and,
until the formation of Rohan, the Undeeps). As such, the island
housed Gondorian fortifications at various points of history.
The main fortification was Cairros in the northern end of the
island, where the local lord were seated and responsible for
defending the island.

Echorost:
Terrain: Where the rivers Celos and Sirith meet
Type: Fortress with a village
Lord: Berennion
Nobles:
Captains:
Holdings: Caragost, Minas Imduin, Imloth Melui
Description: Echorost was a village with a decent fortress in
Lossarnach, situated on the confluence of the rivers Celos and
Sirith. It was the chief settlement of the local county of Enedhîr.
North of the settlement was a watchtower, that functioned as a
minor refuge if the fortress could not house all the villagers. If
you followed the path north-east you would come to a bunch of
ruins dating back to the days before the Númenóreans settled the
land.

Edhellond:
Terrain: Built on a delta
Type: Elven harbour controlled by Gondor
Lord: Edrahir
Nobles:
Captains:
Holdings: Tirith Cobas
Description: Edhellond was uniquely the only non-Mannish
settlement in southern Gondor. Located at the mouth of the
Morthond-Ringló during the late First Age by Falathrim fleeing
from the power of Morgoth in Beleriand, Edhellond came to be
one of the chief havens for Elves departing Middle-earth into the
West, until its last ship departed in T.A. 1981. From the time of
its founding, Edhellond had served as a dwelling place for some
of the mightiest of the Eldar in Middle-earth and though the
Elves were for the most part estranged from mortal Men during
the Third Age, nevertheless the aura and memory of their
presence had a profound effect on the fortunes of southern
Gondor.
After T.A.1981 most of its inhabitants had left Edhellond,
leaving behind only a small community of guardians or wardens,
the Avorrim, who felt bound to the family of the Princes of Dol
Amroth.

Endil:
Terrain: Western coast of Belfalas
Type: Fortress with a medium-sized village to the north
Lord: Arcirlas
Nobles:
Captains: Tarostor, Vinyadur
Holdings: Nargond, Methrast, Ostara
Description: A medium-sized village with a warning beacon. It
was the most important location in Western Belfalas and served
as the mid-point between the tip of Belfalas (Methrast) and Dol
Amroth. Along the coast was a series of warning beacons that
was meant to alert the Prince in case of corsair raids. Endil
would have a decent sized garrison, which was meant to secure
the western shores of Belfalas. The garrison would be stationed
at the fortress, on the twin-hills to the south. The paved road
from Endil lead directly to it and continued south to Methrast.
The village was founded by Anárion himself back in the day, but
first grew when the fortress was built shortly after the Kin-Strife.

Ethring:
Terrain: On the river Ringló
Type: Fortified town
Lord: Dervorin
Nobles:
Captains:
Holdings: Din-Lamedon
Description: Ethring was a town established during the
Gondorian conquest on the eastern banks of the Ringló at the
crossing of the Rathon Arat. Its name derived from the icy
waters that flowed down from the nearby mountain streams. The
upper Ringló valley counted as part of Lamedon and was a
sparsely populated, intermediate region on the Lebennin border.
The area was governed by lord seated in Ethring. A modest stone
wall surrounded the town, more for toll purposes than to provide
any military defense.
Most of the large farms in Lamedon were in the area, and
Ethring became a large market town at harvesting season,
profiting from the traffic along the Gondor-road and catering to
the needs of the surrounding area and to travelers on their way
west or east. Mining and smithing were among the subsidiary
industries.
Like the other towns of Lamedon, Ethring maintained a "rustic"
feel, especially in comparison to Gondor's busy seaports. Locals
in Ethring and other nearby towns were more likely to be more
suspicious of outsiders and peculiar behavior than their more
worldly kinsmen, and travelers had to take pains to be
inconspicuous.

Fanuilond:
Terrain: Marshy, at the banks of Anduin
Type: Fortified town with a harbour
Lord: Hanion
Nobles:
Captains:
Holdings: Minas Daldor, Lanthiriath
Description: Fanuilond was an old harbour-town founded in
S.A. 1700 as a subsidiary fortress of Pelargir, and during the
early Third Age became a thriving trading haven. After the
capture of Umbar in T.A. 933, Fanuilond's golden age began.
Prospering from the southern trade, merchants built large houses
and the Merchants' and Navigators' Guilds built themselves large
halls that remained during the War of the Ring.
Fanuilond did not suffer any worse than the rest of Lebennin
during the Kin-strife, but with the loss of Umbar and a severe
cutback in trade with Harad, Fanuilond declined and became a
center for the local trade in southern Lebennin, sustaining a quiet
life in the shadow of Linhir and Pelargir.
In T.A. 1492. Umbarean raiders attacked Fanuilond and captured
the towns walls: but the defenders prevailed, after vicious street
fighting, in driving the confederates back. The town was not
plundered, though much destruction was wrought by fire. In the
following decade, the town's defenses were strengthened once
again. The garrison, the lord and his staff were housed in an
ancient keep, the Hardirith (S. "South watch"), and regularly
patrolled the coast between Methed Lebennin and Gaersûl. The
garrison soldiers functioned also as the town-watch.
For defensive reasons, all houses inside the wall were built of
stone. One third of the structures, in the north and west section of
the town, antedated the Kin-strife, and were large and well-built.
The rest had been erected after T.A. 1492 and were of lower
quality. The two most notable buildings, apart from the keep,
were the Navigators' and Merchants' Guild Halls. The
Navigators' Hall was built in T.A. 1245, and served for some two
hundred years as a center for training ship-captains and
navigators. The hall was built around the base of a high tower,
which originally was used for astronomical observation and to
train captains to navigate by the stars.
The old Merchants' Hall stood on the northern side of the town
square, opposite the Navigators' Hall, it was a large, square,
three-story building with towers at each corner, The assembly
with the banquet hall filled the center of the building. This room,
four stories high had beautiful wall paintings, was still a marvel
of beauty, even though it had lost the splendor of its
pre-Kin-strife days. After the Kin-strife, when the Merchants'
Guild faced a severe economic crisis, most of the other town
guilds moved into their building along with the town
government. The assembly hall was only used a few times a year
for important guild and town functions.
Fanuilond had repeatedly been the target of Corsair attacks, but
its prime location kept the population returning.
The harbor town of Fanuilond in southern Gondor was often the
last stop for coastal traders heading south. Near the myriad
islands of the Mouths of Anduin, Fanuilond was a humid,
mosquito-infested place that nevertheless remained popular with
sailors and captains alike because of the quality of the fruit and
wine produced in the region immediately north of the town.

Glanhir:
Terrain: Where the rivers Morthond and Ringló meet
Type: Fortified town
Lord: Cirgil
Nobles:
Captains: Eraciryan, Valanthalion
Holdings: Parth Ruscar
Description: Glanhir was a town of Lamedon, situated at the
confluence of the Morthond and Ringló rivers, north from
Edhellond and the sea. Because of its location, Glanhir
functioned as the principal economic gateway to eastern Pinnath
Gelin, the Blackroot Vale, and the Vale of Lamedon. Glanhir
first received-township status on Tarannon Falastur's ascent to
the throne in T.A. 830, but it had existed as an important
settlement for at least a hundred years prior to the incorporation
of Anfalas and Pinnath Gelin into Gondor. The later records of
the town's charter indicated that it was originally founded by
Danan Lin and mixed-blooded Dúnedain, who had withdrawn
inland from Lond Galen to escape political marginalization by
the pure-blooded elite of that colony.
As the settlement of the Dúnedain penetrated further and further
inland into Lamedon and Morthond, Glanhir began to realize its
mercantile potential, especially regarding the transportation of
grain to Anfalas and the inland movement of finished goods
from Dol Amroth northwards. Because Glanhir's commercial
prosperity remained firmly rooted to the economy of Belfalas
and Anfalas, the town's inhabitants were not motivated to take
part in the Kin-strife (though the fact that Glanhir fell within the
confederate-ruled provincial jurisdiction of Lamedon meant that
the town would not necessarily side with the rebels), neither was
Glanhir greatly affected by the subsequent depredations of the
Corsairs, who generally avoided the Morthond estuary due out of
deference to or fear of the Elves at Edhellond. Glanhir provided
the safest haven in the west of Gondor.
During this latter part of the Third Age, much of Glanhir's
mercantile character withered away, as trade shrank to the local
level only. Nevertheless, Glanhir remained an important market
town for the surrounding countrywide.

Gobel Tolfalas:
Terrain: Eastern coast of Tolfalas at a minor bay
Type: Fortified Harbour-town
Lord: Istion
Nobles:
Captains:
Holdings: Gilros, Aerlin, Alkarondas
Description: Gobel Tolfalas was the seat of Tolfalas' royal
warden and the island's principal settlement. Gobel Tolfalas was
located at the end of the long firth on the southeastern end of the
island and possessed a haven capable of harboring warships. The
small town centered around the haven, nestled at the foot of a
ridge of Hills running parallel to the eastern side of the firth.
Above the town, on the slopes of this ridge, stood the small keep
and residence of the warden.
Like many settlements west and south of Ethir Anduin, Gobel
Tolfalas had its origin in the time of the Ship-kings. Then a
domain of the Prince of Belfalas, the island became a central
focus for Tarannon Falastur's military ventures as Captain of the
Hosts. In order to lend his assistance to this enterprise, Prince
Lothirion of Belfalas, bestowed the island upon Eärnil I of
Gondor, one of his three sons, who was a trusted ally in the war
of Tarannon. Eärnil caused the building of the haven and
fortifications (called Lond Tolfalas) in T.A. 759, and invited the
Captain of Hosts to make it his primary naval base for the
impending conflict with Umbar over the control of the
newly-constituted province of Harondor.
As a civilian settlement, Gobel Tolfalas proper began to emerge
after Gobel Mírlond also became a township in T.A. 830, and the
focus of the naval conflict with Umbar had shifted southwards.
Although never destined to become a true town, the village that
sprang up along the banks of the firth was to achieve importance
as a resting point for vessels of all sorts that sailed the waters
between Umbar and southern Gondor.
Gobel Tolfalas was abandoned in T.A. 1478, due to the
depredations of the corsair Castamaite. In T.A.1479, the haven
and its fortifications were demolished by the Captain of Ships of
Gondor, so that they could not be used as a staging point for
Corsair raids. Gobel Tolfalas was re-established after Umbar was
captured in T.A. 1810. Though abandoned by the civilian
population in T.A. 2050, when Mardil the Steward reorganized
the realm, the harbor Continued to Serve as a fortified base for
Gondorian ships patrolling the Bay of Belfalas east of the island.
Civilians slowly returned to the town over the years, mainly
sailors and people wanting to escape the mainland.
Shortly after Barad Harn fell to the Haradrim in T.A.2471, Gobel
Tolfalas rebuilt its fortifications and had ever since been fighting
off Haradrim and Corsair attacks.

Henneth Annûn:
Terrain: Waterfall with a pool and a hidden cave
Type: Hidden outpost
Lord: Faramir
Nobles:
Captains: Damrod, Madril
Holdings: Barad Othnir
Description: Henneth Annûn was one of the secret refuges built
by Gondor in Northern Ithilien in the later years of the Third Age
after it became clear that Gondor could no longer control the
province, this was a complex of natural caves and passages
hidden behind a waterfall. It was the main outpost in Ithilien for
the rangers that tried to keep the orcs of Mordor in check.
This secret dwelling consisted of a cave behind a west-facing
waterfall, the Window-curtain, overlooking an oval pool. The
cave had been excavated by the stream feeding the waterfall,
which originally fell from the hole in the cliff constituting the
window in the name, but that stream had since been diverted and
the tunnel sealed, save for a concealed entrance.

Hyarpendë:
Terrain: Eastern banks of Anduin, across Pelargir
Type: Fortified town
Lord: Irgost
Nobles:
Captains:
Holdings: Alagost, Porosîr
Description: The most important town in Southern Ithilien,
opposite Pelargir on the banks of the Anduin. Life was intimately
connected with that of Pelargir, and it had grown accordingly.
Hyarpendë was built around the Númenórean ferry-station
linking to Pelargir. As Pelargir became a major trading center,
Hyarpendë was transformed from a lazy village into a bustling
gate to Southern Ithilien. As roads were built and communication
established, its business changed from principally fishing to
exclusively trading. Merchants ponding horses and mules for the
caravans to and from Pelargir prospered, and the town became
renowned for its high quality of horses. The link to Pelargir was
a ferry whose operation dated back to the time of the Pelargirean
League and through it villagers and goods were shipped to and
from the city.
There was minor road along the Anduin that connected
Hyarpendë to the towns along the Poros as far as Tir Ethraid.
From there it was possible to travel to Harondor. Hyarpendë was
centered around the ferry berth, where an engraved, thirty-foot
tall obelisk stood, all that remained of the original Númenórean
ferry station. There were a few shops, mostly providing
equipment and provisions for people traveling within the
country. Three local merchants sold horses and mules. There was
a small smithy, where only basic services were offered. The Five
Falcons, a large establishment, provided meals and a place to
sleep for the weary traveler. Prices were high and the service
poor, but as it was the only alternative on the east bank of the
Anduin, it flourished.

Lorilad:
Terrain: Quite fertile and good for wine-production (marsh to
the west)
Type: Fortified village
Lord: Galendir
Nobles:
Captains:
Holdings: Gaersûl
Description: Lórinlad was a fortified village of Lebennin
situated in the Ethir Anduin, roughly seventy-five miles
downriver from Pelargir, halway between the great haven and
Lebennins western cape. The area around Lorilad was rather flat
and due to the wet ground, it was great for growing various
crops.
To the south the path lead to a few fishing spots where the Ethir
fishermen sailed to and from.

Minas Brethil:
Terrain:
Type: Fortress and a minor town across the stream
Lord: Turlin
Nobles:
Captains:
Holdings: Lalornen, Dol Calimir
Description: Minas Brethil was the main settlement in the area
known as Celossien in Lebennin. It was situated on the upper
Serni and was a center for the agricultural region between the
Gilrain and the Serni. The town began to grow in the 4th century
when the surrounding countryside was settled. The Plague killed
a large portion of the population and it took several centuries
before it had recovered.
When the Corsair raids started and both Linhir and Fanuilond
were attacked, the town council decided to build a wall, even
though Minas Brethil was far from the coast. In T.A. 1499, the
wall was completed, but was not tested in combat throughout the
following six centuries.
All houses inside the town walls were of stone, to reduce fire
hazards. Most buildings antedated the Kin-strife, so Minas
Brethil had a slightly shabby and disrepaired look.
Minas Brethil's garrison was not large, and it was more of a
heavily armed town-watch. To be able to man the walls and
withstand a potential Corsair attack, the town depended on its
comparatively well-trained militia.
Notable buildings in Minas Brethil were the two taverns: the
Haymaker and the Poleaxes. Along with the keep, where
barracks and a guildhall also were located.

Osgiliath (Eastern):
Terrain: Eastern bank on the river Anduin
Type: Ruined city
Lord: Boromir
Nobles:
Captains: Iorlas, Otharion
Holdings: West Osgiliath
Description: Once the capital of Gondor but ruined during the
Kin-Strife.

Osgiliath (Western):
Terrain: Western bank on the river Anduin
Type: Ruined city
Lord: Boromir
Nobles:
Captains: Iorlas, Otharion
Holdings: East Osgiliath
Description: Once the capital of Gondor but ruined during the
Kin-Strife.

Rendûl:
Terrain: Western banks of Morthond
Type: Fortified town
Lord: Egalmir
Nobles:
Captains:
Holdings: Minas Andhen, Caborlad
Description: Rendûl was perhaps the best base for exploration
of the interior of Anfalas and Pinnath Gelin, since its sturdy
walls provided an excellent defense against Daen attacks. A large
portion of Gondor' s garrison in the region lived just outside of
town and made frequent expeditions to collect tribute and keep
the peace. It was the second largest settlement in Mornan, and
the garrison was rather large due to the raids from the men of the
white mountains.

Rimmon:
Terrain: Rather flat at a small river
Type: Fortified town with a fortress
Lord: Bordir
Nobles:
Captains:
Holdings: Imdorad, Astirian, Sindbar
Description: Rimmon was a rather small town named after the
beacon nearby Min-Rimmon. The town was located on the
important road through Anórien and had grown due to the trade
between Rohan and Gondor. It lied at a fine bridge crossing the
river before continuing towards Minas Tirith. There was a minor
hamlet across the bridge and two others, one north of the toen
and one west from it. The Fortress in Rimmon was called
Ost-Rimmon and it was where the local lord lived. It had the best
defences in the town and the main garrison was stationed here.

Saerthondost:
Terrain: Banks of Lefnui
Type: Fortress
Lord: Emeldir
Nobles:
Captains:
Holdings: Pinnornost, Lindabad, Annon Wain
Description: Saerthondost was one of the two fortresses that
guarded the Pinnath Gelin and the Lefnui from the wilds of
Hairaverkien. The fortress was located on the north bank of the
Lefnui at the point where that river turned sharply northwest
after its southward descent out of the Nan-i-Feryth. Saerthondost
was named for the fairly extensive fens that accompanied the
bend of the river, which were rich in herbs used by the shepherds
of the area. The fortress possessed a beacon tower that linked it
to its sister fort of Pinnornost to the northeast. Like the latter
fortress, Saerthondost was founded in 823, Third Age

Sarlond:
Terrain: At the mouth of a river
Type: Fortified village with a decent harbour
Lord: Belatar
Nobles:
Captains:
Holdings: Eregost, Diniath, Thônfalas
Description: Sarlond was the largest harbour in eastern Belfalas
and was a good spot to rest on the naval journey from Eastern
Gondor to Western Gondor. For this reason, many kinds of
people visited Sarlond, but rarely stayed as it was just a minor
settlement with poor fortifications. They were decent enough to
keep minor corsair fleets at bay, nonetheless. Not far north from
the northern gate was a fine bridge that crossed the river, that
was too wide and too deep to cross by foot.
West from the settlement was a bunch of abandoned ruins dating
back to before the Númenoreans arrived.

Serelond:
Terrain: Western banks of Celgalen
Type: Fortified town with a decent harbour
Lord: Olumir
Nobles:
Captains:
Holdings: Iantras, Rondalph
Description: Serelond was typical of most towns in Anfalas. It
Was situated next to the river Celgalen flowing through Pinnath
Gelin. The population was engaged in small-time industry and
some local trade, nearly everyone also had a plot outside the
town, where they grew what was needed for the daily upkeep.
Artisans and merchants also had a cow or two grazing on the
town common, and perhaps a few pigs and some sheep.
Generally, the difference between the townspeople and wealthier
farmers in the surrounding villages, was not that large. The
townhall had three stories, a local noble had built a townhouse
with two stories, and two wealthier merchants had two-story
houses; otherwise, there were only small houses of stone. There
was a market-day once a week, when peasants from the
surrounding villages came to sell farm surplus and buy salt and
manufactured goods, they could not make themselves. There was
also a small fair once a year, when traders from Pinnath Gelin
and Lond Galen arrived to hawk their goods.
The town was best known for its harbour, that was the third
largest in Anfalas (after Lond Galen and Annúlond).

Tarnost:
Terrain: Hill in the Ered Tarthonion
Type: Fortress
Lord: Iorthon
Nobles:
Captains:
Holdings: Rosuldrië
Description: Tarnost was a well-fortified castle with a minor
village at the slope of the hill it was built upon. There was a
great beacon in Tarnost, that was part of the beacon-system of
central Gondor that was used to alarm the lords in case of corsair
raids and alike. Tarnost was a rather famous castle in
comparison, mainly due to its skilled knights that served under
the Prince of Belfalas. It was located at a central crossroad in the
region, which meant that most travellers that had to pass the Ered
Tarthonion would pass by Tarnost or use the Cirith Dudhrandir
pass in the south.

Tharagrondost:
Terrain: At the mouth of river Engui
Type: Fortress with a minor harbor known as Lond Deryn
Lord: Narmagon
Nobles: Faragil
Captains: Arleg, Ivorgorn & Vorontan
Holdings: Bar Morthil, Bar Nevedui, Lond Rhaen
Description: Tharagrondost served as the westernmost
stronghold of the Dúnedain. Built after the Kin-strife to counter
Umbarian naval domination. Like Bar Morthil it is the only
settlement in Andrast founded by the Dúnedain. The harbor of
Lond Deryn dates back to the Numenorean settlers, that made a
small harbor, used to transport the timber delivered from the
northern areas. The area is known for its oak trees, that still are
used for shipbuilding at the harbor.
The inhospitable nature of the land, however, limited the size of
the garrison which the fortress could maintain. In order to
augment its capacity, Telumehtar (King of Gondor and first
captain of the fortress) decreed that Tharagrondost should
receive a regular grain supply, to be transported by ship from
Lond Galen in Anfalas. This food supply was supplemented by
foodstuffs produced by the local Dunir inhabitants of the region,
in exchange for protection from Corsair raids (This chain of
food-supply is no longer functioning after the stewards came to
power).
Because its sole adversaries had always been seaborne, the
garrisons of Tharagrondost and its feudatories were entirely
oriented towards coastal defense. As a consequence of this fact,
the Lord of Andrast rarely provided troops for any of the wars of
the South-kingdom, and his brave exploits in the defense of
Gondor's coastal flank remained for the most part unsung.
South of the fortress stood a beacon that functioned as both a
lighthouse and as a watchtower to see corsair ships.
The road north of Lond Deryn lead to a small hamlet known as
Bar Engui where a bridge crossed the river and thereafter lead to
the mountain pass known as Cirith Aralanthir (This area is
inhabited by woses).

Tir Ethraid:
Terrain: At the crossing of Poros
Type: Fortress with a medium-sized village
Lord: Mablung
Nobles:
Captains:
Holdings: Anwarbad, Bar Nepos
Description: Tir Ethraid stood on a high hill in Southern Ithilien,
overlooking Athrad Poros to the south as well as the crossing of
that river's lesser tributary to the north, hence the tower's name.
It functioned as the border-watch between Ithilien and Harondor.
Tir Ethraid was constructed by Isildur as part of the original
fortification of Ithilien in S.A. 3320. The tower was destroyed by
The Seventh of the Nazgûl's hosts, as the latter made their way
towards Pelargir during the War of the Last Alliance. Tir Ethraid
was rebuilt in T.A. 23, as part of southern Gondor's renewed
defense against Haradrim power south of the Poros.
The settlement was the main defense against the Haradrim and
had the task of preventing them entering Gondorian territory.
Athrad Poros was the name of the ford and town that lay
upstream from river Poros's confluence with the Anduin, where
the Men Ithilien crossed it from north to south. The ford lay just
below a fork in the main course of the river, whose arms
branched north into Ithilien and towards the Ephel Duath, further
east, situated just south of where the river forked into two arms,
the northern being called the Ethraid.
The town was an important stopping point for the landward trade
to the south. It began as a military garrison whose purpose was
to guard the border of Ithilien. This outpost gradually acquired
civilian features during the time of the Ship-kings, as the
northernmost reaches of Haradwaith were transformed into the
province of Harondor. With the opening of the Harnen corridor,
Athrad Poros suddenly became a critical juncture for the
landward trade route with Near Harad and Khand, and grew in
size accordingly.
Athrad Poros received official township status in T.A. 1051,
following Ciryaher Hyarmendacil's final victory over the lords of
Umbar, and continued to be an important center of trade until the
loss of Harondor during the Second Wainrider War in T.A. 1944.
After that war, Athrad Poros was reduced again to a military
garrison, since so many of its civilian inhabitants had been
dependent for their livelihood on the now severed landward trade
route.
In T.A. 2885, Athrad Poros was destroyed by invading Harûze
forces from Amrûn (who were later driven back over the river by
Túrin II of Gondor).
The Haudh-in-Gwanûr "Mound of the Twin brothers" were a
small row of Hills on the north bank of Athrad Poros. In the
Second Age it had been a burial place of the Men of Twilight
who built extensive catacombs below the Hills to house
hundreds of moldering corpses before the Númenoreans came to
the coasts to found colonies. It was reopened in T.A. 1050 to set
the remains of the dead of a battle between Gondor and Harad to
rest .In TA 2885 the Gondorians raised a barrow upon the
half-forgotten older mounds to cover the remains of the
twin-brothers Fastred and Folcred of Rohan, the sons of King
Folcwine of Rohan. Both had fallen in battle with the Haradrim
during Túrin of Gondor's defense of Southern Ithilien that same
year. It was after this that the mound was known as
Haudh-in-Gwanûr. The very memory of Folcwine's sons inspired
fear in the Haradrim for generations to come, and none dared to
cross the Poros under the shadow of their mound, until at last, in
T.A. 2954. Ithilin was abandoned, and Orcs from Mordor casted
down the tall stone that crowned the mound. Despite this, the
twin brothers' grave itself was never violated by Gondor's
enemies. Soon after the War of the Ring, Princess Éowyn of
Ithilien caused the standing stone of Haudh-in-Gwanûr to be
restored.
After the War of the Ring, Athrad Poros and Tir Ethraid was
reoccupied and became a spearhead for Aragorn Elessar's
reconquest of Umbar. After his victories in the south, the new
king entrusted the ford and its garrison to Prince Faramir of
Ithilien.

Villages:
Anfalas:
Annon Drúin:
Terrain: On the eastern bank of Lefnui (At the mouth of Lefnui)
Type: Large harbour-village
Primary production: Hardwood
Description: Related to the word Drúedain. Two Púkelmen
stand as guardians at the gate to the town. It was a secondary
haven to Annúlond, and for that reason it was a quite wealthy
town in trade in comparison. Ships that are too large to sail
further up the Lefnui to Annúlond lay anchor here. The road to
Annúlond was paved, and highly maintained for trade purposes
(Though most trade goods would be sailed to Annúlond by
means of river drafts). The town has roots dating back to the first
numenorean settlers in search of timber, but it has been a long
time since this town have been important. (Numenorean
influence for the structures).
A minor fortress lies south of the town to protect it from corsair
raids.

The terrain around the lefnui-estuary is known for the beech


trees, used for ship making.

Bar Morthil:
Terrain: Placed on top of cliffs overlooking the Ras Morthil
Type: Royal estate owned by the king
Primary production: Flax
Description: The most western settlement belonging to Gondor.
It was used by the king to get away from the courts and stay in
solitude. When the king was not present a warden guarded the
manor. There are no havens or proper landing beaches nearby, so
you have to travel by the road to reach Bar Morthil. The
inhabitants around the settlement would be poor farmers of
Dunir decent, which provided food in return of protection from
corsair raids. In case of an attack they would travel to
Tharagrondost, or try to defend the manor, though it had weak
defenses.
The manor was founded by Isildur and Anárion as a tribute to the
lost westernesse. The westward-facing promontory on which the
manor was built was considered to be a hallowed place, because
it offered the observer the most westerly vantage-point for
recalling the Land of Gift and the Meneltarma, divine gifts lost
because of the folly and pride of the Dúnedain, and the kings
would often go to Bar Morthil to observe the standing silence.

It was considered a holy place that was owned and maintain by


the lord of Tharagrondost, after the death of the last king.

Bar Nevedui:
Terrain: On the river Nevedui
Type: Minor village near the mouth of Nevedui
Primary production: Fish
Description: This village is the only haven near Ras Morthil, so
if anyone intended to go there, they would land here or at
Tharagrondost, which had a proper harbor.
On the eastern side of Nevedui stood a small tower with a bell
that was used to see if corsair raiders were sailing towards them.
In such a case the villagers would normally flee to
Tharagrondost for protection.
Further up the river was a minor settlement owned by the dunir
that inhabit the area (Here could be Púkelmen statues). The path
that go through the settlement lead to a mountain pass, the only
one between Cirith Aralanthir (further north) and Ras Morthil.

Caraghir:
Terrain: Eastern bank of Lefnui
Type: Village at the river Lefnui
Primary production: Flax
Description: The village lies on the eastern bank of the Lefnui
river, it is named after the small river across Lefnui. On the
western banks is a small hamlet, that most likely use the junction
of the rivers for agriculture or fishing. The Caraghir river forms
in Tum-i-Cereg, which is an ancient burial ground. As can be
seen on the map these burial mounds come pretty close to the
settlement. You can only cross the Lefnui by boat, but north of
the hamlet is a ford which leads to a mystical ruin (most likely
Dunir burial ground of some sort).

Eärost:
Terrain: At the shores in Anfalas
Type: Coastal fortification
Primary production: Salt
Description: Also called Aerost. There was a paved road leading
from Eärost to both Lond Galen in the east and the fortress
Lómost to the west.
Eärost was constructed in T.A.1634, in the aftermath of the Great
Raid on Pelargir and served as a key link in the chain of coastal
beacons used to warn the inhabitants in Anfalas of Corsair
attacks. Along with Lómost it was constructed to defend the
western half of Anfalas – From Lond Galen to Annúlond.
As can be seen on the map – There is a minor hamlet to the east,
which could function as the edge of this map.

Haerlond:
Terrain: At the shore of Lond Feren (Bay that Lefnui mouths out
into)
Type: Fishing village
Primary production: Fish
Description: Owned by House Maldring along with the
watchtower Gwaerost not long away from Haerlond. The village
was founded by the Númenóreans in their search for timber.
Haerlond's small harbor serviced ships damaged in the
dangerous passage around the cape. The ruins of a Númenórean
settlement lay underneath the village.
South from the village is one of the beacons, made as a network
of warning beacons in case the corsairs raid Anfalas.

Iantras:
Terrain: On the western bank of Heldasiril
Type: Medium sized fishingvillage
Primary production: Hardwood
Description: A medium sized village, where most of the
population were fishermen or sailors. Most of the trade in the
area went through Iantras through the paved road that lead
through it from east to west. To the north ran a path that lead
though the Pinnath Gelin. On the eastern border of this map lies
a small hamlet known as Pelir.
Iantras was surrounded by rather rudimentary
palisade—intended only to keep the occasional Umbarean raids
at bay, and not to withstand a siege of any sort.
The official of Anfalas has residence here.

Lómost:
Terrain: Coast of Anfalas at the mouth of a small river
Type: Village with a ruined watchtower
Primary production: Cows
Description: Along with its sister fortress of Eärost, Lómost,
served as one of the critical links in the fortification system of
coastal Anfalas. Lómost was constructed in T.A. 1634 in the
aftermath of the Great Raid on Pelargir, but was destroyed by
Corsairs in the great invasion of T.A. 2758 and never rebuilt.
Like Eärost, Lómost possessed a beacon tower, which was able
to send messages east to Lond Galen or west to Annon Drúin
within a matter of hours.
Outside the ruins of the old fortification is a minor hamlet with
local villagers, though located at the crossroads and not directly
on top of the ruins.

Lond Rhaen:
Terrain: Near the coast
Type: Small fishing village
Primary production: Fish
Description: A village very threatened if any corsair raids would
sail towards Andrast. Its weak defenses make an easy target, as it
is best defended by the rocky cliffs that run along the shores of
the bay. The village overlooked the bay known as Nen Hwarin,
which sailors would try to avoid navigate through.

Rast Hwarin:
Terrain: Cliffs
Type: Minor fortress on cliffs (functions as a village)
Primary production: Salt
Description: Rast Hwarin (Also called Rast Rhaen) was the
rocky point that divided the peninsula of Andrast from the
outflow of the River Lefnui in Anfalas. Both Rast Hwarin proper
and the chain of islets that extended out from it into the Bay of
Belfalas were uniformly defined by tall cliffs with no safe
landings. To the west, the line of the cape and its broken islets
formed the Nen Hwarin of Andrast. From a navigational
standpoint, Rast Hwarin was an obstacle to be circumvented,
because of the shoals that were scattered amid the waters
between the cape and islets. A Gondorian fortress was perched
upon the tip of the cape itself, serving as the southernmost
defense of Lond Feren. The fortress' garrison was originally
under the authority of the Lord of Anfalas at Annúlond.
As Hwarin is Quenya, it indicates that the Numenoreans
originally named the place. (This could mean that the fortress is
mixed with numenorean ruins, or that there are ruins nearby).
Looking at the map it seems like there is a minor manor to the
northwest (could be close to the edge of the map).

Rondalph:
Terrain: Coast of Anfalas
Type: Coastal village of medium size
Primary production: Fish
Description: Rondalph, not far from Iantras, was typical of most
fishing-villages along Anfalas. The beach was about half a mile
away; between them, there was a low ridge, covered with bushes
and small trees, serving as protection from weather and wind.
The surrounding land was poor, and much of it was owned by a
nobleman living further inland. Most of the inhabitants, were
either his liegemen or rented their plots from him. There were
also farmers and sheepherders in the village. The village
collectively owned three small fishing boats and nets. The
fishing was a communal exercise: some men in the boats laid the
net a few hundred yards from the shore, after which it was
dragged ashore, with everyone taking part, and the catch Was
divided among the participants.
The village also had a minor hall belonging to the local lord of
the area, it was rumored to have been built by the prince of Dol
Amroth, but it was so old that no one knew for certain.

Tirith Cobas:
Terrain: On top of a hill overlooking the bay
Type: Lighthouse
Primary production: Horses
Description: An elven tower functioning as a lighthouse
overlooking the bay known as Lond Cobas. The elves built a
tower likewise in Dol Amroth, but this location never grew much
in size. To road east lead to Edhellond. To the west lied a minor
village founded by the elves that once inhabited the area. The
tower marked the border between Dor-en-Ernil and Anfalas.

Anorien:
Astirian:
Terrain: Flat and grassy near the river
Type: Village with a minor noble manor
Primary production: Horses
Description: A minor village belonging to the Astarian family,
which has a manor in the village. To the northwest lies a small
hamlet called Hisrain and to the east another hamlet known as
Luinbar.

Dol Caranthan:
Terrain: Near the western banks of Anduin
Type: Medium sized village
Primary production: Fish
Description: The village served as the headquarters of the noble
family Caranthan, which contributed to the defence of Cair
Andros. As can be seen on the map – There’s a small bridge and
a minor collection of houses near the bridge, on the southern side
of the river that runs past Bar Sindbar.

Harlond:
Terrain: Western banks of Anduin
Type: Main harbour for Minas Tirith
Primary production: Grain
Description: Harlond was a busy town, handling almost
all of the freight from southern Gondor bound for the
lands of Rohan and Rhovanion. Since the collapse of
Osgiliath, the business drawn to Harlond had increased
threefold, elevating the status of nearby Minas Anor to
the rank of mercantile center. Almost all trade from and
to Minas Tirith went through Harlond, as sailing down
the Anduin to Pelargir was faster than travelling by land.

Imdorad:
Terrain: On the river Siriath (not far from a marshy terrain)
Type: Important trading village
Primary production: Flax
Description: Imdorad marked the borders of Rohan and Gondor
and was built on both sides of the river Siriath, that marked the
official border between Fenmark and Anórien. It was an
important trade station between Rohan and Gondor, but never
grew to be very large. A lot of the trade would be sailed by boat
into the Entwash Mouths and then down the Anduin. In Rohan
they would sail towards Stowburg.
There was a small garrison in the village, that was maintained by
the lord of Anórien, mainly to defend the village from robbers,
smugglers and alike.
As can be seen on the map there are several hamlets around the
settlement (the northern one would be a Rohirrim hamlet). To the
north can also be seen an old Gondorian watchtower, now
protected by the Rohirrim, and functions as a guard post to
secure the eastern border at the Entwash.
The western hamlet (Cardhost) has a minor noble manor
belonging to House Araglas. The southern hamlet (Loennin) is
the smallest one, with a path going through it leading to
Rimmon.
The eastern hamlet is known as Ard-Elmar, but there is nothing
special about it.

Sindbar:
Terrain: Near the north-south road, at the banks of a small river
Type: Village with a noble manor
Primary production: Fur
Description: A small village near the north-south road, not far
away from the eaves of the drúadan forest. Along the
North-south road grew pretty trees planted by order of the king.
A fine bridge had been crafted to cross the small river and
connect the capital to Eriador through Rohan. The noble house
of Sindbar had their main residence in the village.

Thinbar:
Terrain: Near a bridge crossing a small river
Type: Minor village with farms and a noble manor
Primary production: Grain
Description: A minor village that lied just north of the Rammas
Echor. It was not far south from Amon Dín and lived well by the
trade that had to come through there to reach Minas Tirith. The
paved road leading to Minas Tirith was decorated with fine trees.
South of the bridge the road split in two, leading to Osgiliath and
Minas Tirith. House Malréd had a manor in the village, that
served as their main hold in the area.

Tir Elena:
Terrain: Eaves of Drúadan Forest
Type: Village
Primary production: Hardwood
Description: A small village and the main seat of the House of
Elenion. The village was also called Tirith Elenion. It lied on the
important road that connected Minas Tirith with the rest of
Anórien. A bridge crossed the small river to the southern border
of the village.

Belfalas:
Aerlin
Terrain: Western shores of Tolfalas
Type: Small village
Primary production: Fish
Description: Aerlin is a very small village on the western shores
of Tolfalas, not much is known about it, except that it’s the only
village on that side of the island. The path north lead to the old
Numenorean fortress Alkarondas, while the path lead to a beacon
south of the village.

Alkarondas
Terrain: Hills in the center of Tolfalas
Type: Old Numenorean fortress
Primary production: Iron ore
Description: An old Numenorean fortress, that had been
abandoned after the Kin-Strife. Very few people lived at the
fortress, and the garrison was very small, as the Warden of
Tolfalas kept most of his men in Gobel Tolfalas and Gilros.
Small rivers and creeks had their spring near the fortress where
they flow down to the Belegaer. It’s said that from the walls of
Alkarondas you could see the Belegaer both to the west and east.
To the north lied an ancient Numenorean haven that had been
long forgotten, not far from Dol Aerrochben and it’s beacon.

Andram:
Terrain: At the entrance to an important pass (Cirith
Dudhrandir)
Type: Village with a bridge
Primary production: Sheep
Description: The village was under the influence of Amrunaur,
as the fortress had dominion over the pass through the Prince of
Dol Amroth. The paved road that ran through the pass was
known as the Prince’s road.

Diniath:
Terrain: Eastern coast of Belfalas
Type: Village with a small harbour
Primary production: Olives
Description: A minor village that served as the border between
Lebennin and Belfalas. The village was not far west from Linhir
and the locals would most likely have traded there rather than in
Belfalas, as Dol Amroth was far away from the border-village.
The watchtower north of the village was called Tirith Cailin and
had a minor garrison. In case of corsair raids this village would
be an easy target, unless the Lord of Linhir protected the village.

Dudhrandir:
Terrain: Built at a lake in Ered Tarthonion, in the pass of Cirith
Dudhrandir
Type: Medium sized trade-village
Primary production: Iron ore
Description: A medium-sized village in the important pass that
connected Dol Amroth to eastern Gondor. It was located at a
minor lake that widened the river, which led to the sea, south of
Dol Amroth. The paved road that ran through the village, was the
most important one in all of Belfalas, and the village thrived on
the trade that massed through it.

Echad-i-sedryn:
Terrain: On top of a hill
Type: Fortress
Primary production: Grain
Description: Echad-i-Sedryn was a fortress maintained by the
Prince of Dol Amroth and stood not far east from the old
Elf-haven Edhellond. To the south (towards Dol Amroth) was a
bridge that connected Dol Amroth with Glanhir to the north. The
road was paved, and minor villages and hamlets was built near it.
To the east of the fortress, was a minor ford crossing a creek
before leading to another hamlet.
The fortress was the best fortified castle in the county of
Edhelion and functioned also as a warning tower connected to
Tir Faroth northeast.

Eregost:
Terrain: Not far from the rocky cliff-coast
Type: Village with a minor fortress
Primary production: Cotton
Description: Eregost lied in eastern Belfalas not far from the
coast. Both north and south of the village stood beacon towers
that was used as warning signals in case of corsair raids. They
were maintained by the Prince of Dol Amroth. At the fortress in
Eregost was a minor garrison, whose guards were stationed at
the nearby beacon towers. Eregost was one of the few
harbor-villages along the rocky coast of Belfalas. Northwest of
the village was a bridge that crossed the river Norn. It was the
main settlement in the county, that was named Eregost as well.

Gilros:
Terrain: Eastern coast of Tolfalas
Type: Medium-sized village with a harbor
Primary production: Salt
Description: Gilros was a village on the eastern coast of
Tolfalas, it was known for it harbour, that was the second largest
on the island. The village lied east of Imrazôr’s Hallows.
South of the village the road came to a ford before continuing
towards Gobel Tolfalas.

Methrast:
Terrain: Southern tip of Belfalas
Type: Medium-sized village with a beacon and fortress
Primary production: Grapes
Description: A medium-sized village not far from the rocky
coast of Belfalas. On the hills overlooking the village stood a
fortress with a decent garrison. Near the southern tip of the
peninsula stood a beacon, that functioned as a warning-tower and
a lighthouse.
Methrast was also the name given to the whole southern point of
the peninsula of Belfalas and its accompanying chain of islets.
The cliffs of the cape were sheer unclimbable, and there were no
safe landing points for many miles in either direction. In addition
to be an important nautical reference point, both a landmark and
a hazard to navigators on the Nen Belfalas, Methrast also formed
one terminus of the coastal beacon system of Belfalas. News of
approaching enemies espied by the sentinels of Methrast was
being capable of being related to Dol Amroth in a matter of
hours. Shoals and dangerous seas permitted only the most
experienced sailors to sail close to the shores. Seals frequently
sunned themselves on the rocky shores of the cape.
Nargond:
Terrain: At the foothills of the Ered Tarthonion
Type: Mining-Village
Primary production: Iron ore
Description: The village of Nargond was known for its mining
of stone in the nearby mountain, that was art of the
mountain-chain known as Ered Tarthonion. North of the village
was a fine bridge that crossed the wild river Afros. The road that
ran along the western coast of Belfalas was paved and rather
important trade-wise as the coast of Belfalas was known for
being rocky and dangerous to navigate through.
Nargond functioned as the main settlement in the county of the
same name, which means that the Prince might have a minor
garrison in the village.

Ostara:
Terrain: Eastern coast of Belfalas
Type: Village with a small harbour
Primary production: Fish
Description: A minor village that was part of the Eregost
county.

Ráma:
Terrain: Foothills of Ered Tarthonion, at the western coast of
Belfalas.
Type: Medium-sized village with a fortress to the south
Primary production: Sheep
Description: Ráma was a pretty large village in comparison to
the rest in Belfalas. It lied on the paved road that ran along the
western coast of Belfalas. To the west of the village was a minor
hamlet. The road east led to an important bridge, here the road
split in two. If you followed it east (The Prince’s road) you
would go through the pass Cirith Dudhrandir and pass by the
fortress Amrûnaur. If you followed the road southwest it would
lead to a minor hamlet before passing by the fortress of the same
name, and then later to Endil.
The fortress to the south was important as it guarded the
crossroad, which lead through the mountain-pass. The guards at
the fortress was directly under the Prince’s command, whom
guarded the pass as it was the best connected road between
Linhir and Dol Amroth.

Rohallor:
Terrain: Western Belfalas in a flat terrain
Type: Village
Primary production: Horses
Description: A minor village on the road north of Dol Amroth.
The royal family of Rohallor had its main residence in this
village. On the northern edge of the village was a bridge that
crossed a river. There were several hamlets in the surrounding
area, which would have sold its products in Rohallor.

Rosuldrië:
Terrain: In a valley with two rivers on each side of the castle
Type: Fortress that functions as a village
Primary production: Horses
Description: Rosuldrië was the main fortification of the noble
family of the same name. It was one of the most important
families in Dol Amroth, and Rosuldrië was one of the strongest
fortifications in Belfalas. The family were known for their Dol
Amroth knights, and the garrison at Rosuldrië would be of high
quality. The locals would be under the lord of Tarnost, which lied
northeast from the fortress.
To the west of the fortress was a bunch of ruins, where the local
farmers had built houses, and used the stone for their own
homes. At that location was also a ford crossing the small river.
If you followed the path north-west you would come to a minor
settlement with Daen inhabitants. One of the few active
settlements where the locals had not intermixed with the
Gondorians of the area. These Daen men had special knowledge
of the hills, from where they would get their resources to sell to
the Gondorians.
The area south and east of Rosuldrië was known as Nan Requain
(or Nan Rochben meaning ‘Vale of Knights’), and it was famous
for the wild horses, that the men of Belfalas tamed and used in
the cavalry. Other than that, the area was known for its
sheepherders, as the land was not very good for farming.

Thônfalas:
Terrain: Eastern coast of Belfalas, near the mouth of Dirnen.
Type: Medium-sized coastal village
Primary production: Fish
Description: Thônfalas was a medium-sized coastal village at
the Gilrain-Serni bay. The village was at an important crossroad,
the was just west of the village. If you followed the road west
you would pass through the pass of Cirith Dudhrandir towards
Dol Amroth. To the north the road led to Linhir, and therefore the
village was a link between the two settlements. Thônfalas was
not far away from Sarlond, which was the largest settlement in
the area.
North from the village stood a hill with a lighthouse upon it, it
warned the locals if Corsairs were spotted in the bay. South of
the village stood a tower on the slopes of the Ered Tarthonion. It
served the same purpose, but was also the best fortification in the
area, yet very small.

Ithilien:
Anwarbar:
Terrain: Rather flat in southern Harithilien
Type: Small village with a lordly manor
Primary production: Horses
Description: The small village was mainly known for its lordly
manor, that was the best protected area of the village. The main
road in Ithilien passed through the small village.

Alagost:
Terrain: Located at the spring of the river Ascar
Type: Village with an abandoned castle
Primary production: Grain
Description: Alagost, also called Aludor was a small town in
southwestern Harithilien, situated halfway between Hyarpendë
and Tir Ethraid.It was also the location of Târik-Ûriyat, the
home castle of House Alagdor, one of Ithilien's ancient noble
families. At the time of the War of the Ring, the castle had fallen
into ruin, and there was barely a garrison, but rather a group of
trained locals that guarded protected it. In case of orcs attacking
the villagers would seek refuge in the abandoned castle.
The river Ascar sprang from around the village and continued
south to the river Poros, that marked the border between Ithilien
and Harondor.

Barad Othnir:
Terrain: Hilly – at the main road of Ithilien
Type: Village with a castle
Primary production: Iron ore
Description: Barad Othnir was a half-abandoned village with a
minor castle, overlooking the main road from an outcropping in
the foothills of the western Ephel Dúath. The settlement mainly
survived due to its location and by the protection of the rangers
of Ithilien.
If orcs attacked the village (which they would do frequently), the
villagers would be warned by the tower in the castle and they
would seek refuge there.

Bar-en-Dinnen:
Terrain: At the slopes of a minor hill
Type: Medium-sized village
Primary production: Fish
Description: Bar-en-Dinnen (Also referred to as Tinnenost) was
a fishing village and market in Ithilien, south of Minas Tirith,
located at the junction of the Tinnen and Anduin rivers, on the
eastern bank of the Anduin at the confluence of Tinnen,
downriver from Harlond and upriver from Pelargir. Its key
location made it a prosperous trade-village for Ithilien standards
and was the second wealthiest settlement in the fiefdom (after
Hyarpendë).
Bar-en-Dinnen was an important center for local riverine trade
between Ithilien and the more populous villages of Lebennin.
Bar-en-Dinnen was one of the original Númenorean
communities that emerged under the sphere of Pelargir during
the Second Age. It became part of Isildur's patrimony in S.A.
2320 after the Council of Pelargir swore allegiance to Elendil the
Tall and his sons. The economic importance of the settlement
won it a formal gram of township status in T.A. 1512, after the
pattern of feudal holdings in Harithilien had been significantly
disturbed as a result of King Eldacar of Gondor's victory over the
traditionalist confederacy sixty-four years earlier.
The population had lowered since the abandonment of Ithilien,
but even before that it had been reduced to a minor garrison town
in T.A. 2002. Its transformation into a garrison town increased
the population by a hundred or so, but the number of civilian
inhabitants began to shrink over the years as the threat of Mordor
grew and Ithilien became more and more like a border march.

Bar Nepos:
Terrain: At the mouth of a river
Type: Village with a watchtower
Primary production: Cows
Description: Bar Nepos was a small village and watchtower in
southern Ithilien at the mouth of the river Ascar. It was home to
the noble family of House Nepos and center of the county ruled
by them. The noble estate was the finest building in the village
and where the guards were stationed. The watchtower was
known as Barad Narn and from it you could see the next
watchtower, Dol Aldamir, to the east.
The fields south of Bar Nepos, across the Poros, was known as
Parth Nepos, and it was a quite barren place.

Porosîr:
Terrain: At the outskirts of a marsh, northern banks of Poros
Type: Medium-sized village with a watchtower
Primary production: Dates
Description: Porossîr was a Gondorian village near the mouth of
Poros. It was known for its lordly manor and tower. The village
was located on the northern banks of the Poros and part of the
western frontier-march of House Faron. It was rather large and
had grown mainly to the fact that its wares were sailed from its
port to Pelargir and nearby havens of Gondor. The marshy area
closer to Anduin also had ruins dating back to the Numenorean
settlers that also founded the city of Pelargir. It was half-sunken
into the marsh after the downfall of Númenór.

Rianbar:
Terrain: On the river Tinnen
Type: Half-abandoned village
Primary production: Sheep
Description: Rianbar was a village of Ithilien, situated south of
Emyn Arnen, along the river Tinnen. House Rian once had its
main residence here, but it was long ago ruined by orcs attacking
from Minas Morgul. Very few villagers lived in the
half-abandoned place. They relied on the protection of the
rangers. The villagers of Rianbar mainly traded with
Bar-en-Dinnen, from where they could sail their goods to
Harlond or Pelargir.
In case of emergency the villagers would hide in the destroyed
fortification that stood north of the village, across the small
bridge.

Lamedon:
Din-Lamedon:
Terrain: Flat area among hills
Type: Village in the gap of Aug Lamedon
Primary production: Clay
Description: The village lied in the gap known as Aug Lamedon
and was the only major break in the Ered Torthonion north of the
Belfalas peninsula. It was the principal route taken by travelers
passing between Lebennin and the Lamedon vale. In addition to
serving as a highway for travel, the gap also defined the northern
limit of Dor-en-Ernil. Several small manorial estates dotted the
region surrounding the gap.
To both the east and west stands watchtowers overlooking the
gap. To the south was a bridge crossing a minor tributary river of
the Gilrain. At the village was a nobleman’s manor, that also had
a small garrison to protect the area (Though it rarely was
attacked by any).

Parth Ruscar:
Terrain: Hilly
Type: Village with a castle
Primary production: Sheep
Description: Parth Ruscar marked the western border of
Lamedon and functioned as a minor trade-station northwest of
Glanhir. The traders that came here were mostly poor, which is
why they would not sail down the rivers of the region. The castle
south of the village barely had a garrison and was famed for
never being used. It was known by the locals as Baradwath

Ossarnen:
Terrain: Mountainous
Type: Mining-village
Primary production: Silver ore
Description: Ossarnen is a small mining town in the province of
Lamedon and place to an ancient holy site of the Mountainmen,
situated well off the main road through inland Gondor. The men
of the white mountains know it by its old name Setmaenen.
Lamedon's second largest settlement was Ossarnen, a small
mining town, this name alluded to the most prominent features
of the Setmaenen Stones, a pre-Númenórean ceremonial
complex of megalithic structures outside the town. It´s affairs
and the mines were managed by a squire, appointed by the king
and responsible to the lord. The squire employed the miners and
loggers, He got share of the profits, the lord took a share for the
province and the king got the rest (a modest contribution at best).
Parallel to the development of hereditary lordship, the squireship
of Ossarnen became hereditary at the end of the seventeenth
century of the Third Age. There was no garrison in the town, but
the Miners' Guild organized patrols responsible for the street
peace and fire defense.

Spathlin:
Terrain: Where the rivers Ciril and Ringló meet
Type: Large village
Primary production: Grain
Description: Spathlin was a haven on the eastern bank of the
Ringló, where that river found its confluence with the swift
waters of the Ciril, upstream from Glanhir. The settlement of the
Dúnedain that took its name from the reed-choked cove,
belonged to the Lord of Lamedon, and served as a harbor for the
transportation of grain downriver to Dol Amroth, for whose
inhabitants the rich fields of the Ringló vale were an essential
grain-producing region. Its modest fortress had been under the
authority of the Prince long ago but was handed over to the Lord
of Lamedon in later times. The village served as the boundary to
Belfalas.
The village housed a lot of artisans who provided essential
services for the peasants of the surrounding region. A few
independent grain merchants pled their trade here, but these
tended to be mere agents for larger mercantile enterprises based
in Glanhir. Spathlin possessed several granary storage facilities
for all the grain that would be transported to the village.

Lebennin:
Arnbâd:
Terrain: Rather beautiful green landscape
Type: Village with a bridge
Primary production: Grapes
Description: Arnbâd was a village on the main road between
Linhir and Pelargir, for this reason there were many traders in the
village. Most wares would be sailed from Pelargir, but those that
travelled by the road would usually stop in Arnbâd as it was the
last decent settlement before Pelargir to the east. The area was
famed for its wine that was said to be some of the best wine in
all of Gondor. This success also increased the prosperity of the
inhabitants, that lived in fancy housing in comparison to other
villages.

Bar Gilrain:
Terrain: Banks of Gilrain
Type: Village
Primary production: Olives
Description: Bar Gilraen was a village in Lebennin. It was
situated on the lower Gilrain, several leagues northeast of Linhir.
The village was seat of the noble family of Gilrain. To the
northwest of the village was a bridge that crossed Gilrain, there
were only two crossing the river (the other one was in Linhir).
For this reason, the bridge was rather important. On the other
side of the river was a nobleman’s manor along with a few
farmhouses.

Bar Orchaldor:
Terrain: Eastern banks of Sirith
Type: Village
Primary production: Cows
Description: Bar Orchaldor was small village at the river Sirith
in Lossarnach. There was a minor ford at the southern end
leading to a small hamlet known as Narden. The House of
Orchaldor had their main estate in the village.

Dol Calimir:
Terrain: At a huge crossroad
Type: Medium-sized village
Primary production: Olives
Description: The village of Dol Calimir had grown mainly due
to its location, which was a great crossroad, where travellers of
all of Gondor might pass through. It was not far northwest from
Pelargir either. The locals would sell their goods in the city,
which made the village rather prosperous, like the other villages
in the area around Pelargir. There was a minor ford at the
northern boundary of the village, which led north to Echorost,
and east to Bar Orchaldor.

Gaersûl:
Terrain: At the outskirts of a great marsh
Type: Fishing-village
Primary production: Fish
Description: Gaersûl "Windy Sea" was one of the many fishing
villages on the banks of the Anduin. The settlement stood on the
north bank of the river at the edge of the Loeg Balimur. Not far
from Pelargir. The village was one of the earliest offshoot
settlements of Pelargir during the mid- Second Age, but from the
beginning of the Third Age, most of its inhabitants had been of
Ethir origin, seeking to utilize the resources of the Balimur for
the purpose of trade in the marketplaces of Pelargir or
Hyarpendë. Gaersûl was sacked and burned by Corsairs in T.A.
1634 and was only partially rebuilt and inhabited after that.

Iaurost:
Terrain: Hilly
Type: Old fortress (functions as a village)
Primary production: Clay
Description: Iaurost was an old fortress dating back before the
Numenoreans settled the lands. It is believed that it was once one
of the main settlements for the men of the white mountains.
Unlike most of their structures it was built out of stone, which is
why it had survived for so long. It was not in a good condition in
the later half of the Third Age, and the villagers around the
fortress did not seem to care much about it, as the area was rather
peaceful.

Lalornen:
Terrain: Southern banks of Serni
Type: Medium-sized village
Primary production: Flax
Description: Lalornen was a village along the river Serni. It had
a bridge crossing the river to its north. There stood ruins dating
back to the Daen of the area that once lived here. There was also
a minor forest here used for hunting deer and boars. Northwest
of the village stood a nobleman’s manor, that was rather large in
comparison to other manors in the area. It had a minor garrison
in case of corsairs raiding far into Lebennin.

Lanrain:
Terrain: Eastern banks of Gilrain at a lake
Type: Medium-sized village
Primary production: Grain
Description: Lanrain was a rather wealthy village upstream
from Linhir. It stood not far north from the lake that the river
Gilrain formed just north of Linhir. Lanrain had grown due to the
trade along the river, that made it well-connected to the trade in
Linhir.

Lanthiriath:
Terrain: Coast of Lebennin
Type: Small village with a manor
Primary production: Fish
Description: Lanthiriath was a small village with a nobleman’s
manor. It was a rather poor settlement in the area, and had some
trouble competing with the prices in Linhir.

Lond Tathren:
Terrain: In the valley of Imlad Tathren
Type: Village with a harbour
Primary production: Salt
Description: A coastal village in the valley of Imlad Tathren.
The harbour was used for trading mostly, and the village was
rather prosperous. The southwestern border of the village was
marked by the bridge that crossed the river.

Minas Daldor:
Terrain: A rather flat area in central Lebennin
Type: Castle functioning as a village
Primary production: Horses
Description: Minas Daldor was a Gondorian castle of Lebennin,
located roughly halfway between Fanuilond and Linhir. It was
the chief settlement of the Barony of the same name. It was
famed for once being the home of a mad lord. Grapes and olives
would have grown in the area, but the local lord was known for
breeding horses at the fortress.

Tir Serni:
Terrain: Southern banks of Serni
Type: Medium-sized village with a tower
Primary production: Hogs
Description: Tir Serni was a medium-sized village with a tower
in Lebennin. It was situated on the southern banks of the river
Serni, and was the main settlement of the House of Serni, that
had their main estate in the village.

Tumladen:
Terrain: Eastern banks of Gilrain
Type: Village
Primary production: Grain
Description: Tumladen was a small village named after a burial
ground north of the location. It had burial mounds of ancient
kings of the men of the white mountains.
North of Tumladen was ruins dating back to the men of the white
mountains, who once lived there.

Lossarnach:
Bar Erui:
Terrain: Eastern banks of Erui
Type: Village
Primary production: Grain
Description: A minor village on the eastern banks of the river
Erui. At the village was a minor ford crossing the river.

Caragost:
Terrain: Highlands in Lossarnach
Type: Small castle with a tower
Primary production: Iron ore
Description: Caragost was a minor castle not fra east from
Lochen. The castle had a minor garrison, and their only real
threat was the men of the white mountains that lived west of the
castle. In front of the castle was a minor bridge crossing the river
Celos. There was only one other bridge to cross the wild river,
and that was in Pelargir.

Emlin:
Terrain: Banks of Erui
Type: Village
Primary production: Olives
Description: A village near the banks of Anduin. Across the
river Erui stood ruins dating back to the Kin-Strife, where it had
been burned down. South of the ruins were a minor hamlet that
produced olives like the village of Emlin.

Imloth Melui:
Terrain: Based on Assissi in Italy
Type: Village with a minor fortress to its northern border
Primary production: Grapes
Description: Imloth Melui was a beautiful village built on the
slopes of a minor hill. It lied in the sweet flower-valley of the
same name, and it was a fruitful valley in Lossarnach. The
village housed two important halls of the Lord of Lossarnach.
His private estate, where his children and wife normally would
be (unlike him stationed in Minas Arthor, to the south).
And a local house of healing, that was closely tied to the House
of Healing in Minas Tirith.

Minas Arnach:
Terrain: At the spring of a small river
Type: Village with decent fortifications
Primary production: Olives
Description: A village with a minor stone-wall that encircled it.
Minas Arnach lied between Pellas and Minas Arthor, but was not
on the main road between the two locations.

Minas Imduin:
Terrain: Mountainous/ hilly
Type: Fortress functioning as a village
Primary production: Fur
Description: Minas Imduin was a Gondorian castle in
Lossarnach. It was built high in the foothills of the Ered Nimrais
at the river Imduin, a lesser tributary to the Celos and served as
the main settlement of the barony of Imduin. The small road
south led to Echorost.

Pellas:
Terrain: Green and flowery
Type: Wealthy trade-village
Primary production: Grapes
Description: Pellas was famed for being one of the most
beautiful villages in Gondor. Due to its location it was quite
prosperous like Arnbâd, west of Pelargir. The locals would go to
Pelargir and sell their wares to tradesmen from all of Gondor and
beyond. The village housed a manor of the House of Talhîr.

Mornan:

Caborlad:
Terrain: Eastern banks of Morthond
Type: Medium-sized village with a small harbour
Primary production: Cows
Description: Caborlad was a village on the banks of Morthond
and served as the southernmost settlement of Mornan. Across the
river was a hamlet that traded with the village. Trade goods
would often be sailed down the river to Glanhir, where it would
be sold. The hills to the east of Caborlad were known for it’s
many caves, which were said to date back to the first age, where
men lived inside these caves.

Dol Faeren:
Terrain: At the slopes of Dwimorberg, Ered Nimrais
Type: Mining-village
Primary production: Clay
Description: Dol Faeren was a Gondorian mountain-town
situated on a lower foothill of the Dwimorberg overlooking
Morthond Vale. There was an old mine at the village, but it ran
out of iron ore centuries ago, and now clay was the most
common product to find in the area.

Imlad Angren:
Terrain: At the slopes of Ered Nimrais
Type: Mining-village
Primary production: iron ore
Description: Imlad Angren "Iron Creek" was the name for a
complex of mines in the White Mountains of the Blackroot vale.
As its name suggests, iron is the ore most commonly found here.
The name is also used in its grimmer aspect to allude to the fact
that Imlad Angren functioned as a camp for condemned
criminals, who rendered payment for their past wrongs through
arduous labor in the mines, often to the end of their days. The
mining of Imlad Angren began in the 9th century of the Third
Age, under the rule of the first Lord of Morthond (though it was
not transformed into a prison until after the Kin-strife, when the
need of iron for weapons grew all the more urgent with die
advent of the Corsairs). Because the mines belonged to the Lord
of Morthond, mainly criminals condemned in Morthond or
Dor-en-Ernil were sent to Imlad Angren. Former Corsairs,
captured during raids on the coast of Belfalas, were a common
source of labor for the mines.

Minas Andhen:
Terrain: Hill at the slopes of Ered Nimrais
Type: Small village with a minor fortress
Primary production: Iron ore
Description: Perched near a lonely mountain top overlooking
the Blackroot vale, Minas Andhen "Tower of the Long Eye"
served as a minor stronghold in Mornan. The garrison was only
around 20 men sent by the lord in Rendûl. The village near the
fortress is what kept the area alive, though people mainly
mention the location, when speaking about the fortress.

Nineryn:
Terrain: Outskirts of a forest
Type: Wood-cutting village
Primary production: Hardwood
Description: Nineryn was a village on the outskirts of a forest
with the same name (Also called Fenwood). The locals were
allowed to cut trees on the western side of Morthond, but not on
the eastern side. The eastern end of the forest was a rather
marshy and wet area and for this reason, the Nineryn were
generally avoided by travelers. The woods were claimed by the
Lord of Mornan as a private hunting preserve, and poaching was
punishable by heavy fines.

Thargol:
Terrain: At the mouth of Calenhir
Type: Small village
Primary production: Grain
Description: Thargol was a small village, sometimes referred to
as a hamlet. Despite its small size the village was rather
well-known in the area in comparison to other villages.

Pinnath Gelin:
Annon Wain:
Terrain: Banks of Lefnui
Type: Medium-sized village
Primary production: Hardwood
Description: Annon Wain in the upper Lefnui valley was a local
center. To the north there were a large number of mines, most of
whose' ore was shipped from Annon Wain down the river to
Annúlond. There were also some lumber industries close to
Annon Wain, supplying the tall firs growing in the Ered Nimrais
to the Gondorian navy. The town had few places of note.Some
local merchants had houses larger than normal; otherwise it had
mostly small, simple dwellings. There were also a few large
warehouses down by the wharf. It was responsible for supplying
the garrisons of Saerthondost and Pinnornost.

Corgonin:
Terrain: Banks of Calenhir
Type: Medium-sized village
Primary production: Sheep
Description: Corgonin was a village that lay beside a tributary
of the River Morthond, Calenhir, in the eastern Pinnath Gelin. It
was a major collecting point for local agriculture and alike. For
this reason, the wool trade was important and during spring a
large part of the population, as well as many of the peasants in
the neighborhood, were engaged as shearers.
Most of Corgonin's houses were small, rising only one or two
stories over unpaved streets. There was a small market on the
main square.
Corgonin got its name from a place of mystery: on a small knoll
nearby the town stood a square-cut obelisk of black stone. It was
about twenty feet tall, and there were no signs at all on its four
faces. It stood in the middle of a circle of twelve ordinary grey
rocks. These stood thirty feet from the black stone and were
roughly cut, each between ten and twelve feet tall, and as
unmarked as their centerpiece. In front of the black obelisk, there
was a stone lab, two feet square.
According to the locals, the stones had always been there. No
one could tell anything for sure, but there were rumors that they
were magical in some way or another, or that they were erected
by the Dark Lord in his great war with the men from the West. In
any case, the place was generally avoided, only visited when
sheep had strayed into the ring.
The purposes and origins of the stones were unknown, and there
were no signs of anything magical, despite the local rumors. In
fact, if a traveler dared to camp inside the circle, nothing
supernatural transpired. Since the place was holy to the men of
the white mountains.

Lindabad:
Terrain: Western banks of Lefnui
Type: Small village
Primary production: Hogs
Description: Lindabad was a very small village on the outskirts
of Gondor’s territory. The population of this village would be
rather poor and live mostly in wood-houses.

Pinnornost:
Terrain: Slopes of Ered Nimrais
Type: Border-fortress that functions as a village
Primary production: Hardwood
Description: Pinnornost "Tree-ridge Fortress" was a
border-fortress of Pinnath Gelin, that guarded the path of the Len
Lefnui, at Nan-i-Feryth. The fortress was named after its location
on the spine of a pine-clad ridge of the White Mountains. The
garrison of Pinnornost was under the authority of the Lord of
Saerthondost and was supplied from the nearby village of Annon
Wain. The main task of this garrison was to hold the pass struck
by the Len Lefnui between the northern Pinnath Gelin and the
outlying ridge of the White Mountains that formed the boundary
of the Nan-i-feryth. To facilitate this, Pinnornost was supplied
with a beacon tower, which could send signals to a sister tower
at the height of the pass, some thirty miles eastward.
Pinnornost was constructed in T.A. 823, following the
pacification of Anfalas and the emergence of a frontier zone with
the Daen clans of Hairaverkien. Pinnornost gradually fell into
disrepair as the local lords did not want to spend anything to
repair the place. Local Daen chieftains were eager to control the
place but were lacking the skills to besiege the place properly.

Rond Deren:
Terrain: Eastern banks of a small creek
Type: Small village with a lordly manor
Primary production: Hardwood
Description: Rond Deren was a small village with a lordly
manor, tucked in the hills of northern Pinnath Gelin between
Umb Estelwain and Rond Rhandir. Across the creek was a minor
forest where local woodcutters would cut down trees and sell
them to Anfalas for shipbuilding and alike.

Rond Rhandir:
Terrain: At the outskirts of a small forest at a small river
Type: Village
Primary production: Flax
Description: Rond Rhandir "Wanderer's Hall" was a village in
northern Pinnath Gelin. As in most other villages, the main
occupation was farming. All houses were small, single-story
buildings, usually of only one or two rooms. The exception was
the slightly larger house of one of the local nobles which had two
stores.
In winter, most locals were engaged in lumbering in the nearby
woods, either on the orders of their lord or as hired hands. Trees
were cut down and dragged to a nearby creek and, in springtime,
the logs were floated down to small sawmills in the Morthond
valley.

Custom Location:
Beacons of Gondor:
Amon Dín:

Calenhad:
Terrain: On a great hill
Type: Fortified beacon of Gondor
Description: Calenhad was the 6th, counting
from east to west, in a chain of seven
beacon-towers. Its watch-fire relayed warning
to Minas Tirith of any attack on Gondor’s
northern frontiers. Whether a Dunlending
invasion from the west or an Orcish raid
across the Anduin. Calenhad flashed
messages between Halifirien (7th beacon) and
Min-Rimmon (5th beacon).
Provided with natural fortification by steep
cliffs to the north and inaccessible mountain
slopes at its southerly back, Calenhad's
elevated site originally sported but a rude
signal-platform. Centuries later, when
Easterlings raided across the Anduin, a more
formidable tower was constructed over the
platform’s ruins. As the Shadow in Mordor
grew and spilled out across its mountain
borders to threaten the West, the tower was
expanded and strengthened, eventually
becoming a fortress of considerable military
significance.
North of Calenhad is a small village known
as Calost, here is an old ruined fortress,
probably built before Anárion’s time to
defend the land.
Eilenach:
Erelas:
Nardol:
Hills of significance:
Amon Anwar:
Amon Hen
Amon Lhaw
Amon Wareth:

Watch-towers (Might just be icons on the map):


Agarinna:
Alphos:
Anghabar:
Angrist:
Balarost:
Barad Angruin:
Bar Harest:
Barad Iaur:
Barad Loen:
Barad Morvegil:
Barad Nîr = Weeping tower
Barad Tong:
Barad Vedui:
Cerin Ulbar:
Dimrost:
Dol Aldamir = Hill of Aldamir (king)
Dol Gwaeren:
Dol Maldring = Hill of Maldring
Dol Mithren:
Elentarost:
Gwaerost:
Rast Gwael:
Tir Bannor:
Tir Bellas:
Tir Edrain = Border-watch
Tir Eiliant:
Tir Ethir:
Tir Faroth:
Tir Feren:
Tirion:
Tirith Cailin:
Tir Obel:
Tir Sollen:

Others:
Achad Tarlang:
Adavalinda:
Cormallen:
Crossroads: “Crossroads of the (fallen) king”
Cûm Idrisaith:
Cûm Taran:
Cûm Warthon:
Dol Aerrochben:
Galibur:
Imlad Angren:
Lochen:
Mormaegon:
Paths of the Dead:
Pen-Arduin:
Tumbrui:
Description: Tumbrui (S. "Loud Valley") was an isolated mountain vale on the tip of Andrast
which gave birth to the Larkanen stream. The Tumbrui was named for its many streams and brooks,
which cascaded noisily down from the surrounding mountains to form a single watercourse. This
stream, the source of the Larkanen, tumbled over the tall cliff that sealed the vale off from the lands
below, creating a majestic waterfall more than a hundred feet in height. The Tumbrui was rocky and
possessed little vegetation.
Tumladen:

Agarinna= (Agar)Glory/brilliance/glitter+ (innas) will


Alphos= (Alph)Swan+(os-)with/around OR (ost)city (shortened over time)
Anghabar=(Ang)iron+(habad)shore
Angrist=(Ang)iron+(rist)cleaver/sword OR (rist)cleft
Balarost=
Barad Angruin= (Barad)tower/fortress+(Ang)iron+(ruin)burning/fiery red
Bar Harest=
Barad Iaur= (Barad)tower/fortress+(Iaur)ancient/old/former
Barad Leon=
Barad Morvegil=
Barad Tong=
Barad Vedui=
Cerin Ulbar= (Cerin)hill+ (Ul-)ugly/hideous+(bâr)dwelling/house/home
Dimrost= (Dim)stair/sadness/gloom+ (rost)rainy
Dol Gwaeren= (dôl)head/hill+ (Gwaeren)windy
Dol Mithren=(dôl)head/hill+ (Mithren)grey
Elentarost=
Gwaerost=
Rast Gwael= (Rast)cape+ (Gwael)gull
Tir Bannor=
Tir Bellas=
Tir Eiliant=(Tir)gaze/guard/watch+ (eiliant)rainbow
Tir Ethir= (Tir)gaze/guard/watch+ (Ethir)spy
Tir Faroth= (Tir)gaze/guard/watch+ (Faroth)hunters
Tir Feren=
Tirion=(Tir)gaze/guard/watch+ (ion)son
Tirith Cailin= (Tirith)guard+(Cail)fence with sharp spikes+ (in)year
Tir Obel=
Tir Sollen= (Tir)gaze/guard/watch+ (Sollen)closed

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