Mutants and Masterminds
Mutants and Masterminds
FIRST APPEARANCES
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      RUADAN
                                                                    Ruadàn has come into frequent conflict with the sup-
     Real Name: Alastair Breandan de Burgh
                                                                    posed Norse god of mischief Loki, who has targeted the
     Occupation: Adventurer                                         rich mystical history of Ireland in his schemes. As Loki
     Ruadàn created by Charlie McElvy for Xion Studios.             has begun collecting mystical artifacts across the land,
                   Art by Sean Izaakse.                             Ruadàn has taken it upon himself to defend not only
                                                                    the land, but her rich history and legend, as well as the
    Nothing is known about the orphan named Alastair de             world—for who knows what evil machinations Loki has
    Burgh except he was left orphaned after his parents’ rental     planned once he’s amassed those artifacts?
    flat caught fire. Neighbors saved the infant when one of
    the young men climbed up to the second story balcony
    and found him crying on the floor. It’s unknown how the
                                                                    PERSONALITY
    child survived given that his parents died of smoke inhala-     Alistair, in both his mortal and mystical forms, is a compas-
    tion before the neighbor arrived. He was unable to recover      sionate sort who is always looking out for the less fortu-
    Alastair’s parents’ bodies, which were both consumed by         nate or otherwise disadvantaged. However, others often
    the flames.                                                     misconstrue his intentions due to his quick-temper, zeal,
    Alastair was taken to an orphanage and ultimately adopt-        and occasional obstinacy... those traits combined with a
    ed by American emigrants, who had taken up residence            couple pints of good Irish whiskey, and he’s likely to start
    in their ancestral home in Ireland.                             a barroom brawl almost anywhere.
2                                                                                                    FIRST APPEARANCES
MUTANTS & MASTERMINDS 	                                                                                             FIRST APPEARANCES
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RUADAN	PL12
     STR              STA               AGL              DEX          FGT              INT               AWE              PRE
      11               3                 5                3            8                1                 3                3
 POWERS                                                             OFFENSE
 Unsheathe: 86 points, Activation (move action, -1 point) • 84                                 INITIATIVE +5
   points total                                                     Cyclone —                   Ranged, Cylinder Area, Damage 6
 	Fragarach: 63 points, Removable (Indestructible, Usable
                                                                    Sword of the Air +10        Close, Damage 14, Penetrating
  only by Ruadan; -12 points) • 51 points
     	 Air Control: Move Object 12 (100 tons) • 24 points           Unarmed +8                  Close, Damage 11
        •	 Cyclone: Cylinder Area Damaging Move Object 6            Wind Blast +10              Ranged, Damage 12
           • 1 point
        •	 Wind Blast: Ranged Damage 12 • 1 point                   DEFENSE
     	 Invisibility: Concealment 2 (Normal Sight) • 4 points        DODGE                  10        FORTITUDE              11
     	 Silent Flight: Flight 7 (250 MPH), Subtle • 15 points        PARRY                  12        TOUGHNESS              12
     	 Sword of the Air: Strength-based Damage 3, Improved          WILL                   11
       Critical, Penetrating 14 • 18 points
 	 Metahuman Strength: Enhanced Strength 8 • 16 points              POWER POINTS
 	 Mystical Garments: Impervious Protection 9 • 18 points           ABILITIES              58        SKILLS                23
                                                                    POWERS                 84        DEFENSES              25
 SKILLS
                                                                    ADVANTAGES             7         TOTAL                 197
 Acrobatics 7 (+12), Close Combat: Sword 2 (+10), Expertise:
 Irish Myth and History 8 (+9), Insight 4 (+7), Intimidation 6
 (+9), Perception 4 (+7), Ranged Combat: Air Control 8 (+10),
                                                                    COMPLICATIONS
 Stealth 8 (+13)                                                    Motivation—Patriotism: Ruadàn fights to protect his
                                                                    homeland of Ireland.
 ADVANTAGES                                                         Enemy: The Norse god Loki.
 Accurate Attack, Favored Environment (Airborne), Languages         Power Loss: Ruadàn transforms into and out of his metahuman
 2 (English, Norse; Irish native), Move-By Action, Power Attack,    form by drawing Fragarach from and returning it to its
 Takedown                                                           extradimensional sheathe (represented by the Activation flaw).
                                                                    If he is somehow unable to grasp Fragarach, Ruadàn remains
                                                                    trapped in his current form.
him to attack an opponent with strong blasts of wind,
gently ease a fragile object to the earth, fly, generate mas-
sive cyclones, and more. He has a very limited ability to          Fragarach is a weapon of unknown origin. It can only
control the weather, but his talents in this area may in-          be wielded by Ruadàn, is virtually indestructible, can be
crease with experience. His control is most often evident          returned to Ruadàn with a thought, and can magically
when provoked to anger or another strong emotion.                  slice through nearly anything. It has been observed slic-
                                                                   ing through a six-inch-thick wall of osmium steel with a
Ruadàn has the ability to become invisible for an un-              strong swipe from the hands of Ruadàn.
known period of time. Often, when he uses this ability, he
walks on the air, rather than allowing himself to be heard         Ruadan is still learning how to use his abilities, and as
by those he may be sneaking up on.                                 such, their full extent has not yet been reached.
  SAMSON
                                                                   “Quantum” was an alien princess from the planet Khaan-
 Real Name: Blade Manning
                                                                   dara, she was gifted with superior physical strength, dam-
 Occupation: Mystery-Crime writer/Fantasy writer un-               age resistance, and armed with alien technology. When
 der pen name Copper Todd.                                         Blade was seven years old, his parents died in the Khaan-
            Samson created by Tymm Brown.                          daran Civil War. After his parents’ deaths he was raised by
                 Art by James Jansen.                              family friend Jeffery Mason.
Samson is a legacy super hero. His parents were members            Blade, who was already super-powerful and resistant
of the Shepard’s Point supergroup the Vanguards, back in           to damage by the time he was in college, worked as a
the early 1980s. His father “The Rocket” possessed cosmic          professional wrestler. He worked as a “jobber,” a wrestler
armbands that granted him several powers. His mother               whose only role is to lose to more popular or well-known
FIRST APPEARANCES                                                                                                                       3
    MUTANTS & MASTERMINDS 	                                                                                    FIRST APPEARANCES
    wrestlers. He played the role of the Gravedigger and was       After college, Blade began his career as Samson, adopt-
    known for his spectacular losses, such as being set on fire,   ing the pet name his girlfriend Sara gave him because of
    falling from great heights, and so on. Due to his theatric     his long hair and superior strength. He started his career
    losses, he even began to get a following of his own. Since     leaping from rooftop to rooftop wearing a simple cos-
    the Gravedigger worked with a mask and never removed           tume and helping people. He caught the attention of Di-
    it, none of the other wrestlers ever knew                      rector Nicole Frost of the Department of Metahuman Op-
    who he really was. The only person                             erations (D.M.O.) who recruited him for their Project: Team
    who knew was Jeffery Mason, his                                Omega. He received extensive training with the D.M.O.,
    guardian and the owner of the wres-                               but eventually left the program.
    tling federation.
                                                                            Samson received his father’s cosmic armbands
                                                                              from Mason and started wearing a costume
                                                                                designed by Sara. For whatever reason, the
                                                                                 public never puts it together that Blade
                                                                                 Manning and Samson are one and the
                                                                                  same.
                                                                                 PERSONALITY
                                                                                  Samson has a strong desire to uphold the
                                                                                   good, which is driven by his desire to live
                                                                                    up to the memories of his parents and
                                                                                     his longtime sweetheart Sara Mason
                                                                                      who passed away due to a congenital
                                                                                      heart defect.
4                                                                                                  FIRST APPEARANCES
MUTANTS & MASTERMINDS 	                                                                                                 FIRST APPEARANCES
SAMSON	PL12
     STR               STA               AGL              DEX             FGT               INT              AWE               PRE
    10/15*              6                 3                3               9                 3                4                 3
 POWERS                                                                SKILLS
 Cosmic Bracers: Removable (Indestructible, -16 points) • 71           Deception 4 (+7), Expertise (PRE): Acting 2 (+5), Expertise:
   points                                                              Behavioral Sciences 5 (+8), Expertise: Heroes and Villains 5 (+8),
    Cosmic Comprehension: Comprehend 2 (Languages,                     Expertise: History 2 (+5), Expertise: Profiling 7 (+10), Expertise:
      Speak and Understand All) • 4 points                             Survival 1 (+4), Expertise: Tactics 7 (+10), Expertise: Writer 5
                                                                       (+8), Insight 6 (+10), Intimidation 5 (+8), Investigation 4 (+7),
    Cosmic Energy Control: Array (45 points)
                                                                       Perception 6 (+10), Persuasion 7 (+10), Technology 1 (+4),
    •	 Cosmic Energy Control: Ranged Damage 15, Accurate 3,            Vehicles 1 (+4)
       Affects Insubstantial 2 (Full rank), Penetrating 10, Dynamic
       • 46 points
                                                                       ADVANTAGES
    •	 Burrowing: Burrowing 15 (2,000 MPH), Dynamic • 2 points
    •	 Flight: Flight 15 (64,000 MPH), Dynamic • 2 points              All-out Attack, Assessment, Benefit 3 (D.M.O. Agency Special
                                                                       Op), Diehard, Fearless, Improved Critical 4 (Unarmed),
    •	 Space Travel: Movement 3 (Space Travel 3: Other
                                                                       Improved Initiative, Interpose, Leadership, Luck 2, Move-by
       galaxies), Dynamic • 2 points
                                                                       Action, Power Attack, Startle, Taunt, Teamwork
    Cosmic Senses: Senses 26 (Detect Powers (Acute, Extended),
      Cosmic Awareness, Vision Counters All Concealment
                                                                       OFFENSE
      (Truesight), Danger Sense (Cosmic Awareness), Darkvision,
      Direction Sense, Distance Sense, Infravision, Microscopic                                 INITIATIVE +7
      Vision, Vision Penetrates Concealment (X-Ray Vision), Radio,     Cosmic Energy Control +9         Ranged, Damage 15, Affects
      Time Sense, Tracking 2 (Infravision, full speed), Ultra-                                          Insubstantial, Penetrating 10
      hearing, Ultravision) • 26 points
                                                                       Unarmed +9                       Close, Damage 10/15*, Crit.
    Mind Shield: Enhanced Will 5 • 5 points
                                                                                                        16-20
 Enhanced Senses: Senses 5 (Detect Weakness (Analytical,
                                                                                      *With Kinetic Energy Absorption.
   Ranged), Extended Vision 1, Extended Auditory 1) • 5 points
 Hybrid Physiology: Enhanced Stamina 2, Enhanced Strength              DEFENSE
   10, Immunity 12 (Critical Hits, Life Support), Impervious
   Toughness 6, Regeneration 5 • 47 points                             DODGE                  10        FORTITUDE                 12
 Kinetic Energy Absorption: Enhanced Strength 5, Fades,                PARRY                  10        TOUGHNESS                 6
   Limited to the lesser of effect rank or absorbed energy rank        WILL                   12
   • 3 points
 Super-Strength: Alternate Effects of Strength, Array (10 points)      POWER POINTS
 •	 Groundstrike: Burst Area Damage 10, Limited: Samson and
                                                                       ABILITIES              58        SKILLS                   34
    targets must be on the same surface • 1 point
 •	 Shockwave: Burst Area Affliction 10 (Resisted by Dodge,            POWERS                130        DEFENSES                 17
    Overcome by Fortitude; Dazed and Vulnerable, Prone and             ADVANTAGES             21        TOTAL                   260
    Stunned), Extra Condition, Limited Degree, Limited: Samson
    and targets must be on the same surface • 1 point
                                                                       COMPLICATIONS
 •	 Super-breath: Close Cone Area Damaging Move Object
    7, Limited: Damage is Unreliable (roll), Limited Direction:        Motivation-Doing Good: Samson tries to live up to the
    Toward and Away, Reduced Range (Close) • 1 point                   memories of his heroic parents.
 •	 Thunderclap: Cone Area Affliction 5 (Resisted and                  Identity: Samson maintains a secret identity as novelist Blade
    Overcome by Fortitude; Dazed and Vulnerable, Stunned               Manning.
    and Defenseless), Extra Condition, Limited Degree, • 1 point
                                                                      space, and withstand the pressure in the deepest parts of
design for his insignia; she put two diagonal notches on              the ocean. He has his mother’s ability to absorb the kinetic
the ace of diamonds. Now, he plays in order to remember               energy of attacks to fuel his strength, and is capable of ad-
her and the times they had together.                                  sorbing even more than she could. Also from his mother,
                                                                      he has the Khaandaran traits of enhanced hearing and
POWERS & ABILITIES                                                    sight. From his father, he possesses the Cosmic Bracelets
                                                                      that allow him to fly, emit cosmic blasts, and grant him
A human/alien hybrid, Samson has traits unique and en-                additional super senses, like the ability to see through illu-
hanced from both races. He has superhuman strength                    sions, solid objects, and even listen to radio waves, among
and resistance to injury, can survive in the vacuum of                other senses.
FIRST APPEARANCES                                                                                                                            5
    MUTANTS & MASTERMINDS 	                                                                                                             FIRST APPEARANCES
6 FIRST APPEARANCES