Detailed Lesson Plan
Contextualized by: Ruel Jacob A. Tiu
Grade 10 Arts
2nd Quarter
Day 1-2
I. Content Standard:
New technologies that allow new expressions in arts using art elements
      and processes
II. Performance Standard:
Create a tech-based artwork (video clips and printed media such as
      posters, menus, brochures etc.) relating to a selected topic from
      the different learning areas using available technologies, e.g., food
      and fashion
III. Learning Competency/Objectives:
A. Identify artworks produced by technology from other countries and
their adaptation by Philippine artists A10EL-IIa-3
B. Create artworks that can be locally assembled with local materials,
guided by 21st-centurytechniques A10PR-IIc-e-1
IV. Content
       TECHNOLOGY-BASED ART
A. Computer/Digital Arts
       .Digital Painting and Imaging Videos – TV & Film
B. Principles of Art
       1. Rhythm, Movement
       2. Balance
       3. Emphasis
       4. Harmony, Unity, and Variety Proportion
C. Process:
       1. Computer manipulation
       2. Light setting
       3. Digital enhancements
       4. Printing
       5. Digital circulation
V. Learning Resources:
      A. References
            1. Teachers Guide P137-140
            2. Learners Materials P255-256
            3. Textbooks pages P-108-127
            4. Additional Materials from Learning Resource (LR)
            portal
      B. Other Learning Resource
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        Samples of Computer-generated Artworks (computer game,
        digital painting, stop motion pictures)
        C. Learning Materials
        Computer desktop/ Projector/Photo editing app (Video Maker)
        (teacher can use mobile app for video editing)
        D. Indigenous/Innovative LM
VI. PROCEDURES
        A. Reviewing previous lesson or presenting the new lesson
        Review on the computer generated images/ photo manipulation,
        Computer editing application (adobe Photoshop tools)
        B. Establishing a purpose for the lesson
        Pre-assessment
        Conduct the following survey to assess what the studentsn know
or have experience concerning video games/ digital printing/ imaging
videos.
    1. Do you play video games?
    2. What devices do you play them on? Your mobile phone or
        tablet? A Laptop? Desktop?
    3. What particular games do you like to play?
    4. What features make you choose a particular games over
        others?
    5. Is the visual appearance of the game important to you? Why or
        why not?
    6. Have you experience creating your own simple video game?
    7. Have you taken videos of yourself and your friends/family? If so
        what device do you use for this?
    8. Do you use any video editing software? If so, what kind?
    9. Have your tried digital painting? If so, what software do you
        use?
    10. Briefly explain what imaging videos are? In what areas of
        modern life are these used? Have you experience d any of
        these yourself?
    Note: The teacher will select 10 students to answer 10 question for
    3 minutes each.
C. Presenting examples/ instances of the new lesson
The teacher will show sample picture of famous Filipino developer of
games, digital paintings and imaging videos.
Digital Games
                                                                     2
                                  The first on the list would be the
                                  game that pioneered the game
                                  development industry in the
                                  country. Anito: Defend a Land
                                  Enraged, a role-playing game
                                  developed by Anino Games (now
                                  Anino Playlab), was released last
                                  November 2003 for Microsoft
                                  Windows. It was warmly received by
Filipinos mainly because of the use of familiar features like terrifying
creatures from Philippine mythology.
When it was released in the United States, however, the game
received a lot of criticism in terms of game design, controls, and being
an alleged rip-off of the popular diablo franchise.
                                       We rarely hear anything about the
                                       video game industry in the
                                       Philippines, but it has apparently
                                       grown since its humble
                                       beginnings in the early 2000s.
                                       According to the Game
                                       Developers Association of the
                                       Philippines, the game
                                       development sector in the country
earned around 70 million dollars from the late 2011 to early 2012.
Unfortunately, until today it remains to be one of the most underrated
video game industries in Asia, even among the Filipinos themselves.
Nevertheless, there are several notable games that were developed by
our very own video game industry. They may not be at par with the
other games being played, but at least we can see that they’re taking
small steps forward into the competitive portion of the industry. Without
further ado, here are 8 Filipino video games that you may want to
check out.
Source: https://8list.ph/pinoy-developed-video-games/
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Filipino Digital Artists Students Should Look Up To
Ronnie del Carmen
Served as the co-director of the animated film Inside Out, Ronnie del
Carmen shared that he had to use his own life experiences to create
this masterpiece. He also landed a job as an animator in Warner Bros
and became a storyboard artist for Batman: The Animated Series.
Ricky Nierva
An art director and production designer, Ricky Nierva first joined Pixar
Studios as a part of the animation team. He also did some
storyboarding roles for Toy Story 2. On top of that, he won an Annie
award as the character art director for the feature film Finding Nemo.
                                                                           4
Paul Abadilla
Now a sets art director based in San Francisco Bay Area, Paul Abadilla
works at Pixar Studios for more than a decade now. He took part in the
making of feature films such as Cars 3 and Brave. On the side, he
gives local and international talks and creative art workshops.
Source: https://www.ciit.edu.ph/filipino-digital-artists/
The teacher will ask the students if they are familiar on the games and
films and if they are aware of the developer/ digital artist.
D. Discussing new concepts and practicing new skills #1
 Lesson Discussion:
    1. Have the class turn to pages 255-256 of the Horizons Grade 10
       learner’s materials, and read the section on Video games,
       Digital painting and imaging videos.
    2. Lead the students in a short discussion on how these different
       forms of digital imaging are used in daily life.
E. Discussing new concepts and practicing new skills
Lesson Discussion:
The teacher will discussed famous foreign forms of digital imaging
software on creating the app or film.
                                   Mobile Legends: Bang Bang is
                                  a multiplayer online battle
                                  arena (MOBA) mobile
                                  game developed and published
                                  by Shanghai Moonton Technology.
                                  First released in 2016, the game has
                                  become popular in Southeast
Asia and was among the games chosen for the first medal
                                                                      5
event esports competition at the 2019 Southeast Asian Games in the
Philippines.
Fusion 2.5
Fusion 2.5 is a great visual scripting tool to start working on simple 2D
games, and particularly apt for side-scrolling shooters and point-and-
click games. Its modular price plan mean you can pay for either
Android or iOS exports, as well as choosing between the basic and
“developer” versions: the developer version adds a number of
monetization features like integration with admob and in-app
purchases. It’s also on Steam, so you can always wait for a sale and
develop a pen-and-paper concept in the meantime
Source: https://www.businessofapps.com/guide/android-game-makers/#10
Film and animation
                                Transformers is a 2007
                                American science fiction action
                                film based on the Transformers toy
                                line. The film, which
                                combines computer
                                animation with live-action filming, was
                                directed by Michael Bay, with Steven
                                Spielberg serving as executive
                                producer. It was produced by Don
                                Murphy and Tom DeSanto, and is the
                                first installment in the live-
                                action Transformers film series. The
                                film stars Shia LaBeouf as Sam
                                Witwicky, a teenager who gets caught
                                up in a war between the
                                heroic Autobots and the
                                villainous Decepticons, two factions of
alien robots who can disguise themselves by transforming into
everyday machinery, primarily vehicles. The Autobots intend to retrieve
                                                                            6
and use the AllSpark, the object that created their robotic race that is
on Earth, to rebuild their home planet Cybertron and end the war, while
the Decepticons have the intention of using it to build an army by giving
life to the machines of Earth. Tyrese Gibson, Josh Duhamel, Anthony
Anderson, Megan Fox, Rachael Taylor, John Turturro, and Jon
Voight also star, while voice actors Peter Cullen and Hugo
Weaving voice Optimus Prime and Megatron respectively.
                                 Adobe After Effects is a digital visual
                                 effects, motion graphics,
                                 and compositing application developed
                                 by Adobe Systems and used in
                                 the post-production process of film
                                 making and television production.
                                 Among other things, After Effects can
                                 be used
for keying, tracking, compositing, and animation. It also functions as a
very basic non-linear editor, audio editor, and media transcoder. In
2019, the program won an Academy Award for scientific and technical
achievement.
Example:
The teacher will show short clip on manipulation tutorial using adobe
after effect
Tutorial Transformer After Effect #1
                          Source: https://www.youtube.com/watch?v=nEkIGk67Yp4
F. developing mastery (Leads to Formative Assessment 3)
Have the class answer the question on page 257 of the Horizon grade
10 Learners Materials.
   1. How has computer technology contribution to the development
      of video games?
   2. Name some of the most popular types of video games today.
   3. On what kind of devises can such games be played?
   4. Can a young person like you create your own video game? If
      yes, how?
   5. What is digital painting?
   6. Briefly describe the two different types of digital painting
      presented.
   7. Briefly explain today’s video technology.
                                                                           7
      8. How do you used video technology personally? For school
          purposes?
      9. How is it used in modern life?
      10. What valuable purposes do “imaging videos” serve in the fields
          of medicine and science?
G. Finding Practical applications of concepts and skills in daily
living.
          Group Project: Video Games/Digital Painting
      1. Divide the class into groups of five to six students each.
      2. Assign half group to create their own video games (using any
          simple software that they have available or can download from
          the internet for free) and the other half of the groups to create
          works of digital painting.
      3. Instruct them tom follow the procedure given in the LMs. (note:
          Due to time constrains, they will need to work on these group
          project outside of class hours)
      4. They will then save their finished video games or digital
          paintings in a storage device that you hold for safekeeping until
          the culminating exhibit of technology-based art.
H. Making generalizations and abstractions about the lesson.
Have the class answer the questions on pages 257-258 on the LM’s
10.
      1. Compare your experience in creating your own simple video
          game with that of your classmates creating a digital painting,
          and vice versa.
      2. Do you think that video games can be considered a form of
          modern art? Why or why not?
      3. Is digital painting as artistic as the traditional modes of painting?
          Support your opinion.
      4. Is there a value to imaging videos apart from the entertainment
          or even documentation purpose of regular videos? Give some
          examples.
      5. Discuss how this shows that technology can serve aesthetic and
          practical-even vital-purpose in today’s world.
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VII. Evaluating Learning
Art Exhibit
       Graded performances/Customized Rubric System
Using the students hands-on activity output the teacher will administer
an art exhibit inside the classroom guided to this tool.
                                   Exhibit Rubric
                                                                            Text and
                  Content  Presentat Interactive             Imagery         Graphs
 Excellent Content is   Theiondisplay Straightforwar    Straightforwar Textual and
 90-100    rich,        is            d                 d              graphic
           simple and   visually      theme is          theme is       material is
           clear.       effective,    introduced        conveyed       concise,
           Content      drawing       through a         through a few purposeful,
           leads        the eye to simple,              finely crafted and highly
           viewers to   a logical     creative and      and detailed legible.
           new          starting      well designed     images.        There is an
           discovery.   place         interactive       Significant    opportunity
                        followed      device.           creativity and for discovery
                        by a          Viewer            personal       for the
                        sensible      engagement        investment     viewer.
 Very Good Content is   The display and
                        sequence      A clear theme
                                           curiosity    A clear
                                                        are      theme Textual and
                                                             evident.
 80-89                  is
           complete and of            is                is             graphical
                            images are piqued.
           includes     visually      introduced        conveyed       material is
                        and
           relevant     sensible.     through  a        through a few concise,
                        graphics.
           detail.      The           simple,  well     well crafted relevant to
                        sequence designed               images.        the central
                        is clearly    interactive       Personal       theme, and
                        laid out for device.            investment is legible.
                        the viewer. Viewer              clearly
 Good      There is     The main      engagement
                                      A theme is        evident.
                                                        Central theme Textual and
 70-79     adequate     theme         and  curiosity
                                      introduced        is             graphical
           detail.      is still      is evident.
                                      through a         evident in a material is
           Some         discernible, plainly            few plainly    too extensive
           extraneous   but the       designed          crafted        and includes
           information  layout is     interactive       images         extraneous
           and minor    visually      device.           despite        information.
           gaps are     confusing. Viewers take         some lack      Small print
           included.                  some notice.      of clarity.    and poor
                                                                       graphics
                                                                       make
 Below       There is       Lacks        An interactive Central theme material
                                                                       The designer
                                                                                  hard
 Expectati insufficient     visual       device is      is             relies
                                                                       to      too
                                                                           read.
 ons 60-69 detail, or       clarity.  A present, but not evident, heavily on
             detail is      central      not clearly    and images printed
             irrelevant and theme     is linked to a    are poorly     information.
             extraneous. lacking or theme.              rendered       Tests and
                            not evident. Viewers fail and too          graphics
                                         to respond.    numerous.      contain
                                                                       irrelevant
                                                                       and
                                                                       extraneous
VIII. Additional activities for application or remediation             information
                                                                       and are
       Students are given more time to finish the output
                                                                       illegible.