THE DETERMINANTS THAT HINDER THE PROGRESS AND AFFECT THE
QUALITY OF ANIMATION
A Research Paper Presented by the
Grade 12 TVL Drafting and Animation Strand
In Partial Fulfillment for the Requirements
in Inquiries, Investigations and Immersion
Verne Mhel N. Calledo
Jerson F. Revelo
Mariel Ronquillo
Jomarie Revelo
Mark Collins Espiritu
ABSTRACT
This study on “THE DETERMINANTS THAT HINDER THE PROGRESS AND AFFECT THE QUAL-
ITY OF ANIMATION” aimed to find out which among the factors greatly hindered the animation
students’ ability to create animations. There were three factors covered in this study: motivation,
talent, and lack of equipment. The data used in this study were gathered from the seventeen (17)
animation students in Clarin National High School. A quantitative research method was utilized in
this study with a researcher-constructed questionnaire as the research instrument. It was found
out that among all of the factors, Motivation has the highest mean of 2. 89 and interpreted as
agreed. Next were/was the Lack of Equipment with the mean of 2.8. Although the results of the
“Lack of Equipment” were positive, it should be noted that the questions were negative com-
pareed to the other sets of questions. Thus, it was concluded that the factor that effects the stu-
dents the most is the lack of equipment, with motivation and talent hardly affecting them if at
all.
ACKNOWLEDGEMENT
This research would not been made possible without the help, guidance, moral and sup-
port of our beloved parents, classmates, and most especially to out research mentor. With this,
we would like to acknowledge and extend our gratitude to their unending support inthe prepa-
ration and completion of this study.
To Mrs. Analyn Aguilar, our research teacher, for the full support, encouragement, and
motivation to pursue this study successfully,
To Mr. Spark Erl Balicog, our advisor, for allowing us to utilize his computers and printer in
making this paper.
To our beloved parents, guardians, and friends, for the encouragement, motivation, and
financial support which made this study a great success.
Above all, to our Almighty Father, for the gift of knowledge and wisdom.
To all who contributed for the success of this study.
The Researchers
DEDICATION
This research is affectionaly dedicated to our beloved and ever-supportive parents:
Verne Ed & Romelyn Calledo
Emmanuel & Genera Revelo
Joven & Maricel Revelo
Eliezer & Alma Ronquillo
Mark Bryan & Candelaria Espiritu
and above all, our Almighty Father, who is the source of everything.
TABLE OF CONTENTS
PAGE
TITLE PAGE .......................................................................................................... i
ABSTRACT .......................................................................................................... ii
DEDICATION .......................................................................................................... iii
ACKNOWLEDGEMENT ................................................................................... iii
TABLE OF CONTENTS ................................................................................... iv
Chapter 1 THE PROBLEM AND ITS SCOPE
Background of the Study ............................................................. 1
Statement of the Problem ............................................................. 2
Significance of the Study ............................................................. 2
Scope and Delimitation ............................................................. 2
Review of Related Literature .............................. ............................... 2
Definition of Terms ............................................................. 5
Chapter 2 RESEARCH DESIGN AND METHODOLOGY
Research Design ............................................................. 6
Research Environment ............................................................. 6
Research Participants ............................................................. 6
Research Instruments ............................................................. 6
Data Gathering Procedure ............................................................. 6
Chapter 3 RESULTS AND DISCUSSION ............................................................. 7
Chapter 4 CONCLUSION AND RECOMMENDATIONS ...................................... 8
REFERENCES ..........................................................................................................
APPENDICES ..........................................................................................................
CURRICULUM VITAE ...............................................................................................
Chapter 1
THE PROBLEM AND ITS SCOPE
Background of the Study
Animation is a recent form of art that gives life to a piece through motion. For over a
century, animation has been steadily impacting society, acting as another medium for creativity
and illustration. It has been used for various purposes, such as visual effects, creative
presentations, and abundantly as an alternative to live-action filming. There are several
categories of animation, the most common being hand-drawn, or manual, and three-dimensional
(3D).
Animation was built upon the principle of persistence of vision which, according to Kehr,
et. al. (2005), states that “If drawings of the stages of an action were shown in fast succession,
the human eye would perceive them as a continuous movement.” Not only is animation being
used in films, but also in education as an exciting and interactive way to help students learn
(“Importance of Animation in Everyday Life,” 2017). The uses of animation are very broad;
however, it is also very taxing on the animator. Animation requires hard work, practice and
discipline, similar to writing and composing (“Getting Inspired to Animate (Pros Don’t Wait for
Inspiration),” n.d.).
Due to many factors, including lack of motivation, equipment, and experience, many
people who aspire to be animators don’t continue to pursue animation.
This study aims to determine which among the determinants most affects the progress of
animation.
Statement of the Problem
This study aims to determine which among the determinants greatly affects or hinders
the quality or production of animation.
Scope and Limitation of the Study
This study will be conducted at Clarin National High school, Poblacion 3, Clarin Misamis
Occidental. With twenty (20) number of respondents coming from Grade 11 & 12 students which
are randomly selected per level.
Significance of the Study
This study will benefit students who have an interest and passion for drawing and
animating. By finding the problems and coming up with a solution to said problems more students
will probably enroll on the course for animation of the upcoming years.
Animation studios will also benefit from this study. Having more students with experience
in animating allows animation studios to have more potential employees, increasing the
workforce and quality of their animations in the long run.
Review of Related Literature
This study is anchored on the ideas of the different authors whose concepts are closely
related to each other. The proponents have come up with these factors: Motivation, Talent, and
Lack of Equipment.
Motivation is an important factor to consider. As stated by Donald Clark (n.d.) Motivation
is the combination of a person's desire and energy directed at achieving a goal. Animation a job
that requires hard work, practice and discipline (Meroz, M., n.d.). Indeed, motivating one’s self
can greatly affects his/her performance. Motivation uplifts student’s enthusiasm about the activ-
ities presented to them. Once they get motivated to achieve something by doing the tasks, they
will eventually exert their full effort, time, and energy. In this way, they become determined or
persistent in accomplishing things even if these are not of their interest (Borderess Charity,Inc.,
2017). Trimmel and Bachman (2004) studied the impact of introducing laptops into classrooms
and one of their conclusions was that: “information technology has a positive impact on school
attendance and learning interest”.
Talent is an essential factor in order for the animation students to have a good quality of
output. As cited by Bower (2013), in order to thrive, you must have and artistic eye but also enjoy
breaking things down to see how they work. She emphasized that animation is a mixture of art
and science. According to Appleton, Robert (2014), traditional art skills and ability to draft occa-
sional concept drawings/ paintings is a major plus. Animators are expected to be creative and
artistic, with communication and time management skills and they must also have the ability to
use animation and video editing software (study.com, 2017).
As an animation and visual effect major, one also gain hands-on experience with state-of-
the-art animation tools you’ll likely use throughout their career. According to Delacruz (2018), the
success in the skill and knowledge acquisition in an instructional situation depends on the sus-
tainability of the instructional material, adequacy and effective utilization of the available mate-
rials. Diezmann et al. (2002), stated that conducted survey on ‘Framework for multimedia re-
sources’. They found clear evidence the students appropriated ICT resources as tools to construct
an understanding of teaching-learning process in science. Being able to access and revisit re-
sources over time had the potential to strengthen effectiveness and heighten students ‘interest
in science teaching. Although the project includes pre-service and in service teachers, the expe-
rience of using CD ROMs in teaching and learning applies equally well in primary and secondary
schools.
Conceptual Framework
Definition of Terms
Animation - The process of creating or implying motion.
Animator - A person who practices any of the several forms of animation.
Manual Animation - A traditional form of animation where animators draw on a paper,
often atop a light table. An imaging device, either a camera, a scanner or others, is used to capture
the drawing.
Three-Dimensional (3D) Animation/Computer Generated Image - A recent form of
animation where models are rendered in a 3D environment by a computer software.
Light Table – A piece of hardware used in animation that is used to render images on a
sheet of paper transparent, allowing one to trace the previous frame or use the onion-skinning
technique.
Chapter 2
Research Design and Methodology
Research Design. The study made use of descriptive survey design to ascertain the determinants
that affect Drafting and Animation students in animating in Clarin National High School.
Research Environment. The study was conducted in Clarin National High School to ascertain the
determinants that affect animation students in animating.
Research Participants. Seventeen (17) students selected from Grade 11 and 12 Drafting and
Animation were the direct respondents of the study.
Research Instrument. The instrument used in gathering data is questionnaire. It has a series of
questions that convey how the respondents are affected by the determinants mentioned in this
study.
Data Gathering Procedure. Data were gathered through the responses of the respondents via the
questionnaires. The researchers distributed the questionnaire to the respondents and explain to
them the purpose of the study and the manner of answering the questions. After answering the
questionnaires, it was retrieved, analyzed and interpreted immediately.
CHAPTER 3
RESULTS AND DISCUSSION
This chapter includes the presentation, analysis, and the interpretation of the data
gathered. Textual and tabular presentation is done for a thorough supplementation of the
necessary information as the result of the study.
Interpretation
Table 1
Indicators Mean Interpretation
a. I like working on large projects. 2.64 Agree
b. I am inspired to draw or to animate. 3.05 Agree
c. I can focus on a project alone. 3.41 Strongly Agree
d. I like working on a project alone. 2.52 Agree
e. I think animation is the right track for me. 2.82 Agree
Grand Mean 2.89 Agree
Table 1 Shows the determinants that hinder the progress and affect the quality of
animation in terms of motivation. The highest mean is 3.41 which means the respondents
strongly agree that the animation students can focus on a project alone. The lowest mean, on the
other hand, was 2.52 which was interpreted as agree stating that the students like to work on a
project alone. The grand mean of 2.89 means that the respondents agree that their motivation
does not.
Table 2
Indicators Mean Interpretation
a. I am experienced on drawing. 2.64 Agree
b. I know advance techniques for drawing. 2.35 Disagree
c. It is easy for me to visualize movement for 2.35 Disagree
animating.
d. I not know the different techniques used in 2.47 Disagree
animating.
e. I have sufficient knowledge to use equipment for 2.58 Agree
animating.
Grand Mean 2.48 Agree
Table 2 Shows the determinants that hinder the progress and affect the quality of
animation in terms of motivation. The highest mean is 2.64 which means the respondents agree
that they are fairly experienced in drawing. The lowest mean was 2.35 which was interpreted as
disagree meaning that the students both knew little about advance techniques for drawing and
have a difficult time visualizing movement for animating. The grand mean of 2.48 means that the
respondents agree that their talent does not hinder their ability to animate.
Table 3
Indicators Mean Interpretation
a. I do not have sufficient equipment needed for 2.29 Disagree
animating (i.e. light box, camera or scanner,
drawing tablet).
b. The equipment I use isn’t efficient (i.e. drawing 2.76 Agree
on paper instead of drawing on a graphics tablet).
c. I might take too long to finish an animation due 2.64 Agree
to the lack of efficient equipment.
d. The quality of animation I make might be terrible 3.88 Strongly Agree
due to the lack of equipment.
e. I don’t have a personal computer or device that 2.41 Disagree
can run an editing software to compile the images.
Grand Mean 2.80 Agree
Table 3 Shows the determinants that hinder the progress and affect the quality of
animation in terms of motivation. The highest mean is 3.88 which means the respondents
strongly agree that they. The lowest mean was 2.29 which was interpreted as disagree, meaning
that the students both knew little about advance techniques for drawing and have a difficult time
visualizing movement for animating. The grand mean of 2.80 means that the lack of proper or
more efficient equipment hinders the students’ ability to draw quickly and efficiently.
Summary of Findings
This study, “THE DETERMINANTS THAT HINDER THE PROGRESS AND AFFECT THE QUALITY OF
ANIMATION” has (3) determinants covered in this study which were Motivation, Talent, and Lack
of Equipment. In gathering the data, there were 17 Grade 11 and Grade 12 Animation students
of Clarin National High School.
The results revealed that the Lack of Equipment factor greatly affects the students’ ability
to animate. Although it only yielded a mean of 2.8, which is below the highest mean of 2.89
belonging to Motivation, the questions categorized under it are negative in contrast with the
other factors’ positive questions. The other factors, Motivation and Talent, yielded means of 2.89
and 2.48 respectively. Based on the result, it has the overall mean of 2.72 which implies that the
respondents agree that Motivation and Talent does not affect them while the Lack of Equipment
affected them the most.
CHAPTER 4
CONCLUSION AND RECOMMENDATION
This chapter reflects the conclusion and recommendation acquired based on the data
analysis.
Conclusion
Based on the findings of the researchers, the lack of equipment is a major factor affectin
the students’ ability to animate.
Recommendations
The researchers would like to recommend the following:
1. The school should provide the animation students with better hardware, such as graphics
tablets, to help with the efficiency of the their drawing.
2. The school should also hold workshops for animation students to help increase their
knowledge in their field.s