Mark Girouard Game Development Instructor
Mark Girouard Game Development Instructor
Summary:
I have spent the last four years splitting my time between teaching and
short term game contracts. My experience and skill set in game
development and teaching game development is wide ranging and diverse.
I am well versed and have taught all aspects of game theory from
mechanics, dynamics, and aesthetics, traditional table top gaming and
gameplay loops. The level design classes I teach are based on creating
complex AAA quality action adventure environments and missions that
would fit into games like Uncharted or Skyrim. I created and am now
teaching a combat class focused on melee combat set in a 2D world. By the
end of the semester each student has created a working prototype worth 3-
7 minutes of gameplay. Level design, combat, rapid game development and
game theory have been the majority of my class subject matter but I have
branched out to teach production methodology as well as team based
projects and graduate level thesis work.
Education
Academy of Art University and University of San Francisco (Dual Degree)
BFA, Illustration 1991
Teaching Experience
Academy of Art University (Sept 2013 - Present)
Game Design Instructor
Level Design for Action Adventure/RPG and FPS Games
o Create AAA action adventure levels using Unreal
o Beautiful Block Mesh
o Level/Mission Maps and Documentation
o Scripting Gameplay using Blueprint
Game Design Theory
o Designing and creating Table Top Games (D&D module, Board
Game)
o Gameplay Loops, Mechanics, Dynamics and Aesthetics
Combat in Games
o Designing and documenting a combat system focused on melee
with complimentary ranged weapons
o Implementing 2D side scrolling combat into a playable vertical slice
o Enemy Archetypes and Combat Progression
Rapid Game Development
o Rapidly create small games that capture the addictive fun of a
theme or game genre
o Work under tight deadlines and fulfilling client needs while
engaging the audience
o Polishing and taking a prototype from rough to finished portfolio
piece
Design Tools
Unreal, Unity, Construct 2, Maya, 3D Max, Photoshop, Illustrator,