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Mutant Future DM Screen

This document contains a variety of tables for use in a roleplaying game, including tables for character movement based on encumbrance, saving throws, technology complexity, missile weapon ranges, mental attacks, monster reactions, and character and monster melee attack modifiers against armor class. The tables provide randomized determination for various gameplay factors such as character abilities, equipment effects, monster behaviors, and combat outcomes.

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dingus
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100% found this document useful (1 vote)
314 views3 pages

Mutant Future DM Screen

This document contains a variety of tables for use in a roleplaying game, including tables for character movement based on encumbrance, saving throws, technology complexity, missile weapon ranges, mental attacks, monster reactions, and character and monster melee attack modifiers against armor class. The tables provide randomized determination for various gameplay factors such as character abilities, equipment effects, monster behaviors, and combat outcomes.

Uploaded by

dingus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Movement and Encumbrance Table Character Saving Throws Monster Reaction Table

Turn Encounter Running Energy Poison or Stun


Roll Result
Level Attacks Death Attacks Radiation
Encumbrance Movement Movement Movement 1-2 Friendly, helpful
0 17 14 16 15
Up to 40 lbs. 120’ 40’ per round 120’ per round
3-5 Indifferent, uninterested
1-3 15 12 14 13
41 to 60 lbs. 90’ 30’ per round 90’ per round
61 to 80 lbs. 60’ 20’ per round 60’ per round 6-8 Neutral, uncertain
4-6 13 10 12 11
81 to 160 lbs. 30’ 10’ per round 30’ per round 9-11 Unfriendly, may attack
7-9 9 8 10 9
Technology Roll Table 12 Hostile, attacks
10-12 7 6 8 7
Complexity Base
Base Roll Class Time Examples 13-15 5 4 6 5 Combat Sequence
50% 1 2 hours Slug guns, grenades, energy weap- 16-18 4 4 5 4 1. Players declare character movement or actions.
ons, non-powered armor
2. Initiative: 1d6 is rolled by each opposing side.
25% 2 3 hours Vehicles, robots, powered armor 19+ 4 3 4 3
3. The winner of initiative acts first. The Mutant Lord
10% 3 4 hours Computers, medical technology, other Technology Condition may check morale for monsters.
very complex technology
4. Movements can be made.
Missile and Thrown Weapon Ranges
Roll d00 Condition Grade Functional on 1d20 5. Missile attack rolls are made, accounting for DEX
Short Range Medium Range Long Range 01-10 5 1-19
adjustments, cover, and range.
Weapon (+1) (+0) (-1)
6. Mental mutations and physical mutations with a
Axe Up to 10’ …to 20’ …to 30’ 11-20 4 1-16
Bow, long Up to 70’ …to 140’ …to 210’ range are employed.

Bow, short Up to 50’ …to 100’ …to 150’ 21-30 3 1-12 7. Physical and mental combat occurs; attack and
Crossbow Up to 80’ …to 160’ …to 240’ damage rolls are made, accounting for STR and
31-50 2 1-8
Dagger Up to 10’ …to 20’ …to 30’ other adjustments.
Dart Up to 15’ …to 30’ …to 45’
51-70 1 1-4 8. Other sides act through steps 4-7, in order of
Oil Up to 10’ …to 30’ …to 50’
initiative
Sling Up to 40’ …to 80’ …to 160’
71-00 0 Nonfunctional
9. Repeat
Spear Up to 20’ …to 40’ …to 60’
Mental Attack Table
Opponent’s Will
Attacker’s Will 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
3 10 11 12 13 14 15 16 17 18 19 20 F F F F F F F F
4 9 10 11 12 13 14 15 16 17 18 19 20 F F F F F F F
5 8 9 10 11 12 13 14 15 16 17 18 19 20 F F F F F F
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 F F F F F
7 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 F F F F
8 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 F F F
9 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 F F
10 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 F
11 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
12 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
13 S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
14 S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
15 S S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
16 S S S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
17 S S S S S 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 S S S S S S 1 2 3 4 5 6 7 8 9 10 11 12 13
19 S S S S S S S 1 2 3 4 5 6 7 8 9 10 11 12
20 S S S S S S S S 1 2 3 4 5 6 7 8 9 10 11
21 S S S S S S S S S 1 2 3 4 5 6 7 8 9 10
Monster Attack Table Character Melee Attack Table
Attack Value for Armor Class Armor Class
Attacking
Character
Monster HD
-6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 Level -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9
1 or less 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 0 20 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11

1+ and 2 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 1-2 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10

2+ and 3 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8 3 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9

4 20 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8
3+ and 4 20 20 19 19 18 17 16 15 14 13 12 11 10 9 8 7
5 20 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7
4+ and 5 20 19 19 18 17 16 15 14 13 12 11 10 9 8 7 6
6 20 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
5+ and 6 19 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5
7-8 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5
6+ and 7 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4
9 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4

7+ to 9 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 10-11 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3

9+ to 11 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 12 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2

11+ to 13 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 2 13 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 2

14 15 14 13 12 11 10 9 8 7 6 5 4 3 2 2 2
13+ to 15 15 14 13 12 11 10 9 8 7 6 5 4 3 2 2 2

15 14 13 12 11 10 9 8 7 6 5 4 3 2 2 2 2
15+ to 17 14 13 12 11 10 9 8 7 6 5 4 3 2 2 2 2
16 13 12 11 10 9 8 7 6 5 4 3 2 2 2 2 2
17+ to 19 13 12 11 10 9 8 7 6 5 4 3 2 2 2 2 2
17 12 11 10 9 8 7 6 5 4 3 2 2 2 2 2 2
19+ to 21 12 11 10 9 8 7 6 5 4 3 2 2 2 2 2 2
18 11 10 9 8 7 6 5 4 3 2 2 2 2 2 2 2

21+ 11 10 9 8 7 6 5 4 3 2 2 2 2 2 2 2
19+ 10 9 8 7 6 5 4 3 2 2 2 2 2 2 2 2

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