List of and Qualities: Positive Negative
List of and Qualities: Positive Negative
                                                                                          2
Bi-Polar		23                             Sensitive System		          36
Big Regret		                        23   Sensory Overload Syndrome		 36
Blighted		23                             Signature		37
Blind		23                                Simsense Vertigo		          37
Borrowed Time		                     24   SINNer (Layered) 		         37
Code of Honor		                     24   Social Stress		             39
Codeblock		25                            Spirit Bane		               39
Combat Junkie		                     25   Spirit Pariah		             39
Combat Paralyisis		                 25   Uncouth		40
Computer Illiterate		               25   Uneducated		40
Creature Of Comfort		               26   Unsteady Hands		            40
Day Job		                           26   Vendetta		40
Deaf		26                                 Wanted		40
Dependents		26                           Weak Immune System		        41
Did You Just Call Me Dumb?		        27
Dimmer Bulb		                       27
Driven		27
Distinctive Style		                 27
Earther		28
Elf Poser		                         28
Emotional Attachment		              28
Ex-Con		28
Flashbacks		29
Gremlins		29
Hobo With A Shotgun		               29
Hung Out To Dry		                   30
Illiterate		30
Incompetent		30
In Debt		                           30
Incomplete Deprogramming		          31
Infirm		31
Insomnia		31
Liar		32
Loss of Confidence		                32
Low Pain Tolerance		                32
Night Blindness		                   32
Oblivious		32
Ork Poser		                         33
Pacifist		33
Paranoia		33
Paraplegic		33
Phobia		34
Pie Iesu Domine. Dona Eis Requiem.	 34
Poor Self Control		                 34
Prejudiced		35
Records On File		                   35
Reduced (Sense)		                   36
Scorched		36
                                                                          3
POSITIVE QUALITIES	                                            Analytical Mind describes the uncanny ability to
                                                             logically analyze information, deduce solutions to
                                                             problems, or separate vital information from dis-
Acrobatic Defender	                                          tractions and noise.
                                                               It’s useful in cracking cyphers, solving puzzles,
Cost: 4 Karma		       Source: Run & Gun
                                                             figuring out traps, and sifting through data. This
    Duck, dive, twist, and twirl, just put on a good
                                                             quality gives the character a +2 dice pool modifier
  enough floor show to keep whatever is coming
                                                             to any Logic Tests involving pattern recognition,
  your way from landing on your face. This quality
                                                             evidence analysis, clue hunting, or solving puzzles.
  allows the character to use their Gymnastics skill in
                                                             This quality also reduces the time it takes the char-
  place of their Willpower while using Full Defense.
                                                             acter to solve a problem by half.
  Including this skill in the Defense Test means that
  their Physical Limit also applies.
                                                           Animal Empathy	
Adrenaline Surge	                                          Cost: 3 Karma		         Source: Run Faster
                                                               Characters with this quality have a natural knack
Cost: 12 Karma	       Source: Run Faster
                                                             for working with animals. The character gets a +2
    Hit first, hit last, that’s your style. Adrenaline
                                                             dice pool modifier for all tests involving the influ-
  Surge allows a character to act first in the first Ini-
                                                             ence or control of an animal (including riding), in-
  tiative Pass of a new combat even if they don’t have
                                                             cluding Awakened species.
  the highest Initiative Score. If other characters in-
  volved in the combat have the Adrenaline Surge
  quality or use their Edge to Seize the Initiative so Aptitude	
  that they may act first in the same Initiative Pass, Cost: 14 Karma	         Source: SR5
  characters act in order of their Initiative Scores.        This quality is how you become even better than
  This quality does not allow a Surprised character to     the best in the world. The standard limit for skills
  act first in an ambush, but it can allow a character     is 12. Every so often, there is a character who can
  who is not surprised to strike first.                    exceed limitations and be truly exceptional in a
                                                           particular skill. With this particular quality, the
Agile Defender	                                            character can have one skill rated at 7 at character
                                                           creation, and may eventually build that skill up to
Cost: 3 Karma		        Source: Run & Gun
                                                           rating 13.
    Speed kills, but quickness and agility can be the
                                                             Characters may only take the Aptitude quality once.
  key to avoiding a speedy death. This quality allows
  the character to use their Agility in place of their
  Willpower attribute while using Full Defense.           Astral Chameleon	
                                                           Cost: 10 Karma	         Source: SR5
Ambidextrous	                                                  With the Astral Chameleon quality, the charac-
                                                             ter’s astral signature blends into the background of
Cost: 4 Karma		       Source: SR5
                                                             astral space and is difficult to detect. All signatures
     The Ambidextrous character can handle objects
                                                             left by the character last only half as long as other as-
  equally well with either hand. Without this quality,
                                                             tral signatures. Any individuals assensing astral sig-
  any action performed solely with the off–hand (i.e.,
                                                             natures left behind by a character with this quality re-
  firing a gun) suffers a –2 dice pool modifier (see At-
                                                             ceive a –2 dice pool modifier for the Assensing Test.
  tacker Using Off-Hand Weapon, p. 178).
                                                             Only characters with a Magic rating and capable of
                                                             leaving astral signatures may have this quality.
Analytical Mind	
Cost: 5 Karma		       Source: SR5
                                                                                                                     4
Bilingual	                                                  toos, scars, obvious cyberware, or other distin-
                                                            guishing features, the bonuses from the Blandness
Cost: 5 Karma		       Source: SR5
                                                            quality go away until the distinctive features are
    A character with this quality reads, writes, and
                                                            removed from the character’s appearance.
  speaks a second language fluently. They can list a
                                                              In certain circumstances and specific situations,
  second language as a native tongue (see Language
                                                            the gamemaster may determine that Blandness
  Skills, p. 150). This quality can only be acquired at
                                                            does not apply. For example, a troll with the Bland-
  character creation; selecting it gives the character a
                                                            ness quality still towers head and shoulders over a
  second free language skill during Step Five: Purchase
                                                            crowd of humans and so still stands out, no mat-
  Active, Knowledge, and Language Skills, (p. 88).
                                                            ter how average their horns may be. The charac-
                                                            ter only regains his bonus by leaving the situation
Black Market Pipeline	                                      where he stands out.
Cost: 10 Karma	       Source: Run Faster
   During character creation, the player chooses one Born Rich	
 existing individual contact and a single category of
 merchandise (e.g., vehicles, weapons, electronics, ar-
                                                         Cost: 5 Karma		        Source: Run Faster
                                                             Richie Rich has fallen into the shadows. The
 mor, etc.). The selected contact can always buy or sell
                                                           character came from an affluent background (e.g.,
 goods in that category through the black market with
                                                           high-level corporate kid, old-money family, Mafia
 better-than-normal rates for the character.
                                                           princess, lottery winner), but is not necessarily still
   Purchases through this contact get a ten percent
                                                           wealthy or doesn’t have access to this additional
 price reduction and a +2 dice pool modifier for the
                                                           wealth. During character creation, characters can
 Availability Test. When looking to sell goods through
                                                           normally gain extra resources at a rate of 2,000
 the contact, the character gets (7 percent x Loyalty)
                                                           nuyen per Karma point, up to 10 Karma maximum
 of the item’s original value instead of the standard 5
                                                           (p. 94, SR5). With this quality, available only during
 percent.
                                                           character creation, characters may exceed the usu-
   The contact has to be appropriate to the category
                                                           al 10 Karma limit and instead trade up to 40 Karma
 chosen, though creativity can be king here.
                                                           total at the same exchange rate of 2,000 nuyen per
                                                           Karma point, for up to 80,000 nuyen of additional
Blandness	                                                 funds.
Cost: 8 Karma		       Source: SR5
    This character blends into a crowd; he’s seldom Brand Loyalty	
  noticed and easily forgotten. He is unremarkable
  in every aspect of physical appearance. Anyone at-
                                                        Cost: 3 Karma		       Source: Run & Gun
                                                            Brand loyalty is taken to extremes in the Sixth
  tempting to describe the character cannot come up
                                                          World with individuals brainwashed by their mega-
  with anything more precise than “average height,
                                                          corporate masters, especially when it comes to fire-
  average build, average hair, etc.”
                                                          arms. But sometimes being loyal to a brand can be
    Increase the threshold for anyone to recall spe-
                                                          a good thing. Characters who are brand loyal know
  cific details about the character by 1. This means a
                                                          the products of their favorite brand inside and out.
  Memory Test with a difficulty of Average (thresh-
                                                          The quality has two levels; Manufacturer and Prod-
  old of 2) becomes a Hard test (threshold of 3). Indi-
                                                          uct.
  viduals attempting to shadow or physically locate a
                                                            At the Manufacturer level, characters choose a
  character with the Blandness quality in a populated
                                                          corporate or manufacturer brand, i.e. Ares, Saeder-
  setting receive a –2 dice pool modifier on all tests
                                                          Krupp, Krime, H&K, Novatech, etc., and gain a +1
  related to their search. The same penalty applies if
                                                          dice pool bonus on every roll involving gear made
  they’re asking around about the person based on
                                                          by their manufacturer.
  the individual’s physical appearance. The modi-
  fier does not, however, apply to magical or Matrix
  searches. If the character acquires any visible tat-
                                                                                                                 5
    At the Product level the bonus is only conveyed College Education	
  on a single item, i.e. Predator IV, S-K-Bentley Con-
                                                       Cost: 4 Karma		        Source: Run Faster
  cordat, Krime Kannon, HK227, Novatech Airware,
                                                           The halls of academe are well known to your
  etc.
                                                         character. Thanks to time spent actually studying
    On the downside, due to this narrow focus the
                                                         while at college instead of partying, the character
  character suffers a –1 dice pool penalty whenever
                                                         can buy Academic Knowledge skills at half price
  working with a piece of gear not made by their pre-
                                                         (rounded up) during character creation. After char-
  ferred Manufacturer. At the Product level the –1
                                                         acter creation, Academic Knowledge skill ranks of 3
  dice pool penalty is applied to all products of the
                                                         or higher receive a 1 Karma cost reduction for each
  same type, i.e., heavy pistols, cars, SMGs, assault
                                                         rank.
  cannons, commlinks, etc.
                                                                                                                6
Disgraced	                                                able via the Matrix and possibly building a Public
                                                          Awareness—which means that whatever they were
Cost: 2 Karma	        Source: Run Faster
                                                          hiding from might have a chance to find them.
    The character used to be a figure of author-
  ity, feared in the streets and publicly lauded as a
  hero until his reputation got tarnished (justly or Exceptional Attribute	
  unjustly), and he was cast out of his community. Cost: 14 Karma	            Source: SR5
  Such was the character’s fearsome reputation that       The Exceptional Atribute quality is how you get
  criminals (gangers, organized crime members, and      to be the charismatic troll, or the agile dwarf. It
  so on, as determined by the gamemaster) still treat   allows you to possess one attribute at a level one
  him warily. The character receives a +2 dice pool     point above the metatype maximum limit. For ex-
  modifier when attempting to intimidate such indi-     ample, an ork character with the Exceptional At-
  viduals. However, any upright citizen will treat the  tribute quality for Strength could take his Strength
  character with the disdain reserved for disgraced     attribute up to 10 before augmentations are ap-
  heroes, being treated as Prejudiced in any Etiquette  plied, instead of the normal limit of 9. Exceptional
  Test.                                                 Attribute also applies toward Special Attributes
                                                        such as Magic and Resonance. Edge cannot affect-
Double-Jointed	                                         ed by the Exceptional Attribute (Edge is raised by
                                                        another quality called Lucky). A character may only
Cost: 6 Karma		        Source: SR5
                                                        take Exceptional Attribute once, and only with the
    A Double-Jointed character has unusually flexible
                                                        gamemaster’s approval.
  joints and can bend and contort his body into ex-
  treme positions.
    The character receives a +2 dice pool modifier for Fame	
  Escape Artist tests. The character may also be able Cost: 4 To 16 Karma	 Source: Run Faster
  to squeeze into small, cramped spaces where less        Now if you can just get fortune and money you’ll
  limber characters cannot. They’re also great at par-  havethe trifecta. The problem is you’ve got the ele-
  ties and bars.                                        ment that is not particularly cherished in the shad-
                                                        ows. Whether you’re a former trid star, a local poli-
Erased	                                                 tician, a retired or injured sports star, or the latest
                                                        up-and-coming rocker, your face is well known. It
Cost: 8 Karma		        Source: Run Faster
                                                        may be just the local community, a single nation
    There are characters who lack a SIN because they
                                                        or corp, or possibly the world that knows your
  never had one, and then there are those who had a
                                                        ugly mug. No matter who they are or how many
  SIN but had it actively and thoroughly erased, to the
                                                        folks know your profile, being so recognizable has
  point where legwork can only be done via word-of-
                                                        its pros and cons. First, on the pro side, Fame of-
  mouth contacts, and Matrix searches turn up noth-
                                                        fers benefits within certain social circles and addi-
  ing. Also, the quality prevents Public Awareness for
                                                        tional income if the character also chooses the Day
  the character from ever going above 1.
                                                        Job quality. That may sound nice, but being well
    This is a double-edged sword. The character can
                                                        known is not a great way to get work in the shad-
  never maintain a Lifestyle higher than Middle, and
                                                        ows, and therefore causes problems on the darker
  can never used a fake SIN or any attached licenses
                                                        side of life. Characters with this quality are more
  for more than three months. Living under the radar
                                                        likely to be recognized by passers-by or others who
  is expensive. If a character chooses to have a High
                                                        see them during a run, which can be a problem.
  Lifestyle for a month, she’ll need to bail on it and
                                                        And remember that Fame often involves strings;
  lay low for a bit with a Low or lower Lifestyle for
                                                        one of the biggest is having a SIN. Characters who
  at least a month. If they fail to do so, the systems
                                                        choose this quality must have the SINner quality or
  in place start to slip, making the character locat-
                                                        a Rating 3 fake SIN.
                                                        Local Fame (4 Karma):
                                                                                                              7
   City politics, hometown sports teams, and local      who knows of their fame. In the nation and sprawl
 news stations are some of the most common sourc-       they came from, the Social Limit increase is 1 and
 es of local fame. Select a single sprawl at character  the dice pool modifier is +1.
 creation to be the base of the character’s fame. In      Citizens of their megacorporation and their
 the public eye of that sprawl, the character gains a   home sprawl need only succeed at an Intuition +
 1-point increase to their Social Limit and a +1 dice   Logic (1) test to identify the character. Citizens of
 pool modifier on all Social Skill tests to positively  other megacorporations and their home nation
 influence someone who knows of their fame. The         can identify them with an Intuition + Logic (2) Test.
 downside is that anyone from the chosen sprawl         The character’s Public Awareness is increased by 5.
 can identify famous characters with an Intuition         If the character has the Day Job quality, they mul-
 + Logic (2) Test, so characters need to be careful     tiply their income by 6 and also require a 10 percent
 about who sees them when they are on the job. The      increase in workload.
 character’s Public Awareness is increased by 2. If Global Fame (16 Karma):
 the character has the Day Job quality, they multiply     This kind of fame is not easy to avoid. Interna-
 their income by 2.                                     tional blockbuster simstars, multi-platinum-selling
National Fame (8 Karma):                                music artists, megacorporate executives, and inter-
     National politics, championship sports teams,      national political figures fit this kind of bill. Char-
 and the entertainment industry supply the bulk         acters with this level of fame gain a 3-point increase
 of nationally famous folks. At character creation,     to their Social Limit and a +3 dice pool modifier to
 select a nation to be famous within and a sprawl       all Social Skills tests to positively influence anyone
 of origin within that nation (it needs to be a place   who knows their identity. Identifying the character
 related to the character’s story and the languages     requires an Intuition + Logic (2) Test or any rank in
 they speak—characters need at least four ranks in      an appropriate Knowledge Skill.
 the native language of the country in which they         If the character has the Day Job quality, they mul-
 are famous). In the selected sprawl, characters gain   tiply their income by 10 and also require a 25 per-
 a 1-point increase to their Social Limit and a +2 dice cent increase in workload. The character’s Public
 pool modifier on all Social Skill tests to positively  Awareness is increased by 8.
 influence someone who knows of their fame. In the        Characters can create their own runner persona
 chosen nation, the character has a 2-point Social      to try and hide their true identity, but it will involve
 Limit increase and a +1 dice pool modifier as above.   a disguise or mask of some sort. Identifying the star
   Anyone from the character’s home sprawl can          becomes an Opposed Test with the initial Disguise
 identify the character with an Intuition + Logic (1)   + Intuition [Mental] Test, setting the threshold to
 Test; people from the nation need to make an Intu-     identify the character with a Perception + Intuition
 ition + Logic (2) Test. The character’s Public Aware-  [Mental] Test.
 ness is increased by 3. If the character has the Day
 Job quality, they multiply their income by 4 and also First Impression	
 increase their required workload by 10 percent.
                                                         Cost: 11 Karma	       Source: SR5
Megacorporate Fame (12 Karma):                               The First Impression quality enables a character
    Megacorporate sports teams, the international          to slide easily into new environments, situations,
  entertainment industry, and megacorporate poli-          groups, and jobs. Whether infiltrating a gang, mak-
  tics bring corporate citizens into the spotlight. At     ing contacts in a new city, or wrangling an invite to
  character creation, choose a home megacorpora-           a private meet, the character gains a temporary +2
  tion, home sprawl, and home nation where the             dice pool modifier for relevant Social Tests such as
  character’s fame originated and grew. In the char-       Negotiation and Con during the first meeting. This
  acter’s megacorporation, they gain a 2-point So-         modifier does not apply to second and subsequent
  cial Limit bonus and a +2 dice pool modifier on all      encounters
  Social Skills tests to positively influence someone
                                                                                                              8
Focused Concentration	                                     dling modifier by +1 (player’s choice). She also re-
                                                           ceives a +2 dice pool modifier when attempting
Cost: 4 Karma per rating (max 6)	 Source: SR5
                                                           difficult maneuvers or stunts in the vehicle. This
   A technomancer or magic user with the Focused
                                                           bonus lasts for 1D6 minutes.
 Concentration quality has the discipline to manip-
                                                             The player can choose to make this bonus last up
 ulate mana or Resonance more precisely than oth-
                                                           to an additional 1D6 minutes if she wants. Doing so
 erwise possible. This precision reduces stress to the
                                                           pushes the vehicle or drone well beyond its design
 magic user’s or technomancer’s body. She is able to
                                                           limits and risks catastrophic damage. For each min-
 sustain one spell/complex form with a force/level
                                                           ute the character pushes the vehicle past its initial
 equal to her Focused Concentration rating without
                                                           bonus period, the vehicle automatically takes one
 suffering any penalties.
                                                           point of stress damage (unresisted)
   For example, a magic user with Focused Concen-
 tration rating 3 may sustain a Force 3 Armor spell
 without taking the negative dice pool modifier for Guts	
 sustaining a spell. Sustaining any additional spells Cost: 10 Karma	        Source: SR5
 or complex forms incurs the standard –2 dice pool        When a bug spirit with dripping mandibles comes
 modifier per spell or complex form sustained. This     calling, the character with Guts is the one most
 quality may only be taken by magic user characters     likely to stand and fight instead of freaking the hell
 that are able to cast spells and technomancers.        out. Guts gives a character a +2 dice pool modifier
                                                        on tests to resist fear and intimidation, including
Friends In High Places	                                 magically induced fear from spells or critter pow-
                                                        ers.
Cost: 8 Karma		       Source: Run Faster
    “So sorry, Damian, I can’t head out on the new Ares
  prototype ship with you this weekend, I have a run,” is Hawk Eye	
  something a character with this quality might ac- Cost: 3 Karma		             Source :Run Faster
  tually say. This quality gives the character an addi-      Characters with the Hawk Eye quality have ex-
  tional pool of Free Karma for purchasing contacts,       ceptionally keen natural vision. They can identify a
  with a few stipulations.                                 face a block away without binoculars or spot a spent
    First, the character gets an additional Charisma x     casing in a shadowy crack at five meters. Charac-
  4 in Karma to purchase contacts. Second, none of         ters gain a +1 dice pool modifier to their Perception
  these contacts can have a Connection Rating less         Tests and shift all Range Environmental modifiers
  than 8. Third, any leftover Karma that the char-         up one category (e.g., Medium becomes Short).
  acter cannot spend is lost. These contacts can’t be      The quality is part of characters’ natural eyes and
  called at every turn; see the Who You Know chap-         is not compatible with electronic vision enhance-
  ter for information on what happens if the favors        ments and/or cy ber- or bioware augmentations or
  of contacts are abused. (Run Faster p. 172).             replacements.
                                                                                                               9
  had 2 boxes of damage. The –1 wound modifier Digital Turf:
  would then kick in when the character takes her     This is for a decker or technomancer who has a
  fifth box in damage. This quality may not be used specific host that she calls her own. She may actu-
  with the Pain Resistance adept power, pain editor ally own the spot, or it can be a place she frequents
  bioware, or damage compensator bioware.           enough to consider home. The character receives
                                                    a +2 bonus to Matrix Tests while in her Home
Home Ground	                                        Ground host. Bonuses from other Qualities may
Cost: 10 Karma	       Source: SR5                   stack with Home Ground. If the character has not
     If a character knows her neighborhood better   frequented this host for more than six months, she
  than anyone—the shortcuts, the hiding places, and loses the Home Ground quality because she is no
  the people she can trust—then she probably has    longer as familiar as she should be.
  the Home Ground quality. She knows the families The Transporter:
  who live there, their stories, and what the kids who     This character knows the layout of streets, back
  moved out are doing; she knows the streets better      alleys, service tunnels, etc., like the back of her
  than GridGuide, knows things that aren’t on Grid-      hand. She knows when GridGuide is wrong and
  Guide, and knows when GridGuide is wrong. She          when GridGuide is out of date. When the trans-
  knows the politics of the gangs, who’s running for     porter is on her Home Ground, she has a +2 dice
  whom and who’s running from whom. But it’s not         pool modifier for Evasion Tests.
  just the physical streets. Depending on the charac- On the Lam:
  ter, her Home Ground quality can manifest in ways         Hiding out and lying low are part of a shadow-
  specific to who and what she is. When choosing         runner’s daily life. On the Lam means a character
  this quality, select one of the bonuses below:         has an encyclopedic knowledge of safehouses, bolt
Astral Acclimation:                                      holes, abandoned buildings, just about any out-of-
     The character has become acclimated to the          the-way place not claimed by gangs or squatters.
  background count of her Home Ground. Through a         When she needs to find a safe location in a hurry,
  lifetime of familiarity she’s learned to work around   this character receives a +2 dice pool bonus to her
  it, enabling her to ignore up to two points of back-   Intuition + appropriate street knowledge skill to
  ground count.                                          find a suitable place to hole up fast.
     For example, if the background count on her Street Politics:
  Home Ground is 3, she sees only a reduction of 1          This character knows the street gangs, the crimi-
  to her Magic tests; if the background count is 5, for  nal operations, and the beneath-the-surface affili-
  her it is only a 3, and so on. This quality works only ations that are the social and political fabric of her
  on her Home Ground and has no benefit anywhere         Home Ground. She receives a +2 dice pool modifier
  else.                                                  for Knowledge Tests relating to gangs or their op-
You Know a Guy:                                          erations. This quality can be taken multiple times,
     The character has built up long-lasting relation-   selecting one of the categories above each time.
  ships with people from her neighborhood. These
  people are not contacts, but they know her as one Human-Looking	
  of their own and are more likely to do favors for Cost: 6 Karma 	             Source: SR5
  or talk to her. NPCs from the character’s Home           A metahuman character with the Human-Look-
  Ground neighborhood are considered friendly to-        ing quality can pass for human in most circum-
  ward her wherever she encounters them (unless          stances. Human NPCs respond with neutral atti-
  she has done something to change that).The char-       tudes toward such characters when making Social
  acter receives +2 Street Cred for any Negotiation      skill tests (p. 82), even those humans who are par-
  with people from her Home Ground.                      ticularly biased against metahumans. The character
                                                          may suffer increased animosity from metahuman
                                                          NPCs who are prejudiced against humans and who
                                                                                                             10
  either mistake him for human or distrust his mo-            Rating 5. Beyond Rating 5, however, it costs 2 addi-
  tives for trying to look human. Only elves, dwarfs,         tional points of Karma for each point of skill. This
  and orks can take the Human-Looking quality.                quality does not apply during character creation.
Indomitable	                                                 Juryrigger	
Cost: 8 Karma per level (Max 3)	       Source: SR5           Cost: 10 Karma	       Source: SR5
    Bodies and minds have limits, but some people               Juryrigger gives a character an intuitive grasp of
  have the will to push right through those bound-            the inner workings and underlying principles of
  aries. For each level of Indomitable, a character           mechanical and electronic devices. She knows how
  receives a +1 increase to an Inherent limit of his          to repair the broken, rejuvenate the worn, improve
  choice (Mental, Physical, or Social). He can take up        a device’s efficiency, or coax it into doing things it’s
  to three levels and can apply them in any way he            designers hadn’t intended.
  chooses (+3 to one Inherent Limit, for example; or            Characters with the Juryrigger quality receive a
  +2 to one Inherent and +1 to another; or +1 to all          +2 dice pool modifier for Mechanical Tests when
  three).                                                     juryrigging gear. If the gamemaster decides what
                                                              the character wants to accomplish is in fact pos-
Inspired	                                                     sible, he determines the threshold for her success
                                                              using the Build/Repair Table (p. 146) as a guideline,
Cost: 4 Karma		        Source: Run Faster
                                                              then reduces the threshold for the test by 1. While a
     Slapping paint on a canvas or words on a page
                                                              successful Mechanics Skill Test enables the Juryrig-
  is easy and requires only a medium and a mouth
                                                              ger to perform amazing technical feats, everything
  to tout one’s own amazing talents and insights.
                                                              she devises is temporary.
  But to make something worthwhile, something
                                                                Examples of what a character may be able to do
  that deserves to be called art, pieces that speak for
                                                              with Juryrigger include:
  themselves and stand the test of time, requires true
                                                                • Juryrig a destroyed device so that it will operate
  talent. An Inspired character is touched by a muse
                                                              just one more time (for 1D6 minutes).
  (figuratively we hope, though gamemasters can see
                                                                • Tweak an electronic device to function at a rat-
  Street Grimoire for the literal) and is considered an
                                                              ing
  artistic genius by his peers for his remarkable raw
                                                                one higher than normal for 1D6 Combat Turns.
  talent.
                                                                • Temporarily coax extra performance from a ve-
     The quality grants the character an additional
                                                              hicle’s or drone’s components, increasing its Sensor
  Street Cred of 2 (p. 372, SR5) among fellow artists
                                                              or Handling by +1 (if combined with bonuses from
  familiar with his reputation. Inspired characters
                                                              Gearhead, the vehicle’s or drone’s critical compo-
  also gain a +1 dice pool modifier for all Artisan skills
                                                              nents completely burn out at the end of the dura-
  or Performance skills they possess; the player must
                                                              tion from being pushed well beyond their limits;
  choose which category the quality applies to when
                                                              at that point, the vehicle or drone becomes a big
  it is chosen, and the quality can only be selected
                                                              paperweight).
  once.
                                                                • Improvise a one-shot device or weapon from
                                                              disparate components (the gamemaster has final
Jack Of All Trades, Master Of None	                           say on whether suitable parts are available).
Cost: 2 Karma	         Source: Run Faster                       • Devise an impromptu means to bypass a secu-
    The character has an incredible aptitude for              rity measure, such as a trip beam or pressure plate.
  learning new skills. Unfortunately, the character
  quickly gets bored and gets turned off when things Lightning Reflexes	
  start getting a little hard. Karma costs are reduced
                                                       Cost: 20 Karma	      Source: Run Faster
  by 1 (to a minimum of 1) for learning skills up to
                                                           Some people are just born fast. This quality pro-
                                                         vides an unaugmented character the ability to re-
                                                                                                                    11
  act with astonishing speed. The character gains +1       cate, Loyalty is increased to 3 instead of starting at
  to their Initiative rating and a bonus initiative die.   1. This status also allows him to use the syndicate
  This quality is not cumulative with any other Ini-       as a reliable fence for stolen goods (they get thirty
  tiative enhancement, be it technological, chemical,      percent of the items’ value) or as a source for stolen
  or magical. They also receive a +1 dice pool modi-       and restricted goods (ten percent price reduction
  fier for all Defense Tests.                              and a +1 dice pool modifier for the Availability Test).
                                                              Everything comes with a price, though. The char-
Linguist	                                                  acter is expected to participate in syndicate work,
                                                           taking at least twenty hours of his time every week
Cost: 4 Karma	Source: Run Faster
                                                           in a standard campaign, and costing the character
    Nothing impresses an out-of-town Johnson more
                                                           one out of ever four weeks in Missions play.
  than negotiating in their native tongue. And know-
  ing when they’re telling their goon squad to kill you
  is pretty useful too. This quality represents a natu- Magic Resistance	
  ral gift for learning and understanding languages. Cost: 6 Karma per rating (Max rating 4)	
  Characters with this quality halve the learning Source: SR5
  time for a language, and the quality also provides       This is the wonderful ability to potentially make
  a +1 dice pool modifier to all Language skill tests    a Fireball bounce away. For every 6 Karma spent on
  the character makes. If this quality is purchased at   Magic Resistance, a character receives 1 additional
  character creation, the player purchases Language      die for Spell Resistance Tests. The Magical Resis-
  skill points at a 2-for-1 rate. After character cre-   tance quality, however, is always “on”—the charac-
  ation, language skill ranks of 3 or higher receive a 1 ter cannot lower it to receive beneficial spells such
  Karma cost reduction for each rank.                    as Heal.
                                                           A character with Magic Resistance cannot take
Lucky	                                                   part in spells that require a voluntary subject; such
Cost: 12 Karma	        Source: SR5                       spells automatically fail when used on magic-re-
    The dice roll and the coin flips this character’s    sistant characters. Characters with a Magic rating
  way more often than not, giving her the chance         cannot take this quality.
  to drop jaws in amazement at her good fortune.
  Lucky allows a character to possess an Edge attri- Mentor Spirit	
  bute one point higher than his metatype maximum Cost: 5 Karma		            Source: SR5
  (for example, a human character could raise her         Everyone needs some help in life, even if it comes
  Edge to 8). Note that taking this quality does not    from someone relatively filmy and insubstantial.
  actually increase the character’s current Edge rat-   Mentor Spirit means the character follows a patron
  ing, it just allows her the opportunity to do so; the spirit (see Mentor Spirits, p. 320) that guides him in
  Karma cost for gaining the extra point must still be  his practice of magic and provides certain advan-
  paid. This quality may only be taken once and must    tages and disadvantages to his natural abilities. A
  be approved by the gamemaster. The Lucky quality      character may change mentor spirits, but he may
  cannot be combined with Exceptional Attribute.        have only one mentor spirit at a time. To change
                                                        mentor spirits, the character must first buy off the
Made Man	                                               current mentor spirit as if it were a Negative quali-
Cost: 5 Karma		         Source: Run Faster              ty. He can then purchase the quality again to follow
    As a minor member of an organized crime syn-        a different mentor spirit. This cost represents the
  dicate, the character can occasionally call on its    toll of divorcing from one mentor spirit and bond-
  resources. At the time of purchase, select a crime    ing with a new one.
  syndicate as a free Group Contact (see Group or         Each tradition has a different name for a men-
  Organization Contact Options, p. 176, Run Faster).    tor spirit. Hermetic mages prefer the term “men-
  As the character is an actual member of the syndi-    tor spirit,” while shamans use the word “totem” for
                                                                                                                12
  the spirit that they follow. While the names may            Note that characters with Natural Immunity to a
  vary, the way the mentor works is consistent. This        disease can be a carrier, infecting other characters
  quality is only available to characters that possess a    while suffering no ill effects.
  Magic attribute rating.
                                                           Night Vision	
Natural Athlete	                                           Cost: 2 Karma	       Source: Run Faster
Cost: 7 Karma		       Source: SR5                             The name says it all. This quality provides char-
     A character with this quality has an innate com-       acters with the advantages of low-light vision (see
  bination of physical fitness, spatial awareness, and      Environmental Compensation Table, p. 175, SR5).
  natural athletic or gymnastic talent. While the           There is a downside. Thanks to the extremely light-
  character may not be a world-class athlete and may        sensitive nature of the eye, the character suffers
  require training to achieve peak performance, he          severely from the glare of the sun (Blinding Glare
  is in prime physical shape for his size and weight        on a clear day, Moderate Glare on an overcast day,
  class. The Natural Athlete adds a +2 dice pool mod-       etc.) but can mitigate this with sunglasses per the
  ifier for Running and Gymnastics skill tests.             Environmental Compensation Table. The quality is
                                                            not compatible with cyber- or bioware augmenta-
Natural Hardening	                                          tion or replacement (meaning if you get any such
                                                            replacement, this quality goes away, and the char-
Cost: 10 Karma	       Source: SR5
                                                            acter receives no Karma in return).
    This quality makes the character’s neural struc-
  ture resistant to feedback. This gives her 1 point of
  natural biofeedback filtering, which is cumulative One Trick Pony	
  with a Biofeedback Filter program or a techno- Cost: 7 Karma		              Source: Run & Gun
  mancer’s firewall (p. 251).                               You’ve watched the same action trid or chipped
                                                          your way through the same simsense so many
Natural Immunity	                                         times you actually know how to do that really cool
                                                          move the star always uses. This quality allows the
Cost: 4 or 10 Karma	 Source: SR5
                                                          character to choose one Martial Arts technique
    The ability to casually sip poison can never be
                                                          they can do without first learning the associated
  overrated. A character with Natural Immunity has
                                                          Martial Arts style.
  an innate or developed immunity to one single dis-
  ease or toxin. This quality is available at two levels.
  If purchased at the 4 Karma level, the character is Outdoorsman	
  immune to a single natural disease or toxin. If Nat- Cost: 3 Karma		        Source: Run Faster
  ural Immunity is purchased at the full 10 Karma           A character with this quality is often described
  level, the character is immune to a single, synthetic   as woodsy. They are far more comfortable in wil-
  (artificially created) disease or toxin.                derness and rural environments than in the ur-
    Natural Immunity does not affect diseases or          ban blight of the modern city. They are naturals
  toxins that are magically based, such as HMHVV.         at tracking and hunting, with a sense of direction
  The player and gamemaster must agree on the dis-        even a compass could rely on. This quality provides
  ease, drug, or poison to which the character is im-     a +2 dice pool modifier for all skills in the Outdoors
  mune. The character can take one dose of the drug       skill group when in a rural or wild environment.
  or poison and experience one exposure to the dis-       The downside is the character suffers a –1 dice pool
  ease every six hours with no ill effects. Any subse-    modifier to Perception and Survival Tests when in
  quent dosing or exposure during the next six hours      an urban environment.
  causes normal damage, but the character’s recovery
  time is halved.
                                                                                                              13
Overclocker	                                               Photographic Memory	
Cost: 5 Karma		       Source: Run Faster                   Cost: 6 Karma		        Source: SR5
    The character is able to coax more juice out of his        A character with Photographic Memory can in-
  gear. The character may add 1 point of Rating to           stantly recall facts, dates, numbers, or anything else
  one of his cyberdeck’s ASDF attributes. This point         he has seen or heard. The character gains a +2 dice
  can be reallocated as desired any time the cyber-          pool modifier to all Memory Tests.
  deck is reconfigured.
                                                           Poor Link	
Perceptive	                                                Cost: 8 Karma		        Source: Run Faster
Cost: 5 To 10 Karma	 Source: Run Faster                        There’s a haze to the character’s aura that makes
    The devil is in the details, and you see those horns     connecting over a distance difficult. All ritual sor-
  regularly. This quality is available at two levels.        cery, including friendly efforts, directed at the char-
    For 5 Karma, characters receive a +1 dice pool           acter receives a –2 dice pool modifier for the Ritual
  modifier on all Perception Tests, including Astral         Spellcasting Test during Step 7: Seal the Ritual. The
  and Matrix Perception.                                     character also has a +2 dice pool modifier for any
    For 10 Karma, the modifier increases to +2.              Resistance Tests she might have to make against
                                                             the ritual, including against friendly rituals.
Perceptive Defender	
Cost: 4 Karma		       Source: Run & Gun                    Privileged Family Name	
    Sometimes keeping yourself alive is about stay- Cost: 7 Karma		         Source: Run Faster
  ing alert and keeping an eye out for incoming trou-    With this quality the character’s family is excep-
  ble, about knowing what’s coming before it’s time    tionally well-connected, and his real name carries
  to duck or dive for cover. This quality allows the   significant clout in his home sprawl (selected at
  character to use their Perception skill in place of  character creation).
  their Willpower attribute while using Full Defense.    Though probably known as a rich, spoiled brat,
  Including this skill in the Defense Test means that  the name (and accompanying SIN and ID) is like
  their Mental limit also applies.                     a get-out-of-jailfree card for small misdemeanors
                                                       (such as being caught carrying a weapon, casting an
Perfect Time	                                          unauthorized mental manipulation spell, or driv-
                                                       ing a car without a license). Even when trying to
Cost: 5 Karma		        Source: Run Faster
                                                       act tough, local minor NPCs suffer a –2 dice pool
    Who needs a watch when you’re around? The
                                                       modifier on Social tests against the character.
  character with this quality always knows the time,
                                                         In order to have this quality the character must
  down to the minute, and has a perfect sense of
                                                       also possess the SINner (National or Corporate)
  rhythm and timing.
                                                       quality. Remember that this quality also makes the
    This perfect sense can only be obstructed through
                                                       character very easy to identify if those not con-
    prolonged isolation, unconsciousness, or distor-
                                                       cerned with their family name start asking ques-
  tion of temporal perception through drugs, chips,
                                                       tions.
  or an extended period in the Matrix.
    This quality provides two game benefits: a +1 dice
  pool modifier for Performance Tests involving tim- Quick Healer	
  ing and rhythm, along with an additional Free Ac- Cost: 3 Karma	Source: SR5
  tion during every Action Phase.                        A character with the Quick Healer quality re-
                                                       ceives a +2 dice pool modifier to all Healing Tests
                                                       made on/for/by her, including magical healing.
                                                                                                                  14
Radiation Sponge	                                           Rank	
Cost :5 KARMA	          Source: Run & Gun                   Cost : 5 to 30 Karma		           Source: Run Faster
    Something about the cells of characters with this         Rank is the way most organizations or insti-
  quality makes them more resistant to radiation’s          tutions determineleadership and responsibility
  harmful effects, but it also makes them hold onto         among their staff or members.
  that radiation for longer. The character always fac-        Although it’s usually associated with the mili-
  es one less step for Fatigue from Environments in         tary, in fact rank exists in all facets of life, including
  Radiation environments, and therefore never faces         the business world and even policlubs and hobby
  a Deadly environment. If a character spends time          groups.
  in a Deadly environment, treat it as an Extreme             Rank provides a +1 to your social limits per level
  environment for Fatigue purposes; use the Deadly          for those within your organization. In the case of
  environment times and double the length of time           military or law enforcement characters, the social
  for carrying Radiation with them.                         limit modifier applies to members of the public
    For example, Glowboy is a Radiation Sponge who          over whom they have authority.
  makes a two-minute jaunt into the heart of Glow             In the table, the number on the right side of the
  City in Redmond to prove a point. He comes out            slash is the cost for military or law enforcement;
  a little tired but excited to tell his pals all about     the number on the left side of the slash is for other
  the trip. When his pals start falling over, Glowboy       ranks.
  tries to help them but they only seem to get worse.
  Glowboy is carrying a Deadly environment around Resistance to Pathogens/Toxins	
  with him for 4 minutes after he leaves, plenty of
                                                          Cost: 4 or 8 Karma	 Source: SR5
  time to kill his less-radiation-friendly pals. He will
                                                              A character with Resistance to Pathogens/Toxins
  also be carrying around a Harsh environment for
                                                            can fight off diseases and drugs more easily than
  48 hours and a Mild environment for 48 more. Best
                                                            other characters and receives a +1 dice pool modi-
  he keeps away from other people for awhile.
                                                            fier to Resistance Tests. This quality comes at two
                                                            levels: at 4 Karma the character is resistant to ei-
Rad-Tolerant	                                               ther pathogens or toxins, not both. If the character
Cost: 3 Karma		         Source: Run & Gun                   purchases this quality at 8 Karma, she receives the
    Sometimes characters are just different. Being          +1 modifier for resisting both.
  able to stand on the outskirts of the Cermak Blast
  and just stare into the nothing for days on end, or Restricted Gear	
  even living there with no ill effects can be a blessing
                                                          Cost: 10 Karma Per Item	 Source: Run Faster
  in disguise. Characters with this quality double the
                                                              Right place, right time, right friend, or the stars
  time before they gain the Blighted quality. Charac-
                                                            aligned. No matter the reason, the character has
  ters also always face one less step for Fatigue from
                                                            managed to acquire or get a line on one piece of
  Environments in Radiation environments, just like
                                                            really hard-to find gear she absolutely had to have.
  the Radiation Sponge.
                                                            The character can take this quality up to three
    This Quality is incompatible with the Radiation-
                                                            times; only one of those times can occur at char-
  Sponge Quality.
Rank Table
 Points        NCO           Officer         Beat          Detectives             Worker           Management
              [Lance]
  5/20       Corporal
                           Lieutenant      Officer          Detective             5 years            Manager
                                                                                                                    15
  acter creation. Selecting it at character creation al-     dice pool of 10 and a limit of 7. If a skill group is
  lows the character to buy a piece of gear with an          chosen, the Sensei has it at 12 and has an Instruc-
  Availability of up to 24 (circumventing the normal         tion Test dice pool of 12 with a limit of 8.
  Availability limit at character creation).                   The Sensei charges nothing for her services to the
    After character creation, taking this quality lets       character, and she generally should be available to
  the character purchase one piece of gear with an           the character, though the specifics of the relation-
  Availability up to 18 during play with just a single       ship are under the gamemaster’s discretion.
  commcall. They do, however, have to pay an extra
  thirty percent for the item.                             Sharpshooter 	
                                                           Cost: 4 Karma		        Source: Run & Gun
School Of Hard Knocks	                                         Through focus and vigilance it’s possible to hone
Cost: 4 Karma		       Source: Run Faster                     a shooting skill to the point of an excess of preci-
    The streets were this character’s classroom.             sion. This honing means that specific techniques
  Thanks to all the time spent trying to stay one step       are trained to the point of perfection, but in that
  ahead of the next guy, and knowing that knowl-             training, other, more basic maneuvers are skipped
  edge is power on the streets, the character can buy        over. Characters with this quality are more skilled
  Street Knowledge skills at a rate of 2 for 1 during        at making Called Shots, but at the cost of their ba-
  character creation. After character creation, Street       sic shooting skills. Penalties for Called Shots are
  Knowledge skill ranks of 3 or higher receive a 1 Kar-      decreased by 2, while all other Ranged Attack ac-
  ma cost reduction for each rank.                           tions suffer a –1 dice pool penalty.
                                                                                                                   16
Speed Reading	                                             it also provides a +1 dice pool modifier for Binding
                                                           Tests. Magic users may possess this quality for a
Cost: 2 Karma	        Source: Run Faster
                                                           type of spirit that is not part of their magical tradi-
    When you found out the professor was offering
                                                           tion.
  an open-book final that could count as one hun-
  dred percent of your grade, you covered a year’s
  tuition by betting you could ace it without ever at- Spirit Champion	
  tending a single class. With this quality, a character Cost: 14 Karma	          Source: Street Grimoire
  can read through a full page of written text (about          Something you did had a lasting, positive effect
  800 words) in about five seconds or an 800-page            on the astral plane, and the whole spirit world is
  textbook in about an hour. The information read is         talking about it. Characters with this quality may
  not memorized (unless the character also possess-          spend (Force x 5) drams of reagents when perform-
  es the Photographic Memory quality, p. 76, SR5,            ing a Summoning Test to receive a +1 dice pool
  which allows a test for anything in the book after it      modifier, in addition to any reagents spent to set
  is read), but the reader can gain a basic understand-      the limit for the test.
  ing of the contents.                                         Also, Binding Tests require only (Force x 20)
    If attempting to locate a specific piece of infor-       drams of reagents, and the summoner receives a +1
  mation, phrase, or subject while in the process of         dice pool modifier.
  reading, the character can attempt a Logic + Intu-
  ition Extended Test with a threshold and interval Spirit Whisperer	
  determined by the gamemaster based on the length
  of the text, its complexity, and the obscurity of the
                                                           Cost: 8 Karma	Source: Run Faster
                                                               There is something about you that makes some
  information being sought.
                                                             spirits want to avoid you—while others seem oddly
                                                             drawn to you. Spirits add 1 die when resisting Sum-
Spike Resistance	                                            moning Tests from characters with this quality.
Cost: 10 Karma Per Rating (Max Rating 3)                     However, if the character succeeds in the test, the
Source: Run Faster                                           spirit summoned is always at 1 point of Force stron-
    Characters with this quality have an inherent re-        ger than chosen.
  sistance to harmful forms of biofeedback such as             For all purposes, the character is considered to
  black IC, dump shock, black hammer, etc. For every         have summoned the spirit at the declared Force—it
  level (up to three), the character gains a +1 dice pool    simply shows up at 1 point of Force higher than ex-
  modifier to resist damage from harmful biofeed-            pected. Summoned spirits behave rather curiously
  back.                                                      toward the character, asking questions about the
                                                             character’s past, though no amount of mastery can
                                                             compel them to reveal why they are so curious and
Spirit Affinity	                                             why they show up stronger than summoned (the
Cost: 7 Karma		         Source: SR5                          gamemaster should play up this mystery; it could
    Available only to magic users, the Spirit Affin-         even be the basis of an eventual campaign).
  ity quality allows a character to be attuned to one
  type of spirit (see Spirits, p. 303). These spirits find
  the character interesting, are drawn to her, and are Steely Eyed Wheelman	
  more inclined to assist her. They may be reluctant Cost: 2 Karma	               Source: Run Faster
  to attack the character, and if forced to do so they         No turn too tight. When making Vehicle tests,
  are likely to use nonlethal power. Watchers and            Terrain Modifiers are reduced by 1 to a minimum
  minions do not count for this quality as they are          of 0.
  constructed and are not summoned like normal
  spirits.                                                 Technical School Education	
    Spirit Affinity provides magicians with 1 addi- Cost: 4 Karma		               Source: Run Faster
  tional spirit service for each spirit of that type, and
                                                                                                                17
    All your schoolbooks focus on the practical and Toughness	
  real-life working world. Thanks to time spent be-
                                                        Cost: 9 Karma	       Source: SR5
  ing formally educated in a technical school, the
                                                            Characters with the Toughness quality shrug off
  character can buy Professional Knowledge skills
                                                          damage more easily than others. Such characters
  at a rate of 2 for 1 during character creation. After
                                                          gain a +1 dice pool modifier to their Body when
  character creation, Professional Knowledge skill
                                                          making Damage Resistance tests.
  ranks of 3 or higher receive a 1 Karma cost reduc-
  tion for each rank.
                                                          Trust Fund	
Too Pretty To Hit	                                        Cost: 5, 10, 15, Or 20 Karma
Cost: 3 Karma		       Source: Run & Gun                   Source: Run Faster
    It’s more about force of personality than actu-          Everyone knows you’re in the shadows for the
  ally being pretty—sometimes a character just has a       rush or to fulfill some kind of Batman wannabe fan-
  presence about them that keeps people from shoot-        tasy. Every month your trust fund spills out enough
  ing straight. The character can use their Charisma       to live off, but just living is boring. A character with
  attribute instead of their Willpower attribute while     this quality possesses a lifelong trust fund or inher-
  using Full Defense.                                      itance that is managed by another party (a trustee).
                                                           The quality has four versions depending on just
                                                           how rich and shady a runner is willing to be.
Tough As Nails	                                              For 5 Karma, the trust fund income covers a Mid-
Cost: 5 To 20 Karma		        Source: Run Faster            dle lifestyle with 500 nuyen left over each month.
    “Hit me!” is your favorite phrase. This quality can       For 10 Karma, the income covers a Low Lifestyle
  be taken up to 4 times, each time providing one          but offers the character 2,000 + (3D6 x 100) nuyen
  additional box to either the character’s Physical or     each month thanks to a deal with their landlord to
  Stun Condition monitor, up to a maximum of 3 on          rip off the trustee.
  any one Condition monitor.                                 For 15 Karma, the income covers a High Lifestyle
                                                           with 1,000 nuyen left over. For 20 Karma, the mon-
                                                           ey covers a Middle Lifestyle and offers 3,000 + (6d6
                                                           x 100) nuyen thanks to one of those special deals.
                                                             The character must also possess the SINner (Na-
                                                           tional or Corporate) quality; additionally, the life-
                                                           style they pay for cannot be paid for through other
                                                           sources and is part of the records connected to the
                                                           SIN. None of these lifestyles can be shared on a
                                                           long-term basis, as the landlords are leery of any-
                                                           one staying at the place and possibly ruining their
                                                           deal. Note that there is a chance that if the char-
                                                           acter is caught breaking the law, the trustee may
                                                           suspend benefits at the gamemaster’s discretion.
                                                          Trustworthy	
                                                          Cost: 15 Karma	        Source: Run Faster
                                                              There’s just something about your baby face, good
                                                           manners, or personality that makes others want to
                                                           trust you. This quality provides a +1 dice pool mod-
                                                           ifier to all Skill Tests for skills in the Influence skill
                                                           group and increases the character’s Social Limit by
                                                           2 for situations involving trusting the character.
                                                                                                                  18
Vehicle Empathy	
Cost: 7 Karma	Source: Run Faster
                                                      NEGATIVEQUALITIES	
    Sometimes you feel like your heart pumps 108
  octane instead of simple blood. Characters with Addiction	
  this quality have an inexplicable understanding of Bonus: 4 to 25 Karma	             Source: SR5
  and connection with anything they drive. When-            A character with the
  ever the character is in physical control of a vehicle, Addiction quality is Common addictions
  either through manual controls or jacked into the       hooked on chemical sub- • Better-than-life chips (p.
  vehicle via cable (but not Jumped In), they gain a      stances, such as street 460)
  +1 dice pool modifier for all appropriate Pilot Skill   drugs (novacoke, bliss, • Alchemical preparations (p.
  tests and increase the Handling Rating by 1.            tempo); technological 316)
                                                          or magical devices, such • Alcohol
Water Sprite	                                             as better-than-life (BTL) • Street drugs
                                                          chips or foci; or poten- • Foci (see p. 318)
Cost: 6 Karma	Source: Run Faster                          tially addictive activities • Augmentations
    You sure you’re not part merrow? This quality
                                                          such as gambling or sex.
  provides a +2 dice pool modifier to all Diving and
                                                            Physiological Addictions affect the Body’s func-
  Swimming tests, as well as tests related to holding
                                                          tions, producing pain, nausea, shakes, and other
  your breath and treading water.
                                                          side effects that can impair the runner, particularly
                                                          during withdrawal. Some possible effects of psy-
Will to Live	                                             chological Addictions include paranoia, anxiety, in-
Cost: 3 Karma per rating (Max rating 3)                   somnia, poor concentration, mood disorders, and
Source: SR5                                               depression. For specific rules on Addiction Tests,
    For each rating point in Will to Live, the char-      Withdrawal Tests, and staying clean, see p. 414.
  acter gains 1 additional Damage Overflow Box (p.        The bonus Karma value of this quality depends on
  101). These additional boxes only allow the charac-       how severe the addiction is. Levels of addiction
  ter to sustain additional damage before dying; they     include: Mild, Moderate, Severe, or Burnout. Ad-
  do not raise the threshold at which the character       dictions get worse over prolonged periods of time
  becomes unconscious or incapacitated, nor do they       without treatment.
  affect modifiers from the damage the character has        Each level of Addiction has a starting dosage level
  taken.                                                  that  tells the character how much of a substance or
                                                          activity they must use for a craving to be sated. This
                                                          level can be increased if the character has augmen-
Witness My Hate	                                          tations. The more severe a character’s Addiction,
(MAGICIANS ONLY)                                          the more substance or time devoted to the activity
Cost: 7 Karma		        Source: Run Faster                 he needs to satisfy his cravings.
    All of a spellcasting character’s single-target Di-     At the lower end of the spectrum for the Addic-
  rect Damage spells are resolved at +2 DV. Howev-        tion
  er, such reckless channeling of destructive forces        quality (Mild, Moderate), it is easier to hide the
  wreaks havoc on the character’s system. The Drain       effects of an Addiction. At the most severe levels
  code for any affected Direct Damage spells is in-       (Severe, Burnout), there are noticeable physical and
  creased by +2.                                          mental signs of Addiction. These signs negatively
                                                          impact his Social Tests even if he is not suffering
                                                          the effects of withdrawal.
                                                            Mild (4 Karma)/1 dose or 1 hour of habit-related
                                                          activity: Mild cravings occur once a month for the
                                                          character. If a character fails his Withdrawal Test,
                                                          he suffers symptoms of withdrawal and must ac-
                                                                                                         19
tively seek out and use the substance or engage in       even the most casual observer, the character suffers
the activity to find relief. On a run, this could mean   a –3 dice pool modifier for all Social Tests, whether
delaying plans that the runner team may have me-         he is in withdrawal or not.
ticulously put together for a job, especially if the       The gamemaster has discretion as to whether or
character is busy gambling with a bookie or slotting     not she should call for Withdrawal Tests during an
a BTL instead of being available for the run. While      Addicted character’s downtime, depending on to
the character is suffering withdrawal symptoms,          what degree the gamemaster wants the addiction
apply a –2 dice pool modifier to all of the charac-      to impact gameplay for the character.
ter’s Mental-attribute-based tests (if psychological
dependency) or to all the character’s Physical-attri- Albinism	
bute-based tests (if physiological dependency). If
                                                        Bonus: 4 Or 8 Karma	Source: Run Faster
the character succeeds on his Withdrawal Test, the
                                                           While the little white bunnies are cute, a charac-
character does not suffer withdrawal symptoms
                                                         ter with this quality will likely get a moniker like
and does not need the substance or participate
                                                         Powder, Whitey, or Snowflake. Albinism is a genet-
in that habit until the character makes their next
                                                         ic disorder that results in a partial or complete lack
Withdrawal Test (in one month). He is able to stay
                                                         of pigmentation in the eyes, skin, and hair. While
clean for that month.
                                                         the lack of pigment in the hair and skin results in
   Moderate (9 Karma)/1 dose or 1 hour of habit-
                                                         white colorations, lack of pigment in the eyes re-
related activity: A craving at the Moderate level
                                                         sults in pink or crystal blue irises, with bright red
occurs roughly every two weeks. If the character
                                                         pupils.
experiences withdrawal, he suffers a –4 to all Men-
                                                           Due to the lack of melanin, the compound that
tal-attribute-based tests (if psychological depen-
                                                         provides the pigmentation, characters with this
dency) or –4 to all Physical- attribute-based tests
                                                         quality lack ultraviolet light protection, making
(if physiological dependency) until the craving is
                                                         them very photosensitive and prone to sunburn.
satisfied.
                                                         All ethnicities, metatypes, and metavariants can
   Severe (20 Karma)/2 doses or 2 hours of habit-re-
                                                         manifest albinism; in fact, all species can manifest
lated activity: The addiction is spiraling out of con-
                                                         albinism, including sapient paracritters.
trol. The addict experiences cravings once a week. If
                                                           Characters with this quality face a Weak Glare
he fails a Withdrawal Test, he suffers a –4 dice pool
                                                         penalty to all actions when working in regular in-
modifier to either their Mental- or Physical-based
                                                         door lighting as well as during a bright but overcast
tests (as appropriate for their dependency) while in
                                                         day, and a Moderate Glare penalty when working
withdrawal. In addition, he suffers a –2 dice pool
                                                         on a sunny day. All other Glare modifiers are also
modifier to all Social Tests, whether he is in with-
                                                         increased by one level versus albino characters.
drawal or not. It is all but impossible now for the
                                                         Normal compensation methods work to mitigate
character to hide his addiction, even when he’s had
                                                         the modifiers.
his fix. The physical and psychological symptoms
                                                           Due to the lack of protective pigmentation in
of the damage caused by his Addiction are readily
                                                         their skin, characters with this quality suffer sun-
apparent to the close observer.
                                                         burn more quickly. Halve the duration between re-
   Burnout (25 Karma) 3 doses/3 hours (minimum)
                                                         sistance tests when exposed to the sun for extend-
   of habit-related activity: Burnout is the final pro-
                                                         ed periods (p. 148, Run & Gun).
gression of the Addiction quality. The addict expe-
                                                           Characters who gain cybereyes at any point in
riences cravings for their drug or habit of choice
                                                         the character creation process only gain 4 Karma at
every day. Until they satisfy their craving with a
                                                         char acter creation. If an albino character gains cy-
fix, the character suffers a –6 penalty to either his
                                                         bereyes during game play, they must buy down this
Mental- or Physical- based tests (whichever one is
                                                         quality to the 4 Karma level as soon as they have the
appropriate for their dependency) while in with-
                                                         Karma, and cannot spend Karma on anything else
drawal. Because his Addiction is now obvious to
                                                         until the quality is bought down.
                                                                                                            20
Allergy	                                                    more profound. The loss can be from injury, magic,
                                                            drugs, or something unknown and sinister (cough
Bonus: 5 to 25 Karma	         Source: SR5
                                                            … CFD … cough), and it can be either a simple sur-
   A character with the Allergy quality is allergic
                                                            face memory loss or a complete neural deletion.
 to a substance or condition found in their envi-
                                                            The two levels of loss offer differing Karma values
 ronment. The value of this quality depends on
                                                            and differing levels of difficulty for the mind-wiped
 two factors. The first is whether the substance or
                                                            shadowrunner.
 condition is Uncommon (2 Karma) or Common (7
 Karma). Next, determine the severity of the symp- Surface Loss (4 Karma):
 toms: Mild (3 Karma), Moderate (8 Karma), Severe           This character suffers from the classic movie am-
 (13 Karma), or Extreme (18 Karma).                       nesia where they don’t remember who they are or
   Add the appropriate point values together to find      their life before a certain moment, but they retain
 the final value. For example, the value of an Un-        knowledge of their skills and general abilities.
 common Moderate Allergy (Silver) is 10 Karma (2+8          They aren’t quite sure how they learned them, or
 Karma). If a character is attacked with a substance      where,   but they at least have those abilities at their
 to which they are allergic, they lose 1 die from their   disposal. What they lack are knowledge skills. The
 Resistance Test for each stage of severity of the Al-    gamemaster determines a back-story based on the
 lergy (e.g., 1 die for a Mild allergy, 2 dice for a Mod- character the player creates and notes their knowl-
 erate allergy, etc.).                                    edge skills. As a skill becomes relevant to the game,
                                                          the gamemaster can make a secret roll for the char-
                                                          acter and provide the information in a flash of re-
Amnesia	                                                  alization.
Bonus: 4 Or 8 Karma		           Source: Run Faster          But these skills don’t just appear out of thin air
   More than just one night of drunken partying           for nothing. In order to access a Knowledge skill, a
 or even a few days’ blackout from a healthy dose         character needs to decide to buy it. If the skill is al-
 of laés, this level of memory loss is far deeper and     ready on their list, 2 Karma buys an additional rank
Allergy Table
     Condition         Value Description
                                The substance or condition is rare for the local environment. Examples:
   Uncommon              2      silver, gold, antibiotics, grass.
                                The substance or condition is prevalent in the local environment. Examples:
    Common               7      sunlight, seafood, bees, pollen, pollutants, Wi-Fi sensitivity, soy, wheat.
                                Symptoms are discomfiting and distracting. Apply a –2 dice pool modifier to
       Mild              3      the character’s Physical Tests while under the effects of the Allergy.
                                Contact with the allergen produces intense pain. Apply a –4 dice pool modi-
    Moderate             8      fier to all Physical Tests made while a character experiences the symptoms.
                                Contact with the allergen results in extreme pain and actual physical dam-
                                age. Apply a –4 dice pool modifier to all tests made while a character experi-
      Severe             13     ences symptoms. The character also suffers 1 box of Physical Damage (unre-
                                sisted) for every 1 minute they are exposed to the allergen.
                                A character at this level, when exposed to the allergen, goes into full anaphy-
                                lactic shock. The character receives a –6 dice pool modifier for anything they
                                do. The character is considered to be in excruciating agony. The character
     Extreme            18      suffers 1 box of Physical Damage (unresisted) for every 30 seconds they are
                                exposed to the allergen. First Aid, Medicine, or magical means can stop the
                                damage taken from the anaphylactic shock.
                                                                                                                21
  of the skill and that small bit of their history can        Characters with asthma suffer additional, and
  be revealed. If the skill is not on their list they pay   more rapid, effects from all forms of Fatigue.
  for it normally. A player could choose to never buy       Whenever considering a Fatigue damage effect, the
  back their skills and always be at the mercy of the       character faces the damage twice as often and suf-
  gamemaster, or simply build up their new identity         fers additional effects as soon as they start taking
  with what they learn on the streets.                      damage based on the Asthma Effects table.
Neural Deletion (8 Karma):
    This is something that should be discussed and Astral Beacon	
 worked out with the gamemaster before choosing Bonus: 10 Karma	               Source: SR5
 it, or can be part of a gamemaster’s plan for start-      The astral signature of a character with the Astral
 ing a new campaign with willing (note that word!)       Beacon quality is like, well, a beacon—highly visible
 players. The player(s) start with a very limited level  on the astral plane. The signature also lasts twice as
 of knowledge as to what their character(s) can do.      long as it would without the Astral Beacon quality
    A nice gamemaster may allow for a list of skills     and others assensing it receive a –1 to the threshold
 they seem to know something about, or they can          of their Assensing Test for gathering information
 choose to reveal nothing but the basics, such as        about it. Only characters with a Magic rating may
 Physical Attributes and gear. Mental Attributes,        take this quality.
 skills, qualities, and even Edge should start as a
 mystery, and players learn about their character as
 they go.                                               Bad Luck	
    One of the most important things to remember Bonus: 12 Karma	              Source: SR5
 about choosing this is that your history is out of        This   character  is cursed—his own luck often
 your hands and, at times, so is your character cre-     turns against him. When the character uses Edge,
 ation. If you want this level of Amnesia, talk to your  roll 1D6.
 gamemaster and then wait for your character sheet         On a result of 1, the point of Edge is spent, but it
 and hold on for dear life because you’re in for a       has the exact opposite effect intended. For exam-
 bumpy and wildly fun ride.                              ple, if a character hopes to gain additional dice he
    The player can only fully regain control of their    loses that many dice from his dice pool. If a charac-
 character by spending the Karma to buy off this         ter spends Edge to go first in an Initiative Pass, he
 quality and completing whatever in-game goals the       ends up going last. If a character spent Edge to ne-
 gamemaster designs.                                     gate a glitch, Bad Luck turns it into a critical glitch.
                                                         The character suffers Bad Luck on only one Edge
                                                         roll per game session. After the character has suf-
Asthma	                                                  fered his Bad Luck, he does not need to roll the test
Bonus: 8 Karma	       Source: Run Faster                 for Bad Luck for any more expenditures of Edge for
    When they gave you the street name Wheezy, you       the duration of that game session.
    thought how awesome it was to get a classic but
 rare sitcom reference. Then you realized it was be-
 cause of your asthma, and it wasn’t so cool. Wheth- Bad Rep	
 er it was in your genetic code, or forced on you by Bonus: 7 Karma	           Source: SR5
 a virus or pollution, you’ve got the wheezes, more        A character with a Bad Rep quality has a dark and
 professionally known as chronic asthma. When it         lasting stain on her reputation. She may be a former
 kicks in you endure wheezing, shortness of breath,      Knight Errant cop known to have been particularly
 chest tightness, and coughing. In other words,          brutal in dealing with shadowrunners. Or word on
 some serious distractions from hacking, shooting,       the street might be that she once killed a member
 fighting, casting, summoning, and just about any-       of her own runner team. If she’s Awakened and
 thing else that requires even a modicum of concen-      comes from a polluted region, it may be generally
 tration.                                                accepted that she’s a toxic shaman. Whether she is
                                                         actually guilty of any wrongdoing is not relevant.
                                                                                                              22
 What people believe she has done has permanently          it has to be something truly unpleasant (gamemas-
 tainted the way they see her and how they deal with       ter’s discretion). The character decreases their So-
 her. Whatever the reason, the character starts play       cial Limit by 3 against anyone who knows about
 with 3 points of Notoriety (p. 372) that can only be      their past. This could result in a case of blackmail if
 removed or decreased by confronting and resolving         the wrong person knows the truth. The character
 the source of the bad reputation. Only then may           cannot buy off this quality unless it becomes pub-
 the Bad Rep quality be bought off with Karma.             lic, at which point she gains 1 point of Notoriety
                                                           and must buy off the quality as soon as possible.
Bi-Polar	
Bonus: 7 Karma	      Source: Run Faster                   Blighted	
   A character with this quality fluctuates between       Bonus: 6 Months, +5 Karma; 12 Months, +10 Kar-
 periods of depression, stability, and mania. Dur-        ma; 24 Months, +15 Karma
 ing manic periods, the character gains a +1 dice         Source: Run & Gun
 pool modifier to any tests involving Agility or Re-          This quality has multiple levels to represent the
 action. At the same time, the inability to focus for      different long-term effects of radiation and pol-
 extended periods of time results in a –2 dice pool        lution damage to the character’s system and how
 modifier for tests involving Logic or Intuition. Dur-     drastically it affects everyday life for the runner.
 ing depressive periods, the character is lethargic,       The quality can be taken at character generation
 unmotivated, and unable to focus. Apply a –2 dice         to represent a life growing up in really bad parts of
 pool modifier to any tests involving Agility, Reac-       the sprawl, or it can be gained by dossing down in
 tion, Logic, and Intuition. During stable times, the      those spots for an extended period.
 character feels balanced and suffers no difficulties         The exact effects are not specified, only the effects
 except for those they impose on themselves.               it will have on rolls for the character. The penalties
   The gamemaster rolls a die to determine the char-       can be caused by organ shutdown, muscle spasms,
 acter’s current mental state. This roll should occur      cancerous growths, etc. This quality cannot be tak-
 at the beginning of the game session, whenever            en in campaigns that do not face the environments
 the character gets a shift in activity (sleep, after a    it is designed for without gamemaster approval.
 run, during a long stakeout, etc.), or whenever the          Make an Edge (3) Test at the beginning of each
 gamemaster feels like it, but at least once per day.      game session. Success means no complications for
 On a result of 1 or 2, the character is in a depressed    that game session. Failure means they feel the pain
 state, on a 3 or 4 the character is in a manic state,     of their rough upbringing in a harsh environment
 and on a 5 or 6 the character is stable.                  full of excess chemical or radioactivity exposure.
   Medication to stabilize Bi-polar characters is          (To be clear, you cannot spend Edge on an Edge
 available at a cost of 500 nuyen a month, but re-         roll.)
 quires a prescription and a SIN (a fake SIN is, of
                                                          6 months:
 course, a viable option). Failing to take meds for
                                                             Characters face a –1 penalty on all Physical ac-
 more than twelve hours results in a die roll by the
                                                           tions.
 gamemaster. On the street, the meds go for 100
 nuyen a dose.                                            12 months:
                                                             Characters face a –1 penalty on all Actions.
                                                          24 months:
Big Regret	                                                  Characters face a –2 penalty on all Physical ac-
Bonus: 5 Karma	      Source: Run Faster                    tions and a –1 penalty on all other actions.
   Mistakes happen. Sometime in the character’s
 past they did something serious that they regret;
 maybe they spent time as a bunraku puppet, maybe Blind	
 they were part of a major political affair, or they Bonus: 15 Karma (5 Karma For Characters With Ac-
 were involved in the wrong corporate project, but cess To Astral Sight)
                                                                                                                 23
Source: Run Faster                                            The character has a binding Code of Honor when
   Characters with this quality are completely blind       it comes to killing members of a specific group; it’s
 and can perceive nothing visually. This means they        a matter of unwavering principle. The character
 automatically fail all vision-based Perception Tests.     with the Code of Honor quality chooses a specific
 They also face a –4 dice pool modifier for general        group that they will not kill or allow others to kill.
 Perception tests, a –3 dice pool modifier for Sur-        Examples of this group could include women, chil-
 prise Tests, Blind Fire when in Ranged Combat,            dren, innocent bystanders, or a specific metatype.
 Total Darkness in Melee Combat, and any other             A character can choose to protect specific paracrit-
 relevant modifiers at the gamemaster’s discretion.        ters, but only if the specified paracritter possesses
   The character cannot use cybereyes, as the blind-       the Sapience power.
 ness is a nerve issue, leaving them incapable of pro-        The gamemaster must approve the group that
 cessing any visual stimuli, regardless of the source.     the character designates as being “off limits.” If the
   Since astral sight is not a truly visual sense, Awak-   group (such as children) is not regularly encoun-
 ened characters who are blind can still use astral        tered in campaigns, the gamemaster can reject the
 perception all the time and at least have some sense      choice. If the player feels strongly about his choice,
 of objects in the world, but gamemasters should           the gamemaster may allow the player to take two
 apply the customary –2 dice pool modifier to all ac-      groups they will not harm, (i.e., women and chil-
 tions performed on the physical plane while per-          dren), one of which must be likely to be encoun-
 ceiving the astral, including indirect combat spells,     tered in the campaign. A magician can legitimately
 and keep in mind the differences between the astral       choose to not destroy any type of spirit from which
 and physical worlds.                                      their Mentor Spirit bestows a bonus for summon-
                                                           ing. This Code of Honor respects their Mentor
                                                           Spirit and is worthy of the Karma. Characters can’t
Borrowed Time	                                             pick an obscure or non-existent group to acquire
Bonus: 20 Karma	      Source: Run Faster                   this quality—you can’t acquire Karma by vowing to
   Runners face death on a regular basis, but usu-         never kill sapient hamsters, for example.
 ally they learn the best ways to avoid it. This qual-        Any time anyone attempts to kill a member of
 ity makes avoiding it impossible; the inevitable is at    the character’s protected list, the character must
 your door, you’re just waiting for it to knock. It may    make a Charisma + Willpower (4) Test. A failed roll
 be a fatal disease, a slow-acting poison, a precarious    means the character must immediately put a stop
 blockage, or a ticking cortex bomb, but no matter         the violence against the member of their protected
 the source, death could arrive at any moment.             group. If the situation forces the character to take
   There is no set time limit on the character’s expi-     action against any of his protected group, he will
 ration, only a deadly combination of three dice. At       always choose non-lethal methods. Killing a mem-
 the beginning of each game session the gamemas-           ber of the group he has sworn to protect is a line he
 ter rolls three dice in secret; three of a kind means     will not cross for any reason.
 times up. At some point during that game session,            There are drawbacks to having a Code of Hon-
 at the perfect dramatic moment, the character dies.       or. For example, it can leave witnesses behind. For
   This quality cannot be bought off. If the player        each person in the protected group the character
 changes their mind and wants their character to           leaves alive and who is in a position to remember
 survive, the gamemaster can allow the character to        them, increase the character’s Public Awareness by
 survive, at a cost. When their number’s up (and not       1. The character’s job options are also limited—he
 before), the character must burn all their current        will not take a job if the objective is the death of a
 Edge to stay alive. The quality then goes away.           member of his protected group and will have reser-
                                                           vations about taking part in a mission with a high
Code of Honor	                                             probability of causing collateral harm to members
Bonus: 15 Karma	      Source: SR5                          of his protected group.
                                                                                                              24
   There is always a chance things will go wrong         ceives a –2 dice pool modifier any time he attempts
 whenever non-lethal force is used. A person may         that type of Matrix action. Codeblock only applies
 have a life-threatening allergic reaction to a usually  to Matrix actions with an associated test; it does
 harmless knockout drug, or a heart condition that       not apply to actions that do not require a test (p.
 makes a taser shock deadly. For this reason, each       237). Characters cannot apply Codeblock toward
 time the character takes a violent action or allows     hacking actions they are never likely to take.
 others to take violent action against a member of
 his chosen group, the gamemaster makes a secret Combat Junkie	
 roll of 1D6. On a roll of 1, there is an unforeseen
                                                        Bonus: 7 Karma	       Source: Run & Gun
 complication from the use of non-lethal force.
                                                           The character just can’t keep from starting fights.
 With a metahuman it could be a life-threatening
                                                         His first solution is always fight, and so is his sec-
 medical condition; with a spirit, an attempt to ban-
                                                         ond, third, and fourth. If someone suggests more
 ish rather than destroy may in fact set the spirit
                                                         options than that to the character, they’ve prob-
 free. When a complication arises, the gamemaster
                                                         ably been punched already. The point is, no matter
 makes a secret Perception (4) Test for the character
                                                         what the actual plan is, this character will always
 to notice if anything has gone wrong.
                                                         look for a chance to get a little combat on.
   If a person in the character’s chosen group is
                                                           This quality manifests in two different ways. If
 killed, whether intentionally or inadvertently, the
                                                         the character is in a stressful situation, they must
 character loses a point of Karma for that adventure
                                                         make a Composure (4) Test in order to restrain
 for each person in their “protected group” that is
                                                         themselves from just punching their way out of the
 killed. The Code of Honor can take other forms as
                                                         situation. If they are following a plan and an unex-
 well. For example:
                                                         pected event occurs, their first reaction will be to
   • Assassin’s Creed: A character never kills anyone
                                                         opt for violence unless they succeed in an Intuition
 that they are not paid to kill. Being precise as an
                                                         + Logic (4) Test and remember to stop and think
 assassin, not leaving collateral damage, and being
                                                         about whether there might be a better option. The
 invisible are important hallmarks of those who be-
                                                         character is always free to not make a test and just
 lieve in the Assassin’s Creed. Characters who take
                                                         give into their violent instincts—and deal with
 this version of Code of Honor lose 1 point of Karma
                                                         whatever consequences follow.
 for every unintentional and/or unpaid murder they
 commit, and their Public Awareness goes up by 1
 for each such death.                                   Combat Paralyisis	
   • Warrior’s Code: The character who follows a Bonus: 12 Karma	             Source: SR5
 Warrior’s Code maintains a strict sense of personal       A character with Combat Paralysis freezes in
   honor. In 2075, this likely means a character         combat. On the character’s first Initiative Test,
 will not kill an unarmed person, take lethal action     the character divides their Initiative Score for that
 against an opponent who is unaware or unprepared        round in half (rounded up). In subsequent phas-
 for an attack (i.e., a guard who doesn’t know the       es, the character may roll their normal Initiative.
 runner is there), or knowingly take an action that      Combat Paralysis also gives the character a –3 dice
 could kill someone who is defenseless (i.e., from a     pool modifier on Surprise Tests. If the character
 stray bullet or allow someone to be killed from a       must make a Composure Test while under fire or in
 sniper shot). The character loses 1 Karma per un-       a similar combat situation, the gamemaster applies
 armed or defenseless person that they kill or allow     a +1 threshold modifier.
 to be killed through their actions.
                                                        Computer Illiterate	
Codeblock	                                              Bonus: 7 Karma	       Source: Run Faster
Bonus: 10 Karma	     Source: SR5                            There are characters who aren’t tech-savvy and
  A character with the Codeblock quality always           characters who just don’t understand technology,
 has trouble with a particular Matrix action. He re-      and then there are characters with this quality.
                                                                                                             25
 These characters have no experience at working             character must possess a valid SIN (SINner quality
 with AR, computers, commlinks, and other elec-             or at least a Rating 4 fake SIN). If they have the SIN-
 tronic devices.                                            ner quality, the money from the Day Job quality is
   They have difficulty performing even simple              considered already taxed. If they are using a fake
 tasks such as making commcalls, sending e-mails,           and it gets burned or connected to a crime, expect
 instant messaging, programming a trideo recorder,          the cops to come down hard and the job is lost until
 using a commlink, or doing a Matrix search. This           the situation is cleared up.
 quality provides a –4 dice pool modifier to all tests         When combined with the Fame quality, this could
 that involve a computer, electronic device, or Ma-            easily bring in enough money to support the
 trix-connected system of any kind. During stressful        character, so make sure they have a good reason to
 or tense situations, the gamemaster may require a          run the shadows.
 Success Test, with the modifier, to complete tasks            The Day Job table provides the Karma, income,
 others would take for granted.                             and hours breakdown for the quality. During runs,
                                                            the gamemaster should keep track of how many
Creature Of Comfort	                                        consecutive days are being spent on shadowrun-
                                                            ning activity and whether the character can fulfill
Bonus: 10, 17, Or 25 Karma	 Source: Run Faster
                                                            their day job responsibilities. If they can’t, they get
   For the character with this quality, the rewards of
                                                            a warning; if it happens again after a warning, they
 a job well done are the finer things in life. Unfor-
                                                            lose their job. Losing their job costs them 2 points
 tunately, one can quickly get attached to the com-
                                                            of Street Cred (how can you be trusted as a runner
 forts one has acquired, making the fall seem ever
                                                            if you can’t even hold a job as a fry cook?) and costs
 so higher. At the 10 Karma level, the character is
                                                            the character a month of salary due to purchases
 used to a Middle Lifestyle, at the 17 level a High,
                                                            they made in anticipation of their pay.
 and 25, it’s Luxury all the way, baby. For every day
 that the character must spend “slumming” it in a
 lower Lifestyle category, the irritable character suf-    Day Job
 fers a –1 penalty to all Social and Healing tests per
                                                                Value         Salary/Month        Hours/Week
 Lifestyle category below his chosen level.
   For example, if the character takes this Quality               5               1,000 ¥               10
 at the High Lifestyle level and is forced to stay in a          10               2,500 ¥               20
 Squatter Lifestyle, he will suffer –3 to all Social and         15                5,00 ¥              40
 Healing tests. Life just isn’t worth living without
 Cognac.
                                                                                                                26
  more loved ones who depend on them for emo-             Did You Just Call Me Dumb?	
tional support and financial aid. Dependents may
                                                          Bonus: 3 Karma	      Source: Run Faster
include children, parents, a spouse or lover, a sib-
                                                             The character can’t resist camouflaging insults
ling, or an old friend. Meeting the needs of a depen-
                                                           into well-spoken words. The character gets the sat-
dent should take up a fair amount of the character’s
                                                           isfaction of feeling superior to everyone. Unfortu-
time, as well as some of the character’s money. In-
                                                           nately, once in a while people will notice and get
crease the amount of time it takes to learn a new
                                                           pretty upset. Any Glitch rolled by this character on
skill or improve an existing skill by fifty percent.
                                                           any Social test always counts as a Critical Glitch.
See the Character Advancement section on p. 103
for more information on how long it takes to im-
prove skills. Also increase the base time for any         Dimmer Bulb	
long-term projects by fifty percent. A dependent          Bonus: 5 Karma Per Level (Max 3 Levels)
could also be a hindrance in other ways—getting           Source: Run Faster
underfoot, sharing living space, involving herself in        Maybe it was one too many hits to the head, may-
the character’s work, borrowing the car, calling at        be the character’s mother dropped her as a baby,
the most inopportune moments, etc.                         or maybe she never got into that whole “thinking”
  For 3 Karma, the dependent is an occasional nui-         thing, but whatever the cause, the character does
sance: dropping in unexpectedly (such as when the          not tend to shine in the mental arena. For every
  character must go to a meet), needing emotional          level of this quality, the character faces a –1 dice
support, favors, or other confirmations of friend-         pool modifier on all tests involving Logic or Intu-
ship/commitment, and occasionally money. Exam-             ition.
ples of dependents at this level include: slacker sib-
ling, long-term boyfriend/girlfriend, or a child not
living with the character but for whom the charac-
                                                          Driven	
ter pays child support and visits regularly. Raise the    Bonus: 2 Karma	      Source: Run Faster
character’s lifestyle cost by 10 percent each month.         The character has an obsession, something that
  For 6 Karma, the dependent is a regular incon-           drives them forward. Everything they do is designed
venience: needing attention and commitment on a            to bring them one step closer to solving the enigma
regular basis, getting involved in the character’s af-     in their life. This can be finding a disappeared loved
fairs, sharing living space. Examples of dependents        one, discovering a hidden truth about themselves,
at this level include: a live-in lover/wife/husband        or even getting revenge on an old enemy. Whatever
or family member, a child for whom the character           the cause, when faced with a clue or opportunity
shares custody and routinely has in his home (ev-          to advance their quest, the character must make a
ery other weekend, etc.), or a young child or close        Willpower + Logic (4) Test to not immediately drop
sibling for whom the character is responsible. In-         everything and pursue this new information. Un-
crease the character’s lifestyle cost by 20 percent        less the character succeeds, they will sacrifice any-
each month.                                                thing and anyone to get closer to the truth. On the
  At the 9 Karma level, the dependent is close fam-        other hand, such single-minded obsession makes
ily or a life partner and lives with the character. The    the character a tough nut to crack. As long as the
dependent is a strain on the character’s time and          character is actively working a lead, he gains +1 to
resources, and/or requires special care and atten-         his Willpower.
tion that limits the character’s availability for mis-
sions or specific actions. Examples of these depen-       Distinctive Style	
dents include large family sharing the living space,      Bonus: 5 Karma	      Source: SR5
parents or grandparents with medical or physical             A character with the Distinctive Style quality
needs, and full custody of any children. Increase          has at least one aspect of his appearance, manner-
the lifestyle cost for the character by 30percent          ism, or personality that makes him inconveniently
each month.                                                memorable. Choices for Distinctive Style include,
                                                                                                               27
  but are by no means limited to: tattoos that can-      140). An outed elf poser may also face stigma from
  not be easily concealed, an accent or atypical man-    prejudiced humans as a “race traitor.” Only human
  ner of speaking, bizarre fashion choices, scars, gang  characters may take the Elf Poser quality.
  or prison signs, flashy custom augmentations, or
  non-metahuman modifications like a tail. Note Emotional Attachment	
  that what’s distinctive in one culture or location
                                                        Bonus: 5 Karma	       Source: Run Faster
  may not be in another. Whatever Distinctive Style
                                                           The character has an irrational emotional at-
  the player selects makes her character easy to re-
                                                         tachment to a piece of gear. The character will al-
  member. Anyone who attempts to identify, trace,
                                                         ways use this item, even if presented with a “bet-
  or physically locate this character (or gain infor-
                                                         ter” option. Furthermore, if lost in some manner,
  mation about him via legwork) receives a +2 dice
                                                         the character will do everything in his power, up to
  pool modifier for relevant tests. If an NPC makes
                                                         and including risking his life and that of his team-
  a Memory Test (p. 152) to determine how much
                                                         mates, to retrieve his item. If the piece of gear is ir-
  they recal about the character, reduce the Difficul-
                                                         retrievably lost or damaged, the player must either
  ty Threshold by 1, to a minimum of 1. This quality
                                                         immediately spend Karma to buy off the quality or
  is physical in nature and does not apply to astral
                                                         suffer a –1 penalty on all tests that would have used
  searches. This quality may only be taken once.
                                                         that piece of gear for a six-month period. After that
    This quality is incompatible with Blandness.
                                                         time, they learn to love a replacement piece of gear,
                                                         and the quality transfers to that item.
Earther	
Bonus: 3 Karma	       Source: Run & Gun                   Ex-Con	
   Some people are just not meant to explore the
                                                          Bonus: 15 Karma	 Source: Run Faster
 stars. Space flight training usually weeds these peo-
                                                             Runners often brag that they’d go down in a blaze
 ple out, but most runners never go through an offi-
                                                           of glory before they let the pawns bring them down.
 cial space flight program. Characters who take this
                                                           The prison system is full of them. A character with
 quality are especially inept in alternate gravities.
                                                           this quality is fresh out of the joint and still on the
 They suffer a –2 dice pool penalty on all Physical
                                                           legal leash, so they have several drawbacks.
 actions taken in a gravity other than Earth norm.
                                                             First, the local police corporation has a full file
   This quality cannot be taken in campaigns that
                                                           and rundown on the character, including aug-
 do not face the environments it is designed for
                                                           mentations, magical training, known associates,
 without gamemaster approval.
                                                           biometric data, a material link, etc. This file is du-
                                                           plicated by the local prison corporation if they are
Elf Poser	                                                 different than the police force and is connected to
Bonus: 6 Karma	        Source: SR5                         their nice new Criminal SIN (sorry, no extra points
   The Elf Poser is a human character who wants to         there). Plus, the character cannot have any Re-
 be an elf. She associates with elves as much as pos-      stricted or Forbidden augmentations, as the prison
 sible, talks like elves, and alters her appearance to     system removes them to protect the other inmates
 resemble an elf. Characters with this quality may         and staff (and sell them to the black market).
 undergo cosmetic surgery to get elf ears and elf            Second, the character is on parole and has to
 eyes, and they may successfully pass as elves and         check in with their parole officer (PO) twice a week
 avoid any negative Social modifiers associated with       via the Matrix and once a week in person. Plus, the
 being a non-elf. Real elves consider Elf Posers an        PO can choose to make a house call any time they
 embarrassment, many humans think of them as               want. Whether the gamemaster wants the charac-
 sellouts, and other metatypes generally consider          ter to have a sleazy or a squeaky clean PO is up to
 posers to be pathetic. If an elf discovers the char-      them, but each creates their own bundle of prob-
 acter’s secret, the elf is likely to treat her with con-  lems.
 tempt and hostility (see Social Modifiers Table, p.
                                                                                                               28
    Third, the character is known to be an ex-con and        For each level (maximum of 4), reduce the num-
  is limited in their choice of contacts. Street-level     berof rolled 1s necessary to get a glitch (p. 45) by
  folks will still freely associate with the runner—       1 whenever the character is attempting to use a
  hell, they might even commiserate while waiting          moderately sophisticated device. For example, a
  in their mutual PO’s waiting room. Corp contacts         character with a dice pool of 8 and Gremlins level
  will only associate with the character if they have a    2 (8 Karma) would trigger a glitch if two or more 1s
  Loyalty Rating of 4 or higher, and law enforcement       result from the test (instead of the normal 4). The
  contacts only stick by the runner if they have a Loy-    gamemaster may also require the character to make
  alty Rating of 5 or 6.                                   a test for operation that would otherwise succeed
    If the character ever gets past their parole or cre-   automatically to see whether or not a glitch occurs
  ates a new life for him- or herself, this quality must   When describing the effects of a Gremlin-induced
  be bought off or replaced with other negative quali-     glitch, gamemasters should play up the notion of
  ties of equal or greater value.                          a particularly weird mechanical or electronics mal-
                                                           function.
Flashbacks	                                                  Some examples of Gremlin-induced glitches in-
                                                           clude: the magazine falling out of a pistol when
Bonus: 7 Or 15 Karma	         Source: Run Faster
                                                           attempting a critical shot, a keypad inexplicably
    Whether due to PTSD, mental torture, psycho-
                                                           burning out while entering a code to disarm an
  tropic IC, or just a scarring experience, the char-
                                                           alarm system, or the commlink interface convert-
  acter suffers vivid memory-based sensory halluci-
                                                           ing to Sperethiel mid-sentence when attempting to
  nations. The flashbacks are triggered by a specific
                                                           access a restricted node.
  stimulus. Whenever the character encounters their
                                                             Note that Gremlins is a Negative quality—its ef-
  trigger stimulus, they must make a Composure 5)
                                                           fects hinder the character (and probably entertain
  Test or become incapacitated for (5 – hits) Combat
                                                           others). The character cannot use his Gremlins
  Turns. During the flashback, the character is un-
                                                           quality to damage an opponent’s high-tech equip-
  able to perform any useful action and may instead
                                                           ment merely by touching it. Anything the charac-
  perform physical actions reflecting their mental
                                                           ter attempts to sabotage using only Gremlins will
  misperceptions.
                                                           function flawlessly. (Obviously, he can try any or-
    During character creation, work with the game-
                                                           dinary means of sabotage, but Gremlins will haunt
  master to determine the stimulus and Karma value
                                                           his efforts.)
  based on how common that stimulus will be in the
                                                             The effect only applies to external equipment
  campaign. The stimulus can be any sensory input,
                                                           and does not affect cyberware, bioware, or other
  including something on the astral plane or in the
                                                           implants.
  Matrix. A 7 Karma stimulus should come up about
  once every other shadowrun, while the 15 Karma
  stimulus should pop up at least once in every game Hobo With A Shotgun	
  session.                                                Bonus: 10 Karma	 Source: Run Faster
                                                             The character has survived on the streets for so
Gremlins	                                                  long that anything else makes them distrustful and
                                                           suspicious. The character will not choose to stay in
Bonus: 4 Karma per level (max 4)	
                                                           accommodations above Squatter. If, for example,
Source: SR5                                                the team elects to spend the night in a Middle Life-
    Characters with the Gremlins quality don’t get         style hotel, or even a squalid Low Lifestyle motel,
  along with technology. Devices malfunction inex-         the character will walk out and find a comfortable
  plicably, software crashes unexpectedly, vehicles        alley to sleep in rather than bear this “luxury.”
  refuse to start, components become unusually               If forced to stay somewhere above Squatter, the
  fragile at his touch, and wireless links suffer falter-  character will be at –2 to all his Mental attributes
  ing connections and odd interference whenever
  he’s involved.
                                                                                                             29
 as he becomes confused, erratic, and agitated until       all Knowledge skills that require reading cost dou-
 such a time as he is able to spend a day in a Squatter    ble the Karma for the character until she learns to
 or Street lifestyle to rezone himself.                    read and buys off this quality.
                                                                                                                 30
  ing character creation. These points are spent in      with it, and they turn back into mild-mannered
  place of the normal Karma for extra cash and ex-       everyday Joe. This includes loss of skills while the
  tend the possible additional funds to 75,000¥.         cover identity is in charge.
     Now it’s time for the bad news. The character         The gamemaster can create a secondary char-
  now owes some nasty people the amount they bor-        acter for the player to use during these times, ask
  rowed, plus another fifty percent, and the amount      them to step out while they run the NPC, or make
  increases by ten percent every month until it’s paid   them sit and watch in humiliation as their charac-
  off. If the character misses a monthly payment,        ter screams like a child and runs for cover or sim-
  which has to be at least the interest for the month,   ply wanders up to the guard booth, seemingly lost
  they take 1 box of Physical damage for every 20,000    in the middle of the secure facility. As if all of this
  nuyen they owe. This can’t be resisted and can’t       wasn’t bad enough, behaviors like this look an aw-
  be healed until they pay their minimum as their        ful lot like CFD, and people are going to start won-
  friendly neighborhood lender sent the appropri-        dering if you’re a head case.
  ate message and then leans on them until they get
  their money. They can also expect to be asked to do Infirm	
  some discount work and maybe even a few favors
                                                        Bonus: 5 To 25 Karma	         Source: Run Faster
  while they have the debt hanging over their head.
                                                           Characters with this quality often think, “I should
     The quality can be bought off if the character has
                                                         hit the gym” but rarely get past buying the mem-
  both enough Karma and cash to pay the debt. If
                                                         bership, or they’re on the downward slope of life
  they only have the cash but not the Karma, they can
                                                         and just too old for this drek.
  trade for another negative quality of equal Karma.
                                                           The quality represents some kind of diminished
  If they don’t want to do that, then the lenders sud-
                                                           physical fitness aptitude. For every 5 Karma, the
  denly become scarce, and the character is unable to
                                                         character drops all of their Physical Attribute maxi-
  make the payment until interest compounds again,
                                                         mums by one. The quality can be taken up to five
  leaving them deeper in debt.
                                                         times, but no Attribute maximum can be dropped
                                                         below 1.
Incomplete Deprogramming	                                  Along with this natural cap, the character can
Bonus: 10 Karma	 Source: Run Faster                      never have a Physical Attribute modified beyond
     Sometimes you feel like a nut, sometimes you        this maximum by any source—magic, machine or
  don’t. A character with this quality was once men-     otherwise—as their body is too frail to handle the
  tally programmed to be a deep-cover agent for an       stress.
  agency.                                                  The effects of this quality stack with those of th
     When they left, their deprogramming wasn’t            Aged quality from Bullets & Bandages (p. 12), so
  completed properly for some reason. Since then         characters need to be careful of not dropping any
  the character has had occasional, often unexpect-      Attribute maximum lower than one.
  ed, shifts back to their cover identity.
     Whenever this character faces a stressful situa- Insomnia	
  tion such as an interrogation, combat, or even just
                                                        Bonus: 10 or 15 Karma	        Source: SR5
  an injury, they must make a Composure (4) Test.
                                                           A character with the Insomnia quality has trouble
  Failure means the cover identity comes out and
                                                         falling asleep and seldom feels well rested. Usually,
  takes control for either 1D6 minutes or whatever
                                                         this is only an annoyance. For runners, however,
  length of time the gamemaster desires. The altered
                                                         this can become a major problem when they are
  psychological state is not stable, though, and an-
                                                         dependent on being able to rest at every opportu-
  other stressful situation can call for another Com-
                                                         nity to remain sharp. Insomnia can lengthen the
  posure (4) Test and another personality shift.
                                                         amount of time it takes for a character to recover
     This can occur over and over during the same
                                                         Stun damage.
  firefight. During these states the character forgets
                                                           At the 10 Karma level, before a character rolls his
  their badass runner identity and the skills that go
                                                                                                              31
   Body + Willpower to recover Stun damage, the Loss of Confidence	
 character rolls an Intuition + Willpower (4) Test. If
                                                       Bonus: 10 Karma	 Source: SR5
 the character succeeds on this test, the character
                                                          The Loss of Confidence quality means some-
 is not impeded by Insomnia and the character re-
                                                        thing has caused the character to lose confidence
 gains Stun damage as normal. He also regains his
                                                        in himself and one of his abilities. Though a skilled
 Edge after 8 hours of restful sleep. If the character
                                                        decker, he failed to hack into a Stuffer Shack grid,
 fails, double the amount of time it normally would
                                                        or despite high Agility, he glitched an easy Climb-
 take for a character to recover their Stun damage.
                                                        ing Test and fell into a dumpster—whatever the
 So instead of healing a number of boxes of Stun
                                                        reason, he now doubts himself and his abilities. In
 damage in an hour, it now takes two hours per roll.
                                                        tests involving the affected skill, the character suf-
 If the character is affected by Insomnia, the charac-
                                                        fers a –2 dice pool modifier. If the character has a
 ter does not have his Edge refreshed and may not
                                                        specialization with the skill, the character cannot
 have it refreshed for up to another 24 hours.
                                                        use that specialization while suffering a loss of con-
   At the 15 Karma level, a failed Willpower + Intu-
                                                        fidence.
 ition (4) Test means that all efforts to regain Stun
                                                          The skill chosen for the character to have a
 damage through rest are negated during that time
                                                        Loss of Confidence must be one that the charac-
 period, and the character must try again later. No
                                                        ter prides himself in and has invested in building.
 Stun damage is regained from the attempt due to
                                                        Only skills with a rating 4 or higher may suffer the
 the insomnia the character experiences, and the
                                                        Loss of Confidence quality. Edge may not be used
 character must wait for 24 hours before their Edge
                                                        for tests involving this skill when the character is
 refreshes.
                                                        suffering Loss of Confidence.
                                                                                                             32
  Tests, including standard, Astral, and Matrix. On        ceed at the test within seven days, they lose 1 point
  top of that, at the 10 Karma level, all Perception       of Willpower or Charisma, whichever is higher.
  Test thresholds are increased by 1.                      The loss is permanent, but the –1 dice pool modifi-
                                                           er to tests involving Mental attributes goes away. If
Ork Poser	                                                 the character actually kills someone (or even thinks
                                                           they did), the dice pool modifier becomes –2, the
Bonus: 6 Karma	       Source: SR5
                                                           Extended Test interval changes to 1 week, and the
   Influenced by Goblin Rock or over-hyped orx-
                                                           character’s Mental Limit is decreased by 1.
 ploitation trends, an Ork Poser is an elf or human
 character who alters her appearance to appear as
 an ork. Various cosmetic biomods—tusk implants, Paranoia	
 steroids, larynx alterations, etc.—allow him to suc- Bonus: 7 Karma	       Source: Run Faster
 cessfully pass as an ork. Ork posers are an embar-      It’s only paranoia if they aren’t out to get you. In
 rassment to many orks, but some tolerate, if not      the shadows, being cautious is often mistaken for
 appreciate, the compliment behind the effort. This    being paranoid, but there’s a dramatic difference
 means an ork who discovers the character’s secret     between the two. A character with this quality tru-
 may either become very hostile toward him or be       ly thinks everyone is out to get her. Whether this
 willing to let the character join the “family”—pro-   is really the case, or simply a matter of an overac-
 vided he passes an appropriate hazing ritual to       tive imagination, the character faces a –2 dice pool
 prove his “orkness.” An outed ork poser may also      modifier on all Social Tests involving contacts with
 face stigma from other humans or elves as “race       a Loyalty less than 4 or any generally unfamiliar
 traitors,” if those humans/elves harbor any preju-    person.
 dice against orks. Only humans and elves may take       The character also refuses to ever give out her
 the Ork Poser quality.                                address or any information on where she lives and
                                                       must change living spaces every few months to ease
Pacifist	                                              their fear of being found.
Bonus: 10 Or 15 Karma	       Source: Run faster
    To hurt another is to mar the soul. This quality Paraplegic	
  represents two levels of moral inflexibility that pre- Bonus: 10 Karma	       Source : Run Faster
  vent the character from delivering, or allowing oth-      Characters with this quality are paralyzed from
  ers to deliver, harm to another being.                  the waist down. They can perform any physical
    At the 10 Karma level, the character avoids vio-      tasks that do not require the use of their legs, and
  lence not performed in self-defense. The character      locomotion usually occurs via wheelchair or wheel-
  will not participate in runs involving wetwork and      chair drone. The character is fast, with a walking
  may try to dissuade other team members from do-         speed of Agility x 3 and running speed of Agility x 4,
  ing so. Non-lethal attacks (gel rounds, tasers, flash-  regardless of metatype (shadowrunners get the fast
  bangs, stun spells, etc.) are still considered “vio-    and agile wheelchairs of marathoners and murder-
  lent,” and may only be used in self-defense—after       ball athletes, not slow and cumbersome chairs).
  an opponent has clearly attacked the character,         They have trouble, though, with stairs and curbs,
  other team members, or innocent bystanders.             which can prevent them from getting where they
    At the 15 Karma level, the character will not com-    need to go.
  mit any violence regardless of provocation or threat      The paralysis can be permanent or a temporary
  to themselves or others. If the character commits       condition while the character builds up funds to
  any act of violence they are stricken with a power-     get surgery to fix the cause. Once the repair is done,
  ful sense of guilt and suffer a –1 dice pool modi-      the quality has to be bought off.
  fier to all tests involving Mental attributes until the   The character has a lot of additional expenses to
  character succeeds at a Charisma + Willpower (20,       make the world more manageable. To reflect this,
  1 day) Extended Test. If the character does not suc-    their Lifestyle cost is increased by 10 percent (cu-
                                                                                                              33
  mulative with racial modifiers) and vehicles need
  to be modified, increasing their price by 5 percent,      Phobia Table
  or have a Rigger Interface (p. 461, SR5) for DNI con-     Condition       Karma Description
  trol.                                                                             The triggering condition is
    The quality does not affect the character’s abili-                              relatively rare, such as the
  ties in astral space or the Matrix.                       Uncommun           2    smell of roses or specific
                                                                                    insects.
Phobia	                                                                             The triggering condition is
Bonus: 5 To 15 Karma	          Source: Run Faster                                   commonly encountered, such
     Fear is the mind-killer. It can also cause reactions    Commun            5    as sunlight, trolls, insects in
  from distraction to utter panic. A character with                                 general, magic, the outdoors,
  this quality has a visceral fear of some kind that                                or crowds.
  shakes them whenever they are exposed. The se-
  verity of the fear determines their reaction to it and
  any modifiers they may face in its presence. That,
                                                            Severity        Karma Effects
  combined with how frequently they may be ex-                                      –1 dice pool modifier to all
                                                                Mild           3    actions
  posed to their object of apprehension, determines
  the Karma value of the quality based on the Phobia                                –3 dice pool modifier to all
  table. Mild phobias cause a –1 dice pool modifier                                 actions; Composure (2) Test
                                                             Moderate          5    or must get away from the
  to all actions while in the presence of their source.
  Moderate phobias cause a –3 dice pool modifier to                                 source
  all actions while in the presence of their source,                                –6 dice pool modifier; Com-
  and the character must succeed on a Composure                                     posure (5) Test or must flee
  (2) Test or feel a strong need to get away from the          Severe         10    from the source for (5 – hits)
  source of their fear. A Severe phobia causes the                                  Combat Turns
  character to face a -6 dice pool modifier, requires
  a Composure (5) Test to stay in its presence, and            Whether they’re a boaster, an adrenaline junkie,
  if the Composure Test is failed the character must         or just can’t stand disorder, characters with this
  move away for at least (5 – hits) Combat Turns.            quality span a variety of mental ticks that all boil
                                                             down to the inability to control one’s actions. The
                                                             Karma costs vary based on the threshold of the
Pie Iesu Domine. Dona Eis Requiem.	                          Composure test involved in restraining the char-
Bonus: 2 Karma	        Source : Run Faster                   acter’s actions. The quality can be taken multiple
   The character is a flagellant, believing in causing       times, but only once for each form of control issue.
 himself pain to serve a greater good. Perhaps they Braggart (5 Karma):
 seek clarity through pain; perhaps it is a constant       No one has ever done it bigger or better than her.
 act of contrition for their deeds. Whatever the rea-   The character will always try to top anyone else’s
 son, the character gains High Pain Tolerance 1 but     claims of success, even to the point of lying about
 always starts the day with 1 box of Physical damage.   it. This may result in them being ignored, consid-
 This box can be healed, but the character will seek    ered infantile, or challenged to prove their superi-
 to cause himself another box of damage as soon         ority, but without a Composure (3) Test they won’t
 as possible. Note that the character’s wounds may      back down from the brag.
 cause questions in certain social settings, should
                                                       Thrill-Seeker (4 Karma):
 anyone notice.
                                                           It’s all about the rush. The character will always
                                                        take the most dangerous and risky option in any
Poor Self Control	                                      situation if they don’t succeed at a Composure (2)
Bonus: 4 To 12 Karma	         Source : Run Faster       Test. There is a slight payoff, as the adrenaline rush
                                                        provides a +1 to their Initiative Score for 5 Combat
                                                                                                               34
  Turns (meaning that is how long the bonus lasts, Prejudiced	
  not that the character gets an additional bonus
                                                          Bonus: 3 to 10 Karma	        Source: SR5
  each turn).
                                                             With this quality the character is Prejudiced
Compulsive (4 To 12 Karma):                                against
    There is an order to all things that must be main-       members of a specific group of people: metahu-
  tained, and the character feels the need to exert        mans, Awakened, non-metahuman sapient critters,
  their sense of order on everything. The value of this    or some other group. The character is not merely
  mental malady comes from how severe the com-             intolerant—he is outspoken about his beliefs and
  pulsion is and how much of a negative impact it can      may actively work against the target of his preju-
  have on the character. Maybe she likes a tidy house,     dice. Depending upon the degree of prejudice, this
  maybe she sees a necessary order to the items on         quality can get the character into trouble for ex-
  the tables out in the world, or maybe she feels the      pressing his views or when forced to confront the
  need to practice her skills (be they hacking, cast-      targets of his prejudice. The Karma bonus granted
  ing, shooting, talking, stealing, sneaking, etc.) every  by this quality varies depending upon how com-
  chance she gets.                                         mon the hated group is, how often the character is
    The character must make a Composure (2) test to        likely to encounter members of the group, and the
  resist the compulsion. The base Karma value is (2        degree to which the character is openly antagonis-
  x threshold needed for Composure Test; must be           tic toward them. Refer to the Prejudiced Table to
  from 1 to 4); then add 2 for things in the character’s   determine the Karma value of the quality based on
  personal environment (e.g., placement of furniture       the prevalence of the hated group and the degree
  and minor appliances), 3 for a single aspect of the      of prejudice.
  public environment (e.g., correcting bad apostro-          When dealing with the target of their prejudice, a
  phes on signs, counting every Ford Americar they         character receives a –2 dice pool modifier per level
  see), or 4 for a broad aspect of the public environ-     of severity of the Prejudiced quality for all Social
  ment (e.g., touching every light post they walk by,      Tests. If negotiations are a part of the encounter,
  hacking into every camera they see).                     the target receives a +2 modifier per level of the
Vindictive (5 Karma):                                      Prejudiced quality. So if a character who is radi-
    Though best served cold, the thought of ven-           cal in their prejudiced views against the Awakened
  geance sure makes your blood boil. No matter how         tries to negotiate with the target of their prejudice,
  small the slight, it cannot go unreturned, and the       they receive a –6 to their Negotiation Test while
  escalation factor must always be considered. An in-      the target receives a +6 dice pool modifier.
  sult may be returned with a calm threat, a threat
  might get the same or may require a payment in
  pain, and any injurious assault must be brought
                                                          Records On File	
  back upon your enemies two-fold (or more). To Bonus: 1 Karma Per Rating (Max Rating 10)
  resist the urge for instant payback, the character Source: Run Faster
  must make a successful Composure (2) Test, and             For every point of Karma spent on this quality,
  even when resisted, the character must add the of-       one  of the Big 10 megacorps possesses a relatively
  fender’s name to their hit list for the future.          up-todate record of the character’s SIN, biometrics,
Combat Monster (10 Karma):                                 personal, and medical data. The gamemaster and
    The red rage blinds to all but victory. A charac-      player can work together to figure out why they
  ter with this quality loses much of her self-control     have this data or the player can leave that mystery
  once a fight has begun. She’ll fight until all her op-   up to the gamemaster.
  ponents are disabled, even if outnumbered and los-         The data provides the megacorp’s agents a +2
  ing, unless she can make a Composure (3) Test to         dice pool modifier for any tests made to identify
  clear her head enough to break off the fight.            the character through their records. Due to the
                                                           proliferation and saturation of facial recognition
                                                           and identification systems used by the megacorpo-
                                                                                                               35
  rations to track consumer habits, representatives       eliminate the Scorched quality is to get the medi-
  of the selected megacorps also have a +2 dice pool      cal treatment necessary to repair the damage, then
  modifier on tests to track down or locate the char-     spend the Karma to buy off the Negative quality.
  acter whenever they are in an area with a C or bet-     Once Scorched, though, the character remains sus-
  ter security rating. No character can have Records      ceptible to the condition. Another bad encounter
  on File and Erased at the same time.                    with Black or Psychotropic IC or a BTL will bring
                                                          this quality back. In addition to the physical side
Reduced (Sense)	                                          effects the character may experience from being
                                                          Scorched, the character is vulnerable to damage in-
Bonus: 2 To 29 Karma	        Source: Run Faster
                                                          flicted by either Black or Psychotropic IC or BTLs.
   One of the character’s five (or six for certain Awak-
                                                          When faced with this IC, the character must make
 ened folks) senses is about as sharp as a butter knife.
                                                          a Willpower (3) Test to be able to confront it with-
 Any Test involving the chosen sense faces a –2 dice
                                                          out panicking. If he is able to confront the IC that
 pool modifier. This quality can be taken multiple
                                                          caused their Scorched condition, the character suf-
 times, reducing a different sense each time, and its
                                                          fers a –2 to Damage Resistance Tests when these
 effects are cumulative for tests involving more than
                                                          programs are inflicting damage.
 one sense, such as general Perception Tests. A char-
                                                             To take the Scorched quality for BTLs, the char-
 acter with a reduced sense of smell or taste gains 2
                                                          acter must have at least a Mild Addiction to BTLs
 Karma, while a reduced sense of hearing, sight, or
                                                          and possess the gear necessary to use BTLs.
 astral sight is worth 5 Karma, and a reduced sense
                                                             To take the Scorched quality for Black and/or Psy-
 of touch is worth 10 Karma because it affects most
                                                          chotropic IC, the character must be either a decker
 Physical skill rolls due to lack of tactile sensitivity.
                                                          or a technomancer.
   If the sense is ever repaired or corrected perma-
 nently, the quality must be bought off. If the char-
 acter does not have enough Karma to buy off the Sensitive System	
 quality, the intended repair cannot be made. No Bonus: 12 Karma	               Source: SR5
 character can have Reduced (sight) and Blind at the         A character with the Sensitive System quality has
 same time, or Reduced (hearing) and Deaf at the           immuno-suppressive problems with cybernetic
 same time.                                                implants. Double all Essence losses caused by cy-
                                                           berware. Bioware implants, regardless of how they
Scorched	                                                  are grown or designed, are rejected by the charac-
                                                           ter’s body. This quality works differently for char-
Bonus: 10 Karma	 Source: SR5
                                                           acters who are technomancers or Awakened and
   A Scorched character is coping with neurological
                                                           therefore never plan to take implants. Awakened
 problems brought on by damage caused in some
                                                           individuals or technomancers remain fully capable
 way by Black IC, Psychotropic IC, or BTL. The
                                                           of channeling mana or using Resonance, but they
 problem can manifest as short- or long-term mem-
                                                           are potentially more susceptible to Drain or Fad-
 ory loss, unexpected blackouts, frequent migraines,
                                                           ing. A magic user or technomancer with a Sensitive
 diminished senses (sight, touch, smell, etc.), and
                                                           System must make a Willpower (2) Test before any
 mood disorders such as paranoia and anxiety. The
                                                           Drain or Fading Tests. Failure on this test results
 player chooses one specific effect of Scorched, and
                                                           in Drain or Fading Values being increased by +2 for
 its effect should be pronounced enough to hinder
                                                           that particular Drain or Fading Test, as the energy
 the character and present potential plot hooks for
                                                           traveling through their body does more damage to
 the gamemaster. Whenever he enters VR or slots a
                                                           their Sensitive System.
 BTL chip, the character must make a Body + Will-
 power (4) Test. On a failed roll, he experiences the
 specified physical effects for six hours.                Sensory Overload Syndrome	
   A glitch or critical glitch on this test results in Bonus: 15 Karma	         Source: Run Faster
 suffering the effects for 24 hours. The only way to
                                                                                                            36
   Sensory Overload Syndrome (SOS) is a growing         nal SIN (either Corporate or National), Corporate
 epidemic in the world of ever-present AROs and         Limited SIN, or Corporate Born. Individuals with
 excessive wireless sensory input. The condition is     SINs are required by law to always broadcast their
 an offshoot of AIPS, and victims suffer similar epi-   SINs. A legal SIN is required for all legal purchas-
 leptic episodes.                                       es. This makes them very useful things to have, so
   Whenever a character with SOS enters an area         those who are SINless generally get by with the use
 of high ARO saturation (gamemaster discretion)         of fake SINs (p. 367) just so they can participate in
 or attempts to make use of sensory enhancement         society.
 systems, they must make a Willpower + Edge (4) National SIN
 Test or enter into an epileptic seizure for (5 – hits)   At the 5 Karma level, the character has what is
 minutes.                                               called
   The condition can possibly be prevented by de-         a National SIN. The character’s parents were legal
 activating enhancement systems, the character’s        citizens of a nation (such as the UCAS or CAS) and
 commlink, or running the commlink in hidden            he has been a citizen of that nation from birth. He
 mode, but these last two options create issues in      has the right to vote, qualify for passports issued by
 areas where identification is required or suspicious   his nation, enlist in the national military, or work
 when not broadcast.                                    in the national government. A National SIN is re-
                                                        quired for any national security clearance or any
Signature	                                              form of national military career. A character with a
Bonus: 10 Karma	 Source: Run Faster                     National SIN pays fifteen percent of their gross in-
   The origami swan can mean only one thing. For        come in taxes. He is also in no way connected to any
 some reason, a character with this quality feels it    of the megacorporations. The main drawback to
 is necessary to leave their calling card to announce   having a legal National SIN is the character is in the
 their involvement in a job. The signature is usually   system. The nation in the player character’s back-
 some specific item, symbol, or technique the char-     ground has the character’s biometric data (DNA,
 acter uses that identifies their participation. For    fingerprints, retinal scans) on file, and that bio-
 those who know the character and their signature,      metric data is shared with law enforcement agen-
 the signature is easily identified. Anyone perform-    cies through the Global SIN Registry. This makes
 ing a test to identify the character’s handiwork       it much easier to track a character should a job go
 or track the character is given a dice pool modi-      sideways. Also, nations typically sell the personal
 fier equal to the character’s Street Cred and Public   information tied to the character’s SIN to corpora-
 Awareness combined.                                    tions. Those with a legal SIN get nearly three times
                                                        as much spam as those who don’t have a SIN or rely
                                                        on fake SINs, and the spam messages they receive
Simsense Vertigo	                                       are disturbingly tailored to their preferences (based
Bonus: 5 Karma	       Source: SR5                       on their buying and browsing habits).
   Characters who suffer from Simsense Vertigo ex- Criminal SIN
 perience feelings of disorientation whenever they        At the 10 Karma level, the character has a Crimi-
 work with augmented reality, virtual reality, or       nal
 simsense (including smartlinks, simrigs, and image       SIN (either Corporate or National); his Criminal
 links). Such characters receive a –2 dice pool modi-   SIN replaces any previous SIN. At some point in
 fier to all tests when interacting with AR, VR, or     his life, the character was arrested and served time
 simsense.                                              for a felony-level offense and was branded a crimi-
                                                          nal for the rest of his life. He is legally required to
SINNer (Layered) 	                                        broadcast his Criminal SIN at all times; failure to
Bonus: 5 to 25 Karma	        Source: SR5                  do so is a felony and can lead to re-incarceration.
    There are four types of SINs that fall under the      He is shunned by law-abiding society. Law-abid-
  SINner (Layered) quality: National SIN, Crimi-          ing citizens will, if they must, deal with a SINless
                                                                                                               37
 character before they’d have any interaction with a       part of the Global SIN Registry, to which law en-
 known criminal. With his Criminal SIN, the char-          forcement agencies and security corporations alike
 acter will experience prejudiced views, suspicion,        have access. Many of these Corporate Limited SINs
 and/or open hostility from most people with SINs.         record whether or not the character is Awakened.
 He will often be denied entry to certain locations        The Corporate Limited SIN allows the character to
 (high-end stores, car dealerships, museums, galler-       be employed by the megacorp under most circum-
 ies, etc.) and will have difficulty finding legal em-     stances, and it replaces any National SIN that the
 ployment. He can expect to be brought in and held         character may have had previously. With the Cor-
 up to 48 hours for questioning anytime a crime is         porate SIN, the character can be gainfully employed
 committed in his area. The judicial system in 2075        by the issuing megacorporation as a wageslave, a
 is more an assembly line than institution of justice.     low-ranking member of the corporation’s security
 Suspects are treated as guilty unless proven inno-        services, or an enlisted member of the corpora-
 cent, plausible circumstantial evidence is often suf-     tion’s military. Though he could have a secret-level
 ficient for conviction, and sentencing has more to        security clearance to perform his duties, he cannot
 do with the judge’s mood than the crime. In this          rise to a leadership position, become an officer, or
 environment it’s likely the cops will be more inter-      be part of the megacorporation’s Special Forces
 ested in closing the case than solving any crime;         (such as the Red Samurai). As a group, characters
 they may try to pin crimes on the character with the      that possess Corporate Limited SINs are believed
 Criminal SIN whether or not she had anything to           to either know something valuable about the inner
 do with it. Some degree of “adjusting” facts and “in-     workings of the megacorporation or have a skill set
 terpreting” witness accounts to support allegations       rival megacorps would want; as such they are con-
 is common; fabricating evidence, if only to meet          sidered valid targets for extraction, even if they are
 conviction productivity goals, is not rare. Magic us-     no longer active with the corporation. Characters
 ers tend to receive much harsher treatment from           with the Corporate Limited SIN experience preju-
 the judicial system than mundane criminals. If the        dice and hostility from those in the shadows who
 character is a magic user with a Criminal SIN, he         are SINless. The SINless believe the corporations
 is registered with local law enforcement. He can          deliberately keep them poor and powerless so they
 expect regular—but usually not scheduled—checks           can be exploited. The character with the Corpo-
 to confirm he lives and to ensure he is not using         rate Limited SIN may find himself being personally
 forbidden spell formula, foci, or other magical gear.     blamed for his corporation’s actions—protesting
 The nation or corporation that issued the Criminal        he has no real authority and no connection with
 SIN will keep close tabs on the character, if he fails    the actions in question usually does little good. To
 to update residential information or appears in any       the SINless and neo-anarchists the character with
 way to be trying to evade their oversight, he is sub-     the Corporate Limited SIN has sold out and chosen
 ject to arrest. He is also required to pay a fifteen      a corrupt and oppressive system over his own peo-
 percent tax on his gross income to the entity that        ple. The character pays twenty percent of his gross
 issued his Criminal SIN.                                  income in taxes to his megacorporation.
Corporate Limited SIN                                     Corporate SIN
   At the 15 Karma level the character has the Cor-          At the 25 Karma level is the Corporate Born SIN.
 porate Limited SIN; he has somehow gained a posi-         The character with this ID was probably born into
 tionin a megacorporation from the outside. He may         a mega corporation, or belonged to one when it
 have been hired as a wageslave (or been the minor         achieved extraterritoriality. At least one of his
 child of a person hired as a wageslave), or perhaps       parents probably had the Corporate Born SIN as
 brought in by someone in the megacorp who saw             well. He grew up in the corporation, his social in-
 advantage in his skill, talent, area of expertise, or     volvement, education, and almost every aspect of
 some other useful attribute. Under most circum-           his life was managed by the corporation. His skills
 stances the Corporate Limited SIN replaces any            and aptitudes were evaluated constantly, and he
 National SIN. His Corporate Limited SIN becomes           was groomed for the career path to which he was
                                                                                                              38
 best suited; his whole world was the corporation.       When a character is using Leadership or Etiquette
 Characters with the Corporate Born SIN had the          skills, reduce the number of 1s required to glitch the
 potential and the opportunity to advance through        test by 1. Gamemasters should call for more Social
 the corporation hierarchy. He could have been a         Tests for characters with Social Stress to determine
 department administrator, a finance strategist,         how a character reacts to others, particularly if a
 an agent of corporate intelligence, an officer in a     situation related to the cause of their stress arises.
 megacorp’s military, or even a member of Corpo-
 rate Special Forces (Renraku’s Red Samurai or Ares Spirit Bane	
   Firewatch). With a Corporate Born SIN, he could
                                                        Bonus: 7 Karma	        Source: SR5
 have enjoyed top-secret clearance within the cor-
                                                           A character with a Spirit Bane really torques off a
 poration and access to nearly unlimited resources.
                                                         certain type of spirit (p. 303). Whether the charac-
 Then something happened. An unforgivably costly
                                                         ter has a reputation for harming this sort of spirit
 mistake, the machinations of a rival, a supervisor in
                                                         or something about her aura enrages them, spirits
 need of a scapegoat—something pushed the char-
                                                         of the type affected by the Spirit Bane are likely to
 acter out of the corporation and into the cold and
                                                         harass the character when she is in their presence,
 unforgiving shadows. In the shadows a SIN that
                                                         and they may be reluctant to obey or perform fa-
 had been the key to opportunity is now a deadly
                                                         vors for the character or her friends. If spirits of
 liability. Most in the shadows see the Corporate
                                                         this type are ordered to attack a party that includes
 Born as the privileged few, the aristocrats in the
                                                         the character, these spirits will single her out and
 armored limousines who look down on them, op-
                                                         attempt to destroy her first. Affected spirits will al-
 press them, exploit them and deny them their basic
                                                         ways use lethal force against these characters with
 rights. If the SINless discover the character’s Cor-
                                                         the Spirit Bane quality. If the character with Spirit
 porate Born SIN, reactions will range from deep
                                                         Bane tries to summon or bind this spirit, she suf-
 suspicion to violent hostility; serious injury and
                                                         fers a –2 dice pool modifier for the attempt. If the
 death are real possibilities. The character’s loyalty
                                                         summoner tries to banish a spirit of this type, the
 to his corporation is never questioned, which can
                                                         spirit receives a +2 dice pool modifier for resisting
 be an insurmountable liability in a culture that
                                                         her attempt. Watchers and minions do not count
 works against the megacorps. Would-be runners
                                                         for Spirit Bane, as they are constructs that are not
 have been killed for holding Corporate Born SINs.
                                                         summoned like normal spirits.
 Fortunately, Corporate Born records are limited to
                                                           This quality may only be taken by magic users.
 the megacorporation that generated them. Files in
                                                         Magic users may possess this quality for a type of
 the Global SIN Registry can confirm she has a valid
                                                         spirit that is not a part of their magical tradition.
 SIN, but do not contain any additional informa-
 tion. Those with Corporate Born SINs pay a tax of
 ten percent of their gross income to their corpora- Spirit Pariah	
 tion.                                                  Bonus: 14 Karma	 Source: Street Grimoire
                                                           Something you did slotted of the spirit world
Social Stress	                                           something fierce, so spirits really don’t like you. In
                                                         order to even get their attention, you must make
Bonus: 8 Karma	       Source: SR5
                                                         additional offerings to get spirits to show up. A
   Whether as a result of loss or trauma or due to
                                                         character with this quality must expend (Force x
 innate psychological makeup, the Social Stress
                                                         5) drams of reagents in order to make a Summon-
 quality burdens the character with emotions that
                                                         ing Test; reagents spent to increase the test’s limit
 interfere with his ability to interact with others. A
                                                         do not count toward this amount. If the character
 specific cause and trigger for the Social Stress must
                                                         cannot expend enough reagents, the test automati-
 be established. For example, if his Social Stress is
                                                         cally fails.
 caused by survivor’s guilt after the loss of a close
 friend, unexpectedly encountering someone who
 looks similar to the lost friend will heighten stress.
                                                                                                              39
   Also, Binding Tests require (Force x 30) drams of      character creation), and it’s possible the character
 reagents, and the summoner receives a –1 dice pool       will never learn some skill groups belonging to
 modifier.                                                these categories.
Uneducated	                                              Vendetta	
Bonus: 8 Karma	      Source: SR5                         Bonus: 7 Karma	      Source : RunFaster
   An Uneducated character is not mentally im-            This is some Hatfield and McCoy-level drek. The
 paired—she just never had the opportunity to           character is entangled in a blood feud with an indi-
 learn. Whether because she and her family were         vidual or group, and no matter the initial cause, the
 isolated squatters, or were SINless, or otherwise      vendetta is now as much an issue of honor and rep-
 underprivileged, she was denied access to the edu-     utation as revenge. The quality means the charac-
 cation system. She has only a rudimentary knowl-       ter has extreme difficulty resisting a confrontation
 edge of reading, writing, and arithmetic. Charac-      with her foe. Whenever the character encounters
 ters with the Uneducated quality are considered        the target of her ire, she must make a Composure
 “unaware” in Technical, Academic Knowledge, and        (3) Test or else have no choice but to incite a violent
 Professional Knowledge skills they do not possess      confrontation. If the character should ever neutral-
 (see Skill Ratings, p. 129), and they may not default  ize their nemesis, they have two options. They can
 on skill tests for those skills. The gamemaster may    buy off the quality, or someone new will pick up the
 also require the character to make Success Tests for   vendetta, giving the character gets a new nemesis.
 ordinary tasks that the typical sprawl-dweller takes
 for granted. Additionally, the Karma cost for learn- Wanted	
 ing new skills or improving existing ones in these
                                                       Bonus: 10 karma	 Source: Run Faster
 categories is twice the normal rating (including at
                                                          It feels so good to be wanted, or maybe not.
                                                        Though most runners are probably wanted for
                                                        questioning in a few cases, this is something dif-
                                                                                                             40
 ferent. When the character takes this quality, they
 work out why they have a bounty or contract on
 their head. The bounty should be worth at least
 25,000 nuyen, enough to tempt even one’s own
 “friends.” The character should have to frequently
 deal with someone coming for them or finding out
 about the bounty and using it against them. If for
 some reason the bounty ever goes away, like the
 character is turned in or they clear their name, the
 quality must be bought off with Karma.
41