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ic) Campaign Adventure for Character Levels 5-10 9199
ee eee ce en eee nt ee eee(Original Module Design: Tracy Hickman, Laura Hickman, and
Meyers
‘Additional Design: Peter Rice and Wm. John Wheeler
Revision: Wm. John Wheeler
Editing: Curis Smith, Edward Sollers, Marlene Weigel, and Wm.
John Wheeler
Cover. Keith Parkinson
Cartography: Dennis Kauth, Ron Kauth, Dave LaForce, Steve
Sullivan, and Stephanie Tabat
‘Typography: Betty Elmore
Distributed tothe book trade in the United States by Random House In,
and in Canada by Random House of Canada, Lt.
Distributed to the toy and hobby trade by regional distributor,
Distributed in the United Kingdom by TSR UK Ltd.
Copyright 1987 TSR Inc. All Rights Reserved
‘This adventure is protected under the copyright laws of the United States
of America. Any reproduction or other unauthorized use of the material
‘contained herein is prohibited without the express written permission of
TSR Inc.
First Printing May 1987
Printed inthe U.S.A.
Table
of Contents
Foreword ..
Chapter 1: Background And Storyline ..
Chapter 2: Judging Notes For The Referee ........6
Chapter 3: Setting Up The Campaign .. +10
Chapter 4: Bralizzar, Gateway To Raurin ...
Chapter 5: Across Northknife Pass ......
Chapter 6: Desert Of Desolation .
Chapter 7: Sunken City Of Pazar .
Chapter 8: Tomb Of Amun-Re ...
Chapter 9: Oasis Of The White Palm ..
Chapter 10: Temple Of Set .
Chapter 11: Crypt Of Badr Al-Mosak .
Chapter 12: Lost City Of Phoenix ...........+++ 86
Chapter 13: Skysea/The Cursed City Of Stone ..... 94
Chapter 14: Lost Tomb Of Martek ..........-- 108Foreword
This has been an ambitious project. Itis difficult to revise the good work done by
someone else and to add material to it that does not destroy the flavor of the origi-
nal. To do this has been my task.
Tracy Hickman, Laura Hickman, and Philip Meyers provided an excellent set of
adventures in the original Desert Of Desolation Series, [3 through IS. The story that
held these adventures together was of a campaign style, an epic quest against seem-
ingly insuperable odds. To this material, Peter Rice and I have added new designs,
expanding on some of the open ends that were left behind in the original works. We
designed the adventure map, tying together all of the adventure areas, and we cre-
ated the ancient alphabet used on all of the inscriptions. With the help of Jeff Grubb,
Peter and I have expanded the history, storyline, and legends to tie together the
adventures and weave in the new material, creating a viable campaign in the Forgot-
ten Realms. In addition, as editor, I have completely revised the format, rewritten
much of the text, and added significantly to the judging notes.
What has resulted amazes me. The work has a luster and sparkle that I wish every
‘one of my own designs had. I guess that is what happens when you take a jewel and
polish it. It is enjoyable to read and the playtests of the revised work were a lot of
fun.
Here you have the Desert Of Desolation. You have a wonderful adventure ahead.
I wish I could join you.
Wm. John Wheeler
March 31, 1987