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Bestiary: Def AV DMG Life Notes

The document provides instructions for character creation in a tabletop roleplaying game, including assigning attribute points, choosing skills, calculating life points, listing equipment, and providing examples of character builds and monsters with game statistics. It also outlines the core mechanics for resolving actions, attacks, and contests through rolling dice against attributes, skills, armor, and other bonuses.

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Paul Baldowski
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0% found this document useful (0 votes)
197 views2 pages

Bestiary: Def AV DMG Life Notes

The document provides instructions for character creation in a tabletop roleplaying game, including assigning attribute points, choosing skills, calculating life points, listing equipment, and providing examples of character builds and monsters with game statistics. It also outlines the core mechanics for resolving actions, attacks, and contests through rolling dice against attributes, skills, armor, and other bonuses.

Uploaded by

Paul Baldowski
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Player Handbook &

Character Creation

¤ Divide 5 points between attributes (0-3 each):

Strength, Dexterity, Intelligence, Charm


¤ Write down three skills. Assign vales: 1, 2, 3.
(e.g. – pickpocket, laser, fireball)
¤ Life Points = 3 + (strength x 2)

¤ List your weapons and possessions.


Skill suggestions:
¤Fighter: Swords, Bows, Brawl ¤Thief: Sneak,

Pickpocket, Locksmith ¤Mage: Fireball, Familiar,
Illusion ¤Lawman: Pistol, Authority, Investigate

¤Parapsychologist: Research, Occult, Hypnosis
¤P.I.: Streetsmarts, Law, Computers
¤StarKnight: EnergyBlade, Telekinesis, Persuade



BESTIARY
Def AV Dmg Life Notes

Goblin
Hired
d8 0 1 2 In Groups of 2-5
d6 1 2/1 3 Pistol/fists
Gun 10% to infect on hit,
Zombie d12 0 1 1
hit to brain kills
Big
Spider D8 2 2 6 Poison, webbing

Alien
Tentacle Two attacks with
D6 3 2 12
laser pistols

suarus
Frog-o-
D8 4 1/3 10
Sticky tongue 1d
Pulled in mouth 3d
Gorilla
Killer
D6 2 2 5
Super strong,
climbs
Dopple-
Bot
D12 3 3 10
Changes
appearance at will

Gamma Jimbo: mutated survivor


Example
character

STR:2 DEX:2 INT:0 CHA:1 Life:7


Skills: Laser:2, Survival:3, Extra Arm:1
Stuff: Backpack, Laser pistol, Knife, Rope,
Magnifying glass
Mic roC runc h
When character’s actions might fail:

UNIVERSAL RPG

BY DAVID JOHNSTON
¤ GameMaster rates task’s difficulty.
¤ Player rolls die from table.
¤ RR = Roll results
¤ Bonuses = values of all relevant
attributes and skills
¤ Outcome = RR – Bonuses
Difficulty Armor/Defense Die
Trivial Helpless d4
Easy Unarmored d6
Tricky Light d8

CORE
Trickier Heavy d10
Difficult d12
Very difficult Dragon hide d20 Microcrunch.blogspot.com
Roll Outcome
Weapon Damage Leveling
GameMaster
Light 1 awards skill
1–3 Success
Medium 2 points, skills,
4+ Failure and/or health at
Heavy 3 & up their discretion.

Attacks:
¤ Difficulty Die = Armor/Defense
¤ Attack Value (AV) =
Strength (melee), or
Dexterity (ranged), or
Intelligence (occult)
¤ Outcome = RR – AV – Bonuses
¤ Subtract damage from life.
¤ Life = zero: unconscious or dead
¤ Rest to heal: GMaster’s discretion.

Contests:
¤ Difficulty decides die (from table).
¤ Both/all parties roll.
¤ Outcome = RR – Bonuses
¤ Low Result wins.

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