ART 401 Creativity and Innovation Syllabus PDF
ART 401 Creativity and Innovation Syllabus PDF
ART 401 Creativity and Innovation Syllabus PDF
Disney Creativity And Innovation: Gaining the Edge Course (44 contact hours)
Credit Recommendation: This course is currently in development and has not yet been reviewed by the
American Council on Education.
The Disney Creativity and Innovation: Gaining the Edge Course combines theory and experiential assignments
to introduce students to the main concepts of creativity and innovation. It will explore their crucial importance to
individuals, organizations, and the entrepreneurial process. Students will learn various tools to promote
creativity within themselves and others, processes to increase innovation, how to contribute to a creative team,
how to manage creativity, and how to establish a culture of creativity within an organization. As a result,
students should have greater understanding of and appreciation for the creative/innovative processes and be
better able to harness and direct those forces for themselves and others. This course prepares students to
contribute in a unique and productive way to today’s entrepreneurial and organizational demands.
Learning Objectives
After completing this course, the students should be able to:
• Differentiate between the creative person, process, product and environment.
• Explain the key aspects of the innovative process.
• Define the aspects of the “intersection” and its importance in innovation.
• Validate why creativity and innovation are important for entrepreneurial and corporate growth.
• Assess creative development and prescribe a plan of action to enhance the ability to think more
creatively and foster innovation.
• Apply four primary tools for encouraging individual and group creativity.
• List major barriers to managing creativity and innovation.
• List primary management techniques to facilitate creativity and innovation.
• Specify ways an organization can encourage and discourage a culture of creativity and innovation.
• Explain the primary dimensions of the 7 Levels of Change.
Course Requirements
Attendance:
Attendance is required for all of the Disney College Program Creativity and Innovation: Gaining the Edge
Course classes. This is an interactive course that requires each student's full involvement. All students will be
allowed two absences (student does not need to call instructor). On the third absence the student will
automatically be dropped from the course. . Any absences will affect the student’s final grade and students will
be accountable for all material and assignments covered in that class.
Suggested Readings:
Creativity and Innovation (Theory and Development)
Ayan, Jordan (1999). Ignite Your Creative Spark: 20 Ways to Fire Up Your Imagination: Successories Library.
Bennis, Warren and Biederman, Patricia Ward (1997). Organizing Genius: The Secrets of Creative
Collaboration. Los Angeles, California: Perseus Books.
Cameron, Julia (1996). The Vein of Gold A Journey to Your Creative Heart: G.P. Putnam's Sons.
Csikszentmihalyi, Mihaly (1996). Creativity: Flow and the Psychology of Discovery and Invention. New York,
New York: Harper Collins.
Edward De Bono (1973). Lateral Thinking: Creativity Step by Step: Harper Paperbacks.
DePorter, Bobbi (2000). Quantum Thinking: Creative Thinking, Planning and Problem Solving: Learning
Forum.
Disney Imagineers (2005). The Imagineering Workout. New York, New York: Disney Editions.
Dundon, Elaine (2002). The Seeds of Innovation: Cultivating the Synergy that Fosters New Ideas: Amacom.
Gardner, Howard (1993). Creating Minds: Basic Books.
Garwood, Tricia and Hajcak, Frank (1993). Expanding Creative Imagination. West Chester, Pennsylvania:
Human Potential Press.
Gelb, Michael (2000). How to Think Like Leonardo Da Vinci: 7 Steps To Everyday Genius: Dell.
Hahn, Don (1999). Dancing Corn Dogs in the Night: Reawakening Your Creative Spirit: Disney Editions.
Amabile, T., Ferdinand, P., Leonard, D., Morley, E., Rayport, J., Silver, A. and Wetlaufer, S. (1999). Harvard
Business Review on Breakthrough Thinking. Boston, Massachusetts: Harvard Business School Press.
Harvard Business School Press (2006). Creating Breakthrough Innovations. Boston, Massachusetts: Harvard
Business School Publishing Corporation.
Johansson, Frans (2006). The Medici Effect. Boston, Massachusetts: Harvard Business School Press.
Nadler, Gerald (1998). Breakthrough Thinking: The 7 Principles of Creative Problem Solving: Prima Lifestyles.
The Imagineers (2003). The Imagineering Way: Ideas to Ignite Your Creativity. New York, New York: Disney
Editions.
Vance, Mike & Deacon, Diane (1999). Raise the Bar: Creative Strategies to Take Your Business & Personal
Life to the Next Level: Career Press.
Von Oech, Roger (1984). A Whack on the Side of the Head. New York, New York: Harper and Row.
Von Oech, Roger (1986). A Kick in the Seat of the Pants. New York, New York: Harper and Row.
Wujec, Tom (1995). 5 Star Mind: Games and Exercises to Stimulate Your Creativity and Imagination: Main
Street Books.
Course Assignments:
Complete specific weekly assignments which support the class content and help make a transition to the next
week’s content. Specific weekly assignments are described below:
• Due Module 3: Interviewing the Creative/Innovative individual—Select an individual you feel is (or
was) very creative and/or innovative. Read a biography/autobiography or other research of this
individual and write a one-page imaginary “interview” highlighting the nature of his or her creative
process, personal characteristics, key contributions and the overall environmental factors which
influenced this individual’s creativity. Be prepared to give a two-minute summary highlighting your
discoveries to the class. Questions should cover:
1. What about your environment enabled you to be so creative?
2. Please describe how your mind works.
3. What personal characteristics contribute to your creativity?
4. What barriers did you have to overcome?
5. What are you most proud of?
6. What is your best piece of advice in encouraging others to be more creative?
• Due Module 3: Read an article about whether Steve Jobs is innovative, creative or both. Be prepared
to discuss. (http://www/fastcompany.com/magazine/78/jobs.html) As a supplement, consider visiting the
Apple Store at the Florida Mall.
• Due Module 6: Create a mind map that captures your working style for something you’re currently
dealing with in your life.
• Due Module 8: Create a personal failure resume. Capture all your biggest mistakes—personal,
professional and academic. Continue to add to your failure resume. Below each failure, describe what
you learned from the associated mistakes.
• Due Module 8: Complete Rules of Engagement sheets (handwritten) from Observation Lab plus
group photos and prepare brief report out on Observation Lab and new retail concept.
• Due Module 10: List 6–12 of your own experiences regarding structural obstacles to innovation and/or
creativity in organizations with which you’ve been involved. Include family, school, church, businesses,
the military, etc. Describe the obstacles and their effects. Below each description of the obstacle, list
your recommendations for alternatives.
• One test administered week eight, covering: theories, primary elements, and the main organizational
tools of creativity and innovation
• Content and design of Creativity and Innovation: Gaining the Edge Journal (Handed in Week Ten)
• Class participation
Grading Policy:
Creativity and Innovation Journal .............................20%
Weekly Assignments ................................................25%
Exam ........................................................................20%
Group Presentation...................................................10%
Attendance ...............................................................10%
Class Participation ....................................................15%
The Disney Creativity and Innovation Course is a pass/fail course. In order to earn a passing grade, you must
receive an overall score of 70% or better.
Module 3: Need for • Recognize the importance and impact of • Interview assignment:
Creativity and Innovation creativity and innovation on a variety of Interviewing the
in Organizations industries. Creative/Innovative—write
(4 hours) • Describe models of creative problem a one page imaginary
solving. “interview” and be prepared
• Apply divergent and convergent thinking to give a two-minute
to identify innovative opportunities in summary highlighting your
current world trends. discoveries to the class.
(typed)
• Read an article about
whether Steve Jobs is
innovative or creative:
http://www/fastcompany.co
m/magazine/78/jobs.html.
As a supplement, consider
visiting the Apple Store at
the Florida Mall.
• Read Ch. 3 in text,
Improving.
• Journal entries
(continuous)
Module 5: Enhancing • Identify key elements of Level 5 thinking: • Read Ch. 6 in text, Level 5-
Your Creative and Copying. Copying.
Innovative Abilities • Recognize how emotions influence • Create a personal
(4 hours) creative flow. kaleidoscope for your
• Explain and use a variety of creative successes to this point in
thought enhancing tools. your life.
• Apply creative thought enhancing tools to • Journal entries
current world problems. (continuous)
• Identify the benefits of building a personal
creative arsenal.
Module 6: Entrepreneurial • Identify key elements of Level 6 thinking: • Create a mind map that
Tools for Creativity and Different. captures your working style
Innovation—Exploring • Explain how the “intersection” is an and approach to something
the Intersection opportunity for innovation. you are currently dealing
(4 hours) • Differentiate directional and intersectional with.
ideas. • Read Ch. 7-8 in text -
• Identify and discuss methods to Transitioning to Level 6
overcome barriers to innovation. and Level 6-Different...
• Combine multiple concepts using • Journal entries
Johansson’s methods from The Medici (continuous)
Effect.
• Use diagnostic tests to prioritize the
development of multiple innovations.
• Recognize the benefits of acknowledging
and overcoming personal and
organizational fears and failures.
Module 8: Developing and • Identify primary concepts of Level 7 • Failure resume: Continue
Contributing to a change. to add to your failure
Creative-Innovation Team • Define the five primary roles people play resume. Below each
(4 hours) on innovative teams. failure, describe what you
• Describe your primary personal approach learned from the
to thinking and behaving on a creative associated mistakes.
team. (handwritten)
• Recognize the difference between sheer • Read Ch.9 in text – Level
conflict and creative abrasion. 7-Impossible.
• Report on benefits and challenges in • Journal entries
maintaining creative teams. (continuous)
• Prepare for exam.
• Complete Rules of
Engagement sheets from
Observation Lab
(handwritten) plus group
photos.
• Prepare brief report out on
Observation Lab and new
retail concept.
Module 9: Managing for • Identify personality functions and attitudes • Read Text Ch. 11, Getting
Creativity and Innovation that impact a person’s level of resistance Ready for Change-
(4 hours) or acceptance of change. Individuals.
• Define the primary ways a leader • Journal entries
discourages and inhibits creativity and (continuous)
innovation. • Prepare for final
• Weigh the impact of time and pressure on presentation.
a person’s ability to be creative and
innovative.
• Define the primary ways a leader
encourages creativity and innovation.
• Describe methods for sustaining
motivation.
Module 11: Group • Apply all the creativity and innovation • Deliver group presentation
Presentations lessons from former modules. including PowerPoint and
(4 hours) handouts.