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Doom Map Design Challenges

This document provides a random generator for mapping ideas in the game Doom. It consists of six categories of mapping elements: mapping restrictions, unusual architecture, centerpiece architecture, focus on contrasts, other restrictions, and theme. Three random options are to be rolled from the tables to inspire mapping ideas.

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Duncan Timiney
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0% found this document useful (0 votes)
142 views1 page

Doom Map Design Challenges

This document provides a random generator for mapping ideas in the game Doom. It consists of six categories of mapping elements: mapping restrictions, unusual architecture, centerpiece architecture, focus on contrasts, other restrictions, and theme. Three random options are to be rolled from the tables to inspire mapping ideas.

Uploaded by

Duncan Timiney
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Doom Mapping Ideas Generator

Roll D66 three times


1. Mapping Restrictions
1.1. 2 sectors
1.2. 10 sectors
1.3. 15 minutes mapping time
1.4. 30 minutes mapping time
1.5. 60 minutes mapping time
1.6. 1024 x 1024 map size
2. Unusual architecture
2.1. Unusual ceiling or floor
2.2. Unusual elevator
2.3. Unusual teleporter
2.4. Unusual door
2.5. Unusual wall or pillar
2.6. Unusual exit
3. Centrepiece architecture
3.1. Cage
3.2. Bridge
3.3. Stairs
3.4. Pool or Waterfall
3.5. Courtyard
3.6. Tower
4. Focus on contrast
4.1. Light / Dark
4.2. Flatness / Verticality
4.3. Spacious / Tight
4.4. Loud (Action) / Quiet (Exploration)
4.5. Indoor / Outdoor
4.6. Natural / Artificial
5. Other restrictions
5.1. No monster closets
5.2. Only two monster types
5.3. Only two weapon types
5.4. No push switches
5.5. No doors
5.6. Only 3 (or 1d6) rooms
6. Theme
6.1. Exploration
6.2. Descent or ascent
6.3. Choices
6.4. Run and gun
6.5. Change
6.6. Imprisonment

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